Showing Posts For Sir Mad.1092:

A Gentle Reminder to Anet

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

Build saving and 4 weapons slots (*) are probably the things GW1 players miss the most. That would add so much diversity to our playstyle…

(*) You’d probably have to disable sigils with stacking bonuses when swapping weapons though.

REMOVE Glint's Egg Sack!

in Guild Wars 2: Heart of Thorns

Posted by: Sir Mad.1092

Sir Mad.1092

Omelette Wars!

Just continue the story and you will get rid of it…

PS: I LOVE that backpack.

I want Tengu as the next playable race!

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

Nope….we all want Largos to be the next playable race, none of us want to play an ugly overgrown chicken.

What about overgrown kitties?

Concerning the starting zone: I can’t see Anet recycle an existing one. However, Tengus as a playable race would really make sense if the next expansion was Cantha…

Waiting for raids is making the game boring

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

A solution for this problem actually existed in GW1. It was called Hard Mode. Before the start of a mission, you could enable hard mode for more challenging content. This was great for those elite groups of players that found normal mode too easy.

Solution is to add hard mode to raids. Move the current level of raid difficulty and rewards to hard mode. In normal mode, make the content easier and also nerf the rewards accordingly.

Again, I don’t think so. The problem is the player base.

Let me tell you a short story. A few days ago, I was in Fractal 20 with a PUG. 2 people didn’t know the strategy for the boss. The party “leader” started raging and kicked them, and eventually the party was disbanded. I then made my own party, asked if someone was new to this fractal, and explained the strategy in exactly 3 sentences, which took me a good 15 seconds. And of course we easily beat the boss in question.

The harder the content is, the more people will behave like the stupid party leader of my first group. It’s the case in GW2, it was already the case in GW1. Fine by me. But I don’t wanna play with them. In GW1 we had the ability to use NPCs in instances (aka basically the whole game since it was all instanced). The quick-to-rage meta lovers could play with other quick-to-rage meta lovers, while the rest of us could play the whole game ourselves if we wanted to. We could choose to play dungeons without skipping mobs or rushing everything (which is no longer an option for new players in GW2 on a side-note), or any end game content without using the FotM build.

We won’t change GW community, but Anet can make sure everybody can enjoy the game. Just give us GW1 heroes in instances.

Waiting for raids is making the game boring

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

It was a problem.in GW1 with UW, FoW and DoA. Now with Raids we have this problem back…

It was a problem in GW1 before Nightfall. You had to be a B/P (or necro or healer) to go to the tombs / FoW. You had to be a SS/SP or kitten (EDIT: wth – the forum censors “fifty-five”) to go to UW. Then Nightfall came out (and a few years later a patch that let us have up to 7 heroes), and we realized that not only those pre-formatted builds were not the only way to clear those places (heck, they weren’t even the fastest ones), but we could also clear them with freaking NPCs.

Of course, in the meantime, new team builds appeared, coached by the same – erm… would arrogant be too strong? – people who wouldn’t try FoW without a B/P team a few years before, or who wouldn’t try raids now with the FotM build, but we didn’t care cause we had heroes and could solo the whole game with them, without having to wait for hours to find a group, or to play with players we didn’t want to play with.

My 2 cents: keep making difficult raids. But give us heroes in instances.

(edited by Sir Mad.1092)

Move adventure mastery points to normal ap

in Guild Wars 2: Heart of Thorns

Posted by: Sir Mad.1092

Sir Mad.1092

Some adventures are just to hard. U need Gold to max out Masterys

You don’t. I’m pretty bad with adventures, I only have gold for the really easy ones, silver for most of them, and nothing at all the the hardest ones, yet I have every mastery. And in case you’re wondering, I only have one mastery point coming from PS master rewards as well.

Just play the game. No need to focus on adventures. You will get your mastery points soon enough.

Game settings reset with patches

in Bugs: Game, Forum, Website

Posted by: Sir Mad.1092

Sir Mad.1092

It does not reset every setting. It resets:

- The language.
- Your login information.
- The UI size (small / medium / large).

I does NOT reset the rest (key-bindings, graphic or audio options, etc).

And yes that’s annoying.

Stuck in Loading screen [Merged]

in Account & Technical Support

Posted by: Sir Mad.1092

Sir Mad.1092

Same here since the patch. :x

Clean my screen up, please

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

I totally agree. At least we no longer have the raid announcement…

Too many wings in game

in Guild Wars 2 Discussion

Posted by: Sir Mad.1092

Sir Mad.1092

I also hate wings. I would have been ok with them if they were super rare legendary backpacks, but it’s now too late: since they’re gem store item, anyone with dad’s credit card can have them. There’s way too much visual pollution, and the worst part is even setting “high quality models” to “lowest” doesn’t hide them: it replaces the armour with the default one, but not the backpacks (nor the weapons I may add).

Now, I also understand people love their wings. So what about adding a setting to hide other’s backpacks? Problem solved and everybody would be happy.

(And while we’re at it, add another setting to disable the Legendary’s visual effects.)