Not So Secret goggles are by far the hardest and most frustrating jump IG. That’s why they’re great. Simply because when you finally make it, you instantly forget about how crazy it’s driven you, and start feeling an immense satisfaction. If all, or even just a bunch of, goggles jumps were like this one, I would understand your complaint. But even though there a Mastery Point attached to this one, it’s the only truly complicated jump we have (DT jump comes second, the rest is easy as hell). Don’t cheapen the game and make it easier!
And really, if you can’t make it and start feeling too frustrated, just move on and go farm another achievement / mastery point. You don’t need this one.
They did send an email containing a few continue coins, however the festival is now over… Check your inbox next year on April 1st.
Are you sure it had a sigil to begin with? Some rare weapons don’t, such as Bandit weapons.
Just want to chime in on this, they could have gotten those endless items by buying Gems with Gold and not actually paid any Real World Cash for them. Where the Expansion requires Real World Cash to Purchase.
But yah, I am with you, $20 for an expansion, is laughable. A decent expansion is an Easy $50, at least.
Not everybody purchases infinite tools with gems, indeed, some purchase gems with with gold instead. But the gems they purchase were sold for gold by other players who used real money to get them, so from Anet’s perspective, it makes no difference: “someone” has paid for those items.
Guys, you’re talking about $20 expansions, yet almost every lvl 80 player I see IG has infinite gathering tools (that I can see) and probably a salvage-o-mattic, extra bag slots, etc (I can only guess). You’re not willing to pay more than 20 or 30$ for an expansion, yet you’re willing to pay $50 per character to fix something deliberately made frustrating (25 uses salvage kits etc). You get the game and the expac you deserve I guess.
I’d gladly pay $100 for an expansion if the gemstore was GW1-like.
I’m supposed to be the Commander of the Pact, yet everybody in Maguuma pretend they have the same title. Liars. All liars!
I didn’t think I would ever post in this topic as I think the direction the gemstore has taken is the biggest flaw of the game, but I also believe that suggestion could improve our experience.
Transmutation Charges are possibly the only gemstore item we can easily get by simply playing the game, and therefore I doubt many players buy some with gems. They’re really common, yet not enough to allow you to change your armor appearance at will (as in: “I’m feeling like wearing a marauder coat this week, next week I’ll be likely to wear cultural armor, etc”).
We have come to this paradox: you don’t have to buy them with gems for one-time changes (get your lvl 80 armor and give it the appearance you want once), but they would also be too expensive for something as trivial as changing his armor at will. I don’t have the numbers, Anet does, but I would bet Transmutation Charges are one of the items they sell the least.
Here is my idea: let us exchange 5 Transmutation Charges for a Coat-Hanger (*). Once consumed, it would turn our currently equipped armor into an Outfit (with weight restrictions). Everybody would be happy: you would start selling more charges, and we would be allowed to change our armor as we feel.
(*) 5 charges doesn’t seem a lot, but keep in mind we also have to transmute the armor first, so that would actually be 5+6=11 charges per set.
That being said, yeah, we may have a case of pay to win with Infinite Continue Coins and tribulation mode. I do think that is the problem though – not the tribulation requirement to unlock the tab itself (which again is “cool” if you have an infinite coin).
I hate you.
I read your story, and decided to gamble a few ectos. Now I have 10g and 4 ectos left.
Isn’t it better if everyone is happy? Why not allow all players to access exclusive content rewards?
The thing is… The blue, green, and yellow weapons are the same – only the colour changes. And what most people want is rarity, on top of a cool skin. If blue weapons were W1 tribulation rewards and green ones were sold by the NPC, the vast majority of the people farming the green weapons atm would farm those blue weapons instead of buying a green one from the NPC.
So really, the colour of the weapon is only a sign of rarity, and that’s most likely the only reason you want that weapon. Therefore, cheapening those weapons by having a NPC selling them wouldn’t make sense.
Indeed, not every player in your guild will be able to unlock that vendor tab, but there are other ways to get furniture coins. Not to mention SAB decorations are pretty cheap, so it evens it I guess.
Unlike you, I’m glad they have added this tribulation requirement to something that would have been way too easy to get otherwise (you can do the rest in infantile mode).
@ Broken Memory: everything you’re referring to (champ trains, SW cf, dungeon farming, etc etc) is uber grind…
Thank you very much.
No thanks.
Long story: we already have Sigils of Accuracy. To make it as strong, the new sigil would have to proc fury more than 1/3 of the time. Not happening.
I’ve kinda done that already in the ascended weapons thread but… here I go again. To me, despite all the hate on the forums at launch, the most memorable campaign (besides the first one of course) was Factions, for so many reasons. Let me remember it:
- Remember when Obsidian Armor was still called FoW Armor and was actually a thing?
- Remember when Droks was the place to be to sell stuff?
- Remember when 100p was actually a lot of money?
- Remember when q8 weapons used to drop from monsters?
- Remember when Sup Absorption runes dropped from 40p to a few plat after the release of Factions?
- Remember when we got to choose which upgrade we wanted to salvage?
- Remember Vizunah Square and the cursing because the other team was full of henchies?
- Remember the gated content… Literally: gates closed if you haven’t completed the previous missions / quests?
- Remember the new High End content – the Deep and Urgoz – long awaited and reserved to the owners of the capitals?
- Remember TC alliance, who took over Cavalon and freed the Deep, forcing Anet to change the way you accessed those maps?
- Remember the 12 men parties you could never fill?
- Remember JQ, when it was so empty you had to organize groups on gw-guru simply to explore the place for map completion?
- Remember gw-guru auctions?
- Remember FA, and later JQ, aka PvP for casuals, without the elitism of HH nor the boring side of RA?
- Remember when monks got to wear a nice armor instead of ugly tattoos?
- Remember when titles were introduced, provided some long therm goal to achieve?
- Remember how most of the hate towards Factions was similar to the hate towards HoT (gated content, boring high end content reserved to a select few, very small expansion compared to the original campaign, etc)? Remember how they fixed that with Nightfall?
We have received very little enjoyable content over the past year and the reason ANET said this is was “Heart of Thrones”.
At least in GW2 you don’t have to wait 3 seasons to see a dragon…
Well, you know, I once had a guy who wanted to kick my thief because “he was using a staff so he must have been hacking”. So really, nothing can surprise me anymore.
But yeah, sometimes you will come across people who will kick you to make space for a friend / guildie / customer, or who will kick you simply because they don’t like you, or after any minor mistake. It sucks, but it’s also very uncommon.
(edited by Sir Mad.1092)
the game should never decide to kick you from a map, it should always be a player’s choice
It’s old-school, mate. Embrace the spirit of the 80s.
I have to agree. I loved his quest and dungeon in Eye of the North.
Actually, he was introduced with Sorrow’s Furnace release, and exploring the place with Stonekin was… an unforgettable experience.
If I’m not wrong, those aren’t all the april changes we’ll get, but simply some tweaks to prepare players in advance for what they should do or not do until then.
Ah, after re-reading it, you may be right. I really hope you are, actually.
No new content, I guess…
But yeah, the coding and journey for each legendary ,I wouldn’t really know what that would involve.
Eh, I’ve worked on the other side of the barrier. How long does it take to script such “quests”? Not long. Really. Once you know exactly what you want and what to do, no more than a few days. One may be enough since there is no new content: all you have to do is to add some new basic NPC at some places (like JP) or to add a simple “if” statement in event scripts.
What takes time however is precisely to determine what to do. You need to find a concept. Then you need to go through the world (and / or the quest files) to see where your idea could take place. And the world is big.
And then, there’s the testing afterwards. That last part shouldn’t take “toooo” long considering those precursor journeys are mainly about grinding (and a tester can generate the farmable items he needs to continue the quest: deldrimor ingots, spritwood, etc, and he’s likely to have tools to jump through maps, trigger events, insta kill mobs, etc). But yeah, it still takes some time.
And what can take even longer is poor communication between coders, devs, and artists, or between the employees and the directors. That can really ruin both your efficiency and your enthusiasm.
What I can tell you however is that some gaming companies have really, really, really low standards when it comes to the “invisible” part of the game: the coding. I don’t think that’s the case of Anet, but what do I know after all?
Let me give you an example that hopefully everybody will understand..
There was this “quest” file in a game for a monster race. Basically, 4 monsters would race and the players could bid on one. The quest file was about 12k lines long. Now, since there are 4 monsters, there are also 4 possible ending dialogues (“Monster 1 has won”, “Monster 2 has won”, etc). Instead of replacing that very string by a variable, the guy who coded this c&p’ed the whole script 4 times, making it 12k lines long instead of 3k.
Of course, any decent coder knows how to use a simple variable (that says a lot about the guy who coded that). Now, I won’t go into details, but a good coder also knows how to use something called “pointers” (it’s a bit complicated, but it allows you to turn a variable name into a variable). Using that trick repeatedly, I was about to reduce the size of this script to less than 1k lines in a few hours. And incidentally, no one cared.
So what I’m saying is… I have no way to know what’s going on at Anet’s. But don’t assume big companies always hire competent coders.
(edited by Sir Mad.1092)
The Infinite Continue Coin back in the gem store. You know that would be a good one.
HM dungeons would mean raid-like elitism. I don’t think that’s what the game needs. I’d rather have:
- Daily quests for dungeon paths, with a decent reward (not necessarily ever day, but at least twice a week or so): for instance a dungeon box containing tokens and a (low) chance to have an ascended chest.
- Easy mode / scaling down for dungeons (soloable version)
or:
- GW1 heroes in instances
Forgive me, you char looks nice and all, but I don’t see anything birdish, besides the wings.
Medium armours have a few options – not sure about light armours – if you want to match that theme. Falconer’s and Carapace armours come to my mind. And of course, there’s Nevermore for staff users.
EDIT – Oh, and I almost forgot the Deathly Avian Shoulderpads.
Carapace is more butterfly though. And Dwayna’s outfit is a great fit for hawk wings but that isn’t something you can mix and match and gets a little stale/unoriginal after awhile.
Other than that I would just skim through the wardrobe.
The shoulders are butterflyish, but the chest has pens in the back:
http://wiki.guildwars2.com/images/8/8a/Carapace_armor_%28medium%29_human_female_back.jpg
Forgive me, you char looks nice and all, but I don’t see anything birdish, besides the wings.
Medium armours have a few options – not sure about light armours – if you want to match that theme. Falconer’s and Carapace armours come to my mind. And of course, there’s Nevermore for staff users.
EDIT – Oh, and I almost forgot the Deathly Avian Shoulderpads.
I for one am happy because this means more living story. I play GW2 for the story and lore. I don’t mind not having more legendaries for awhile. I can’t believe so many people are saying the bought HOT for more of them. It’s a small part of the game. Don’t let the negativity drag you guys down and do what you must.
If they had removed adventures, we would have had 30 pages of people saying they bought HoT for adventures – just saying.
Chest runs in Silverwaste.
My husband loves Savannah cats; he’s now mega jealous of you. And yup, I know what you mean. We have a new cat who has decided that his FAVORITE PLACE EVER is right in front of my main monitor or on top of my arms. It makes game playing very interesting.
That’s what you get for playing a Charr.
I have made all the mats pre made and ready too and it saddens me that I wasted all my time and energy and some gold. Is there going to be a way to break down the items to get back the mats since now they are account bound items and useless.
Gift of Magumma Mastery 724 gold
Mystic Tribute 593 gold
Crystalline IngotsI would contact support and see if they’ll send you the components of those items in exchange for you deleting them. It’s worth a try.
I had some sort of intuition not to make my ore into ingots “just in case”, I have all the components banked and uncrafted until they are needed. I have all the ore to make the ingots, I played dragon stand every day for months, sometimes without getting one ore because it failed. My disappointment is extremely deep. Nevermore was to be my first weapon, and then I was going to make others that were nontradeable. I don’t see a reason to make nevermore even though I have almost all the components banked and halfway through the journey. I don’t feel like playing this game anymore.
So… You wanted Nevermore, but now you don’t want it anymore because they won’t release legendaries you have never seen? I fail to understand the reasoning.
I didn’t want just nevermore. Nevermore was the FIRST of what I considered a long term goal of making several legendaries. You are aware that the cost of the first is the greatest in both terms of content completion (masteries and maps) and other inputs that only have to be bought the first time you craft one. I bought this game in October on the premise that the type of content I was thrilled about would be there. The entire reason I invested was to craft. I invested in extra bank space, as well. It isn’t about one skin, it is about the entire process. Your lack of understanding shouldn’t be surprising. It would be like me saying “well you got one story, what the heck do you need another one for”
Not at all. I’m just saying you sound like a kid breaking his toys because he can’t have a new one. Really.
If you like Nevermore, why wouldn’t you craft it? If you don’t like Nevermore, why would you craft it?
I understand people are kittened because they won’t get the legendaries they were promised, but how does it relate to how you view the current legendaries? I love Nevermore for instance, as much as I hate Quip. And rationally, the fact we won’t get new leggies can’t change that.
I have made all the mats pre made and ready too and it saddens me that I wasted all my time and energy and some gold. Is there going to be a way to break down the items to get back the mats since now they are account bound items and useless.
Gift of Magumma Mastery 724 gold
Mystic Tribute 593 gold
Crystalline IngotsI would contact support and see if they’ll send you the components of those items in exchange for you deleting them. It’s worth a try.
I had some sort of intuition not to make my ore into ingots “just in case”, I have all the components banked and uncrafted until they are needed. I have all the ore to make the ingots, I played dragon stand every day for months, sometimes without getting one ore because it failed. My disappointment is extremely deep. Nevermore was to be my first weapon, and then I was going to make others that were nontradeable. I don’t see a reason to make nevermore even though I have almost all the components banked and halfway through the journey. I don’t feel like playing this game anymore.
So… You wanted Nevermore, but now you don’t want it anymore because they won’t release legendaries you have never seen? I fail to understand the reasoning.
Well thieves sure are lucky: they can use 3 out of the 4 new legendaries. That being said, I do understand what you’re trying to say, but I believe making more realistic legendaries for the weapons that only had a joke version in the first batch was a good move.
Sure there are more players who use a Greatsword and they could have enjoyed a new one, but the existing ones are quite popular already. Who on the other hand use the first gen bows or pistol legendaries but pink asuras?
The main problem is that they keep promising things and in most cases don’t deliver.
Don’t get me wrong: I 100% agree with you. But I also understand the circumstances: Mike has just taken his seat back, and that’s why I wanna give him a chance. When things ain’t going well, sometimes you have to make controversial choices. That was one. If from now on they manage to deliver enjoyable content, fine, I will forget about those broken promises. If not… That will be it for me I guess.
I’m not here to convince you of that, and I wouldn’t expect you to take my word for it. You can make that judgment in April, and each subsequent time we ship. I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.
Mo
No matter how unpopular your decision was, I’m glad to see things finally changing, and I support it. I’ve been in the same place, and I know sometimes you have to make a very controversial choice to get things going again.
That being said, as much as I have enjoyed some aspects of HoT, I also have the feeling it’s not a finished product. Now it’s basically hit or miss. Deliver us some great content and people will most likely forget about that very unpopular decision you’ve taken. Don’t and I’m pretty sure every teenager playing a Charr will riot and burn Ascalon again… or just drop the game.
One more thing though. I’m a GW1 vet, and I remember when Cantha was released. The amount of negative energy on the forum was comparable to what we have now in GW2. And actually, the complaints were pretty much the same:
- Small expansion: every was expecting to have a world as large as Prophecy’s, it was half the size.
- Gated content: literally. You couldn’t go to new zones unless you had completed a
step in the equivalent of PS (missions).
- High end content only available for a minority of people: people were getting tired of B/P teams in Tombs and FoW, and 55hp / SS in UW and were expecting new high end content. That new content was only available to the owners of the Luxon and Kurzik capitals (aka up to 10 guilds of 100 players each), at least until TC alliance found a way around, and took over Cavalon to taxi as much people in as possible, forcing you to change how players could access to the Deep (yeah… memories… I was an officer of one of the guilds of the alliance).
- Party size increased for the new high end content ( 12 players instead of 8 ), making it harder to fill a party, and increasing the odds to have a leaver / angry kid / anything that could ruin your game.
I could go on. But doesn’t that sound familiar to you? It’s as if I was describing HoT. Yet, 6 months later (if I remember correctly), Anet delivered us an expansion that was applauded by everyone: Nightfall. That’s the one reason I still have faith in them. But I probably won’t anymore if I’m disappointed with the next LS / expac.
Requested since day 1. We had that in GW1, that was a major QOL.
Obviously I go into this knowing that some players will be very upset. That’s why it’s such a tough decision.
I main a thief so I’m kinda lucky (after a staff and a pistol, now we get a shortbow), and biaised.
I understand players are upset and I’m also disappointed with the missing content of HoT, but I wanna say thank you for communicating. Even bad news. Silence is much worse.
How to say that now.. But aren’t you OSX and Linux guys not quite aware that “Windoze iz only for gaiming”? You are not the target group and things have changed.
After all, if you don’t want to reboot, it’s your fault and you should not want developer time get devoted into niche OS. I also have a MacBook, but I use Bootcamp.
I don’t know about Mac, but more and more games have native Linux clients, and not surprisingly, they also gained a lot of players from that OS. Sure, Microsoft is still #1 and the majority of the potential customers run Windows. But since many games don’t run on Linux (or Mac), even though the cake is smaller, your part will be larger.
It’s not a matter of “fault” or I don’t know what. It’s simple commercial maths. Neither you nor I have the data to make them. But I can already tell you GW2 on Linux would be a big hit. Again, would it be financially profitable? No one knows.
I have the same issue with Linux so yeah, I know the feeling. It’s actually even worse since we don’t have a client at all for Linux, and unlike GW1, I can’t get the game to work on wine.
I’m still in my addict phase, so I keep rebooting on Windows to play, but I know as soon as the game will start being less attractive to me, I won’t bother anymore, and start playing again games running natively on my every day OS.
I’m also pretty sure having a Linux client for a top seller like GW2 would bring a lot of new players. Enough to make it worth the trouble for the dev? I can’t say.
Keep in my mind we have 2 weapon sets. It’s never D/P vs Staff, it’s D/P + x vs Staff + x. If you play staff, you’re likely to also have a SB or double pistols. Both can ruin the D/P’s plan.
Not to mention his account is brand new, so unless he’s been insanely lucky and dropped a precursor already, there is no way he has any significant amount of money to send to his relatives. Unless of course he’s traded gems for gold, but since there’s no discount for buying lager amounts of gems, he could have made several small purchases for each account instead of a big one.
In 3 words: chill out, mate.
Just a thought… How about dying your armor in black, yellow, and red for the next few days if you’re willing to show support (or empathy)?
Well, the thing is… Many places are locked behind Masteries, so it really depends on your Mastery level. For rookie characters, VB, most likely. If you have everything unlocked, yeah, I guess I agree with pontifico: DS.
(…)
Like today, I was doing Cobalt TT. While combating massive lags, trying to get those powder kegs with 30 other people getting in my face
(…)
It looks like you have to lower your graphic settings (as I do) for those events. I normally play on mid-high settings in Central Tyria and it’s fine, but it becomes too laggy in HoT events, world bosses fights, or WvW.
If you’re lazy, simply select "best performances " – the game will turn ugly but it should be much better lag-wise – and switch back to your normal settings when the event is done.
Otherwise, the options that matter the most are (in that order):
- Character Model Limit and Character Model Quality: set to “lowest”
- Shaders: set to “low” if the above settings don’t fix it
- Render Sampling: set to subsample if the above settings don’t fix it
If you’re still experiencing low FPS, tune down the other options as well (LOD Distance, Anti-Aliasing, Post Processing, etc).
In my case, the first one do the trick for most areas, including champ trains, cf, or Teq fights. For DS and possibly a few more HoT events, I have to tune down the rest as well. In WvW, I simply use the “best performances” preset since any bit of lag can ruin your game.
Oh, and while we’re talking about it, Anet, could we have 2 major QOL:
- Let us save custom graphic settings so we can easily switch (I’m tired of manually changing half of the options 3 times a day).
- Could we have some higher quality default model? You know… With a texture for the skin and a more detailed one for their armour? Rendering the characters don’t make me lag and my PC could handle better default models – what makes me lag is having my system go through thousands of files in a 25-30 GB archive and build individual models when there are dozens of players around.
I have like 2k of these things to reasonable buyer. O.O If you’re after Clovers, I’m working on my third stack from PvP…wish I could sell/trade those….
I understand the shortage but, if you’re not trying to rush, these are ‘trophies for attendance’. Just log in for 10 mins daily.
Again, you would have to log in 10 mins daily for the next two years simply to have enough coins to craft Nevermore.
I’m OK with the current price though. Yet I’m concerned the market won’t stay stable much longer. We shall see.
What do people make with them on a regular basis?
MF weapons or Legendaries.
You get 20 per month. You need 50-100 for MF weapons, and one or two stacks for Legendary Weapons. Crafting Nevermore for instance would take 2 years of login rewards if Mystic Coins were bound.
On the paper it’s a great skill if you don’t use UC as it’s a spammable anti-immobilization skill (and a thief who can’t move is pretty much a dead thief). In practice, even though the skill is not supposed to have an activation delay, the “cure immobilization” effect only triggers once the animation is over – in other words, it takes too long. That’s one of the reasons (among other) I use Withdraw as a healing skill. I start using Staff #3 a lot more if it wasn’t for that delay.
PS: if you want to go forward with Staff #3, just use the Withdraw trick: use your “about face” shortkey (or do it manually), then use the skill.
EDIT – Well you won’t strike your enemy if you do so though.
@ Indigo: yes, I guess. Don’t get me wrong: taxis are just the way players found to fix an issue with the megaserver. So how to fix it once and for all? I guess a queuing system could do the job (technically, it’s feasible since it’s already in place in WvW: the functions are already there, half of the job is done), but it would also require a major LFG tool overall (for instance: let the players vote and advertise for the map they’re currently in: cf, meta, worldboss, etc, and let the other players queue for that map).
Let the OP rage if he wants. No one here needs to be constructive here
(…)
I got better things to do (in-game and irl) than stand around for 10-15 mins trying to taxi into full/organized maps.
Fine. Then let me point out you don’t have 10 mins to look for something IG, but surprisingly, you have 10 mins to post this on the forum…
Seriously, taxis are not an issue. Getting one to VB / AB / TD is fairly easy: you will almost always find one to a non-full map (and if you don’t, just do the meta another time). Admittedly, it can be trickier in DS – but then again, you know when the event starts, and all you have to do is to show up 5 mins before to join a squad before the reset. I have never spent 15 mins looking for a taxi. And the fact DS event lasts 2 hours is a completely different topic.
What the OP is talking about is the fact that the megaserver tends to send him to an empty map (pretty bad luck, most likely, since I often end up in event maps), and that he doesn’t seem to understand how taxis work. He’s not alone in that case: I see a lot of new players completely confused about the megaservers.
Well, let’s try to be a little bit constructive here. Yes, those “empty maps” topics are getting old (you don’t need to post a new one every single day, dudes
), but their frequency shows there’s a real problem with the way the different maps are handled by the megaserver. It also shows a lot of people don’t know how taxis work (it’s not hard to find an event map when you do).
So what would the solution be? Districts as often suggested? Something else? Any idea?
You also can’t complete all of the core mastery points without playing through the personal story multiple times, picking each race, and picking each of the three orders.
You can only receive a total of 8 Mastery Points from the Personal Story; one for each level arc, (1 for L10, 1 for L20, 1 for L30, etc.). Thus, one need only play through the Personal Story once.
Yep.
Complaining is fine. Making suggestions to fix something that’s bothering you is great. But please, make sure you actually play the game before you start complaining about something.