This is a great idea. But at the end i think it would still promote a burst meta. In the sense that well-timed team-bursts can take down anyone in a matter of seconds.
That’s why i think along with this kind of huge change you should also normalize the amulets. I’m talking about everyone wearing celestial amulets.
It would pretty much shift the meta from bunker/burst/condi to interrupter/support/DPS/CC/… and allow for a whole new “level” of playing and of coarse introduce build diversity !
Please do not use a time limit of 2 hours to determine decay…
People that go on vacation or have a busy week will get decay for no reason even if they worked their kitten off to get top50 the past 3 weeks(for example). They didn’t intentionally stopped playing.
Use a fixed ratio(games/day, games/week or games/month, hell even games/year) to determine whether decay occurs or not.
I think the best would be to update a games/month (average number of games played per month, taking into account all the previous months) ratio every 2 hours.
This also benefits people that have played a lot and were on “top” for a long time. Their average ratio will be higher and thus they will be able to take breaks without getting decay.
Make sure people can not exploit this by finding out the ratio and playing a fixed ammount of games/day to maintain rank… I figure this can be difficult but i’m not the one writing the code
I realize it’s more complicated than this but these are just my thoughts…
Thanks you for doing this so fast
Profession balancing would be so nice.
Simple algorithm of max 2 guards + any other profession only once should do it.
If you are only left with the possibility of putting 2 players of the same profession in one team, make priorities.
This of coarse only for conquest mode… other algorithm needed if other modes added
Played some really evened out matches Always 500-400ish or 500-300ish
Finnaly a dream coming true. 5v5 should be the standard !
8v8 should be in custom arena’s only
can comfirm illusions do appear on the minimap… PLEASE FIX
Bump this thread because it is usefull
What you should be doing:
-Nerf permastealth (infusion of shadow)
-Nerf s/d but not as heavily as you are planning
-Make the change to opportunist less severe
-Do the nerf to the other initiative traits but give them something extra so we will actually consider taking them
-And like you said yourself: don’t nerf our vigor acces so severly
-MOST IMPORTANT: make other builds VIABLE…
You can’t just expect use to take the bad builds because the “OP” builds are being nerfed(heck even p/p is being nerfed and it isn’t even viable at the moment) Base initiative regen is NOT GOOD ENOUGH TO MAKE UP FOR THE SEVERE NERFS
You cannot do the nerves without making other builds viable AND you must make the nerfs less severe !
So the answer is: make the nerfs less severe + give nerfed ini traits more useability + make other builds viable in the next patch.
Please listen to us…
Besides a gold reward we could also use an NPC that sells weapon/armor skins for laurels We get 40 laurels/month without use…
Totally agree ! But i think that will be for the next balancing patch… Probably februari or march ^^
This completely illustrates my overlooked post in the balance trait… Anet is trying to do all the work itself and then asking us feedback. Balance should be adressed in a different way e.g.:
Make a new “balance-sub-forum” for each class where people are allowed to post, in the form of a thread, their ideas. Posts should be “professional”, meaning that the changes you propose have a reasonable logic behind them, are well-grounded, coherent, try to address most of the current issues, etc…
Instead of allowing other people post in these threads, simply allow to +1 the threads, this way Anet gets an idea of what people think are the most important issues to address and how to address them.
Afterwards Anet can post, based on the most +1’d posts and their own ideas, a preview of the balancing patch to which we can give feedback.
It will save Anet a lot of thinking, time, headaches and changing their original ideas. It’s much easier to collect ideas and see which ideas work well together to address the current issues then trying to come up with them all by yourself and then trying to organize feedback all posted in one thread about multiple classes…
had to say this… :p
There is so much criticism for every class… In my eyes this is a bad sign. This shows that you are actually doing things that are not needed or doing it the wrong way…
I think this is most likely because you are not in the game often enough and there aren’t enough people in Anet HeadQuarters to think about making the right changes….
You might have made the game, but really it is the people that play a lot that will know what changes would be best for balance.
Balance shouldn’t be fixed like this, at the moment balance is awfull… It needs a much deeper approach then “we think these will be good changes, give us feedback”.
You should let people with much more experience in the game then yourself speak in an organized way. Out of all those ideas, combined with yours, you can make a “preview to balance patch” and THEN ask feedback.
This way of working would be much more effective at addressing the issues the right way….
If you keep addressing the balance issues like you are doing now, it will take ages…
Please keep in mind this IS a step in the right direction, but as i stated, it could be done in a much more effective way.
I’m getting a ton of laggspikes in every game i join. tPvP and sPvP. Started yesterday…
Personally i think it isn’t possible to merge ALL the servers. That would be way to many people… What you could do is:
-Merge half of the EU servers in one instance and the other half in another(of course balance it so that the total amount of players is pretty much equal per instance)
-Merge half of the NA servers in one instance and the other half in another(same)
-If it’s still to many people for “one map”(HOM) you could make 3 instances.
- This way no one will be in a low populated HOM at any time.
-Make two separate instances(IN1 and IN2) that you can choose to join by yourself once you are in the mists by talking to some NPC. These instances are not limited EU/NA-wise.
- This way you can meet with your NA/EU friends
Of coarse there is still the issue that some EU people want to PLAY with their NA friends and vice versa. This is a more complicated issue, mostly due to leaderboards.
You could make it so that people in the IN1/IN2 instances play on “shared” servers. In these instances you are NOT allowed to participate to tPvP.
Just my 2 cents…
GvG
Guild Versus Guild is needed with completely different rewards then sPvP and tPvP. The rewards should be guild-oriënted. I’m not sure but some people want to see GvG implemented in sPvP and tPvP as big battlegrounds, but as you already stated, more than 5v5 will be hard.
In my eyes GvG is more of a PvE or WvW issue then sPvP/tPvP. It should be a 5v5 or 6v6 fight between guilds only with a Guild Ladder. What you COULD do is separate “PVP-GvG” and “PVE/WvW-GvG” to satisfy everyone. A guild can only inscribe itself in one ladder because obviously people that play sPvP and tPvP are “better” than regular PvE/WvW players skillwise. It could be a good stimulation for PvE/WvW players to actually check out PvP !
GvG itself should be separate from PvE, WvW, tPvP or sPvP. It should have its “own place” like PvP has heart of the mists, WvW has the battlegrounds and PvE has a whole world.
Getting Started
Now before you implement any of these game modes or would like to evolve into a system like this… you should do it with a lot of precaution.
What I think you could do is first implement the Deathmatch mode for 1v1 and 3v3(and MAYBE add 5v5) in sPvP AND tPvP(DM isn’t hard to develop so you can implement them in both s and t). It’s the most basic and wanted form of pvp at the moment.
Afterwards you can add any other game mode, one by one to sPvP FIRST. Other game modes should definitely be 5v5 aswell. Make them so that we don’t get kittened fights where no one knows what happens most of the time. When you first add them to sPvP you should not do it in “random order q”, but do it so that you can choose that specific new mode to play. When it reaches a “stable state”( = after you’ve fixed all the bugs and problems) you can add it in Random Order Q in both sPvP and tPvP and REMOVE the option to choose for that game mode specifically in sPvP.
If you follow my idea you would first develop a more or less “buggless” DM mode for sPvP and tPvP while adding capture the flag to sPvP afterwards. Once capture the flag goes to tPvP you can start working to improve the current conquest mode. You could also implement these improvements while adding the 2 other modes.
Thanks for reading and please don’t remove my posts and tell them to put in the “suggestions” thread. Because this is really only about this discussion.
tPvP Completely Different Reward System then sPvP !
In my eyes tpvp should have some kind of “ladder-like” system which is reset monthly instead of the current leaderboards. Each division should have its own ladder.
Top5 or Top10 gets rewards according to their position. Rewards to be in the top of the ladder at the end of the month should be in the form of gold(so we can buy gems and pve stuff ingame ), laurels(with new PvP Laurel Vendors where you could get unique cosmetic items, preferably weapons, along with other things ; NOT ARMOR), glory points, rank points and be able to pick 1,2 or three pieces of armor from MULTIPLE UNIQUE SETS of armor that really distinguishes you from other players.
-IF Top 5, N1 can choose 3 pieces, N2-3 can choose 2 pieces and N4-5 can choose 1 piece.
-IF Top 10 N1-2 can choose 3 pieces, N3-5 can choose 2 pieces and N6-10 can choose 1 piece.
Special achievements/titles should be added. Being 2 months or more in a row in top5/10 should also be rewarded with more gold, laurels, glory and rank points according to the position and amount of times being in the top5/10 consecutively.
Matchmaking should be according to ladder position and gaining position in the ladder has to be experimented with thoroughly(something with points should work best, win = +points, loose = -points) !
tPvP divisions I suggest:
-Rated 1v1 Deathmatch Mode(let’s call it the DeathMatch Ladder)
-Rated 3v3 Where 3 or more Game Modes are cycled through in a random fashion.
Each game mode is only allowed to be played once. More consecutive wins means better rewards at the end of the match with a bonus to ladder position and a special reward if you reach the third/fourth/fifth/…(depends how many game modes available) win. TEAM Q ONLY
-Rated 5v5 Where 3 or more Game Modes are cycled through in a random fashion. Each game mode is only allowed to be played once. More consecutive wins means better rewards at the end of the match with a bonus(a multiplier would be best, something like 2nd win is x1.25, 3rd win is x1.5 and 4th win is x2) to ladder points and a special reward if you reach the fourth win. TEAM Q ONLY
Personally I would split the 3v3 and 5v5 ladder. This way you could make a Top5 where the TOP TEAMS are listed and each person that is member of the team gets the reward at the end of the month. The DeathMatch Ladder could be Top10. You can only get rewards for DeathMatch AND [3v3 OR 5v5]. This would force you to be mostly present in ONE team ladder + the DM ladder.
These were a couple of suggestions that could definitely be implemented in sPvP and tPvP to make it much more attractive for newer and hardcore players. This is far from perfect, but it is simply what I had in mind. I REALLY HOPE YOU ALREADY HAVE A SIMILAR SYSTEM IN MIND FOR THE FUTURE…
General MOST IMPORTANT: DO NOT MAKE A MOBA MODE.
There are enough MOBA games out there, it is NOT your priority to make a MOBA mode inside of GW2 while it is really a type of game and not a type of pvp only. In my eyes a MOBA is pvp in a pve environment and that just doesn’t fit in the current sPvP/tPvP we have.
My suggestion isn’t simply about which game modes could be added. Adding new game modes is just a start. I think the way these game modes are implemented in the current pvp system is also a part of this “Discussion”. Like Jonathan has said: “Together we will share and evolve design philosophies which will impact how we develop the game moving forward.” These two posts are exactly about that.
The new game modes i suggest(in order of importance):
-Deathmatch => new maps for this mode
-Capture The Flag => new maps/adapted existing maps for this mode(new maps preferably)
-Improved Conquest mode. Make the maps bigger, add a new capture point and change them a bit. There have been many suggestions to improve conquest. => existing adapted maps for this mode
Many other game modes could be added or you could choose other game modes to implement. I’m sure Anet itself and a lot of other people have enough suggestions.
All of the following is about how you could implement any game mode in an all-around system of friendly and competitive play with adapted rewards.
sPvP
Make the rewards different for each division I make… 1v1 deatmatch rewards shouldn’t be of the same magnitude as 5v5 rewards etc. You could start off by slightly tweaking the current reward chests and then improving the reward for each XvX one by one until players are satisfied.( I think your best shot would be first introducing new game modes and a system to implement them in and then go on with rewards in the next big discussion…)
sPvP divisions I suggest:
-1v1 Deathmatch Mode
-3v3 Random Order Q(random cycling between all the game modes AND maps). TEAM Q ONLY
-5v5 Random Order Q(random cycling between all the game modes AND maps) SOLO AND TEAM Q(because it’s easier to find 2 friends to play with rather than 4)
- Matchmaking for deathmatch mode should be random. For 2v2/3v3 and 5v5 there should be some system so that experienced players face experienced players and vice versa. Some kind of “all-time-ladder” based on #games won in all modes and maps other than skywalker. soloQ teams don’t face teamQ teams.
-The current “8v8 hotjoin” For a Game Mode of Choice(NOT Random Order Q) This way people that don’t want to practice for tPvP can simply play their favorite game mode in sPvP !
These all only have an effect upon your rank and glory, nothing more. Make sure that you can’t farm glory/rank by only playing one particular division in one mode “because the distribution of glory/rank in one of the divisions is not correctly implemented”.
+1 Would be an awesome idea
Seriously noone can give any feedback about this idea ?
Is it too far reached ?
Is it too broad ?
Should i go into more detail ?
Is it bad, is it good ?
A simple like is good enough aswell
i’m quoting you but if i put everything in, the message is to long xD
I appreciate your post, it’s really constructive. This is one of the points i didn’t elaborate in my original post.
My logic goas as follows:
The devs want us to discuss about important topics. I’m not saying we make ALL decisions. It’s COLLABORATIVE development, i only want to change this system(the collaborative development thing they have now set up).
A lot of in-depth posts by gamers that KNOW their area(pve,pvp,wvw) and have talked to many others about it is more constructive and much easier for Anet then a whole lot of posts in one thread about 1 topic(a discussion like you call it).
A lot of people are going to say random things, but if you let those speak that have broad and big ideas that are well-thought and coherent and let the others vote for what they think is the most importent THEN Anet will have muchhhhh more ideas and details than they could come up by themselves. It would also affirm ideas Anet already had, but in an ORGANIZED way.
And after this exactly like you said, they make a blog-post where they filter out the ideas they think are the most viable. Not from the discussion which will be a clusterkitten of ideas but from organized threads that talk about the topic that is discussed about in a coherent and most complete way.
I’m not saying this should be the main focus of the patches, but i think if Anet does the effort to have this discussion with us, it means they will put a lot of time and effort into it. So why make it not easier for them to collect our ideas + have a general opinion by the people on what they like the most ?
About the balance issues well… Like i said, Anet decides from the top posts that would benefit balance across all three aspects the most by first looking at the individual top posts and then integrating them in a way they think is best. I also never said that they should ONLY do what we say, they can add other things, but it would be nice if they also said it in the blog post.
About people playing 2 game modes at the same time. Well i don’t know. There’s always a game mode you play the most and you want to have the most to say.
But now that i think about it. It doesn’t matter how much votes a thread gets relative to their total playerbase(wvw, pvp and pve), only relative to the total amount of votes that have been done within that section.
So you could scrap the “dividing” poll.
About the bug fixing patch. Well okay maybe that’s to much asked but they could consider developing a system like this(the one I’m proposing) to see what bugs we would like to be fixed as soon as possible. It’s just a suggestion to make bug fixing more efficiënt.
Cheers
I just wanted a place where we could chat about the Collaborative Development topics proposal thread without cluttering up that thread itself.
While I fret that there could end up being a little internal strife as the player base tries to push their individual agendas via popularity contest, on the whole I’m really impressed with the subjects being brought up.
Even if my personal top 3 picks don’t make the cut/catch the Devs’ eye, I’m at least a little hopeful that if almost anything mentioned gets addressed and improved in the live game, my play experience will benefit.
Keep it up guys!
I have made a lengthy post in the suggestions forum that addresses this issue. It’s an in-depth suggestion of how they could Optimize their new effort of communicating with us.
It’s in the suggestions sub-forum.
Cheers
A couple of additions besides the main idea
1. About Efficiënt Patching/Programming
If I’m correct the pve team (devs + programmers) is much bigger than the wvw and pvp team
This is why I think the wvw and pvp programmers should WORK together in the following way:
There’s a patch every 2 months. Let’s say the first there’s a pvp patch after wich a wvw patch follows. Then pvp patch then wvw patch. Etc etc
- The month where the PvP devs watch our brainstorming and having their own internal d iscussions the PvP PROGRAMMERS could be helping out the WvW programmers !
- The month where the WvW devs watch our brainstorming and having their own internal discussions the WvW PROGRAMMERS could be helping out the PvP programmers !
(((Regarding 1 patch every two months for PvE:
This situation is a little tricky for PvE due to living world… I think for the moment the frequency of patches for PvE should not be changed, this is a discussion on itself for the PvE Collaborative Development.
You could implement the same thing for PvE, one BIG patch every TWO months but with things that have nothing to do with “Living World”, or just remove Living World completely and make actual permanent changes to the game every two months, this could be a Collaborative Developtment Section(like wvw, pve, pvp) on its own.))) => some random thinking.
2. A Bug Fixing Patch
If you take my suggestion seriously (and I hope you do, it would be a HUGE improvement) then you should first do the following thing before starting this whole process:
-A Bug Fixing Patch: fix all trait bugs, skill bugs, map bugs, event bugs, sigil bugs, rune bugs, combat bugs, other kinds of bugs…
- I Don’t Understand why this hasn’t been done earlier ; You can’t have a balanced game if it’s still filled with a huge amount of bugs.
Excuse me if this sounded rude but I really think this is necessary before fixing anything or making improvements in any aspect of the game.
If you do this do it in a collaborative way ; put up a thread where you list all the bugs you are going to fix and ask for feedback for any bugs you might have missed !
3. About the future of bug fixing
If you do this bug fixing patch I think you should reconsider the way you fix future bugs. You could follow the same kind of idea I have for these discussions, but then for the bugs only.
4. About the Balance discussion.(since I think this is the discussion most people want to have first)
This is something that impacts the whole game and I think it should be done synchronically over the three area’s(wvw, pvp, pve). Of course you still keep the topics separated (pvp players don’t know kitten about wvw or pve balance and vice versa) but then it is Anet’s task to combine the top X suggestions of each area and then make a couple of possibilities that that are posted in every area with specification of [this will mostly influence area WvW/PvP/PvE]
5. Random
I apologize if anything is unclear, feel free to ask any explanation about anything and PLEASE give CONSTRUCTIVE FEEDBACK, NO FLAMING.
A Last Word
What I want to achieve with this post is having a whole lot of people that support my idea so that we can take this collaborative development to the next level.(if Anet considers my idea of course)
This does not mean Anet doesn’t have anything to say in its own game, this means that player base and developers will work together in a way that has never been seen before (correct me if I’m wrong). !
The changes(updates, patches) that will be made are of course only those that apply to the discussion, we should not decide EVERYTHING Anet does. Next to this initiative they should still look at all the other suggestions that are done/have been done and inform us if they want to implement any of those besides what goes on in the discussion.
There’s a lot of things Anet doesn’t know or doesn’t have the time to think about, but we do !
There’s also a lot of things that we don’t know about the game since we did not develop it.
Combine these both forces in a true democratic way and you will have the ultimate game.
Just imagine how GW2 could become ! A game for the player base, by the player base.
There are a lot of things I still have to say but atm I just want to relax XD too much writing and thinking…
Cheers !
Smiley
Hello everyone, the posts you are about to read is as a reaction to the “Collaborative Development – Request for Topics” posts made by the devs. I find there idea really good, let’s say it’s finally going into the right direction, but it could be MUCH better.
These posts are about how we could make collaborative development really work and how both parties, the player base and Anet, will be rewarded with what they want.
First things first: dissecting the current idea of collaborative development
The way it works now you will have one thread about each discussion(that we have chosen) in each area of the game(pvp, pve and wvw). A mass of people will put their own ideas forth in this thread, random suggestions or in depth posts. Then Anet will have to filter out all the crap(which is time-consuming), see what is said the most(but no one will agree on the same things, EVERY POST WILL DIFFERENT) and then make the decision in our place. This is a step in the right direction but not entirely.
Why ? Because it is too time consuming, we will still have a lot of things NOT done(since Anet chooses mostly what to put and what not), won’t exactly know what is coming the next patch, is unorganized, etc etc
Abstract
Take it a step further and instead of having a clusterkitten of ideas that you have to consider, make it so that only well-thought ideas can be brought up in the public and let the people vote for the changes they would like the most. This way you are 100% sure that this is what your player base really wants instead of playing a guessing game. People will become confident in the facts that you actually listen to us and DEVELOP COLLABORATIVLY.
My idea in detail
-3 new forum sections for each area in the game: collaborative development for pvp, pve and wvw
-A whole topic about the current discussion in each section(e.g. Balance)
-Let people post their ideas about the current discussion in the form of a thread
-These threads should be structured, in depth, coherent etc etc
- example for balance: work together with a couple of friends where each addresses a different issue: the OP builds, the trait system, build variety, …
- this way the devs won’t need to put all the pieces together of each separate suggestion(in the case of separate posts under 1 thread), processing will be much easier
-Let people vote(within a timeframe) instead of post criticism what suggestion they find the most needed, suits the best, etc etc
- ONLY yes votes and only 1 vote/thread. Both for obvious reasons(shouldn’t elaborate this)
-Make it so that voting in a section can only be done if this is the area (wvw, pvp, pve) you play the most in
- Make a “poll” (implemented in launch client) where a player can choose 1 area that he wants to represent(and thus help making decisions)
-Then the devs should combine elements from the top X(3-5) threads and make their own X(2-3) threads that would actually be the patch notes ! The devs choose what can and can’t be achieved within the timeframe and specify the things they would like to implement in the next patch.(this way we know what will be done in the next X months in detail !)
-If clarification is needed the devs could invite the Original Poster for a talk.
-Again: let the people vote between those 2-3 threads and VOILA. We know what will come in the next patches and it is EXACTLY what we voted for. Ok, maybe not everything will be included but most of it will ! And if the timeframe is too small, then they have the obligation to let us know what they want to include in the patch that comes after.
The timeframe
I think if we work together like this we can achieve great things, but it WILL take TIME.
This is why I think 1 patch/month is TO MUCH for the devs to think and for the programmers to code.
A much more efficient way of working would be:
-After each patch, 1 week for answering the poll(through launch client !) “Do you think the current changes regarding [insert discussion] are sufficient ?”
-2 weeks for brainstorming(people posting threads) about the current discussion(if majority said no; read 60% or more) or about the new discussion that was in the list(if majority said yes ; read: 60% or more). The percentage is just an idea, choose to whatever you think is majority considering players that will give a random answer etc etc
-1 week for the devs threads voting
-This whole month, the DEVS have the time to look at our ideas and have their own discussion internally.
-1 month for the programmers to do their work
- 1 BIG patch with as much changes as the programmers can handle every two months
1. Balance(fix OP builds + build diversity)
2.Game Modes
3. Rewards/ Progression
Hi ^^ This is the first time i’ve posted on this forum since i bought the game.
I must say: this patch is a kittening JOKE ! they did a whole lot of changes you won’t even notice while playing… none of the big issues have been adressed ! After waiting so long i really expected something major…
Most people will agree… gw2 pvp is slowly dying…
In my opinion the best way to adress “balance-issues” is insert new game modes(arena’s, capture the flag, gvg, dm, …) since this will introduce a whole new array of builds and will expose other issues that were not visible before(and ofc fix them !).
Greetz