Showing Posts For Smiley.5376:

CDI- Process Evolution

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Smiley.5376

First you QQ not enough communication and now you just slap them in the face while they are doing the effort…

How do you beat an ele as a warrior????

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Smiley.5376

hahahahahhahaha

Suggestions (Hotjoin and Solo Q)

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Smiley.5376

Maybe making the time shorter, let’s say 2 weeks on a specific rank = 2 weeks acces to a cape. Then 6 times one cape = customizeable cape ?

The ultimate solution would be “seasons” where every month people can “inscribe” themselves into a season, but say only top 500 is allowed. And then you get these rewards based on your position at the end of the month. Obviously this would be for teams(5v5,3v3/2v2) or 1v1 only if that will every be a reality

Why ALL Skins are not earnable in The Mists?

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Smiley.5376

Nobody knows but everyone agrees it’s kind of contradictory. Like Wolf said: the rewards in sPvP are cosmetics(armor/weapons/titles) and it’s a shame we don’t have acces to some of the better looking cosmetics only available through PvE(or the Gem Store since PvE = Gold = Gems).

That’s why i honestly think they should implement some kind of unique PvP currency with which we could buy these PvE-Only Skins and Gem-Store Skins. Or make it so we can buy PvE-Only Skins and convert the currency to Gems to buy Gem-Store Skins.

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

Just tie it to tournament win chests somehow. Sure solo q involves some luck but if you can’t win 40-50% of your matches you are the pvp equivalent of a mouth breather. who doesn’t deserve a legendary. We don’t need all these little hoops to jump through either. I don’t want to win 100 tournament games on x amount of classes I like my Guardian and that is what I am going to play. I’ll change his spec if I want to play another role. A-net can figure out how long they think it should take for the average player and put the materials in win chests accordingly. I am a big fan of KISS which is Keep IT Simple Stupid.

facepalm

CDI- Process Evolution

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Smiley.5376

i mostly agree with you but i try to stay optimistic and give as much ideas to anet as i can so that maybe one day they will consider them

The fact they are clearly stating they want to have more focussed topics means they want to do the effort to listen to us.

So why start flaming about that if this might be the ultimate chance ? I know we have all been dissapointed countless times but at the end it’s just a game… What if that hour you invest for making a constructive post(multiple posts obviously) about a complex issue finnaly pays off ?

+1 for ulalume’s post

(edited by Smiley.5376)

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

I say “No” because, I’ve been playing for a year now 99% pvp, and I don’t want to do these Achievments you suggested.
I think the old and active PVPers should be rewarded without spendind again 1k hours to do it.
Like i said i spend 1k5 hours in pvp now i want my rewards!

My idea: to earn leagendaries:

at least 750k glory point
1000 / 2000 tn played/won
Rank X

absolutely right

You must have skipped all posts longer then 3 paragraphs…

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

It sure is that’s why i’m at least trying to propose a more pleasant system…

immunity after game ends

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Smiley.5376

No, no and no ! The current system allows you to chase that annoying player you definately want to down once more before the map switches wich is fun since you only have a couple of seconds left^^

What's up with the servers?!

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Posted by: Smiley.5376

Smiley.5376

there are programs on the internet to fix lag issues for mmo’s, google is your best friend

CDI- Process Evolution

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Posted by: Smiley.5376

Smiley.5376

It all depends on what you are discussing… Although in pvp there arn’t many things to discuss. The biggest(needs the most thinking time) issue is still balance. In this case the your first two points definately apply.

example of more focussed topics regarding balance:

-Nerf OP builds accordingly (will happen more or less next balance patch)
-The condi/bunker/burst/immob/spam meta
-Fix Broken Weaponsets (1 thread per profession)
-Fix useless traits (1 thread per profession)

Lets say you will discuss rewards:

-Rewards tied to leaderboards
-Casual rewards(through all reward chests)
-Rewards tied to tournament wins

Lets say you discuss game modes:

-What game modes could be added and which ones shouldn’t(has been partially done)
-How to implement game modes in sPvP/tPvP(hasn’t been done)

Now that i’ve written this… It actually comes down to your first two points and thus the evolution of CDI should be like the following:

If you want to discuss one big topic, ask us how we would like to divide the big topic into more focussed ones. Then give feedback every 3 pages for these focussed topics and at the end make 1 thread combining “results” from all.

Is there any reason to play burst anymore?

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Smiley.5376

It’s more fun then tanky specs. When you’re tanky you don’t even know if you’re doing good or not because either way you will do dmg and survive very easily.

With a burst spec you are forced to do good all the time or you die. You must dodge at the right moment, you must burst at the right moment etc etc Much more thinking and fast reaction involved !

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

You basically want it to be a boring process instead of trying to think about a system wich would be more fun… sigh

Suggestions (Hotjoin and Solo Q)

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Smiley.5376

I really like your suggestions for hotjoin and SoloQ. +1 for those

Since you ask us to tell what could be added here are my “2 cents”.

Rewards for Leaderboard Positions

Prefixes for current titles: excellent idea

Weekly reward chests: totally agree on you for this one except it shouldn’t be legendary mats. It should JUST be unique armor/weapon skins. Combined with gold, laurels and rank points.

Other idea for cosmetic rewards you could add for extremely dedicated players(top100)

  • if rank 1-20 for 30 consecutive days you get acces to a gold trimmed cape for 1 month.
  • if rank 21-50 for 30 consecutive days you get acces to a silver trimmed cape for 1 month.
  • if rank 50-100 for 30 consecutive days you get acces to a bronze trimmed cape for 1 month.
  • each cape would be unique per profession(some kind of COOL image representing the profession). You have acces to your cape on every character.

If you have earned a particular cape 3 times(with gold counting as silver and bronze and silver counting as bronze aswell), you will be able to customize the cape in the following way:

  • Bronze cape: allowed to change the border style so it’s made of points, waves, and the like
  • Silver cape: allowed to change the border style and the background color to your liking but still the same profession image and border color.
  • Gold cape: allowed to change border style, color, background color and profession image. Images that can be used should be the same as those used for the guild emblem(this way you can promote your guild aswell !) + new images that suit pvp.

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

You’re right. Simply giving the option of turning off the particle effects would be a better solution !

About the rollback: that would be missions impossible aswell i think XD so i don’t think rank requirement is needed…

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

It dosnt have to be RNG in chests? i hate RNG and its broken system

But if chests gave like the mats needed for it ( example you need 300 legendary dust ) you get 5dusts each chests or they should figure out something it shouldnt just be RNG cause it would end up being same problem with leaderboard

a dude plays 1 game, wins gets that one item needed for it?

while another opens 800chests he saved since launch get nothing

Nope! not fair

That one thread got closed saying shards would drop from any chests… My guess is it will thus have a drop chance(= rng). Next issue is glory farmers….

You could not make it rng by, like you say, getting a fixed ammount of mats/chest, but then it would still be grinding… The ammounr of chests needed for 1 legendary would be fixed unless you make it rng… That’s why getting legendary mats from chests would be the worst idea every… It’s either grind or rng !!

No one player wants to grind or have a random chance to gain legendary through chests… Especially not when some ppl have stacked chests, other people havn’t and some others have switched from eu to na or vice versa and didn’t get any chests for their next X wins !

That’s why the only solution would be win-tied achievments that are basic for winning the game/knowing the map. It would PROMOTE teamplay. For people that are nervous about what this would give for SoloQ, the solution is simple:

Make a video: How To Achieve Legendary Through SoloQ and announce the video with the release notes.

Last solution could be 1 legendary for X ammount of wins in tournaments. But that would make the process of getting a legendary incredibly boring. You don’t get any title/reward(achiev points) for trying to get a legendary this way. It will feel grindy as kitten !(just like in pve).

Now let’s immagine an achievment-based system to get legendaries is implemented. What will happen with all those dedicated pvp players that have stacked their tournament chests or have over 1.5K wins ? The solution is simple:

  • 1 legendary “token” for every 500 wins
  • LET THERE BE GOLD
  • introduce new pvp currency that allows to buy new ,unique ,rare weapon/armor skins(also drops from match win/rank chests to give hotjoin players acces to good looking armor/weapons)

What about the particle effects you may ask…

Since you get a title(s) for achieving/trying to achieve a legendary you don’t have the need for others to see your legendary. So a function could be implemented in SoloQ/TeamQ for those that are bothered by particle effects to turn legendaries into normal skins on other players.

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

If they do make it RNG for TN chests, frustration levels will still get out of control^^ What about those that havn’t saved chests ? What about those that transfered and didn’t get any chests for their wins ?

Is evade spam while immobilized intended?

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Smiley.5376

Alright i’ll answer the question.

It is probably not intended(immobilize means to render immobile, for me that means skills that allow you to move should not be allowed)
They are probably not going to fix it

Why ? Squishy classes would get roflstomped even more in the current immob/condi meta…

I’m just so baffled by the fact that someone actually asks this question…

Is evade spam while immobilized intended?

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Smiley.5376

Are you serious ? Now that immob meta is here you are suggesting to remove the ability to evade damage(through any skill or w/e) while immobilized haha… you must be a troll.

immob doesnt counter teleport/sh..step, why?

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Smiley.5376

Spamming your F1 will already prevent them for killing/approaching you half the time so you’re fine… Take hammer instead of sword and just roflstomp their faces after they have evaded your fire field

immob doesnt counter teleport/sh..step, why?

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Smiley.5376

Play thief/mesmer and you will understand why it should be possible…

Is Spvp too damaged to be fixed?

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Posted by: Smiley.5376

Smiley.5376

Fix leaderboards, fix MatchMaking, fix OP builds, tone down extreme condi/power/support specs, give everyone celestial, fix broken weaponsets and then give us tdm, ctf,… Mainwhile adress rewards.

Biggest issue is getting people back, that’s why no more mistakes can be made and it has to happen fast. Those that are still here are people that believe in the game, they won’t be leaving unless Anet makes huge mistakes in the reward system(e.g. introduce even more RNG), balancing/fixing op builds/adressing build diversity takes another year or new game modes are designed poorly.

What could help would be bringing people from PvE to play more PvP so that the population rises. “The Community” is already doing this tbh… Streams, guilds, tutorials, tips. The seeds have been sown. Give them time to flower.

Also a nice idea would be merging the mists from several servers into 1-3 instances. More chit chat in the mists, more feedback for new players, more “pvp is alive” feeling

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

EDIT1: Changed Khylo and Niflhel achievments.
EDIT2: Made some number changes in OP.
EDIT3: Changed minor detail in last post about capes.

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

A tournament win refers to a win in either solo or team queue…

How can you not realize that your achievements would promote horrible play? I can already see how the r5 bunker guardian in solo queue attempts to steal Svanir or the condition necro spends 10 minutes destroying a treb that no one has fired just to get credit for your achievement.

You claim you want legendaries to be rewarded to players who are good. It would make more sense to tie it to leaderboard ranks then instead of rewarding players for 500 rezzes. I may just afk in the corner, watch you getting downed, and then rez you to get credit for one of your more reasonable achievements.

Weapon skins can not be tied to leaderboard ranks… Only top player would get them and cosmetics is something that everyone, that wants to dedicate effort and time to a game, should be allowed to earn.

If you are so concerned about the lower ranks rushing into it. Explain them: you will not progress if we do not win the match… It’s not THAT hard. Hell, even Anet could release some kind of guide for it so that we don’t get QQ from Top SoloQ Players… Your making such an issue of it while it isn’t.

Rewards from leaderboard rank is a completely different thing in my opinion. Leaderboard rank should be tied to exclusive titles. Another great thing to introduce would be, just like in gw1, trimmed capes(a back piece). Also gaining a little bit of gold for being in the TOP 100 would be nice aswell.

Leaderboard rewards should also NOT be permanent. How can you give a permanent reward to something that is temporary ? Maybe give people that have been in the top for a prolonged period of time the ability to wear a customized cape instead of the standard gold/silver/bronze capes. With the new decay system i don’t think many people will be able to abuse it.

Example:

  • if rank 1-20 for 30 consecutive days you get acces to a gold trimmed cape for 1 month.
  • if rank 21-50 for 30 consecutive days you get acces to a silver trimmed cape for 1 month.
  • if rank 50-100 for 30 consecutive days you get acces to a bronze trimmed cap for 1 month.
  • each cape would be unique per profession

it should only be soloq and teamq chest rewards to give mats to legendary

why not achiv? ppl who played tpvp since launch should have it easier getting it
why not rank chests / glory ? because exploiters got 2millions of glory
why not rank ? FARMERS disgusting FARMERS
why not leaderboards? wierd a dude with 20games top 10 got legendary?
why am i so smart? i just am

I completely agree with your last 3 insights. However your first “why” can be fixed very easily. Give players a legendary token for every 300-500 games won in SoloQ + TeamQ. This will also resolve the incoming QQ from those that have already opened their chests.

Why Not SoloQ/TeamQ chest ? Because it will be grindy. It will be random. What about those that simply are very unlucky ? Getting a legendary should not be a random process… Please do not suggest Anet to inroduce any more random/grindy mechanics in this game… Especially not in pvp.

If you really want to introduce another RNG method via reward chests then please not make it mats for legendaries… Your best bet would be rare skins/armor but certainly not legendaries.

(edited by Smiley.5376)

[NA] Learning Resource: Mentors of the Mists

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Posted by: Smiley.5376

Smiley.5376

+1 even though i’m not NA ^^

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

Well if it’s going to come i would certainly like them to consider or give feedback to these suggestions… At least we could finnaly get some titles and ways to earn achievments points ! (make them in tiers, resetting the tiers at each legendary made)

This could also bring PvE people to PvP so they can even get more achievment points and shinies^^

If they do choose the grindy path then it should be from tournament chests only like you said. I seriously hope they will post patch notes BEFORE the patch is live because there will be great QQ by legit players and a massive particle spamfest by every gloryfarmer out there which will make even more people leave pvp…

Easy solution to fix the meta?

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Smiley.5376

Omg can’t see previous posts… bugged forum ^^

GW2 Champ Farming Guide (November 2013)

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Posted by: Smiley.5376

Smiley.5376

Gj for making the price go down and the area crowded

SoloQ: Vets don't want to carry

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Posted by: Smiley.5376

Smiley.5376

Oh god stop the QQ… Just wait until the reset when there’s going to be an influx of old and new players…

I don’t know why you are all raging about this if you rank is going to be reset anyway. The algorithm is better, the matches are more evened out but there are simply NOT ENOUGH PEOPLE PLAYING. If you’re that good than just go TeamQ^^

Suggestion (Implementing Legendary Weapons)

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Smiley.5376

Nvm suggestion. Patch notes are probably not real.

Seems no competitive players want legendaries anyway^^

Could be nice for when hotjoin becomes 5v5 though. Only useable in hotjoin

And they “are probably not real” comes from…. ?

The other thread got closed by a moderator saying they havn’t posted/announced anything about it so my guess is they’re fake

THis thing ur suggesting would just ruin teamplay.

This.

I am all for making pvp legendaries tied to tournaments wins but your suggestions would ruin any kind of teamplay. Just think of the bunch of people in every solo queue that will line up to destroy the treb all match just to get credit for your achievement. No, thanks.

Tie legendaries to tournament wins and maybe people will try their best to play smart.

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

Your first two posts

You are right about the particle effects. Maybe give people an option in SoloQ and TeamQ to replace legendary skins by regular skins ? You will still be recognized as someone that has achieved a legendary since you have the title.

And i’m sorry about using the word account bound. I simply ment useable on all accounts which pretty much translates to store in pvp locker^^

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

Nvm suggestion. Patch notes are probably not real.

Seems no competitive players want legendaries anyway^^

Could be nice for when hotjoin becomes 5v5 though. Only useable in hotjoin

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

I agree with you sPvP could use less spam… But as i see it legendaries won’t be that common. I was thinking of combining seasonal ranks(if that will ever be reality) with titles and legendary armor. Leaderboard ranks are so random…

But would you really only want a colored line on your armor and a title instead of a legendary weapon, armor, titles and achievment points ?

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

You don’t want to do them because you want to be rewarded for your time spent. But the way you want this to be implemented is simply grind…

What Anet could do to reward those that have already played a long time is simply give acces to 1 legendary for every 300-500 matches won in tPvP + an big ammount of RP and mats(not sure about the mats though). However the titles will still need to be earned.

And i agree with you with the consecutive wins. But that’s for when TDM will ever be reality so it’s just a suggestion for the future

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

Other Ingredients

The Recipe: For 50 000-80 000(200 matches won is 40K RP, 200 matches lost is 25K RP) rank points you can buy a legendary weapon recipe at an NPC in the mists. Not Tradeable. Only attainable through rank points. I’m not sure whether it should be more or less RP then you earn when reaching the precursor achievments(taking into account a 50/50 win/loss ratio)

The Mats: Combine X(i’d say 1000) orbs and X(i’d say 1000) powder into “Legendary Orb” and “Legendary Powder”. Combine These with X(300 ?) crystals and X(100 ?) silver into “Legendary Foundation”(or whatever)

  • I’m not sure what else we could use to craft a legendary besides the mats used to craft normal pvp weapons/armor. I realise this looks a bit grindy so i’m unsure whether this should be added in the crafting process or not…

The Legendary

Combine The Precursor, The Soul, The Legendary Foundation and The Recipe into the mystic forge to craft your Legendary Weapon !

Legendary Weapons Can Be Dyed !

Legendary Weapons are ACCOUNT bound.

Legendary Weapons can not be traded.

Some Last Words

This system will allow for those people that know and “exploit” the map mechanics, do what has to be done regarding team support, master 2 professions, annihilate other teams to craft a legendary ! The process of doing so will reward you with enough RP and Mats to craft it. I think these last two should definately be included because what will we use them for otherwise ?

Also lets say Team DeathMatch comes as a new game mode, what will the achievments be then ? The achievments for gifts are different but reward the same gifts ! This way you can earn one gift in one game mode and the other in another.

Gift of Annihilation: Get 5 consecutive wins. 10 times

Gift of Tactics: Win the match with your whole team still standing. 30 times

Gift of Interruption: Same
Gift of Help: Same

  • You could make the last two gifts “cross-achievments” but then it should be more then 500-1000 times.

I have also a system in mind for legendary weapons but that’s for another time…

Implementing this way of earning legendaries will actually bring a lot of people back to tPvP i think. It will also motivate players to play the right way(regarding rezzes and the like) and use the mechanics of every map to your best advantage. Skilled players ALREADY do all of this so these people will be rewarded anyway.

Also the numbers i have posted are in no way fixed. I’m in no position to decide how many wins and the like you should have to get these gifts. Let’s say you should be able to get a Legendary in 1 month if you are a skilled and active player.

Legendary Weapons should be implemented to show off how GOOD you are, not HOW MUCH TIME you spend in the game. That’s why i’m completely opposed to the shards idea in the “leaked” patch notes and i think this “system” would work better.

The shards idea should be for RARE weapon skins but NOT for legendaries.

Any feedback, comments, thoughts, etc GREATLY appreciated.

Cheers

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

Introduction

Hello everyone. After seeing that post about possible real patch notes regarding legendaries I pretty much started panicking. I felt immediately inclined to post my thought out reward system regarding legendary weapons.

My basic idea is that legendary weapons should only be rewarded to those players that are good. With this i don’t mean they should be in TOP20, but that they should contribute to the team, know the map mechanics, have experience in multiple professions, are skilled etc…

In analogy to PvE, I was thinking about a precursor + gifts. How can you earn these ? By meeting certain requirements(achievments) regarding tPvP.
I’m pretty sure we all agree Legendary Weapons should not be accesible to the casual hotjoin player since they should represent your skillful play. This is why these achievments should only be able to fulfill in SoloQ and TeamQ.

This will finnaly allow PvP players to earn achievment points and nice titles like PvE players do !

The Achievments

Each achievment(giving you a precursor/gift) should also rewarded a title. This way people can actually see you are going for a legendary.

Precursor: Get a Random Precursor once you reach 100 Wins in SoloQ/TeamQ with one profession and 100 Wins in SoloQ/TeamQ with another profession.

  • I think it’s important that you are not only good at one, but at multiple professions. Precursors ARE tradeable but ONLY between people that have ASLO reached this achievment. Each time you reach this achievment your wins are resetted in the achievment panel, but you retain the title.

Gift of Tactics: This gift will be rewarded by using the map mechanics in an advantageous way.

  • Forest of Niflhel: Steal the opponent NPC more than they steal yours in a match you win. 30-40 times. Stealing means killing your(at your side) AND the other NPC that spawn around the same time.
  • Battle of Khylo: Down(not kill) more players than your opponent with the trebuchet in a match you win. 30-40 times.
  • Legacy of the FoeFire: Win the match instantly by killing the opponents boss while under 400 points. 30-40 times
  • Temple of The Silent Storm: Gain 3/4 important buffs in a match you win. 30-40 times

Gift of Help: Ressurect a teammate while an opponent has been downed(1200 range or on the same node). 1000-1500 times

Gift of Annihilation: Win a match with 150 or more points in difference. 30-40 times

Gift of Interruption: Interrupt an opponnents rez, heal or stomp. 1000-1500 times

  • Each time you get a gift, the achievment counter is resetted and you get a “better” title. Up to 5 times. These titles should have “cool” names.
  • Each time you craft a legendary you get an appropriate title. Up to 5 times.

All gifts combine into the mystic forge to produce “The Soul”.

EDIT: Has been marked in bold

(edited by Smiley.5376)

Legendary in spvp

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Posted by: Smiley.5376

Smiley.5376

Please ArenaNet do not do this… If these patch notes are true it will be the end of PvP…
Do not make the same error with legendaries in PvP as you did in PvP…
Aquiring them should in no way have a “grindy” feel…

This means that time spent ingame = legendary… Legendaries won’t even represent your SKILL, but it will represent how often you play… Wich is just awfull !

I have already thought out a nice “reward system” regarding legendaries only. Will post. These changes can not go through….

I'm sick of stealth.

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Posted by: Smiley.5376

Smiley.5376

Hahahaha this is a funny post !

Seriously… If they’re stealth it doesn’t mean you can’t hit them… See a thief, see him dissapear when someone goes down(his team or opponents team), then expect him to go for a stealthened rez/stomp…

You can still use any skill that stuns, KD’s, daze, whatever… The thief will be interrupted regardless of stealth… You KNOW where he is, that’s more then enough…

L2P !

Custom Arenas = Anet Farming PvPers

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Smiley.5376

There should be something as laurels => gems.
We should also be able to earn gold through PvP…

Will not only benefit the PvPers but also the PvEers

Enemy Players on Minimap, thoughts and gripe

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Posted by: Smiley.5376

Smiley.5376

As a Messer, I love that my clones are cluttering up your UI and annoying you.

Dear Justin,

Please take some of the suggestions in this thread more serious. I understand this isn’t a matter of life and death but some people(including myself) suggested some nice improvements that could probably be easily implemented.

Cheers

After 10 Dec patch

in Thief

Posted by: Smiley.5376

Smiley.5376

s/d + p/p, good surv, good burst, interrupt and pretty much a safestomp(blind from p5 + stab from elite)…

d/p is to much “in your face” to be effective for a thief in my eyes
same applies to d/d

combine s/d with another weaponset and there you go

This might work in Hotjoin, but you aren’t a thief without a SBow in TPvP – the only role you fit is roamer, and it’s hard to roam without a Shbow.

He said PvP. Atm it’s working great in soloQ and hotjoin as i don’t have the time nor the commitment to play teamQ.

But what you say is true

How to BEST help team in SoloQ?

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Posted by: Smiley.5376

Smiley.5376

Talk to the people and try to fixate “roles”
If this doesn’t work then i’d say defend home/help mid

Enemy Players on Minimap, thoughts and gripe

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Posted by: Smiley.5376

Smiley.5376

Mesmer’s initially just showed on the mini-map as the Mesmer himself. I felt this was unfair to them exclusively because their class mechanics rely on deception. It made it so you basically ALWAYS knew which one was the real Mesmer because you just had to simply look at the map.

If you guys can provide a reasonable and better solution in terms of what we could do for Mesmer’s feel free to lay it on the table and we will consider it. Clutter is definitely an issue in itself; one we haven’t really solved in other areas of the game either.

Hey Tyler, as an answer to your request.

Step 1: Make ALL icons smaller or change with colored dots according to profession
Step 2: Only show enemy icons 1 minute into the match
Step 3: Only show enemy icons in soloQ and hotjoin
Step 4: Make an option to show or not show enemy icons on the map(default = shown)
Step 5: Make your own icon more visible(for example another color like green)

Not directly related to this issue but could also be a nice addition:
Add a quickchat voice system that helps communicate people without VOIP

I’m sorry to put this in steps instead of just text, i didn’t want to sound rude or anything. I don’t think i need to provide any reasoning behind these steps, they are straight-forward.

EDIT: altered step 1 and added another step
Please respond

(edited by Smiley.5376)

Anyone enjoying new match making?

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Posted by: Smiley.5376

Smiley.5376

Pff stop all the hate… The new system is at least slightly better then the last one. I’m sure they will tweak it accordingly before the reset on the 26th. If 2 weeks after the reset we are still getting ridiculous setups THEN it will be time to complain.

delete post pl0xxx

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Posted by: Smiley.5376

Smiley.5376

The nerf to s/d won’t be such a big deal… everyone QQ’s about cast time, well then make sure you have an eye on your target to know if he has any stuns/immobs/kd’s left so you know you’ll have to cast shadow return pretty fast OR simply dodge and cast SR

You’ll most likely not see a nerf in initiative gain but a buff. Things won’t be so different regarding initiative. It’s the freedom from the initiative traits that will allow to use other traits now.

It’s sent :p

delete post pl0xxx

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Posted by: Smiley.5376

Smiley.5376

Are you serious ? The problem with eles and mesmers was that they were instagibbed by permastealth thieves… d/p permastealth was never a good meta build… even though i used it for a while because it was a hell of a lot of fun xD

I’ve sent you a pm

delete post pl0xxx

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Posted by: Smiley.5376

Smiley.5376

If changes come you need to adapt… If your build won’t be that usefull anymore then change your build…

You can still keep s/d but maybe try to combine it with another weaponset that gives you the burst you loose by swapping signet initiative and might traits & utilities for other traits & utilities.

After 10 Dec patch

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Posted by: Smiley.5376

Smiley.5376

s/d + p/p, good surv, good burst, interrupt and pretty much a safestomp(blind from p5 + stab from elite)…

d/p is to much “in your face” to be effective for a thief in my eyes
same applies to d/d

combine s/d with another weaponset and there you go

delete post pl0xxx

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Posted by: Smiley.5376

Smiley.5376

Calm down. The only real downside of the patch will be the cast time on shadow return… You’ll have to anticipate more instead of “oh kitten press 2”…

Signets will be put away and other utilities will be used now. The boost in initiative gain isn’t that small… Also the nerf to opportunist mostly affects p/p thieves with ricochet when a lot of enemies are around… wich is mostly in WvW but not in tPvP. It also only REALLY affects those that have higher then 50% crit chance… someone made a post about it with graphs that clearly explain what the opportunist nerf really means.

Instead of protesting, try to make some alternative builds that take into account these changes, i’ve done it and it turns out my build will be boosted by the upcoming initiative changes.

Poll: Team size for "Play Now"?

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Posted by: Smiley.5376

Smiley.5376

I would like to add that you shouldn’t make only one “play now” button.

Half of the servers should be 5v5, the other half 8v8.

“Play now 5v5” AND “play now 8v8” is the way it should be.

new decay system is in

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Posted by: Smiley.5376

Smiley.5376

Mind that switching it to an hourly basis isn’t making you decay faster, (we did increase decay) it’s improving the visibility/perception of decay actively working.

I wasn’t talking about the switch, I was talking about the fact that you use time itself to determine decay (that’s what i read in your previous posts in this thread)…

I think this is a wrong approach, a ratio of games/week or games/month should be used by taking into account every previous week/month, constantly updated every X hours/days.

Please correct me if i’m wrong or if you have already tried a system like this internally.