I think it’s not only the buff to arrowcarts, but also the removal of any way to defend against them, IE. Swirls etc. Was anyone really complaining about swirls?? really?? It added a tactic and also gave the focus a reason to be used… At a loss with this patch.
this change does not promote pvp.
+1 to fix this, make it cancel any current attack that is happening…. just like what happens when you cast a skill while another is channeling etc.
No one likes fighting something they can’t see, it’s just not fun. Fix this, problem solved.
Lag is terrible everywhere in JQ, even PvE. Was perfect yesterday.
I have to agree. This makes WvW feel almost dead in oceanic timezones even in Tier 1. Please revert it back to the way it was.
I’m getting the same issue on a GTX 670. Weird artifacting, as in some textures on trees flashing, but the game never crashes. The card works fine running planetside 2 and any other game and benchmark. Seriously doubt it’s the card, I’m running the latest drivers, tried the ones previous as well. Is there a set of drivers that definetly work??
Same problem here. Sb XFI – funnily enough it only happens on my necromancer.
Sound beeping, then game crash in mass WvW situations.
in Account & Technical Support
Posted by: Snorcha.7586
Same problem. Only when playing necromancer. I have a sb xfi. So… annoying….
same here, stuck on loading
Hey there,
I’m a web developer and was told to post my suggestion in here by the GW2 team. I was hoping that Arena Net would create a feed for WvW scores so we can use them on fan sites, as there is constantly threads updating scores in the WvW forum. Ideally, a JSON format would be great.
Cheers,
Ben
The following is where the problem lies in my opinion.
Quite simply it can be referred to as “The SNOWBALL effect”.
Currently, WvW is setup to severely favour the winning team.
I’m all about momentum, I love watching Rugby League, which is a game based on momentum,
but in a video game, it just doesn’t work like it should.
1. The winning team captures all the objectives on the map, Orbs of Power etc.
2. They gain massive stat bonuses and HP bonuses from doing so.
3. They then setup huge amounts of defenses at the said captured objectives.
4. Losing server logs in, tries to take something back, but with the stat bonuses combined with the massive amount of defenses that have been set up, they say screw it.
5. Losing server transfers over to the winning server.
6. Winning server continues to gain supplies, and proceed in setting up even more defenses.
7. Winning server starts to spawn camp the losing servers.
8. Losing servers say, “well – even tho I dislike PvE, at least I can play my character.”
9. Losing server gets bored, logs out and watches a movie.
10. Winning server complains they have no one to play against.
2 fundamental problems can be seen above. The winning server SHOULD not gain such an advantage over the losing servers, and additionally it seems clear ArenaNet severely mis-understood the nature of this generation of gamers. The majority want to win at any cost, and don’t mind sitting in massively long queues to do so. STOP the free transfers to high population servers, then start making changes.
(edited by Snorcha.7586)
One thing to take into consideration is server population. For example, IoJ and SoS are ranked very high in ANet’s rankings. However, NA prime these two servers have very little populations and no queues. But during Oceanic and Asian prime time hours they have very good populations.
So naturally, if we go up against other servers NA prime IoJ and SoS don’t do very well but during Oceanic and Asian prime hours IoJ and SoS clear the map. So the scores aren’t the only thing to look at. The time of play of their population should also be looked at.
Example, currently ET is blowing out both IoJ and SoS primarily because they got a 12 hour head start in taking over maps and getting all 3 orbs and then just holding. ET should not go up against IoJ and SoS – they should go up against a similar server that has a strong NA presence and weaker Oceanic and Asian presence. IoJ and SoS should go up against weak NA presence but strong Oceanic and Asian presence.
So its not just about the score but distribution and hour of play for the servers that go up against each other. This data is available by looking at queues and population averages during different parts of the day.
This. Very well said and something that I believe would help to cure some of the frustration surrounding WvW in it’s current state.
A simple solution this this, and one I’m surprised hasn’t been implemented, is to put all the servers from NA & EU in the same matchup pool. This way they would have double the amount of servers to perform matchups and it would create a much fairer tier bracket. I would find it hard to believe that the devs wouldn’t have created server clouds that couldn’t communicate to each other, and if they did, shame on them.
Before you all scream “WHAT ABOUT THE LAG”. I play from oceanic and the lag is a non-issue.
Cheers.
a solid idea that i know a couple of people have been talking about. there are however a couple of pretty MASSIVE technical challenges to come across if they do this. primarily there are no data centers that can server as a middleground between america/europe, and speed between both is heavily hampered. also i assume that the data centers are not in direct conneciton. so likely its not as simple as just flipping a switch to allow them to play against eachother. also they have already region locked american/european servers to a minor extent, which will just inflate the issue of late night raids. (america would be hitting prime time just a few hours before the europeans go to sleep) this personally would be my biggest issue as people have been complaining to no end that night time forces destroy competition.
Regarding the “night time no competition issue” – I really see this as not a problem as isn’t the current problem the fact all the dominant servers are winning because they have an organized presence, 24/7? – This really negates the issue of “night time” raids in my opinion.
Basically, put all the hardcore 24/7 servers from both continents against each other, and let the casual servers have it out at their pace. Seems fair to me if it’s technically possible. I know in GW 1 there was an international channel, surely ANET has learned from this and coded a similar fallback system in place with this game. I know when I code, I learn from my past projects.
A simple solution this this, and one I’m surprised hasn’t been implemented, is to put all the servers from NA & EU in the same matchup pool. This way they would have double the amount of servers to perform matchups and it would create a much fairer tier bracket. I would find it hard to believe that the devs wouldn’t have created server clouds that couldn’t communicate to each other, and if they did, shame on them.
Before you all scream “WHAT ABOUT THE LAG”. I play from oceanic and the lag is a non-issue.
Cheers.
Hey there,
I quite like this game, however I have one question regarding backpack sorting. Is there a way to nominate an item to be excluded from the “compact” feature of the inventory management?
I’m constantly finding I’m having to spend time trying to find where my weapons go after I click “compact” to sort my inventory. If you could right click an item in the inventory and flag it to be ignored from “compacting” it’d be a step in the right direction. In a perfect world I’d love to be able to have a “weapons” backpack as such, but that might be stretching it.
looks like fundamental design flaw to me
agreed, great game.. poorly implemented… Also, this undermanned buff… WTF is that… more xp?? – How can I get XP when I’m being spawned camped????
from where i’m sitting with the current server status and score, SPAWN CAMPING is the most appropriate catch phrase.