http://twitch.tv/TeamRiotTv
http://twitch.tv/TeamRiotTv
I made a Mesmer just to see if I would like it, and after much grief over what to spec, I decided on a phantasm build. I was able to EASILY test this in just 5 mins. It’s obvious that the problem is the number of hits the berserker actually lands as it spins through an enemy.
Sorrow’s video is really great, you can see at about 1:00 minute in, it only hits once, and produces a damage of 499.
Assuming a standard of 500 damage a hit, his claim of 4.5k crits is perfectly understandable, 500 times 4 (total hits a berserker should land) times about 2 or so for the crits (500*4*2)= 4000+.
The really sad thing about it only hitting once at 1:00 minute into the video? The Phantasm kinda got stuck on terrain after it hit the enemy and the sword CLEARLY goes through the enemy again, but never deals more damage.
I just don’t understand. If it’s really obvious what the problem is, and I reproduced it with less than 5 mins, I can’t imagine why it isn’t fixed yet.
I saw some mention as well of floating point numbers not displaying. Look at the mob’s health when there are low hits, their health bar barely budges. That doesn’t seem to be the issue, although it may exist as well.
http://twitch.tv/TeamRiotTv
This isn’t my average, I just edited the ones there were way below normal. I saw 4500 crits on these same mobs, and then bam: a 592. It appears random, but there must be some underlying cause in the code that these low hits show up quite often.
I posted my character sheet so you can see my stats though, of course I bet ours differ. I didn’t have any food or boons when doing this either and 5 stacks of bloodlust throughout.
http://twitch.tv/TeamRiotTv
Made a little montage of bugged Phantasmal Berserker hits
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
Excellent list. If this bugs you as much as me, please update your thread to add the constant Obstructed issues/bugs since the “siege nerf”. It was lazily implemented many months ago and if there is a hill in between your target you will not be able to hit them.
Same with the glass on Kyhlo at the Clock Tower and Greatsword. You can’t hit that glass.
http://twitch.tv/TeamRiotTv
Another patch and no Mesmer notes. This is extremely frustrating.
http://twitch.tv/TeamRiotTv
Really disappoint this still hasn’t been addressed. This bug has been present since February…
http://twitch.tv/TeamRiotTv
Are you limiting now? My server is unable to access any guildwars2.com IP addresses anymore.
Edit: Actually I think you may have a network configuration issue:
ping api.guildwars2.com
PING api.guildwars2.com (64.25.40.16) 56(84) bytes of data.
64 bytes from 64.25.40.16: icmp_req=1 ttl=116 time=20.5 ms
64 bytes from 64.25.40.16: icmp_req=1 ttl=116 time=20.6 ms (DUP!)
64 bytes from 64.25.40.16: icmp_req=1 ttl=116 time=20.6 ms (DUP!)
64 bytes from 64.25.40.16: icmp_req=1 ttl=116 time=20.7 ms (DUP!)
64 bytes from 64.25.40.16: icmp_req=2 ttl=116 time=20.5 ms
64 bytes from 64.25.40.16: icmp_req=2 ttl=116 time=20.5 ms (DUP!)
64 bytes from 64.25.40.16: icmp_req=2 ttl=116 time=20.5 ms (DUP!)
64 bytes from 64.25.40.16: icmp_req=2 ttl=116 time=20.6 ms (DUP!)
This is from two different boxes in two different geographical locations.
Tracepath’s last item shows:
14: 64.25.32.82 (64.25.32.82) asymm 11 24.613ms !H
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
Thanks for putting my suggestion in there, Felix.
They could go a step further and calculate the number of towers/keeps/camps/castles held for each server as well. Basically mimicking the data in the score screen.
Something like
"objectives_overview":[{"towers":8,"keeps":2,"camps":12,"castle":0}]
I know we could do this ourselves once we get a good objective_names.json file but it could save developers a ton of time who just want to show the overview rather than having to calculate all that data.
Getting a guild_names.json file would be helpful as well.
http://twitch.tv/TeamRiotTv
You’re welcome! Patches are also welcome if any of you guys are PHP devs.
http://twitch.tv/TeamRiotTv
Something like this would be extremely helpful:
{"match_id":"1-1","scores":[170308,
143695,
210917],"incomes":[310, 200, 185],
...
http://twitch.tv/TeamRiotTv
Nice!
You can disable caching by not including a caching dir.
e.g. $gw2 = new Gw2SDK();
If caching is enabled, each call has its own cache time so you could just pass your global lifetime to them. Some of them are cached for a day (like matches, world list etc…) because they rarely update.
Hopefully they add income right into the Match Details, or at the very least fix their Objectives to include their weight so we can add the +300 to the scores. I know people have provided their own json files for this, but I want this SDK to only represent what the actual API has to offer.
Glad someone found some use for it!
http://twitch.tv/TeamRiotTv
You shouldn’t need to modify the SDK to change the cache, you can do it right in your joomla module
$scores = $gw2->getScoresByMatchId($match->wvw_match_id, 600); // cache for 600 seconds
http://twitch.tv/TeamRiotTv
Yeah,
There is an example here: https://forum-en.gw2archive.eu/forum/community/api/JS-dynamic-event-list/first#post2070341
http://twitch.tv/TeamRiotTv
Hey guys,
I wrote a PHP SDK. Would appreciate some help adding more functionality to it once Arenanet improves the API (like adding straight up server incomes and Objective values etc..)
https://github.com/defunctl/Gw2-SDK
You can see a little example I whipped up to see whakitten ’s capable of:
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
Gw2 PHP SDK
- Language: PHP 5.3+
- Admin: Sorrow.7384
- URL: https://github.com/defunctl/Gw2-SDK
- Example: http://sdk.teamriot.org/ (included on GitHub)
Thanks Fyr, I used your caching class.
http://twitch.tv/TeamRiotTv
I think step one would be to get good SDK’s for a number of popular languages.
http://twitch.tv/TeamRiotTv
Looking at https://api.guildwars2.com/v1/wvw/match_details.json?match_id=1-1 I don’t see the income. Could you possibly provide it rather than me having to add up all the elements to create an income per server?
That would be must appreciated!
http://twitch.tv/TeamRiotTv
Anyone else notice since the May 14th patch hit this doesn’t seem to remove boons anymore?
http://twitch.tv/TeamRiotTv
Ever since the April 30th patch I’ve been getting 1-2 second skill lag in random arenas.
What is the cause of skill lag? Is it network related or is it CPU driven?
Thanks for any tips and tricks.
http://twitch.tv/TeamRiotTv
What timezone is everyone in/When do most of your guilds play?
For this to work we would really need to spread the guilds across a stable tier and probably organize a BL where we could always find these small man fights.
Jscull basically pulled the words right out of my mouth. We go out to be challenged. Objectives are just a place to hopefully find someone other than a zerg to fight.
http://twitch.tv/TeamRiotTv
I just wanted to say awesome fights last night SOR and BG at lowlands in EB. I thought we were going to lose it quite a few times, but managed to hang on at least while I was still on. Some of the most fun I have had in quite sometime other then the miserable skill lag.
On a side note, why so many bloody forum warriors? No one congratulates anyone anymore. There’s always a laundry list of excuses of why one side is winning or losing and such a high level of animosity towards the other servers. With that sad I would like to give a big /salute to the folks in RIOT. Top notch group of players. Also to Homie, you are on kitten guardian.
I like you. Can’t agree more with the negative attitude of many people on here and props to you for leading the way.
http://twitch.tv/TeamRiotTv
Tier 2 video Mesmer POV
http://twitch.tv/TeamRiotTv
I used to see 8-9k crits on greenie Elementalists.
http://twitch.tv/TeamRiotTv
Thanks Jason. I just made a video documenting the strangeness of iZerker.
It’s really inconsistent. It seems to frequently miss. Sometimes it stacks 1 bleed and I’ve seen it stack as many as 4?
I’m not actually sure how many times the zerker whirlwind should hit, I always thought it was three, but it could actually be four.
Another thing I noticed is the behaviour on a Heavy, Medium or Light target dummy. Maybe the hit boxes are affecting where the iZerker hits.
Hope this helps the developers.
http://twitch.tv/TeamRiotTv
The video shows the bug pretty clearly. Hopefully this can help the developers determine the problem and get us Mesmers a patch.
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
OK, got some video evidence. Going to post in the bugs forum as well.
http://twitch.tv/TeamRiotTv
Was just doing some testing in the mists, many of the “whirls” of iBerserker do indeed seem to miss. You can tell on the target dummies easily because only 1 bleed will be applied. Normally a full rotation provides 3 bleeds.
Making a video now.
http://twitch.tv/TeamRiotTv
Where would you be testing this?
http://twitch.tv/TeamRiotTv
Regarding #3, iLeap has always needed work, so hopefully that is coming soon. It is one of the most unreliable and finicky spells in the game. Go on a bridge, stand to either side of the middle of it and try to send your illusion to the other side. It can’t get over the hump in the middle of the bridge. It can’t go up hill in any form.
As TakeCare.3182 said, I’ve noticed this too. It’s like the player can now dodge out of immobilize.
Edit: Actually, testing blade training and the cool down I do get a 9 second cool down with or with out it. Not 12s.
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
http://twitch.tv/TeamRiotTv
Blast finisher is totally gone. I’m pretty sure that leaves us with 0 blast finishers now.
http://twitch.tv/TeamRiotTv
Hello,
I’m curious as to how you guys test patches. It seems every patch either creates new bugs or the patch notes are missing certain changes. I’m just curious as to how these things slip by time and time again and if there are plans to improve your internal process.
Just an example here, Mesmer’s Sword #3, Illusionary Leap, no longer cripples enemies. The tooltip states it still does. There is no mention of this in the patch notes. Perhaps some clarification can bring some understanding to us, the players.
As a player we can only come to a few conclusions:
1) Someone removed the cripple on purpose and didn’t update the tooltip and then it was never included in the patch notes.
2) Someone accidently removed the cripple, and it somehow made it past the QA process.
Either way, I’m curious as to how any of these scenarios happen.
Regarding #1 – How do you track what changes have been made? How is your process set up that allows a change to be pushed live but not documented?
Regarding #2 – Was someone just messing with it and then checked in the change and didn’t tell anyone? Do you have specific testers for professions?
I am certainly aware of the complexities of making many of these changes in a single patch and things can get lost in the choas.
I’d appreciate any light you can shed on this to satisfy my curiosity.
http://twitch.tv/TeamRiotTv
Here is my latest WvW video focusing mostly on outnumbered small man fights in tier 2.
Hope you find it entertaining.
http://twitch.tv/TeamRiotTv
My latest WvW vid, Tales from Tier 2:
http://twitch.tv/TeamRiotTv
To the four black gate that were willing to duel me over and over in the Tarnished Coast borderlands and showed such honor in victory and defeat. Thank you for being amazing. I was the TC Dagger/Dagger Ele from the guild “What is this Nonsense” and would love to duel you again. You were an Asura warrior, a Human mesmer (Who kicked my kitten ) a Sylvari engineer and a Human warrior. Thank you so much for making my night and taking time to simply do awesome things in game. It’s people like you that make the game worth playing. All of my respect.
-Tiffy
/salute
Hey Tiffy, I was the mesmer that you dueled. Good fun and good duels. Add me in game and we can do some more before the switch. Pretty hilarious at the end when we got zerged, was not expecting that.
Thanks for the kind words as well, you TC guys are certainly a friendly bunch!
/salute back.
http://twitch.tv/TeamRiotTv
Thanks Mr. Bolg!
http://twitch.tv/TeamRiotTv
@DivineBeing: Thanks, I like to Mesmer, still learning though.
@Lauren haha did you not like the punk rock/metal on the last one? It’s too bad, one of the songs does not allow the video to be played from mobile so now the video isn’t available on that platform.
Thanks for the props and as always, TC is a delight to play against!
http://twitch.tv/TeamRiotTv
Well friends, here is a new video “Tales From Tier Two” and I do hope you enjoy it. Due to whine from my last video, this one contains NO METAL.
It features Blackgate guilds RIOT, AAO, Invidious and even an HB member from the Mesmer POV.
Also, it’s edited to make me look awesome, even though I’m not.
Hope ya dig!
http://twitch.tv/TeamRiotTv
Well friends, here is a new video “Tales From Tier Two” and I do hope you enjoy it. Due to whine from my last video, this one contains NO METAL. It features Blackgate guilds RIOT, AAO, Invidious and even an HB member from the Mesmer POV.
Also, it’s edited to make me look awesome, even though I’m not.
Hope ya dig!
http://twitch.tv/TeamRiotTv
I added some builds to the description that I used, pretty much all the common ones. You’re pretty limited these days by Illusionary Persona and Deceptive Evasion as I think they are must haves.
http://twitch.tv/TeamRiotTv
Hello,
I go by Vesu Verra and I wanted to try my hand at some video editing. All footage is WvW based and includes group fights as well as duels and small man stuff.
I see an alarming lack of Asura good sir, so I will have to call bullkitten on your “small man stuff”.
lol!
http://twitch.tv/TeamRiotTv
Yeah, there is always room for improvement! Such a fun a class to play but I’m still working on mastering it. In time…
http://twitch.tv/TeamRiotTv
Hello,
I go by Vesu Verra and I wanted to try my hand at some video editing. All footage is WvW based on Blackgate and includes group fights as well as some duels and small man stuff.
Thanks for watching.
http://twitch.tv/TeamRiotTv
Hello,
I go by Vesu Verra and I wanted to try my hand at some video editing. All footage is WvW based and includes group fights as well as duels and small man stuff.
http://twitch.tv/TeamRiotTv
Had more fun tonight than I did all of last week combined. Thanks for the fun TC and FA. Really looking forward to more this week.
http://twitch.tv/TeamRiotTv
Try setting your Mixing Buffer Size to Most Stable in the sound options until they hopefully fix this bug.
http://twitch.tv/TeamRiotTv
- never mind, I can’t read. Great vids!
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
Here is my trailer for an upcoming video
http://twitch.tv/TeamRiotTv
Revenge in terms of you guys having crushed us each match up! That’s all, I have nothing but respect for TC, seems like a nice bunch of players.
http://twitch.tv/TeamRiotTv