Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
No it just means thieves lack imagination :P They all just want that “sexy” assassin look
I to this day cannot fathom how that blue hair with the flower, porcelain doll face and scummy outfit appeals to so many people. But, to each their own I guess… Even if their own looks like a 16 year old prostitute.
I understand that conditions are powerful, but they’re far from OP. The problem is that people don’t know how to manage them or how to counter them. As someone who has used many different condition build variations across multiple professions, I can honestly say that the vast majority of people who claim it is OP are the same people who try to mimic you in a fight by playing attrition. Conditions are DOT, damage over time. Power is instant. The best way to counter a condition build is to not give them any time to stack conditions on you. I personally hate when I come across a high DPS Warrior, Guardian, Thief… Any profession that’s high power DPS because if they know not to give me the time to wind up my conditions they’ll demolish me. Most people just panic and run around in circles like a chicken with their head cut off and rage that conditions are too OP.
Run a higher DPS build and when you come across a condition build don’t give them any breathing room. Get in their face and pressure them. If you don’t, you die. That simple really.
Well, not that pets are very useful… Ever… But, I can see it being pretty entertaining to go 6 in Beast Mastery + sword/dagger for evades and loling as your opponent struggles to kill you while your birds/felines get some beefy crits. It’s obviously far from optimal but I’d be lying if I said I’m not tempted to try.
Beastmaster is probably the build that would work best with this build, because you could go full tank and still get some damage. You would be unkillable in 1v1.
Yessm. And if you took “Guard!” with Nature’s Voice and Shout Mastery + Troll Unguent, omg. Jaguar stealths and lays down some mad deepz while you sit back and lol.
Probably every Thief player there is. Except all of them are Human Females with black leather underboob and blue colored haircut with the flower.
So true in every single way.
Sylvari are very curious by nature. I would consider Sylvari romance similar to breeding knowledge. They become romantically involved because they share similar interests and are attracted to the information the other Sylvari possesses that they do not. Strengthening their bond might allow them to better understand complex equations that they otherwise could not on their own. Connecting to each other on an emotional level might allow them to blossom subconsciously where they experience things human beings could never fathom.
It’s a beautiful concept to me… Not being attracted to each other based on physical appearances or trivial similarities. They see each other as vessels to grow within, planting an emotional seed that eventually blossoms into an idea, and with that idea they solidify their relationship. It’s a primal desire to not only gain wisdom, but to experience it. To experience wisdom and knowledge in such way that it liquidates in to something else entirely.
Well, not that pets are very useful… Ever… But, I can see it being pretty entertaining to go 6 in Beast Mastery + sword/dagger for evades and loling as your opponent struggles to kill you while your birds/felines get some beefy crits. It’s obviously far from optimal but I’d be lying if I said I’m not tempted to try.
Firstly, I want to make clear that as someone who has been running Zerker meta for almost 2 years, I’m finally willing to try out a new build.
Without abandoning any Zerker gear from my inventory, I’m thinking of buying the pieces for a condi set, and swapping between gear/weapons/accessories depending on the situation.
Problem is, HOW should I run Condi Set? More specifically, which stats and runes? (I’m looking towards dungeons in particular, but also WvW.)
Unfortunately, Necromancer isn’t exactly a master of conditions like we are hyped up to be… We have access to bleed, which builds only very slowly. We also have poison, but poison…..
Would it be a good idea to use condition runes to compensate?
Rune of Perplexity comes to mind as a good source of conditions, since Necromancers are capable of applying lots of fear (“interrupts”), which should be able to double our efficiency with terror condi dmg. (But does rune of perplexity with fear work against bosses which have defiant?)
However, Rune of Balthazar may have synergy with Dhuumfire due to its massively increased burn duration, and the ability to apply AoE burn when using a Signet which has massive synergy with Signet of Vampirism.
Also, which stats to use? Rune of the Undead’s ability (7% of Toughness converted to Condi Dmg) makes me think it might be useful with Rabid Armor?
Anyways, I’m open to ideas. What is the most efficient setup possible for a condi necro in PvE and WVW?
Because Necromancers have a high health pool, Runes Of Scavenging will synergize better than Runes Of The Undead. Both are great options though.
As for gear/stats, this is the build I have been running for a very long time. It’s designed with WvW solo roaming in mind so although a lot of my utilities aren’t for condition application the build still allows for lots of damaging pressure.
95% duration with food + Sigil Of Malice, fear procs from Runes Of The Nightmare + damage from that fear from Terror trait, Lots of health and toughness, capable of applying up to 8stacks of torment at times, easy access to two boon corruptions, 2 stunbreakers for those extra spammy CC builds, 2 excellent condition cleanses + a condition transfer and two boon strips.
Feel free to customize the build to suit your needs but this has worked wonders for me for a very long time. Hope this helps!
Shared Anguish is only a one time save, really. But it’s better to have it than not at all. And warriorjrd is very right, it’s high risk high reward. You’re vulnerable, but trust me when I say if you hit someone with all 3 of your traps, which isn’t that hard to do, it will deal enormous damage.
The following is the build I use in WvW solo roaming. I have used many different builds through out my time as a Ranger and this is the build that I have settled on. As with any build, it is all about preference and perspective. It may work for some and it may not for others but for myself I feel this is a very balanced build capable of both high defense and offense.
Mobility via Speed runes, high damage from traps and conditions, 3 weapon evades, lots of AOE pressure, pet and weapon CC, high poison pressure (which is important against high regen uptime builds), lots of health and toughness and best of all; thieves will hate you.
I personally have not been in very many guilds as it’s just a preference. However I had started my own with myself as it’s only member quite some time ago. I have a lot of upgrades and occasionally I’ll claim camps and towers to give them buffs.
My question though is why sometimes when I try to claim a camp/structure am I not given the option to claim it? I understand that you can only have one location claimed at a time, but in the past I have been able to unclaim camps/structures by claiming a different location. Is there a cooldown on claiming that I’m unaware of? If someone could please explain this to me I would really appreciate it. I would also like to know if it’s possible to just straight up unclaim something without claiming another location.
Thanks in advance ( :
As a thief I hate traps, especially stacked on one another, I hate dogs, they knock me down, I hate counter on greatsword, only thing i hate about longbow is point blank shot…and if I’m not a sword dagger thief myself, I hate sword torch axe dagger as a dual dagger thief needs to get close to you and sword ranger has amazing mobility in combat. All mentioned above are steps to a counter to thieves, it should be noted they won’t necessarily be guaranteed to work, just nice measures to have a much better chance of working. lighting reflexes is a pain as well. Now if I’m Dagger pistol the fight would become harder for you but still winnable…you just have to worry about blinds. If i’m sword dagger things start to get a little frisky here, now I will constantly be on you no matter what weapon set you use no matter how mobile you are since due to initiative, I will always be more mobile than you and will always be the gnat in your face……use that to your advantage, set traps, set bonfires, make me go right into your conditions and set up counter measures because sword dagger doesn’t have as reliable condi clearing as the previous set ups and a good amount of sword dagger thieves are a defensive bluff, they go heavy into our vitality tree but zero into our toughness tree and also may have very little toughness trinkets. What I’m saying is, they get hit hard. And if its a Pistol Dagger, just run, we even hate these guys, nothing new here
I like this guy. Honest and giving good advice. As a trapper Ranger, thieves are relatively easy to dispatch given they’re not being creative (which most aren’t). What I usually like to do is trick the Thief in to thinking that I’m running away from them but in actuality I’m dropping all my traps behind me while they run through them all. Then I turn around, shortbow #5 to prevent them from stealthing (works at least 70% of the time), lay some poison on them and if they manage to survive all that, which a lot of the time they won’t, I fear them out of any chance they had left to survive with wolf F2.
Thieves have a very low health pool so their health bars will fluctuate a lot. Stacking poison on them, even if you’re not a condition build, is always a good way to keep them on their toes. Same goes for immobilizing them, throw some Muddy Terrain, a Spike Trap (traited will give it immobilize), Jungle Spider F2, Entangle (although I don’t recommend it it has it’s moments).
Hunter’s Shot:
Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
Hunter’s Strike:
Teleport to your enemy striking them with your bow. Deal an additional 15% damage if striking your enemy from behind or the side.
Firing Hunter’s Shot, circling around your foe before the stealth wears off, then activating Hunter’s Strike would be awesome counterplay. You could also use it to gain distance by targeting another enemy and teleporting to them instead and away from your initial target.
Meh, I’m the kind of person that goes with the flow. I don’t try to change things instead I try to influence them.
I could be out having a life, but without going in to detail my personal situation hasn’t allowed for that for a very long time so, I’ll be playing GW2 as I have been for the last 8 months. WvW definitely has it’s problems but to be honest, it’s rare that they become apparent to me. Granted I’m also on a T1 server so that may contribute to my unawareness of lower tier populations etc.
Still, I think it will be quite some time yet before I’m through with this game. I tend to linger on games I enjoy since I’m very picky with games that I do enjoy, so.. I give it another while yet before I dig in to another game and move on from this one.
Before I begin, the game, up until tonight, has never acted this way before. I am constantly being kicked from the game until I am kicked straight out of it back to my desktop where if I try to log in again it says “error retrying.” I am then unable to log in, or even access the website for an unknown amount of time. All other programs and websites work fine and my connection is the same as it has always been. Only the Guild Wars website (this one) and the game are acting this way.
I’m not so much asking for advice on how to fix it as I am submitting a complaint about this and that I would like something to be done about it. Because to be totally honest, it’s incredibly kittening annoying to not only be kicked out of the game every 5 minutes before not being able to log on at all but even more so when I can’t even get to the kittening website to submit a report for the issue…
Why do people go here if they know how people operate in this zone? Why do people insist on having it “fixed” when nothing is broken? I understand that Edge Of The Mists is a WvW map, and that people would like to treat it as less of a karma train, but it still doesn’t give anyone the right to tell those that are there what they’re doing is wrong.
It’s like major league baseball versus playing baseball with a few friends. If you want to take the latter more seriously by keeping score you can certainly do it, but it’s not going to make those points mean anything no matter how hard you try. So until ANet decides to make EOTM count as a quote un-quote “real” WvW map, the points don’t matter and the people there are having fun doing what they’re doing. They’re not hurting anyone so why are you insisting that they are?
For the record, I don’t go to EOTM, or very rarely, because I would prefer to be in a zone where people defend structures and act as a more coordinated group. Since that doesn’t happen in EOTM, I don’t go there. Logic :O, look at that!
My point is, why subject yourself to something that bothers you so much?
/rant
Don’t go to EOTM. Problem solved.
I do not understand the logic of people like yourself… If you don’t like how these people behave why subject yourself to it? They enjoy what they’re doing so let them do it. I by no means support a hostile environment but the only time these people behave in such a way is when others are trying to tell them what they’re doing is “wrong.” EOTM keeps the PvE’rs out of the real WvW, the real WvW’rs are happy and the EOTM’rs are happy… Everyone’s happy… Then you get those people who go to EOTM so they can tell these people they should defend and they should stop karmatraining like they have some kind of authority to do so.
Don’t go to EOTM if it bothers you and leave it alone.
Creative. Full Berserker, never heard of it before. Is this a common build people use?
I’m pretty sure it is.
I think people need to stop comparing other professions to Warrior, or for that matter, being so concerned with whether or not they’re doing the ABSOLUTE POSITIVE SUPER BEST DPS EVER. If it gets the job done it gets the job done, you don’t need to be freaking superman. This whole concept does not impress me at all. It just shows me how insecure the community is.
Ranger needs some more variation with mainhand weapons. Sword and Axe aren’t enough, about as simple as that.
I would suggest pistol or mace but I enjoy the hunter theme that the profession has and think it would be best to stick to that. So, mainhand dagger seems reasonable and would allow the profession for more build diversity albeit not a whole lot more than what we currently have access to, but still more.
Thoughts?
Rangers are kind of like unprocessed gold. Some people can see the value under the dirt but most just see it as another rock in the pile.
If using the proper build, Rangers can be a huge asset. But that’s speaking from a group/dungeon composition, where in most other aspects of the game a Ranger’s position can easily be filled by another profession.
Bearbow is a bad sign because usually it means the Ranger will think that everything else works the same way open world PvE works. Pet tanks while they DPS from afar. And as others have said, the Ranger won’t receive buffs, can’t provide buffs and worst of all, their pet will very likely pull unwanted aggro. Managing your pet between active and passive is very important and people who rely on their pet for absorbing all the damage all the time will forget to bring their pet back when it matters most.
Not all bearbows are terrible though, so keep that in mind. Bears are actually good pets if used properly, but when it comes to a group composition, there are far better options.
Keep your pets on passive when in large scale fights and hang to the outer rim. Works for me every time and I often run with a spider.
Posting again but in better format.
Launch Trap:
1,200 range, effective up to 20 players, distance launched 200
Launch multiple foes simultaneously incapacitating them until the duration expires.
Traitor Trap:
1,200 range, effective up to 10 players, active duration 60 seconds.
Turns allied players in to enemy players, does not allow effected players to enter enemy towers/keeps, effected players can be attacked by both allied and enemy players making them “serverless” for the duration.
Wall Of Warding:
1,200 range, unlimited player effect, active duration 8 seconds.
When activated an impassable wall will appear knocking down players who touch it, ignores stability and acts as a temporarily indestructible wall.
I haven’t tried regen builds very extensively but I do know that if you have a regen stat Troll Unguent is a must. I will sometimes (depending on the situation) use it on my trapper build even though I have no regen stat just because I like giving the illusion that I’m more tanky than I actually am.
I’m so tired of that excuse “not spec’d for roaming.” Do you come to WvW expecting not to engage in some form of PvP, whether it be large or small scale? Sorry, not being spec’dfor roaming is not a legitimate excuse. Don’t roam if you don’t want to fight, have a secondary set with you that you can use when you’re solo (considering you can reset traits on the go there’s no reason not to) and unless you have an objective like defending an ally, tower, camp or are trying to reach your zerg, don’t be a pitiful runner. If you don’t learn how to fight when the odds are against you you’re never going to know your full potential.
How about this reason: I simply don’t want to fight. It is as legitimate as any other (including wrong specs), since this is a game, and more importantly, it is not your game. Other people are not there for your entertainment.
I run D/D valk/zerker thief and roam a lot. When I 1v1 another roamer it’s fine. It’s fine when I catch a PVT warr outside of his zerg as well. And you know what? It’s also fine if that player teleports before engaging me because he doesn’t want to give me a free lootbag.
Other players don’t owe you fair fights or the points or loot and every kill the other server doesn’t get is a contribution to your own server
(likewise, I don’t feel obligated to stay and fight a condi engi).Another person twisting my words…
Yes it is your game, no you’re not here for my entertainment. But I’m sorry that it frustrates me when people avoid conflict in an area where PvP is supposed to occur. If I wanted to fight NPC’s all day I’d do dungeons.
I could do PvP if I wanted to fight other players, but I do not enjoy short matches and capturing points. I enjoy the strategy and time involved in WvW and skirmishes in the open field, but because so many people would rather run it becomes a bit frustrating. If people are so concerned with the consequences of dying in WvW they might want to try another aspect of the game… Because it’s ruining it for those of us who enjoy fighting other players. And if you want to tell me we’re ruining it for those of you who DON’T enjoy fighting other players, well… Lol, go back to carebear land.If my running frustrates you so much that you log out, even better for my server.
I don’t log out, start threads or party people who run. I shake my head and feel upset that I can’t enjoy myself getting in to random skirmishes because people are running in a place where they should be fighting. It’s upsetting but it’s not going to cause me the same kind of trauma it causes people who are too afraid (or have better things to do, apparently) to fight.
I could do PvP if I wanted to fight other players, but I do not enjoy short matches and capturing points. I enjoy the strategy and time involved in WvW and skirmishes in the open field, but because so many people would rather run it becomes a bit frustrating. If people are so concerned with the consequences of dying in WvW they might want to try another aspect of the game… Because it’s ruining it for those of us who enjoy fighting other players. And if you want to tell me we’re ruining it for those of you who DON’T enjoy fighting other players, well… Lol, go back to carebear land.
You sound like you main thief or PU Mesmer. If that is the case, you only have yourself to blame.
Play a class that doesn’t have unlimited get out of jail free cards, and you’ll find that more people want to fight you.
Most people aren’t interested in fighting someone who’s hiding behind an uncounterable gimmick mechanic.
Throw the crutches in the bin and see how skilled you really are.
Lmfao, I play a Ranger. You’ve got nothing.
I’d rather have a +25% damage modifier if pet is inactive.
Longbow already has the potential to crit upwards of 4k+ from 1200+ Range in a zerker build, 25% more damage on top of that is stupid.
You won’t blame the stupid amount of stat padding that also goes into the favor of every other class in WvW but will pull this out of the hat. How much sustain does ranger lose by going this amount of zerker? Literally , everything. All you have to do is one soft cc and a thief can take him out in 2 hits , same with any other burst class that has a ton more dmg/sustain ratio when equipped with zerker.
WvW is a very stupid place to base balance off of because it’s hardly balanced in the first place with food buffs and the amount of stat padding you’re able to achieve.
Agreed! In full zerk you can peg people for up to 5, sometimes 6k if you’re lucky with Long Range Shot. But a Ranger in full zerk is about as brittle as antique china, if you glance in their general direction they’ll die, so I fail to see how giving us a bit more DPS when our pet is dead is a big deal. Bat your eyelashes at us and we’ll be dead anyway.
I just want HaO to do something other than heal, lol. How about healing and giving the pet and the Ranger 5seconds of Retaliation and Protection?
Axes are best for condition builds but they are okay for power as well. If you’re using a power build (which if you’re using your Ranger for PvE I’d imagine you are) I’d say it’s best not to use the axe.
However, in some situations it has good utility. For example, when I run Twilight Arbor and we don’t have a Guardian, “ricochet” the axe #1 skill is really good for clearing blossoms. It is obviously slower than a staff Guard but it’s still very handy to have.
Oh and I totally forgot I’m sorry, lol, offhand axe is awesome for power, mainhand is awesome for condition. Offhand axe “Path Of Scars” can crit for some mad high numbers.
I’m so tired of that excuse “not spec’d for roaming.” Do you come to WvW expecting not to engage in some form of PvP, whether it be large or small scale? Sorry, not being spec’dfor roaming is not a legitimate excuse. Don’t roam if you don’t want to fight, have a secondary set with you that you can use when you’re solo (considering you can reset traits on the go there’s no reason not to) and unless you have an objective like defending an ally, tower, camp or are trying to reach your zerg, don’t be a pitiful runner. If you don’t learn how to fight when the odds are against you you’re never going to know your full potential.
How about this reason: I simply don’t want to fight. It is as legitimate as any other (including wrong specs), since this is a game, and more importantly, it is not your game. Other people are not there for your entertainment.
I run D/D valk/zerker thief and roam a lot. When I 1v1 another roamer it’s fine. It’s fine when I catch a PVT warr outside of his zerg as well. And you know what? It’s also fine if that player teleports before engaging me because he doesn’t want to give me a free lootbag.
Other players don’t owe you fair fights or the points or loot and every kill the other server doesn’t get is a contribution to your own server
(likewise, I don’t feel obligated to stay and fight a condi engi).
Another person twisting my words…
Yes it is your game, no you’re not here for my entertainment. But I’m sorry that it frustrates me when people avoid conflict in an area where PvP is supposed to occur. If I wanted to fight NPC’s all day I’d do dungeons.
I could do PvP if I wanted to fight other players, but I do not enjoy short matches and capturing points. I enjoy the strategy and time involved in WvW and skirmishes in the open field, but because so many people would rather run it becomes a bit frustrating. If people are so concerned with the consequences of dying in WvW they might want to try another aspect of the game… Because it’s ruining it for those of us who enjoy fighting other players. And if you want to tell me we’re ruining it for those of you who DON’T enjoy fighting other players, well… Lol, go back to carebear land.
If you run you are bad. If you are good you stay and fight and win, even vs a class or build that counters yours. Baddies gonna be bad.
Lets see, there are two options: Stay or Run
If I run, I’m bad – End
If I stay there are two options: Win or Lose
If I win I’m good – End
If I lose, I’m bad – End
But there is a problem: People say that you beating bad people don’t make you good, because you need to beat good people to be good. But if people that lose are bad, it means you’re only beating bad people, thus you’re not good. And if you’re not good, you’re bad.
Conclusion: Everyone in this game is bad.
Well duh, GW2 is designed for casuals. All the try hards in this game are hilarious. It’s like gloating about being good at Jenga. Sure you need a steady hand but a kittening chimp could do it if it wanted to.
I should mention that simple things like , pet swap fear as soon as they drop shadow refuge or stealth to heal pulls them out of stealth so you can control the fight
Yes, LB #3 (if you decide to use LB) then following with a heal while you are stealthed is extremely effective. Hunter’s Shot has a lot of utility so practice using it to get surprise attacks, make quick get aways and heal without fear of being interrupted. Also remember not to back pedal! Constantly backing up makes you an easy target for backstabs. Move forwards and in circles and make it difficult for the thief to land a backstab.
Ranger is hands down the most fun profession to play. I’ve played every profession there is and I come no where near enjoying myself as much as I do on Ranger on any other profession.
They are admittedly not the most effective but in the right hands they can do great things. And personally, I’d rather have fun failing than being bored of winning.
Rangers are awesome for open world content because it’s basically autopilot. Your pet holds aggro while you snipe from a distance. Dungeons require Spotter, Frost Spirit, warhorn and greatsword or sword to provide your group with the best support, given you’re using these tools properly of course. PvP, Rangers are the underdog but certainly not “bad.” They are difficult to master but are fierce duelists and if you take the time to practice I’m sure you’ll find how powerful they can be. And in WvW they are the worst. They provide little to no group support, their roles are filled by other professions and they are easily outmatched solo. However, as I’ve said, in the right hands they can be very formidable. I’ve mained a Ranger for a long time and 90% of what I do in WvW is roam and 95% of what I do in GW2 in general is play WvW. After many, many hours getting myself in to trouble, winning or losing on a Ranger is fun any way you slice it so, I highly recommend you give it a shot. It might not be your favorite profession but I can almost guarantee you’ll at least enjoy yourself with it.
As for your questions:
Dungeons; Frost Spirit, Spotter, Healing Spring, greatsword and sword/warhorn (remember to blast finish those healing springs with warhorn!), 6/6/-/-/-, Jungle Stalker and Crimson Moa for pets (fury and might ) and most importantly remember to manage your pets! Use the passive button regularly so they don’t pull unwanted aggro.
WvW ; many viable builds however trapper has stood the test of time. I personally run full Rabid 2/6/6/ shortbow and axe/torch. Condition cleanses are important so it’s a good idea to take Empathetic Bond.
Pets; all pets are good in their own light given you manage them properly. Wolf, Krytan Drakehound, Jaguar and the Jungle Spider are the most appealing pets for their utility. However I have used each pet extensively and have found the majority of them to have use in their own way. I run with two spiders in WvW and love those girls ( : Immobs on their regular attacks make it a lot harder for people to run.
When I play my PU condi mesmer, I CAN’T run, so I have to stay and see if I can down anyone. Thieves and warriors may run from me, but I cannot chase them, so I don’t. If I’m trying to take a camp and 3-5 of the enemy show up, I’m hosed because I’m way outnumbered. Can’t run with a PU condi build, so I try to do as much damage as I can before I get overwhelmed. If I’m running a power mesmer build and I’m outnumbered, I’ll try to run to get to the water, as I feel I’m more powerful under water with that build. There have been times when I’m trying to catch up with the commander to get in on taking a keep or tower when I’m confronted by 3-5 enemy and I have to engage. The other day, I actually came out on top in this situation, and the adrenaline rush and amazement I felt at winning that encounter was the best drug ever available in a game format. Still have no idea how I won that encounter….
If I’m on my guardian, nothing can run from me. Thieves might kill themselves while I have so much retaliation up, and they might choose to run, but most come back after all their cooldowns are up. If I’m significantly outnumbered, I’ll try to run somewhere to even the odds, whether its to another group of players or NPC’s. If I lose and get stomped, it’s a learning situation. Gotta admit, I don’t mind losing to someone who stomps me with a cool finisher. As I mentioned in another post, when the quaggan finisher came out, I got stomped by it and didn’t pay attention till I noticed the end of the animation. I actually chased that player down again and fought half-heartedly just so I could see the finisher again close up.
I’m the same as yourself, and it’s too bad more aren’t like you. I can’t run and probably wouldn’t if I could anyway. I don’t mind losing but if I can prevent it I will. I won’t stick around to see if I can survive a 1v2 or 3 but if I can’t escape I’ll go out guns blazing. It’s fun to test your limits and I guess I’ll just never understand people who get so wounded by losing a fight. We all die it’s not something to be ashamed of especially if you’re outnumbered. Preventing unnecessary deaths is one thing but refusing to ever fight unless you outnumber your foes makes you only another faceless soul in the sea of red names.
As a solo roaming Ranger I’m astonished at how often people will run. I’m not a bearbow which might be the cause, but even with all the talk of how bad Rangers are I still see a lot of runners.
I experienced this problem as well but after a bit of research on wiki’s and forums I discovered what I had done wrong. I imagine it has been said various times in this thread but for the sake of repetition I learned that I needed to ask the Battle Historian to check my records. Upon using the first option in his dialogue selection I was rewarded with the season 2 chest.
Wanze is my hero. And many of the assumptions of some of the posters in this thread are flat out wrong. Please refrain from making blanket statements about what “type” of person does anything in internet-land. To continue to espouse such trash just makes you look silly and …well….wrong.
Judging from your appreciation of a glorified troll I’d venture to guess you’re one of those people who runs at the sight of a red name and pans people for using +duration foods while standing safely behind your tower gates.
Keep GUESSING. And keep not knowing anything. Have fun
Hard not to when you’re being so vague. Maybe a hint or a riddle? Internet-land sounds like a place I’d want to go, oh mysterious one.
Wanze is my hero. And many of the assumptions of some of the posters in this thread are flat out wrong. Please refrain from making blanket statements about what “type” of person does anything in internet-land. To continue to espouse such trash just makes you look silly and …well….wrong.
Judging from your appreciation of a glorified troll I’d venture to guess you’re one of those people who runs at the sight of a red name and pans people for using +duration foods while standing safely behind your tower gates.
Like I said, do most people here not realize that most solo players running aren’t actually roaming, but getting to a destination/tag? Obviously, if they were roaming, they’d be engaging.
As I said. I see people ALL the time clearly solo roaming. no towers being taking only camps flipping. they will take a camp by them self and if you cut them off before the next camp meet them in the camp with the ring up or engage them in anyway on a player vs player fight they will turn and run
that is what I am talking about. if I see a zerg run past or know there is one around me and see a solo player run I understand it. I don’t when people just want to PVE a camp but avoid other players at all cost.
The worst are the ones that just stop and stand there…. your attacking things on my map and I should what… just let you live. no you get the spike too. if I do see a Solo or even 2 or 3 people headed for the JP and they are not touching yaks sent or camps just moving though I will leave them alone. But if you want to take points… fight back
Yep, yep. This is a warzone, if I see someone wandering the fields should I leave them be to have them potentially turn around attacking me while my back is turned? Should I leave them be to have them potentially jump me later on with a group? Should I allow them to flip camps and collect intel on our server? No. I will attack them and regardless of whether they are spec’d for a 1v1 or not, I will attempt to eliminate them for my own, and my server-mates’ safety. If you think I’m a bully perhaps you should reconsider your location on the map. Which, if you’re being attacked, is probably in enemy territory. Again, so my words aren’t twisted; you can play as you want. Myself, and I’m certain no other roamers, expect you to be an object for our amusement. We simply want to eliminate a possible threat. If you’re going to run, go ahead and run. But don’t make excuses that that person is using some sort of “OP build” or that you’re not prepared to fight… Not my fault you’re in a PvEvP (WvW) zone, not my fault you’re on an offending server, and it definitely isn’t my fault that you aren’t prepared to fight. So please, put your dignity on the shelf for 60 seconds and have a fight. If you lose and fall in to a deep depression as a result of your failure, maybe you should take a step back and say “I take this game too seriously.”
Lol, alright since people like to twist words let me clarify what I had stated earlier… This is your game, play it how you like. I don’t expect people to “feed my ego” by engaging in a fight with me I just get frustrated when people are constantly fleeing from combat. It’s like going paintballing and only shooting targets. You paid your money to be there and you’re entitled to do as you wish, but you can’t say “don’t shoot me” to the other players. If you want to shoot targets all day go to a firing range not a competitive zone. If I see a solo and they think “fighting that person would be a waste of my time” I would love to ask them how they think playing a video game is in any way shape or form not ALREADY a waste of your time…
Run if you like… But don’t claim others to be bothering you, a waste of your time to fight, that you’re not built for 1v1’s or that they’re using some form of cheese. Admitting it’s because you know you’re a bad player and would rather PvE is the correct answer. And you’re bad because you’re not willing to learn by engaging in a fight. The heaven’s won’t come crashing down if you’re not able to scout for 60 seconds, take a shot and you might learn something, you might win… Heck, you might even have fun…
I’m saying you should be prepared not that you should be there to amuse me. If you’re not willing to learn from your mistakes you’ll get killed and come here to cry about how this or that is OP because the only way you know how to deal with anything is by zerging it. Like with real life, you’ll have a much better time if you understand things rather than being ignorant to them.
I’m so tired of that excuse “not spec’d for roaming.” Do you come to WvW expecting not to engage in some form of PvP, whether it be large or small scale? Sorry, not being spec’dfor roaming is not a legitimate excuse. Don’t roam if you don’t want to fight, have a secondary set with you that you can use when you’re solo (considering you can reset traits on the go there’s no reason not to) and unless you have an objective like defending an ally, tower, camp or are trying to reach your zerg, don’t be a pitiful runner. If you don’t learn how to fight when the odds are against you you’re never going to know your full potential.
Said it before and will say it again, without food you can’t get 100% condition duration. Not that anyone NEEDS 100% duration but the point is that without it it makes maximizing duration impossible. If they reduce or remove +duration foods they better add +duration in our traits so we can compensate without consumables.
I really love to see people doing alt f4 just to avoid a stomp. I get my loot and wxp and the fact they need to spent some time to log back in and possibly sit in a queue really, i mean REALLY makes my day.
ALT F4 moar yo!
Guess what, some (most now?) servers don’t have queue
. You may still get your loot/wxp, but your server doesn’t get the extra point(s).
Are you defending Alt+F4?
You clearly haven’t understood what I’m saying.
Yes, of course, if I load you up with conditions, then I go down, the conditions are still ticking on you.
But.
If I had Eviscerated you, it would still be the same amount of damage. Maybe I would have got you down instead, because I didn’t need to wait for my damage to tick over 15 seconds. In fact, it is actually BETTER to be hit with bleeds than eviscerate, because you have time to deal with the bleeds, time for a cleanse or a heal to come off cooldown.
Scenario 1: I Eviscerate you for 5k, then I go down.
Scenario 2: I put bleeds worth 5k on you, then I go down, and the condition keeps ticking while you take the 5k damage.
The end result is exactly the same. You take 5k damage. The only difference is that the condition damage is delayed by a few seconds.
The way to avoid this damage is exactly the same. You dodge/block/blind it.
You don’t dodge the bleeding once it is on you, that’s kittening stupid. You dodge the application of the bleed.
WTF you talking about “conditions are passive play”. How the hell do you think those conditions got on you in the first place? Sure, some of it is passive from runes, but the vast majority require an attack to be landed. Even sigils require a critical hit.
I’m not arguing the stat differentiation point, which is why I didn’t bring it up.
I just don’t see how you are fine with being eviscerated for 5k, but cry about bleeds for 5k. Yes, they keep happening for several ticks. But it is not passive. The bleeds still have to be applied. You can dodge the application.
I’m not saying conditions are perfectly balanced. The food is clearly unbalanced. However, this stuff “passive play, fire and forget” stuff you’re spouting is complete nonsense.
Just explain to me, just try and explain, right now, the difference between a warrior hitting you with Eviscerate, and a Necro hitting you with Mark of Blood. Explain how they are different. Explain how you end up losing more health from the Necro. Explain how the Necro doesn’t have to hit you with an attack, the bleeds just magically appear on you.
Just. W. T. F.
I share your frustration. I’d dispute the evidence with these people if I didn’t know it would end the same way every time, with them crying that conditions are broken. I’ve run both power and condition many times and the only difference is that when I’m using a condition build people give me plenty of leeway so I can nuke them. Why? I have no idea… If they got in my face and nuked me with direct damage before I could build up enough conditions to hurt them I might be killed. What ever, as long as people don’t know how to counter conditions I just have more easy kills.
I personally love dueling and making friends with/partying other server mates. It’s good sportsmanship and at least for myself, I feel a lot less frustrated when I’m killed by someone I know/am friends with. So it gives the competitive atmosphere a much nicer feel.
As for OP’s question, do what you will. It’s your game and no one else can tell you how to play it, if people getting angry at you for interrupting a duel upsets you, you can refrain from doing it in the future.
I get a bit snippy when someone interrupts a duel but I never call them names or anything like that unless they’re trolling and constantly killing the guy when
he comes back. Some people are just jerks, lol. WvW isn’t for duels so no one should expect other people to treat it like it is. It’s one thing to interrupt a duel accidentally, it’s a whole other to do it on purpose even if WvW isn’t for dueling, who are they to deny you your fun?
Traitor Trap:
1,200 range, effects up to 10 people, duration 60 seconds.
Turns allied players in to enemy players, does not allow effected players to enter enemy towers/keeps, effected players can be attacked by both allied and enemy players making them “serverless” for 60 seconds.
I would actually RATHER people Alt+F4. It makes me lol knowing they have to go through the trouble of relogging just to avoid losing a fight which, upon being downed they’ve already lost.
Oh, sore losers, to them burden is not a price if they can avoid humiliation.
Well, since you can’t seem to understand… Conditions are fine as it is. The problem with conditions in PvP however, is the numerous types of conditions applied combined with the ease of application (so many conditions are applied on autoattack), that it becomes a brain dead way of playing when you only need 2 armor stats (precision for sigil effects, condition damage – for some builds, you don’t even need precision). Combine this with power builds and the DPS they have to sacrifice if they want any decent survivability at all in a PvP scenario makes for an extremely unbalanced state of affairs.
Conditions are weak on their own. No one disputes this. In zergs, they get cleansed really quickly and do very little damage (though puts a lot of pressure on the melee train) and in PvE, the condition cap means the DPS from pure condi builds is hilariously low compared to power builds. The problem is that in a 1v1 – 3v3 situation, there’s no way to combat the number of conditions applied with the cleanses available.
Those claiming they can eat condi builds any day with a power build – sure, no doubt. I do too with certain classes (lolcleansingirezerkwarrior). The issue is the innate imbalance between the two different damage types and how they can be brought in line with each other so that condition builds can hit harder than a feather in PvE and large zergs and not hit like a freaking steam locomotive in small scale WvW fights.
Valid points although I refuse to believe that condition users are “braindead” because they can apply on auto attack. So, if someone were to auto attack with say, a Warrior using axes, would that NOT be braindead?
I don’t know how to solve the riddle of balancing conditions with power and I don’t think the dev’s do either. The fact of the matter is that condition builds are SLIGHTLY easier to use than power builds and can be devastating with the right timing. I’ve learned to deal with it as I’ve said, I use a 16k vit Ranger with Healing Spring and my pets passive condition removal as my only cleanses, and I still rarely have trouble with condition builds. Learn how to manage them instead of running or complaining on the forums. This is not directed at you by the way, I agree with what you’ve said only disagree with it being any easier than power.
Hm… Since my initial idea goes against one of the guidelines, similar to another professions ability, how about;
Launch Mine: 1,200 range (same shape/size [rectangular line] as a supply removal trap) effects a maximum of 20 players, when activated the trap will launch all players within range.
Launching multiple people would mean all affected players are temporarily incapacitated until they are able to stand up again. This would be excellent for preventing tower/keep/castle/camp captures or throwing people over tower walls before they reach the lord for example.
It is funny how some people assume, that it was already established condition builds would be overpowered. I have yet to see the evidence for that. I read condition spam all the time, however, what about direct damage spam? People want condition users to think about, when to apply conditions. However, the good condition users do that, and that is what’s destroying you. Blow your cleanses on the easy mode conditions and of course you will then be spammed with the real deal.
I rarely run a condition build when roaming. But when I do, I run as necromancer and I see, that people simply don’t know how to react to conditions. Blowing cleanses either way way too early or wait just till the last moment, when I just chain fear them, because I have loaded up enough conditions.
And it was then in the Edge of the Mists, the last place where I’d expect that, that I found a Mesmer, who knew how to deal with a condition build. He stayed away, avoided to get close and be hit with all the close range AoE condition applies. Letting me reach him only with staff and therefore keep condition application low. Only once did I manage to get close to him and load him up. What he then simply cleansed. It ended in a stalemate, because my zerg arrived. But that one knew, how it is done.
It is in many cases a learn to play issue. And some players (not even the majority, just some, who seem to scream the loudest) refuse to educate themselves on how to deal with such kind of builds.
\o/ Someone else who understands!
Good to see there are still some people with common sense regarding condition versus power.
Not even going to waste my time trying to reason with the others, will just lol at them when they party me and tell me conditions are OP instead.
The main reason condition builds are overpowered is its “fire and forget” once you get the condi bomb or any amount of condis on someone you can move to a different target and you’ll still deal damage – even if your target is running away…you’re still dealing damage.
With direct damage, you have to be active with your skills. However, things like confusion/torment will hurt your ability to kite.
Direct damage is even more “fire and forget”. Once you land your hits, you’re completely done with it. You don’t even have to worry about cleanses, you are literally completely done with those attacks.
The thing is, once you load up a target with a number of conditions, you could have just killed them in the same number of hits from a Power build.
THANK YOU. This guy gets it.
I understand why and how people think conditions are broken but I don’t get how people can’t learn to pressure the applier.
As someone has said it’s like bringing a gun to a knife fight… But power is the gun not the knife. The melee attacker must make their opponent bleed and succumb to pain. The gun attacker needs only to land a good shot. Of the attacker using the gun is back peddling waiting for a headshot while the knife attacker is getting plenty of stabs and scrapes in OFC the other guy’s going to die…
tldr; Don’t wait for the perfect opportunity or constantly focus on cleansing… Get in their face, conditions are DOT, damage OVER TIME. It takes time for them to wind up, don’t let them.
I had suggested this before and I think a trap similar to Line Of Warding would be awesome. When triggered it is unpassable and ignores stability, active for say 3 seconds. It would be hilarious to plant behind a keep gate and watch an entire zerg faceplant in to it and fall back on their kitten, lol.
And for balance’s sake, it would have the same restrictions and size as a Supply Trap. Unable to place more than a few in one area, requires 10 supplies to place and a few seconds to plant and of course if not placed properly you could just walk around it.
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