Showing Posts For Spencer.1386:

Bleed Suggestion (Overdone, I know)

in Suggestions

Posted by: Spencer.1386

Spencer.1386

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

No levels = No gind

in Suggestions

Posted by: Spencer.1386

Spencer.1386

This game originally had no levels. Play testers expressed confusion as to where they where supposed to go and what they where supposed to do. Levels where added to alleviate that problem.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

A proposed change to MF to benifit all.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Make MF an inherent stat based off the quality of the gear you are wearing, make MF split among the group, or both.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Tanks, DPS, and Healers.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

All this game needs is more interesting boss mechanics. Currently every fight is made easier by increasing dps output. If they designed fights that where made easier by group support instead of raw damage then group support would be more rewarding than it is now.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

My idea to fix bleed cap

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I would like to direct your attention to this gem of a thread.
https://forum-en.gw2archive.eu/forum/game/suggestions/Sollution-Condition-Stacking-Boons/first

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Guild Lottery

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Gambling is illegal in many areas is the general reasoning behind games not having things like lotteries.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

PVE Players Are FiNALLY Getting Fed up

in Suggestions

Posted by: Spencer.1386

Spencer.1386

They could just make all dungeon tokens one token, or preferably a currency. Then you could buy the various dungeon armors with currency earned by doing any of the dungeons. Farm AC for fractal backpacks or farm fractals for Arah gear etc.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Calling target while not in party

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Agreed. Endorsed. Love it!

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

The Historian - for people who missed content

in Living World

Posted by: Spencer.1386

Spencer.1386

Not a bad idea. They did similar story telling in GW1 with the purchasable mission packs.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

One Zhaitaffy for... everything! =D

in Dragon Bash

Posted by: Spencer.1386

Spencer.1386

thought this was a casual game where people could i dunno have a job and still partake in the game’s glory not the left overs LOL

I think you are talking about a different game. Mike O’Brien clearly stated that they don’t make grindy games and you are clearly describing a grind.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Why do Banners not have F1 Skills?

in Warrior

Posted by: Spencer.1386

Spencer.1386

Banners don’t have F1 skills because the op in this thread hasn’t been made a dev yet.

https://forum-en.gw2archive.eu/forum/professions/warrior/One-final-plea-for-banner-changes/first#post2191644

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

One final plea for banner changes!

in Warrior

Posted by: Spencer.1386

Spencer.1386

Banners: Powerful but clunky and requires you to babysit them. They get left behind, lost, stolen. You waste time picking up and dropping them constantly.

My (reposted) suggestion?
Have them work using a toggle on/off system, somewhat like engineer toolkits. When toggled on, the banner is displayed on your characters back, and provides its passive bonuses to allies within range. Your #1-5 remain unchanged however, instead the F3 and F4 buttons become available. F3 is Inspire (functioning exactly like it is now, banner #3), and F4 is the banner specific skill (currently banner #2). Only one banner may be active at a time, and toggling off/swapping banners will incur a 30 second cooldown. Banners can no longer be dropped, lost, stolen, etc.

For the elite banner, which functions slightly differently…
F4: Nearby downed allies immediately rally, CT 2, CD 240, Uses Ground Targeting.

Please please please please please please please please please please please pretty please with sugar on top I’ll mow the lawn and take out the trash and do the dishes for a week please Arena.net please please please please.

In all serious banners are boring and need to be changed.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Best class for someone that can't use 6-0?

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

Any class can be played with a passive signet build. Probably the easiest would be a warrior, guardian, or ranger. While you miss out on interesting utilities you can still function effectivly using only your weapon skills.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Catering to Casuals is Ruining GW2

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

Ascended gear is stupid and should never have been added. I agree however that this game’s pve is very easy and the game could certainly use some difficulty increases. I imagine that increases the complexity of the AI would do wonders for difficulty. Mobs in GW1 fought as groups and packs where designed to compliment each others abilities. GW2 is designed to be solo friendly and thats okay but the monsters are so bland. Most simply auto attack and often fail at doing even that. We need more abilities and a more aggressive AI that isn’t so easily foiled. A perfect example is GW1 mob AI would cause mobs to run out of aoe. In GW2 mobs just stand in aoe.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Difficulty and the Casual Player

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

There is no pve content in this game that could be considered difficult. If you are dieing to mobs in the open world then you need to take a moment to ponder your gear choices, your spec, and your play style.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Why there should be a dps meter

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

I just wish I had a personal dps meter so I could guage my own damage dealing capabilities. I also don’t think that damage meters would have any significant impact on any part of the game. This game doesn’t have several hour long raids with bosses who have enrage timers. The one groups who might be picky about performance are also the groups who require you to link gear and spec in the first place.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

I would bring the Gods back. Guild Wars 1 was a very mysterious and mystical game with all kinds of otherworldly happenings that made it interesting. Guild Wars 2 just feels less mysterious. Bring the Gods back and create more areas in the mists.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Teleporting into world event bugs out

in Bugs: Game, Forum, Website

Posted by: Spencer.1386

Spencer.1386

This happens to me every time I teleport to any zone in the game, including heart of the mists. The camera remains stuck at the waypoint and while I can move around and interact with things I can’t see what’s going on because my camera is sitting at the waypoint.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Splintered Coast Waypoint rooting in place

in Bugs: Game, Forum, Website

Posted by: Spencer.1386

Spencer.1386

This happens to me every time I teleport to any zone in the game, including heart of the mists. The camera remains stuck at the waypoint and while I can move around and interact with things I can’t see what’s going on because my camera is sitting at the waypoint.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Buying gems in bulk

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I feel more inclined to spend more money when I get discounts to do so. hint hint

I feel more inclined to spend money when I know 100% what I am buying. hint hint

I don’t understand what you are saying

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

divide magic find% with whole party

in Suggestions

Posted by: Spencer.1386

Spencer.1386

https://forum-en.gw2archive.eu/forum/game/gw2/Magic-Find-What-I-don-t-like/first#post1972867

Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.

No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.

They are aware that magic find isn’t working well. I heard a rumor that magic find might be an inherent stat based off the rarity of the piece of gear you where wearing which would be okay with me. Doesn’t take up stat allocation and rewards you for having shiny gear with more shiny gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Buying gems in bulk

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I feel more inclined to spend more money when I get discounts to do so. hint hint

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Make Mini pets option similar to rangers pets

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Mini pets should either have their own UI similar to what Blizzard has done or there should be an equipment slot on your character screen in which you can equip a minipet and have that pet follow you around.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Guilds - Issues and Suggestions

in Suggestions

Posted by: Spencer.1386

Spencer.1386

The motd needs work for sure. I really like the idea of a mass guild mail system for alerting members of upcoming events. A special commander tag for guild leaders that only members of the guild can see would be great as well.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Endurance v2.0 - Parry, Sprint & More

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I like the idea of adding more uses for endurance. Sprinting in particular seems like a good addition.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Editing the Guild Message of the Day

in Suggestions

Posted by: Spencer.1386

Spencer.1386

This feature really needs some love and attention. It’s silly that you can’t edit the message without rewriting everything that was in it previously.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

There is a desire for mounts! [merged]

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Please never add mounts to this game.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Please, stop asking for raids.

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

Guild Wars 1 has raids, events like Jormag could be considered raids. I don’t see why they can’t implement raids in this game. A raid being defined as any event that requires more than one group. I would love to see some 10 man dungeons or more world events like Jormag.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

The Return of Cut Scenes

in Flame and Frost

Posted by: Spencer.1386

Spencer.1386

Guild Wars 1 cutscenes are good, please continue to use this style of story telling from now on.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Daily achievements turning into a grind

in Suggestions

Posted by: Spencer.1386

Spencer.1386

The daily achievments really are a grind and I don’t like that I have to log in everyday and do a specific set of tasks in order to get tokens to buy gear with better stats. This entire idea seems to go against the idea that this game was built on. Guild Wars 2 wasn’t supposed to be a grindy game and yet here we are grinding dailies everyday so we can afford an item with better stats once a month.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

A suggestion on how to make more fixes faster

in Suggestions

Posted by: Spencer.1386

Spencer.1386

The forum moderators probably won’t take kindly to your topic. That is certainly one way to allocate resources from infraction spamming moderators to useful programmers.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Desperately Needed Updates

in Suggestions

Posted by: Spencer.1386

Spencer.1386

So many small things that need worked on. I hope these ideas of yours and many others get patched in sooner than later.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Underpopulated event Champion scaling

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Couple things first. Yes I know people can solo champions, but not everyone is that good and sometimes the layout of the area makes it impossible. No i’m not asking for the game to be made easier, I just want to be able to actually complete these event chains.

This is a problem that is most often encountered in low populated areas, especially in parts of the zone that are rarely traveled. For example the blood ooze event in Mole’s Head in Bloodtide Coast. The champion spawns in a room full of respawning oozes which make it impossible for me to solo event with the kind help of the risen forces. I would love to see these kind of events finish and see what events occur after them. There are never people around to do them however.

Attachments:

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Jan 28th update - Broken events again?

in Bugs: Game, Forum, Website

Posted by: Spencer.1386

Spencer.1386

I can attest that the Save the merchants doesn’t work on Sea or Sorrows, nor does the Defend Captain Penzan event either.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Missing Achievements

in Bugs: Game, Forum, Website

Posted by: Spencer.1386

Spencer.1386

I am also missing my pumpkin carving achievement which is leaving an ugly splotch on my otherwise maxed out event section.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Anti Casual

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

Grinding for a month for 1 piece of the best gear in game. I have no words to express how very much I wish EVERY game was this “difficult” in this aspect.

I have great appreciation for the epic feeling of working toward something for a long time and finally achieving it. The problem with your ideology is that it doesn’t fit in this game. Guild Wars 1 was never about getting better gear, the stats where all the same. It was about getting cooler looking gear and ascended gear is better. Ascended gear has higher stats which gives an advantage to players who where hardcore enough to get it. I’m not saying grind is bad, I enjoyed my 6 years in World of Warcraft. I’m just saying that grind wasn’t intended to be a part of this game.
“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Anti Casual

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

One topic that seems to be getting overlooked is the time investment to get these laurels and by extension ascended gear. A casual player will want to log in and play whatever aspect of the game he or she wants. A casual player doesn’t want to be faced with a chore that has to be completed every day. Another topic that keeps getting brought up is that casuals don’t need ascended gear. This is a terrible argument because everyone deserves to have top tier gear in this game. One of the design philosophies was that players would not need to endlessly grind to get the best gear. With the current implementation of the laurels it takes a month to get each item. That is certainly a grind and is made worse by requiring daily participation. A simple change would be to make ascended gear craftable thus removing the chore associated with the daily.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

A few words about dailies.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

I die too much now, & daily a problem.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Skill depth through skill "runes".

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I like your idea. I had originally hoped that they would add multiple attacks that could be placed into each slot. Your idea sounds a lot like what Diablo 3 did with skill runes which also would be cool. Diversity like this would add fun without upsetting balance too much.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Laurels. Thoughts?

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Ascended items is Anti-Alts

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Anti Casual

in Guild Wars 2 Discussion

Posted by: Spencer.1386

Spencer.1386

I don’t like the current implemation of the daily achievment and laurels. Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Nerfing the glass cannon, crit damage in PvE.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

And secondly vitality is better for damage mitigation.

No… no it isn’t. Vitality actually doesn’t do ANYTHING for damage mitigation. Increasing your HP pool doesn’t “mitigate” anything. But even comparing them for what they are, Toughness is overwhelmingly the better defensive stat.

Effective hp is a combination of total health pool, damage reduction, and the damage and healing you are receiving which equate to how long you will live. So yes hp pool is mitigation because it’s mitigating against death.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

(edited by Spencer.1386)

Should guards be tougher?

in WvW

Posted by: Spencer.1386

Spencer.1386

Tbh m8 guards are naf nobody should be able to solo them the whole point of upgrading a camp with guards and escorts for dolyaks is to make it difficult and to encourage players to organise not solo or 2 man objectives. I can solo sentries and dolyak escorts, a bit more survivability would be a good thing.

Considering I can solo fully upgraded supply camps even when the NPC has the buff, yay condition damage, guards could certainly use a buff. Sentries should be a challenge 1v1, currently they are free loot. Supply camps should not be solo’able, currently they are. Even towers can be solo’d if you have the patience to solo the door and no one comes to stop you. NPC’s need more abilities to deal with players such as roots, stuns, and snares. They should be a challenge, not free loot.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Spy/Troll Upgrades

in WvW

Posted by: Spencer.1386

Spencer.1386

They just need to change the costs/usefulness of some of the upgrades.

Every upgrade should be something we’re happy to see. No upgrade should be considered to be a “spy/troll upgrade”.

Like:

  • Hire Services also adds 4 Zealots to each gate.
  • Hire Siege Merchant also drops a catapult behind each gate which is rebuildable (like oil and cannons)
  • Extra Guards should be a lot more archers on the walls.

Currently a lot of the upgrades just suck and the only reason to get them is extra supply storage during peacetime. Most of them aren’t worth the expense.

I agree that every upgrade should be something that is useful and that everyone would want to have. It makes no sense to have upgrades that would be considered useless or a waste of resources.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Spikeroot Fruit

in WvW

Posted by: Spencer.1386

Spencer.1386

Maybe try bringing a stunbreaker and learning to dodgeroll? I applaud people who figure out good PvE items for WvW, it brings some nice variety.

You applaud them until it happens to you. Unless you enjoy losing control of your character and watching as an item clearly not intended for pvp is used to kill you while you have no ability to fight back.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Mounts please?

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Please do not ever add mounts to this game.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Each piece of gear has a primary stat socket and 2 secondary stat sockets. Primary and secondary gems exist of every stat. Pick and choose what you want, the only rule being you can’t use a primary and secondary jewel of the same stat.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Simple Thing should Exist in PVP.

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I can’t wait for them to implement duels, I’m sure it won’t take them very long at all! What a fun idea to be able to battle your friends using this balanced system they created in the heart of the mists.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien