Showing Posts For Straegen.2938:

WvW Mechanics that support Zergging

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Posted by: Straegen.2938

Straegen.2938

Points: Players get more bags, karma, WxP, etc running in a zerg since a zerg can take down a target much faster than a small group and the rewards are the same.

Direction: Much easier to follow a blue hat that has a clear goal. Most players initial introduction to WvW is follow the leader to learn. Many never break out of this.

Stronger: Boon stacking, condition cleansing, group healing, etc all add up to make a minion of the zerg more powerful in the zerg than out.

Security: Thanks to on the spot rezing running in a zerg is simply much safer. Players can make mistakes and get brought back with minimal down time.

AoE Cap: Nothing to do with zerging just stacking. It may be there for technical reasons but it is also serves as a balance to AoE heavy classes. If they didn’t have to put it in, they would still have to adjust it in some way for class balance.

Fun: Some people enjoy large scale combat and have no interest in solo/skirmish.

Map Caps: Often solo/skirmish is frowned upon when enemy zergs are on the map so that server can field a larger zerg. In a sense each skirmish group is sucking strength from the larger zerg on a capped map.

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“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

Perplexity needs to be changed.

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Posted by: Straegen.2938

Straegen.2938

In comparison to other Runes, they’re not nearly as overpowered as people think.

There are plenty of 6 Point ability runes that are very good to have, Thing is, Most of them are for specific Builds and Most of the Condition Ones are awful.

None of the runes listed buff a character much more than 10%. Perplexity without any additional condi bonuses can hit for 80 * stacks. That pops after every skill, dodge or triggered action. The damage scales 10 points per stack for every 133 in condition damage.

The big problem reveals itself on how and who applies it… this damage is often passively applied coming from mostly hardened builds such as bunker engis or bunker guardians. Even big HP pool warriors can afford to go more bunker without losing much in the DPS department.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Retraiting your WvW ability Points!

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Posted by: Straegen.2938

Straegen.2938

Players can reset traits and skills… why not have the ability to reset WxP points? I think most would be happy with a badge cost or something similar but this is one of those near universal changes most WvW players are OK with but the devs have said no.

Someone in their design department is sticking to some guns that simply don’t need to be stuck to.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Perplexity needs to be changed.

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Posted by: Straegen.2938

Straegen.2938

If only you had something that you could use at range, while keeping your target crippled (with a pet maybe?) and with that tool, you could throw sticks at a high rate of speed toward me while kiting out of range of my CC…

It could to be a piece of wood maybe with a string tied to it… any thoughts?

What are you talking about? I don’t main a ranger anymore… my ranged attack hits at max 900. Even if I still played my ranger, you cannot seriously consider a bow ranger a threat on a decently built engi. Also doesn’t grenade have a 1200 range… guess you are running bomb?

Back to the original conversation… the runes are NOT just an engi thing. Warriors, mesmers and any class that has decent interrupts make this rune set very powerful. So powerful players are retooling just for it. Try to kite a warrior and let me know how it goes.

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“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

Is lag no longer a concern?

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Posted by: Straegen.2938

Straegen.2938

then your techie’s picked a pretty bad system for a game with this kind of game type attached to it.

Not really. Multi-threaded development must be synchronized and very very few systems can be designed to eliminate this. All heavy processing systems have this basic problem and struggle with wait states between I/O systems.

We run an enterprise database system (TBs of data) in a multi threaded environment processing over a billion dollars… wait states kill us as well despite having a relatively high budget for hardware. Just a fact of development life.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Guild quit due to lack of WvW content.

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Posted by: Straegen.2938

Straegen.2938

Our small skirmish guild is effectively dead. We have two active WvW members left. Granted most of us have put in well over 1k hours into the game but stale WvW and boring PvE has pushed our members into other games. Hopefully a big patch will hit and bring them back course with the latest class changes to WvW I have been thinking it is time for a break.

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“Youre lips are movin and youre complaining about something thats wingeing.”

come one please, nerf stealth.

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Posted by: Straegen.2938

Straegen.2938

Couple months ago maybe this thread flies, but speed warriors, condi anything and a half dozen other builds have surpassed the thief as most scary in the game. I have considered retiring the class until this condi situation clears up. Getting near a necro right now is crazy dangerous.

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“Youre lips are movin and youre complaining about something thats wingeing.”

alt 4 exploit

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Posted by: Straegen.2938

Straegen.2938

Queue transfer still works to skip out of death which I think some players take advantage of.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Perplexity needs to be changed.

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Posted by: Straegen.2938

Straegen.2938

Or are all the OP professions going to start complaining that they don’t want to have to worry about conditions, so just nerf them all into the ground (again)?

OP is in the eye of the beholder… I personally think the classes are pretty balanced overall (Ranger drew the short straw). Any decent player isn’t going to be a push over in any class which is good. What happened is this patch installed a significant boost to condi damage that players are trying to deal with. Perplexity in general may simply be too powerful especially when a single rune set becomes a flavor of the month this quickly.

I have access to very VERY little stability, a medium health pool on leather armor, very little in the way of direct damage without rolling extreme glass cannon. I believe the same is true for Necros, who wear light armor. Would it kill you to wear some Pvt and use a bit more condition removal?

Necros have one of the largest health pools in the game. Engis are some of the best bunkers able to go invuln for quite a while and block frequently. Besides we are talking about rune of perplexity and how it can be abused not generic Engi builds.

“the most recently applied condition or conditions will be removed first.”

Condition application order is basically random so removal may get rid of the best or the worst condition. The player simply has no control over it.

All professions have skills and traits that remove conditions, some do have more than others, and some have more convenient ones than others. But it is still there.

and? Some classes/builds simply cannot remove condis faster than they can be applied.

“..Low HP Pools…” Stack vitality. I stack toughness to combat your direct damage.

Vit is only good at the start of a fight. Once the initial vit is gone, it has no advantage and condi bunker builds are designed for longer fights.

“..apply conditions in rapid fire…” Learn their skills, my grenades show a red circle and hang in the air for a few seconds. I learned skills from most other professions so I could know when to dodge out of them.

You are talking about a very specific build of a single class. Condi necros are very hard counter right now without A LOT of condi removal which does compromise the viability of many builds.

“At least with direct damage you know big damage = squishy” Not really. What Warriors call “big damage” is damage I have never seen myself. I have 0 skills that hit like 100 blades. Perhaps it would be enough to run some PVT pieces, lose some DPS for survivability?

Hundred blades is a 4 second root skill that only works well with timed interrupts. Even then it is mitigated by toughness, requires melee range, takes 4 full seconds to deliver its damage, stun breakers usually free a player from it and it is easily interrupted. Contrast to a full set of conditions from a necro in that same 4 seconds… the DPS is going to be surprising similar. Same with a engi dropping 25 stacks on condi. Only one way to mitigate that damage and the player better hope it isn’t on cool down.

“Going bunker or control should come at the cost of DPS not increase it as it is doing in some cases.” It does, at least for my profession. I don’t hit like a truck when I do ANYTHING. My pistol #1 hits for (considerably) less than the retaliation that is procs. For that matter, my Grenade #1 hits for less than retal does back to me.

It seems we are not talking about your DD… we are talking about runes that allow your class and other classes ability to stack condition. The speed at which an engi can stack condition when built for is shocking. I cannot get near one with that build without seeing 5+ stacks practically the entire fight even with decent condi removal.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

50 "Tier 1" WvW wins

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Posted by: Straegen.2938

Straegen.2938

I read the original post and thought for sure the poster would be skewered… a few barbs but nothing too bad. Not sure if I am proud that this forum didn’t devolve or a bit sad.

I do know this (from experience) be prepared for a few brutal in game messages. Hopefully you won’t have to suffer any.

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“Youre lips are movin and youre complaining about something thats wingeing.”

WXP needs to stop.

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Posted by: Straegen.2938

Straegen.2938

We can argue knight, military ranks, etc all day but I think most players believe going from Legendary to Bronze Invader blows.

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“Youre lips are movin and youre complaining about something thats wingeing.”

What class should I level for zerging?

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Posted by: Straegen.2938

Straegen.2938

Beats me why people keep spamming about thieves being good in a zerg.I’ve also got a thief (lvl80 – my first 80 in fact). It’s kitten useless in a zerg.

Mostly true. They can spam a blast finisher and have high DPS which is useful but doesn’t put them in the same rank as the heavy and light armor brethren in a zerg. Medium armor classes are just sub-par zerg-wise.

Yes, its true, Rangers are subpar…just helping new players to avoid them…a lot of new players get ‘fooled’ by how easy they are to level with in open world PvE and think its a good class. Then they reach 80 and try endgame stuff only to find out other classes are better then them and have a far easier time.

I love my Ranger but it is true. Aside from healing spring they are pretty pointless in a zerg. Not enough DPS or group synergy. They are still viable but not optimal in WvW or end game content. There are certain players with some builds that are really good but those same players in almost any other class would be better.

Anet needs to bring some Ranger love… maybe buff some of the Grandmaster traits which are completely lackluster or maybe a complete pet mechanism overhaul.

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“Youre lips are movin and youre complaining about something thats wingeing.”

Time to balance Stomps and Downed skills

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Posted by: Straegen.2938

Straegen.2938

Keep downed state, it is so useful for destroying zergs. Just remove rally.

This… downed state is an interesting mechanic. Raising 20 people midfight… ughhh.

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“Youre lips are movin and youre complaining about something thats wingeing.”

thief alert

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Posted by: Straegen.2938

Straegen.2938

Thieves were so last month. Condi is the new OP gripe thread. Get with the times man!

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Perplexity needs to be changed.

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Posted by: Straegen.2938

Straegen.2938

Conditions can be cleansed, most professions have some form of cleanse that syncs nicely with popular builds. You may have to sacrifice some dps for it, but most of these “condi-tanks” have sacrificed for their build as well.

Most classes do not have a cleanse. Most do have multiple condition removal but the conditions that are removed are seemingly random. Condi builds typically apply multiple conditions and there are almost a dozen different conditions. A player removing conditions better hope it removes the best ones. Condi builds also apply conditions in rapid fire so as soon as they are gone they show right back up.

I also don’t think condi damage itself is a problem but being coupled with defensive skills on bunker style builds makes it problematic for a lot of classes particularly those with low HP pools. At least with direct damage you know big damage = squishy. Going bunker or control should come at the cost of DPS not increase it as it is doing in some cases.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

condition meta needs to be fixed

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Posted by: Straegen.2938

Straegen.2938

Controlling/slowing the opponent certainly will lower their ability to apply the conditions just as much as it would Vs. direct damage.

Once a condition is applied, nothing a player can do to mitigate it. They can mitigate conditions being applied but usually it is too late to be offensive minded once conditioned. Cleansing is best but typically on big cool downs and usually random removal which often doesn’t pick best one to remove is all that is left.

I think you’re thinking about this from just a mele pov? Conditions do tend to be applied at range, but there are many that are only able to be applied in mele range.

Doesn’t really matter melee or ranged. Some such as perplexity are completely defensive… 5 stacks of confusion from an interrupt. Others are wells/marks are also defensive. Range is better but range also brings significantly less damage output on many classes.

There is also ranged direct damage which would suffer just as much as ranged conditions from being slowed/controlled.

Nope… toughness mitigates direct damage. Condition does not get mitigated from toughness. An opponents only ability to manage it is to swap skills/traits for condition removal which puts them at a disadvantage against the other 80% of the players out there.

I am not saying it is broken (yet) but it is very powerful. It certainly doesn’t help that it isn’t in the combat log, much of the condi removal is random and the damage applied is frequently coming from hardened builds.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

condition meta needs to be fixed

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Posted by: Straegen.2938

Straegen.2938

You get immediate damage with power/pre/crit dmg. You can only mitigate it with toughness.

or vitality, control, drop target, healing. Basically stop or slow the enemy and mitigate the damage.

With conds you do your damage over a longer period of time. You can mitigate it with condition removal and condition duration reduction.

Only vitality, condi removal and maybe healing. Controlling or slowing the enemy will not mitigate condi damage. It can actually make it worse.

I am not saying it is OP but it has been a while since we have seen relatively high solo DPS from bunkery builds. It is somewhat odd that defensive abilities (interrupt) are coupled with potentially heavy condi damage.

I haven’t had to adjust my builds this much to handle the current turn in WvW builds in a long time. In some cases, not sure how to adjust them. Maybe it was long overdue but the D/P thief is a minor nuisance compared to some of these condi engineers or TorFear condi necros.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

Is lag no longer a concern?

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Posted by: Straegen.2938

Straegen.2938

Imagine Starcraft where every match lagged like this as soon as there are eighty units on the map.
Or LoL. Or Dota. Or Battlefield. Or CoD.

Imagine 100+ players not units on a Starcraft map at the same time… same with Dota. LoL, CoD, BF… I bet GW2 flies with less than 50 players on a map and in some cases less than 25.

The game you are probably looking at is Planetside which can have more players, but the combat is REALLY simple by comarison. DAoC is probably the closest but it doesn’t have stacked conditions, heavy stacked boons, combo fields, dodging, etc so its combat is more static. To date no game exists (that I know of) that can field as many players as GW2 with such a high level of dynamic combat.

Like all things in life, there is a trade off. If a game wants to showcase larger fights, the combat engine generally speaking will likely be simpler. The more complex the fight the fewer the players that can effectively fight in one are at a time.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Free trial - possible abuse?

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Posted by: Straegen.2938

Straegen.2938

IMO the advantage drawing in fresh blood out weighs the few kitten-holes who abuse the system.

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“Youre lips are movin and youre complaining about something thats wingeing.”

Final WXP Ranks a bit underwhelming?

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Posted by: Straegen.2938

Straegen.2938

I posted this working list a while back… IMO worth floating again for feedback and hopefully developer eyes:

Below is a suggested starting point. I think the community could modify it and create a fantastic list:

00 Initiate
05 Recruit
10 Cadet
20 Invader
30 Footman
40 Journeyman
50 Assaulter
60 Vanquisher
70 Raider
80 Scout
100 Guardsman
120 Soldier
140 Trooper
170 Crusader
200 Knight
250 Veteran
300 Commando
400 Sergeant
500 Master Sergeant
600 Captain
700 Major
800 Colonel
1000 Brigadier
1200 General
1400 Champion
1700 Grand Champion
2000 Legend

By stretching out the levels as a player progresses, a Legend title will likely be held by those that put in hundreds of hours of WvW play. This change would make the title far more meaningful.

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“Youre lips are movin and youre complaining about something thats wingeing.”

25000 WvW Kills for 10 Achievement points

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Posted by: Straegen.2938

Straegen.2938

Right, 25000 WvW kills isn’t a lot… I come back to “complain” when I’m at 100000.

Depends on the tier and the style of play 25k kills for a solo or skirmish group in T5 is a lot different than a zerger in T1.

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“Youre lips are movin and youre complaining about something thats wingeing.”

"Need" needs to stop

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Posted by: Straegen.2938

Straegen.2938

Need the "need “needs” to stop" posts to stop.

Need the "Need the "need “needs” to stop" posts to stop" posts to stop.

Need the "Need the "Need the "need “needs” to stop" posts to stop" posts to stop" posts to stop.

kitten recursion up in here!

Sarcasm For Hire [SFH]
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What class should I level for zerging?

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Posted by: Straegen.2938

Straegen.2938

Guardian shouts are the tankiest/support heavy classes. Good ones will almost always be the last ones standing. Standing near one (or a dozen) will keep you alive longer as well.

Warriors with a hammer and Battle Standard dish out the damage and keep the zerg alive. The heavy armor and big HP pool help as well. Switch the build up a bit and the speed warrior is a very good skirmisher as well.

Eles are always a welcome addition due to their high AoE output.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

condition meta needs to be fixed

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Posted by: Straegen.2938

Straegen.2938

Condition damage is extremely strong. Watching my low health pool characters tick off well over 3k per second is incredible and this is damage coming from bunker-esk builds. Used to be a player had to glass for that kind of damage. By far the strongest builds I have seen in the game to date as they are both really tough and heavy on the damage.

I have not adjusted for this new style yet so hopefully it is manageable but given I run a healing/toughness build really surprised how quickly the condition stacking can kill. I have some serious build redesigns in my future.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Bye bye Mezmers

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Posted by: Straegen.2938

Straegen.2938

I hate to use the learn to play excuse… but wow… learn the class before posting stuff like this. Mesmer’s are ridiculously powerful and still the best utility class.

They duel well, they skirmish well and they can be really powerful in zerg setting including veils, portals, timewarps and pulls. Heck even Moa hits bunker guardians in their low HP pool rears. People have to spend 5 minutes clearing keeps and castles thanks to their utility.

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“Youre lips are movin and youre complaining about something thats wingeing.”

Perplexity needs to be changed.

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Posted by: Straegen.2938

Straegen.2938

No player should be able to pile on 25 stacks of any stackable condition in solo play. Just looking at it the rune ability it is missing its cooldown. For example Rune of Tormenting has this “15% Torment Duration and AoE 2 Stacks of Torment on Heal (20s cooldown)”.

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“Youre lips are movin and youre complaining about something thats wingeing.”

Understanding Armor soft caps

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Posted by: Straegen.2938

Straegen.2938

I think what some latch onto is the difference between two armor ratings (difference given the same damage). For example:

(806 * 2.4 * 2500) / (2000) = 2418.0
(806 * 2.4 * 2500) / (2500) = 1934.4 / 483.6 reduction +500 toughness
(806 * 2.4 * 2500) / (3000) = 1612.0 / 322.4 reduction +500 toughness

This makes it appear that the first 500 toughness is more effective than next 500 toughness. However vary the power and the numbers are very linear:

(806 * 2.4 * 2000) / (2500) = 1547.5
(806 * 2.4 * 2500) / (2500) = 1934.4 / 386.9 increase +500 power
(806 * 2.4 * 3000) / (2500) = 2321.28 / 386.9 increase +500 power

This leads a lot of players to conclude that toughness has a decline in value somewhere around 700 which is around the place where toughness reductions are less than power increases.

I personally think this is an overly simplistic look at the numbers since in many cases power going out is generally less than damage/heals coming in but it really depends on the situation.

What these numbers do illustrate is that one hit/one kill backstabs don’t happen without a lot of mitigating factors or REALLY low toughness. In fact 5k hits on 3k toughness are near top of the BS mark (without some heavy mitigating factors such as buffs/condis).

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“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

Let's help change the dev's perspective

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Posted by: Straegen.2938

Straegen.2938

I get where you are going but you are at least partially wrong.

PvE players must collect badges and POIs to get a legendary. While both can be done without killing a player, it isn’t easy (at least not anymore).

Ascended rings can be purchased with Ectos and Badges. Back pieces (which is probably what you are actually talking about) requires PvE and mostly Fractals which many PvE players dislike.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Problems with GW2 (and most all games)

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Posted by: Straegen.2938

Straegen.2938

There is virtually no MMO ever made with this amount of stable content 12 months after release. There may be one but I cannot think of it. Most ship with incomplete classes, actual not figurative game breaking bugs, long login queues and many didn’t even ship with functional PvP. Despite its flaws GW2 is a modern marvel in the MMO space.

There is absolutely no guarantee that a sub would have added one extra feature to the game because we don’t know what sales and player attrition would be like with a more expensive game.

Soon when ESO and Wildstar is out I bet my account that GW2 will lose at least half of its player base and then only Anet will act on our complains. Come to think of it, most games end up like this and then they’re closed/dead.

GW was a popular game despite indirectly competing against WoW. Some people just don’t like a sub and ESO has a sub. There is also no guarantee that either of those games will succeed. Few MMOs have the sustained success that GW2 has in the first year and most MMOs crater shortly after release.

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“Youre lips are movin and youre complaining about something thats wingeing.”

WvWvW is so empty!

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Posted by: Straegen.2938

Straegen.2938

I think it is a nice diversion. People will get bored with the content soon enough and go back to hunting players.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Common misconceptions

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Posted by: Straegen.2938

Straegen.2938

#1… yep… so good I am putting it in my tag line (had to modify to get down to 100 chars)

I’m not sure if you’re agreeing with me or just sarcastic.

I agree with you. I see the “but it is called Guild Wars” line a lot on these forums as justification about some GvG or WvW complaint. I understand the mix up but the lore ignorance irritates me a tiny bit.

Oh and yes I did add it to my tag line…

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Rate classes in WvW

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Posted by: Straegen.2938

Straegen.2938

Just my opinion… and we know all about those

Zerg Staple: Guardian, Elementalist
Zerg Highly Useful: Necro, Mesmer, Warrior
Zerg Fluff: Everything else

Solo Staple: Thief
Solo Ehh… Ok: Mesmer, Warrior (speed variety), D/D Ele (better be above average player)

Rangers: Aside from Healing Spring they don’t have a solid place anywhere in WvW (and yes I have one with several hundred WvW hours). People talk about Ranger solo which CAN be done but hard core players run into a scary ranger about once in almost never. Occasionally a really good high mobility one will pop up but even then they face a very tough fight against any decent player. That same ace player running a ranger in a different class, they would be scarier.

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“Youre lips are movin and youre complaining about something thats wingeing.”

In love with a subpar weapon set

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Posted by: Straegen.2938

Straegen.2938

As a thief in wvw your job is not to attack with the zerg but to pick off single targets and deal big damage and lay down poison fields while kiting the enemy melee train. Shortbow is really good at that.

My WvW suggestions:

  • Drop blast finishers to heal or buff depending on the situation
  • Use a SB with Sigil of Flame on it. Ouch!
  • If going down the SA Line, Signet of Malice is ridiculously good. Stealth to the back line + Dagger Storm + Signet of Malice = LOTS of dead squishies and you are practically unkillable from a surprise position. This trick is also a very fast camp killer.
  • After that, I start zerg surfing and picking off wounded players with D/D or S/D which is also made easier with the SA Line
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“Youre lips are movin and youre complaining about something thats wingeing.”

Common misconceptions

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Posted by: Straegen.2938

Straegen.2938

#1… yep… so good I am putting it in my tag line (had to modify to get down to 100 chars)

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Wvw Overtaken by Childish Behaviors

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Posted by: Straegen.2938

Straegen.2938

Attacking from a position of strength would do Sun Tzu proud. Fighting is supposed to be messy and players who use the best tactics (hit and run is a tactic) should win. Being a kitten before or after a fight is the childish part (not saying you are… referencing players that roll up on a solo with their 10 friends and then grace the corpse with a “tea bag”).

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Rollback new color scheme request

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Posted by: Straegen.2938

Straegen.2938

I believe they did it to be more color blind friendly. If so, leave it.

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Your dream WvW patch notes

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Posted by: Straegen.2938

Straegen.2938

  • Skill Lag Fix
  • New Map
  • No more rally
  • Dead requires waypoint
  • WvW Mastery Reset
  • Account bound WvW Masteries
  • Fix drop from party and party context menus
  • Waypoints become contested when outer is breached and stay that way until it is repaired
  • GvG system from the original GW
  • Guild Commander Tag
  • Add randomized map objectives each tick that give bonus points/items for holding it at the end of tick. Each tick on a map would have several bonus objectives that must be held in order to get the bonuses.

Ultimately I would like to see the server v server concept removed completely. I suggest matchups be created by matching guilds together against equally sized/effective guilds. Guilds could flag other guilds as enemies or allies which would factor in who goes into which matchup each week so Guild A that is an enemy of Guild B would likely be pitted against them. Ranking would be guild based, on a scoreboard (for the chest thumping) and would factor into next weeks matchups.

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(edited by Straegen.2938)

WvW ability points

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Posted by: Straegen.2938

Straegen.2938

True, although any time the company makes a major change they should be re set for free. The company should not expect the customer to pay for the company’s mistake. And making major changes such as a new line is a mistake if they do not offer a free reset.

They are holding to the concept that WvW masteries can always be achieved by playing more which is true.

The problem is WxP even with this change can take weeks to max out one line and years to do several… on one toon. I don’t think they understand their player base very well sometimes. Until they alter their perspective I am affraid we are stuck with no resets and soul bound WxP. I hope that isn’t the case though.

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WvW go broke or PvE get rich

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Posted by: Straegen.2938

Straegen.2938

WvW is downright profitable these days. I think the loot factor is right where it needs to be. It’s not as profitable as PvE, but it sure pays off in fun, and I make several gold per night. I’m more than happy with it.

I average just over a gold an hour in WvW most nights. I can easily make 10gph in PvE and had I rode the gold train before they patched it 50gph was achievable.

Since precursors drop at a RIDICULOUSLY low rate (I nor nobody in our small guild has ever seen one and that is well over 10k hours playing) the only way to get a legendary is to PvE or pimp yourself out.

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Been gone for 4 months

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Posted by: Straegen.2938

Straegen.2938

Personally I’d rather pay as sub over the FTP model any day.

Just my opinion but GW2 is the best MMO out there right now and it not having a sub is icing on a pretty good cake. For me to jump ship, the game would obviously have to exceed GW2 and with a sub by quite a large margin.

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“Youre lips are movin and youre complaining about something thats wingeing.”

Wish the major map change would be...

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Posted by: Straegen.2938

Straegen.2938

Most likely refers to the fact that they are doing something (removing ?) the lake in the borderlands.

I am a fan of the game and I try not to get all kitteny about upcoming changes, but it won’t surprise me if they end up putting in an underwater tower. From their perspective it would add a “new dimension” to WvW play. Course few like underwater fights so it would be something else to complain about.

I am really hoping it is something fun just trying to prepare myself for a let down kitten many features added to WvW have been… looking at you character bound WxP.

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Been gone for 4 months

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Posted by: Straegen.2938

Straegen.2938

For many, wvw is a time sink until ESO and Unchained are out.

ESO announced a $15 monthly sub. It better be unbelievably great to charge a sub in this market space.

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Is there plans for open wrold PvP?

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Posted by: Straegen.2938

Straegen.2938

Having a single server that has open world PvP would be really nice. I would make city zones PvP free just to keep it simple, but everywhere else would be fair game. The only combos would be those in your party. Would be nice if party size would increase if they would do this.

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WvW Rangers no more?

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Posted by: Straegen.2938

Straegen.2938

Group vs Group Combat, or Small Manning, You can bring a Ranger to this… This is kinda of like SPvP, Spirit Rangers or BM Bunker, or Ranger Dazer can run in this and be effective.

In a five man group, the Ranger is the last class or near last I am inviting to the party. The fact that their pet often gets a buff meant for a player, gives away position, is used as a thief clocking device or a dozen other bad behaviors can be infuriating.

Solo running around, Again a Ranger can do this quite well, and kill a lot of classes fairly easy, So they’re not bad in that regard.

The ranger really isn’t good solo unless the player running it is very good. The solo ranger affords few mistakes, has no fight reset and has limited escape. It is a rarity that I run into a good solo Ranger… really rare. They do exist but I suspect that same player in another class would be even more powerful.

the only place we really suck at in my opinion is Zerging. Because Zerging is about 1 thing, and 1 thing only..How many people you can hit so you can get bags.. We have 1 good AOE for this (traps are ok, but only in open field) and that’s Barrage, that is it….

Rangers are actually decent in zergs compared to skirmish/solo. Healing spring is without a doubt the entire reason Rangers are welcomed into a zerg. That one skill is so awesomely good during siege that it makes up for all the under-powered abilities. Barrage is one of the worst skills in the Ranger line up and IMO should never be used outside of attacking a fixed position such as siege on a wall. While they may not pack a DPS punch in a zerg, piercing arrows with a high crit chance/Sigil of Fire is respectable. It routinely pops the squishier mid pack/back line fighters. Pets are mostly useless here which hurts but nice for an extra skill slot. They also perform fairly well in heavy lag as they are not as reliant on skill timing.

The absolute best class in the game for zerging is also probably the best class in the game for solo roaming… and thats the Thief.

IMO guardians, necros, staff eles, mesmers and warriors all rank above the Thief class in a zerg. Thieves have ONE thing truly zerg worthy and that is blast finishers. Their DPS is nice but their squishiness offsets much of that.

Now some are going to say “well my necro can hit a ton of people with Plague form and what not” and my response is, I have a Necro and I have a Thief…My Necro in No way comes anywhere near the amount of people my thief can hit….I have a Massive Poison Field that I can SPAM with Shortbow on my thief…..I can fire 3 off constantly….That will hit anyone who runs through it and apply poison…

Necros have become zerg busters. Wells, marks, boon stipping, terror, Epidemic, Plague, etc have come on strong in the last few weeks partially due to heavy lag which makes condi removal difficult. Not sure there is an effective zerg these days without a decent number of necros.

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Grats Anet, Confusion spam is back in wvw.

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Posted by: Straegen.2938

Straegen.2938

Been out of commission for a while in WvW. Can someone fill me in on the current Confusion changes?

Eles were never overpowered. People just didn’t know how to play back then and were still getting used to the game. Everyone is used to the eles tricks now and know what they do. So it’s no longer surprising and easy to counter. After all the nerfs, they’re absolute garbage. Play as every single other class and then come back to ele.

Whoa there… prior to the nerfs decent bunker D/D eles were nigh unkillable by anything short of 2-3 good players. They also poured on the damage and still managed to be highly group friendly. I agree they weren’t OP but early elementalists were on par with early mesmers in the power class category. The class as it is today is a shadow of its former self. I do agree that the class has a higher degree of difficulty to master than most other classes at least on the D/D side.

Even after the nerfs a well played D/D ele is fearsome in skirmish play. They still have great fields, good combat mobility, great group condition removal, good heals, nice group buffs, shared auras, more skills on tap than any other class, heavy AoE and decent control. Even their once paltry elite skills has given rise to a staple of WvW life with the Fiery Greatsword. When it comes to siege, they can whip out a staff and become a power siege class that is really easy to play.

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Power vs. Condition Damage

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Posted by: Straegen.2938

Straegen.2938

Conditions suffer from a huge WvW problem… there is A LOT of condition removal. There used to be some conditions like Confusion which were scary good pre-nerf but not much left. Condition damage buffs also don’t scale as well as power buffs.

There is one condition that is devastating and it is the one that somehow does 1100-ish per tick, stacks, stays on while downed and doesn’t show up in the combat log (surprise surprise). I don’t see it often but by the time I realize what is on me I am dead. Still trying to figure out what it is.

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WvW Rangers no more?

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Posted by: Straegen.2938

Straegen.2938

Rangers were never really WvW effective in general. There are some Bunker BM builds that can be a handful in small fights and some builds can be bag collecting machines but aside from Healing Spring they really don’t and never really had a role in WvW.

I mained a Ranger for my first 400 or so hours of WvW and I enjoy the class which was enough for me but I always knew the class lacked a solid role and was never a power class.

IMO the overall debuff of quickening while a good change overall hit the “Power Ranger” hard.

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Best party of 5 to roam WvW?

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Posted by: Straegen.2938

Straegen.2938

^Gonna have to agree with that. As long as you work well together it shouldn’t matter. Everyone has their preferences what they feel is the best group, but it all comes down to what works well with each individual person. It shouldn’t be too difficult to coordinate your group if you have some kind of voice chat to communicate with eachother.

This isn’t true based on my experience. Group makeup is very important once you get a group of skilled players. Missing combo fields, stacks of might, stability, condition removal etc can easily cost a team a tremendous amount of damage and survivability. Call targeting and team chat are mostly a necessity but discounting team makeup is like chopping a leg off a chair and saying it doesn’t matter. It will still work but not nearly as well.

That looks nasty and I would hate to fight it. But it lacks the critical “stealth rez” role that thieves excel at.

Mid fight rez is big no-no. Much better and faster to down something. Better to focus fire the downed teammate and drop the stompers.

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what are you going to do for us?

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Posted by: Straegen.2938

Straegen.2938

That’s funny, I got an ascended ring from my very first chest….Guess I won’t be getting a precursor then.

Our small 5ish man guild has combined over 10k game player hours, tens of thousands of WvW kills, hundreds of ranks, etc and none of us have ever seen a precursor or ascended ring drop from any part of the game. The drop rate must be ridiculously small… too small since the only way we are getting legendaries is to buy the precursors.

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Commander/Leader burn out, what can i do?

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Posted by: Straegen.2938

Straegen.2938

IMO, go play a different game for a while. Take a break, let a few patches role in and then consider returning. The changes put into the game while you are away will likely make it feel renewed.

But we are talking about WvW. Not PvE and its patches. You think new mastery would prevent burnout?

In the last patches we have seen WvW gear added, WxP levels, masteries, far more loot drops, siege changes, numerous class balance changes, randomized server matches, culling removal and a lot of smaller tweaks here and there.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”