Showing Posts For Surmaturma.4823:

Point system : Make the kills count!

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Posted by: Surmaturma.4823

Surmaturma.4823

assuming it would be in balance (so that killing would not be more meaningfull than controlling points, which as it self would alter the whole wvwvw ideology at the moment) it could accomplish 2 things…

For one it could provoke kill hunting and big matches which imo would be great but I am afraid that it would provoke massive blobbing to be only thing people would do – in order to avoid someone farming on your kills or that you would end up in situation of only massive armies roaming, camping even more in towers and so on – it would make zergs blame any smaller groups for not joining the zerg with claim that they give points away, they would make people extra carefull not to attack any fortified keeps and so on…

So I do understand the concern and I would like also for kills to be meaningfull in some way but adding any bigger meaning for them would provoke camping in towers and huge blobs.
I believe this was the similar case that they had with those orbs if you were playing at time when those were in WvWvW still – they were nice thing to do but gettting them usually meant that dominating servers became even stronger thus making it easier for strong to farm the weak.

As a simpliest form I would say it could be just ego – boost – lets say flags at each servers starting WP where they would show kill ratios as a relationship of each other, so long flagpole and if your flag is on the top it would show that your kill/death ratio of the server is very very good – perhaps add some table of honor similar to sPVP has in mists about tournament winners. That would already make little boasting possible.

Then perhaps try out how it affects on amount of overall kills in wvwvw if you add some extra score about e.g. best kills/deaths ratio so that first one gets +100 every 15 minutes, 2nd +50 and 3rd +25 – if there is a dramatic drop in kills then it could be called off just.

Anyways, good idea, love it, just afraid that it would make small groups blamed, people afraid of bashing their heads against towers until they are capped (only attacking when no def) and so on…

“To Rasa Sum – and back again!”

Grand Cross, Vizunah alliance position

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Posted by: Surmaturma.4823

Surmaturma.4823

tip of a hat

It pays little meaning for myself whether we go to T1 or not and I know inside community many of us feel the same, mostly I guess because we know how strong VS is in score management. It is good to see the passion in the game as long as you have the fun. SFR made before cancelled reset a decision to go for a deliberate drop on T2 because we know we would be having a hard time competing score with you guys and thought we get faster back to top tiers that way – well that backfired a “bit” and it was rather funny after all that effort but to escort lone enemies to your towers.

Anyways, I at least enjoy the challenges and good fights – there has been plenty of those in T2 lately and I am sure if and when we get to T1 there will be plenty alike.
Manipulating score and joining forces is a essence of 3 servers, strong ones get focused and yes, should be even focused if they are going too strong. Think how boring flames we would have with 1v1 server matches… “ kitten you ally with quaggans all the time!”..ermm. Now these are entertaining to the least.

So best of luck you T1 servers, have a good fights and hopefully seeing you all soon in a field of battle – always nice to get loot bags from new opponents.

Cheers,

Musta Surma
Guild leader of [Hovi], part of [RIP] alliance
SFR

“To Rasa Sum – and back again!”

Piken Square News - The Good Times are Over

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Posted by: Surmaturma.4823

Surmaturma.4823

I recall similar post being made on SFR at times – latest I recall was when we lost a very HC night guild with 200 members to US servers – for sure it affected, no doubt about it but to my understanding at least RG has been a prime time guild and usually prime time is not a biggest issue for servers.

Anyways, I personally as a part of RIP alliance have had a great fun fighting many guilds in Piken and I still believe you can field great guilds and players alike to field of battle…
Just remember to watch your back, RIP is roaming there.

All the best,
Musta Surma, guild leader of [Hovi], part of [RIP] Alliance

“To Rasa Sum – and back again!”

Moments of not feeling so heroic...

in Guild Wars 2 Discussion

Posted by: Surmaturma.4823

Surmaturma.4823

It is quite often a statement from a game that they want player to feel heroic and that game is made for players thus like in GW2 meaning like less grinding for levels etc.
well I love the game but there are moments I really don’t feel so heroic….

@Cursed Shore, loot farming. There are very good events to farm materials you need e.g. for legendary but due to them being farmed the fights itself make you feel very non-heroic… “Aha, group of enemies approach, lets hit them hard, GOTTA TAG THEM ALL”…“Oh another one approaches, need to leave these be, GOTTA TAG THESE ALL AS WELL”… “oh, a big strong veteran, need to leave it be, killing it takes too long time, gotta keep tagging!!!”

@WvWvW – as AoE healing aligned person. “Wow, what a massive battle, kitten I got insane amount of loot bags, what about you?” – “Well after I got all my healings and buffing on CD I had time to tag few enemies but they didn’t drop anything at all

@WvWvW – as profession tied commander on organized guilds. “Ok, I am running now in front with profession Z but hmm, our raid composition really could benefit from profession Y now…luckily I have that geared and ready…oh bugger, I lose my commander tag when changing profession, so I need to farm 100 gold for every profession I want to lead WvWvW with

What about you ? Any moments of being not so heroic in the game for you?

“To Rasa Sum – and back again!”

Unseelie Court,Finnish PVx @ Seafahrer's Rest

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Posted by: Surmaturma.4823

Surmaturma.4823

Hei,

(still in finnish, sorry folks)

Pientä päivitystä , eli olemme liittyneet pohjoismaiseen WvWvW liittoutumaan Nordic Vikings [RIP] joka muodostuu useasta pohjoismaisesta killasta – raidikielenä englanti. Liittoutuman ilmoitus löytyypi täältä:

https://forum-en.gw2archive.eu/forum/guilds/guilds/Nordic-Vikings-RIP-Seafarer-s-Rest-WWW-T1/first#post1294943

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Queues for WvW: The Official Thread

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Posted by: Surmaturma.4823

Surmaturma.4823

Hi there Mike and thank you for the update.

I would like to make few proposals. I believe you are already scaling up costs when transferring to smaller population worlds versus high population worlds, right? I guess enchanting this could prove some results. e.g. sales weeks, even free weeks on extreme cases from very high server to low population server. Perhaps adding a sort of guild transfer – so that transfer could be registered under a guild tag and lets say that if 30 members transfer all get 10% back from transfer costs as gems, if 50 – 20% – 100 – 30%. I know that there are challenges and possibilities to abuse these but I believe you could at least try it out.

Secondly as you referred that people could/should build a strong community for wvwvw I believe also it would help out if there would be a 3W community starting kit provided by Anet – Basic setup with all element. If these would be sharing a common API so all of these could have info like que times/server, match up results (although there are good player maintained ones for sure), chats , even opponent chats where current match up enemy servers could share comments and discussions and so on and so on… There aren’t active people on each server necessarely so they could use a little push.

Third thing that came to my mind are achievements. Serverwide achievements – like raising a tier – winning streaks, turning the tide ( breaking losing streaks), golden middleroad (being 2nd streaks) – these could e.g. to come all with at least 1 3W kill during the week of game-up or then just provide it for all in the server to create the spirit. Pack these up with special titles for the win

Making servers unique – We have unique looks on almost all players – lets do the same for servers? 3W results could earn you crafting points which could e.g. build up statues, decorate each BL starting area – change outlook of towers, keeps etc. e.g. to chosen racial looks which would have little variating places for siege placemenet opportunities or such – there could be similar voting upon these like when selecting path on explorable dungeons, numbers would be just bigger.

One thing could be also on lower que servers give buffs similar to outmanned – like some extra karma and magic find for period of time during the week due to having basically no ques.

Cheers

“To Rasa Sum – and back again!”

(edited by Surmaturma.4823)

Viznuah Square vs Elona Reach vs SFR

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Posted by: Surmaturma.4823

Surmaturma.4823

nobody want to play with Vizu

No? We at least were playing with Vizu zergs last night at your BL

Cheers from [RIP]

“To Rasa Sum – and back again!”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Surmaturma.4823

Surmaturma.4823

I have noticed a clear difference in drops when using target focus AoE and AoE without focus. Let me ellaborate. Quite often when e.g. farming in Cursed shore or in WvWvW comes that target dies and there are lots of enemies around so I used cone/aoe skills or use e.g. flamethrower against them. I was wondering already that I seemingly didn’t get on wvwvw almost any bag drops at all in huge fights where I tend to hit a lot of people or in cursed shore events. Then I tried on just using pistol 1st skill aka explosive shots and just spam it as much as I can with always target, never just tossing some skill over groups of enemies (like circling them with flamethrower) – drops increased significally. I started to wonder this after I participated on battles on wvwvw with people claiming receiving dozens of loot bags while I got none to few.
So perhaps there is some method preventing aoe without having a target chosen to result anything for you?

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Error 42:5:7:878:101 unable to login [merged]

in Account & Technical Support

Posted by: Surmaturma.4823

Surmaturma.4823

Well I cannot get to even log-in screen after patch. Game crashes with following information:

  • Crash <—*
    Exception: c0000417
    App: Gw2.exe
    Pid: 4312
    Cmdline:
    BaseAddr: 00400000
    ProgramId: 101
    Build: 16458
    Module: MSVCR100.dll
    When: 2013-01-11T09:28:39Z 2013-01-11T11:28:39+02:00
    Uptime: 0 days 0:00:06
    Flags: 0
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Looking for Finnish guild

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Posted by: Surmaturma.4823

Surmaturma.4823

I would also like to join to a Finnish guild if you find one.

Are the guilds binded to the world where they are created of can they be multi-world guilds? For example if I’m playing on Underworld can I still join to a guild that is created in other world?

I’m going to keep eye on this thread

Tervetuloa tutustumaan kiltaamme osoitteessa: http://court.enjin.com/home. Pelailemme Seafahrer’s Rest nimisellä EU serverillä

“To Rasa Sum – and back again!”

Lookin' for a perfect guild for me

in Guilds

Posted by: Surmaturma.4823

Surmaturma.4823

Tervetuloa tutustumaan meidän kiltaamme osoitteessa: http://court.enjin.com/home. Pelailemme Seafahrer’s Rest nimisellä EU serverillä

“To Rasa Sum – and back again!”

Unseelie Court,Finnish PVx @ Seafahrer's Rest

in Guilds

Posted by: Surmaturma.4823

Surmaturma.4823

Rest of the mail in finnish, sorry

Eli Suomalainen PVx kilta löytyypi osoitteesta: http://court.enjin.com/home
Etsimme aikuisia (min. 20v), rentoja ihmisiä kaikkeen mitä GW2ssa voi tehdä – emme ole keskittyneet mihinkään tiettyyn aktiviteettiin erityisesti mutta harrastamme kaikkea hyppy puzzleista, keg brawlin kautta dungeon runeihin ja wvwvw sekä sPVP.

Olemme alusta asti oleilleet Seafahrer’s Rest nimisellä EU serverillä.

Tervetuloa tutustumaan ja kyselemään lisää joko foorumeilla tai pelissä.

Terveisin,

Musta Surma

“To Rasa Sum – and back again!”

Bar brawl appeared in achievements list

in Players Helping Players

Posted by: Surmaturma.4823

Surmaturma.4823

Bar brawl appearred on achievements list so is it already somewhere in the game or any hints when it is appearring?

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Tags to developer comments on forums

in Suggestions

Posted by: Surmaturma.4823

Surmaturma.4823

Hi,

there is a good forum already existing telling us what kind of replies you have made but would it be possible to have tags on it for filtering – I could e.g. to be very keen to read through wvwvw related comments from Anet but not necessarely so interested about some other area.

So little bit improve on it?

cheers

“To Rasa Sum – and back again!”

SFR/Deso/BB - 01.12.2012

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Posted by: Surmaturma.4823

Surmaturma.4823

well it is nice that discussion has at least started out if nothing else. It is a fact that there are organized guild and un-organized ones + mindless zergs. Exist in all servers. In general when you meet a bigger group of one guild you got your hands full of battle. I guess it is pointless to argue who has the biggest e-cucumber but I honestly believe that all servers this high on the list do have something more than just mere numbers – otherwise those skillfull 20 would always beat the zergs left hand tied behind their backs.

Good luck for all

“To Rasa Sum – and back again!”

Game Improvement - Suggestions

in Suggestions

Posted by: Surmaturma.4823

Surmaturma.4823

It would really lovely if guild message of the day would be a banner of some kind appearing on log in – it really really would support guild leaderships work – once, daily that banner would be enough with first char representing or something but really, make guild leadership message more clear.

Also in-game event scheduler would be great, no more web hopping just to check out if something has been planned out to happen.

Thank you

“To Rasa Sum – and back again!”

2/11 Kodash [DE] - Augury Rock [FR] - Seafarer's Rest

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Posted by: Surmaturma.4823

Surmaturma.4823

Silence = no drama = goodie!

“To Rasa Sum – and back again!”

Kodash/Seafarers rest/Desolation pvp

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Posted by: Surmaturma.4823

Surmaturma.4823

^^ kudos to that

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Kodash/Seafarers rest/Desolation pvp

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Posted by: Surmaturma.4823

Surmaturma.4823

http://i.imgur.com/ER963.jpg

Here is a clear proof of SFR night capping from this morning 7:15 CEST…but hey, hmm…i don’t really see that SFR night capping …erm…

“To Rasa Sum – and back again!”

Game Improvement - Suggestions

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Posted by: Surmaturma.4823

Surmaturma.4823

WvWvW is really something that many people consider very important – would love to see possibility to gain via API or something two things which could be reported on e.g. forums on internet

1. current status of overall score and coming points
2. Map status of all borderlands and EB

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Why there are so many finnish names on NPC?

in Guild Wars 2 Discussion

Posted by: Surmaturma.4823

Surmaturma.4823

Just out of curiosity – I have been noticing considerably lot of finnish names on NPC’s – First I thought they fit on Nordic/Viking theme of Norns but seems still little uncommon – any reason for it?

“To Rasa Sum – and back again!”

Night Capping and YOU

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Posted by: Surmaturma.4823

Surmaturma.4823

well in the end – how many of us are really in wvwvw for the overall score? It seems extremely rare on wvwvw maps and VERY common in forums. I mean if you ask “what about defense?”, “what about escorting supply to keep for upgrades” – common answers vary around “we want them to cap it so we can cap it back to maximise karma, exp and money” or “it costs” or “it is not so fun”.

So how many us really, really in the end are there for overall score? I wonder. So if there are 20 of us and 150 of them – they should utterly crush us in open battle – they should dominate majority of the map with ease if they play smart and yes there are still options for us to compete with them.
Tactic reduces greatly advantage in numbers. Sure, that big difference wins always but you can considerably slow them and make it rather difficult for them while waiting for more numbers on your side.
Don’t want to turn this thread on tactic discussion but you don’t need equal numbers to have a chance to win – you need same scale 20 vs 150 is not possible in normal circumstances , 100 – 150 totally doable, I have been on pushes against zergs at least double in numbers and crushed them – when enough people turn their backs, whole zerg gets scared and starts running – it happens.

it takes 1 person to cap a flag or kill a dolyak with ease, it takes 3 to cap a supply camp without npc buff with ease, with group of 5 you can add easily also all NPC events there for a steady flow of karma, exp and money for you as your party runs around the map. Sure, you don’t have map domination but you can seriously slow down their supply flow to keeps so that when your side gets numbers they have poorly supplied and upgraded keeps. It is fun also in small numbers and without map domination and you can make proffit in all karma, exp and money with small group.

“To Rasa Sum – and back again!”

Night Capping and YOU

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Posted by: Surmaturma.4823

Surmaturma.4823

Only consideration on this thread I would support is to tweak some improvements on outmanned buff – it could/should be better to compensate the wyld hunt that is organized by other servers from your head.

I don’t wanna see messages like following…

“We are closing WvWvW due to inbalance in server representatives, please stay in que for re-opening, queing is free-of-charge”

“Server X has now super-champions as NPC’s due to 50% players in server have families and this is a common lunch hour – they will spawn back as soon as server X has Y amount of representatives present again, sorry for any inconviniency caused”

“Grats – you hit the cap Jackpot of 20000 score due to this castle being capped after night, now go do the /dance emote on players who played during night time, you find them sobbing on the corner for wasted extra hours they decided to push, extra bag of salt and knives provided free by Arenanet – enjoy!”

“We are resetting score now that each server has full amount of people present – finally a fair match – wait sorry, cancelling this, server Y lost 3 people, stand by”

“Server Z population went to watch out football – we are disabling scoring for now, have fun!”

“Estimated time for Flame Ram banging on the gates with current server balances is 120 minutes with 3 rams – have fun!”

“Servers will be re-matched for another 1 minute match-up in 15 seconds, see you with this message again in 20 seconds, going to miss you too!”

:)

“To Rasa Sum – and back again!”

WvWvW - Oil pots

in Suggestions

Posted by: Surmaturma.4823

Surmaturma.4823

Oil pots above the game in majority of cases are very VERY vulnerable and first target of any zerg without any proper way to counter or even delay their destruction since zerg can spread to all around the towertop where those are located and bound them from all directions.

After all these improvements do cost some money and karma and they are just a whim, even if there is a dedicated defense team in place – making them feel almost waste of money and karma.

I would improve situation and tie improvement to fortification improvements (= stronger walls & stronger gate). buying fortifications would result in…

1. They would get some walls next to oil pot reducing angle of direct fire is possible against the pot – so e.g. if there is a 180 degree “cone” in front which oil pot can be shoot from it would after fortification be reduced to 45 degrees.
2. They would gain more resistance towards AoE

this would force assaulting force to pack up a bit in order to focus their fire on oil pot, making it more defendable by other defenses of your tower/keep/castle – and making oil pot more meaningfull improvement, now it feels like a waste of money and karma just to get tier completed.
On the other hand it wouldn’t prevent assaulting force from destroying the pot, just making it a dat bit harder.

I feel that cannon has a bit same issue in majority of cases but it would be naturally harder to fix like this due to cannonballs hitting on those protecting walls.

Cheers,

Surmaturma

“To Rasa Sum – and back again!”

WvW will never work if its fundamental design does not change

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Posted by: Surmaturma.4823

Surmaturma.4823

I see spawn camping quite extrame and rare, it happens but mostly because people do not realize that there are 3 exits from own starting area (at least) – but if your server is low on numbers / organization it will be losing for sure. Still if you have some people around and you are organized you can yet again occupy something, build some defenses and delay enemy zerg again so that that 5 minutes mentioned on your example can increase considerably. Yes, they will take it back but e.g. if you are able to take few away from your spawn point zerg will go there to get some more exp, karma and money, meanwhile opening a spot to take closest tower to your spawning WP, it is usually rather easily keepable if there are some numbers in your side as well simply because our spawns come back considerably faster than theirs if they are tied to battle. And usually next to home spawn is easier to use landscape to your advantage, e.g. trebus on borderlands starting keep high walls to crush nearby towers defenses. So there are benefits from spawning point – landscape and fast spawn distance.
Also splitting to several 10-15 groups and hitting simultaneously few minutes before 15 minutes scoring moment will score us a bunch of points while enemy recaps them so that we have 10+ minutes to do that same again right prior the scoring…

I have to disagree a bit with outmanned buff as well – gotta love EB with outmanned buff – some NPC kills with that extra magic find, small event rushing with that karma boost – LOVE IT it certainly attracts me there, perhaps I am different.

About linear accumulation of points – here I truly believe match algorithm will help a bit and this statement really is something that would assume that zergs or people as majority care about score. Most of zergs you discuss about score is that it interests them around zero-level, they want just a lot of things to cap and if you get organized, large zerg with enemies 100% map control you are in karma-heaven my friend.

So I believe that is not our future, I mean that wvwvw will dry up. It will evolve, people will learn tactics, zergin will remain but there are things to do always and tactics to slow down and prevent zerging being ultimate weapon of wvwvw.

Very good discussion opener, love it although I don’t agree fully on these points, there is certainly room to make wvwvw even better but I believe biggest problem is that people don’t even try to prevent e.g. zerg being most efficient. You can hinder zerg, you can cap 2 in time of zerg’s 1, making you to be in lead all the time, etc.

“To Rasa Sum – and back again!”

WvW will never work if its fundamental design does not change

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Posted by: Surmaturma.4823

Surmaturma.4823

I agree on that sense that best that match makeup algorith can do is set roughly similar level of overall performance servers against each others – it is very similar to propability calculations, like interviewing 1000 people to create a behaviour-model for 1M people with just a margin of few percent. This should also in a longer run set against each other servers which have efficient night-capping and those with very low activity on night time.

So I believe it will prevent servers with constant high performance in long term to compete against those with constant low performance. But what you said is very much true, no possibility at least at this point to get into that level of calculations, too many variables.

Also I belive Anet has stated that it is not aimed to be balanced at all – there can be 100 person against 1. It is also about commitment and willingness to go for extra mile for server score – ok,naturally there are timezones but I doubt any serious guild is going to have any longer interest in wvwvw if all they do is log on empty wvwvw match and cap it fully from NPCs.

So shortly about inbalance of servers stated no A) I would say that…
Algorithm will in longer run set up servers with best 24/7 control against each others and servers with peak hour +/- 3 hours fighting against each others. It will never be totally balanced – thing everyone needs to approve. It is about going extra mile for score – staying awake on odd hours, control supply camp when others are zerging around to provide supply to towers, keeps and castle and so on. Which guilds/people get in, etc. So many variables.

About bigger numbers – it works, I have in best terms seen 3 zergs going behind each other cap after a cap indefinately it was hilarious but I tend to not fully agree about being unable to counter this. It takes immense effort to counter it but with tactics you can slow down considerably the enemy zerg. Lets say we have a 50 people zerg, when e.g a tower is capped and we know that enemy zerg follows in 5 mins we leave 10-15 peole there with 2-3 carts and ballista to defend and enough focus on ranged AoE damage you can considerably slow down enemy zerg – e.g. focus fire on ram users etc. It will change capping relationship from 1:1 to 1:2 or even 1:3 slowly making us cap faster and them slower us gaining foothold, I have seen it happen.
Another thing is that e.g. in EB adding catapults & trebus to keep close to own spawning WP covers closeby towers gates making it immensly harder for zerg to cap it and with proper defense it is very hard to cap.
So in my opinion it is not about neglecting a zerg – a good and organized zergs gets through your defenses for sure BUT you can slow them down considerably turning the capping rate against them or even crush them now and then between our zerg and defenses. And on gate 5% slowing team can jump from wall and move through closest camp to next defendable spot – very few will chase since they want to get karma, exp and gold from capping.
About siege being fragile – I agree again partly, have to e.g. wonder about cannons, they are just so easy to pick as well as oil pots but e.g. carts, there are places where you can hide them so that aoe doesn’t reach them and 2-3 with support of focus fire bursts usually slows down zerg forcing them either to withhold quite some damage (making them vulnerable for our zerg) or ranged assault.
Siege are easy to create so making them stronger would result pretty much unapproachable turning sieges only to max range siege assaults, thus removing IMO again one important of medieval sieges – rushing to gate through hailing storm of arrows, burning oil and so on…

“To Rasa Sum – and back again!”

Game Improvement - Suggestions

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Posted by: Surmaturma.4823

Surmaturma.4823

Would love to see group-join on minigames like keg brawl and naturally an update on minigames

<3 the game!

“To Rasa Sum – and back again!”

Q: Any status/updates/coming blogs on minigames announced?

in Players Helping Players

Posted by: Surmaturma.4823

Surmaturma.4823

Hi,

I have been trying to hunt down information regarding minigames, so anyone seen anything or heard anything?

Would be most interested about mostly when new ones are added and secondly whether there are any plans/schedule for allowing join as a group for those?

Cheers,

Surmaturma

“To Rasa Sum – and back again!”

Engineer Bugs

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Posted by: Surmaturma.4823

Surmaturma.4823

Most annoying one is that when you swap to weapon kit you have to activate auto-shooting on first skill always

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