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Tank/Full condition/WvW roamer build

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Posted by: THEmeltor.7295

THEmeltor.7295

Just for kicks, what kind of direct damage are you doing on your attacks? I currently run a sort-of similar build, but mine is much more offensively focused. I have about double your power, with +60% crit damage, and while my bleeds don’t tick for 130 they normally sit around the 90-100 range depending on how many might stacks I have. At 2500 armor and 20k health I don’t go down super fast unless focus-fired (in which case every class is going to go down quickly) and I have some escapbility with Mobile Strikes and 2 leaps (Sword MH and Shield). I’m also currently playing around with Burst Mastery which is great for zerging and all around spamming of Combustive Shot and Flurry.

I do agree with you that most people don’t expect the condition warrior to come around but I’ve found that the Sword and Longbow fare best as hybrid weapons (both Power/Precision AND Condition Damage) and so I tried to build around them as best I could.

this is my build, BTW: http://gw2skills.net/editor/?fIUQNAsezicOOPMxBAkCsu6oIppUPsru4A-jAzAYLQEGAmDiqAQEAzfFRjtVUENWFDm2MRa0UrdB8GMa1A-e

Will Dual Shot ever be improved?

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Posted by: THEmeltor.7295

THEmeltor.7295

Longbow is a hybrid weapon. It’s AA can hit for decent damage and is great for proccing on-crit effects as you get 2 hits per AA. With just the AA and the minor trait in Arms I can usually stack around 5 bleeds just after a few volleys. Arcing Arrow hits like a truck. Combustive Shot provides a huge, long-lasting fire field. Pin Down is a looong immobilize and 6 stacks of bleed. You also have an AoE blind on a 15 sec. cooldown. I don’t spec for Stronger Bowstrings so I don’t run into the reduced damage bug, but that is a pain in the kitten .

I think the Longbow is in a really good place. Much better than the Ranger’s LB, IMO. I honestly think both the Warrior’s Ranged weapons are in good spots. People just have to recognize that they are hybrid weapons and are therefore not going to be perfect for people who focus solely on pure damage or pure conditions.

How are Warriors in 1v1?

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Posted by: THEmeltor.7295

THEmeltor.7295

I"m not saying the Warrior is ‘fine’ by any means, but the majority of you people act like you never win a battle.

I’m not even good at this game and I tend to win at least half of my 1v1 skirmishes in WvW or PvP, unless they are against classes that give EVERYONE difficulty (ie Thieves, Mesmers).

You’re giving Warriors a bad name with all the constant complaining. Yes, our class has problems. No, it’s not the terrible piece of kitten that you guys like to make it out to be. We’re still quite capable of taking down enemies.

I’ll agree with this sentiment except in tournaments. Right now we have no place in tournaments what so ever.

I’ve never played any tournaments but yes, it looks like currently the Warrior is very unsuited for high level tournament play.

It just gets really old seeing people non-stop complain. Every profession forum is filled with people kittening about how terrible their class is and ‘X class gets everything’ and blah blah blah. Nobody’s class is as near as bad as they claim it to be, and many of them actually excel in many parts of the game.

How are Warriors in 1v1?

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Posted by: THEmeltor.7295

THEmeltor.7295

I"m not saying the Warrior is ‘fine’ by any means, but the majority of you people act like you never win a battle.

I’m not even good at this game and I tend to win at least half of my 1v1 skirmishes in WvW or PvP, unless they are against classes that give EVERYONE difficulty (ie Thieves, Mesmers).

You’re giving Warriors a bad name with all the constant complaining. Yes, our class has problems. No, it’s not the terrible piece of kitten that you guys like to make it out to be. We’re still quite capable of taking down enemies.

Screens of your Sylvari

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Posted by: THEmeltor.7295

THEmeltor.7295

Here’s my Warrior…I like the ‘natural’ look for the Sylvari.

Attachments:

Burst Skills Cause Deep Wound

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THEmeltor.7295

oooooOOO i do miss Deep Wound. I would love to see it come back in some shape/fashion.

Agreed that it doesn’t have to be tied to burst skills necessarily. Could fit in well in most weapon lines already. Maybe the weapons that are already great without using their burst skills (axe, greatsword) could the have deep wound tied to the burst to make it more useful.

[Merged] Game Update Notes - December 10, 2013 ~ Thief

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Posted by: THEmeltor.7295

THEmeltor.7295

Most of those aren’t even actual nerfs, it’s balancing abilities that were broken, etc.

Complaining about Shadow Return being “nerfed” because it won’t port you back across the map anymore even though the skill shows that it’s only supposed to have 1200 range?

That’s not a nerf…that’s fixing a broken skill. Be glad you got to play with an obviously broken skill for that long. Infinite range? Seriously. C’mon now people.

That 1H sword...

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Posted by: THEmeltor.7295

THEmeltor.7295

I love 1 handed sword, with either dagger or warhorn depending on the situation (whether or not I need to buff myself/others), and shortbow.

I just disable the autoattack on the sword and it’s just fine. I know a lot of people complain about having to do this to get around the dodge issues, but it’s never been much of a problem for me since I play a lot of Street Fighter so I am comfortable with accurately timed button presses. The trick is to not spam the key more than you need so you can always pull off a dodge when you must and not get stuck in the startup for the next attack. It does no good to disable auto attack if you are spamming the key.

Finally, as for the Aragorn business it is really quite simple. When designing Dungeons and Dragons (of course the granddaddy of all RPGs) the Ranger class was admittedly a direct rip off of Aragorn in LotR. They literally based the archetype and abilities off of Aragorn, and called it a Ranger just because that’s what he was. Since it can be argued that every RPG since is derivative of DnD, all Ranger classes are derived in some way from Aragorn. The notion of an all ranged Ranger class is in fact non-traditional and not the other way around. Aragorn is the prototype.

A close second that is always mentioned is the legendary Ranger who is also not known for using bows(but is known for his pet): Drizzt Do’Urden.

Guild Wars 2 is a derivative of Guild Wars 1 in which rangers primary weapons were bows, and the use of another weapon required a secondary profession to be picked up and specced into.
———————————————————————————————————————————————————————
Can anybody really be mad at guild wars 1 ranger veterans who used a bow for almost a decade as a primary weapon to expect the same level of efficiency with a bow as the class with the same name?

Not to mention that there is lore connecting the games, and the professions are based of the lore from the first game and the 250 years in between. Meaning that rangers, for 250 years, forgot how to use the bow well, forgot how to work with their pet as efficiently, forgot how to summon their strong spirits, and forgot how to actively remedy conditions from themselves. On top of that, they gained no real proficiency at anything.

So now things are screwed up from an expectation AND a lore perspective. So as much as people want to get on here and tell people they are wrong for wanting a ranger to be ranged base, those people have every reason and right to be disappointed with how the class has turned out versus where the lore shows it came from.

There were lots of GW1 rangers who ran with melee weapons as well….R/A, R/W, R/D, etc.

Anti-Stealth Traps?

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Posted by: THEmeltor.7295

THEmeltor.7295

I find it incredibly odd that every profession forum each thinks:

1. Their class is the worst in the game.
2. A-Net is out to destroy their class.
3. Every other class has so many better options than their own, and should be nerfed.

It’s funny.

100Blades equals 100Boring.

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THEmeltor.7295

Axe is on par with Greatsword, as far as damage goes.

Off-hand mace brings some great skills but MH Mace leaves much to be desired because it’s slow speed means low DPS (Warrior’s main contribution in PvE and elsewhere).

MH Sword is underrated, but it could use a little boost in damage to bring it on par with Axe, or a little bit closer at least. And it’s 3 skill is a little lackluster. I wish Sword 4/5 were more hybrid skills than pure condition skills. I love the block on 5 I just wish that off-hand sword looked more like MH sword…MH sword is a good hybrid power/condition weapon, while off-hand sword is focused pretty much solely on conditions. I guess you can get some decent damage out of 4’s sequence skill, but still wouldn’t mind having Sword 4/5 reworked somehow.

Hammer could probably use some slight tweaking but I think it’s pretty solid.

Really it’s just Mace and some slight tweaks to Sword and a couple of the off-hands that need work.

Axe of hand .....Need some love

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Posted by: THEmeltor.7295

THEmeltor.7295

Axe 5 isn’t awesome for damage but you can build adrenaline with it super-fast.

It’s really fun to pop your burst skill and then almost immediately be back at full adrenaline. Makes for a more exciting Warrior when you’re actually USING your burst skills rather than just holding on to them for the buffs.

and Axe 4 can help keep perma-fury up while solo, without any boon duration.

MH Sword isn't really that bad

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THEmeltor.7295

I don’t think we was mean to run a condi build.. Looking at sword its more likely a hybrid weapon rathen than 100% condi

Agreed. Going full condition damage is really taking away from something that the Warrior, as a class, is really good at: pure damage.

Bleeds on the sword should be looked at as an extra boost, not something to focus around, IMO.

MH Sword isn't really that bad

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Posted by: THEmeltor.7295

THEmeltor.7295

Not having a damaging burst is always a strike against a weapon in my opinion, because at least one of your weapons should have that in its burst. Without condi damage, sword burst is weak. The fact that its 3 target helps though

But final thrust should have more going for it. And NOT vuln or bleed.

Even WITH high condition damage, I still don’t like Sword’s burst ability. The bleeds from Flurry don’t last long enough (even with considerable condition duration boosts) to make Flurry worth using. The immobilize is nice, but I hate being rooted while you’re attacking. I honestly wish they would rework the Sword Burst Ability. I love having sword main-hand but it falls into the same group with Greatsword in that you’re much better off just stacking up stat bonuses from full adrenaline than actually USING your burst, IMO.

I also agree that Final Thrust should have a little extra something. I wouldn’t mind a +X% damage boost vs. foes under X amount of Health, something similar to how it was in GW1 (as someone else has suggested).

MH Sword isn't really that bad

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Posted by: THEmeltor.7295

THEmeltor.7295

If you build the MH Sword like you would the MH Axe, you’ll find that it puts out a surprising amount of damage. If you build for bleeds, you can put out good condition damage but your raw direct damage will be terrible.

Full berserker spec and Sword AA will do something like 1500/1500/3500 when you’ve got the appropriate boosts going (a few might stacks and Fury from something like Signet of Rage and FGJ, and a banner of discipline).

See video:
http://www.youtube.com/watch?feature=player_detailpage&v=-L0NdxTZv6E#t=486s

(props to strife025 for the testing and vids)

It’s not quite as good as Axe or Greatsword for DPS, but it puts out good sustained damage, plus it has some extra mobility with the leap, etc.

Anyone else not feel under powered?

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THEmeltor.7295

The main issue lies within true competitive play, which is something that very few players are every going to encounter.

When I see a quote like this – “Have fun in high end competitive tourneys since you won’t even get a team that doesn’t want to carry you.” – I really don’t understand the point. A large group of people will never play in tournaments or even PvP at all.

The complainers are vocal and either can’t stand PvE/WvW or play only PvP. Warriors are great in PvE and solid in WvW. PvP is where they suffer, and yet that is only one piece of the game.

All that being said, I’m not against buffs to Warriors for PvP, as it is apparent that they need them. I just wish I didn’t have to see a complaint thread every other line down the forums. Should just move your complaints to the PvP forum where they will maybe get seen by the PvP teams.

(edited by THEmeltor.7295)

Taking my Warrior out of PvP.

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Posted by: THEmeltor.7295

THEmeltor.7295

You make alot of complaint threads, TC. Maybe you should take a break. You obviously don’t enjoy this game.

NEW DEFENSE! EVERYONE COMMENT FOR DEVS!

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Posted by: THEmeltor.7295

THEmeltor.7295

Thieves are one of the most (if not THE most) evasive classes in the game, and that’s BEFORE you even consider the multitude of blinds and stealths and whatnot they have.

The last thing they need is more ways to escape damage, at least as far as PvP or WvW is concerned.

I do know that they could probably use some love in PvE.

Why do people think Thieves are "OP"?

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Posted by: THEmeltor.7295

THEmeltor.7295

I’m super late to this party but from my experiences the most frustrating thing a thief is capable of is the complete control of a fight. Stealth allows them to start and stop as they wish, to disengage and flee, to disengage and then re-engage, etc. The ability to control the flow of a fight is powerful, and no other class comes close to the Thief in this regard. Many classes cannot disengage a fight even if they wanted to.

That’s how I see it.

Rifle warrior solo

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Posted by: THEmeltor.7295

THEmeltor.7295

FULL Ranged Warrior? Probably doable, but not ideal.

Nothing wrong at all with having a Ranged weapon as a backup though. Warriors can switch weapons the fastest of all classes so you can dip and duck in and out of fights switching between your melee and ranged weapon.

Lacking Evade Frames On Other Weapons

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Posted by: THEmeltor.7295

THEmeltor.7295

I do wish we had a LITTLE bit more damage mitigation in our weapon sets. It’s one of the main reasons Greatsword is such a good weapon for us…it has great damage and the best mobility out of all our weapons.

Some slight mobility (and maybe a slightly quicker rate of attack) to the Mace might make it a more acceptable weapon for mainhand.

And Sword could certainly use an evade somewhere, be it mainhand or off-hand. It’s supposed to be a mobile, precise weapon. It doesn’t quite match up in damage to the other weapons and speccing for condition damage hurts your overall damage so there needs to be another reason to run it. The leap is nice, but I would almost rather have an evade on Sword 4 rather than Impale. Then Sword off-hand could maybe compete with Mace off-hand as a defensive off-hand weapon. You’d have a parry in Sword 5 and an evading slice in Sword 4.

I would say that Axe could probably use a bit of mobility but I actually think Axe is in a pretty good place right now. I sort of hate it’s off-hand moves but it’s main hand is really good.

Cultural Armor Tier 3 (Heavy.)

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Posted by: THEmeltor.7295

THEmeltor.7295

Tier 2 Cultural Heavy is pretty awesome. Tier 3 just doesn’t cut it for me. I agree with a previous poster, it just doesn’t look like it all ‘fits’.

I really like my Tier 2 though. Looks great, IMO.

Warrior idea - weapon hand swap

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Posted by: THEmeltor.7295

THEmeltor.7295

So, this is random, but it’s something I’ve always wanted so I figured I’d throw the idea out there.

Warriors are supposed to be the master of weapons, right? So my idea was allow Warriors the ability to swap their dual-wielded weapons instantly. For example, I like running a Sword main-hand for the movement, looks, etc. But I’m not a big fan of the burst skill. What I would propose, is, that say you are running a Sword/Axe Warrior. You leap into battle, slam a few autoattacks down, then wham you activate your hand-switch and now you’re an Axe/Sword Warrior, and you can use the Axe’s awesome burst skill to really put on the hurt.

This would be a separate ability from weapon swapping, essentially allowing the Warrior access to 3 different sets. I love the idea of weapon-swapping and I do it frequently as a Warrior but I always find myself wanting another set to swap to, as I feel the necessity of having a ranged weapon.

I’m not sure how it would affect balance or off-hands like shield (maybe we could have a shield main-hand?? Using shield to bash people and throw it Captain America style?) or maybe it would only affect certain weapon sets but I just thought it was a cool idea.

Thanks for letting my idea-vomit that out.

EDIT: Just as an aside, I know you can do this now…I just thought the addition of a separate swap ability would add another wrinkle to a relatively simple class.

BM Zephyr’s Speed Trait needs improvement

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Posted by: THEmeltor.7295

THEmeltor.7295

well, before, that one minor trait was capable of up to 13.33% overall damage increase (or 10% untraited) while also giving boosts to a ton of other actions.
I actually don’t see that much of a need to bring this 5 point(!) minor trait back to what it used to be. HOWEVER, there should be some sort of compensation for it. And I do not mean greatsword.

Buff spirits, fix sick ’em queue issues, fix some quirky pet ai behaviors, buff longbow #1 or the whole weapon while we are at it.
Then we are talking.

I disagree, they clearly stated that reducing quickness down to 50% to give enemys a chance to react, but at the same time increasing the duration to compensate. All other skills were compensated EXCEPT Zephyr’s Speed. My guess is it was overlooked and they will address it.

Did they compensate Time Warp?
Your point is invalid.

Frenzy’s “compensation” isn’t much help either….now you get 50% more damage taken for 6 seconds (traited) instead of 4 (or 5, now, post patch) – with only half the benefit. Not really a compensation.

Massive nerf to berserker builds

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Posted by: THEmeltor.7295

THEmeltor.7295

How are warriors buffed?

Err…crazy banner buffs that make your spirit build look like even more of a joke?

go to the warrior forums…it currently looks worse than this one right now…I don’t think anyone is excited about banner buffs plus minor buffs to Kick and Rampage.

Frenzy caught a significantly larger nerf than QZ did.

No, in fact we actually took a harder hit to our dps than any other class.

https://forum-en.gw2archive.eu/forum/professions/ranger/Effect-of-quickness-nerf-on-class-DPS/first#post1706951

Ranger’s don’t take 50% more damage during their quickened state. Frenzy is now a full second (or 2 seconds, if traited) longer, with only half the benefit, but still with the extra damage taken.

I’m pretty sure Warriors would cry with joy if their quickness skill was in QZ’s current state.

Roll a ranger, get to 80, and then come back. Warriors are far better and more versatile than rangers.

You don’t seem to care about ‘versatility’….only DPS. And you don’t need to be confrontational, I’m simply providing an opinion and some information. But I’ll leave you to wallow in your grief.

Effect of quickness nerf on class DPS

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Posted by: THEmeltor.7295

THEmeltor.7295

The Warrior quickness trait only activate on an enemy at <25% health, with the 90-second cooldown. It’s not really feasible to attempt to calculate it into DPS, as you cannot account for the time it’s not active. I mean, if you want to assume that every enemy a Warrior runs into is already <25% health, you can, but that doesn’t make the calculation right.

I can’t speak for the other classes, as I don’t have knowledge of how their quickness works.

Massive nerf to berserker builds

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Posted by: THEmeltor.7295

THEmeltor.7295

How are warriors buffed?

Err…crazy banner buffs that make your spirit build look like even more of a joke?

go to the warrior forums…it currently looks worse than this one right now…I don’t think anyone is excited about banner buffs plus minor buffs to Kick and Rampage.

Frenzy caught a significantly larger nerf than QZ did.

No, in fact we actually took a harder hit to our dps than any other class.

https://forum-en.gw2archive.eu/forum/professions/ranger/Effect-of-quickness-nerf-on-class-DPS/first#post1706951

Ranger’s don’t take 50% more damage during their quickened state. Frenzy is now a full second (or 2 seconds, if traited) longer, with only half the benefit, but still with the extra damage taken.

I’m pretty sure Warriors would cry with joy if their quickness skill was in QZ’s current state.

Massive nerf to berserker builds

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Posted by: THEmeltor.7295

THEmeltor.7295

How are warriors buffed?

Err…crazy banner buffs that make your spirit build look like even more of a joke?

go to the warrior forums…it currently looks worse than this one right now…I don’t think anyone is excited about banner buffs plus minor buffs to Kick and Rampage.

Frenzy caught a significantly larger nerf than QZ did.

26.03.2013 Update

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Posted by: THEmeltor.7295

THEmeltor.7295

I like banners!

And I never used Frenzy so this doesn’t worry me much. But I can understand why we (as Warriors) can be upset…nerfing Frenzy, which was already the worst quickness ability in the game, is a big bummer for DPS, etc.

Final trait points for Sword/Shield Warrior

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THEmeltor.7295

So I’m at level 72 and finally rounding out my build. Using Sword/Shield and Longbow I’m focused more on Condition Damage, Precision, and Toughness.

I have 25 pts. in Arms for Deep Cuts/Rending Strikes, Blademaster, and the 10% damage vs. bleeding foes

20 pts in Defense for Embrace the Pain/Reflect Missiles and Shield Master

15 pts in Discipline mainly for weapon swap and the extra crit. damage

I am having trouble deciding where to go with my last 10 pts. Should I spec into Tactics and bring a banner along with me? Or are they not worth it unless you really spec deep into Tactics?

Not sure if I want to do that or spend the extra 10 to go more tanky and max out Defense or spec more into Discipline.

Thoughts/Opinions?

Legendary Bows - Awful

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Posted by: THEmeltor.7295

THEmeltor.7295

I dont think either of the legendary greatswords look cool at all (and most legendaries in general I don’t think look that great), so I don’t really have a problem with the legendaries. They are only for bragging-rights, basically….a status symbol.

What color scheme for cultural heavy t3?

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Posted by: THEmeltor.7295

THEmeltor.7295

I’m going to go for the ‘Warden’ Tier 2 armor, but I agree with what Arrow Storm said above. I really like the Sylvari armors but I’ve always been a fan of keeping them more ‘natural’ colors.

Maybe the tips will be a brighter color but most of my armor is going to be the standard browns/greens/etc. of nature. I’m not a real flowery warrior, so nothing too fancy for me, haha.

I do like most of these combinations though guys. Nice job!

Twin Shot (PvP)

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Posted by: THEmeltor.7295

THEmeltor.7295

If you’ve got some traits in the Precision line and a decent amount of precision overall, you should be proccing bleeds fairly regularly with the Longbow.

I can usually get several bleeds stacked up just by auto-attacking.

Dual wielding GS

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THEmeltor.7295

I lol’d at ‘Battle Bards’

Warrior has highest hps in the game

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Posted by: THEmeltor.7295

THEmeltor.7295

Healing Signet + Adrenal Health at max adrenaline is 320 hp/sec (0 healing power).
On a per 30 seconds basis, that means you are healing 9600 hp total.

A stage 3 heal from Healing Surge is 8440 (281 hp/sec over 30 seconds)

Yeah, you compared HSignet+Adren vs Surge alone.
Surge+Adren > HS+Adren.

You’re right, my bad. In that case, you are losing about 80 hp/sec if you’re taking Healing Signet over Healing Surge, assuming adrenaline is maxxed. But then again, if you are using Healing Surge to get an adrenaline boost as well, you’re dropping your hp/sec significantly…the only way to get the max heal out of Healing Surge is to use it when you’re maxxed on adrenaline, which means if you use it at low level you’re only getting 174 hp/sec out of Healing Surge (plus whatever number you’re getting out of Adrenal Health, which will vary because of your fluctuating adrenaline levels)

So it’s a little more complicated as I wouldn’t know how a person is using Healing Surge. If you keep your adrenaline at max and only heal when it is at max then yes, Healing Surge is better, overall, for hp/sec. But when you start burning your heal for the adrenaline boost as well, it gets a bit wonky.

I may be completely off-base…I am what you would call ‘a rookie’.

EDIT: I should note that I’m not trying to say one way is better than the other…I just like theorycrafting and playing with numbers. I do use Healing Signet + Adrenal Health in PvE and it seems to work quite well….I think I like it mainly because I don’t think I’ve ever gotten to the point where I’ve looked down and said “Oh crap I need a big heal”. I pop in and out of ranged combat because I like using the Longbow + Sword/Shield combo and I guess that helps me stay alive better than someone who is continually staying in melee range. Plus I don’t have alot of condition removal in my build and the sustained health/sec helps combat conditions a little bit. Just my thoughts.

(edited by THEmeltor.7295)

Warrior has highest hps in the game

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Posted by: THEmeltor.7295

THEmeltor.7295

Healing Signet + Adrenal Health at max adrenaline is 320 hp/sec (0 healing power).
On a per 30 seconds basis, that means you are healing 9600 hp total.

A stage 3 heal from Healing Surge is 8440 (281 hp/sec over 30 seconds)

You are missing out on the adrenaline you receive from Healing Surge but you aren’t ‘losing hps’ by taking the signet (unless you don’t have adrenal health and/or aren’t using it wisely, in which case, yes, you’d be better served by Healing Surge).

I am unaware if Healing Surge is affected by Healing Power in some way so if so my calculations may be incorrect.

It looks like it’s mainly a matter of sustained healing vs. burst healing. Unless i’m missing something really significant.

EDIT: I should also point out that I pretty much only play PvE with a very occasional casual PvP game, so Healing Signet + Adrenal Health works fine for me in those areas because I’m not attempting to min/max every feature of my build.

(edited by THEmeltor.7295)

Warrior has highest hps in the game

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Posted by: THEmeltor.7295

THEmeltor.7295

Until the poor minion dies.

I could say the same for the poor warrior. LOL.

Truth! haha.

Warrior has highest hps in the game

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Posted by: THEmeltor.7295

THEmeltor.7295

Until the poor minion dies.

Warrior has highest hps in the game

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Posted by: THEmeltor.7295

THEmeltor.7295

Adrenal Health heals for 360 hp every 3 seconds IF you are at max adrenaline.

It scales down to 240 hp/3 seconds at level 2 and 125 hp/3 seconds at level 1.

Mainly Sword/Shield playstyle for wvw

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Posted by: THEmeltor.7295

THEmeltor.7295

I use a build similar to this in PvE except I spec more into Defense to get shield master. Start off fights with the bow, burn enemies down, leap in to get fire aura, finish them all off. I flip back and forth between sword/shield and longbow so i can get access to the AoE blind and Pin Down from Longbow, plus it provides me with a blast finisher in Arc Shot for combos, etc. Slot skills are usually Endure Pain, Banner of insert banner of choice here, and Signet of Stamina (love those dodges). I take the 10 points in Tactics currently to get Inspiring Banners.

I seem to be one of the few who really enjoy the sword warrior in this game. Final Thrust has a pretty solid skill modifier on it and scales well with Power, so you can use the condition damage provided (and you get the +10% damage vs. bleeding foes in traits) as just an extra boost. Or you can just go full condition and make your bleeds and burns hurt even worse, although you sacrifice some direct damage as a result.

I like my sword/board and Longbow warrior though. Very fun playstyle to me, swapping back and forth between ranged and melee, jumping into the fray and tanking, multiples leaps and blast finishers. It’s fun.

Warrior 'benchmark' stats for P/Prec/T/V

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Posted by: THEmeltor.7295

THEmeltor.7295

Thanks for the reply. You’ll have to school me a bit on what ‘ePower’ is (I’ve seen several posts mentioning this ‘effective Power’ stat but i’m not sure where it comes from or how it’s determined).

I’ll take a look and see what I can refine.

Warrior 'benchmark' stats for P/Prec/T/V

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Posted by: THEmeltor.7295

THEmeltor.7295

Maybe if I add in the build I’m considering then I’ll get some thoughts…

http://gw2skills.net/editor/?fIAQNAseTjkOtwBQCP4QCAkCsu6ygqp0HaLVIMA;TwAAzynEOJdSNlSKqmMNJay2krJZTA

^that’s something about like what I’m considering, but I fear too heavily favored into toughness and condition damage. I have a good crit.% and the 30% crit damage that comes with it but if I’m not hitting hard in the beginning then those crits and subsequent crit damage are sort of going to waste, yes?

I want to find a balance between power/precision/toughness/vitality (and condition damage). I know that sword is a ‘condition’ weapon but Final Thrust still hits pretty hard and I believe it has a pretty good skill modifier for it. And I get the +10% damage when a target is bleeding so I want to be able to make good use of that as well.

Warrior 'benchmark' stats for P/Prec/T/V

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Posted by: THEmeltor.7295

THEmeltor.7295

Just wanted to know what the general consensus was on how much of each stastistic is recommended.

I know it’s going to vary with every build, but I just wanted to see if there were any ‘cutoff’ points for statistics in general.

For instance, is there a certain recommended Power level that most Warriors need to have to be doing a decent amount of damage? Same for Toughness/Vitality, is there a certain level that most people recommend, or a spot where you can have too much, essentially sacrificing damage for going overkill on T/V?

Basically I’m just trying to figure out if there are some sweet spots for the general statistics and around what levels those might be. I’m almost at level 60 so I’m trying to really get my build locked in and I wanted to make a pretty balanced build.

EDIT: This is mainly for PvE, although i’m interested in PvP too, I just don’t play it as much. I haven’t played any WvW yet.

thanks

(edited by THEmeltor.7295)

Bleed warrior

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Posted by: THEmeltor.7295

THEmeltor.7295

Would be nice if the sword AA was a tad bit faster. Final Thrust actually does some legit damage.

On that note, Main-hand Mace is SUUUUPER slow.

Bleed warrior

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Posted by: THEmeltor.7295

THEmeltor.7295

Until they fix Condition caps and structures being immune to Conditions, why bother?

Well structures aren’t going to bleed, so that won’t help this build. I do wish they could do something about the cap, though.

Bleed warrior

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Posted by: THEmeltor.7295

THEmeltor.7295

Currently at level 48?, I run Sword/Shield and Longbow, and I’m pretty much steamrolling everything. I dont even know what my main focus is, stat-wise. I am currently still rocking the infamous signet build, but I’ll likely be changing it next time I jump on because it seems like the 40 precision is only granting me a few percentage points of extra crit. chance. Last night I was taking out entire groups of Centaurs and their mutts (like 10 enemies) in one single Combustive Shot—>Savage Leap—>Auto-attacks and some dodging, barely taking a scratch. It’s been fun so far.

EDIT: Obviously this is PvE, but I’ve ran this in PvP a bit too and although I am admittedly a noob I seem to do pretty decent.

(edited by THEmeltor.7295)