failure is still a monumental success, assuming
losses remain within acceptable parameters.
Passion Flowers are insanely hard to find. I harvest Southern Coast regularly and I get maybe 1 every 2 – 3 days so if I make some jewelry with them you’re right sure I’m going to charge a lot for them.
Personally I use my 80 character to dungeon, and work on my world completion, and WvW and PvP…. so there’s lots to do.
Elementalists and Engineers don’t have weapon swaps because they have other means to change their attacks. With engineers via kits and with elementalists via attunements.
Tier 3 armor is a vanity achievement, not about stats or anything like that. You can get equally stated pieces on the trading post for far, far cheaper.
These items are meant to be more – ‘Look at me and how much work I’ve done that I could spend so much on this for a skin’. That’s what they’re meant to be and to devalue them by making them so everyone can afford a full set of T3 armor would make it worthless.
I’ve been saving up for weeks grinding dungeons just to get my T3 chest for one character! Do I mind? Not in the least. It’s a goal that I’m working towards and when there aren’t any special events going on, it keeps the game interesting for me, just like my world completion goal or other ones that I have. It gives me something to play to/for.
Setting up an auto collect in your options helps a bit (it saves you one click at least). But yes I would LOVE for Badges to just auto drop for me.
Finally I can get rid of my Norn’s god awful anti gravity hair.
Rifle, turrets & Flamethrower build for me with speed buffs from the med kit when needed.
Turrets & Speed are your friends.
My Engineer is only in the low 20s but I find her very competent 1v1 or 1v2 in WvW, more so than most classes I’ve played by far.
When I WvW I always keep 2 turrets (usually one is net) and 1 weapon kit. I also always keep the med kit handy.
On 1 v 1, you drop the heartier turret and use an immobilizer immediately after (the net f skill is nice especially if you have static discharge), roll to the side so you can get on the opposite side of the enemy, throw the net turret, roll back into range, if you do this right you should be able to keep the enemy pinned and either crippled or immobilized in a spot between the turrets. If they have ranged you’re still only going to have a short time. I like to BBQ them with a flame thrower about now, or what ever else you got, especially with the mesmer the flame thrower is nice cause you can torch them and their illusions at the same time.
If this fails, swap to med pack, hit 5 and book it while they’re slowed down by the turrets.
2 – 3 hours?!
Wow. No more than an hour. If you want more you can hop back in and take the other paths.
I think 45 min is the ideal target time once you know what you’re doing and about 1 hour if you don’t. Anything more than that and it grows increasingly hard to keep a party together.
I’m just starting to play with this, I don’t have accelerant packed turrets but I was pleasantly surprised by how easy it was to manage one or even two invaders with my upleveled 15, a thumper and a net turret. With my natural 80 ranger I’m often in a bind one on one because I have no ability to keep my attackers at range but with the engineer that’s not a problem at all.
kagemitsu> A good trick is to get explosives 5 (which drops a bomb when you evade), use rifle 5 to hop into melee (and do damage), drop the turret that you want to take the agro, dodge backwards or to the side (dropping a bomb for what ever’s attacking you and the turret), drop the second turret, drop back further, shoot from range from there.
(edited by TabMorte.5297)
What combo of skills and traits will gain perma swiftness?
My main is a level 80 Ranger which is amazing for PvE but I made an engineer for exactly the same reason. You might want to look at my “Surviving the Early Levels” thread as people gave me some really good advice for how to make the first levels more enjoyable. (https://forum-en.gw2archive.eu/forum/professions/engineer/Surviving-the-Early-Levels/first#post833147)
The first 10 are really hard, I admit. Once you get a second skill slot opened up and you can start using the skills a bit better in combos together it’s a lot better, so stick with it!
Besides, you have a bunch of character slots there’s no harm trying an engineer and if you don’t like it scrap them for a thief .
I think, now that I’ve gotten over the first handful of levels that the engineer has a lot more options than many other classes thanks to the kits and turrets. Though the first bit is rough until you get into the utility skills because there are so few options in the beginning.
I use the shapeshifting all the time for my elementalist when she gets in a bind and needs close combat.
On my Engineer not so much.
I almost want to make a male norn to hear their declarations. I have two norn women and I adore their self love as well.
Sometimes when my level 50 norn elementalist declares her amazingness while squishing low level characters I giggle to no end.
I got up to level 12 last night and can finally use two skills which has made things infinately better. Right now I’m running Rifle with Turrets and Flamethrower. If I’m dealing with 1-2 foes the rifle is fine but I find as soon as there’s multiples a good trick is to drop the turret and then fall back behind it with the flame thrower so I can torch anything that is attacking the turret.
I find the rifle turret is far more useful than the fire one, does the smoke screen ability on the fire turret do anything at all? Is the thumper more useful than the rifle turret?
Any dungeoning character needs to be flexible. If your build can’t be flexible then maybe you should dungeon with another character?
I’m yet to see a build that’s not flexible enough to pick up a ranged weapon and spam auto-attack with it.
Neither have I. But I’ve met many players who refuse to change from their favorite weapons because they claim it’ll kitten up their builds.
They are MUCH harder, they only randomly drop 1 at a time on passionfruit bushes or come from the chests (which I think are done now).
I have gotten a few but it’s required repeated farming of the Southern Coast and I’ve decided it’ll be much much faster to just buy them.
I agree.
I’m rather content to be able to gain a gold a day, which is about where I’m comfortably running right now with out actively farming (largely from dungeons on my 80 and leveling lower level characters).
I can get that up to about 3 G a day with out making myself too unhappy BUT that requires sacrificing the way I want to play.
At this rate it will take me 3-6 months to get my complete set of tier 3 armor or even what OP is grinding out in a week. I don’t know HOW anyone is managing to get like 10 gold a day consistantly, sure sometimes you get an awesome item that sells for a pile, and I did make a lot on southern coast selling mats for a few days but those ones are rare not the norm. How is anyone managing to farm that much with regularity?
Any dungeoning character needs to be flexible. If your build can’t be flexible then maybe you should dungeon with another character?
I wanted to able to do it all with my main but I’ve increasingly come to realize that that’s not the case and increasingly one character is for WvW, one is for PvE and one for Dungeon crawling and farming and as soon as I let go of that idea that I needed to make my favorite able to do every thing, suddenly I was able to create specialized characters that are good at what they’re for.
Ah you guys are awesome! Lots of good ideas.
And yes I learned all about Fast AOE Targetting when I did my Elementalist. Super handy (also everyone should have auto collect on, the other way under used and uber handy setting).
Hawk> I have a mesmer who’s finally in the 50s and that was a brutal grind for the first couple dozen levels too. But after that I’m sure I can get through the first bunch with the engineer.
I’ve got grenades (I think) and the first purple elixer (which seems to be handy for staying out of range too). I’ll take a look at the healing turret.
For buffs on equipment I take it my best bet is condition damage/precision?
Awesome I’ll look at that. I haven’t gotten into the skills yet but I was thinking Firearms/Alchemy was the way to go.
Thanks!
I’m fairly certain Engineer can be awesome, especially for WvW in the later levels but the first 30 are a small piece of hell to grind through. I’ve started to try yet again and hope to be able to push through the level 17 barrier (for some reason this seems to be where I most frequently abandon characters).
Right now I’m at 6, using Rifle when I’m running PvE solo and Pistol/Shield when I’m with a group or WvW.
Any suggestions for making grinding through these early levels a little more tolerable?
Yes, while they go on and give you the warning that cooking will be so expensive when you start it I found it by far the easiest and cheapest to master, but only after I had a level 80 char I could bounce around the grid collecting supplies, I had to buy very little to do it.
Jeweling was next (though the last 10 levels were a brutal grind of finding expensive things) as again with a level 80 char farming metals is easy and you get plenty of gems with that.
The trick really is to max out a char before you start crafting, then they become your farmer for all your lower level characters (so they can take advantage of the XP from crafting).
In video game development there are no ‘easy solutions’ what you’re asking for would require months and months of work and regig the economy of the game in a way that other people would complain about.
Legendary items are not supposed to be easy. They’re legendary.
I noticed they did add some collectables slots for some of the items used for acended gear already so I’m not sure more will be coming for the Karka and Passionfruit.
I’m hoping there will be some interesting events and maybe a dragon there once things settle down as well.
Oh I’m not trying to absolve anyone, just remind people they do have the power to influence some factors. Someone was complaining to me about the lag yesterday, I asked what their settings were on and they said Best Appearance, on a two year old laptop. Of course in those situations it’s going to lag like all hell.
I did find especially during the reinforcement parts of the fights with a billion young karka and hatchlings running around even at low settings it was rough, but for the rest of the event it was manageable and that’s my point. You can do things to help make these things run smoother, and the truth is most of us are running comps towards the bottom end of what is required to process the kind of crazy workload being shoved at them in this kind of event.
In the future it would be great if Area Net reduced the population threshold per overflow and used less zergy enemies to reduce the number of moving bits on the screen at any time too. That would be more ideal. It’s a trial and error thing though. Hopefully this is a learning experience for everyone.
Yeah this doesn’t work because if you go into the wrong over flow it doesn’t work, also if you don’t participate in the event you don’t get credit either.
The only thing you could do this with is rich ore veins or something but that’s both boring and wouldn’t yield enough reward to offset anything.
A LOT of people have been complaining about lag but it’s my experience that while there is always going to be some lag in mass events, many people don’t acknowledge that some of that is their own responsibility and the product of the limitations of the hardware they’re running.
So. For the record and for the future, for those who are not aware if you go to Options -> Graphic Options and select ‘Best Performance’ a great deal of this lag can be reduced. Now, it’s not sexy, all the shadowing and smooth edges are stripped away but it is functional.
You too can take control of the lag. Please remember this in the future and stop blaming ANet for the limitations of your own hardware.
Moi Aussi. How long do I have to gather and spend my tokens?
Well wait until the event starts before getting overly critical of the drop rates of the minis. I suspect they will be better than the Halloween event was, ANet’s already done things to improve over the last event.
The event today is not a one time only event chain, it’s just the beginning of the assault on lion’s arch and you’ll have all weekend to experience it so relax. (I’m at work and can’t play too!)
You are guarenteed in a chest to get 1 skin and a two crafting mats. The most common skins are the shoulders and breathing masks, the weapons and shield less so (pictures of all of these are available on the wiki). The pets are super rare.
If you are not interested in any of these things, do not buy the chests. It is simple.
Frankly, I like the Consortium Chests and appreciate that ANet was very clear what’s on the tin – you will get a crafting mat and a skin (most likely shoulders). And every chest has just that. If you are a heavy crafter this is all sorts of awesome. If you are not interested in these things, don’t buy them, rather go onto the Guild Shop and pay game gold to get exactly what you would like.
I’m really not getting why this is so difficult for people to wrap their minds around. It’s a slot machine not a birthday party. You aren’t entitled to anything, in fact it makes it less special and cool when you do get your hands on it if everyone else has the same thing.
I think this download largely has the new sPVP area, expect another tomorrow morning, prior to the launch with the rest of it.
Mmmmmmmmm…. I want those 20 slots.
That’s my baby…o gosh she is so hot
Shilian what is the outfit on this chick I want it.
I find for PVE Long Bow & Sword/Axe combo seems to work best personally. At least that’s what I ran my Ranger on for most of her 1 – 80 run.
I have done my mesmer largely solo PvE and while I think a lot of points brought up here are true (they ARE way more fun in group settings, and in WvW where Chaos Storm especially is a huge boon) but they are perfectly manageable solo, easier by far than Elementalists (who have many of the same problems) are.
Patience is certainly required, and it’s harder to run them under leveled like you can with the heftier classes, but often where people get into trouble is forgetting they’re a light armored class and need to be treated like such.
I personally love my mesmer who’s running around all on her own (with her illusions) most of the time.
What I would suggest is abandon crafting. Work on getting your main to 80.
Make an alt. Gather with the alt up to about 30. If you can start a third alt, gather with them to about 20 as well.
Now craft on one of the lower level chars. You can use you 80 to farm ingredients (vital if you want to cook especially) but mainly to make money which you can then use to fill in the gaps where your lower level chars are lacking. With your high level character you should be able to make 50 silver a day at least or so in a fairly short period of time questing around and selling off the proceeds and the 80 shouldn’t need anything (by then you’ll have all the equip that char needs until you can craft better).
Then every time you go up a tier in crafting then go back to gathering with the lower level chars until they surpass that tier’s ingredients again.
Also I would focus on just one craft at a time, let your bank fill up with ingredients for the others while you focus on one. You’ll be surprised how much accumulates there.
(edited by TabMorte.5297)
I am sure this has come up a thousand times but I just want to say again, if there is ANYTHING I want out of a system update, it’s the ability to preview an item that’s at the trading post. If we have the interface to do it from the chat, and for the gem store side of the trading post why can’t we do it for the player to player side?
Please please please?
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