https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Ele is a burnin’ thing,
And it makes a fiery ring
Bound by wild desire
I fell into a ring of fire.
I fell into a burnin’ ring of fire
I went down, down, down
And the flames went higher,
And it burns, burns, burns,
The ring of fire, the ring of fire.
I fell into a burnin’ ring of fire
I went down, down, down
And the flames went higher,
And it burns, burns, burns,
The ring of fire, the ring of fire.
The downstate is sweet
Are you sure you didn’t cheat?
I fell for you like a child
Oh, but the fire went wild.
I fell into a burnin’ ring of fire
I went down, down, down
And the flames went higher,
And it burns, burns, burns,
The ring of fire, the ring of fire.
I fell into a burnin’ ring of fire
I went down, down, down,
And the flames went higher,
And it burns, burns, burns,
The ring of fire, the ring of fire.
And it burns, burns, burns,
The ring of fire, the ring of fire.
The ring of fire, the ring of fire
The ring of fire
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Thought it was appropriate…with all the ele is op threads, and I’m also a big fan of the 80’s
And also just saw Kung Fury…that may help explain this post
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
yeah felt that too much irony was used and something nice needed to be added to the post
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
It’s a kinda ironic post not meant to be funny
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
-When an ele rides the lightning the jade sea splits in two
-When an ele earth stomps elder dragons awake in tyria
-When an ele burning speeds he travels back in time
-When an ele mist forms he enters the mists and turns into an OP revenant
-When an ele lightning whips, he makes crop circles in the crystal desert
-When an ele tornadoes he sharknadoes
-When an ele uses fiery great sword he shouts HE MAN and proceeds to be the master of the universe
-When an ele rings of fire’s Johnny Cash starts singing
https://www.youtube.com/watch?v=It7107ELQvY
-When an ele drake breath’s a player he feel’s like he’s eating Carolina Reaper Hot Peppers 2,200,000 SHU = Scoville Heat Unit (A measure of Spiciness)
-When an ele fire grabs he grabs the sun an sticks it were quaggans don’t shine
-When an ele armor of earths he kittens bricks
-When an ele teleports he does it to your face instead of going to far away places (proceeds to burn you up)
-When an ele cleansing fires an eclipse occurs
-When an ele updraft’s marilyn monroe’s skirt get’s pulled up
-When an ele shocking aura´s he reanimates Frankstein and shouts IT’S ALIVE
-When an ele frost aura’s he’s so cool he chills
-When an ele cleansing waves he proceeds to tube ride the wave and heal at same time
Have fun
and be happy
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
(edited by Talyn Sneider.1825)
I know remove cantrips from the game, cele amulet from the game, turn dagger dagger into confetti and replace ele skills with music notes…are you happy now?
To some of you we would still be op as hell
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Do you know any links? Lord Helseth if you hear this plea answer us Oh noble one, spare your wisdom with us peasants, and show your superiority through shoutcasting
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
lmao let’s say ele is 10% less durable than bunker guard ok? (which is not true, a bunker guard that used his cooldown just die in seconds an ele can kite away and regen)
Still the eles deal 200-300% more damage and ,
AND they have the mobility to disengage and decap.
Explain to me why elementalist would not need heavy nerf granted it is heavily op?
Bunker guardians are supposed in conquest mode to work in tandem with eles in defending nodes, bunker guardians swap with eles and are healed by them and vice versa.
If you nerf ele defensive abilities you are also nerfing bunker guardian roles…way to go
if bunker guardian have less support do you think they alone will keep up with this high dps meta? Or do you want this meta to be even more dps oriented? conquest without no kind of holding on points will be a mode where who shoots first wins.
Now can you discuss the nerfs we suggested or are you head strong on salty discussion?
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Let me retry:
Let me sum up all the nerfs suggested:
-Reduce burn stacks on fire skills
-Remove evasion on burning speed
-See quoted post for more suggestions
So instead of saying catchy phrases like eles are Gods do you agree with the nerfs or want to suggest more nerfs, if so, why do you think these nerfs aren’t enough.
Try to avoid salt and lets bring reason into this discussion.
Are u gonna keep being salty or suggest something? if not then I can´t take you seriously
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I’d pay good money to see Lord Helseth comentanting esl games with his persona
he could be the evil commentator that makes people blood boil.
Do you agree?
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I can look up 10 good youtube videos of tantrum´s caused by dueling in pve areas in other mmo’s, for good or evil ANET decided they don’t want this on their mmo, I for one agree with them. I prefer pvp in pvp and pve in pve and a more relaxed and happy community.
I understand that you would prefer otherwise, but seems to me that this decision has been made and is pretty set in stone by ANET.
Best regards
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Ermmm…..Anet has said in the past that although this option doesn’t exist to report players as looking for group abuse.
Hope my memory doesn’t betray me, I’ve been doing this for months and haven’t had any problems by doing this.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I already suggested 8 ele nerfs that I feel are highly reasonable. Just go through my post history and you’ll find them. Burning is indeed one of them but everyone knows that one. The other is soothing ice, the icd needs to be raised to 40s or have the regen removed from it to prevent less rng cleanses with soothing disruption. Diamond skin needs a skillful rework in the sense that it procs 4 secs of resistance every time you enter earth above 75% hp. Blinding ashes needs an icd raise to 10 secs but PER target instead of just 1 target icd. Etc. Some things like that I suggested that would bring eles down to a reasonable level. But with how chronomancer looked in the beta…We might need the op ele version to fight them if they don’t rework chronomancers…
Let me sum up all the nerfs suggested:
-Reduce burn stacks on fire skills
-Remove evasion on burning speed
-See quoted post for more suggestions
So instead of saying catchy phrases like eles are Gods do you agree with the nerfs or want to suggest more nerfs, if so, why do you think these nerfs aren’t enough.
Try to avoid salt and lets bring reason into this discussion.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I find it hilarious that Cele D/D Ele’s sustains are comparable to a Bunker Guardian, or any bunker class for that matter. The Guard is using a tank amulet, two sustain trees (0 dmg trees mind you) and is 100% spec’d to be a Bunker class.
Exactly, don’t nerf the damage its not really the problem
Nerf the healing signet and remove healing on whip and remove the evade from burning speed.
Ele sustain is NOT comparable to bunker guardian as Ele dps is NOT comparable to berzerker classes…exageration as a tool to bring over the top nerfs isn’t a good thing to this game.
Trying to insist on this point is nonsense. Even though i could agree on the removal on evade on burning speed. The other sugestions seem to me exagerated, by doing that you would guarantee that eles no longer can fit their role as team support on team fights.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
. I’ve always held that celestial amulets should be removed from the game.
Good luck everybody.
/thread
Exactly what the game needs less build diversity…Remove celestial…whait I also dislike playing against conditions remove carrion…but there are also some players that don´t like to play with berzerker, REMOVE IT I SAY
If one thing renders everything else useless than removing it can increase build diversity (but maybe Ele is in need of some buffs than)
Celestial renders everything useless? Exageration at it’s best
eles are op right now but there are other classes in meta, this by definition means there are more viable classes and compositions. Cele hate isn´t objective and won´t get you anywhere…try bringing concrete nerfs to the table, we already suggested a few to eles that should be more than enough to bring them in line.
You’re more than welcome to face a more experienced elementalist and see how those six hours serve you If you think you learned everything you needed, I dare say you can go into duel arenas and lose against lots of comps.
Ofc in a ele vs ele 1vs1 the better ele wins. But I’ve won duells with a few hours on my ele against thieves with a few thousend hours (they were using d/d).
Agree that thiefs at this moment are particularly affected by the excessive effectiveness of burning, the solution is not to eliminate celestial, it’s to nerf what makes eles counter pressure thiefs so efficiently, number of burn stacks and increase the cooldown on blind on burn. Doesn´t this seem more reasonable than erppp kitten pp ELIMINATE CELESTIAL!!!!!
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
(edited by Talyn Sneider.1825)
Hi all!
What you think about adding in game possibility to duel with another player or friend? My point here is about the possibility of fighting on the maps like:
- Pvp, Pve
- Wvw, Bordelans
- DungeonsA simple way with a standard command “/duel”. I miss it very much. I know i can go to “WvW”, “Bordelans” or “PvE” and train on dummys but this is not a point. Adding “/duel” command we can fight, train in whole “Tyria”. And maybe later can be added a special points for participating in duals.
I think that will be a nice to have it in the game.
To OP even if it’s not official dueling exists in the game, go to custom games in pvp and look for 1 vs 1 arenas, it’s not perfect but it exists.
Best regards
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Oh, and anyone who still think ele’s are insanely op and/or doesn’t require any skills to play, go roll an Ele. Especially if you’re already got high MMR and/or Dragon rank which matches you up with people who are already at your level when you’re not playing Ele (ie weed out n00b thiefs and other classes who don’t yet know how to use their class).
Come back and let us know your experience.
Rolled one. 6 hrs play time and I feel ridiculous in tpvp. It was mainly my peeling abilities while also having the ability to pressure well.
That said, I had an edge on the class considering i have been dueling them for 1800 hours as a Guardian, my main. Their rotation and play style isn’t exactly rocket science.
Not sure why you even listed burn guardian btw. Any class can get the best of another if they’re unaware, or they have 0 cooldowns. It’s pointless listing them otherwise. There’s only two potentials, mesmers and sig necros.
You’re more than welcome to face a more experienced elementalist and see how those six hours serve you If you think you learned everything you needed, I dare say you can go into duel arenas and lose against lots of comps.
Let´s try to not exaggerate and extrapolate, today you’re doing it to ele tomorrow someone may do it to your profession.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
. I’ve always held that celestial amulets should be removed from the game.
Good luck everybody.
/thread
Exactly what the game needs less build diversity…Remove celestial…whait I also dislike playing against conditions remove carrion…but there are also some players that don´t like to play with berzerker, REMOVE IT I SAY
Let´s be serious here, lots of proposals to bring ele in line have been presented. Crying remove this from the game is just salty.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I mean the dragon rank mainly as a way to weed out seriously terrible beginner players who you really can’t expect them to consistently beat anything, therefore you can’t use examples of “oh hey I dd ele’d and beat thiefs all the time” but you’re really only beating people who barely know how to play the class…
and that’s not necessarily true about dragon rank – it’s not that hard to get to but it does require a player to have pvped consistently for quite a while – not always true for new players (who are primarily the ones getting destroyed by classes they’re not familiar with).
but you know what, there’s no point to these forums, I remember why I never read these things now
oh you still anwering? cause i’m done with you and this worthless topic…not gonna waste anymore time on this
Another example of salty brains…in this thread many ele players already sugested several ways to nerf eles…and all of us admit we are op right now.
What this thread is about is the salty attitude some players like you keep showing.
You won’t be missed on this thread.
Have fun
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I slide my finger from 1 to 5 and press the next F key and repeat I win all duels cause enemies just face tank me and take the damage
Being ironic by the way, i would’t last 10 seconds in a fight playing like that
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Everyone seems to miss a crucial problem. Eles only have 2 builds that work, and staff ele is just viable, not meta. I don’t care if d/d ele gets nerfed, but you better not touch that water and arcane line because the moment you do, all form of ele dies.
I don’t care and don’t mind that eles have lowest toughness and health pool. We have lots of blast finishers that compensate for our lack of survival. The problem is that currently all eles are forced on to that one build. And anyone who has been playing ele in pvp wants to play something more than d/d and staff and not be a crutch to a team.
The point is don’t touch water and arcane, nerf burning, buff scepter, and then let’s talk about d/d ele because I want it nerfed too.
Completly agree I prefer staff ele to dagger dagger but it is borderline viable in pvp…great care has to be taken into nerfing mostly the dagger dagger skills (tunning the number of burn stacks for example)
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
To the OP:
Basically saying that being a “Jack of all Trades” class is ok because “reasons”.
Ridiculous sustain while been able to dish damage of semi-zerk class at the same time, also even high condition damage because of how stupid high they can stack burning. Oh yeah really kittening balanced.
We are the jack of all trades cause ANET gave us that role…take it up to them if you don’t like one role that has always been the same.
Regarding the zerg damage…if you tone down the burns (as I agree needs to be done) you will be far from that damage outputs (see pre patch ele dps and you can verify that)
I admit that a load of salt is making you read what i wrote in a “creative” way.
I agree that eles need to be nerfed…just tired of all the hate and of reactions like the one you just did…nonsensical
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
They literally require no skill to fullfill the role you’re supposed to do in Conquest
Sorry but anyone being objective will see this as a salty afirmation…we are overpowered yes…but we needed skill pre patch and we need skill now.
As u saw me being a average ele ain´t able to pull same results as a top ele, and I’ve seen my share of newb eles getting downed in 4 seconds flat in a team fight. So please stop exagerating…we are all admiting ele need nerfs no need to extrapolate things to try to speed up nerfs…this is why we get over the top nerfs.
D/D has only real 1 counter in duels, which is the cele necro. D/D eles can easily defeat a Mesmer and most certainly a thief. If you can’t, thats actually a L2P issue
Several eles already admited that a good mesmer is a bad matchup. But i trully doubt most of the players of the game have faced a top elementalist. If you face an average one (like me) you have a greater number of bad matchups.
Even if you argue that balancing should be done by top players level (actually agree with that) the proposed nerfs should be enough.
Please stop spreading the message that a ele will win all duels…that doesn´t make any sense. It depends on the skill level and there IS a skill issue on eles.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Just to put things in perspective to the OP. The thieves that kill eles (the “good” thieves) do not run berserker. A thief on berserker amulet has the same health pool as the ele (by your words, the lowest, i assume).
Now here’s my perspective. I thought thief was fine before the massive nerf we got last patch. Then again I never played D/P, always felt lame/cheese to me. Now it’s even more lame but you die as soon as someone looks at you the wrong way. Add to that the fact that D/P currently is the only overall build to a thief. And the only viable build is a squish build. That speaks volumes. Thieves are the class that has been getting the shaft ever since this game existed. Now every semi-condi build can take down thief easily (if they don’t run D/P). That’s how broken this kitten is.
Now stop complaining about your obviously overpowered build. Go back to fresh air and look how it is to be a thief
No complaints here, just bringing facts that most people are way too salty and start bringing arguments that don’t make any sense to the forums.
If you read my posts you see I actually agree that eles need to be nerfed. And would also like some thief improvements.
Cheers
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Will try to get one NA account. I’ll take your word for it and keep practicing that match up as you suggested. Those nerfs do indeed seem reasonable, I wouldn’t mind them as an ele, sometimes I must admit i get surprised at what i can out live on a team fight.
And you might be right about those chronomancers…saw one dueling and he wiped the floor with whatever class he fought. I managed a stale mate and was pretty satisfied with that.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
The main thing I want is for Ring of Fire to be reduced to 1-2 burn stacks, not 3. It’s easy enough to avoid those stacks, but it puts out way too much point control and forces too many dodges for such a fire and forget skill with such a high uptime.
Even me as an ele can’t say that would be a bad change. Would welcome that change to be honest.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
come and play me then
I don’t say I´m a top player but then you can make your own informed decision. And tell me how can you hard counter a class that can reset a fight at will and regen while doing so…I’m not afraid of learning…are you?
Are you on NA or EU? I’m on NA. And you’re a hard counter to thieves because of the constant pressure and blinds and burns. And the fact that the ele can outsustain the burst then pressure back, forcing them to go back in stealth to remove the burns. It’s too much pressure from the ele. And stealth can’t remove blinds, so if you burn blind them on basil venom, that’s a venom stack wasted if they don’t wait out the blind.
I’m EU
i notice and agree to what your saying…but at the moment (on my skill level) the only way i’m able to do the things your suggesting is taking earth. Blind on burning i use fairly well (at least i think so), the evasive arcana blinds I’m still learning to incorporate on my technique…that may be the reason i have such an hard time. Even so what i notice is I don´t have any trouble on keeping the thief at bay (duelled one for 45 minutes) but can´t finish him either and if i screw up I get quickly dispatched.
I´m not a top player average should be a fair accessment, but most player complain about all eles, top eles are a minority on the game…I doubt most of the complaints we see here in the forums come from players that faced top eles. What i wanted to show is that there are bad matchups for ele and that if we have our burning stacks diminished we should be back in line.
Do you agree? And would love to play against you (no salt) just love learning and I’m not afraid to lose
So if you ever see me online pm me.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
The only close match-ups for a DD ele should really be Cele Necro, Zerker Warrior, and Mantra Mesmer. Of those, Cele Necro is the only one that should win a majority of the 1v1s. PU Mesmer doesn’t really have the damage to kill a good DD ele if it just goes through the proper rotation. There are possibly some ranger builds, but it takes a very skilled ranger like Eurantien to pull those off.
Source: DD ele on several top NA teams like Ellusive, Genesis, and Radioactive.
I agree those are the worst match ups of them all, the rest of them if an ele is skilled can be stall mated pretty easy (even at my standards)
What i wanted to show is that there are bad matchups for eles.
The main problem we pose is that in a conquest game even against those match ups we tend to stall until the fight turns into a NvsN and in those fights ele outperforms those classes…in my opinion.
What I suggest is that the number of burn stacks are reduced in our fire skills, this should make us keep our role to stall fights and team support, and will reduce our efficiency enough on team fights to make them more balanced.
Do you agree?
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
come and play me then
I don’t say I´m a top player but then you can make your own informed decision. And tell me how can you hard counter a class that can reset a fight at will and regen while doing so…I’m not afraid of learning…are you?
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
To everyone that says that a berzerker thief isn´t a bad match for elem you are more than welcome to come to 1v1 arena to show me how wrong i am, there are loads of thiefs there that will be more than able to show you what i mean.
1v1 in conquest is a different story, there is rarely a 1vs1 in conquest i can´t survive, i just need to manage to stay alive for 1 minute or less (depending on your team)…
And yes i´ve killed my share of thiefs on 1vs1 it´s a match up i can win IF the thief screws up, if he keeps stealthing and regening and spiking from stealth it´s a matter of time before he secures the win.
If you serously doubt my skills as ele (I’m not ubber player) please contact me in game and I’ll be more than happy to duel you respectfully.
And please don´t give arguments that predate this meta…were not talking about the past here.
And eles complement bunker guardians, they don´t bunk as well as guardians, but with guardian we are one of the few that will stay on point, a role that this game needs, or do you all want a game with high dps classes where who gets the point is decided by who shoots first?
We are a product of all the high dps builds out there, we exist to slow you down, the problem is the number of burning stacks we apply, as simple as that. That i agree needs to be nerfed.
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
(edited by Talyn Sneider.1825)
Ok, I’ve had it with all the hate…so I’m gonna address some of the accusations being throw around against eles and hope this helps people appreciate were not monsters but players.
On this past weeks I’ve been playing conquest and dueling against pretty much every class out there, my skill level is normal (not an ubber player, so i can represent every elementalist jumping on the hype train, and so you know ele is my main since forever). In this weeks I’ve been insulted, accused of cheating, received rude comments due to asking for practice vs experienced players (God forgive u ask to practice defensive moves while playing D/D)..and even so I came here so I can at least try to separate fact from fiction:
1) Eles are OP
Yes we are, at this moment we have (always had great sustain) and we also manage to deal tons of damage (burning) and also we shine in team fights and can drag fights on points as we see fit.
2) Burning damage is OP on ele
Yes it is, would love to see it reduced (less burn stacks so we don’t destroy condition based builds), we shouldn’t have so much dps as an attrition class
3)Eles have too many sustain
STOP! NO just no…this game is already fast and furious enough…we need some classes to be able to be on point and not melt in 10 seconds flat to a spike…we and guardian bunkers are needed and have a role to play…what we shouldn’t have is sustain and DPS.
4)Eles require no skill, u just need to learn to learn combos and there u go
Are u kidding me???? u need to keep track of cooldowns know when and where not to skip rotations to avoid/deal a spike and return to optimal rotation, u need to manage the smallest health pool of the game knowing that when you’re spiked u have about 10 seconds to react or your dead…I don’t ask for u guys to love eles but this is just wonkers…until the latest balance patch we were considered one of the hardest classes to play and no one contested this…balance patch hits and we no longer take skill…righttttttt
5)PU mesmers and stealth regen thiefs that say that healing on ele is cheesy….
Come on guys…seriously? Seems to me there’s no difference in outhealing while kitting or disappearing and regen health as you need thus resetting the fight.
6)D/D eles win every duel…
Not true at all but we can drag fights so reinforcement come and thus turn a 1vs1 into a team fight…that is our ROLE. Several matchups are pretty bad for us:
PU mesmers
Shatter mesmers
Berzerker thiefs
Berzerker warriors
Condition and celestial necros
If they know what they are doing they are able to out pressure the ele forcing us to play for time, eventually in a 1 vs 1 duel they will gain the upper hand.
7) Warriors on duels that complain when an ele ports to safety in a duel
Ok…I can see where u come from If i stand there in your face u can kill me
faster…but…ermmm hope you don’t take this the wrong way, against you guys we need to kite…and hit when there’s no pressure on us. That is kinda the standard, mesmers do it, thiefs do it…why all the hate when an ele does it too? I also have an warrior and when i face an enemy that doesn’t port and kite i get annoyed because i know that isn’t a good duel, and if I’m dueling i want to fight good players so i can learn.
Cheers and have fun
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
@OP:
Yeah, pretty much everyone but the PvP developer knows that removing solo queue was a bad idea. Unfortunately, ANET tends to be stubborn with bad decisions.
The even sadder part is I´m such a fan that If i knew anet knew this was a bad idea i would stay and wait it out…but they don´t even take position about this issue…that for me is what makes me sadder…they remove solo queue making turning players like me into farmed commodities and won´t even say anything about it…this silence is deafening to me
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Match ups definitely can suck, I feel you. Also I know about that whole life, I dealt with it heavily for 5 years, for me it was DAoC that helped me through it
I’m actually a very quiet person, I’ve never spoken on TS or Vent, just listened in – which can still make all the difference. It’s hard though when some of the people in TS get frustrated over nothing at all, that has no consequence for them in real life.
I’ve tried to play with guildies…but can´t make myself go with them regularly…sometimes i just need my own space to think things through…glad to hear there are more players like me out there
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
I feel a little better knowing at least ladders are being worked at…but haven´t seen any oficial info on this? do you have any? but I agree with hagwad…there will always be teams farming and abusing this system…would love to know what anet thinks on all this…at least know if they care about players like me
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It doesn´t sound bad, and I thank you for the invite. It’s just my way of saying that solo queue was my home, i have a hard time in socializing ( depressions tend to make us a bit of introverts ) this means me and players like me will be facing premades…I’ve been checking enemy comps and almost every game I face a premade that varies from 2 to 3 or even 4 players…
This leads to frustating games were I´m facing teams that are comunicating and strategizing…this isn´t fun, it´s not even fair…and to see anet supports this makes me feel they are treating us players injustly…this made me slowly lose faith in the game.
So I decided to leave and hope this words touch anyone at anet so perhaps more players like me won’t end up losing a place they felt was home.
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Oki i’be been a big fan…a really big fan of this game, love the books, the lore, the combat system, I’ve been around since gw1…
And i always believed in you anet…i also tried to help as much as a causal gamer could.
But i can´t simply continue…the decision to remove solo queue was too much for me…I tried to support u guys, tried to give this a chance but pvp is now in a state were a solo player simply has a really low chance to have fun.
yeah i know learn to play and yadda yadda…but casual players should have a place in pvp too and at this moment the place we have is being farmed…and I’ve waited for some response from anet…I even believed u guys were doing this because u needed to and i kept playing even being farmed…but It just isn’t fun and this is a game that should bring joy.
And I´m so disapointed i can’t keep on…this really makes me sad cause i suffered from a deep depression and gw 1 helped me greatly … so i feel like leaving a place i called home…
wish you guys all the best (and remember pvp isn’t just e.sports it’s a place were some of us go to have fun a place were everyone should be welcome and not used to fulfill a pre made need to win)
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Oki i’be been a big fan…a really big fan of this game, love the books, the lore, the combat system, I’ve been around since gw1…
And i always believed in you anet…i also tried to help as much as a causal gamer could.
But i can´t simply continue…the decision to remove solo queue was too much for me…I tried to support u guys, tried to give this a chance but pvp is now in a state were a solo player simply has a really low chance to have fun.
yeah i know learn to play and yadda yadda…but casual players should have a place in pvp too and at this moment the place we have is being farmed…and I’ve waited for some response from anet…I even believed u guys were doing this because u needed to and i kept playing even being farmed…but It just isn’t fun and this is a game that should bring joy.
And I´m so disapointed i can’t keep on…this really makes me sad cause i suffered from a deep depression and gw 1 helped me greatly … so i feel like leaving a place i called home…
wish you guys all the best (and remember pvp isn’t just e.sports it’s a place were some of us go to have fun a place were everyone should be welcome and not used to fulfill a pre made need to win)
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
Zerk classes that can efficiently kill the turrets without risking their lives (aka ranged weapons)?
- Thieves – Shortbow. Their dps mainly comes from their melee auto attacks. Shortbow’s 900 range puts them into vulnerable position. Not recommended to ever consider engaging.
- Mesmers – Greatsword/staff. Much like Thieves shortbow auto attack, it does subpar auto attacks. However it does have advantage of 1200range. Phantasms/Clones usually die after summon to turrets, cutting off vital dps. Not optimum to focus on any turrets but Rifle turret.
- Guardian – Scepter. Turrets are considered small sized enemies rendering Smite less effeciency. At most, only a third at most of the Smite projectiles will hit the turrets. Not optimum to focus on any turrets but Rifle turret.
- Necromaner – Axe. 900 range puts them into vulnerable position. Easier to just pop Lich Form and aim for the Engineer player.
- Elementalist – Staff/Scepter. Possibly the best option to take out both the Turrets and Engineer if on staff. When using Scepter, easier to aim for the Engineer, provided the Rocket Turret doesn’t kill you first.
- Warrior – Bow/Rifle. Hah! next…
- Engineer – None. Many Engi builds don’t use the berserker amulet. And for the builds that does, they lack long ranged options.
- Ranger – Longbow. Possibly the best and most efficient berserker class to take out the Turrets for the team. Fight one evil with another evil.
Do note that trying to kill the turrets requires heavy time invested, meaning it is best to have a partner accompany the berserker player or he/she will get swamped by rotating enemy players.
- Thieves – agree completely should move in to spike the engineer whenever he’s under pressure, other than that use auto attack on turrets or better yet fight enemy DPS that are away from point, thus removing pressure from point
- Guardian – even at berzerker stats a guardian is survivable enough to enter the zone and put pressure on the node
- Necromaner – staff auto attack 3 shots is all its needed, place well on turrets and use marks to pressure engineer
- Mesmers – Greatsword/staff – even on sub par for a berzerker build 3 autoattacks are what’s needed to bring the more damaging turrets down, can also use staff aoe to pressure the engineer
- Elementalist- totally agree, when dagger dagger can equip mist form so u can enter zone spike and exit, rinse and repeat
- Warrior – Bow/Rifle. agree, against turret engineers please be celestial/soldier and enter the node, other builds are just not really strong against this build. And AOE from bow is important to pressure engineer off node
- Engineer-grenade spike the node!
- Ranger-agree
as you can see all classes can have a role in this fight
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(edited by Talyn Sneider.1825)
I think berserker builds should never 1v1 a turret engineer, like any bunker build, because it’s a waste of time, especially at range where you can’t decap.
For the rest, I find your guide to be quite good. I still think this build should be balanced a bit (to offer more mobility by having shorter CDs for example, and having the damage reduced), but if my fellow team mates in soloq were to read this, I think I would have more enjoyable games. Thank you.
Thanks…i agree a berzeker should only engage if a better suited team mate can take point, so the role of the berzerker is to change the battlefield by quickly removing turrets so the team mate can maintain position on node.
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I like the turret build and honestly think it has a place in game…what i don’t like is that it has a very very low skill level…today i fought a engineer that heavily influenced the match and:
he run in circles on point
he didn’t knew how to combo healing turret
he back paddled a LOT
and yet he had a clear impact on the match because he had a good team mate that took that protection and made a somewhat defensible position.
what i ask the dev’s is not to debuf or remove the build but to make it skill based, increase the cooldown’s on the turrets, lower the health on the turrets and make each turret have a shield activated skill on a moderate cooldown, that way the engineer need’s to concentrate on keeping the turrets alive and thus needs skill.
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That is absolutely not true, you are in a better location line of sighting and avoiding most damage, besides that 3 turrets melt away incredibly fast when you´re berzerker, if the engineer friends join the fight were would u rather be?
a) in the middle of the turrets being kited by the engineer
b) in a secure location with line of sight protection and destroying the turrets?
seems to me your post is a big fat All is vain…
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To OP can i ask what is the class/build your playing? so i can understand where your coming from a bit better
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1) Is the turret engineer in:
home – goto 2
mid goto 3
far goto 4
2) select a colleague and 2 vs 1 him then proceed to mid and come back as needed
3) prepare for an attrition war to guarantee u can take mid – goto 5
4) avoid that node unless u really need to, if u really need that node ask yourself: can we kill the engineer under 30 seconds? if the answer is no wait for a colleague until u feel u can secure the kill in a timely fashion
5) facing a turret engineer
Are u?
berzerker – goto 6
tanky – goto 7
condition based – goto 8
6) Long range on this order (use line of sight for defense):
Rocket turret – rifle turret – flame turret – proceed to attack engineer
you may feel the urge to attack the engineer while the turrets are alive but remember engineers excel at healing so unless u see him under pressure and around 25% health avoid doing so and take out turrets first. NEVER EVER rush in a engineer turret zone
If u don’t have long range abilities i regret to inform that turret engineers will eat u up, so you just placed your team in a severe disadvantage, my advice is as soon as u see a engineer in the enemy team take a long/medium range weapon
7) enter the engineer turret zone, apply as much cc as u can on the engineer and try to point blank dps all turrets around u, exit the zone and reenter as soon as you’re able, you are the decoy that will be on node drawing enemy dps
8) wait for the right moment, you are the right guy to bring this bunker down…wait for the obvious healing turret deployment and then condi burst the engineer as hard as u can, being condi bursted after using your healing turret can be devastating for an engineer
Hope this helps
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well a meta build is a build that excels in the current meta environment…this means that as the builds change so does the meta…for example bunker guardians were a thing in the past but as DPS increased overall so the role of the guardian changed accordingly to the meditation guardian with great sword. After the celestial elementalist BOOM hammer meditation became a better approach due to the chill and cc it provides.
To answer your question a meta build is a build that excels in the current pvp tournament scene. After that a meta build can become popular or not, for instance some meta build’s excel off the tournament scene (dagger dagger ele or celestial warrior) and thus become wide spread in all game modes, some other builds require much better coordination (powermancer, shatter mesmer) thus see less use since it takes a bit more team work to see the advantage they clearly bring.
Some other builds like minion master and turret engineer are really strong off tournaments but at top level aren’t advisable as opponents tend to coordinate spikes, thus although wide spread don´t qualify as meta.
Just my two scents, hope this helps
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Well most of the time i play with a pug I notice that chat tends to be a NO NO in terms of communication…before the beginning of the game it’s advisable to discuss who goes where…namely who goes home (point closer to your base) and who goes far (point further away from your base).
Many times this happens but as soon as the rotations start we see some player trying to type to ask for help or to influence team rotations, this by my experience most times falls to deaf ears due to:
-Most players can´t manage fighting and reading at same time, when they notice the text it is already too late
-Typing takes time this removes that possibility against a rush from enemy team
So here is my suggestion:
Use pinging on mini map:
1 ping on point = 1 more needed
repeated ping = 2 or more needed
this isn’t perfect but it has greatly improved my games and wins.
Hope it helps
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well…I’d say mainly because they can’t cope with the frustration they’re feeling, so they tend to rage/QQ.
There are some players that do it to throw others off game…it’s a viable, but annoying tactic, but I’d say those are about 5% of the kitten talkers.
Most of the time a player talking kitten means he isn’t paying attention to rotations…can be lured off point with ease, can be lured to 2 vs 1 fights.
My advice is stay silent stay concentrated win and at the end of the game, if you really feel the need to make a point say:
Talk kitten now
Hope it helps
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By my experience, this happens but if you wait 4 or 5 minutes she gets out of the loop and dungeon resumes.
Hope this helps
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confirmed seems to work almost fine…now the dialog at the end cut scene starts by repeating first dialog of the instance and then bugs out…but u can now complete the instance.
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:) well kitten i have to admit when the screen turned sepia i went MOTHER OF KITTEN my graphic card is toasted NOOOOOOOOOOOOOOOOOO, but then…there was this moment i noticed the sounds…and i went GG ANET GG
Thanks for a good laugh
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