Showing Posts For Thaddeus.4891:

Too Easy

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Thaddeus, preHoT bosses were permafrezzed with icebow chain. Remember the old lfg ps, guard, thief, 2 ele?
Anyway powrcreep is real + to cap vuln is way easier now+more defensive tools.
And I do think 77 is way less than the old 50. I doubt i could survive one axe hit on my ele back then

Well a very very very small portion of the fight were permafrezzed. It wasn’t the case for like the vast majority of the community. You had to coordinate the cc and to make sure nobody waste a deep freeze. Even in that situation each Elementalist was only able to create 2 deep freeze each 60sec, so 1/6 of the time. You would have needed 6 elementalist to game permafreezed. I know you didn’t meant trully permafreezed don’t worry. My point is that on really organized group you usually only reached 33% permfrezzed. And in the vast majority of the groups you couldn’t it was more like 10% or less because you always had a pug doing a cc at the wrong time, the guy picking your icebow wasn’t necessarly coordinating with your to do a deep freeze, etc.

Compare that to the breakbar today. It,s a 5second stun each 20sec. So it’s about 25% stun time. Which true enough is less than what good organized group could do, but way more than what pug and general players could do. It’s a lot lot easier to achieve too.

Thaddeauz [xQCx]- QC GUILD

Viper ascended stats for accessories

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

And with the new Raid wing, they will add the possiblity to buy those rings and accessories from the Magnetite Shards’ vendor.

Thaddeauz [xQCx]- QC GUILD

Too Easy

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I hate environmental factors. The anti melee agony kitten, random fears and immobs but most of all the boon stealing which makes my main entirely unplayable at 80+ (at least if you wanna play decent). Are they harder? Just some of them, and tbh those should’ve been buffed in the first place. For most of them however the hardest thing is not falling asleep. It’s not fun, it’s not interesting, it’s not rewarding and as long as you understand what CC means… It’s rly in no way difficult.

As for damage, that’s where you’re just wrong. They hit for far less than old 50 where ppl could easily get oneshot. Old 50 is by no way near lvl 70 where you can just facetank and fall asleep. At 80+ they still don’t hit harder btw.

I don’t know man. Mosman 77 seem pretty similar the old Mosman level 50 if you ask me. I didn’t test it, but he probably only does like 10% less damage at most.

Remember that most profession got a defensive buff with the expansion. My guardian for exemple have 50% more healing from my virtue and my trap heal like 250% more than my Shelter does. Same with my elementalist. Wash the Pain away and elemental bastion give me a lot more survivability. But even more powerful is the break bar. Breaking a boss wasn’t a strategy pre-hot, and now it’s one of the most important aspect when you fight most of them. Mosman don’t attack a good portion of the fight because of that now.

Anyway, it’s debatable for level 70, but level 80+ the mobs sure look to hit similarly hard to pre-hot Level 50. Of course, we have a bit more survivability with better heal, breakbar, alacrity, etc. But at the same time, you got some stupid instability that give 25 stack of might or random condition, so it’s hard to really make a comparaison here i think.

Anyway, in the end I agree with you. Most of the challenge from high fractal come from those stupid instability and it’s long and boring for the most part.

Thaddeauz [xQCx]- QC GUILD

Too Easy

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

BTW, was it really necessary to make 2 posts on the same issue?
https://forum-en.gw2archive.eu/forum/support/bugs/Too-Easy/first#post5996033

It really is. Fractals completely casualized to something even easier then dungeons should be posted a million times over.

I wonder at which part of their “let’s make fractals harder” plan they decided to nerf boss dmg by 90%. That was just a brilliant idea.

Personally, I hate how the new fractal work. But whatever the flaws of Fractals now, level 80+ is a harder than level 50 used to be. It take a lot more than 30seconds to kill those bosses and they hit harder than they used to. I’m not a fan of how this difficulty was created (mostly random, uncounterable instability and HP Sponge), but that’s not what the OP complained about. He complained that they are too easy and boss take less than 30sec. Obsviouly he’s didn’t experimented all the level or he wouldn’t say that and he is wrong.

Now you are wrong too, because fractal boss don’t do 90% of their old damage. If you are saying that new level 50 boss do less than current level 50 boss, then yes you are right. But at the same time, the current level scaling is completely different because each level is only 1 island, not 4 like it used to be. If you want to compare, the old level 50 look more like the current level 70 and at that point, the damage of the bosses are about equal if you ask me.

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Quality of Life Features we need

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

1) Build templates. Yes we all want them. They said they want to do it, but before HoT they didn’t worked on that yet. My guess is that we’ll get that before the next expansion so anywhere from 6 months to 2 years?

2) This will come with Build template I guess.

3) Won’t gonna happen

4 and 5) LFG for raid. They are working on it. I’m kind of kitten that they won’t give us just 2 tab, 1 for HoT and 1 for raid so the LFG stop being such a mess. But they seem to want to change everything in one shot. I hope we gonna have that for the next wing, but i doudt it. We probably gonna have that in game with the summer patch, maybe with the 3rd wing in like 5-6 months.

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Raids not a real epic experience

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I would argue mileage varies based on what the overall participation/interest level is of the guild.

In my guild we got the same 10-12 people taking a night or 2 to get all of our kills/shard. Then about half of the folks from that “main group” at the very least are trying to do 1-2 nights to get some experience for some of the novice players.

Interest level in raids plummeted with our more experienced folks so we lost the ability to keep a healthy rotation of players. We could only limit our raid nights to once or twice for our veteran players, but that leaves us little to no time to help some of the lesser experienced folks (with whom we’ve seen lose interest after their first kill or so).

Effectively, we’re down to having to pug the lost spot or two for a mixture of reasons from not having skilled enough players to players who just don’t care to raid.

Ya I understand. Raid can be hard to setup. Most group went all in during the first weeks, which is great, but didn’t stop slow down soon enough and burned themselves out. IMO it’s kind of Anet fault. The current system

1) The reward drop by a LOT after the first raid leaving little incentive for experienced players to help new players.

2) The limited support for pugs. No LFG, no squad/LFG intereaction, no Raid Lobby, etc.

3) The limited number of boss. This will fix itself over time, but right now we are kind of at the worst time. Only 1 wing and a lot of group we did it way too much.

4) No easy mode to introduce slowly new players to raid. I all against making raid itself easier. But I’m all for different level of difficulty.

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Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

Tower of Nightmares? Marionette? Assault on LA? And some of them added non-zerg open world content too, like Molten Alliance mobs, Toxic Alliance mobs, the Wintersday Toys, which they removed because I guess some people cried the Princess was too hard for them, and many other changes to the Open World that happened during LS1.

I guess the worst mistake Anet ever did was removing LS1 content every 2 weeks. This meant that players with sort memory forgot just how much harder LS1 open world content was, compared to release Tyria.

actually all of them were just that. Zerg content. With a few exceptions of the whole map shouting “WHO IS THE IDIOT BLEEDING IT?” or “WHY AREN’T YOU MELEE?” or “STOP BEING MELEE”. That was about the complexity of all of the events. They were all being zerged in one big blob.

I disagree completely. The problem is not zerg content or not. The problem is if it’s well designed. A big portion of that stuff was either not zerg at all. Marionnette you were fighting either with 15-20 ppl or with 3-4 ppl. Not a zerg. Or it was well designed with a lot of stuff to do like the last boss of Assault on LA with the colors.

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Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

that’s nice. Why were you here before HoT then?
And where are those mass filled maps of HoT if the majority finds it fun, huh?

There was challenging content pre HoT. Unfortunately, some were removed, other became easier over time, etc.

Triple Trouble (Was part of the first TTS kill, we practised for longs hours for that one), Teq (at the beginning), Solo Dungeon, Speed Run (challenging to get it right), Fractal (pre-Fractured was epic challenging with agony attack one shot killing you, post fractured level 50 was a decent challenge), Tribulation Mode, PvP, WvW zerg bursting.

I still find HoT map to be filled. I never have a problem finding a map with plenty of people for 3 out of the 4 maps. VB is a bit harder to full. Not saying that they are perfect, but having map full isn’t one of them.

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Raids not a real epic experience

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I’d like to a fourth.

4) Tried raids and got bored/burnt out

Unless you’re a raid-roster type guild the repeated problem I see is guilds having the same group of experienced players teaching the more novice players week after week. Thus, you end up with a group of players that just end up burning out on the content or getting bored of seeing the same stale encounters.

Maybe. But isn’t that kind of your fault? I mean we went through that kind of phase with my group and we decide to change how we worked to stop that from happening.

I made some rules for our raids

1) Nobody should be doing more than 2 raids per weeks. You max out shard after like 3 hours of raid. At the 3rd raid per week people are just burnt out so I make sure it never happen.

2) Limit the raid time to 2 hours. We a group can’t complete the raid in 2 hours, better to stop of people start to blame each other and the night is kind of ruined. Everybody go to bed with a bad feeling about the raid.

3) I keep one night per week for just the veteran so they enjoy a nice smooth raid night where everything go well and we don’t have to teach anything to anyone.

That changed the situation a lot for our group. Raid are more fun because we play them only once or twice per weeks, and only for like 1-2 hours at a time.

But as time pass, we gonna get more and more raid. This will make thing better as people won’t be doing the same raid over and over again. We’ll have more diversity.

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The Grand Guardian Overhaul Part 1

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

1) Virtue. If your goal is to make Vanilla Virtue on par with DH Virtue, it’s not enough. I agree with your chance for Justice and Courage. I’ll talk at the end for Resolve.

2) Shouts : I disagree here since most shout are already good. I agree with 10 stack for Stand your ground and for the double Healing scaling for Receive the Light. But otherwise I think they are just small buff just for the sake of small buff. For Feel my wrath and the resistance on Save yourself I’m just strait against them. Feel my wrath is already great and resistance save yourself kind of broke the skill if you ask me.

3) Consecration : Purging flame is good as it is. Again buff for the sake of buffing. You are right about Hallowed ground. A CD of 60 would give a slighty higher stab uptime than stand your ground witch if balanced since SYG is instant, have a bigger range and you don’t need to stay on place to get the stab. The number of stack is also important, this skill wasn’t balance after the stability change. Not sure why put resistance here tbh. Sanctuary need a buff, the one you propose is ok I suppose.

4) Signets : I would rather reduce the castime and the cd as much. Get the CD to 120 and reduce to cast time to 2sec and I would agree. For signet of courage, from 4.25sec to 4sec? Not enough really, 3 secould would be better if you ask me. That’s a heal of a long time in battle. But I like the stability thing and halve the passive and interval is needed. Hell I would even get to 245hp each 3sec to be more on line with the Virtue.

5) Spirit Weapons : I like your idea. BUT it’s a big overhaul and some people like the idea of playing with several spirit weapon around them. I would much rather prefer to make them work than to change them completely. To me the main problem with these skill is the fact that they have a high CD that start after the weapon die. Which mean that you are left with almost nothing for long period of time. If instead of 30 to 60sec cooldown they had CD of 15-30second, the uptime would be much better. After that some little balancing like the terrible healing of the Bow and you would have decent skill. Again, I’m not against you idea. But I would prefer to use your idea in a future specialisation than to completely replace Spirit Weapons.

6) Weapons : I like the quality of live improvement for the Hammer, but the dps of the hammer is already great. If you reduce the castime of the AA you need to reduce its damage. You can’t improve the dps of the hammer AA. Your change on Sword are useless. Yes they are improvement, but it won’t make sword good anyway. I still think that sword should be transformed into the condi weapon that the guardian lack. Maybe add some bleeding on AA.

Power Creep : Like Valkyriez said. The Power creep is already way too big in this game. That said I pointed out what I think were too high buff. The AA on hammer is a big NO NO as well as Feel my wrath and some other minor stuff. But other than that, most of these buff are for skill that people just don’t use because they are not powerful enough. That’s not power creep if you ask me. That said. I think there is some rebalance to do about DH to make it more balance versus Vanilla. The 3 biggest offender if you ask me are Wing of Resolve, Purification and the DH trait line. They are just too powerful.

Vanilla Resolve have a passive of 84hp/sec and an active of 32.5hp/sec. The active is less good, but give you a burst of heal when in danger.

Wing of Resolve have the same passive, but the active give you 129hp/sec. This make the passive and vanilla resolve completely obsolete.

If all traited, here comparaison of heal per second for all Guardian heals.
Purification : 412hp/sec
Signet of Resolve : 254hp/sec
Receive the Light : 203hp/sec
Shelter : 152hp/sec

There is some serious rebalance to do for those two aspect.

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Raids not a real epic experience

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I am curious what percentage of GW2 players
1) Actually try the raids.
2) Are successful.
And if (what I believe) those very small percentages are actually what was intended/desired by ANet. I suppose the raids serve their purpose but they do seem like overrated boss fights.

Nobody can know what is the percentage of the population do raid except for Anet. But here the number for my guild. We have around 400 active players and around kitten were successful in raid so around 10%. Additionally, I know about 10 people that tried raid in pugs, but I don’t know if they were successful or not. I guess that the number is higher but I don’t know everybody in the guild.

So far the vast majority of people not doing the raid are

1) Casual/new and know they are not ready. They might be trying raid eventually, when they are gear up and have a bit more experience with their profession.

2) Don’t really have any interest in raid.

3) Have a hard time finding a group to do it.

As time pass, more and more people in the 1st category get into raid. At least in my guild I try to get as many people in raid to at least experience it.

The number 3 is kind of Anet fault. They should make raid more accessible. Not easier, but more accessible. A decent LFG, working with Squad. A Raid Lobby, etc. I would also love more difficulty setting like an easy and hard mode to accommodate more people and as a way for people to get experienced in raid before joining the harder version, but I doubt we’ll have that.

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Getting 1st Set of Ascended - Advice Needed

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

As for how to get your ascended gear, most people already gave you a great answer. But for what gear and rune you would want. I wouldn’t take Zerker/Scholar if I were you.

The Mesmer don’t really follow the usually setup because it’s not a good dps, but a great buffer. Metabattle isn’t always on point, it had a couple of horrible months after the raid appear as people started to update build and all. But for mesmer it give good information.

http://metabattle.com/wiki/Build:Chronomancer_-_Utility_DPS

The goal of the build is to work with the strenght of the Chronomancer. It’s have a bad dps anyway, so may as well focus on the buff. The main goal here is to provide perma quickness to the party, as well as decent alacrity uptime.

The basic setup is Assassin’s Armor (Mesmer was always better with assassin than zerker for most of GW2 anyway), Beserker Trinket and Rune of the Chronomancer.

This build also work for raid with small adjustment. Take a look at the raid build if you want.
http://metabattle.com/wiki/Build:Chronomancer_-_Utility_DPS_

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Condi class for fractals and raids?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Reaper, Elementalist and Druid are your best choice. Reaper is the best IF you can keep 2 bunchs of Horros Alive (need a healer) and have two reaper to bounce off Epidemic. Otherwise they probably have a similar dps to condi Elementalist. Druid have lower dps, but can buff the party by a lot with Frost and Sun Spirit, Spotter and Grace of Land.

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Ascended raid trinkets buyable?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Andrew McLeod answered in another post about it.

It will come with the 2nd wing

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Raid difficulty/achievements/rewards

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

The biggest issue with raids is that there are still some professions that have little to no place in raids – at least as groups are first encountering them. Players who have spent the last three years focusing on mastering those professions are being left on the sidelines – even if they are really good players.

Every profession needs to be in generally the same place in terms of damage and group support. They can (should) fill different roles, but given the focus on enrage timers, they all need to be comparable in terms of at least damage. Currently a few are not – and that is making raids exclusive not because they are challenging, but rather because they favor a tiny group of professions to the (at least when you are learning the fights) exclusion of others.

If they would fix that issue (which unfortunately, would probably require splitting PVE and PVP abilities/numbers, which Im not sure they are willing to do), raids would be in a much better place.

Not really. Guardian and Thief used to be the 2 profession that didn’t had a place in raid, but that’s no longer the place. Herald dropped in popularity, but are still very present. True enough Condi Warrior is not in a good place, but PS Warrior is. Right now, all profession have 1 good build for raid. It could be improve for sure. Ideally more profession could have decent condi and direct damage dps build and more possibility for healer, but no player need to chance profession for raids unless you are in a group that already too many of the same profession.

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Bring Our Dungeons Back

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

3) Could be nice, but I’d rather see 3 random fracs from any of the high lvl’s being chosen for the daily achievements than having to run 49 fracs over again (although having it as a separate achievement, like you said, it could work like that dungeon achievement where you get a bunch of ap for the amount of dungeon paths cleared).

There is already a seperate achivement like for dungoen. So this wouldn’t change anything. They just incentive to run all fractal once.

The 3 random fractal for each daily could be a solution but think about it.

- It would be 25 fractal per reward not 49. 1-25, 26-50, 51-75 and 76-100 you can do whatever you want.

- Someone with limited time can do fractal at his own pace with my system. On day he do only 1 fractal because he only have 20min, 2 days later during the week end he can do 4 fractals. It doesn’t matter. If you have 3 random island you can end up with Dredge, Colossus and Uncategorized. Not everybody have time for that sometime and it kind of defeat the purpose of the change to one level equal 1 island to make fractal more accessible.

- Someone that like fractal a lot can do all 100 level over and over again for decent reward instead of doing the same 3 levels each day.

- It would eliminate all the swamp only runs. Everyday, you could see pretty much any level in the LFG.

- My system would limit the RNG factor that a lot of people hate. If you complete all your 25 level you will receive a good reward. You don’t know if it’s gonna be a ascended armor, weapon or golden skin, but you will be sure to receive one.

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Bring Our Dungeons Back

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t think the swamp/molten problem can be solved unless they remove them from the higher tiered fractals. To me, the only rewarding part is the daily achievement for it. The big chests at the end of each fractal and the boxes/mats dropped are just not worth the time spent in them at all. But even if those fractals got removed, people would flock to the next “easiest/shortest” fractal. Seriously miss the old random fractal system and would’ve loved to at least see it at the higher tiered fractals, since it’s actually end-game content and should be something that you have to invest your time in.

Yes it can be solved and by a lot of different ways or combination of ways.

1) Balance the number of encryption depending not only by the level, but by the island. For exemple, level 40 Molten Bosses give 3 encryptions. You could give level 38 Dredge give 4 or 5 encryption since it’s an harder and longer fractal.

2) Rebalance the length and difficulty of the fractal themselve. For exemple, you could change Swamp so that each Swamp need you to kill both Mosman and Bloomhunger and not just one. This would make Swamp more on par with other fractal in term of length. Motlen bosses can be a bit harder to balance. There isn’t much room there. The only thing I could see would be to up the difficulty of the 2 bosses.

3) Remove part of the daily reward or remove it completely. Instead give that reward after the player complete a certain amount of level. For exemple. Right now if you do 16 daily (48 islands), you should get around 1-2 pieces of ascended gear. Now replace that with an repeatable achievement that give you 2-3 ascended gear for completing all level 51 to 100 once (49 islands). A bit like the current Fractal Veteran and Fractal Master achievement.

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Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

I see a lot wrong with that post.

We didn’t get what we paid for? We got exactly what was advertised, minus the legendaries.
How can someone claim getting almost-everything that was advertised seems like a small dlc? Research a product before you purchase it.
Half the things are coming soon? List all the features that we have and then list all what we’re missing, far from half.

Well that’s highly debatable. It’s technically true that everything they told us is in the xpac, but a lot of that stuff was badly implemented, had a lot of bugs and they added a lot of changes that were just bad. If I tell you I’m gonna give you a computer with a high end graphic card and you receive a computer with a high end graphic card, but a terrible processor. Technically, you received all they promised you, but you didn’t expect you receive a kittenty processor making the compute not that useful anyway.

We received what we ask for, but that broke other thing by doing so, making a big portion of the older content worst than it was pre-hot. Dungeon, Fractal and WvW mostly.

Ok when he said half the thing he was maybe doing an Hyperbole. But really it can be view a lot of different way and this answer will change for everybody. For exemple, I don’t really care about open world. I like fractal, raid and WvW. Well guess what, we’ll receive new fractal and maybe fix the current fractal in the future, they will fix WvW in the future. Seem like a pretty big portion of the time I spend in the game will be fix in the future.

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Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

My post was directed @ the guy who posted right before me.
There’s no problem with complaining, but the claims made in that post are simply dishonest.

I don’t see what was wrong with the post right before you. HoT seem unfinished, unbalanced and a lot of the thing were not in the xpac, but are coming soon. I couldn’t give a kitten for what come at the gem store that how they make money so we don’t have a subscription fee. But everything else he said was true.

Fractal see unfinished and unbalance in term of reward and HP sponge at later level. They talk about update in the future but the xpac was suppose to be that update.

WvW is unfinished and unbalance for like everything. Again xpac is suppose to be the big update that fix thing, not break them while saying oh don’t worry we have a big update coming up sometime, I promise.

I don’t see anything wrong with the post right before yours.

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Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

^ The content was advertised months before release, some of it for more than half a year.
Research a product before you buy it, I got exactly what I was expecting, minus the fractal legendary backpack.

Yup probably our fault.

I knew that legendary weapons would come into the game over time. But I think that it was fair to expect to get new legendary weapons on a regular basis and to get all 16 by then end of the first year of HoT. 4 months later only 3 legendary and no infos on future legendary. They have 8 months to get 13 other legendary, do you think they will? Do you think it’s legit to get the new legendary set more than 1 year after the expansion? Did they told us that when they announced the xpac?

I was hype for the fractal. Did they announced that they would make level 80-100 useless? Twice the time, no reward? When the community was vocal about their fear that the system would incentive player to do swamp only, they didn’t say oh ya that’s exactly what will happen. No they said don’t worry we though about that and it will not the case. Did the announced that there will be only 3 daily for 100 level compare to the 5 daily for 50 level we used to have? Did they announced that oh level 51+ would have good reward, but anything else below will have garbage ascended reward?

Did they announced us. Hey guy we will make 1000 more use for ascended material so that the price jump by a factor of 4 just as we make ascended gear even more needed? (hopefully for me I already had all my ascended gear).

When they announced new stuff going in WvW and brand new map, did they also announced that those map will be complete crap that nobody want to play and would make WvW a complete wasteland with no player in the borderlands?

When they announced elite specialisation and people were afraid that those would be more powerful than the core profession what did anet told us? Oh don’t worry elite spec are new ways to play your character, not pure update. Oups. Biggest power creep in the history of Gw2. Didn’t saw that in the announcement.

They did a lot of good thing with the xpac and I had a lot of fun. But that doesn’t mean that we can’t complain about all the stuff they completely screw up.

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Raid difficulty/achievements/rewards

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

1) The difficulty i think is just fine too. Harder and now too much ppl wouldn’t be able to complete it. Easier and it would become a joke. I hope they go for the same thing on the 2nd wing. The first boss should be a little bit harder than VG, but not by much so it leave a boss of the 2nd wing for pugs and less skilled players, while the other 2 bosses should about equal in term of difficult to sabetha and gorseval (Maybe a little bit harder, but not much). Ideally, I would prefer that all bosses have a easy, normal and hard mode so that everybody have a better time in raid, but well.

2) I agree with the achievement part. Ok, there will always be some easy achievement that you do simply by completing the raid, but if they could step up their game for the next wing, that would be awesome. Thing like the last canon, or an achivement for no updraft gorseval, etc. For me the eternal should have been doing the 3 bosses back to back in the same instance with no one downing. That would title would have been worth is. Or like you said, doing all 3 bosses with like 7-8 peoples (9 is a bit too easy if you ask me).

3) I don’t believe that the reward is bad for the raid. What is the reward for like 1 hour run. 12 gold for the 3 bosses, 4-5 gold for in-between events and about 50 shards. If you accumulate the shards to buy an infusion and sold it, you gonna need 20 hours to get it and get around 440 gold in return. 440 / 20 = 22 gold per hour. 16 gold + 22 gold = 38 gold per hour. And that’s not counting any drop at all. That’s harder to quantify. The problem is that not much people got enough shard to buy a ghostly infusion so far so for most people the reward they see is only 16 gold per hour, which isn’t that good if you compare to other gold method witch are usually at 20+ gold per hour and doesn’t have a weekly limit like raid.

That said, if currently the reward is good, it won’t stay that way. More and more people get double, triple, etc of the same mini. The price of Ghostly infusion will continue to drop as more people reach 1000 shards. The gold per boss will drop in half. Over time the reward for the first raid will drop more and more. Not only that, the biggest impact will be on the reward people get strait away (gold per boss and mini duplicate), so even if the reward drop to 25 gold per hour after the new wing appear (which is not a bad reward per hour) people will see mostly that they get 10 gold per hour from the raid itself as the shard give them a reward on the longer term.

And the fact that the biggest chunk of the reward come from Ghostly infusion is not a good thing to begin with. There is other reward that people would want to buy with shard. In conclusion, the reward for raid is currently good, but too much emphasis is put on buying ghostly infusion. And the second problem is that the reward will drop over time significantly.

Thaddeauz [xQCx]- QC GUILD

Magnetite Shards future use?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Ya I hope it will be the same currency with a 100 shards cap per wing.

As for the ascended gear acquisition that Legacy talked. Think about it man. It take 13 weeks at 3-4 hours per week to get enough shards to get a complete ascended armor with no weapon. In 39-52 hours, you can farm about 500-1000 gold. Crafting an ascended armor, including the crafting leveling cost, is aout 350-450 depending on which type.

Doing 39-52 hours of fractal should in theory give you an average of 7-10 pieces of ascended armors.

So really, the raid in is current form, it’s the worst way to get ascended armor. The game need more ways to get ascended gear anyway.

Thaddeauz [xQCx]- QC GUILD

Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

Well I think that complain about the game feeling unrewarding can be categorize in two.

1) The balance between Difficulty/Effort/Reward/Time. Is it normal that gathering by pressing F give you more reward per hours than Raid, while raid is limited to one of week? It’s not necessarily that Raid doesn’t have a good reward, but the ratio is unbalanced. It is normal for fractal 56/67/77 having the same reward as level 98/99/100 while being like 5 times faster and easier?

2) The reward in GW2 is a lot of crap that accumulate to a good reward. But even if the reward is good, it doesn’t feel that way. If you have to do math to figure out if you do decent gold, it’s not a good system if you ask me.

Thaddeauz [xQCx]- QC GUILD

Why everyone keep complaining.......

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t get it I’m loving Hot I like the mastery system the new maps and new legendaries we can craft. The only thing I didn’t like was raids being hard core only ,world of warcraft realized they were making content that only a fraction of there player base was seeing and implemented lfr (looking for raid). Minus that little hic up I’m enjoying Hot and for what we get for no sub fee I don’t understand all the negativity ……….. Anet your doing fine keep up the good work just hope you guys at some point make raids a little more accessible to the masses.

I’m a long time fan of the game since day 1. I was almost a fan boy for most of that time. But only 4 months after the expansion I already find myself bored and the only content that keep me in the game is raid. I guess that everybody have their opinion and that our opinion are as valid as your.

Saying that everything is right with the game is as stupid as saying that it’s garbage. My group of friend and I are in the game for the last 3 years and our friendship grow with the game. It will have a special place for all of us for a long time I’m sure. But we all started to do less and less GW2 and almost all of us only play for raid anymore. Dungeon and Fractal are not fun for us anymore, WvW is the shadow of is former self and the 4 new maps ain’t enough to keep us going. If that’s the new direction of the game, then I find it sad, but I won’t cry about it. I’ll continue to raid and it will give a chance to go through my long list of game to try.

Thaddeauz [xQCx]- QC GUILD

Raids made me play less

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

@ Blaeys

True enough. But the situation improve. They kind of screw the dps balance out the window with the specialisation update and HoT. Even if at the same time they improved it a little with Reaper fixing necro and condition damage in PvE. But they really need to put most profession more on par in term of dps. A dps druid make around 18k max compare to the 30k of a Tempest. Each profession should be able to do a decent direct damage and condition damage. We have the same problem with Healing as right now Druid and Elementalist are just so much more powerful than any other.

@ savacli. Maybe it’s the blue aoe attack? He turn away from the tank each time he does this attack. You are right that there is some bug with VG movement. He sometime go strait for the Middle before changing direction and going toward the tank sometime for us. We just didn’t found those bug to be frequent and impact full. But again we find VG to be a bit too much easy, so it’s never hard to recover from those bugs. They should fix it anyway.

Thaddeauz [xQCx]- QC GUILD

Party Positions - Eliminate some confusion

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

He must be new to the game all together.

1) Tank – This position is to take as much of the aggro (the one that is targeted) by as many as possible. Should be built mainly to take the hits. This position holds the emenies in one spot as well. With toughness, healing, etc.
Warriors and Guardians are built mainly for this (due to aggro being attracted to low vitality and high toughness – something that was not present in Guild Wars 1), but because of the design of the game, if built properly, any class should be able to play any position.

Guardian and Warrior are build for tanking?? Weird, those profession were build 3 years ago and tank is 3 months old. Especially since Warrior is an average tank, guardian is a decent one and Mesmer is the best tank. Seem almost like you used the definition of other game here.

2) Damage – Melee, Magic and Condition Damage. This is the most straight forward. They bring the pain. Warriors, Thiefs, Elementalists, Revenants and Necromancers are built for this, but again, any class should be able to build for any position.

Warrior and Revenants have some of the worst damage right now, while Reaper can be high in some situation only. No profession are BUILT for that man. Every profession have it and which one is better will change over time. At launch is was Warrior, then Elementalist, then Engineer, then Condi Warrior, then Tempest. Which profession is better at dps always changed over time in gw2.

3) Control – In Guild Wars 2, these are stun, daze, immobilize, fear, etc, etc. Any skill that makes the emenies do something it doesn’t want to do or keeps it from doing what it wants to do. Engineers and thiefs have the ownership of this one, but any class can do it.

Ownership?? Weird in my raid Revenant, Guardians and Warrior do the big portion of the job here. It almost seem that every profession have CC depending on their build and their role. Just like if CC wasn’t a specific role, but tools that each players must bring to the fight.

4) Support – Support includes any buffs boost any character with healing, damage or toughness. Rangers, Revs and Guardians own this, but any class can provide some support.

Yep Rangers, Revs and Guardians right. No Warrior and Mesmer? I’m not fair I guess since they are only the 2 main and most popular buffer in the game right now.

5) Healing – This is kind of new to Guild Wars 2. The Guardians had the ability to mostly heal a party. This is pretty straight forward except it is not easy to play. This position keeps the party alive. Rangers own this position, but Guards can heal pretty effectively as well..

This ain’t new to the game. Healing didn’t change much since HoT. The only difference is that where the game used to be small quantity of big hits which make active defense more important, raid are more about a lot of small hits which make healing more important. Tbh, I think they went to far here. Protection and Healing used to be near useless, while Aegis, Blind and Dodge were kings. Now it’s just the other way around in raid. I would prefer to reach a balance and that both king of defense would be needed more in raid. The only place in raid where you might run out of dodge is at the last phase of sabetha.

I get why this isn’t done in dungeons, as it is not required. The system has been there from gate, but has not been used until the Raid was added. It would be wonderful to see more people start to play this way. It makes the whole thing more strategic. Tank and Spank is fun, but full on party assault is funner.

Hope this clears some things up for those wondering and just to toss this in here. I have found that the meta is not always the best, BUT it does work for those that don’t understand how to build a character to play a certain position (which knowing what each position is supposed to do should clear up). Each class would have a different way of playing the different positions due to the classes have different play styles. For instance, for a thief to tank, it would have to dodge a lot and set up to heal on hitting target. Where a warrior can tank by setting up passive healing from signet and traits.

If anything your post make things less clear. IMO you just make much generalization and see all of that as one big system, while I see it more as different type of mechanics. Some are better in different situation, some need more presence, some don’t need it.

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Raids made me play less

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Eh, that’s a fair call. I guess I’m more so frustrated with the bugs associated with that mechanic. E.G. Vale Guard will randomly stop following tank and chase someone random (we did check for potential max toughness values through traits), or he will get stuck in place and be unable to move. Thus, in both cases you get a bad spawn. That’s where I wish the punishment being less severe or at least punishing in a different form (buff VG/nerf players) upon a fail.

Well there is several situation that can cause that.

1) Your tank is down. In that situation VG will agro on the second highest toughness. Even if your tank go down for 2-3 sec, this can scew things up because usually the 2nd highest toughness is a Druid far away on the last green circle.

2) Your tank get teleported. You might not see it or realize it unless the tank say something. But if the tank get teleported it might look like the boss go for someone else.

3) The CC attack. While he does this attack, he stop following the tank obviously, and at the end of the attack he will need to reset the aggro. If you don’t cc fast enough, he will hesitate to follow the tank just long enough to screw you up. That’s not a bug, that just mean that you don’t cc fast enough.

It’s easy to call bug the second something happen that you don’t know the reason. I’m not saying that there isn’t bug at all, but several of what you think is a bug, might just be a mistake your team made, that you are not aware of. Tbh, VG is super easy and I see very very little bugs and if your team have a decent experience, they usually can make it work.

Thaddeauz [xQCx]- QC GUILD

Raids Need Their Own LFG Tab [Merged]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

See Colin’s recent post on the subject here.

ArenaColin

Love the short term problem solving – wish it was easier for us to to do a quick short term fix. (sadly nothing with LFG is easy or quick)

I did want to quickly point out the team is aware of the recent discussions around things that aren’t working (or missing) from LFG and have it included in the list of “resolving outstanding issues” that is our goal for the spring update in April.

Not entirely sure what will actually make it yet LFG wise since it’s all in development – we’ll give more details once we’re sure.

We pretty knew that it was his stance and that’s kind of the problem. I still continue to think that putting 2 freaking new tab would take a very very very small amount of effort. Hell, they could even just rename some of the useless tab that already exist.

The expansion is 4 months old. If they still didn’t made that change it’s because they want to do more than just add 2 tab. Great, but during this time the community still have to work with a crappy LFG where everything is in the same tab. They push back a tiny but super important fix, just to be able to do a complex, but highly optional fix.

Thaddeauz [xQCx]- QC GUILD

Raids made me play less

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

My gripe is that it’s a cheap mechanic. Missing 1 green circle is sometimes recoverable depending on the team’s overall health, but 2 misses in a row (since you’re still trying to recover from miss 1) is a wipe. I don’t mind the occasional killshot, but the running to green occurs way to frequently, imo, to be able to deliver that amount of massive damage continuously throughout the fight.

I completely disagree, I think that’s one of the best mechanics you can have. There is no difficulty if you can make several times the same error without much consequences. The green circle is pretty simple and effective mechanics. You got to look around and go on the circle and the time you get is more than enough. Everytime you miss 1 circle that directly because someone made an error.

A cheap mechanics would something random that you can’t counter like several of the instability in fractal. The green circle is perfect if you ask me and I want more of those kind of things. I get me back to the very first fractals where we could go in level 40+ where AR would make no difference. Each agony attack would one shot dead you like the Flamethrower at sabetha. You had to counter the attack, your team couldn’t recover if too much mistake were made and it was one of the best content in the game. Something challenging actually punish you for doing a mistake, not give you 100 differents way to recover from doing the same mistake over and over.

Thaddeauz [xQCx]- QC GUILD

Raids made me play less

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I disagree with that Savakittenhat’s the goals of the raid mechanics. If someone miss the green circle, it’s their fault and as a team you have to deal with it, it’s a team content, not a single player content.

Still, I agree with TPMN and Fishball. I won’t go as far as saying that dungeon have harder mechanics because that’s not true. It could have been true if they tweaked them a bit and we didn’t had so much power creep, but it not the case so.

Dungeon ask you to provide more profession mechanics, that’s true, but they that’s it.

Anyway, I would love that anet include a lot more profession mechanics into the next raid. I want to see boon rip/corrupt being important to keep the mobs from having too much boons, I want to use reflect, condition removal,

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Fractal of the Mists: Ascende Gear

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

The reward from daily 51+ is pretty much the same as the old daily 50.

But where daily 20, 30 and 40 used to have decent droprate for ascended, now the same droprate for daily 1-25 and 26-50 is very very small. So doing level 51 each day, should give you about the same ascended gear than doing level 50 each day pre-hot.

Of course, we still don’t have a high enough sample size to be definitive.

https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml

Right now we have a Confidence Interval of about 3.5% so maybe the droprate of level 51+ is a little bit lower than it used to be, we are not totally sure so far.

Thaddeauz [xQCx]- QC GUILD

How I feel about: Raids lockouts & caps

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Ya like raid is only done by the 1% lol.

Raid should get one of the best reward per hour. Not necessarily the best, but one of the good ones. Not only because it’s one of the hardest content, it’s also the one that take the most time to master. Before you start to do like 15 gold per hour, you practice for hours and hours costing you gold more of the time. And on top of that, it’s a one thing per week content, compare to other content which are either daily or don’t have a cap at all on them.

Personally, i’m ok with the reward for now. I think that it probably need a little bump, but not by much. My problem is that as time pass, the reward will drop. We already start to get double mini that are useless, the XP is becoming useless for more and more people, the gold reward will be nerfed 50% in 1 or 2 months when the next wing get in-game, and the most expansive item to sell (ghostly infusion) just keep dropping in price slowly, but surely. If the reward is ok ish right now, it will be pretty bad in 1-2 months.

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Raids made me play less

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

In regards to the training LFG’s, they’re a great initiative but otherwise don’t accomplish much. Having helped lead a few myself the groups will generally set aside an hour or so and work with players completely new to the content. In none of the training nights have I seen a kill. So, what can a trainee say about their experience? I’ve spent an hour wiping on VG? I guess that’s better than no experience but not by much.

The way I see it if you have no experience with the raids your best best is to apply to a guild with a built-in “raid training” or who are otherwise collectively new to Raids as a guild themselves (such as some of the more casual ones). That way you’re having to adapt less to the team and are able to spend more time on your own skill development.

Unfortunately, if you’re looking to join a group for a kill you’re going to need to be experienced/skilled as few groups want to spend the time teaching a new player when all they want is to walk away with shinies that night.

As far as the “why not just join a raiding guild” suggestion many have made to OP? The problem I’ve seen with raid guilds in is the timing of their raids or their rep reqs. Either their raiding hours are outside of the scope of a player’s availability, or they require [near] 100% rep. Availability is subject to irl conflicts so I don’t have anything to say there. Though for folks that already have a home guild with plenty of friends and family, I can’t see someone turning all that loose for a guild that might meet their raid needs.

Well if a trainee say about their experience : ’’I’ve spent an hour wiping on VG? I guess that’s better than no experience but not by much.‘’ Then they just don’t get Raid, they just want an easy time with reward at the end.

Raid is about wiping to learn the mechanics, then wiping to practice the execution. That’s how most raiding group learned the mechanics and that’s how most people should learn the fights. If that’s too much for them, good luck finding 9 good players ready to carry them.

But true enough finding a raiding guild can be challenging. The lack of infrastructure in-game doesn’t help either, but it still hard to find a guild with people or relatively equal skill, people that you like to play with and that play around the same time as you.

If you can’t find a guild that fit your needs, the best would be to create one. So many people want to get into the raid, but most people just don’t talk with others and try to improve their situation much.

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Questions on condi ranger

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

To answer OP question

1) Less and less people are ‘’ so eager to get condi engis’‘. It used to be one of the top dps profession pre-hot and that’s why it was so popular. With HoT and viper the hype was even higher for that profession. At that point, engineer and tempest were the best dps of the game (Guardian had higher dps than engineer but it wasn’t tested and people assume the Guardian dps was bad). Add the fact that condition was needed for VB and that high end fractal toughness scaling push people toward condi build and you see why Engineer was so popular. But since then, Condi Warrior became the best dps, then were nerf, Guardian was tested properly with full buff and is view as the 3rd best dps, thief and Reaper were buffed. So right now, the engineer is not a top dps anymore and fall more on the 4-5th place, while still having one of the hardest rotation to master.

2) Solely on the dps side, condi ranger or condi druid ain’t really worth it. I think that only Mesmer does less dps than them (I’m not totally sure where Warrior stand now).

3) In raid Druid bring so much buff and make excellent healer and condi druids have higher dps than direct damage druids. So a condi Druids that bring buffs and heals is a really good addition to a raid. That said you have several choice to make. First is does you team need a lot of heals or not. The higher the quality of your team, the less heals they will need. If you have a medium skilled team you might want more healing capability than a Condi Druid can provide. In that case you might want two of them (to keep buffs on everyone and have more Celestial form uptime) or change to a more heals oriented Druids. In the latter case, you would be using Staff which isn’t a condi weapon at all, removing the usefulness of a condi build.

4) Condi Druid for sure.

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where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

I’m on both sides here.

1) Raids
They told us in advance that Raid were coming 1 wing at the time and that the first 3 wings was to be in the game in the first year. So far they seem to be pretty kitten right on that. The 2nd wing is ’’suppose’’ to come by mid march, which would mean that they respecting their words. Now, we’ll have to see if the 2nd wing actually get in the game by mid march and that the 3rd wing come in July or not. We’ll see, but so far it seem good.

2) Legendaries Well that’s a big harder to defend. There will be 16 next legendaries and so far in 4 months we got 3 and we still doesn’t have any idea when will the 2nd batch will come. They announced new legendary and new way to get precursor by the end of 2013

‘’We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013’’

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

2 years latter and we have only 3 of them. This is just ridiculous. That said, they can still salvage things. Maybe they added only 3 of them and the old precursor crafting just to test thing out and that in the autumn and summer patch they will give us like 6-7 new legendaries so by July 2016 we would have all the new legendaries in-game. But that’s a big maybe. I’m not very confident in Anet and to be honest all 16 legendaries should have been in the game when HoT launched.

3) WvW They are talking about a big WvW update coming into the game. But again, we have no idea when. Maybe they will surprise us in the autumn or summer update. That said, that don’t excuse that crap of new maps they gave us that totally ruins what little WvW was still alive.

4) Fractal No new fractals in an expansion, that’s just so bad if you ask me, especially since fractal update was suppose to be a decent part of the expansion. Not only that, but they find of ruined fractal with the expansion. They partially fixed it latter, but it still have a lot more issues that it used to have. No daily 75-100, ascended drop are only good in 51+ daily while it used to be decent in daily 20, 30, 40 and 50. The high level are just HP Sponge, the reward system push people to only do the easiest 3 for daily.

Thaddeauz [xQCx]- QC GUILD

How I feel about: Raids lockouts & caps

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Well tbh I find the reward ok ish. The gold per hour without shards is not that great with what around 10-15 gold per hour with a weekly limit in a decent group. Shard kind of salvage that because if you buy the Infusion after 10 weeks it boost your gold per hour to around 20-25 gold per hour, which is more in line with the rest of the game. It’s hard to feel that way, because for that it’s a item that you only get each 10 weeks at minimum. And that limit you from buying other rewards like skins.

The main problem I see with the raid reward is doubles. I got 3-4 Gorseval Minis and i’m not the only one. You can’t do kitten about those and it’s kind of sad as it cut a big hole in your reward. They should allow you do sold back reward you don’t want or already have to the vendor for like 50-75% of their price in shard and gold.

But the total reward itself have some problem. Like I said, if you are lucky enough to get a Infusion, that you buy an infusion each 10 weeks to sell and you keep the double reward (until the new wing start) then yes it’s a good reward. But it won’t stay the same forever. The double reward will end in 1 or 2 months, you won’t always drop an infusion and you will want to buy something else with your shard at some point. All of that will drop the reward per hour to very low amount.

Thaddeauz [xQCx]- QC GUILD

What is the meta roster for raids?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t think you can find 1 meta composition tbh. There is a lot of stuff that work well, how do you define the meta? The composition that give the fastest time? So many video with different composition, gonna need to go through a lot of video to find the best, and not all raids are on video on the net. IMO too much variance with 10 players to find 1 meta compo. But, here what most people consider a good compo skeleton.

1) PS Warrior, Druid, X, X, X
2) PS Warrior, X, X
3) Herald, Chronomancer

The ’’X’’ can be different things. You can put a tank in the second party if your chronomancer isn’t a chronotank.

You can put a 2nd druid in the second group for more offensive buff, usually in that situation you want both your druid to be a bit more dps oriented.

Other than that, the 3 main professions to fit the remaining spot are Thief, Elementalist and Guardian. The dps rank is Ele, Thief and Guardian. Thief and Guardian have an easier rotation and Guaridan provide perma protection.

But you usually want to put your Herald, Mesmer in a seperate party because you mesmer have the sigil of concentration and can provide squad wide quickness. Since most ppl don’t pay 175 gold for that sigil, a more traditional compo can work very good too.

1) PS Warrior, Herald, Mesmer, Druid, X
2) PS Warrior, X, X, X, X

In that situation, you want to put your highest dps in the last spot of the 1st party, so a D/W Tempest ideally.

Like with the first comp. You can put a second druid in the 2nd party. You can also do the same with a 2nd Mesmer.

The remaining, will be either a tank (in the 2nd group) or one of the 3 best dps : Thief, Elementalist or Guardian.

Thaddeauz [xQCx]- QC GUILD

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

But I do like raids :‘( I just don’t like not having raiding group and having to switch from guardian (work in progress, just 8 more HoT HPs until fully unlocked herald). On a side note, is herald really stronger than guardian? from my current experience he is not….and is much more squishy

Just keep playing your guardian then. Except for the Facet of Nature for the Mesmer’s Quickness, the Herald doesn’t bring that much to a group. Guardian is superior to herald in sabetha, i’m pretty sure the guardian is better at VG and Gorseval (but the margin is smaller for those two).

As for group. There is a lot of people that want a raid group, just start one. Talk with people that seem to have the same problem as you on the forum, when you pugs talk to the people that seem to be nice and have decent skill, I saw several raiding guild message for recruitment. Unless you are lucky enough to have several friends that want to play the raids at the same time as you, getting a raiding group take effort and time.

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Is Hammer only best for Raids?

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Alacrity is useful to hammer dps too since it isn’t just all autoattacks. Alacrity increases uptime of Big Game Hunter and lowers cooldown on dps traps like Procession of Blades.

My point was that alacrity affect their dps a lot less. That’s why there was the word ’’almost’’ in the sentence.

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Please Explain "Slow CC" on MoM

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

I’m not an expert on that, maybe someone could give more info than me. But basically, if you cc too fast, the head will stay less time while we can dps him. Of course not ccing is worst, so you want to wait a couple of second (the exact numbers i’m not sure) to cc at the limit to keep him there more time. It’s especially important because the last seconds of that phase is where most bomb are arriving at the fight and they are the more important source of damage by far. Good timing on cc usually mean good burn, bad cc will more than often mean a bad burn.

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Measuring DPS yet?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Well it higly dependent on your setting. At least with Jaxnx, condition need to have higher screenshot per seconds to capture all the tricks. Also, you can change how many seconds after you stop dpsing that the dps meter will stop. Depending if you put that at low or high, it will change the dps because they don’t represent the reality.

Tbh putting it at low at Gorseval for a condition dmg build make no sense. When gliding you are still doing dmg so your time don’t stop, but you stop attacking. So this will affect the numbers.

IMO, the best way to compare those dps would be to never stop the timer on the dps meter for the whole fight. You would have more comparable numbers for every build.

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PvE Condition Duration

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Let’s use a exemple with real numbers. Maybe that will make more sense.

Should you use 1000 condition damage or 1000 condition duration.

Let’s take a simple skill, Feel the Burn. It give you 4seconds of buring.

So the basic skill at zero condition damage will do 131.5 dmg/sec for 4 seconds so 526dmg total.

If you use 1000 condition damage. Then it will be 1000 × 0.155 + 131.5 = 286.5 dmg/sec for 4seconds so 1146 dmg total.

If you use 1000 expertise. Then it will be 131.5 dmg/sec. 1000 expertise / 15 = 66.66%.
4 seconds x 166.66% = 6.6 seconds. So 876dmg total.

So yes you are right. 1 condition damage is better than 1 expertise. It give better total dmg and give that damage sooner.

That said, that’s not the point. We don’t decide between condition damage and expertise. We decide between Viper and Sinister and we choose Viper over Sinister not because expertise is so much better, but because Viper have more stats points than Sinister.

Let’s use a whole ascended armor or Viper vs Sinister. Viper will give you 376 condition damage and 207 expertise. While sinister will give you 439 condition damage and zero expertise.

The same exemple here will give you in Viper 189.78 dmg/sec for kitten seconds = 863.87 total dmg.

While in sinister it will be 199.5 dmg/sec x 4seconds = 798.18 total dmg.

So yes Condition Damage is better than expertise, but Viper is better than Sinister.

Thaddeauz [xQCx]- QC GUILD

Is Hammer only best for Raids?

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Yes the Hammer dps was tested. You can find the videos on youtube and reddit. It’s the third best dps for raids behind Tempest and Thief (especially for Sabetha).

It was tested full buffed, compare to other profession full buffed.

The Hammer build dps is better at sustain dps, while GS + Bow is better at burst dps. The shorter the fight, the better GS + Bow will be. Hammer dps is also higly dependend on the movement of the boss. So GS + Bow for short fight against mob that move a lot, Hammer against longer fight against mobs that move not too much or slowly. What is the exact line where one is better than the other is higly variable, use your judgment.

Every professions are improved by quickness. Profession that use a good portion of their dps from auto-attack like Guardian Hammer, Thief D/D or Herald Sword will see thier dps boosted more than profession like Tempest by quickness. That said, alacrity usually almost never affect auto-attack profession, while affected the dps of profession like Tempest by a lot.

So the notion that some wrote here that you must have quickness for the Hammer build is doubtful. I’m not saying they are wrong, but Hammer won’t go from one of the best dps build to not worth using just because the party don’t have any quickness.

IMO, use whatever you want, there is too many variable and in the end, the difference between GS + Bow isn’t that big anyway. In 30sec fight, the GS + Bow only have like 10% more dps than Hammer without quickness, so unless you go for a record run or you really want to min max your build to every situation, just use the build you like the most.

For now, there is only at sabetha that we extensively tested Hammer build to say for sure that Hammer DH is the best Guardian build to use.

Thaddeauz [xQCx]- QC GUILD

Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

  • Higher level Fractal rewards are fine. (Seriously, they’re actually pretty great right now..)

Level 51-80 ya.

Level 81-100 pure garbage.

I don’t mean the reward is garbage, but there is just no reason to do those level. The instability are frustrating and badly done, the mobs are just HP sponge making them even longer, and there is no reason to do them since you gonna get the reward from level 51-80 anyway.

Thaddeauz [xQCx]- QC GUILD

Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

If they care so much about bugs/exploits, then why didn’t it get fixed 2,5 years ago when people first started making Reddit threads about it?
There’s tons of well known terrain exploits within dungeons, fractals, raids and even open world, and anet doesn’t give a kitten about them.

ANet doesn’t notice all Reddit/Forum threads about things like this because they are doing their jobs on a day-to-day basis. Please forward all exploit reports to me and double down on them by sending them to exploits@arena.net. I will ensure that they get reported up.

Ah cmon. There were dozen of forum post about underwater Mosman and it took them like one year to fix it. And it’s not like the fix was so hard to do. The second you touch the ground, the Mosman reset. Pretty straightforward.

And anyway, they could ask the community. Make post asking the community to point exploit in fractal.

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Swampland Fractal Tree exploit

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Savacli is right on that. Anet is the source of that problem to begin with.

- They do not clearly communicate, make official post about what they consider exploit.

- They try to bundle everything together for more efficient and easier patch, but by doing that, they push back exploit fixing by several months. Even people that don’t want to exploit it, usually end up going with the waves and use the exploit.

Anet themselves are hyper liberal about that kind of exploit, so why should we expect something different from the community? We gonna continue to exploit, people will complain about it for months, and one day they will fix it, we’ll never heard about that exploit ever again, and we’ll find the next exploit. Rinse and Repeat. We ain’t gonna run out of exploit, if they continue to fix them only once or twice per year.

Tbh ban isn’t the answer here. But tiny communication and faster fixing are.

Thaddeauz [xQCx]- QC GUILD

A couple of suggestions/fixes for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

Fractals

8A) Return the 3-fractal system for rewards only. Before you rage, let me explain:
The current system has a serious flaw, players are running the fastest ones only for their daily. Of course it’s not player fault, if the longer/harder fractals have the same rewards as the easy/fast ones then there is little reason to run the harder ones.

One solution would be to give higher rewards for the harder ones, but then comes the big question: how much higher? it would be hard to find the sweet spot for each player, so I propose a different system. Give more rewards if you do 3 fractals in a row, so let’s say the daily is 5. If you run 2/5/10 you will get A amount of rewards. If you run 3/4/5 or 4/5/6 or 5/6/7 will get B amount of rewards where B is greater than A.

The system would still allow you to run any fractal you want at any time however running the easy ones + daily each day won’t be optimal. Thoughts? Am I missing something on this?

That’s a big one. I don’t think you should have added that one to your list. I think that the vast majority of what you listed so far, most people could get on board with. This one will spark a lot of discussion if you ask me.

There is definitively thing that need to be done with fractal. Their idea of 1 islands per level is a good one, but at the same time, this created a lot of problem. The worst part is that all the community saw it coming. The second they announced it, the first thing we said, I hope they balance it so that people won’t be doing swamp over and over. We all know Anet answer to that right. They just said that don’t worry high level swamp won’t be easy so it won’t be a problem. Well guess what anet, you were wrong and it felt like you didn’t think of that problem that much.

As for your idea. I don’t see how this will improve thing much. People will find the easiest 3 fractal in a row and farm them instead. It slight improvement as we gonna play 3 differents fractal, instead of one, but not really a solutions if you ask me.

Here my solutions

1) Make 5 daily. Level 1-20, 21-40, 41-60, 61-80, 81-100

2) Remove all ascended chest drops from the dailies. Make fractal focus on fractal skins (blue and gold) and add ascended amulet and earings (to a lower droprate if they want). That would give other option for people to gear up alts. You can keep ascended chest droprate, but at a very low change in higher level.

3) For the 3 highest daily level range, make a repeatable achievement that will give you a reward when you complete them all. And that’s where you gonna get your ascended drop.

- 41-60 : Each time you complete all 20 levels you get either 1 ascended armor or weapon chest. Equivalent of about a droprate of 5%.

- 61-80 : Each time you complete all 20 levels you get 2 chest, either armors or weapons. Equivalent of about a droprate of 10%.

- 81-100 : Each time you complete all 20 levels you get 3 chests, either armor or weapons. Equivalent of about a droprate of 15%

4) Complete redesign of the instability system. That’s pure garbade if you ask me. The difficulty come from random instability with little to no counter. There is no fun, in getting feared randomly, make them put condition on agony attack so we can dodge, block do something. There is no fun when we just lose all our buff, that just make a bit part of the game useless. There is no fun when the mobs can have all the boons in the world, make them so we want to corrupt/strip them of their boons. Now they get boons faster than we remove them, making that mechanics useless. There is no fun in having the same instability for 20-40 levels. Even a instability that used to be fun (mobs explode on death) is now just frustrating when you have to dealt with it so much.

Tbh. I would love so much if they transform instability into that : https://www.youtube.com/watch?v=Ld-geUCvebE

That’s a video from WP for dungeon, but we know that won’t happen, but they could use that system for instability. But maybe that’s just me dreaming.

Thaddeauz [xQCx]- QC GUILD

Chrono CDs still aren't reduced.

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

If Chrono shield 4 and Well of Precognition both got emergency nerfs weeks before the balance patch I expect emergency buffs to wells.

That’s debatable, that still doesn’t obligate them to do what you ask. Anet could consider wells to be good how they are now since they are in a good position in PvE and buff the mesmer in another way to make it more on par with other profession for PvP.

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A couple of suggestions/fixes for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

The only problem I can think off if they “fix” the achievement, is someone that kills Gerent quickly could run to all other lanes and get multiple achievements, or over-buff Gerent so it fails. It’s still a problem.

You don’t receive more reward from doing more than one lane. I tested it. You receive more reward if you do several sides at Tarir, participate at several bosses at DS or by doing several bosses at VB, but TD is the only good map on that regard. It doesn’t reward leeching several bosses.

And the Over-scale problem at TD was fixed long time ago. The more people you get at the Gerent the faster you can kill him so you can go help other lane without risking of making it actually longer to kill.

So both problems will not occur.

Thaddeauz [xQCx]- QC GUILD

Chrono CDs still aren't reduced.

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

This has been stated multiple times – either a rework of the wells is in order (because right now most of them see little to no use outside of raids), a damage buff to bring us at least to some extent up to speed (and no, that pathetic buff to scepter hardly applies) or simply make the outgoing alacrity 33% and self-alacrity 66%.

I agree that 66% alacrity was stupidly broken and could be maintained forever as well. But they just went too far with the nerf without giving us anything else.

Yep and like I said it’s a balance issue. My point was with the OP. He linked a post from Gaile talking about bugs issues and complain that this is not yet fix. But it’s not a bug issue, it’s a balance issue that will probably be take care of (at least I hope) in the next balance patch.

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