Can somebody clarify the moment with condi duration cap? I’ve heard some time ago that it’s not worth to go full viper, becouse you run into maximum cap somewhere half-way. Is it true?
The cap is the 100% condi duration. You can’t go higher than that so any condi duration or expertise after that will be wasted. But there is several ways to get there depending on your profession, and some trait that give condi duration to specific weapon won’t count toward this limit. For reaper it’s the Lingering Curse trait which is specific to scepter and won’t count toward the limit.
The reaper can only have 20% chill and 20% bleed duration from trait that will count toward the limit. So you have 80% left that can come from different sources. A full set of Armor, weapons and trinkets of ascended Viper would only give you 50% condition duration, still enough place for 30%. Of course if you take Sigil and Rune that give you condition duration, then the additional viper would be useless.
For an engineer you already have trait that give you 33% Bleed and Burn duration, meaning that a full set of viper would waste at least 3% of condi duration.
Add to that the fact that Ascended Viper trinkets are hard to make and that Sigil and Rune with condition duration are plentiful and you see why most people are using sinister trinkets and talking about the cap.
Yes, that’s what i was saying, was i not? Those things are only important to you because not everyone has them. If everyone in this game was a hardcore raider, raid rewards would become meaningless for you and others like you. In other words, you need people that are not raiders, because they give meaning to what you do.
they give meaning to what you do.
Rephrase that to ‘’they give additional meaning to the rewards.’’ Because for exemple, ghostly infusion can be bought on the TP and that doesn’t remove meaning for my raid experience. But it remove meaning for the ghostly infusion. It’s just a cool thing that you can buy and that’s it.
But let’s not put everything in the same basket here. Prestige and rarity are not the same thing.
I’ll take extreme example here just to make my point. A diamond gets it’s value from rarity. It’s rare, so it’s value is higher than a jewel just as beautiful.
On the other hand you have military ribbons, which have a high value because of what they represent. The item itself isn’t worth much, it’s simple textile and metal.
Same here in the game. My legendary was costly. It’s beautiful, but there is several other weapons that are also beautiful. But legendary cost a lot and are rare. People like to show off their legendaries.
But a King Toad’s or Storm Wizard’s weapon have no price. They have value because of what you went through to get them.
I think that the game should a bit of everything. Skin that are rare, skin that are unique to difficult challenge, skin that everybody can have, skin that are long, but easy to get, etc. And all category should have several good options.
Rev will still be viable (borderline optimal)
rev will be stronger than before.
How? Their sword auto is getting nerfed
Blah, alright thanks
rev auto damage is being put into precision strike so overall it’s not a nerf but I don’t see how it’s a buff either
So even if Revenants deal less damage than before overall, relative to most other classes they will stay about the same (or maybe get better).
True enough the Alacrity nerf will have almost no effect on revenant dps, while some profession like Tempest will affected a lot. Still that’s not the point.
Yes, Revenant sword auto-attack will be nerfed, but the Sword #2 will be buffed for single target.
Right now it Sword #2 spawn 1 projectile by target with a max of 3. But with the patch it will always spawn 3 projectiles even if there is only 1 target and all 3 projectiles will hit the target, tripling the damage of Sword #2 on single target. Of course, against several target, the damage won’t be increase, but for raid you mostly have single target boss.
Why? Why it’s so important that those rewards should not be available through other means? If you do not care that other people might get these rewards, why would you care how might they get them?
Because it lost it’s meaning. I saw someone with the 3 pieces of Wurmslayer the other days. It’s was nice looking, we almost never see that and I know that he does the Triple Wurm a lot to get that. I went through the all the trouble of tribulation modes with my friends and it was awesome and we kind of think of that when we see someone with a not blue super weapon. I know what he had to do to get that, and it bring back memories for me and my friends. If I see someone with a mini Gorseval and the tentacle Staff, I know he did raid. I’ll probably talk to him if we are waiting or doing the same content because I know he succeed at Gorseval. It’s like Legendaries during the first year of the game. People were stopping me and talking to me about my weapon. How it’s cool and how they can do it. I made friends talking about that kind of things and more important, it give a feel of wonder and of life in the game.
Who will care if you have a mini sabetha? Nobody, it like it was not even there because you bought it on the TP. You had gem to spend good for you.
Those items are badge about what you did in the game. Of course it have to do with your ego. It’s always nice to have someone asking you about it, someone that wish they could have this item. But it’s also nice for those who look at those item. That give them goal for the game. People are looking toward things that are hard to get and like to have unique things. It’s a game about skins after all.
But I divide this issue into a second category.
Every type of reward should be available the largest amount of mean possible. Ascended gear for exemple, should have as much possible mean to get them.
Vietnam mode at the end.
Vietnam mode? XD
A little joke in our group. The last phase of Sabetha spawn several alts, a guy with a big flamethrower, turret that launch fire bolts, canon that continue to fire on the arena and debris failling from the sky. lll of that while continue fighting the boss. It’s a bit crazy with explosion or fire everywhere.
thx for the answers. but thaddeus, why you guild continue doing raid, when you have completen all the first wing ? worth follow raiding for the gold when you have all the achievements of the raid ? no is more beneficial get the gold farming for the map ?
Several reason
1) It’s so much fun
2) I wan’t to pratice the raid. It’s been two month and several of our players still have some difficulty.
3) I want to introduce more people of my guild into raid. So far we are 25 and we keep growing.
4) The gold is actually good. Not the best source of gold, but when you are able to finish the raid in 1-2 hours it’s worth it. Of course before you reach that point you wiped and lost gold a lot with an experienced group.
5) Nice drops like minis, ascended armor or weapons, some with unique skin.
6) Working toward achivement and the Legendary armor collection
7) We are getting max 100 magnetide shards per week, which can be reach in 2-3 complete raid run per week. With that you can buy everything that you can drop from the bosses. The infusion in particular sold for 500 to 650 gold on the TP.
Difficulty is subjective. Personnally, I find the difficulty just right.
My group took about 12 hours of training before our first kill. After a couple of months we are killing all 3 bosses each week.
VG is easy mode now. We can screw up and don’t have a good composition and we can still always succeed on the first or second shoot all the time. The difficulty of that boss was just to learn the mechanics.
Gorseval is easier to learn than VG, but the dps check is high enough that too much minor error and you just won’t be able to finish it. The difficulty of this boss really depend on your composition. The higher the dps of your composition the more room for error you will have to complete it. With practise and a decent composition the difficulty is average. You need to concentrate, but it’s not that hard.
Sabetha is a bit harder. Don’t know if it’s just because it’s the last boss so the one that we practised the less, but still. A lot of mistake will just kill you and not down you like at the other two so everybody must be good at this boss or you will just lose 1-3 people by the time the fight enter Vietnam mode at the end. This fight also need you to organized a lot and keep track of when and where you are and that for all the fight. For those reason I consider Sabetha to be the hardest and most fun of the 3 bosses.
A lot of guild complete the first wing, It’s been 2 months after all, but I know a lot of guild that have yet to complete all boss once and I still hear of guild that are still struggling with VG and Gorseval even if they at least killed them once.
Yes you can complete the first wing without a guild. But it’s hard are random. Tbh if you have 10 ppl with decent experience and build you can complete VG without problem. The only time it will screw up if when you get inexperienced or bad players, which still happen. A lot of people are just starting now to raid.
For gorseval. You need experienced players, good build and good composition if you want to have a chance to succeed in pugs. At that point, you start to see people asking to link gear, insight or show the Eternal title to join group because you have more chance to fail than to succeed at gorseval in pugs.
For sabetha, I don’t know. I just wouldn’t want to do sabetha in pug tbh. Just too much coordination and TS seem to be a must unless you have 10 good players that are experienced at sabetha.
I didn’t say they won’t possible to bring, i meant “useless” in terms of a mesmer or ANY other class (even thief) brings more to a group than a DH does.
Pretty sure a Mesmer can’t do as much dps of DH. I’m not saying that DH have a high dps, but Mesmer is pretty bad a that. Thief is actually not bad in term of dps, the main reason why people don’t love it is because it doesn’t bring anything else than dps and it’s not the best dps of the game anyway.
But even that, don’t you know the meaning of the word useless? The guardian can fill roles in raid. There is a different between being less efficient and being useless. Word already have meaning you know, don’t need random people on the internet to change them.
ok guys here is the build ,i hope someone /guild can test it.
DH: http://en.gw2skills.net/editor/?vVAQNAreWnsABFChFdCedCEEhl4BrKA0AKAX7rJ1RQe/1/WgA-TFhXgAgaCcUCCo8jX9HA-wMain weapon should be GS
The main theme of this raid build are communal defence and shattered aegis, it have 15sec CD but no boon share limit. It can share aegis to all the allies in 240 radius. When your allies block an attack you can damage nearby foes. What means if you had 100 summons near you, a guardian can make 100 hits every 15 second (passive attack only not include my active attack) .Thats why i need so many reapers.
For PS warrior , their main objective is to share might to the guardians but i think they are not necessary now. As the leading role for this build are guardian and necro, i think two more guardian or necro have a better dps than two warriors and their might.
I try the build today and with 9 more pugs. 3DH,5reaper,1 druid and 1 ps warrior, we are not well-organized and some reaper don’t listen to me and use their own build. I pass the first phase with 6min left for vg boss. Its not very kittenome of the teammate are not experienced (lots of them are down and teleported even in the first phase), no food and only extoic equipments. As a DH, I am satisfied as every 15 sec my screen are full of numbers (i forget to take a screenshot). You guys should try it as thats really amazing.
OH now it make a lot more sense dude. You should have started your post by that lol.
If you need a Zerker DH I would happy to help you test it out. A lot of people in my raid group have DH and Reaper fully ascended. I don’t know if they will want to test it out or if we will be able to assemble the specific person, but I’ll maybe try with the Janx dps meter and see what are the result.
Ah, nvm then, I did not realize that, are skills on other attunements on eles still affected?
No they are not for the elementalist. But for the staff tempest you are camping fire so it’s not really an issue. For Fresh Air, you stay in Air for most of the fire, swapping to Fire each 15sec or so, but just to cast 1 or 2 skill before getting back into air where Overload is your main source of dps.
On a Fresh Air standard elementalist on the other hand you are swapping to different attunement all the time for some hard hitting skill and you stay in Air attunement mostly for auto-attack so in that case, alacrity would affect the Elementalist dps even less than an engineer.
Its a group build, if is works we can kill vg or any raid boss in 3miunte (maybe less). Thats why i need to test it.
Wait what?? In 3min or lessssss??? Ok now you are just trolling or have no idea what you are talking about. You want to no updraft Gorseval with that composition? And not only that, but achive one of the best Gorseval speed run.
I don’t even think that anybody will be ever able to kill sabetha in only 3min.
For VG, It’s possible for sure, but again, that would be one of the bes speed run ever.
You want to achieve the speed of a compo with like 1-2 Chronomancer and 2-3 Condi Warrior with your composition? Are you high?
I just hope you made a mistake and wanted to say kill any raid boss with 3min left on the timer (maybe less time on the timer). I still doubt that you will be able to achieve that with your compo, but at least you wouldn’t sound like a crazy person.
I have to admit, I find them extremely useful but I don’t see anet EVER introducing them because of all the conflcit they would cause. You can imagine the issues that would come up?
They don’t need to put them visible for everybody. They just need to make is visible only by the player using the dps meter. That ways, people that want to share between them to compare and improve each other will be able to do so. But people won’t be able to discriminate with it.
90% of the feature for 0% of the the conflicts.
I would also like to know what he is trying to test.
It’s really a weird compo really. Where the fury will come from? Why 2 PS warrior at VG? Why 2 Zerk DH, why 3 Condi Reaper or 1 Zerker Reaper?
It’s not you wouldn’t be able to kill VG with that compo, it’s just weird to specify that particular weird composition. Is there a reason?
But they will be affected more than other profession like Herald and Engineer by the alacrity nerf.
engineer will be the MOST affected class by alacrity nerf since its auto attacks contribute almost nothing to its dps. Tempest will be affected a lot too, but engineer the most.
Alacrity only reduce the cooldown on what you currently have equipped. For most of the huge skill, they won’t have their cooldown reduced because you won’t spend time for exemple on your flamethrower while alacrity does its work. Alacrity will mostly boost your grenades 2 and 5 while you are auto-attacking. It will also boost your Incendiary Ammo and grenade barrage. But the affect of alacrity on bomb 2, Pistol 4 and Flamethrower 4 will be very limited.
Yes Engineer rely mostly on big hitting skill with relatively long cooldown, but you don’T spend enough time in those weapons or kit for alacrity to affect some of those skill.
To be honest, to have the real picture we would need to see the dps with or without alacrity with a video or something but.
You are right vayne. My bad.
Condi Warrior : It’s hard to tell because so many unknown how the new King of Fires will work. But worst case scenario it will probably drop to the 2nd best condi DPS behind engineer, which is fine if you ask me because engineer is a lot harder to play. Anyway, condi warrior will still be powerful in Raid that’s 100% sure.
Condi Engie : It will be at the same exact spot than they are now and the Alacrity nerf won’t affect them that much compare to other profession like Tempest.
Thief : They will have more dps than before but we don’t know how much. Their support are still not needed in raid so far leaving them pretty much at the same place that they are now. They can only fill the 2-4 dps only role in each fight, now how popular they will be will depend on there actual dps. I doudt it will become one of the TOP dps of the game, like they should be, but we’ll see.
Tempest : The Fresh air version will get a little boost, while staff will stay pretty much the same. But they will be affected more than other profession like Herald and Engineer by the alacrity nerf.
rev will deal more dps than before.
tempest will be slightly stronger or about the same dps.
condi warrior will do about the same dps.
guard will still be useless.
thief will do more damage but wont be optimal because no group support and still less dps than other classes.
PS warrior will lose a bit of dps.
chrono wont lose its spot.
druid is druid, necro is necro and pvp lol esports balance is pvp lol esports balance.
Like others pointed out, the PS Warrior won’t lose dps. None of the change to the warrior affect that build. If alacrity nerf will decrease it’s damage more than other profession if was he was talking about, then why didn’t he mention Tempest, which is probably one of the profession that will be the most affected by the Alacrity nerf?
And How Condi Warrior will do about the same DPS? The fire spreading capability of wasn’t usefull in VG or Gorseval, but it’s about a 33% DPS boost. We probably gonna be able to limit that nerf by changing a bit our gear and still keep 100% Burn duration, but it will still mean a nerf of at least 20-25% of it’s dps.
Now will the new King of Fires capability be able to replace that 20-25% dps lost? Depend what is the duration of that 3 stack of burning. Will there be a internal cooldown on the two new effect of King of Fires? And one thing that I’m not sure. Can we be crit by raid bosses?
Overall, not much will change, two of the most important dps right now Tempest and Condi Warrior will be brought down to a similar level to most other profession (Alacrity boost just too much the dps of a Tempest). That will leave more room for diversity, but it probably won’t change much of the current composition that group are running.
I have to disagree somewhat. The fact that they needed one ranged guardian with magi’s and one melee guardian with clerics to cover healing indicates that guardian can’t cover healing unless it’s a duo of healers.
He didn’t said that Guardian were the best at everyrole, only that they were able to fill any role. They was only guardian in that video, so clearly Guardian can fill most role, maybe badly, but they do. Don’t how much profession can say the same.
And the Cleric Guardian in melee was also the tank.
On the what Anet promised, I think you are completely wrong.
They said that everybody will have access to raid. It’s suppose to be a challenging content and they even talk how except the first boss, ascended is a must. Not everybody are suppose to be successful in raid, otherwise the challenge is just not there for a good majority of the population.
Won’t be forced to play another profession? A cmon grow up. Anet isn’t forcing you to switch profession. Just saw a Gorseval kill Video with 10 freaking Guardian. I personally went through the raid with Thieves, Guardian and Zerker Necro. All profession have a place in the raid. But of course some profession will be better than other and pug will prefer them. True enough anet should balance thing out so that the difference between the top profession and the low profession isn’t too high, but frankly whatever anet do, pugs will always ask for specific profession. That’s just human nature to ask for what they consider the best (what is actually good and best is really irrelevant in that discussion, people don’t bother with the reality).
Switch to certain role. For the role, of course we all need to fill role. Can you imagine how a raid would look like if didn’t needed any role? The dps check would be inexistant since no need to max the dps buff. Even in that situation where you can do it with anything and everything, people would still want to go fast and ask for PS Warrior, Herald, Chronomancer, etc. Just look at dungoen pre-hot. It’s not because you don’t need something that people won’t ask it.
Wait for a tank or a healer. For the tank. TBh the problem is pretty much existant. Anybody can tank with pretty much any profession and with really minimal change to their build. When raid first started we put a Guardian with his WvW gear, swap trait and voila we killed the first boss that way. For a bit we also did something similar at Gorseval and Sabetha well you don’t need a tank. So the tank problem is not gear related or profession related. It’s simply a specific role that maybe not everybody would want to do. But that’s pretty much the profession of people at this point. Why don’t you get just 2-3 pieces of exotic knight armor and tank yourself? Your a chronomancer, which is pretty much one of the best tank in the game. As for healer, you have a point there. For now it seem that only Tempest and Druid are good at that tbh and that’s a problem in my opinion. Anet should be working on a balance path to allow more profession to be able to heal and give us more option. The gear isn’t that important there either. Plenty of group run with a Druid with Zerker, Zealot, Magi, Cleric, etc gear. You kind of have several option for gear for a healer.
But you are right on experience at this point. People got that experience at a high cost. I remember spending like 12 hours on VG before our first kill. It’s was awesome, but a lot of work. Not gonna spend hours to get someone to speed if I know that person. My group is making sure we get guildmate new to raid into the group on a regular basis to show them how it work. But of course pugs won’t be like that, why would they? We had to work hard to get good at raid, now you too gonna have to do the hard work yourself. Nobody gonna give it easy to you. Find a guild, form a group of raid newb like you and train yourself like we did, I’m sure eventually some teaching guild will appear like they did with Fractal and Raids.
But Anet still have some work to do on raid. Option in the LFG for raid, squad UI working with the LFG, balance to make more profession good in raids, give the possibility to be a healer on more profession, etc.
Just because an activity used to be more profitable and is now less profitable doesn’t mean the remaining profit isn’t good. Its still worth doing dungeons, and I consider the recipes a bonus for dedication.
Some dungeon path actually give us more reward than they used to. The direct gold is less true, but with the inflated price of some low tier material (needed for ascended material) and the power creep of the elite spec with boost the speed at which we can complete these dungeons. The reward per hour is double of what it used to be.
With winterdays and not enough time, we weren’t able to test all dungeons path. But so far TA and CM are very profitable. In the order of 10 to 20 gold per hour with a normal group non optimized.
PS Warrior, Alacrity/Quickness Mesmer, Condi Warrior, Sword/X Herald and D/W Fresh Air Elementalist are some of the most powerful profession right now for instanced content.
Well, it’s 3 sets of armor for 3 armor weight + 1 heavy armor only set. Plus 9 unique armor pieces. I agree that it’s not that much.
But they still gave us 11 new back item (not counting iteration like pre legendary or order back item)
8 new sets of weapons and 30 unique weapons.
It’s not bad at all, even if I agree that 4-5 armors sets would have been better.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
As i said raids must be great for the folk lucky enough to have 9 m8s who also play guild wars 2.but if you dont have friends in game and are then forced to play with complete strangers and listen to the inevitable abuse for hours on the required team speak or similar third party software..Difficulty of content is not the main problem with raids.
Some of you talk about finding in game friends to play with is easy.well for a lot of people playing this game including me its not.3.5k hrs played and not made a single friend.this game wasn’t until now built that way.why should i have to use third party unmoderated software to do anything.
That’s bullkitten. Yes if you are lucky enough to have 9 friends/guildmates already, that’s easier. But the only person that stop you now it’s yourself.
Each time you pug, talk with those that you find good and nice to play with. As them if they want to form a small guild for for raid. Over time you gonna accumulate people to pug less and less and have more stable result in raid.
Everybody love to have a raid to go well with people they know. But nobody want to make the effort behind this. I have a squad of 20 people and of all those only me and 2 others do all the work to organize and make it go well. Just have some drive and make thing work. Plenty of people like you want to raid, but don’t have a team. They just need 1 person to put some of them together.
Exactly. Stop trying to look intelligent about statistic because you talk about a sample size of 35. If you mean 4 people with 35, that’s still just 140, which is just plain stupid. Again those are from self reporting source, I don’t know your methodology, so why should I care
KING have a sample size of 2800 last time I checked. The worst part is that if you are a professional in that shouldn’t you be able to calculate the sample size needed??
Calculate the sample size and reach it, then come back to us. Or at least get a sample size of 500-1000 then come back to us.
And make sure it’s about Champion chest. Don’t put other chest in their, they don’t have the same drop rate.
EDIT : And another thing just came to me. Are you saying that you have 4 soom 5 people that are giving you their information on their drop and they each gave their drop for 35 days? Because if that’s the case, I just call bullkitten. The new drop is in the game since the last 30-31 days. So I hope all your people opened their chest AFTER the 15 December right? Otherwise your information are just wrong.
(edited by Thaddeus.4891)
Define decent build? One that does the most damage possible? Or one that a person enjoys playing? (The two are not always the same). Also, it’s impossible to determine how much of the player base is a minority or a majority. If going by the forums, than it might be considered a minority of a minority, which is a very small portion of players.
A build that a person enjoys playing is just that a build that a person enjoys playing. It doesn’t say anything about the quality of that build.
Of course DPS is a central points. For raids, you just can’t bring a Soldier AH Guardian whatever the level of enjoyment you take from it (unless you are the tank).
But there is several build that work well enough in raid, but that people in pugs choose to ignore because they are not the meta in raid.
The thing is that most people are using dps in the void to see which profession are the best. You have Ele, Herald, Engineer, etc. So people assume these profession are the best in raid and go for it, kicking build that ain’t those and keeping only those build. Their intent is good, because they are pug and don’t know the level of skill of their teamate they ask for the best build they can bring. But in reality, most of the time they hurt themselve.
Raids ain’t in a Void. Take for exemple Engineer. Everybody love engineer and want them. But how many engineer can actually pull the max dps? Probably none. And most of these engineer are often put on circle duty. What are their dps now? Can you be sure that their dps isn’t as good as let say a Pew Pew Ranger or a Longbow camping Guardian? In the end the Engineer can’t use two of his main dps attack for most of the fight (fire bomb and blowtorch). Add the fact that in most squad the circle squad don’t have good buff coverage and you end up with an engineer doing about 8-10k dps only for the whole fight (that include down time during the fight). At that point, the difference between engineer and a LOT of other build is actually non existent or at the disadvantage of the engineer.
It’s the same for most fight in raid. The dps in the void of a profession, doesn’t mean that it will perform better than other build in a specific raid. Or at least the difference in dps is so much smaller, that it doesn’t matter anymore.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
Here is the issue with the current raids, take this however you want.
The raids are built for 10 players that function about 90% of Anet’s exceptions. 10% can be anything from Human reaction delay, to Network Latency, or to Class Cooldown limitations. But the 10% is for error correction and being able to still complete the raid.
The raid is NOT built for 8 players to carry 2, unlike in pretty much every other MMO to date. That is how 10man/25man WoW raids were setup. So that 75% of the raid had to perform at 90% while the other 25% could fail at their class and the raid would not suffer.
In GW2, there is very little room for Error. That is why the 1%, Critical thinkers, Min-Maxers are winning at RAIDs and your traditional PUG is not.
Also Raids are still ‘new’. I bet in 6months or so after the majority of the first raid has been completely released and conquered Anet will adjust the raid to accommodate for 75% success rather then the current 90%, which will fix the issues I am seeing with the raids and that many others are reporting.
Community issues aside.
It’s just wrong honestly. You are talking about something you just don’t know.
VG have been killed with only 5 players
https://www.youtube.com/watch?v=2l3XiH3_bns
The whole raid have been killed with exotic gear only
https://www.youtube.com/watch?v=YSgj8Vqnlgc
Gorseval have been killed with no updraft and more than 3min left on the timer
https://www.youtube.com/watch?v=yzJKRmci8pk
So clearly the FACTS prove you wrong.
The exotic run prove that
VG have about 33% room for error (Exotic + 1:31min left).
Gorseval have about 15% room for error (Exotic, but almost no time left on timer)
Sabetha have about 25% room for error (Extotic + 0:51 min left)
The 5man VG run, prove that in the end you can even have more than 50% room for error at this boss.
The raid itself have no problem. The thing is that most people have a hard time getting a constant team and in pugs. You roll the dice and for now, a big majority of the pugs just have no idea of how to play the raids. This ignorance push players to ask for the very best because in that situation yes you are right the room for error is minimal. As time pass, more and more pugs will getting better and better and the higher the chance you will have to get a full team of people that know what they are doing.
Tbh, a Lobby, a proper LFG and functionality between squad and LFG would help a lot to the quality of life of pug in raid. The rest will just need time and practice.
Sorry maybe it’s just me, but what does OP complain about exactly?
That there is just 2 new set of armor in the gem store? 2 new set of armor in the game?
That there is only new skin in the gem store? I’m just not just I understand what is the problem that the OP want to communicate.
Lol.
It seem that no, which is a bit sad. A Shatterer Weapon Set would look awesome.
For PvE
1st – Warrior
2nd – Guardian
3rd/4th : Necro, Ranger
5th : Mesmer
For PvP
1st/2nd : Mesmer, Guardian
3rd/4th/5th : Necro, Ranger, Warrior
It won’t give you the collection just because you have it from before. It doesn’t give you mastery points. It give you 9 achivements points per precursor. Like Danikat said, you could for the old ones complete them and sell the precursor after. It will probably take times and you will probably lose gold for most of them. But If you want the point, I guess it won’t be that bad if you are really into achievement points.
Can guardian work ? Yes.
However
1: Its damage is lower then a rev or engineer & even ele in many cases.
2: Rev, ele & engineer all provide better boon support.
3: Rev, ele & engineer all provide better defense against conditions.
4: Rev, ele and engineer all provide more CC
5: Rev, ele & engineer all provide more damage reduction & healing for the group.
6: Rev, ele & engineer all provide just as good or better defense against projectiles.
So you have to ask, why play a guardian when something else can do everything it can do better while doing more damage.
That’s misinformation because most of those can’t be done at the same time. We’ll talk about meta build here because who care if a elementalist can bring more boons on a non meta build.
1) It’s dmg is less than all of those 3 you are right. Don’t know you said sometime worst than Ele. Elementalist is the best of the 3 in term of dps (even if the rating will change a lot depending on the alacrity and the size of the boss).
2) Staff Elementalist won’t bring more boons support. D/X yes, but they are mostly not the same type of boons. They bring fury and might, they can also bring around 50% perma protection but by reducing their dps. Revenant is better at boons, but you have to choose. Either you bring fury/might/regen/swiftness or you bring fury/protection. Engineer isn’t really good at boons support so I don’t know why you put him here. They can give boons pretty much only by combo field outside of their normal rotation. Guardian on the other hand will bring quickness, vigor and aegis that the other 3 can’t.
3) Engineer is bad with condition removal, especially removing to their friend. Revenant have Staff 4 but you need to stay 10second in staff for 2 condition. You have other option, but not really good ones and each of them will cost you energy and dps. For elementalist you have option to remove a lot of condition on your with slight modif to the meta that doesn’t change much your dps, but team wide condi removal? Staff 4 and Elemental in water are pretty much your only option. So that’s just totally false. Guardian is the best at condition removal for the team and is one of the best at self condition removal for PvE. Remember here we are not comparing a Guardian to a D/D PvP elementalist.
4) Revenant have more powerful cc and engineer have more option that’s for sure. Elementalist on the other hand? D/F, D/W or Staff all have only 1 hard cc. Guardian is way better than Elementalist on that front with Bane Signet, Binding Blades and 1 trap daze.
5) Revenant only have regen from herald which is 130 HP/sec. Guardian can reach that with Wings of Resolve alone with are 129.6 HP/sec. So at best they are equal at worst Guardian take Receive de Light at very little dps cost. Engineer and Elementalist heal more. For damage reduction? Herald can bring equal protection uptime as a Hammer Guardian (which is only 5% less dps than a GS+Lonbow guardian). In that setup a Guardian will outheal the engineer, but i’m not sure compare to the Ele. Engineer just bring zero damage reduction so that’s easy. The Elementalist on the other hand is trickier. A staff tempest can’t put much protection and only a bit of frost aura. D/W freash air can give around 50% of protection (with 100% boon duration and right rotation), which is around 20% more efficient that normal protection and he can give some frost aura on top on that. Which dmg protection is better? Perma protection or more protection for shorter period of time? Hard to tell to be honest. I guess it depend on the situation.
6) That’s just not true. Elementalist have a bad projectile defense. You get a couple of magnetic auras, but you can only share them if you have powerful aura in water, which is a great dps lost. Even there you will have like 60% Aura uptime and for that you need to stay in earth so at that point you are doing pitifull dps. Other than that you have Focus 4 which is good but don’t last long. Engineer is also very bad. We won’t talk about turret projectile defense because that would destroy your dps. That leave use with Revenant. You have the hammer which can grant you 50% projectile defense, but will drop your dps AND you boons support AND your CC. You can also take Centaur Legend but again you drop your dps (but less) and boons support by a lot, but you can still keep your cc. Guardian is the only one that can bring perma projectile defense at little expense to his dps. The Guardian can bring 25% projectile reflect with zero dps drop. Bring 45% projectile defense at the expense of 5% of his dps. And 56% projectile defense at the expense of another 5% of his dps. So yes Revenant can bring more projectile defense since he can bring perma. But he does it by destroying everything else he can bring to the table. While the guardian can bring 56% projectile defense at the expense of only 10% of his dps.
People just look at what each of these projectile can bring the best in a bubble and then shout that guardian is worst than all of them in all category. First of all half of those are just wrong like elementalist and engineer having better projectile defense. Or engineer having more boons support. But most of them need to profession to specialize and lost all of his best aspect to reach it.
None of those profession can bring perma protection, aegis, quickness, heal, reflect projectile and still bring around 80-85% of his max dps. None. If you gonna need projectile protection in raids, you won’t gonna bring a Centaur Revenant or a Turret Engineer or a Magnetic Auramancer.
Guardian is in a bad place because ya. Herald and Tempest kind of took part of his job. But it’s really mostly because, just like thief, you don’t need any of the strenght of those profession in raid. Guardian are still as good as before in fractal, dungeon, open world, wvw and pvp.
To be fair. There is two side on this argument.
1) Old Necro build were at the bottom of the dps chart and brought very little support to the team for fractal. Reaper helped that, but not completely. As a zerker necro you will do decent dps, with minimum support, which isn’t ideal to e honest. Condi Reaper on the other hand have good dps, better than Zerker reaper. It’s still not as good as PS Warrior and Chronomancer, which bring less or equal dps to the Condi Reaper, but bring so much support. Or the Herald who bring more support and dps.
2) Even if that’s true that other profession bring more than a Zerker Reaper, it’s not a bad choice either. If you wanna play chronomancer go ahead, maybe you will like it. But there is no reason to force you play a profession that you don’t like. Zerker Reaper does the job. And if your friend is try-hard enough that he doesn’t understand that, ask him what is the Zerker Reaper dps? If he’s so sure that it’s not worth it, I’m sure he did his homework and know what is the lost of dps for taking a Zerker Reaper right?
You do realize that only those who really care about having a DPS meter are the meta try-hards and the min/maxers right? People get enough flak for not running the almighty zerker gear. What we DON’T need is a sure fire way to come down on other players for not playing a way that someone thinks they should play.
Besides, nearly every bit of content, with perhaps the exception of raids, can be completed in the worse possible build setup ever.
No. An in-game DPS meter will only serve to stoke the ego’s of those who live by such things, and do nothing to promote cooperation, teamwork, or build diversity.
1)That not true that only try-hards are min/maxers care about that. Most people care about having a decent build. Only a small portion of the community want to min/max between assassin and zerker or take the expensive versatile +5stats, etc. That’s the minority. Just like only the minority don’t give a kitten about their build effectiveness at all. The majority is in between. They want a build that they like, but want to make that build a minium efficient. They want to have fun, while having not too much problem beating the game and they surely want to feel like they help their team, not drag them down.
2) Seriously? You are still thinking about the almighty zerker gear? Ya Assassins, Sinister, Viper and Zerker isn’t enough to change the way these people talk? Could you guess at least start to talk about glassy gear or offensive only gear and stop with the zerker gear?
3) That the point. People know what is the meta. Having number for the meta isn’t a problem you idiot. They are all over the internet. A dps meter would not help determine how the meta is good. We already have a lot of people doing the math on these build. What a dps meter would help to do is first to give dps data on OTHER BUILD THAN META. Nobody take the time to calculate what is the dps of a minion master or a Marauder Elementalist or a Celestial Engineer. We just know they are less so we assume they are bad. What how much dps they lose? 50%, 30%, 10%?? We don’t know really. Secondly that will give a tool for people to improve themselve. kitten in theory I could do 20k dps, most people show that they are able to reach 18K in-game, but I only do 15K dps. What can I do to improve. Is it my build, my rotation, my positioning? And third and most importantly, that will show to people following the meta like crazy how much they might still do a terrible dps. They will realize that they would do better dps with some non meta build because they have a simpler rotation or work better in the content you are doing, etc. It will show that meta are usually build in a bubble or in the hands of elite players and that the result are not the same in the hand of an average players or in the reality of a fight.
Like I said before. A DPS meter should be personnal. If we start to see the dps of everybody, then it’s just the best way to get toxicity with minimal added benefit.
What are you talking about ‘’my data’‘. You mean you keep track of all your drops? Or all your guild drops? Because I guess that a sample of around 30 vs 3000 is kind of relevant if you ask why the date doesn’t match.
I wasnt keeping track from the release of Fractals, but I can figure out exactly how many chest Ive gotten because I know what I have crafted and Ive never gotten a chest from a champ bag or world boss (other than Teq and that weapon is obvious). I also have a good idea about my guildies since we always run together.
And what we have gotten since HoT’s release? Ya, I know exactly what I have gotten as well as my guildies, because we have been complaining about it for months now. That log I have been keeping since the patch was said to have fixed the drop rates.
And you complain about the lack of methodology, and self reporting bias of the KING’s numbers?? WoW, just WoW.
You wanted to know more info about their methodology because it doesn’t compare to your date, which come from ‘’I don’t keep track of it, but I’m know that I only got one and from my friend that kitten about it’’. Ya nice methodology dude. Your data seem legit.
In no particular order
- Quickness/Alacrity Chronomancer buffer
- Quickness/Alacrity Chronotank
- Dagger/X Fresh Air Tempest
- Staff Tempest
- Aurahealer Tempest
- Condi Necro
- Condi Engineer
- Condi Scrapper Tank
- Druid Healer
- PS Beserker
- Condi Beserker
- Sword/X Herald
- DH Tank (for VG)
I think that’s most build/profession that people are looking for in raid. There is plenty of other build that work, but not preferred. Maybe I miss some.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
If you dont know him, give him a try :P. I promise you that the 0,5% less “potential” DPS wont be a matter
, if it does, the problem is not the PS Hoelbrack warrior, but the team. Cuz really counting on a 0.5% potential DPS means you are unsafe
Jesus you have a hard time understanding.
I know it doesn’t matter the 0.5%. But why give him a try? What is my incentive. I don’t know the guy, he could be bad, he could be good. I have no freaking idea. What I do know is that there is 20 other PS warrior that does have Runes of Strength next to you which could be good or bad.
I’m asking myself why does he have Rune of Hoelbrak on this PS Warrior? Does he use his gear for WvW and PvE? Does he’s a WvW player, trying PvE? He’s he too broke to buy rune of strenght? In that case will he have enough gold for good food? Does he know what is the ideal PS Warrior build? He don’t, what else did he build ’’wrong’’? Does he have bad trait? Bad utilities?
Why would I bother with all those question in a pug. Again I don’t know you, the only difference between you and the 20 other PS Warrior is that you don’t have the best Runes for that build so I’ll take a chance with one of those PS Warrior instead of you.
If you were in my guild that would be different. You a guildmate and I would prefer to include you with rune of Hoelbrak, then a pug with rune of strenght. That said, that doesn’t mean that I will continue to play with you if you keep Rune of Hoelbrak. At that point, it’s more about respect.
What I mean by that is that as a group we decided to bring the best we can. No handout in raid. Everybody must be pulling his weight. This mean that we ask everybody to go toward the best build and food they can and to also have more than 1 character ready for raid. That way, it’s easier to form good composition each week (since we have like 20 people).
We won’t ask for that right away. We’ll let you come with your zerker guardian as much as you want. We don’t mind. But we gonna ask you to plan for a better toon, and better gear over time. We want our players to work toward more options, not just have their main and leave it at that. Why? Because our raid go smoothly every weeks for everybody for a reason. The core group have several well build toons and they practice with it so we can fill all the hole we need when necessary. So we ask the same commitment to new player in our group.
So if someone have a PS Warrior with rune of hoelbrak. No problem. But you better be planning on eventually changing those rune or you are out of here. That’s just respect. Everybody is paying to bring their best.
I would still prefer that they implement one in game. Hopefully with a PvE Golem just like in PvP. That ways, a lot more people will be able to prove their build is viable, instead of just realising on 2-3 guild to speak about the build before any pug start to recognize a new build as good.
It will also allow people to test themselve and realize that they probably do half of the max dps of the profession and that a lot of profession that are not welcome because they are not meta, actually does more dps or similar dps than most meta in the hands of the general player.
As long as such dps meter is personal and don’t show the information to everybody in your party or squad, this will bring less toxicity and more build diversity to the game. Of course if everybody can see your dps meter, this might bring more toxicity in raids/fractal, which is not a good result.
ya, I saw those charts. but I want the raw data and methodology used to collect it. How many people and how many runs each. Did they all run every day? can we show they all ran the same number of runs? was it all the data collected at the time the run was completed or at 1 time at the end.
Experiment design, data collection and analysis is what I do. and that single char is worthless to me because when my data doesnt match I cant compare the methods used to figure out why. but I can see difference pre/post HoT to imply there are different and reduced drop rates.
Those guild are kind enough to give use those information for free. If you want more information you can ask them yourself or maybe start your own date collection.
What are you talking about ‘’my data’‘. You mean you keep track of all your drops? Or all your guild drops? Because I guess that a sample of around 30 vs 3000 is kind of relevant if you ask why the date doesn’t match.
Ok im going to ask because i HAVE to be doing something wrong theres now ay this is right.
Ive been back 5 days, ive done 5 succesful hot metas. im actually going backwards in progress.
im down a ton of gold from buying salvage kits, ive gained 12ish points in each of my professions and thats it. i cant make gold coz i have to save the mats for crafting, but im running into brick walls on certain mats i cant get around. i cant buy those mats, coz im losing gold salvaging gear to get the other mats.please, what am i doing wrong? do i really have to go back to SW trains?
Wait how do you lose gold salvaging? That doesn’t make any sense. Basic Salvage Kit cost you 3.52 copper per use, are you saying that you are get less than 3.52 copper worth of item? With just 1 gold worth of basic salvage kit you can salvage 2850 times. So ya I guess you lose gold by salvaging stuff and using it the material. But it will be a very very very slow bleed. I can’t belive you don’t get 1 gold by the time you salvaged 2850 times? Even the master salvage kit, is only 61 copper per use and you should get a lot more than that when salvaging.
Unless you mean that you transferred gold into gem to buy copper-fed salvage kit and/or silver fed salvage kit? They are not worth it gold wise. They are only worth it for their quality of life.
What crafting profession are you trying to get to 500? And why do your want them to reach 500? You should use gw2crafts.net for a guide. Maybe you are spending way too much gold to level up it.
For gold here some little trick. Do the most ascended material you can each day and sell them. Well for Elonian, Deldrimar and Spiritwood (not so much for damask). Even if you buy everything you need on the TP you gonna make a profit. That only need level 450 so you could do at least some of them. As today, it give you a profit of 5.67 gold per day if you can make and sell the 3 each day.
Level up fractal mastery 3 and buy encryption keys everyday. Buy the first 30 keys at a lower price everyday. Even if you don’t do fractal, buy the encryption on the tp. Buying 30 keys and 30 encryptions everyday will cost you 12 gold, but will give you 13.8 gold back. So you will still make a profit.
Just by doing those two thing everybay (take about 10-20min) you will gain 7.5 gold each day.
You can also make some gathering. http://gw2timer.com/?page=Map§ion=Resource
Here a list of places where you can find resources. This is especially good for high price ressources like Tier 2, 3 and 4 of Wood and Metal that you can use to do your ascended crafting. It’s more profitable if you use them because if you sell them you get the 15% tax. But you can sell them if you need gold. Flax is also nice. There is at least 2 place where you can find a bunch of them in like a 10 meter radius. 1 in VB and one in TD. You can get around 12-18 Flax in less than a minutes with is about 30-50 silver of profit.
There is plenty of ways to get gold right now. You just need to find them.
(edited by Thaddeus.4891)
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
Oh i also want to add a thing: i’ve never been kicked after a RAID boss fight, meaning that my dps is appreciated. But beeing excluded since the begining without having a chance to prove my dps except from a stupidd gear check is unacceptable.
I’ve never kicked someone even if he was a total noob, but okay lets kick the warrior cuz he has hoelbrack instead of strenght -.-
I think you don’t understand dude. Nobody care that you are better than most PS warrior with your Hoelbrak runes. Nobody give a kitten in pugs. They don’t know you, you don’t have the normal gear, there is 20 other warrior with the ’’right’’ gear 2 inch to your left and right. Why would they choose you?
Ya you are right hoelbrak vs strenght won’t change much if anything. Unless you don’t use food and there is no herald in your party you will reach 25 stack of might anyway. Most people over buff on boons duration for a PS Warrior anyway. So it’s really only the 5% that make a difference for most group (in decent group the rune of strenght will allow your warrior to take dps food instead of boon duration food, so the difference is a bit higher there).
But it’s the same thing with a lot of stuff. Condi Ranger, Condi Guardian, Zerker Necro, Zerker Guardian, Zerker Thief, Exotic Armor. All of that is just fine for raids, but pugs don’t want them and you know what they are kind of right. In a guild group, we all know each other. I don’t mind bringing a friends or guildmate with not the absolute best build or profession. They will learn the encounter, they will get better and we’ll have fun. In pugs? Why would you give a kitten? If I have need a 10th in one of my guild raid, I’m gonna ask for the absolute best build for our comp and I’m gonna kick everybody that doesn’t fit the description. Even if we run with a Condi Guardian and a Zerker Thief.
Because why wouldn’t I? I don’t know these pugs. They might be bad or good I don’t know. At least i’m gonna make sure they have the best build possible.
Btw. Raid are awesome. In guild and with friends. Pugs to your own risk if you like that.
You forget some very important items in your list.
- Captain’s Airship Pass (permanent) and
- Royal Terrace Pass (Permanent)
- Cities Portal Scrolls
All those those allow you to either teleport to a city or to the Airship/Royal Terrasse for easy access to Bank, Crafting Station, Vendor, etc. For 3 of those you also have access to the mystic forge.
- Mystic Forge Conduit
That give you permanent access to the mystic forge. Nice to use at your bank or crafting station so you don’t have to move all the time for the mystic forge and bank to your bank.
I’m still stuck at 30/31 for HOPE III collection. Proximity Test : Fungus among us. I complete the adventure on silver and use the generator and nothing happen. This is becoming frustrating since I seem to be the only one having this issue and I have pretty much everything except this item to continue my HOPE.
Guardian
I also have this idea of a more supportive Guardian. I would still prefer that they improve the base profession to make it a good healer for raid, but if they don’t a Supportive healer Guardian elite spec with Tome would be the next best thing. Warhorn would fix that best to give boons. But wouldn’t make Tome similar to kits. I would make them like old tome which have a cooldown when you use them and a time duration once you start using one.
One thing we know is that Anet like to take existing skill type and use them another profession for their elite. They also like to use existing weapons. So here my idea.
- Warrior with Off-hand Dagger and Venom. For a more backstabby/poison warrior.
- Elementalist with main-hand Sword and Mantra for a more bursty elementalist. Once your mantra are down you are kind of vulnerable, but with your mantra up you can do a lot of damage.
- Thief with a Rifle and either Survival or Gadget skill. A kind of new pew pew ranger if you want. He will try to kill your from stealth and from a distance. You will need to be aware of his presence in a fight and go after him or he could down your team one by one if you leave him do his thing.
- Revenant with either Torch or Scepter and corruption skill for a more condition Revenant. Corruption skill would work well with trait like Replenishing Despair and Bolstered Anguish which boost when getting condition and Versed in Stone trait too that make condition 50% less dmg when in Rite of the Great Dwarf.
- Necromancer with off-hand sword and Sacrificial skill. It take the idea from GW1 necromancer that could sacrifice his HP to heal his minions. I could see something like the Daredevil where the Grandmaster give the identity of his unique skill. You could choose to use your sacrificed hp to heal your minions, or heals allies or to boost your Shroud. That would give place for 3 completely different build. The first one would be similar to GW1 when you sacrifice yourself to keep your minions in the fight, the second would be a kind of healer, while the third would be a glassy type where you sacrifice your hp to do more damage in shroud.
Necromancer with glyph. Didn’t have completed this idea tbh, but I love the idea of Glyph that change purpose depending in which state you cast them and Necromancer is a good way to do this. Glyph have some effect in Shroud that are different from normal state. Hell we could even mix the two ideal together. Glyph sacrificing hp in normal and sacrificing life force in Shroud.
If I’m right, then the way we think about constructing a condition damage team will radically change, and classes will gain build diversity.
Too much talk, not enough proof. There is just way too much running in circle here my friend.
HP : It’s a good amount to survive peak damage, but not too much.
Toughness : A bit too much there if you ask me. You usually want to have between 1600 to 1800 toughness to survive. 2200 will be a lot safer but at the expense of support or dps.
Power : 1400 power is very very low. To be honest, it’s not a big deal that your Guardian tank doesn’t do much dps as long as you offer enough support in exchange. A tank just can’t only survive and tank, that’s just not enough, you need to bring something else to the table. Usually you want to have between 1900 and 2500 power as a tank.
Protection : You will keep around 75% uptime on you and 50% on your team. Either you plan on having a herald providing the protection and then you don’t need that much protection, or you don’t plan on having an herald providing protection and then you are lacking some. Perma protection for his team with the hammer and writ of persistence is one of the strength of the Tank Guardian at VG.
Piercing Light : You take that trait, which is good, but you don’t bring any trap. IMO blade procession is a good skill to have at that fight with that trait, but change that trait if you don’t bring any trap.
Hunter’s Determination, Indomitable Courage and Retaliatory Subcouscious. All off that is completely useless at VG because there is no cc. At gorseval there is some cc, but those won’t really help you because if you get cc that’s because you did a mistake so.
Healing : You don’t have that much healing skill for others, but you will still help your Elementalist by giving some heal.
CC : There you are just lacking. Hopefully, other will do the job for you in your team.
Overall, I think you pack way too much self survivability, not enough protection, nor enough CC. I also think that Minstrel is a waste. Your only good boons team wide is Protection (other boons should be taken care off by someone else who is better at that) and there is better ways to improve your protection uptime than Minstrel. Quickness on the other hand is very good, but you won’t need to take minstrel to improve just the one skill.
You should take a look at the Hammer + writ of persistance for protection uptime + CC. Bane Signet is also good for dps and CC. Change minstrel, you are wasting some stats there. After that, train and replace some of your defensive stuff as you get better because IMO you pack way too much of it and don’t help your team enough in other area. You shouldn’t down so don’t drop your defence too much, both extreme are bad.
I completely agree with your assessment. But let’s not pretend before HoT there were so many satisfied WvW players by percentage. Many of them walked away over the years for other problems as well. The complaints about the format were endless.
HoT sure didn’t help matters that much is true, but it has major issues long before HoT.
Wtf are you talking about. Nobody pretended that before HoT WvW was perfect. Point me to anyone saying that, no freaking body is saying that dude. We are simply saying that WvW had issue but it was working, even on a limb. With HoT, they completely destroyed 3 or the 4 maps and now WvW is completely broken.
Stop going for the non existent problem here. You have the same freaking opinion as everybody else apparently. Again nobody is saying that WvW didn’t had issue before HoT.
Are you using super speed (Slick shoes tool bar skill). The faster the more spread your slick shoes will be and the better the cc.
Make sure you are always going forward. Rotate your camera with you so you don’t end up doing side step or back step while in slick shoes. Again the faster you go the better it is and side/back step slow you down a lot.
Make sure you follow the red circle when you target Gorseval. Outside of it and the cc will be less. Inside of it and you will do the complete circle too quickly and your oil slick won’t disappear fast enough so you will put less oil slick.
If you want to test it. I suggest to test both stacking condi and duration condi. Here the two test I would suggest. (I’m way too lazy to video record that tbh, and I will probably forget to do it by the next time I’m in front of the game).
Take two warrior with bow. The first one full viper, the second berserker. Use Pin Down for both since it’s a super long lasting condition. The Viper does his Pin Down, the Zerker does his. Does your bleed dmg is consistant throughout the duration for both? Do the same the other way around with the zerker first, then the Viper. You should use the combat log for that. It’s easy to see if the bleed damage stay consistant of not.
Ideally, don’t but any trait or sigil that will increase condi dmg or might.
You can also do that with Chill. Two necromancer. One is a reaper with Chill dmg trait, while the other one don’t have it. The best skill for testing that would be Spinal Shivers. It’s the longest chill in a single application. Again, does the damage stay constant even when the second necro put chill that does no damage over it?
Condi Warrior have Pin Down, Condi Engineer have Glue Shot, D/X Tempest have Magnetic Grasp, Staff Tempest have Shock Wave, Druids have entangle.
All of those are part of meta build so I don’t see it.
HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.
That’s just semantic and bring nothing to the discussion now. People will call everything broken all the time. It’s not because someone somewhere call something broken once, that you can’t ever use that word ever again.
The fact is that WvW always had something off. Some mechanics didn’t work well, and the community lacked support from Anet. But it was working. There was several WvW guild, some were doing roaming, other zerg bursting, other fought for control over the maps, etc. It had a lot of flaw, but WvW was a big portion of the game. Now? the 3 borderland are completely empty, even if pre-hot they used to be full on occasion, especially on reset night (at least for my tier).
The new maps are just not fun to play and this is a way bigger issue than we used to have in WvW.
- Silverwaste (you need to know what to do there, just running around doing event won’t be good gold)
- Wood and Ore gathering (there is website for that kind of stuff, finding rich vein or the best place for woods, etc)
- Dungeons. Yes anet nerfed them and everybody is still kitten like a little girl about it. Still, with the power creep you can go through them super fast and low tier material skyrocketed in price to get you between 10 and 20 gold per hours. With winterdays and the shoulders we didn’t test every dungeon, but TA and CM are very good gold. Just hard to find pugs for those these days.
- Use daily crafting. A lot of stuff can’t be crafted more than once a day. Those often give you a profit if you sell them or recipe using those item. Best exemple right now are ascended material, but you need to be high enough in crafting.
- Fractal. Always buy those first 30 encryptions key per day. Even if you buy encryptions box on the tp, it’s still 6 silvers of profit each so 1.8 free gold per day. Of course that’s only if you have Mastery Fractal 3. If you don’t have that mastery yet you can still buy your daily 30 key and accumulate them until you get your mastery, but if you are far from getting it, this might drain your gold if you don’t have much already, so maybe wait until you get your mastery first. Doing fractal is a great way to gain encryption so you don’t have to buy as much on the TP and give higher profit. Concentrate on the daily, some of them are very quick for the reward.