Showing Posts For Thaddeus.4891:

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Hi all,

Just wanted to pass my opinion on raid and let me know if im wrong.
Here is the thing, after initial “learning” period, we got how mechanics work. Now , setting up raid is literally became , make DPS team to break stupid HP bar in time. And there is a problem.
Every organized raid team is looking for and only for DPS , knowing mechanics and having skills is required by default. This is what is killing raid team variety, make raid teams kick players making place for better dps and so on. Final result is many unhappy players.
And why ? Is hard content really just making up perfect dps ? This is not what fun should be.
In my opinion, raid mechanics should get “more to do per player (sabatha is on good track)” and raid bosses should get less of HP, coz , none cares for hp.
Maybe, consider making raids mechanics based next time and not dps check based like now. Meta builds should NOT EVER be MUST for raids, hard content should be related to player/team skills.
my 2c

Wait a second?? What are you asking Anet to do exactly?

You are saying that sabetha is on the right track, but do you think that people are asking less meta build in that fight?? Because you are wrong, the dps is more important at sabetha than at VG. VG is really really easy dps.

Are you saying that they should nerf the HP of bosses to make them easier? Dungeon were like 10 times easier and people were still asking for meta build.

See, no matter what anet do. They could create the perfect raid for you with your specification and people would still ask for the best dps build in pugs. That’s just human nature. It was always the case, it’s still the case and it will be the case no matter what they do. That’s just a fact of life and you gonna have to deal with it.

Like other said. Meta build are not a MUST for the first wing. People ask for them because they want to give themselves as much of an edge as possible to succeed quickly at the raid.

I killed VG with zerker Reaper, Thief (pre 26th patch), Guardian (tank and not tank), condi Ranger, etc. With no problem at all.

Does Dragonhunter is a meta build? No, but still.
https://www.youtube.com/watch?v=IqPT87F5uR8

Thaddeauz [xQCx]- QC GUILD

(edited by Thaddeus.4891)

Raid : Condi reaper and Daredevil too OP

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Post 26th Reaper about 19-20k dps at Gorseval.

Post 26th Daredevil about 18-19k dps at Sabetha.

Pre 26th Burnzerker about 22-23k dps at Gorseval.

Pre 26th Tempest Staff about 19k dps at Sabetha (Tempest wasn’t nerf with the 26th so it’s probably about the same now)

I’m not saying these are absolute numbers. There is variable in there, but the fact is

- Current Reaper and Daredevil DPS is pretty much in line with Tempest and really not far from Herald. They are not OP, they are just currently on the TOP of the dps chart.

- Burnzerker was OP because it was a bit too high compare to every other profession. That’s not the case of Reaper and Daredevil.

- Reaper is actually in a really good place beceause to achieve this kind of dps, you need 2 Reaper that bounce each other Epidemic. It also need a healer to keep his jagged horror alive. It’s good, but it need help to achieve his highest dps. Otherwise it drop a couple place in term of dps.

- The only problem i personnally, see is Daredevil. Thief on general doesn’t have much support like other profession. They have some, but they are useless in raid. So imo, they SHOULD be one of the best DPS profession in the game. The problem is that they should have reached that dps (at least partially) by increasing the dps of the Backstab. That way, Thief would a high dps profession, but for that you would need to be able to backstab on a regular basis, which can be hard in current Raid.

Now guys. If you still want to argue that Reaper and Daredevil are OP, bring us some evidence because so far it seem that they are pretty much in line in term of DPS with other profession. Engineer and Tempest have that kind of dps for a long time. But I would be happy to get proven wrong.

I guess that Reaper could reach higher dps than that with like an high amount of jagged horror, but that would take a lot of time to reach that point and you probably would need either a freaking good team that doesn’t put pressure on the Healer so the can heal the minions or sacrificing more dps on the team to have enough heal for the minons. But anyway, bring evidence that Reaper or Daredevil can reach something like 22-25k dps and we’ll talk.

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ascended stuff is a mess

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Obviously a typo, but feel free to continue to pile on, you do seem to enjoy it.

Ok so when you give your opinion, it’s ok, but when I post my opinion it’s piling on?

Fair enough.

It’s sad because if you had problem with ascended gear you could have asked and I’m sure plenty of people (me included) would have happy to help you.

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ascended stuff is a mess

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Don’t you really mean similar amount of time? The data is from daily chests which require 3 fractals so marginally faster… And given the mistlock instabilities are a limited set of, what I understand to be, the least fun of the lot from pre-HoT, looks like the overall effort turns out to be the same.. but that’s just an opinion from a newb like myself. I’m too green to understand anything about this very complex game….

?? Fractal 50-80 are easier to do than the old level 50 (Mobs do less damage and get more damage from you). You used to need to do 4 islands per daily, now you only need 3. You used to only choose the first Islands and the remaining was random. Meaning that you could end up with Swamp (easiest island) and like Dredge, Colossus and Mai Trin for a freaking long daily. Right now you could do 3 Swamp in a row. It’s WAY easier to complete a daily now than it used to. It really depend on the skill of the group, but it used to take between 45-90min per fractal daily 50 in pugs. (20-30min in good group). Right now it take about 30min for normal pugs. So it’s now easier and faster to complete a daily 51+ than it used to be to complete a level 50 daily pre-hot.

So assuming a 12% drop rate for armor that’s minimum 10 champ chest per piece, or 60 champ chests for one armor set.

It’s more 8-9 champion per pieces. So 50 champion chest for one set of armor. But it doesn’t matter because it’s rng. It can take you 30 champion or 90 champion depending on your luck.

Assuming one can even find any LFMs for fractals over 60, personally I have been trying for the last week or so, found essentially none. Yes, I KNOW, I can put up my own LFMs, but since don’t have a lot of experience (3 >50 fractals) I feel that I should not be leading, for now, Cyninja I am sure you agree with this given my newb status.

Wait what???? Ok first why over 60? Champion daily is 51 to 100 why limit yourself ot 60. 2nd it’s super easy to find a fractal for a champion. Most people are doing 56-67-77 for 3 easy swamp. And personnally, I don’t see why you stop yourself for starting a fractal LFG. You are not leading a Train here, you are just starting a LFG and ppl will join. No pressure on you dude you are leading nothing.

So, lets say 10 min per fractal, which seems reasonable, plus 10 min of buffer for the set or 40 min per champ chest. For a set of ascended armor we are talking about 40 hours minimum game time which can be accomplished in a minimum of 60 days of continuous game play. Realistically, we are really talking about 90 days if you could find a >50 party every day you wanted/could run them… far longer for me based on the availability of LFMs.

Well it can vary from 15 hours to 70 hours depending on your luck tbh. With the average being between 25 and 38 hours. And again, the availability of LFG is just a made up problem. Post your freaking LFG and you will wait 5-10min at worst. It usually take me 5min to fill a group. Now you just have a bunch of people looking at the LFG all hoping for someone to post. This is ridiculous.

At least one can change the stats of any drop, and to the person who reminded me if this, are you expecting me or anyone to change stats that way on a weekly or daily basis depending on whether you are joining a raid or a high level fractal?

Again with your made up problems. Why would you need 2 freaking armor for fractal and raid? Explain that one to me because I do both raid and fractal and I have the same armour for the last 2 years.

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Raids feel inaccessable - here's a solution

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

It isn’t, but adding 2 tabs is not the full solution. People still have to leave raid squads to advertise on the LFG. The proper solution is to obviously allow raid squads to be listed on the LFG, which is base functionality not currently present that they want to add..

We all know that only 2 tabs isn’t the full solution. But freakly that’s the biggest problem and I would add the only problem. See the squad working with the LFG is only a quality of life issue. At least for me. But the fact that there is 50 lfg in Open World tab at peak hours is just a complete mess and is a big problem for everybody. Seriously they could never add the function of squad using the LFG and the majority of players would still be happy if there was a Raid and HoT map tab.

I can’t speak for ANet as to why they’ve chosen not to add the tabs in the interim, though, but as usual I’d expect it to get lumped into other patches and maybe they’re just saving it to make a later patch bigger. I don’t have insight into that particular part of their development cycle.

That’s a big problem. Could you imagine if they didn’t gave us the fractal patch to fix armour scaling and drop rate? We don’t know how much time it will take them to allow squad to work with the LFG, but I remember a dev saying that it would be hard to do. How much time they will work on that? And what if after 2-3 months they figure out that oups it doesn’t work as they intended and need to start from zero or scrap the idea altogether?

Maybe they decided that, but I found that to be one stupid decision if you ask me and I’m gonna complain about that.

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Raids feel inaccessable - here's a solution

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

but since changing the LFG is a high-risk/high-effort development item it could land even later.

Not the first time you said that and I still don’t get it. How adding 2 tab is a high-rik/high-effort development???

Hell even if that’s too much for them they could renamed some of the useless LFG tab that already exist. Yes functionality between Squad and LFG is another beast and that will probably take longer. But new tabs so that Open World LFG isn’t a mess anymore?? I can’t believe this would take more than a couples of hours for 1 developer.

Do they really need to make us wait for a crucial and easy change just because they want to add complex optional stuff?? Everybody want it, the open world tab is just a bloody mess. Inexcusable.

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Are Grenades still required for max dps?

in Engineer

Posted by: Thaddeus.4891

Thaddeus.4891

These are “vacuum” numbers. They aren’t realistic. For instance “what’s the crit. rate?” and “Is the Engineer alone?” and “Where are the buffs coming from?”

Well you are partially right. But where you are wrong is about ‘’is the engineer alone and buffs’‘. The only place where these numbers are worth something is in raid, maybe in fractal. Outside of that, the general population of the game doesn’t really give a crap. We used to look at solo numbers because solo dungeon run were a thing, but not anymore. Calculating and testing build, rotation, etc is a long and exhausting so we only talk about the situation where it matter and for now it’s full buffed group.

Now if you talk about vaccum numbers as mathematical numbers that doesn’t take into account the imperfect rotation, dodge and down time of a fight then you are right. But there is Jaxnx to help you with that. Anyway, you comparing the auto-attack of grenade and rifle (I almost never use auto-attack on my condi rotation) is as useless as compare each skill in a vaccum like you said.

But true enough someone playing solo could do more dps with rifle than nades just by the fact that nade can be a little hard to hit all the time when you don’t concentrate.

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Looking For Group Window Idea (Raid) [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

Ya I have zero confidence in Anet for that. They are thinking of idea for the LFG wow big deal. They just freaking need to put 2 new tabs. 1 for raid and 1 for HoT maps. That’s it. Everything else is optional and we can wait a year if they want. But those 2 tab are needed ASAP and it’s cost almost nothing for them to do in term of ressources.

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ascended stuff is a mess

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

The idea that the ascended drop rate is the same as before HoT seems crazy to me. That or there is a bug that only effects some people. I don’t have a nice spreadsheet like above (started one after seeing that) but for myself, I used to get 1-2 chests per week doing a daily 49/50. (single fractal) Since the Patch, I’ve gotten maybe 2 (1 was from a recommended daily 19). Speaking with others they have had similar experiences. Though I have heard that some people are getting good/similar drops. Many others are getting garbage. That and doing higher level fractals (>=90) doesn’t seem to improve your chances by much if at all. Definitely not worth the increase in time. I’m curious how the spreadsheet was generated. I’m assuming it is across multiple people based on the numbers. I will say that for the first week post patch the numbers seemed decent but since then it has been barren. Either way, keeping detailed track of the chests now so that it is more precise. Maybe my RNG is in a lull.

Regarding the armor sets. I’m glad I’m not a new player having to craft from scratch.

Well that’s the thing. It’s rng. It’s been about 45 days since the update so even if you did the daily 50+ everyday since then. That’s a really really low numbers and most people probably didn’t do one each day. A low enough number to not be relevant.

And keep in mind that pre-hot we received our ascended directly in the fractal and most people were pinging their ascended loots. So even if you didn’t get an ascended a particular run, you still saw other people getting one often. Trying to figure out a drop rate with low numbers and memory only is doom to fail.

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Raids feel inaccessable - here's a solution

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Actually raids are inaccessible because they are too tough. If your squad is anything less than the absolute best players you are going to hit that 8 minute time limit. Not having a proper team that play together regularly, or even not having every player on voice comms, just makes that much worse.

Raids were not designed for pugs typing into the chat box. They were not designed for the average GW2 player. They were designed for the top few percent.

To make raids more accessible anet need to nurf it.

Well I saw plenty of pugs succeed at the raid. Of course raid will never be and shouldn’t accessible to all players. But it should remove as much obstacle as possible to form a group so that player that failed at doing the raid is because they are not good enough, not because they don’t have a guild doing raid or 9 other friends doing raid.

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The Simple Reason why i Stopped playing raids

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

  • Squads should be able to list in LFG

Everything else I agree with, but this one I’m not so sure about. I actually think that the current system of posting an lfg saying your group needs x for a raid, and then having interested people join a party before getting invited to the actual squad is quite useful for filtering potential pugs. If the squad listed straight onto the lfg it would only be able to take one person at a time (assuming you already have 9 of course), who then has to have whatever requirements the group has checked, then kick them and repost if they’re not what you want, and the whole system is slowed down. The current way, you can get four at once, then pick the most suitable.

There’s also potential issue with people joining and clogging up the squad when they don’t even have the class you’re asking for. Which really shouldn’t happen, but it does.

Of course, if they overhauled the lfg to have some kind of filter involved, that’d be a different case, but I don’t see that happening anytime soon.

I disagree with that. If they allow squad to post LFG that doesn’t mean that you are obligated to use that function. If you want to leave the squad post as a party and filter the people one by one, then you can still do that. But with the squad the commander can kick anybody, no need for a vote. So they can take 9 people in and just kick who they want. At least people will have the choice between the two option.

But frankly, I’m would be more happy with the Squad working with the LFG for open world content. I want to make meta event work so I often want to taxi people in and tag up. Taxing large amount of people can be frustrating unless you can keep 1 person in the party at all time, but even then you need to repost your LFG several time. With the Squad LFG option, I could tag up and then taxi like 49 people. That would be the best for meta event. Of course squad couldn’t show the profession icon on the LFG.

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ascended stuff is a mess

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

You only need ascended stuff for the highest fractals. If you had done some proper forum research, you would have read how to get AR in a smart way starting with exotics, going over to ascended weapons and finally to ascended armor. Armor and weapons drop from daily fractal boxes too so it’s easy peasy to acquire that stuff. You also have to keep in mind that you gain very much gold from the daily chests in the range 1-20 and 21-50.

Well, thank you for making all kinds of assumptions about me and what I have done. Currently, I have been running my necro pretty much full zerk. I have weapons, trinkets and a couple ascended armor pieces that are also zerk. My AR currently is 90. I’ve run a few fractals over 50 and I’ll like to start running more. The real truth is that I have been doing some research/reading and it seemed to imply that Zerk wasn’t gonna work over fractal lvl 75, so that appeared to put me in a conundrum of zerk being ok for almost everything else but fractals over 75, which I guess aren’t worth running for the most part, or I am getting that idea.

But think about it, even outfitting a single toon with all ascended gear, AR not withstanding, is VERY expensive, and/or time consuming if you rely on random drops alone. For the player like myself, semi-serious… There simply is no way that I can manage to equip more than one of my toons with Ascended gear in a reasonable timeframe, say 4 months or so. This was not so true before HoT. Fractal drops were more frequent, and crafting costs for armor were cheaper. Now with HoT ascended is less the elite, and more needed to be competitive, the raid, and the higher mistlock instabilities almost mandate it. I am now zerk and a light armor profession for all high level content end of story. I have no real other options at this point….

ANET changed a fundamental aspect of the game… Exotics no longer cut it, but ascended is out of reach for most unless you want to play the same build for everything.

Making ascended required for content basically gates build variety and content availability…

1) Ok when HoT was launched, there was a problem with armor scaling in higher level. The armor was scaling so much that condition damage build was a must. But it’s been what like 2-3 months that they fixed that. So no you don’t need 2 armor set. Just play your zerk reaper up to level 100.

2) Jesus you are all over the place. You have a point beind all of this, but there is just so much misconception and errors that it’s just hard to follow you.

- Ascended Droprate for fractal are pretty much the same as pre-hot. The best source would be King for that. https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml

Let’s keep it real doing a champion daily today is WAY easier and faster than doing a level 50 pre-HoT. It’s 3 vs 4 islands, level 50-80 are easier than the old level 50 and you can choose the easiest islands instead of the pre-hot randomness. Still the droprate right now it about 11-12% for armor and 3-4% for weapons. Pre-HoT it was 11-12% for armor and 4% for weapons. So ya weapons have a bit lower droprate, but it’s much easier to complete the content.

Ascended and weapons were as needed in high level fractal as they are now.

So your ONLY point right now is that ascended cost higher than before to craft and you are right. Mostly because precursor crafting skyrocketed the price of ascended material. But at the same time, this create some of the more profitable way to get gold. Like opening bags on a lower level character, gathering and selling ascended material.

To be honest I don’t find ascended to be really expansive. You just need to know your stuff and you will be alright.

Thaddeauz [xQCx]- QC GUILD

damage question

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

thanks for all the replys, i feel there should be a stat just for condi damage mitigation just like there is for physical damage. to me it just makes sense

And why is that? Do you really want condition and direct damage to work as similar as possible?

To counter direct damage you have armor and protection while condition have resistance and condi clear. I prefer it that way, than to make everything the same. As long as it’s balanced and the situation on that issue is way better now than it was before. Still a lot of work to do but balance is a never ending battle anyway.

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Sick of the Gem Store

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

It’s highly subjective. I have 10 characters and for 8 of them, I preferred using a non-gem gear. For two of them I use some pieces of 1 gear that I bought on the gem store.

For me almost all of the gem store armor are ugly.

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The Simple Reason why i Stopped playing raids

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Well it didn’t work for WoW, EverQuest, Age of Conan or any other MMO I have played with raiding content.

But then again, GW2 is quite different in this regard as you say. I am a bit biased when it comes to pug lfg insta joins as well.

I still feel it’s a bad idea though. Raids should be made through guilds, not lfr. But that’s my opinion.

It’s not the same thing. A LFG tab isn’t the reason other games’ raid changed. You just assume hey other game added a LFR option and then after became bad. So that mean that everygame that add a LFR option will become bad.

But that’s not true. The reason raid became that way is because they nerfed them (I assume because you said so, but I never raided in those game). The LFR option is just a quality of life option, it doesn’t change the raid itself

Nerfing the raid would be a totally different thing and that would be problematic.

Keep in mind that not everybody have a community or a pre-made group. A lot of people play alone or just with friends. Some have 2-3 friends and want to find other people to complete the raid. Other are in guild that doesn’t raid. Others just want to test raid to see if they will like it.

Of course ideally, they should find or create a community. But often they find that by raiding with pugs. With pugs you will still raid for like 2-3 hours, talking to each other you find 2-3 people that you like become friend in game, continue to raid together and the group growth with each pug group.

A LFR tab is a good thing. Nerfing raid so that they are easy to farm in pugs is a bad thing. Power Creep the game so that raid become easy to farm in pugs is a bad thing.

Different issue.

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Are Grenades still required for max dps?

in Engineer

Posted by: Thaddeus.4891

Thaddeus.4891

the fact that kits are required to make nearly every build… optimal, I guess thats the word I use, is the only thing that keeps engi from being my main. Its not that I dont like kits, I hate that I NEED to use them only in raid when engi has so many other things I love

Fixed that for you

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Guardians in Raids

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

I am a guard main and still to this day I struggle to get into a VG group and actually finish it.

Obviously I went for the tank position and still tried to squeeze out most of the DPS I can do with the obligatory Toughness you need to get (as much DPS as you can do with Guard anyway)

The speed of sound is nothing against the speed of the people who ask me to switch to a Tempest or Condi Engi.

And thus I get moved back to the LFG queue which is by far the worst thing. You can wait a day to get eventually picked. Of course I could look for guilds but those guilds who accept DHs as Tanks for VG or maybe Gorseval (which I didnt even see yet), yea those Guilds already have their Tankspots or Raidgroups closed and good luck getting into one. Plus those who accept you are very friendly, thank you, but then they all run Toughness and complain why I cant hold aggro.

3000 hours dropped in my main and people just raise their eyebrows. Who to thank?

Jezzz pugs are bad. We kill VG with a guardian as a tanks every week. DPS is not the reason why you can’t kill VG, it’s bad players not able to complete the mechanics.

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Glass cannon strategy: exploit?

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

I see it all the time. In almost every large battle, there’s always a few people saying, “fully dead: waypoint!”, frequently in all capital letters.

They do this because the claim is that the dead person counts against the scaling, but as soon as the dead person WPs out, the creature scales down to the now-smaller number of characters. IF they are correct, then we’re in what I call an exploit.

Ok let me explain that. Each X time it calculate how many people it have around it and scale up and down accordingly. It allow fight to not be impossible to do when only a small party is trying to do it, but also not stupidly easy when a big zerg is on the boss.

When you down, you still count in the total number of people, but you are dead so not helping. People ask dead people to WP so they can back here as fast as they can to help with the current even and not just be lazy and stay afk/dead waiting for someone to rez them. Because rezzing a dead person is really long, especially in combat, and it can be dangerous at some boss like Chak Gerent. That’s why people ask dead to wp, so come back heal if we all want to succeed. It’s not an exploit. btw Rezzing Dead people and rezzing down people isn’t the same thing. In big event everybody should be rezzing down people, it’s fast and it’s better for the event.

I used to think that to be the case. However, ANet, in the most recent patches, made reviving people in combat grant progress against that creature/event. So, clearly they are pointing people in the direction of “revive your allies”, rather than, “tell them to waypoint out and save us all the trouble of reviving them”.

Ok that one is simple. For the last 3 years people were complaining. Open world is suppose to be the most play how you want portion of the game. You can literally play the build you want and still contribute. People don’t mind what you bring, and you can see that in the forum. But only damage was contributing to the event progression. So someone that wanted to be a healer could receive no contribution or just bronze in events because they were healing, not damaging the boss. This last change was made for those people. Anet don’t point people in the direction of revive your allies, we are reviving our allies since day 1 of the game. But we revive down people in combat, rez dead people out of combat and if they can wp and come back to help then they should not wait to be rez dead.

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Reanimate Dungeons reward !

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

  • AC ful(35-40min)
  • Cof 1+2 (15-20 ) ( p3: 15 min)
  • SE 1+3 (15-20),
  • TA (up+fw) (20-25min) and
  • CoE Full (30-40 min)
    for formerly 16 gold 61s, now nerfed to 6 gold 6 silver per 2-2,5 hours, (thus doing most different (night) dungeon paths in 5 different dungeons around tyria capped by demishing rewards on rerun) paying ~3 gold/hour, which is lower then World bosses, Event(-chains/maps), and even mat farming runs effctively making the trip into dungeons as rewarding as farming junk items….

The problem here is that you only count direct gold. If you count token (which can be transform into gold) and all the drops (low tier material exploded in price with HoT).

Dungeon like TA and CM can actually give you around 10-20 gold per hour depending on the path and your speed.

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Best DPS besides Elementalist?

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Just curious, but how can u guys be so “certain” about the damage? and definitely the damage per second……any of u use prog that parse DPS?

Jaxnx is a dps meter that use screenshot of your combat log so you can’t get ban from that. Not 100% perfect, but it work very well and give you a really good idea.

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Move Glacial Heart into the Valor Trait Line

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

I agree that it does fit best in Zeal, the only reason why i said valor was because in my honest opinion for spvp circumstances only

A) Guards are locked into Virtues, no ifs ands or buts it is simply to strong to not go into.
B) DH trait line has amazing synergy with virtues so again it almost becomes a must, i mean you can choose not to but you’re going to give up a substantial amount of sustainability.
C) Taking Zeal over Valour in this current meta would destroy you, there wouldn’t be enough condi cleanse. Again this is subject to change from meta to meta.

Either way though it seems that essentially every guardian lover in the game is screaming for hammer buffs and glacial heart relocation.

I see it two ways.

1) The best option would be to rebalance all Elite Spec vs Core Specs. Because right now Elite are just too powerful compare to the core professions, which is nonsense if you ask me. If they do that, then the best spot for Glacial Hearts is Zeal because it will work for both PvE and PvP.

2) If they don’t plan at all to reblance Elite Spec vs Core Specs, then yes you are right better put Glacial Hearts in Valor Master. Because Hammer will still be good in PvE without Glacial hearts, while the Hammer in PvP need that trait and with a that poweful DH Spec, the only place you can put it is valor. Otherwise the relocation will be useless.

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Damage Wars [PvE discussion and ideas]

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Posted by: Thaddeus.4891

Thaddeus.4891

Ya there is a difference between forcing people to regulate their dps with mechanics and just strait punishing players for having high dps.

One is a good thing, the other not so much. I actually thing that forcing player to regulate their dps is an awesome idea. Forcing player to know when to dps and when to not dps is more engaging imo than just DPS without thinking. For exemple when Gorseval have a break bar, you can continue to dps him at the cost of your hp. Either you make sure you have a healer to keep you alive, or you regulate your dps to stay alive. That’s adding a bit of complexity and decision making to the fight.

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Reanimate Dungeons reward !

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Tristan did you look at your reward from dungeon post HoT? I mean other than just look at the patch note that nerfed the gold reward??

Because I did and we get more reward than before HoT. How is that possible you ask?

1) Power Creep. We have such more powerful profession, dps and offensive support now that we are exploding dungeon like we never did before. Making them faster.

2) But more importantly, dungeon drop low tier material that you can sell for super high price these day. Because precursor crafting need to much ascended material, the price of tier 2 to 5 went up.

So far I only calculated the gold/hours for TA and CM (since they give the most expensive low tier material). And it’s around 15-20 golds/hour compare to the 5-12 golds/hour pre-hot.

The reason why people don’t do dungeon anymore is because how badly Anet implemented the nerf to dungeons’ gold. People are upset and have an expansion to pass time so they just say screw up dungeons, they are dead anyway. I also think that dungeon that we used to play a lot for gold like CoE, CoF and Arah just drop higher tier of material in the range of tier 5-6, the they don’t really saw an increase the total reward since those two tier didn’t really improve in value with HoT.

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Move Glacial Heart into the Valor Trait Line

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Posted by: Thaddeus.4891

Thaddeus.4891

What am I missing?

The cooldown reduction doesn’t really change the weapon much in PVP and a 3s AOE chill on a 15s internal cooldown with a 50% on crit chance seems underwhelming.

It doesn’t make the hammer OP, but it’s a great addition.

Glacial Hearts give you an additional damage. The goal here is to trigger it with mighty blow, which give a 30% buff in damage to the skill. Additionally, the Chill is important for the guardian which have limited amount of mobility. It allow you to put those 1-2 additional attack before someone can get out of your range. It’s also unblockable.

And the cooldown reduction is actually nice. More immobilize, which help a lot with the low mobility of the guardian, the banish is a very powerful skill against downed players and the ring of warding is perfect to keep people into your symbols or smite.

This trait is what gave an edge to the Hammer build over the GS build back before the specialisation update that moved it.

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Move Glacial Heart into the Valor Trait Line

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Posted by: Thaddeus.4891

Thaddeus.4891

Then it would be usless for Dragonhunter. And without DH we have no chance for the same amount of power. Valor is the best option since Valor/Virtues/Dh is the most powerful setup for Guard

Well I disagree. DH was super popular in the last months because of Trap and Longbow. But with recent nerf to the daze and as more and more people are learning how to not walking in traps like idiot, DH isn’t as mandotary as more power than other setup as it used to be. There is still unbalance between core guardian and DH like :

- Virtue of Resolve vs Wings of Resolve. Resolve used to have a passive regen of 84hp/sec that if you activate become 32hp/sec. It’s less powerful in active but give you a bigger heal when you are in trouble and heal allies. But wings of Resolve have the same passive, while the active is just WAY better. It’s heal at 130hp/sec so more heal than the passive and it heal allies. It’s just a strait upgrade, no balance into that.

- The Healing skill. Shelter heal for about 150hp/sec but it also block, Receive the Light! around 200 hp/sec but it also heal allies, Signet of Resolve heal for 250 hp/sec and do nothing else, while Purification heal for 412hp/sec and blind and does damage with the downside being that it need to be triggered to work fully (which isn’t that much of a problem).

So you are right that Glacial heart wouldn’t be that usefull because everybody want to use DH. But that real problem is the strait upgrade that pretty much all elite spec brought that kind of killed much of the diversity in the game.

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Move Glacial Heart into the Valor Trait Line

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Posted by: Thaddeus.4891

Thaddeus.4891

I would prefer to put that trait as a Major Master trait in Zeal tbh.

Meditation guardian usually take Zeal trait line anyway, so you could choose between the trait for GS or for Hammer depending on what you are playing. It would also work well in PvE since they also gonna take Zeal in that situation.

But I would also be happy if glacial heart was a Adept Virtue or a Master in Valor.

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Bow Of Truth is the worst skill of them all.

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Posted by: Thaddeus.4891

Thaddeus.4891

Here my view on the subject

- Spirit Weapon : I think that Spirt Weapon work great. But the problem is that they work 20sec on a cooldown of 60sec. Forcing their user to pretty much have no utility skill 66% of the time. Just like minions their cooldown start after they die, but minions have cooldown between 16 to 32sec while Spirit weapons have cooldown between 45 and 60sec. Additionnaly, Spirit Weapon have a maximum duration, while minions have none. For this reason, I think that the cooldown on spirit weapon should be drastically reduce.

- Bow of Truth : Reduce cooldown from 60sec to 20sec. Shoots one arrow each 5 seconds per ally (max of 5 ally) in a radius of 600 around the guardian. The Command skill is now ground targeted and have a radius of 600. The Healing power coefficient go from 0.05 to 0.1

- Shield of Avenger : Reduce cooldown from 60sec to 48sec

- Hammer of Wisdom : Reduce cooldown from 45sec to 15sec.

- Sword of Justice : Reduce cooldown from 30sec to 10sec

After that the Spirit Weapons shouldn’t reduce cooldown on summoning spririt, only add burning and reduce coolown on the command skill.

Thaddeauz [xQCx]- QC GUILD

(edited by Thaddeus.4891)

Damage Wars [PvE discussion and ideas]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Thanks for your opinions.

My first post might not have sounded exactly what I meant.

I know dodge is huge in this game. My point was that even when you dodge perfectly every boss ability, there still should be a window for boss to catch you without endurance.

Other things that would prevent zerging the boss could be:
Boss removes condition from him (turn them into regeneration, dmg on players and so on)

Remove boons from players (-||-)

Punish players for too high dmg (each 2% spawn adds, aplly debuff, …)

Why?? Why punish player for too high dmg?? Is there a reason other than you dislike it??

Add complexity to the encounter to force people to bring more tools to the fight is a great idea, but artificially punishing players for bringing dps is just as stupid as have so little mechanics that you only need to dps the crap out of every single enemies.

The goal of the game is to kill enemies so at the end of the day it’s always gonna be able optimizing the dps of your group to kill faster. The point is to push enough complexity and different mechanics to push for diversity in build. So that people have several things to think about when they create their build and not just dps.

The game was always like that, but as the power creep continued to grow and grow dps was more and more able to completely pass through mechanics, leaving less place for utilities/support. Raids are pretty great about that now, but dungeon and fractal not as much as they used to. Fractal lost big time in that department with HoT and Dungeon lost is like 2 years ago.

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(edited by Thaddeus.4891)

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

I don’t hate the game, but I was disappointed with the expansion. Not because of the new content or the lack of new content. I think that there was enough new things and most of them are good. I like the new 4 maps (event if I’m not a fan of the 2hours timers, I prefer shorter timer or player driven meta like in Dry Top and Silverwaste). The Raid are awesome (even if there is a couple of small things they could add to make them more approachable). The new elites are well done (but the power creep is horrible).

But what I’m disappointed about is the changes they did to the old content. For me they were suppose to improve the current content or at least leave it alone and they kind of make it worst.

- Fractal are so bad since HoT. Yes the 1 islands per level is nice, but they gave us no new fractals whatsoever, not even 1. The instabilities are probably one of the worst design I ever saw in fractal and they were laze about leaving the same for like 20 levels. They made nothing to promote doing several different fractal instead of just doing the 3 easiest over and over each day, even if that was a big concern in the forum since the day they talked about fractals in HoT. They still didn’t create a daily for level 75-100. There is no balance between difficulty and reward, so there is really no reason to do a level 100 more than once ever.

- Guild Hall. Removing core option for the guild and putting them being the Guild Hall isn’t new content. We use to have banners, do Karka Queen with our guild spawn, have guild wide buff, etc. Now? We have nothing of that since they cost up to 50 gold, not counting the 800 gold to level up scribes. No reason for people to represent the guild. I used to be super existed and push my guild to unlock the guild hall. Now? I understood that I wasted maybe 300 gold in the crap that is the guild hall. Half o the unlock just unlock more things to unlock. A good portion of the remaining are just bad, doesn’t work and only a tiny portion is useful. Not worth the gold or the time.

- Dungeon used to be a content that a lot of people loved. TBh they are still great for gold. Actually several of them are even more profitable than they used to because of the high price of low tier materials. Be the way they handle it discusted so many people that the amount of people playing dungeon is very small, making it harder for people to play them in pugs. I’m sure people will realize eventually how much more gold you make in some dungeon now and it will be popular again, but it’s been several months since HoT and it’s still hard to pug dungeons.

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Guardians in Raids

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Posted by: Thaddeus.4891

Thaddeus.4891

You gonna hear people at each extreme here probably. Some people say that there is no reason whatsoever to take a guardian in raid, they are useless, etc, etc. You also gonna hear people that say that guardian are fine, there is not problem with guardian in raid.

The truth is Guardian don’t bring anything to raid that other profession can’t bring better. The strength of the Guardian were always the defensive support they bring : protection, aegis, condi removal, projectile defense, blind, etc.

Blind is useless on raid boss since they are immune to it. There is no condition to remove in raids. There is almost zero projectile to defense against. The Herald can provide the protection just like the guardian. And finally Aegis isn’t as good as before because there is a lot of small attacks in raids to push for a healer, making aegis only stopping a very small portions of the attacks that gonna hits you.

But you still have role to fill in for the raid. You want PS Warrior for might, Heralds for fury and cc, 1 healers, chronomancer for quickness/alacrity, condition at VG, etc, etc. In the end you usually end up with only 1-2 free spot for only dps and that’s where you can put a Guardian. But it’s for dps, so even if he can fit there, a DH meta build will only does 15-17k dps, compare to a Tempest which can reach 24k dps.

You can also use a guardian as a Tank. For VG, it’s actually a good tank IMO. Not as good as a chronotank, but it does the job very well. My team use a DH tank at VG (1st boss) since day one and we have no problem whatsoever with it. At Gorseval (2nd boss), it’s a bit trickier tbh. You need a lot more dps and CC at Gorseval so usually people want a Condi Scrapper or a Chronotank at that boss, but it would still be possible with a DH.

So ya, DH is just fine for raids.

Here one video per boss when the group is using Guardian and you can see that they don’t have much problem. The first one is 10 Guardian so there were a bit short on DPS. The main problem is that since it’s not one of the best choice, pugs just don’t want to raid with them. Why would they, there is like 10 other dudes with Tempest or Condi Engineer right next to the Guardian so there is no reason for them to take you instead of the Tempest. So if you gonna pug, you probably gonna have a very very hard time finding groups. So your best option are play another profession in raids, find a group or accept that you won’t find a raid team each night you are searching.

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DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I can see no real argument against a personal DPS meter that is not shared server wide. Is there one?

I don’t think so. Everytime someone was against the idea of dps meter he was talking about public dps meter, never about personal dps meter.

I guess it’s because most people automatically assume that if you talk about dps meter, you talk about a dps meter that show the dps of everyone at the end of an instance.

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DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

I think it would be most useful to have a rough idea of everyones DPS with only 25 might/fury and no other buffs. This would apply a good standard to compare dps since it effects everyone about equally.

Couldn’t care less about 25might and fury. Someone we can’t have more than that as buff won’t care about a dps meter or meta anyway.

Just provide the number yourself if you want. The dps meter is JaxnX. It doesn’t go against the ToS so you won’t get banned. In the mean time, Nike talked about the dps where from my point of view matter. In a raid party with most buff. Outside of that, I couldn’t care less about the dps of my group.

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PvE Balancing???

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

They always go from to OP to nothingness. So orher easy changes were possible regarding burnzerkers… nownthey are useless

How are they useless now? The Scorched Earth change makes it sound like the dps will now be reasonable instead of stupid strong.

I would agree. It seems to me like they brought the damage in line with other condi classes. They were too strong before. I know it was nice to have but it was obviously too much.

Judging on some dps tests that have been done condi warrior has been nerfed so far as to not be worth using.

Could you link them. I reserve my judment on the issue until I can see some fact. IMO they fixed a exploit and Condi Zerker were too strong in term of dps so the nerf was a good thing. But like other said, if they nerfed it too hard, it’s not better. Actual number would be appreciate.

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DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

DPS meter should never be added. When everyone is aware of how much DPS they’re doing it becomes a competition to only get the highest DPS and not do the content like you normally would. In a raid if your teammate would go down, you won’t react as fast, and honestly most players won’t bother ressing like they normally would. That’s because they would want to always top the DPS chart.

The vast majority of people here are talking about personnal dps meter, not dps meter that everybody can see.

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Guardians are now totally viable in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

Guardians have always been viable. They just aren’t optimal.

I wish people would stop saying this, it basically means the same thing in practical terms.

I could try open heart surgery, but with no medical training it’s not very optimal.

I wish people would understand the meaning of words. This is becoming actually depressing. English isn’t even my first language and it bug me.

Definition of viable : capable of working successfully; feasible.

WTF. Now explain to me how guardian are not viable????????

Word have meaning just kitten use the good word. Viable is not the same thing than good, best, ideal or optimal.

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Guardians are now totally viable in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

We MIGHT be viable but in the light of every other profession (especially revenant) we are redundant.

Pls learn like a lot of people in the forums take a dictionnary and look up definition.

Guardian are viable by all definition of the word. Language don’t need every other person to change word to what they prefer.

Guardian doesn’t bring anything better than other profession in raid, leaving them unwanted in raid. But that,s not the same thing as not viable.

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RIP hopes / guardian changes

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

Maybe i’m alone here, but I liked most of the changes.

That said. It’s true that it doesn’t change 1) Spirit Weapons are garbage, and 2) Guardian have limited place in raids.

Which is IMO the two main problem with Guardian right now. Especially the place in raids.

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Guardians need a role in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

he still have a great place in fractal

Ummm, what? The last 20 levels you can’t use half your skillset and traits because the mobs will steal your retal and the pt wipes. They also become such no-risk HP spunges that a chrono is much preferred. So no, I wouldn’t call instabilities that make it so the guard has to shoot himself in the foot “a great place”.

True. But who play in the last 20 level of fractal more than once? We could also talk why would you need a guardian if you only do some Swamp, but that’s pretty much because fractal was butchered with HoT. At least in my opinion.

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Guardians need a role in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

Im still a very new player to this game, maybe 3-4 months or so. I first leveled a guardian because I thought “Cool, I like playing tanky characters, and whats could be more tanky
than a profession called Guardian?”

I still dont understand the role of this class. Its a plate wearing beefcake and even has a magic shield but its also the slowest kind of hunter I could ever imagine which apparently was recreated to fulfill a ranged need, but then its most iconic elite spell, dragons maw, isnt even ranged. its like a giant pile of kitten i lay at my feet hoping something will step in it.

I also leveled a ranger and actually its painful to go back to the dragon hunter with its lead feet movement speed.

Overall I rate this profession a 2/10.

People probably don’t like it because its really just boring and slow as well as confused.
“Im a guardian…but im not really.”

If i was a raid leader and Im looking at my choices, I obviously want profs whose role is clear. With this profession it is not clear. And who wants a ranged dps that has to go into melee range to drop a trap with the speed of a manatee? its just doesnt feel like a prof i need.

keep in mind, im new, but thats my newbie perspective.

if the prof was simply just faster it might attract more interest.

Well not really the fault of the Guardian if you don’t get it. But again, if Guardian was in a good place for 3 years, since HoT it’s not looking as good as it used to.

See for the first 3 years guardian was in a really great place. His strenght, was the same as his current strength. He got built in active defense with health regen, condi removal, block, invulnerability, etc. So a good guardian is hard to kill because of that. He was also the king of defensive support with group condi removal, projectile defense, aegis to block and back then Aegis and Reflection were just super powerful. A single guardian could keep your team alive in tough situation.In dungoen you could see a whole team wipe because the Guardian didn’t put his WoR at the good time. In fractal, it was even better and guardian was view almost as a must have in there. Offensively, the Guardian always been dangerous in close range. With symbol, melee, smite condition, aegis, he was build for close combat and burst. With built in active defense combine with mediation healing + fury allowed him to have enough survivability to play in Marauder gear something that not many melee character were able to do. Most other marauder character were ranged or had good mobility to get out of danger if need. So Guardian was kind of unique in that sense.

And guardian is still exactly that. He’s best at dps in close combat while using his active defense to stay alive. He still have all of his support with protection, reflection, aegis, condi removal, etc.

So what happened? We first of all Guardian isn’t in a bad place everywhere. In PvP, he is still in a decent place. He wreck people in low tier of pvp, while having more difficulty in higher league, he still have a great place in fractal and dungeon. The realy only place where he have a hard time is raid. The problem is that dungeon were abandoned, people play specific fractal where guardian isn’t necessarily needed, while back pre-hot you often wanted a Guardian if possible just in case. And Raid is the main team PvE content right now. The fact that other profession started to creep out on the Guardian job (talking mostly about Herald here), doesn’t help.

The Guardian is actually quite good, but the game focus on content that doesn’t play with the strength of the guardian. So either the content get refocused or the guardian get adapted to the new type of content. I would prefer they do a little bit of both.

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DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Even if this is true, the changes coming today will shake it up. It also requires a very specific set of buffs to obtain. Altering those buffs even a small amount can shift the DPS significantly. Without a chrono in the tempests group I doubt they can top even 20k dps.

Saying a tempest does 24k dps is only true of they are in a group with a chrono, a warrior, a revenant, and a druid most likely. I don’t think classes should be balanced around a single very specific group composition.

I’ll be interested to see how my raid dps is tonight compared to other peoples with the changes coming today.

Wow that’s kind of pathetics. You just got schooled on dps so now you change the discussion on oh ya but it may or may not be the case after the big patch that change so many things. kitten , what a come back.

Jesus, of course Tempest don’t have the same dps without a Herald, Chronomancer, Druids and PS Warrior. Just like a Burnzerker don’t have the same dps without a Herald, chronomancer, Druids and PS Warrior. What’s your point?? The Tempest can work without that specific composition, he just do more dps in that composition, just like any freaking other build.

Now if your points are that tempest might be affected more by the alacrity nerf and that Warrior is better than tempest in a bad group or in solo situation, then ya you probably have a point. It deserve discussion and testing for sure.

But that’s not what you said and it wasn’t at all the point when you laught at Nike for saying that Tempest had better dps than Burnzerker.

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Guardians need a role in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

But why change Aegis to add more blocking to it? why not look at other classes like elementalist with obsidian flesh only to make Aegis work like that? lol that would be over powered… but why? both classes have same health pool and armor does not matter in this game, just an idea thrown out there.

Well because Obsidian Flesh is easy to balance. It’s a fix 4second invulnerability with a 50sec CD. There isn’t even a trait that reduce the cooldown.

Aegis on the other end is a boons. If that would grant invulnerability when you can double the duration? Aegis also come from a lot more different sources.

Shield of Judment, Retreat, SotA command, Fragments of Faith, Virtue/shield of Courage, Valorous Defense, Communlal Defense, Protective Reviver, Retaliatory Subcouscious, Hunter’s Determination, etc.

Just so many sources from skills and trait that it would be impossible to balance it unless you remove like a lot of those sources.

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Guardians need a role in raids!

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Posted by: Thaddeus.4891

Thaddeus.4891

Not a wrong game. There are some genre rules that should never be broken!!!!

No I have to disagree. Part of this game is supposed to be fluidity of role; technically any role could be filled by any profession, but each profession does it a particular/unique way (at least how it should work). The issue is almost all of the elite specs are OP compared to base professions, mainly.

Dunno I’d say the biggest problem with guardian atm is the change in content design. Instead of 1 shot attacks which aegis was rly helpful for, they nerfed dmg throughout the “hardcore” content in favor of sustained dmg, which makes aegis about as useful in pve as it is in pvp atm (blocking 1 auto).

This ^ is why I really like the idea of changing AEGIS so that it “blocks” (absorbs) all damage you would receive up to a set point which scales based on level (as well as game mode)& has various traits in each trait line which can improve it via scaling on a specific stat.

Weather or not it would “block” (absorb) condition damage is up for debate but either way it could go a very long way toward making a guardian more on equal footing with other classes for various game modes.

Exactly this. What were the strength of guardian since day one.

- Aegis to block big attack
- Projectile defense, which was really important in dungeon
- Blind against adds
- Add pull with GS #5
- Group condi removal
- Protection

But none of those advantage are worth anything in the raid. Blind don’t work, there is limited amout of adds in raid and the only place where GS #5 could be nice, the range just isn’t long enough to matter. No projectile defense is needed, aegis doesn’t work well because of all the bigs attack, there is no condi in raids, and herald can take care of the protection.

That’s the reason why Guardian are useless. Ways to fix it?

- The Aegis that absorb damage would be nice, but hard to balance. It can be op or take the place of protection. My solution would be for aegis to block all attack that would otherwise hurt for a set percentage of your health. The exact % would need to be balanced, but let say 30% for the sake of explanation. While you have aegis on you, all attack that would remove 30% of your total hp would be block. That way, it still have the same role as before, block big shot, but it wouldn’t removed by all those auto-attack in raids. Now you can either diminish the duration so that you can’t have perma aegis on your team but that blocking a hit would not remove your aegis. Or you keep most of skills and trait like they are now and make aegis stack in intensity, while blocking a hit will remove your aegis just like now. This way, protection would be better against auto-attack, and aegis would take care of those big attacks. Your goal as an Guardian would be similar to the initial aegis in dungeon.

I prefer the second option because that way skillful use of aegis would be rewarded. You want to time your aegis for maximum effect otherwise if you spam them you gonna be super protected, but then your aegis will run out of duration and you will have none. The first option, is just an easy spam when skill is ready to stack duration. The second option also need a lot less balancing for all the skills and trait about aegis that currently exist.

- Add some projectile defense need in the current raid and future one. Make some of those attack stoppeable by projectile defense like when VG have a break bar, sabetha have a lot of attack that could be affected by projectile defense like Flak Shot, Kernan, karde’s turret, etc. I’m not saying make all attack projectile, but put some when it’s can.

- Add some condition in raid. Not really adding damage, but replacing some direct damage with condition would be nice. Guardian isn’t the only one that can remove condition to the group, but he’s good at that. And it would add another mechanics to the raid.

I’m not saying that Guardian will be one other best choice in raid with those changes. But it will be an improvement. Guardian at sabetha would be a lot usefull, especially in the last phase where they could protect the team against a lot of things.

Thaddeauz [xQCx]- QC GUILD

Anet - Raids - I feel sick

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Like someone else said, raid ain’t the problem. It’s people. They are not bad people, they just want to give themselves the best chance they can so they ask for meta profession even if they need too, they ask for full ascended armor, even if they don’t need it, they ask for insight, even if they don’t need it. But that way they give themselves a little bit more chance to complete the raid with less problem. I get it, I have a raid group, but we get new people for the guild from time to time and it’s exhausting when you train on a boss and suddenly you can’t do anymore because one of two people just ain’t cut for it. It was frustrating to me event if some of these people were my friends and guildmate so Imagine when they are stranger. You can’t make 100% sure that they gonna be good, but you take the step you can on the stuff you can control when you LFG.

And for your guild, well there is two explanation. You weren’t really implicated. If you join a raid guild a week when you have a lot to do and don’t show up at all online during that first week, I can understand why some people would kick you. If you we just never talked to the leader. Being proactive is usually the way to go with guild in general. Or they have their weird reason that only them know about. Someone the personality don’t match. I kick people from my raid group for that. We are here to have fun and it can take time to complete a raid and frustrating so better be with people with matching personality. Or it could be a simple mistake. Did you talked to them after? Ask why?

That said. There is a couple of things that they could and should do to raid to improve the situation. IMO the raid themselves are great, but we could use some improvement around them.

- Raid Lobby with some vendor, repair station, a tp and a bank. That way people don’t accumulate in front of the raid, have a place to meet new raider, easier to form a squad with pugs, and we can get out of the raid and have access to the minimum for food and gear.

- LFG should have a dedicated spot for raid. Obvious and I don’t know why it’s not done yet.

- LFG should work with squad. It’s stupid to form a party to recruit pugs and then get them into the squad.

- Fix the problem when starting a raid with people that already finish the raid in the squad. When we do a 2nd raid during the week with some people that didn’t do it that week we need to send one of them in the raid to start it and then form the squad. If they go in first already in the squad, often we enter an instance with all 3 bosses dead so we need to disband and do it all over again. It’s annoying with my guild group, I can’t imagine with pugs.

- That’s a big one, but a balance patch to make more diversity in build. Thief and Guardian have little place compare to other profession. But not only that. Forget about coming in raid with a ranger that is not a druid healer or coming as the healer with something else than a Druid or Tempest. Some profession are just too good compared to others and some profession just don’t have enough diversity. We have 4 type of build for raids. Tank, Condi, Direct Damage and Healer. Each profession should have 2 good choice for raids.

Thaddeauz [xQCx]- QC GUILD

In Need of Class Advice/Suggestions.

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

So for Trinkets.
Ascended = Sinister
Exotic = Vipers

Right?

Ascended vipers would be best, but they are difficult to get right now. But exotic vipers would be better then the ascended sinister

I highly doudt that.

5 Ascended Sinister Trinkets =1481 total stats ; 629 condi dmg, 426 power, 426 prec
5 Exotic Viper Trinkets = 1188 total stats ; 384 condi dmg, 384 power, 210 Prec, 210 Expertise

Ascended Sinister have more total stats, more condi dmg, more power and more precision. 210 Expertise isn’t worth it since you can reach 100% condition duration anyway.

Thaddeauz [xQCx]- QC GUILD

In Need of Class Advice/Suggestions.

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Your goal is to reach 100% condition duration (for bleed and chill at least), and then get the max condition damage you can. This can be achieved in different ways, some are more efficient than other, but as long as you have 100% bleed, high condi duration for chill and around 1900 condition damage, you are good.

And you won’t gonna get that cele trinkets.

Thaddeauz [xQCx]- QC GUILD

Is The Market In Recession?

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

First of all I just don’t see that recession or deflation you are talking about.

Yes some item fall in price, but that’s mostly because of offer and demand. Take for exemple fine tier 5 and tier 6 material. They got a lot less popular in use, while a huge spike in offer (mostly from fractal) dropped their price. (you can make tier 6 with tier 5 so their prices are linked). That’s not a recession or deflation.

Most item you look, you can trace back why it drop in price because of offer and demand. Item that would be a good indication of deflation or inflation would be Ectos or Crystalline Dust. The source and use for each of those remain pretty much steady over time for now and they are both linked together. (Because you can salvage ectos into dust).

Both those item suffer some variation, but they don’t seem to suffer deflation at all.

So what make you think (and those that responded with explication why there is a deflation) that there is a recession or deflation in the game??

Thaddeauz [xQCx]- QC GUILD

In Need of Class Advice/Suggestions.

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Condi Reaper is actually welcome in raid and fractal. They have more than decent dps, and at Gorseval their epidemic is welcome.

This doesn’t make them one the absolute best profession, but they are still a very good profession. We use 1-2 Condi Reaper in most our raid run when we kill all 3 bosses.

That said, if you want an even more efficient profession here a small list

- PS Berserker
- Condi Beserker
- Sword/X Herald
- Condi Engineer
- Chronomancer
- Fresh Air or Staff Tempest

Plenty of other build/profession that are very good, but those are pretty much on the top right now.

Thaddeauz [xQCx]- QC GUILD

Question regarding Vale Guardians 5th phase

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Two things to concentrate here like other said before.

1) CC ASAP. If you take too much time the boss won’t go fast enough, he will stay too long in the last zone before changing.

2) Your tank should go in the next zone in advance. The boss always make some dance move before he follow him, especially when he does a blue AoE attack in the middle of his movement. If the tank wait too much, the boss might still be doing his little dance in the last zone and spawn a circle there. Our tank used to count time in their head to change at the right time, but now they are used to the time and know when to change.

Thaddeauz [xQCx]- QC GUILD

Legendary vs Ascended

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Then why not make all legendaries acc bound. You would recognize people who truly did something to have that legendary.

You are right for that. We should not be able to sold a Legendary directly into the TP and they kind of fix that since for the new legendaries you can’t sold the Precursor, nor the Legendary. If you want one, you need to complete it all.

Legendary are for the Skin and that’s pretty much it. Now if you don’t think it’s worth it then don’t buy one. Anyway, there is a good reason why Legendary have the same stats as ascended. GW2 isn’t suppose to be a grind for gear. GW2 community already had a hard time accepting ascended gear already so imagine if they add better stats to legendary. It’s just not that type of game.

Don’t get me wrong, your point isn’t bad, but it’s just not the right game for that. The community want to get as far as possible of that kind of feature in GW2.

Thaddeauz [xQCx]- QC GUILD

Raiding Meta Post-Balance Patch

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

It will always be hitting three times if you stand in the hitbox of the enemy

No it will always be hitting three times if you stand in the hitbox of the enemy and there is 2 other mobs near to it to spawn the 3 projectiles. If there is only 1 mob, only one projectile will spawn.

Thaddeauz [xQCx]- QC GUILD