ThatShortGuy.com
ThatShortGuy.com
Tombing was indeed the best PVP I’ve ever played. It’s was good on so many levels. The only thing missing was solo join option (briefly existed)
If SoloQ for HA would be available back in times, it would have been so huge.
I honestly don’t remember solo joining a team ever existing, but maybe my memory sucks. I can see why it wouldn’t work though. We have the same problem with soloQ right now: a PUG getting rolled by a premade team.
It’s a nice thought, but in GW2’s case, that’s why we have hotjoin. Rank discrimination was a big pet peeve to many PvP newbies in GW1 so ArenaNet gave us a place to go and “farm” rank points PUG vs PUG.
The problem back in HA was that unranked players were dhummed to search for other unranked groups. I think with a solo-join, they could have met together much better. When I started I couldn’t find a group most of the times. Many unranked-players were driven away by that, because standing for 1 hour there and can’t find a group is not really fun.
Back to GW2, the major problem is that solojoin akka hotjoin is a better way to farm your rank than in the more skilled tournaments. I don’t have any problem to let casuals farm their rank, but it’s not healthy that these grinders have faster rank progression than successfull tournament-teams. That takes incentive away from competitive PvP.
Hopefully a HA-like tournament can solve the incentive part. More people will want to form a team and compete for the glory of a broadcast and some PvE loot.
I just think ArenaNet is using hotjoin/soloQ as a way to “water down” the rank importance to players. It’s not an end-all-be-all skill title now, but gives other players an idea that this person might know what they are doing.
Maybe rank points need to be upped a bit in tourny play, but that’s a whole new topic.
ThatShortGuy.com
Tombing was indeed the best PVP I’ve ever played. It’s was good on so many levels. The only thing missing was solo join option (briefly existed)
If SoloQ for HA would be available back in times, it would have been so huge.
I honestly don’t remember solo joining a team ever existing, but maybe my memory sucks. I can see why it wouldn’t work though. We have the same problem with soloQ right now: a PUG getting rolled by a premade team.
It’s a nice thought, but in GW2’s case, that’s why we have hotjoin. Rank discrimination was a big pet peeve to many PvP newbies in GW1 so ArenaNet gave us a place to go and “farm” rank points PUG vs PUG.
ThatShortGuy.com
The issue with threads like this where its all…. GW1 PvP was awesome port it to GW2 NOW!!!… is that while yes, GW1 did infact have amaing pvp, it will not work in the GW2 era because of lack of healing. For better or worse, because each class was created to be responsible for their own health a game style like capture the points is one of the only mechanics that would work.
Imagine your playing a HA game with GW2 professions. First round you come up to your opponents and the team fight occurs, 1 person gets burst down pretty quickly and now your team lost the team fight and thus the game. GG. A whole 30 seconds passed and the match is over. With conquest a team fight starts going bad and your team is able to then try and move for map control while you wait for your timed revivals to get back in the match. Death match with other mechanics ala HA/GvG just plain wont work.
Im sorry. GvG and HA will never work in GW2.
I think most people don’t want a literal HA in GW2; more of the foundation of it. It’d be nice to have a tournament where it actually feels like you’re progressing your account/character in PvP AND PvE (albeit slower than a dedicated PvEr). For example the guild/group broadcast after a HoH win — even without the favor stuff — was pretty sweet. Recognition for any competitive person is awesome! The winners of HoH also get an RNG chest that gives out highend PvE loot — with a chance of crap — but a fun (yet, slow) way to get some PvE money.
As for map types, it was just be like it is now with conquest and variations of it. I’d like to think most sPvP players are aware that the lack of targeted healing makes the map objectives in GW1 HA obsolete.
ArenaNet could even benefit with PvE money going to PvPers too. Giving PvPers gold will inflate gems prices as they use their cash on gems. Which means PvPers are using the gemstore much more and are more likely to even purchase gems for real money. Win/win for ArenaNet; PvP players are a happier, more players will at least try PvP and ArenaNet rakes in some more cash.
ThatShortGuy.com
Right now with the upcoming tournament at PAX I believe we’ll get one soonish so the participants can get use to the changes. I doubt it’ll be a big change but minor tweaks to some overpowered skills/traits.
This is all speculation from constant reading of the forums.
ThatShortGuy.com
No worries. Now you know. :-)
ThatShortGuy.com
As Peter mentioned, ctrl+click the skill with put those arrows around it to enable auto attack.
ThatShortGuy.com
Thats an issue this terrible chat system works for TPvP soloQ
Oh you need help? Good luck writing while standing still/autorunning and getting all your health chewed up.
We need a good ping system, not this terrible crap red ping that doesn’t even make a sound!
This! There was this game before GW2 that had a great (albeit annoying in the wrong hands) mini map. This game will remain nameless for the current devs of this game don’t like seeing it mentioned.
ThatShortGuy.com
Ah dyes, that’s a good idea! I know chests give dyes, but that’s all RNG. Disappointing if I don’t get any.
There is a recipe for dye in the PvP mystic forge. if you put in the 4 ingredients you get an unidentified dye for 100% chance.
Ah that’s cool. At least something to use up my ingredients. Thanks!
ThatShortGuy.com
Ah dyes, that’s a good idea! I know chests give dyes, but that’s all RNG. Disappointing if I don’t get any.
ThatShortGuy.com
I’m curious. I’m racked up about 33K glory (which, if I’m right, is probably quite small of a pool compared some of you) and I see no reason to spend it.
So do you spend Glory or just let it pile up?
ThatShortGuy.com
They have already addressed this concern in the other thread. Here: https://forum-en.gw2archive.eu/forum/pvp/pvp/Pax-Prime-and-Guild-Wars-2/first#post2404545
Basically it had to do with legal reasons.
ThatShortGuy.com
This game was designed around cap points, there is no dedicated healer so you have to split it up. Therefore, any other game type is not possible. I don’t know why people do not understand this.
While that’s true that’s not stopping ANet from implementing a tournament where you progress and feel a sense of reward for it.
We already have a few variations of cap points and there are probably plenty more. If your team holds two points for X amount of time, you gain a boost or something along those lines for example.
ThatShortGuy.com
I got to win HoH plenty, but don’t you worry about defending your ideas of what is good or bad with anything short of pointless attacks on the speaker. From the original spiritway to VIM to IWAY to Flareway to Smiteballs, I saw all the gimmicks that walked the… halls… of HoH.
Gimmicks like those are a result of the class system, not HoH. Ranger and necro spike made it into GvG and many teams did well with it. My guild made it into the top 40 with ranger spike.
Comically enough, the map to define the “winner” of HoH was nothing short of a conquest variant reliant on an idiotic NPC to cap a point.
And that “idiotic NPC” added another element to the game. Miss that interrupt and it becomes an uphill game.
We did a lot of TA back in the day when it was around but when they removed it, RA became the loop-holed TA with syncs.
Did that a lot too
What I’m trying to say is that you can’t blame HoH for GW1 becoming “Build Wars”; it was the class system of dual professions and tones of skills. Having the concept of HoH in GW2 would be really sweet! A tournament where you actually feel progression not only with your account/toon but within the tourny too. And icing on the cake where you get some rewards that actually feel like rewards!
ThatShortGuy.com
A thread like this has been popping up at least a few times a month since beta.
Anet has yet to respond.
Actually they did, it was something along the lines of if you want these things play GW1.
Too bad Zynga hired Don Mattrick, he’d be a good fit with ArenaNet.
ThatShortGuy.com
Unfortunately PvP is the casualty of the “no holy trinity” mechanic. Sucks :-(
ThatShortGuy.com
They WERE hidden -> https://leaderboards.guildwars2.com/
Ah I see. Thanks for clearing that up!
and STILL are.
Oh really? I see leaderboards (and assumed that’s what Op wanted), so what’s still hidden? Serious question since I want to know :-)
The rating is hidden, which leaves us clueless how the rating is affected.
Ah I see. Thanks for clearing that up!
ThatShortGuy.com
They WERE hidden -> https://leaderboards.guildwars2.com/
and STILL are.
Oh really? I see leaderboards (and assumed that’s what Op wanted), so what’s still hidden? Serious question since I want to know :-)
ThatShortGuy.com
They WERE hidden → https://leaderboards.guildwars2.com/
Other than that, Jesiah sums sPvP up nicely. I’m a returning GW1 player too and the PvP in this game is no where close to as fun as the original.
ThatShortGuy.com
I think it was mentioned in another thread about rank; it took almost 5 years for an original Guild Wars player to reach Hero rank 12. Although there is no cosmetic reward behind it, I do get what ArenaNet is trying to do.
The rewards need to be reworked and they said they are doing that.
ThatShortGuy.com
RE: Loot
The only thing I’d like changed is incentive to kill veterns and champions. Maybe a vet is garenteed a blue and better and a champ green and better. Add a bit of incentive. Right now all I do is distract that champion to get to that chest, skill point or crafting material node.
ThatShortGuy.com
2. Invulnerable ppl should not be able to stomp/rez (no mist form stomping, no mist form rezzing).
I see what you’re saying, and I agree with everything but this. If the idea is to have to interrupt rezzers/stompers , then the rezzers/stompers need an equal counter — invulnerability.
ThatShortGuy.com
Firstly, for this to work, scrap the PvP armor tiers. Once players go into The Mists, their PvE armor is scaled up to level 80. In other words, everything is the same as it is now, players just keep the look of their gear.
Ive never pve’d and im tired of looking at that crap gear for even 10 seconds a day in the login screen, why would I want this.
I would love it if it were more like gw1 but its not, different game, different mechanics. Its a lot of fun but I dont think deathmatch will be around anytime soon.
True, there isn’t much bling in the current armor but with time I’d hope new armor is added.
As for deathmatch, I can’t see why not. WvW has small deathmatches all the time.
ThatShortGuy.com
I agree. I always thought it was weird that combos resulting in Chaos Armor doesn’t give Protection. The Wiki does have this marked as a bug though.
ThatShortGuy.com
Now, I know Hall of Heroes from GW1 has been brought up before, but I think this solves many of the complains around sPvP players: it gives incentive, adds competition and provides different game types.
Firstly, for this to work, scrap the PvP armor tiers. Once players go into The Mists, their PvE armor is scaled up to level 80. In other words, everything is the same as it is now, players just keep the look of their gear.
What I mean by a HoH type tournament is a elimination style tournament; lose and you’re out. Your team starts with a flat-out deathmatch against another team and, if your group wins, you progress into other game-types, e.g. relic runs, cap-point, King of the Hill, etc..
After a certain amount of consecutive wins (in GW1 I believe it was five), your team is ready to battle in the championship game. The championship game is a random game-type. The winner is rewarded masterwork, rare or exotic PvE loot. Exotics will follow in FOTM style and be Account Bound.
This gives PvP players incentive to keep competing and in turn added competition. What do you think?
ThatShortGuy.com
Hey guys. Thanks for the awesome feedback. I appreciate so many awesome guilds contacting me here and via PM. Unfortuately I used my last free server transfer to get to SBI. Guess I made a bad judgement call on that one. Thought if the server ranked high in WvW there would be a bigger PvP communtiy. Whoops. It is what it is though.
Hope to hear from some guilds in SBI.
ThatShortGuy.com
Howdy! I’m looking for a NA guild on Stormbuff Isles.
So a little about me. I spent the majority of my five years in Guild Wars 1 in one guild. I was fortunate enough to get in with a bunch of PvP minded guys doing Hall of Heroes and a bit of GvG; at one point finishing in the Top 40.
I’m a PvP oriented player, but sPvP in Guild Wars 2 is missing something so for now I’m focusing on PvE and playing through that, i.e dungeon runs, pimping my toons out. I have a Thief that’s already dinged 80, but I’ve falling in love with Mesmer and she’s almost there too. I’m rank 26 in sPvP. I’m happy to Dolyak you to prove it
I’d like a mature guild with some focus on sPvP but does a fair share of PvE. I’m not a big WvW fan, but to be honest I haven’t given it the best shot since big fights slow my computer down to a crawl. I work shift work so sometimes I may not be on until ~10 pm EST. I have TS and Vent, but more importantly a mic.
Hopefully someone can give me a good guild to call home in Guild Wars 2. Feel fee to leave a message here or message me in game.
ThatShortGuy.com