Showing Posts For TheMaskedGamer.5708:

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Is it sad that we feel the need to workshop this?
Yes.

Let’s do it.

In the very least, I hope to see something represented in game that defines the Dragonhunter in lore. It’d be easier to accept. Seeing as the Dragonhunter is about ranged support, I could see Logan being pansy enough for it.

Hah no, not Logan. Most likely Braham will find Eir’s bow, or at least be inspired by her to take up archery himself. Thus, guardian with bow.

Oh my God……that has got to be a really bad excuse for a class, and yet its so right for Braham…kitten it. XD

Dragonhunter: Odd Guardian name

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I know its really early to judge this specialization, but I really have to speak out about this odd choice for the name of it.

Dragonhunter to me just doesn’t fit with what they are trying to pull off for this profession. Sure you include the Longbow and Traps of all things, but its main point is to be a ranged combat/support. It may be difficult to come up with names I’m sure, but this just doesn’t feel right.

The biggest complaint I’ve seen so far throughout the community is that technically, every player character is in fact a Dragonhunter. We all share that same common goal to take down the Elder Dragons, so having that one specialization that is so specific to that goal just makes it seem like all other specializations seem meaningless. It also feels like the Ranger and Guardian fused together to form this. I would prefer if this Spec was something fresh not something mixed.

I really hope this isn’t the final name for this specialization, I really want it changed before HoT shows up.

As for suggestions of other names, I’d probably call them Sentry, or Sentinel, Warden and even Watchmen. Makes sense since they all keep an eye on this and strike and help their friends from a far.

Probably the one I’d pick is Warden. That at least keeps the ideas of them being this “Hunter” class without the very specific name. Like a game warden, except remove game.

(And I say no to names like Archangel or Seraphim, cause these names are too specific and close to the Human culture in Tyria. We already have Seraphs, so no need for those. Paragon is a favorable choice, but considering the way the gameplay is described it just doesn’t do it justice. I’ll wait for the next Spec to be Paragon for sure in the next expansion)

(edited by TheMaskedGamer.5708)

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

They could just allow dueling in the heart of the mists pvp lobby. Make a zone where dueling invites are allowed, like the golems zone but for dueling.

A good idea I’ll admit, but I do want Anet to make use of actual areas of the PvE for this kind of thing. The Bane is a great example, and it can easily increase the amount of people to participate in this city. Kinda like a tourist trap. XD

Making it a unique thing that for now only Charr have, much like Keg Brawl in Hoelbrak.

Miyani, Scroll of Knowledge

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I like the idea, but I think it should be a little more expensive. I’d say about 10 to 15 skill points. I’m more inclined with 10 skill points cause its a decent price with a decent time an effort to attain.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

ah but not much in a 1v1 option ne? besides, it would be a unique trait, like how LA is the hub for the mystic toilet.[/quote]

I like that idea. too. XD

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

If they do have it as an activity like keg brawl, it probably be the same mechanic to access. You speak to an NPC and get assigned to an arena.

exactly – it could even be an enclosed space like the queen’s gauntlet in crown pavilion – someplace other players can look and enjoy the show while people duke it out. and a balancing mechanic could simply render all equipment stats and upgrades null, setting both duelers to rely purely on their traits, choice of skills and weapons. this creates a far more even playing field for two people to duke it out 1v1.

i’d totally sit in the stands and just watch random duelers all day.

So if all stats and gears are locked, what’s the difference from SPVP then?
If you want a fair fight, pvp is already the place to go.

Except you would have to pay actual gold to even do that. Custom Arenas aren’t exactly cheap.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

If they do have it as an activity like keg brawl, it probably be the same mechanic to access. You speak to an NPC and get assigned to an arena.

exactly – it could even be an enclosed space like the queen’s gauntlet in crown pavilion – someplace other players can look and enjoy the show while people duke it out. and a balancing mechanic could simply render all equipment stats and upgrades null, setting both duelers to rely purely on their traits, choice of skills and weapons. this creates a far more even playing field for two people to duke it out 1v1.

i’d totally sit in the stands and just watch random duelers all day.

Love this! XD

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

There’s only one problem:
People will start yelling xx class OP when they lose a duel in the arena XD.
Then the PVE scrubs will start yelling that the balance should be base on dueling, not teamwork, synergy and build counter.

In truth, I kinda welcome that. It can create a minor community based around 1 v 1 combat. Getting people to create unique builds that specialize in this kind of fight.

Maybe one thing to adjust would be the health bar. Maybe both players get double the amount of health they would normally have. IDK, I’m sure there are better methods to make this fun.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Oh look, this topic AGAIN.

It’s as if the other 20 or so threads the past 2 years don’t exist at all.

Did all the Dueling Topics mention the use of ACTUAL places for the system to work? Cause the idea is to have specific places for Dueling, not Open World Dueling.

Make dueling like an Activity like Keg Brawl, Crab Toss, Belcher’s Bluff, etc. but for DR Crown Pavilion, and my fav. place, The Bane from Black Citadel.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

“Its kinda I would want to avoid actually. It can get annoying if people do spam a duel invite.”

That’s what I’m saying. Auto decline duel option in your settings. It’s been in an option in every mmo I’ve played with dueling. You can peruse the forums in all the other games with this feature and its a non issue.

I have to agree with chemiclord: " I’d rather not have to deal with whisper spam “duel me fgt.”
No to open world dueling. I’ll straight up quit if it ever happens."

Sure you can add the toggle option, but man is Chat going to be filled to the brim with spam.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I would benefit the most from dueling in the open world, specifically when waiting for world bosses etc.
Implement a decline duels toggle and people shouldn’t be bothered.

Anet should also mention that the game won’t be balanced around 1v1(like every mmo out there that has dueling???) because some people think that the game can’t have dueling unless it’s balanced around it…

Its kinda I would want to avoid actually. It can get annoying if people do spam a duel invite. I kinda understand your reasons, but since the game is mostly about cooperation and sharing, it would be a little out of Anets design choices.

To counteract the abuse, they should try to even out the Lvl of the participating duelists.

I totally get what you mean, and I kinda hope they decide with your method(Or what most people expect from Dueling), but in a way to respect the visions of both players and Arenanet, my idea could fill in that role.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Extra: I forgot that the Giant Devourers are called “Siege Devourers”. They were from GW1….weird that they aren’t found in the current game.

WouldGW2 be more successful with HolyTrinity?

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Its a pretty stupid comment IMO because the game would be unrecognisable if it had a trinity.

All of the class skills, traits, and play styles would be different. And the combat that he says is the best wouldn’t exist either.

His statement contradicts itself.

That is not true, the only thing that remove holy trinity is downed state and no taunt. If gw2 had no downed state, there would be healer, if gw2 had taunt there would be tank. GW2 is not that far away from holy trinity.

You do realize that Taunt IS being added to the game right?

Guild bound items?

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I understand the idea, but I don’t know what Item you would want to be Guild Items. I’d make the argument that certain items shouldn’t be account bound. Like the Boosters, or Armor Repair Cans and such. Idk, but yeah, be specific.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

There is a good portion of players in the GW2 community that wants dueling to be implemented in the game. And I’ll admit, I’m one of them. However I do realize that Dueling could potentially lead to a disaster that could plague the PvE especially with possible spamming.

The idea I would want to implement is to have a space withing the game itself that would allow Dueling to happen. Much like an activity like Keg Brawl and such. And the idea could work. The game surprisingly has already provided places where this could work.

Option 1: The Bane, Black Citadel – As described in the wiki: “The Bane is a large arena situated at the base of the Black Citadel. It is known for being used to settle disputes through fighting, as well as provide entertainment matches. It has an underwater tank underneath that is used for water battles and large devourers are provided for some matches.”

Now this could make an excellent dueling area right? That and a possible "Horde Mode with the final boss being a Legendary Giant Devourer, but I digress.

Option 2: Crown Pavilion, Divinity’s Reach: Now I know that this area opens for the Queen’s Jubilee, but why not have it become another area for Dueling? It is an arena after all.

Option 3: Somewhere in Lion’s Arch: Usually Lion’s Arch shares a similar activity like other areas (Example Keg Brawl), but it could work. I wouldn’t want it, but it makes sense when you think about it.

What do you guys think? Let me know what you guys think, and hope this idea could get some support. See ya guys later.

(Note: I know some of you will point out “Why not just get a Custom Arena in PvP?” Because it costs a lot of gold to maintain. I know some players make tons of gold of day, but that isn’t something that everyone can easily do. I’d rather have everybody get a chance to participate.)

(edited by TheMaskedGamer.5708)

Revenant Armor Unlocked?

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I heard from the PAX East stream that the Revenant Armor Skin can be unlocked as soon as you make a Revenant or something. There could be another method, not sure, but can anyone explain if any of it is true?

New Emotes for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Ppl use emotes that much that they need to add even more? Sry no i personally prefer gameplay and content over a simley face.

I know that this isn’t Priority #1 and I don’t want it to be. I said it wouldn’t hurt to add more of them into the game eventually. I know they are busy with other important stuff, but I can only hope that they get the spare time to do this.

New Emotes for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Could we expect more emotes for the expansion? While there are a decent amount currently, it wouldn’t hurt to add more. Pretty beneficial for machinimators and RPers.

As for what emotes I would want:
1. Every time someone Says something, they should emote. A conversation emote.
2. More dance options. (Not using the Dance Books)
3. An actual standing up animation when we want to get up after sitting and sleeping.
4. Maybe a few taunts.
5. A faint emote. Would be really funny to see our toons faint, and drop on the floor rapidly, not the way sleeps does it in a slow manner.

I’m sure there are many more in the community who have better or more suggestions when it comes to emotes, so feel free to post what you think Arenanet should add in this department.

(edited by TheMaskedGamer.5708)

[Sugg]"Aquatic Benevolence"for Guard?

in Guardian

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

@OP: Yes, I feel the same way. Eles got a nice supportive trait, and guardians got a 100% selfish trait that gives some vitality. I hope guardians get something like Aquatic Benevolence in the future.

Because healing is the worst form of support in pve?

This just in: PvE is the only mode in the game.

“I usually like to play a support role or a healer for some runs in Fractals or Dungeons with my Guardian.”

Your point?

Healing is already op as hell as far as tankiness is involved ( see: spider queen auto attack solo, arah p2 no dodges). It’s just that when you’re good at the game, you don’t need the training wheels of being tanky via your gear.

You just missed the point of the post. I know I’m tanky as hell, and thats fine, but what I want to do is boost my outgoing heals for my friends. I want to keep them alive as long as possible during harsh fights, especially for my glass cannon teammates.

I like Eles having that kind of trait, but I think it would make a little more sense if Guardians had a similar trait since well…they are Guardians. XD

[Sugg]"Aquatic Benevolence"for Guard?

in Guardian

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Because healing is the worst form of support in pve?

Which is why ANet have to fix it anyway? I don’t exclusively use Healing of course, but I wish healing could be made better.

[Sugg]"Aquatic Benevolence"for Guard?

in Guardian

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I play exclusively support in pve and I can’t see why you would want a trait like that.

I don’t see why not? Please enlighten me.

[Sugg]"Aquatic Benevolence"for Guard?

in Guardian

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I usually like to play a support role or a healer for some runs in Fractals or Dungeons with my Guardian.

My build usually revolves around using Symbols to heal my friends while they do DMG. however, ever since they added new Traits, I kinda grew a little jealous that Eles got a really good Trait for healing. I wonder why ANet didn’t do a similar thing for the Guard?

I really hope that future traits or even Specializations give the Guard that capability.

(edited by TheMaskedGamer.5708)

[Suggestion]Custom Outfits for Wardrobe

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Well people have been asking for a template system in a wardrobe for a while now, and as always +1
As for the issue with current outfits. Well it’s a matter of effort required. It’s easier to make a single outfit then to spend time ensuring that each pieces matches (doesn’t clip) with each other piece of armor currently in the game.

I can agree. I mean they’ve still have difficulties trying to make the cape. So yeah I understand. However I will stand by with my idea and can only hope they introduce a similar system with a feature pack or in the HoT expansion.

[Suggestion]Custom Outfits for Wardrobe

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

On a side note, it should probably include the backpiece for a full set. So maybe 7 Trans charges if you decide to add it.

[Suggestion]Custom Outfits for Wardrobe

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I love Guild Wars 2’s wardrobe system. One of the best features they added to further let the players customize their appearance to look as great as possible.

Meanwhile I have a love/hate relationship with the Outfits:

Love: Well designed Outfits for the most part, can be worn at anytime on all types of characters regardless of Profession without using Transmutation Charges. Its also a constant look that can’t be changed despite changing your actual gear.

Hate: Outfits are full sets that can’t be divided into different pieces. Basically it limits the creative possibilities when wanting to mix and match the piece to make a completely different look. I do wish that the Outfits can be split into the pieces we would want to add to our collection eventually.

Now thinking about the Outfits, I realized that their is a possibility of a feature that could make customizing your characters much more simpler.

The idea is “Custom Outfits”. Basically it would be a system that allows you to choose the different types of skins you wish to put together within the wardrobe, then spend 6 Transmutation Charges to create that “Custom Outfit” that most of your characters could wear.

Of course certain limits could be applied( even though I wouldn’t recommend it) for creating the Custom Outfit. Example being that if you were to make a Heavy Armor Outfit, only Heavy Armor classes could wear it.

Why I think its a good idea is that it allows players to save their unique combination of gear to something that can be accessed at anytime, like the regular Outfits. Its also more convenient since you don’t have to spend a charge every time you get a new armor piece while you are leveling that will ruin your current look.

What do you guys think? Let me know through your replies. If you have something to add, go on ahead.

(edited by TheMaskedGamer.5708)

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I disagree with the “No greatswords”. To me All heavy armor classes should have a Greatsword. (All the Light armors have staves for example.) It wouldn’t feel right for the Revenant not to have the weapon. If not, at least I hope they give him a Specialization for him that gives him greatsword.

Concerns About Unlocking Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I hope one way to get one is actually using gold, cause lets face it, having gold in a guild Bank is kinda pointless when you almost have nothing to spend it on, unless it was a charity. Maybe a combination of Merits, Influence and Gold could make a great price for a Guild Hall.

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I know Sword is confirmed as a main hand weapon. We also know that the Staff is another weapon, but I don’t know where people get the off hand Dagger? I mean from this concept art (I know its just concept, but here me out), I can see that the Revenant can also wield an Off hand Sword. In other words Dual wield swords.

Almost no one I’ve discussed this profession managed to see this. I just wanted to point it out, and to figure out where the dagger came from.

Some speculate that the prof. might use an Off Hand Pistol, like Rytlock normally does, and Short Bow. Make sense? Is it awesome? You guys decide.

Kinda wanted to suggest that to any of those who run the wiki and edit it.

Attachments:

WwW sure win technique zerg technique

in WvW

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

And not everybody wants to play AoE specialists and Guards only.

WvW and ComTag Colors

in WvW

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

This is why icons would’ve been better. Colors do nothing.

Anet needs to take a hard stance on how WvW should be played.

Should there be zergs, roamers, and defenders? What are the various goals in WvW, besides flipping for points, and getting BL bloodlust boons?

I know the tournament is coming up and there’s goals there, but then what? What happens to regular WvW afterwards?

So much potential could’ve been had with these new commander tags, but instead we get colors only. Icons and UI Commands would’ve been 10000x better.

I couldn’t agree more, but we are going to have to play with what we got. At least its something. I just hope we could agree to some things and settle this.

Siege disabler trap

in WvW

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Yeah I kinda get the point of possible abuse with the new Disabler, but it does have its limits. I do not think the effects stack and the use of this trick requires Supply to use. If your keep or tower does not have spare Supplies, the tower is pretty screwed. Also you could use your own Disabler to disable any of their defensive like Arrow Carts on top of walls. And in a way this does encourage more use of the Trebuchet, which I think its good. Its just a matter of either now going up close or attacking from afar.

Siege disabler trap

in WvW

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

We could jsut return to bashing the gate with a zerg. XD

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

SoC? I do not follow.

SoR* . Apologies.

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Thing is, having a tag for scouts is assuming that scouts purchased one. Half the people that I have scout do not have a tag. Therefore, a scout tag would be pointless on SoR.

Point taken. Is the SoC the “standard” everyone is doing for the Tags? I don’t mind it, but we need it to better organize everyone else to prevent a chaotic mess.

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Greetings Everyone,

Here is the official Sanctum of Rall commander tag color guide.

- Red – Roaming – This is an Assault / Aggressive group format that invades all maps as needed to seek and destroy opposition.

- Blue – Dedicated Map Defense – For single map offenses and defenses. This is a unit that locks down a map and keeps it locked down.

- Purple – Havoc Group – This is a small unit designed to disrupt the flow of resource and provide surgical strikes against the opposition. Typically under 10 people.

- Gold – Guild Squad – For use when guilds are roaming the field together.

Thats actually pretty good. I like it. Kinda sucks for Scout Coms thought. I actually liked them. XD

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I would like to see red tag for frontline and blue tag for backline positioning and the rest of the colors for scouting and havoc groups.

Its kinda the idea I got, but Tower or Keep defense has been something that while I am aware that it can be a bit of a bore for players with small attention spans or hates being stationary, is something that in all honesty need some attention. I want very patient players to fill the defensive roll of a Blue Commander. What do you think of my idea though?

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

That can be purple

To be fair the Blue Coms have to be in charge of the defense of their Towers or keeps. Its their priority to use their Siege weapons and Traps to prevent these types of attacks from happening. And if they are in real trouble, they can call in a Red zerg to fight back

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

What about green?

Did you miss the point of the discussion? Its not what colors we want to see in the future. Its about how we can use our current colors to organize our players effectively. Please read before posting.

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

not allowed ? ouch

I don’t mean to offend you really, but as far your suggestions go, it really isn’t relevant with what I wish to discuss. Its not about potential or other demanded colors for the future. Its supposed to be relevant with what colors we got with the new update and how we can take advantage out of it. What role we can give them to better improve ho we organize and play WvW.

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

pink tag is for people RPing with the crafting NPC at citadel….. you know, erotic roleplay

And you are discussing this in a WvW part of the forum………….?

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

i wish there is a pink tag..really.

I don’t see the point of a Pink Tag. What purpose would you give it? If its just to show it off, you are doing it wrong.

WvW and ComTag Colors

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Hey WvW warriors, the Sept. Pack showed up and its time to settle an idea to possibly improve our way of organizing our soldiers for certain objectives using the different Commander Tag Colors.

I feel that if we put a definition or significance for each color, we can properly organize what each commander can do to help in achieving victory for our servers.

These are my suggestions for what each color should mean:

1. Red Commanders- They lead offensive zergs. They can lead large groups of players for two objectives: Taking over Towers and Keeps, and taking down other offensive zergs. If you like to take things down and fight some good fights, this might be the job for you.

2. Blue Commanders- They lead defensive zergs. They lead large groups of players to mainly defend keeps and towers. These commanders have to take advantage of using most of the siege weapons for defensive measures and use traps to hamper any Red Zerg’s attempt to take over. These players must have iron will, and a large amount of strategic thinking and patience to be able to do this kind of job right.

3. Yellow Commanders- These to me seem to be the perfect tag for Scouting Parties. They are meant to spot enemy zergs and inform other zergs of they whereabouts and numbers. I do suggest that these groups remain as small as possible to avoid detection. This is a role that requires the Yellow Com to be in constant communications, especially through Teamspeak. Since the Yellow Tag stands out the most in maps its easierfor the other Coms to find them and get an immediate report. Of course if these small parties can handle taking out smaller groups, smaller objectives or straglers, go right ahead.

4. Purple Commanders- They are our resource managers. They attack Supply Camps and defend Dolyaks if necessary. They are there to make sure that our Keeps and Towers get the necessary supplies to further improve their defensive capabilities. They can focus on the Supply Camps near enemy territory to keep the enemy team guessing and hurt their Supply Runs.

Again these are just suggestions, but I feel that this can improve our way we organize our groups in order to be effective. Hope all you guys can consider these thoughts.

And please, feel free to post your thoughts and keep this post relevant and running until we reach a full consensus on what we want these colors to mean. Keep this post active.

(edited by TheMaskedGamer.5708)

[Sugg.] Improving PoIs for Map completion

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Map exploration is a fun activity to do to see wonderful sites, different challenges and of course gives us interesting information or its history and meaning behind its existence.

Unfortunately, the part of gaining certain information and history is not currently present within Guild Wars 2.

Main problem I have is the Points of Interests.

They bring up questions every time I find them like: What makes these points interesting? What significance does it have? How is this place important enough to be a PoI? What history does this place have?

Unfortunately, we can’t find the answers we are looking for. (And yes , I am well aware that some players may recognize certain places if they played the original Guild Wars. But there are just as many players like myself that may have never played the previous game, won’t be able to understand the significance or reference of the place in question)

But I do have a remedy for this problem. The Points of Interest should have an update similar to the Renown Hearts, where as you find the Point, you get an icon on top of your map. If you click on it, it will open a window that looks similar to the Story Journal entries in its design, with a concept art style picture of the place at the top and a page or 2’s worth of historical information of the place. The information can then be reviewed at anytime as many times as a player would like within the Journal itself.

This could be a great opportunity to add some lore that the game really needs to further add some definition and character to the world we play in.

I hope that ArenaNet can consider this idea for future updates, patches and such for later development of the game. Thank you.

(edited by TheMaskedGamer.5708)

Can Sylvari's be born outside of The Grove?

in Sylvari

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I’m not sure about this, cause I know that they are kinda born out of fruitlike Pods from the Pale Tree, but I’m not sure if these pods can be separated from the tree before they are born. Any clear answer on that?

Lack of In-game Lore

in Lore

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Why is that? I heard that there was a book system before launch. Why was this idea scrapped? And Why are the Points of Interests feel pointless/ I wish to know more of why these points are “interesting”.

Gw2 2 Things it could greatly benefit from

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I also propose the idea that they fix the Points of Interests in Map completion.

Map exploration is a fun activity to do to see wonderful sites, different challenges and of course gives us interesting information or its history and meaning behind its existence.

Unfortunately, the part of gaining information and history is not currently present within Guild Wars 2.

In Map completion there are things to look out for: Waypoints, Skill Points, Vistas and Points of Interest.

Waypoints gives us EXP and unlocks a fast travel point to get to places quickly.

Skill Points are small challenges or locations that gives us EXP and a Skill Point to unlock our character’s skills.

Vistas give us EXP while we watch and enjoy a cinematic shot of the wonderful world of Tyria.

Points of Interests…..just gives us EXP.

It also brings up questions every time I find one are: What makes these points interesting? What significance does it have? How is this place important enough to be a PoI? What history does this place have? Should I even care?

Unfortunately, none of these questions are answered. (And yes before you reply, I am well aware that some players may recognize certain places if they played the original Guild Wars. But there are just as many players like myself that may have never played the previous game, won’t be able to understand the significance or reference of the place in question)

But I do have a remedy for this problem. The Points of Interest should have an update similar to the Renown Hearts, where as you find the Point, you get an icon on top of your map. If you click on it, it will open a window that looks similar to the Story Journal entries in its design, with a concept art style picture of the place at the top and a page or 2’s worth of historical information of the place. The information can then be reviewed at anytime as many times as a player would like within the Journal itself.
This could be a great opportunity to add some lore that the game really needs to further add some definition and character to the world we play in. Gives us a few reasons to possibly care for Tyria in the long run.

Suggestion: Add bestiary to Journal

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Thought this would be a cool idea to add in the game so that we can understand the enemies we encounter in the game, either gameplay wise, or lore wise.

Suggestion: Update for PoI's

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Map exploration is a fun activity to do to see wonderful sites, different challenges and of course gives us interesting information or its history and meaning behind its existence.

Unfortunately, the part of gaining information and history is not currently present within Guild Wars 2.

In Map completion there are things to look out for: Waypoints, Skill Points, Vistas and Points of Interest.

Waypoints gives us EXP and unlocks a fast travel point to get to places quickly.

Skill Points are small challenges or locations that gives us EXP and a Skill Point to unlock our character’s skills.

Vistas give us EXP while we watch and enjoy a cinematic shot of the wonderful world of Tyria.

Points of Interests…..just gives us EXP.

It also brings up questions every time I find one are: What makes these points interesting? What significance does it have? How is this place important enough to be a PoI? What history does this place have? Should I even care?

Unfortunately, none of these questions are answered. (And yes before you reply, I am well aware that some players may recognize certain places if they played the original Guild Wars. But there are just as many players like myself that may have never played the previous game, won’t be able to understand the significance or reference of the place in question)

But I do have a remedy for this problem. The Points of Interest should have an update similar to the Renown Hearts, where as you find the Point, you get an icon on top of your map. If you click on it, it will open a window that looks similar to the Story Journal entries in its design, with a concept art style picture of the place at the top and a page or 2’s worth of historical information of the place. The information can then be reviewed at anytime as many times as a player would like within the Journal itself.

This could be a great opportunity to add some lore that the game really needs to further add some definition and character to the world we play in. Gives us a few reasons to possibly care for Tyria in the long run.

I hope that ArenaNet can consider this idea for future updates, patches and such for later development of the game. Thank you.

(edited by TheMaskedGamer.5708)

PLEASE fix Ceremonial Outfit before release.

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

The only problem i have with the outfit is that the collar clips through characters with long hair. The hair goes right through it. XD.

300 gold for a tag color is too much

in Guild Wars 2 Discussion

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

Adding a statistics based way without paying with gold to get it would also help weed out unwanted tags acquisition. Current tag owners could unlock colors through tasks..

I’d argue the high price also encourages collaberation and working together.

In other words: Guild Funding the tags for their leaders and capable officers.