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[EU] Endgame PvE guild lf new members

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TheNecrosanct.4028

bump/ 15 char

PVE not competitive enough.

in Guild Wars 2 Discussion

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TheNecrosanct.4028

Does anyone else feel like OP just wants to show off exclusive rewards to show others he’s oh so good? There’s competition in Wvw and in PvP. Just leave PvE alone already. Not everything is a race and not everything is about winning. Look for things that give you that, instead of asking for changes to something that’s not competitive, nor meant to be. If people really want an ego boost, there’s plenty of places they can get it. If they’re really as good as they claim to be.

[EU] Endgame PvE guild lf new members

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

bump/ 15 char

[EU] Endgame PvE guild lf new members

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Got 3 new recruits. Still looking for more, especially for Fractals.

[EU] Endgame PvE guild lf new members

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Who we are:
A semi-casual guild with a long history in the GW franchise. We both have newer and veteran players, with a daily active core of about 20 people (and a total roster of around 60 people).

Our main activities are Raid runs twice a week (Wednesday and Sunday evenings), Guild Missions on Saturday afternoon, daily Fractals and dungeons.

We have a TS3 server that we mainly use during our Raid runs, and we require people to log on when participating (though if you don’t want to talk, that’s fine). Fun is our main priority and we will purge any toxic elements from the guild, but only after attempts to find common ground have failed.

What we want from you:
We are looking for Raiders, Fractal adventurers and Dungeoneers. We don’t require you to be the best of the best, but we do expect people to be open to learning and growing their skills (like we ourselves have done over the years). Being comfortable with the meta is definitely a plus, but if you’re not, we have enough members to help you out with advice.

Basically we are looking for people who are searching for a main guild (i.e. mainly representing Eorlingas). We don’t have many rules, but we do expect you to have common sense and decency when it comes to dealing with other people. We don’t always have to agree, but we do have to respect each other so we require a certain level of maturity from our members (that doesn’t mean you have to be a certain age; maturity isn’t necessarily defined by that).

So if you’re looking for a friendly community focused on tackling the more challenging parts of PvE you can find a home with us. If you’re also into PvP/WvW we will accept that you represent another guild if you run those parts of the game with other people, and of course we also make an exception if you have your own bank guild.

How to join us:
If this sounds like something you can agree with and you’d like to join, send a message to one of the Marshals (officers) below:

Sander.8516
Huwbie.9678
TheNecrosanct.4028

When you join our guild, there will be a 2-week “trial period”, in that we’d like to see if you’re compatible with our group and if interests actually align.

(edited by TheNecrosanct.4028)

Mat Storage for Tenebrous & Shimmering

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Shimmering crystals come from the Lost Precipice, while Tenebrous ones come from the Gilded Hollow. The Guild Trader sometimes sells them, but what she offers differs per day, so it’s not available every day. You need at least the Guild Trader 2 upgrade before she offers them, though, and you’ll find them in the second tab.

Switching guild halls is as easy as claiming your first. You just have to claim the other one, and all upgrades will be transferred to the new one, making the old one inaccessible (until you switch back again).

(edited by TheNecrosanct.4028)

Mat Storage for Tenebrous & Shimmering

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

They drop from the ore synthesizers in guild halls. It’s RNG, though. You don’t get one from every strike, and sometimes you get none at all. On the plus side, it’s possible to get 10 crystals from a single strike, though that’s a rare occurence.

Fractal Encryptions

in Fractals, Dungeons & Raids

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I only do T4 Fractal dailies and find that I always get enough keys to open all the boxes I get during those runs. Sometimes I even have 1 or 2 keys left. Before the spring patch I always had to buy extra keys, but even then a full run of Fractal dailies, after subtracting the cost of extra keys, always earned me between 10 and 15G per day. So I don’t really see the problem here.

He clearly stated fractal 40 farming, I assure you that you do not get te keys to open the hundreds of boxes you’ll have from doing that. With that said, he is sure to tank the price if people follow his advice anyway.

So he should’ve stated that this only applies to farming 1 specific level. He said he does lvl 40 farms, but he doesn’t say that his “PSA” only applies to that. Besides, the majority of people do not farm lvl 40 ad infinitum (judging from the LFG, where lvl 40 farms are far from the majority of posts in the list at any time of the day or night). The thread title could also have been much more specific. In fact, the thread title is about as general as it gets (only a thread title like “Fractals” would be even more general). On top of that, he treats it as if buying even one single key is a waste of money (saying you should only open them when you get keys from your daily chests).

Also, you don’t have to buy keys with gold. For people swimming in stabilizing matrices who do not need them for anything, it’s a perfect way to get rid of those. I assume OP knows for a fact that these people he’s talking about buy their keys with gold instead of matrices.

Fractal Encryptions

in Fractals, Dungeons & Raids

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I only do T4 Fractal dailies and find that I always get enough keys to open all the boxes I get during those runs. Sometimes I even have 1 or 2 keys left. Before the spring patch I always had to buy extra keys, but even then a full run of Fractal dailies, after subtracting the cost of extra keys, always earned me between 10 and 15G per day. So I don’t really see the problem here.

Mat Storage for Tenebrous & Shimmering

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I don’t know the distance between the harvesting synthesizers and the Scribing station in the Gilded Hollow, since I don’t have a guild with that hall. But in Lost Precipice, those 2 are right next to each other. If it’s an inconvenience to cross the distance between the 2, it’s a very minor inconvenience at best.

But granted, since they’re crafting materials they are supposed to be put in material collection. The same goes for tubs of wood glue and bolts of embroidered silk. Two things that are also only used as crafting materials, yet the material storage has no place for them either.

Gear Progression/Raiding

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TheNecrosanct.4028

You are expected to have maxed out your gear before you even start raiding.

So what does raiding bring to the table? (apart from the challenge, which I’m looking forward to)

Apart from the challenge and the minis, it brings Legendary Armor — which has stats the same as Ascended, but you can switch them (hypothetically) when out of combat.

that would require anet to release some of the conetent we bought with HoT instead of pushing living world 0-24

It would require them to release Raid Wing 3, so the Envoy Armor achievement category can be finished. You think they’re not going to release Wing 3? The Raid wings were never supposed to be released all at once and at the launch of HoT; that much they already communicated to us before the expansion was released. I get that people are jaded because of the whole legendary weapon debacle, but I get the feeling that some people are questioning everything now, and some even forgetting all the pre-HoT communication from ANet. Both the Raid and Living World were always supposed to be a part of this expansion, just not right away. With HoT you bought both, and many more things.

S: Account Bound WPs

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TheNecrosanct.4028

To the people who believe people should get no rewards whatsoever if WP’s are unlocked.
It almost sounds as if people who have done all the work before (several times even, maybe) don’t want others to have a small advantage they didn’t have way back when.

I don’t have a problem with earning rewards for work that is started and finished by a person. If anet could hammer out some kind of deal to make all things equal it would be great, like perhaps 50%-75% rewards. But zero map completion rewards since they wouldn’t have completed the map.

However I can’t get past the fact you support giving an advantage to some over others. That comments just reeks of entitlement.

I don’t support it. If you’ve read all my posts in this thread (I understand if you haven’t, because some threads can turn out to be quite long) you would know I do not support the WP unlocking idea OP stated in his initial post. I’ve done 9 world completions, of which 4 were in the days when WvW was also a part of that. I dislike WvW but still did it. And even with the option to unlock all WP’s, I would not use that option. I personally don’t mind running everywhere, doing content I’ve already done. I mean, the same thing goes for dungeons, world bosses, JP’s, Fractals, etc. I’ve been here since launch and there’s nothing I haven’t yet done in the game (even WvW, that’s why I know I don’t like it).

The only point I made, after agreeing with everyone that this WP unlocking idea is just an idea from a lazy mind, is that doing 75% of content should still deserve some rewards, not none at all. People are still spending time on it, and not just a few minutes either. Saying they don’t deserve anything at all, that reeks of entitlement. I was just trying to be fair and give people at least something for their diminished effort. To give a more obvious example: it’s like saying that someone who joins a dungeon run halfway doesn’t deserve any rewards because he hasn’t killed the first 2 bosses. It’s the same principle. Your advantage here is not having all WP’s unlocked, but finding a group that is already halfway through. Yet no matter at which point you enter the dungeon, you still get the full end reward for it. Nobody seems to have a problem with that. Not that I do, btw. Like I said, just an example.

S: Account Bound WPs

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Right. I guess most people didn’t read the part where I said I’m not for this unlocking WP thing at all. I’m with BrotherBelial on this one: get off your kitten and do the work! All I was saying is that people still deserve rewards for doing 75% of the content, just not the same reward as people doing all 100% by themselves. And that was in direct reply to someone who said people shouldn’t get any rewards for map completion at all if their WP’s are all unlocked automatically. That just makes it sound as if said person doesn’t think they deserve it because they didn’t do all the work he/she did. Doing 75% of a task is still getting off your kitten , and still deserves a reward, not no reward at all.

Nope. Doing 75% of the work needed is not doing 100% and shouldn’t get 100% of the rewards.

Unlocking waypoints on alts should be a convenience for those who don’t want to do map completion on alts and can’t get themselves out to grab waypoints because it’s too boring/takes too long/whatever. It shouldn’t be an option for those to bypass doing a substantial portion of the work, which 25% is, yet get full rewards.

Now read again the sentence I made bold (in my post, not yours) and tell me where I said doing 75% is deserving of 100% rewards.

Then what are you even talking about? Those who have wps unlocked like this can do the maps and they will get hearts unlocked to use as merchants, XP if they are below level 80 or if they haven’t done the Tyrian Masteries yet, karma from doing hearts and the value of mats gathered. Those are the appropriate rewards for doing 75% of the maps. No rework of map completion rewards to cater to those who can’t do the little bit of effort to run to waypoints needed.

It’s simple. If you read the initial post I responded to, you know what I’m talking about. That person suggested that people who have their WP’s automatically unlocked should not deserve ANY rewards for doing the other 75% of world completion by themselves, apparently because they can go everywhere on the map quickly by using the WP’s instead of walking. No rewards whatsoever also means no Gifts of Exploration to use for legendaries (and/or perhaps crafting that globe decoration as a Scribe). It’s fine if you respond to a response, but do keep track of what’s been said.

S: Account Bound WPs

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Right. I guess most people didn’t read the part where I said I’m not for this unlocking WP thing at all. I’m with BrotherBelial on this one: get off your kitten and do the work! All I was saying is that people still deserve rewards for doing 75% of the content, just not the same reward as people doing all 100% by themselves. And that was in direct reply to someone who said people shouldn’t get any rewards for map completion at all if their WP’s are all unlocked automatically. That just makes it sound as if said person doesn’t think they deserve it because they didn’t do all the work he/she did. Doing 75% of a task is still getting off your kitten , and still deserves a reward, not no reward at all.

Nope. Doing 75% of the work needed is not doing 100% and shouldn’t get 100% of the rewards.

Unlocking waypoints on alts should be a convenience for those who don’t want to do map completion on alts and can’t get themselves out to grab waypoints because it’s too boring/takes too long/whatever. It shouldn’t be an option for those to bypass doing a substantial portion of the work, which 25% is, yet get full rewards.

Now read again the sentence I made bold (in my post, not yours) and tell me where I said doing 75% is deserving of 100% rewards.

S: Account Bound WPs

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Right. I guess most people didn’t read the part where I said I’m not for this unlocking WP thing at all. I’m with BrotherBelial on this one: get off your kitten and do the work! All I was saying is that people still deserve rewards for doing 75% of the content, just not the same reward as people doing all 100% by themselves. And that was in direct reply to someone who said people shouldn’t get any rewards for map completion at all if their WP’s are all unlocked automatically. That just makes it sound as if said person doesn’t think they deserve it because they didn’t do all the work he/she did. Doing 75% of a task is still getting off your kitten , and still deserves a reward, not no reward at all.

S: Account Bound WPs

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

To the people who believe people should get no rewards whatsoever if WP’s are unlocked.

No rewards whatsoever, despite putting time and effort into it? No rewards, only because 25% of the total is automatically unlocked for you? No rewards because you can get to the places you need to be faster? Toned down rewards, maybe. No rewards, hell no. Almost nobody does anything if there isn’t some kind of reward tied to it, especially if it’s repeatable content. If it’d be an accountwide unlock, that would basically lock everyone who uses it out of creating (more) legendaries. It almost sounds as if people who have done all the work before (several times even, maybe) don’t want others to have a small advantage they didn’t have way back when.

S: Account Bound WPs

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TheNecrosanct.4028

No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.

A very short and simple question: why?

Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.

It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.

Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.

S: Account Bound WPs

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.

A very short and simple question: why?

HoT Jungle frustrations...

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

As with anything, HoT isn’t difficult once you’ve adjusted to it. Core Tyria indeed pales in comparison and is a breeze compared to HoT, but that doesn’t make the latter difficult. Just like many of us, I struggled a bit in the beginning. But once you get the lay of the land and learn your enemy’s tactics, you adjust to it. I’ve completed all 4 HoT maps with my zerker Chronomancer first, second with my zerker Tempest, and have Verdant Brink completed with 8 classes (almost all zerkers).

But when I read OP’s statement about the other classes all being flawed and no better to traverse the jungle with, logic simply dictates that the jungle is most likely not the problem. All I can say is that it requires more effort than Core Tyria maps and more than a basic knowledge of your class’ skills. Both aren’t necessary when playing the core game, except when you’re soloing champions. But I’m guessing OP also doesn’t do that.

It’s a pity, though, that you don’t enjoy HoT. I, and many other, do. But I do agree it’s not for everyone.

[Suggestion] Hide glow indicators after..

in Guild Wars 2: Heart of Thorns

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TheNecrosanct.4028

It only happens with Noxious Pods. All the other HoT containers’ dots disappear after you open them. It wouldn’t be the first time I ran to one of them, only to remember I already opened it. I’m guessing it’s unintended and will be fixed at some point.

Had to share this

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TheNecrosanct.4028

If he/she’s your friend, die proudly and loyally by his/her side. Or live forever with the shame of running away. :P

Mist potion Character bound

in Fractals, Dungeons & Raids

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

They’re accountbound now. I got one from my dailies 2 days ago that wasn’t soulbound. I’m glad ANet agreed with us on this one.

[EORL] Eorlingas endgame PvE/Raid guild EU

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Bump . /15 char

Scribing Costs

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TheNecrosanct.4028

I wish they would’ve changed the Piles of Flax Seeds to Vials of Linseed Oil ratio, though. 20-1 and considering it’s needed for about every decoration still makes this disproportionate to the other requirements, in my honest opinion. Besides this, I’m very happy to see all the changes, though. And not just the changes to Scribe.

Amazing Job Anet

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TheNecrosanct.4028

Looks like I’ll be reinstalling to see what all the good news is about.

Best username I’ve seen in a long time! <3

990 furniture tokens...

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

so that the confirmation button overlaps the line of the item I want to buy.

It’s not possible to get the buttons to overlap running at 1920×1080. The buy button on the vendor window is too low, even if you drag the window as high as possible. The confirmation button is in an unmovable window that is automatically centered.

I don’t know about 1920×1080 since I play 1920×1200. But I don’t use the buy button. I place the vendor tab so that the item I want is on the same height as the confirmation button when it appears. All you have to do is spamclick without the need for moving the cursor. I wouldn’t expect resolution to make this option unavailable but I’ll have to take your word for it.

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Ya know, I’m happy for the most part with the patch…but I’m not gonna pat somebody on the back that let their house keep burning while they insisted it was fine.

As far as my reading comprehension skills go, “We are going to fix this and that because it’s not in line with how we envisioned GW2” does not equal “Everything’s fine, guys!”. They very much deserve a pat on the back for recognizing/picking up problems pointed out to them and fixing them, and even fixing some longstanding issues.

The only thing I’m a bit bummed about is that they changed nothing about the ratio of piles of flax seeds to vials of linseed oil. I’m hoping they’ll still change that at some point in the future. Otherwise this patch puts a big smile on my face, a sentiment shared by my guild mates so far (so it’s not just an individual opinion).

They never really acknowledged these problems until recently and only after they saw that HoT was underperforming. I’ll agree this is a good change and I’d come back and play if other games weren’t holding my interest right now, but I’m sticking to what I said. This is the kind of thing they should’ve done or started looking into maybe a month after hot released, he’ll I’ll give them two months even, I’m feeling generous. Not half a year later.

By all means, be happy, but don’t forget we only got this because it started affecting their pocketbooks.

Well, whatever the point of view, designing and implementing the changes of the latest patch is not something they started doing recently. This is a lot of stuff that many people have been working on for more than just a few weeks. What also factors in is that they decided to put in all these things in one big quarterly patch. If they did it in small doses, we might’ve had some of it before now, but that would most likely garner complaints from people who don’t see their desired changes patched first. Add to that internal company issues and politics, which they will never inform us about but will still be happening behind the scenes (and most likely have happened, considering the staff changes at ANet), and said changes can take a while to complete and implement. Even if the road to now wasn’t easy or short, I’m still glad it’s finally here. I never was one of the big complainers, even though I did see the merit in some of the complaints, but these changes should redeem ANet in the eyes of most people, or at the least be the start of the road to redemption. Next up: 3rd Raid wing and LS season 3.

990 furniture tokens...

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Time to learn how to use Windows Mouse Keys.

Each purchase requires a confirmation click, and you can’t move the windows so the buttons overlap, so scroll wheel = doubleclick doesn’t work here.

Yes, you can. That’s how I’ve been dealing with Click Wars 2 until this patch (mostly) solved that problem. At least I can drag vendor windows to anywhere on my screen, so that the confirmation button overlaps the line of the item I want to buy.

[EORL] Eorlingas endgame PvE/Raid guild EU

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Bump . /15 char

ANET FIXED STUFF =))

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Ya know, I’m happy for the most part with the patch…but I’m not gonna pat somebody on the back that let their house keep burning while they insisted it was fine.

As far as my reading comprehension skills go, “We are going to fix this and that because it’s not in line with how we envisioned GW2” does not equal “Everything’s fine, guys!”. They very much deserve a pat on the back for recognizing/picking up problems pointed out to them and fixing them, and even fixing some longstanding issues.

The only thing I’m a bit bummed about is that they changed nothing about the ratio of piles of flax seeds to vials of linseed oil. I’m hoping they’ll still change that at some point in the future. Otherwise this patch puts a big smile on my face, a sentiment shared by my guild mates so far (so it’s not just an individual opinion).

[EORL] Eorlingas endgame PvE/Raid guild EU

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Bump . /15 char

[EORL] Eorlingas endgame PvE/Raid guild EU

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Bump . /15 char

[EORL] Eorlingas endgame PvE/Raid guild EU

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Bump . /15 char

[EORL] Eorlingas endgame PvE/Raid guild EU

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Thanks for the bump, Yornn! I’ll tell Far you said hi.

/3 new recruits.

[EORL] Eorlingas endgame PvE/Raid guild EU

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

2 new members. Also, bump.

What makes a build "strong"?

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I have never followed meta, meta sux, and most of the time meta is full zerk, but that makes you weak and you die alot.

When I make a build, I usualy try to get as much power as possible while trying to maximize vitality w/o too many percision losses, and I prefer to use wepons and skills that give you survivabilty options over dmg, that makes you very sustainable ehile dealing enough dmg that you outdmg other zerk builders that are constantly dead

Meta builds don’t make you die a lot. A lack of skill playing with zerker builds makes you die a lot.

More often than not, it’s lack of experience rather than skill. Nobody knows a fight beforehand. Which is why people chafe against the meta. You send out the message “you are a bad player if you don’t use the meta”. Nobody wants to think of themselves as a bad player, so they cave into the pressure of only using the meta, and then they become a liability.

If you are running pure zerk when learning a fight, you are a liability. And if you are a liability, you are a manifesting yourself as a bad player, regardless of you “skill”. Plain and simple.

After you master the fight. THEN go full zerk.

Reading comprehension skills are hard too, it seems. I didn’t say players are bad if they don’t use the meta. I said that players who don’t know their class but go full zerk anyway have a high probablity of dying and being a liability in a fight. That is not the same thing. It’s not the build that makes the difference, it’s the person at the controls. And a lack of skills often comes from not having enough experience in a certain fight. Again, not the build, but the person controlling it.

You are not a liability if you’re learning a fight in pure zerk gear. Most of my characters have full zerk gear and that is how my guild Raid group entered the Forsaken Thicket the first time. Sure, we could’ve donned PVT gear (to name one example) but considering the timers on those fights I am pretty sure it would’ve taken us a lot longer to master the fights in PVT gear than in zerker gear. And regardless of fight mechanics, your skills don’t change. Dodging remains the same, evade skills remain the same, fighting enemies from behind so you don’t get hit full frontal, fighting at maximum melee range, etc. Those are all skills, not builds. You learn the mechanics of a fight just as well in zerker gear as in PVT gear. How fast and how well depends on you, not your build. Switch a few utilities if you need more protection when you’re just starting to learn a fight, but no need to considerably lower your damage output and drag out the fight for longer than it needs to, giving your enemy more opportunity to kill you and your allies. People who don’t know how to dodge will not miraculously know how to once they let go of their meta builds and zerker gear.

So I stick by my initial response: it’s not the build but your lack of skills that kill you. And whenever you lack skill, you practice to become better. If you don’t, that’s fine, but that means certain content will always be more challenging to you than it is to others. That doesn’t make them bad players, it makes them players who prefer other types of content or other types of gameplay. Less suitable for speedclearing a dungeon or clearing a Raid wing in an hour, but they could be great at other things. So don’t jump to conclusions. The majority of the player base will agree that it’s your personal skills that make you a good player or not, not your gear stats or build. That goes for everything in life: with the right tools AND sufficient skills you can get the best result, but even without all the right tools, with your skills it can still result in something decent. Give all the right tools to someone who doesn’t know how to work them, and it goes wrong. That’s got nothing to do with the tools but everything with the one using them.

Basically you just changed a simple fact into a judgement. My comment on builds and skills was anything but a judgement. Don’t assume that anyone who prefers meta builds is an elitist who claims that those who don’t follow the meta are bad players. I know there are lots of them out there who do think that (hubris is still a very common human flaw, after all, and that’s just what it is) but I am not one of them.

Edit: spelling.

(edited by TheNecrosanct.4028)

What makes a build "strong"?

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I have never followed meta, meta sux, and most of the time meta is full zerk, but that makes you weak and you die alot.

When I make a build, I usualy try to get as much power as possible while trying to maximize vitality w/o too many percision losses, and I prefer to use wepons and skills that give you survivabilty options over dmg, that makes you very sustainable ehile dealing enough dmg that you outdmg other zerk builders that are constantly dead

Meta builds don’t make you die a lot. A lack of skill playing with zerker builds makes you die a lot.

QoL Idea: Account bound World Map Completion

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

This thread seems to be all about technical issues, but what about immersion? GW2 is an RPG, which means characters evolve while exploring and doing events. By what logic would one character traversing the world suddenly make it accessible to all characters, even if they haven’t even left their home cities? Besides, all you’d need are Waypoints, since any other landmarks like vistas and PoI’s are completely inconsequential when it comes to being able to go anywhere on the map. You’d also be missing out on any gathering or looting options. As a hoarder with 9 map completions I take the opportunity to not only unlock world completion on any character, but also filling up my storage with stuff I might need in the future. Doing this makes everything in this game a lot cheaper, since it seems most people just buy all the stuff they need from the TP. All those complaints about how expensive everything is and what a gold sink this and that is; all of that wouldn’t be an issue if you actually multitask and do several things at the same time. Killing enemies and gathering nodes can be perfectly combined with map exploration, which will save you a lot of gold in the long run. It will also prevent you from needing to run any “gold mine” (like dungeons pre-HoT, or Fractal as they are now) over and over again, which is just as much repetition as unlocking the world map on several characters and even requires more effort (because let’s face it, unlocking core Tyria is a walk in the park).

Make it optional? Maybe. But I do believe that unlocking it for your entire account once one character has done it basically kills the RP in RPG, except for that one character who has actually explored it all. Then again, there is a wide gap between people who also like immersion and people who play the game for rewards (which, judging from many, many forum threads, is what most people are after anyway). But in principle I’m against this idea, because it is decidedly un-RPG-like.

The past haunts us...

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Recently I’ve been reminiscing about this place, a sort of nostalgia really, and been feeling an itch to go there.. In particular, a vibrant field of lush green in Kessex Hills, with a quest about the ghost of a father and the things he wanted to tell his daughter before moving on(Anyone remember this? Not sure if it’s still in-game), only to later realise I can’t anymore.

There is still an event where you have to follow a man named Webb who is looking for his heirlooms, and along the way encounters the spirits of his daughter and his wife. Is that the event you’re referring to?

http://wiki.guildwars2.com/wiki/Protect_Webb_as_he_recovers_his_heirlooms

[EORL] Eorlingas endgame PvE/Raid guild EU

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Edit: restructured to make it more readable and added our region (EU).

mastery points :/

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

It sounds to me like OP is confusing Mastery and Hero Points. You don’t get Mastery points by doing HP’s, missions or whatever. You get them in the HoT maps by looking for the icons and obtaining them (just like going to a HP, vista, PoI or any other landmark on the map), or from doing achievements. Nothing else will give you Mastery Points in this game. And Hero Points are useless once you’ve fully unlocked your elite specialization, until ANet introduces new specializations.

[EORL] Eorlingas endgame PvE/Raid guild EU

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Who we are:
A semi-casual guild with a long history in the GW franchise. We both have newer and veteran players, with a daily active core of about 20 people (and a total roster of around 60 people).

Our main activities are Raid runs twice a week (Wednesday and Sunday evenings), Guild Missions on Saturday afternoon, daily Fractals, and general PvE content the rest of the time. There are still members in our guild open to doing dungeon runs, despite the gold nerf, and with enough interest so always ask in guild chat.

We have a TS3 server that we mainly use during our Raid runs, and we require people to log on when participating (though if you don’t want to talk, that’s fine). Fun is our main priority and we will purge any toxic elements from the guild, but only after attempts to find common ground have failed.

What we want from you:
We are looking for Raiders, Fractal adventurers and Dungeoneers. We don’t require you to be the best of the best, but we do expect people to be open to learning and growing their skills (like we ourselves have done over the years). Being comfortable with the meta is definitely a plus, but if you’re not, we have enough members to help you out with advice.

Basically we are looking for people who are searching for a main guild (i.e. mainly representing Eorlingas). We don’t have many rules, but we do expect you to have common sense and decency when it comes to dealing with other people. We don’t always have to agree, but we do have to respect each other so we require a certain level of maturity from our members (that doesn’t mean you have to be a certain age; maturity isn’t necessarily defined by that).

So if you’re looking for a friendly community focused on tackling the more challenging parts of PvE you can find a home with us. If you’re also into PvP/WvW we will accept that you represent another guild if you run those parts of the game with other people, and of course we also make an exception if you have your own bank guild.

How to join us:
If this sounds like something you can agree with and you’d like to join, send a message to one of the Marshals (officers) below:

Sander.8516
Huwbie.9678
TheNecrosanct.4028

When you join our guild, there will be a 2-week “trial period”, in that we’d like to see if you’re compatible with our group and if interests actually align.

(edited by TheNecrosanct.4028)

Legendary weapons

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

They held their end of the deal, the provider didn’t. They can and should be as cynical, salty, angry and loud as they are – and more, until they get what they paid for or at least until they would be pesented with a solution to the broken trade. (the customer didn’t pay for the development team to work on bugs. They paid for the expansion with the promoted features- so it’s only fair they would CONSULT with the customer, before using their money for other purposes. Instead they said "oh yea, sorry guys, we’re gonna use that money to fix the bugs and issues – which were present prior to the expac)

Really? Life has taught you that this is how you get your way: expressing your anger loudly, being salty and cynical? Cynicism is not constructive and throwing a tantrum most likely won’t lead to your desired results. Most children in the world (the ones whose parents/guardians actually have a backbone, that is) can tell you this. Just imagine how you would respond to someone treating you that way, whether you’ve actually wronged him or not. Is this the only way to get through to you if the roles were reversed? If so, I can understand your point of view, but it also comes off as pretty closeminded. Whether you’re justified or not, it’s best to take the high ground and show some maturity. People are much more likely to take you serious and listen to you then.

Also, game developers asking players if they’re allowed to fix bugs? You have quite a warped sense of reality, in my opinion. There are bugs in every MMO and there are always developers working on fixing those bugs. Name one MMO in the history of MMO’s that never had bugs. Never have I seen a player demanding that developers ask their consent for fixing those bugs; it’s assumed to be part of the deal, to keep the game working, and that means fixing bugs that unavoidably will turn up throughout the years. You pay for continued access and for a game that has events, instances and mechanics that work. Keeping the game free of bugs as much as possible is part of that deal. You do not directly pay a game developer’s employees and therefore do not decide what they should or shouldn’t do or, looking at it from your perspective, are or aren’t allowed to do. That is not what the price of a game stands for and you know that very well. No matter that your words hold some truth to them, that does not hide the fact that you’re overreacting, which is an emotional response. Emotional responses are good, in a way, because that probably means you care about the game. But don’t leave reason by the wayside.

And no, I am no white knight. I, too, am of the opinion that ANet owes us more than just an apology and content they’re working on for the near future. That content was always going to come sooner or later so it has no bearing on their decision to indefinitely cancel (and we all know what that means in business terms) new legendary weapons. No matter their intention, by marketing a priced product with certain aspects, you create the expectation that said aspects will be part of the package you decide to pay for, even if those aspects are said to come later and not at the release date. And that makes you responsible to uphold the image you created, whether it was meant to be carved in stone or fluid. Heart of Thorns was marketed as introducing 16 new legendary weapons to be released at regular intervals. It wasn’t marketed as setting up a system that would enable them to easily add new legendaries with future patches/expansions. That is how they advertised the Mastery system, for instance, but not the new legendary weapons. I don’t find this decision a healthy one in the short term, but I’m sitting back and waiting to see how this will play out in the long term (because any planning done for a MMO is a long term plan, which means you can only reasonably pass your final judgement on it when that term has passed). New legendary weapons were part of the reason I bought Heart of Thorns, but by no means the only one. I feel like I’ve had more than my money’s worth in the almost 6 months the expansion has been live, despite the disappointment of no more legendary weapons, but that’s an entirely personal judgement only I can make. But please, don’t act like this is the end of the world or any other sort of traumatic experience that would actually merit an emotional overreaction. It is just a game, after all, and it should have no bearing on your life or person. If it does, well, that’s an entirely different discussion.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Also, they made it into a festival. SAB will not be disappearing for an indefinite amount of time. Expect to see it every year at April 1st.

As said before, I will believe that when I see it next year, and the year after, etc. Right now, the promise of it returning each year has the same credibility as the promise of a new full set of legendary weapons.

Anet has a long road of rebuilding trust, and anyone accepting their statements as the truth at this point is being the fool they are hoping we all are.

This, too, is personal. I have no problems believing SAB will return every April 1st, since it’s the most successful April 1st GW2 has had. ANet’s reputation has been marred, yes, but for me they haven’t lost all credibility. They’ve seen how popular SAB is in the past 2 years and they’ve put work into it, fixing it up. And as a naturally positive and hopeful person I choose to believe it will return next year, and the years after. But I don’t expect a jaded person to believe that, and that is clearly what you show yourself to be with your last sentence, at least when it comes to this particular situation. Branding people who choose to believe otherwise as fools also says a lot about your perspective. I understand your point of view, but whatever point of view you take, realize that it is a choice to believe what you believe.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I can really imagine the executives and the people monitoring the forums rubbing their hands, being like “oh yeah, our little SAB-stick really distracted them from our Legendaries kitten-up.” lol.
I am really really sad. And there isn’t even a real april fools joke this year, no being turned into a puppet, or stickman, or running around with your arms stretched out like a pilot…
Im not really surprised by that tbh, and Im really looking forward to how long it will take until this thread is burried, dead and forgotten by players and mods alike. :/

Opinions differ, but I find the April 1st bobblehead and airplane “jokes” extremely lame. And remember, SAB was the original (i.e. first) April Fools joke GW2 introduced back in 2013, the only one they put in a considerable effort for (they did build entire worlds for you to traverse, instead of just adding some lame effect).
Also, they made it into a festival. SAB will not be disappearing for an indefinite amount of time. Expect to see it every year at April 1st. Personally I would’ve liked to be able to do SAB the entire year, if only to get away from the doom and gloom that is the threat of Elder Dragons and allies dying (and I don’t mean this in a negative way, I do enjoy the story, even though it’s not the best story ever written; but then again, I never look for the best story ever written in a computer game to begin with). But knowing that there are a few weeks each year that I can enter SAB and let the nostalgia and fun flow through me, is better than nothing.
Oh, and this doesn’t detract from indefinitely cancelling the legendary weapons. Nice try, ANet, but I’m not so simple as to fall for that. I’ll still play the game, I’ll still play SAB and I’ll still collect legendaries over time, but my opinion on indefinitely cancelling the future legendaries remains the same.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I think if anet (and Mr. O’Brien) really wanted to make this right, they’d give everyone who bought HoT a full refund, no ifs ands or buts, without taking anything back, and furthermore they’d give HoT to everyone else, free.

I also think it would be good for Mr. O’Brien (and anet) if he hand delivered the refunds in person, so that he could meet the people who trusted anet (and him) to deliver what was advertised (and what they paid for), so that he could look them in the eye as he apologized for doing them wrong, and perhaps at long last finally understand that they are people, and not metrics, or whales, or accounts, or $$$, or whatever other abstract nonsense term he/anet might employ in reference to them.

I don’t think either of those things will happen.

You “think”? Frankly, even though I also do not agree with their decision to indefinitely suspend/cancel legendaries, your suggestions are beyond ridiculous. I assume, for your sake, you were being intentionally melodramatic.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Its about the journey… random events A and B are largely boring and lame. In the context of the legendary and WHY I am doing it makes it fun.

I can get behind that. I have to admit, giving it context makes it a bit more enjoyable to get a precursor, certainly as compared to the previous RNG system (the fact that I never had a precursor drop since the launch of GW2 “might” factor into my dislike for that system :P). Though seeing the obvious gold/material sink that it is, and not the only one they introduced to HoT (I am also speaking as my guild’s Scribe), is a demotivating factor for me personally, and the reason why none of my precursor collections have progressed past tier II yet. I’ve unlocked 12, all the ones I like, with the intent to spend as much time on them as it would take by just playing the game instead of chasing the trophies all the time.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Lots of negativity, which was to be expected. Even though legendaries aren’t a major feature to me, I have begun working on some. Personally I was waiting until they dropped the RNG system to acquiring a precursor, and so far I’ve enjoyed these “scavenger hunts” for the precursor collections (bugs notwithstanding). It’s good to see that not everyone resorts to low blows, bullying and personal insults but that there are people who can voice their discontent and disappointment in approriate and eloquent ways, without insulting anyone or making themselves look like tantrum throwing toddlers. I’m sure your emotions are valid, but how you choose to express them (and stand by those forms of expression) is a choice, not an inevitablity.

Having said that, I’m in the camp that wonders why they didn’t decide to pull a few people of the 2nd expansion team to finish the legendaries they announced would come after the release of HoT (yes, after, not with). It’s unfortunate that it’s the Easter weekend because it will take a day longer before ANet offices are occupied again, but I feel Mike O’Brien would do good by telling us exactly why he didn’t. That is, unless office politics prohibit him from doing so. Has anyone thought that it might be NCSOFT’s doing to not pull anyone from the 2nd expansion team? They haven’t seen the revenue from HoT that they expected, and it’s typical company strategy to leave a “failed” investment for what it is and put your money (literally, in this case) on a new investment (i.e. the 2nd expansion). Has anyone taken into account that it might not be Mike’s personal choice at all to disband the legendary team? If so, I doubt NCSOFT would allow him, or appreciate it, when he publicly told us, but considering ANet is a subsidiary to NCSOFT I wouldn’t put it outside the realm of possibilities. Am I being a white knight now? Probably, to some. However, being objective and factoring in multiple possible scenarios, some of which might exonerate ANet from this decision if they were indeed forced to, is not the same as being a white knight. I’m not saying they were forced, but it’s possible. As someone who’d rather take a positive and constructive approach to things, I like to believe that this might be what’s going on behind the scenes. At least I’ll take it as a possibility unless I see evidence to the contrary. And this is stuff we will likely never know, at least not in the foreseeable future. I sincerely hope that this thread will have brought to light some alternative methods for them, or at the least it will tell them that this backlash is counterproductive to what they are trying to achieve at the moment, according to Mike’s statement. Regarding longstanding issues that were already issues long before HoT was released I agree ANet could’ve been a lot more forthcoming. But any problems with HoT’s content itself would likely take longer than 5 to 6 months to complete, and be part of a major balance patch and not the bi-weekly updates. That patch is coming soon, and those quarterly balance patches usually tackle a lot of stuff. I’m curious to see the results and see if it mitigates the fallout from this legendary announcement a bit.

There is one thing, however, I do not understand. People keep telling about all the content that is tied to the precursor crafting, talking about it as if they’re missing out on it now. But literally none of the content tied to precursor crafting is new content. All of it has been in game for a long time now and can be done at any time, every single day even, if you like. The only difference is adding a trophy reward that you need for the collection achievements, but that’s it. Legendaries constitute very little content, besides the skins they provide. They cost a lot of time and resources, sure, but I feel people act as if they’re missing out on a lot of content, which they are most certainly not. If it truly was about the content and not the reward, they would be doing said content at this very moment. Personally I’d still like to see those skins in game, even if that means we get back the old-fashioned RNG system for acquiring the precursors to these post-HoT legendaries, and even if it turns out I don’t like any of them. They could let a handful of people continue to work on the crafting journeys for those legendaries and release that with the next expansion, but at the very least we would have access to those legendaries now, whereas with this decision we don’t have access to them at all (except for 4 of them), and it seems highly unlikely that we ever will (the term “suspended indefinitely” in business, like others have pointed out already, does not bode well for the future of legendary weapons, despite that it does not literally state we will never get them). There are so many possibilities to give everyone what they want here and I’m sure Mike is smart enough to realize that too. I’m sure the merit of pulling people off the expansion team instead of disbanding the legendary team has crossed his mind. I understand he doesn’t want to promise us anything anymore, at least not when it comes to solid content information, but considering the loss of faith in ANet because of this decision I think it would be only fair to share his long term plan with us in a little more detail than just the vague descriptions we have right now. This will not create any more understanding and that is one of the things he sorely needs from the GW2 community right now.

Edit: spelling

(edited by TheNecrosanct.4028)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

A lot of this post is fanboy nonsense, but this bit in particular caught my eye as it is factually incorrect:

There was no promised timeline of when new legendaries would be released post-HoT, only that it would ship with 3 (which it did)

No, it didn’t. The 3 legendaries were released nearly a month after HoT on Nov 17th. Full of bugs, too, mind you. To be fair, a lot of people have got this wrong.

and the rest would come eventually. Even if they come 8 years from now they will still be “on time” and delivering on promised content.

8 years is not ‘regular intervals’. 2 years from now isn’t ‘regular intervals’.

Are you mixing up the definitions of the words frequent and regular? Once every 2 years is regular, though not frequent. I think you want frequent releases of new legendary weapons, not regular releases. If they release the next set in November 2017 and the next one after that in November 2019 we will have regular intervals. The frequency will be very low, but that is another matter.

And don’t get me wrong, even though I do support more work going to the Living World, I don’t think it should come at the expense of legendary weapons. We’ve been promised 16 and whether you want legendaries or not, they should live up to that promise. Like many other people have stated, take devs away from the team working on the next expansion. I can imagine them not doing it because they don’t want to repeat mistakes they made with HoT, so they put a lot of people to work on it in an early phase to prevent that. Which is completely fine and understandable, IF they had fixed the current problems first. That’s where the real problem lies. But let’s wait and see what the April update brings and how that addresses other problems with HoT that have been pointed out to them.

Mailing revive orbs to alts.

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

or just go to the guild hall.

But how would he get back? Which is what i assume he wants to do.

By once again accessing the guild tab and chosing “Leave Guild Hall”. It brings you back to the same location you were before.