Showing Posts For TheNecrosanct.4028:

Leystone Armor reward is misleading

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Getting a set of Ley Stone armor was never hard, even before they made it easier with the April 2016 patch (in worst case rushing 18 times through the story mode, so like 40 hours in total). So it looks obvious to me, that you only get a single piece of ascended armor from it.
Actually I am even suprised that the Envoy I collection gives a free set of ascended armor.

Why would you be surprised by that? Envoy Armor is the precursor to legendary armor. How would you get your legendary armor set if you don’t get a full precursor set? Besides, you can get only 1 set of legendary armor based on what we have now; it’s a non-repeatable process. One piece of legendary armor doesn’t make sense any which way you put it, while ascended armor can be obtained through various methods and is not all that difficult to obtain either. And ascended armor is usually an end goal, while Envoy Armor is the first step towards a legendary set. The two can’t be compared the way you compare them.

Something I noticed about gathering in HoT

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I know there are permanent rich locations,and forager farms etc, but the other ones tend to become rarer, more often than not when they are are a daily. It’s subjective, and is just my observations. So if you are just hitting the hot spots/rich nodes you might not notice.

Those locations aren’t permanent. They appear in various places, but never the same one.

[HoT Story Spoilers] I'M SO WORRIED

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

garm can still be found in stonewright’s steading (eir’s home). not that it means anything, since rytlock is also still in the black citadel as his old warrior self, but i’d like to think eir left garm behind in hoelbrak before she left. we’ll see.

Eir is still there too, so yes, that doesn’t mean anything. But I’m also worried about the fate of Garm. It’s one of the questions on the top of my list of questions I just NEED an answer to. xD

Heart and Minds [Final Story Step Bugs]

in Bugs: Game, Forum, Website

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I’ve also finished the HoT story on 8 or 9 characters, and only encountered a bug on my first run, about a week after HoT was released. The other characters were all able to do it without anything bugging out, and that was months later. So what exactly is/are this/these bug(s) you’re talking about?

Couple of questions on Chak Minis

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Chak eggs seem to drop in greater numbers from crystallized supply caches after the Spring Quarterly update. You’re bound to get one or two during a meta cycle if you open enough caches. Also, some events seem to have a Chak egg as possible reward, like killing the Chak Lobbers (near the SCAR camp, the one where you follow Elizia Skysight, and Rata Novus). The wiki page should tell you all the ways to get the eggs, though. https://wiki.guildwars2.com/wiki/Chak_Egg

Regurgicidal

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

[EU] Endgame PvE guild lf new members

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

We’re starting up recruitment again. So if you’re interested, whisper/PM one of us in game.

[Suggestion] World Map Completion Accountwide

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Why are you doing map completion if it’s so boring to you? The only value it has is 2 Gifts of Exploration upon completing it. Everything else you gain on the way can be gained in other ways too. And if it would be accountwide, what do you propose for the Gifts of Exploration?

Is the legendary mawdrey with Taimi?

in Living World

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Taimi didnt “halt” anything on Scruffy. Remember, in the HoT story, she sacrificed scruffy in order to progress further into Novus.

Remember how she said she already had plans for Scruffy 2.0 right after she lost the first one? She did halt development on 2.0 in favour of her research at Rata Novus.

Now with that gate activating and she not having her golem to protect her, I hope that whatever comes through (if something comes through; it could perhaps just be a surge of ley line energy that activated it momentarily) holds no ill intent towards Taimi. She always puts a smile on my face. And for someone who does not like the Asura that’s saying something.

(edited by TheNecrosanct.4028)

Not understanding whats going on in Maguuma

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Also, if you’ve just hit level 80 I assume you’re new to the game. That means you’ve missed Living Story seasons 1 and 2, which follow after the personal story of defeating Zhaitan and lead up to the story that plays out in Heart of Thorns. During that time all the characters of your group are introduced and fleshed out (some more than others). So if it feels like the story comes out of nowhere, this is why.

You can still play season 2, but you need to buy it from the gemstore. People who were active at the time of season 2 could unlock it for free by logging in, and ANet has now made it accessible to everyone, but at a price. Season 1 is no longer in the game, though Magister Ela Makkay can give you a very cut down summary of what happened but it barely scratches the surface. Ela can be found at the Durmand Priory Research Site in Lion’s Arch.

Suggestions Wasted effort?

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Even using canned responses is at least a token acknowledgement that it was worth the effort to post.

Specific problem here is that you’re creating a slippery slope.

Today, silence isn’t enough. You want canned responses tomorrow.
Tomorrow, canned responses isn’t enough. You want proper community management team responses.
Then community manager responses aren’t enough. You want direct developer responses.

This. So much this. Give them an inch and they’ll take a mile. It’s human nature for a lot of people. You might not be someone who keeps asking for more. But for you there are a hundred who will start clamouring for that mile. They will want, no, demand more, no matter how much they are given. Some people are just chronically dissatisfied. Besides, in the end people will judge^ ANet on the content they put in the game and the enjoyment they gave the people playing their game, not their communication skills.

^ whether the term, or the principle for that matter, is appropriate is another discussion altogether, but this is usually the form it takes

Getting HoT trait line will take months?

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I’m just saying it’s pretty kitten annoying for someone who only does pvp and wvw that you need to spend a lot of time doing things that you don’t like due to a stupid system.

You not liking to play the core mode of the game is not really due to anything the game does, is it? You playing only the additional game modes is a choice, and choices have consequences. You have several choices, even one that aligns with your preferences, but that one just takes longer. Be glad they decreased the hero points needed to 250, because it used to be 400.

This is a joke right? maybe a bad troll?

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

But to be honest, I doubt they’ll change it. It’s just weird how Focus is ‘Foci’ but ‘Staffs’ are still ‘Staffs’.

How is that weird? “Staffs” and “staves” are both linguistically correct plural terms for the word “staff”. “Foci” is the only linguistically correct plural term for the word “focus”. What else did you expect to find there, except “foci”? And if you’re about to say “focuses”, that would be incorrect. “Focuses” is 3rd person present tense for the verb “to focus”, which is obviously not the same as the noun “focus”.

Q3 Update and ANET communication

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I can’t even remember what was in the Q2 update, that’s how impressive it was, it was completely forgettable.

With luck Q3 will be better and not just ANet fixing what HoT broke.

It was anything but forgettable. The Spring patch really did deliver what a lot of people had been asking for. But the fact that the affected content seemingly doesn’t interest you has no bearing on the quality of said update. If it had interested you, you would’ve remembered.

Inconsistent with JP and gliders

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

It could be that some JPs are too interwoven with the main map to disable gliding without screwing up things for people who aren’t in the JP but are in its geographical area.

You’d think so, but consider Scavenger’s Chasm then. It was a daily a few days ago. The jumping puzzle is at the southern edge of Malchor’s Leap, the area is permanently blurred whether you’ve been there or not. There is literally nothing else to do there but the JP (that and a few orichalcum nodes that are sometimes there). It has no points for map completion, no events, nothing else to do there. And yet you can still glide throughout the entire JP. It doesn’t devalue the JP but you can shortcut certain parts by gliding.

For Coddler’s Cove it doesn’t matter, because the entire JP is going upward. Gliding wouldn’t help you there. The only thing it does is preventing you from falling to your death when you fall from too high. Then again, the baby quaggans there res you anyway. In fact, if I do happen to fall there, I let it happen, just so I can be raised from death by cute baby quaggans. xD

But yes, ANet is inconsistent with their gliding prohibition in JP areas. I’ve wondered why but personally I can’t be bothered. I’m one of those people who refuse mesmer portals and do the full JP myself because I enjoy doing them.

Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

There have been several patches since the time I’ve come across several of these high gamma areas in game. There’s one in Diessa Plateau as well, in the Guild Race caves. And the house at Almuten WP in Gendarran Fields. The one in Diessa Plateau has been messed up for more than a month now.

So I won’t hold my breath that next patch will fix it. But I do hope they make it soon because these areas are visually highly annoying.

Permit duplicates of permanent tools

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I hope ANet won’t cater to this. People just want to put in as little effort for the maximum benefit. In my opinion that is just indolence. Shared inventory slots are more than good enough for infinite gathering tools. Also, with all the different kinds of infinite gathering tools they keep releasing, fat chance they’ll ever let us copy the ones we already own to more than one character at the same time. This is revenue. This idleness just means more work for ANet with nothing in it for them. Unrealistic expectations.

I’m surprised people are defending the current implementation. Convenience items, especially at this cost, should be as convenient as possible. Not just less inconvenient than the alternative.

Anet is pretty inconsistent with some of these gem store items, tbh. It’s puzzling and a little frustrating. High cost items (gathering tools, armour and weapon skins) are less convenient to use than the cheaper ones (outfits and glider skins). Makes no sense to me.

The answer is in your reply. They are convenience items, and convenience is a subjective term. I find them highly convenient, especially when coupled with shared inventory slots. Not once did I think: “I wish I could duplicate these on all my characters”. Remember the start of infinite gathering tools? Did people complain about inconvenience then? And then when they made them accountbound, more complaints about inconvenience? I don’t remember anything of the sort. Certainly no large outcry. Convenience is not for free. It’s an extra service, one they expanded upon through time. Next thing you know people want gathering materials to drop in their inventory by just standing next to a node and looking at it.

But this is just my opinion. Convenience makes people lazy. It makes them take things for granted, and it makes them demand more. All traits I do not value in people. Sure, there are exceptions, but they are not the majority. Accountbound infinite gathering tools that can be shared among characters through shared inventory slots is an option I’m grateful for. ANet have done a fine job in that regard as it is. There are far more important things they can invest their time and money in.

Permit duplicates of permanent tools

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

And so on, you can definitely say that you want these things to be account unlocks and that’s fine (I’d like to use my watchwork picks on all my characters too and get back refunds for the duplicate tools I’ve bought) but the fact is they are not unlocks. They’re equipment.

Hi Pifil,

I certainly understand the way you’re differentiating these into the equipment category.

Fortunately for me, their classification isn’t relevant to my request. :-) I am asking for a reform toward greater convenience, given the relatively high cost of the tools. Because they are items that go in slots, the path of least resistance to get what I want is a tool duplicator.

Consideration of development time is important when I ask for a reform to a feature. The path of least resistance to get to what I’m asking for is to copy tools. They would just need a vendor and some item check logic.

[Edit: blathering wall of text deleted!]

Considering how much revenue they would lose because there wouldn’t be an incentive to buy more than 1 set of gathering tools, I’m calling it now: the Tool Duplicator, gem store item, 500 gems, one time use only. :P

Fix PvE Parking

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

OP just feels slighted because a convenience was removed and now wants others to suffer the same inconvenience he is now experiencing. Sounds very much like a WvW player, who tend to wish their own suffering on others (especially PvE players). Keep on dreamin’, mate. :P

Permit duplicates of permanent tools

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

At first there were no infinite gathering tools. People wanted them, and now they’re here. Then people wanted them accountbound instead of soulbound, and now they are. Some people probably bought duplicates because unequipping them is probably too much of an effort (or remembering who has them). Then we got shared inventory slots and characters have access to those whenever and wherever they want. A perfect tool to put in items you might need across all characters. Yet still it isn’t good enough and now people want to copy their already owned infinite gathering tools to other characters.

I hope ANet won’t cater to this. People just want to put in as little effort for the maximum benefit. In my opinion that is just indolence. Shared inventory slots are more than good enough for infinite gathering tools. Also, with all the different kinds of infinite gathering tools they keep releasing, fat chance they’ll ever let us copy the ones we already own to more than one character at the same time. This is revenue. This idleness just means more work for ANet with nothing in it for them. Unrealistic expectations.

[EU] Endgame PvE guild lf new members

in Looking for...

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

We are no longer looking for people to complement our Raid group. You are still welcome to join if you are looking for a guild for dungeons and Fractals, but if it’s purely Raids you’re interested in, we’re full at the moment.

Suggestion: Hero's Choice Chest

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Yep, choose the one with keys and currency. Those keys will give you more of the items you need than the single choice item from the meta events. And with the exception of Verdant Brink you can use the currency you get to buy even more keys to get more of the items you need. I think adding a single Airshop Oil/Auric Dust/Leyline Spark is pretty laughable compared to how many you get from opening the chests on the map, but am not too bothered with it. My material storage is practically full of those items anyway (well over a thousand of each now).

A Personal Opinion and Rant

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Doesn’t matter if you are pro or against raids, right or wrong, you have to admit that they created one of the biggest community divide in GW2 history.

Nope. Just nope. That division has been there for a very long time already. The problem isn’t Raids, it’s the lack of sympathy and empathy from one group (the so-called elitists) to the other (the so-called casuals). People who Raid are glad that GW2 now also offers some content that challenges their skills. People who don’t Raid feel left out and that’s never a good feeling. But this game has so much to offer, and all the “casual” content is still there. I don’t where this feeling of entitlement comes from, but it’s misguided. No, you don’t have to do everything that’s in the game. Nobody is entitled to any and all parts of the game being catered to their specific needs. If you don’t like Raids or don’t have the skill to do it, then don’t. LS3 will fill in the story gaps and besides that there is plenty in the game that is suitable for the “I play however I want” way. ANet is not making this game for any one person. They’re making it for all of us, so they have to keep as many of us happy as they can. About 10 to 15% of the game’s population plays Raids, which is a hell of a lot more than any other MMO Raids. These people would’ve been gone. And while some people might have been happy about that, they don’t see how that can come back and bite them in the kitten . Be glad ANet also caters to the more hardcore players. The bigger the community, the better. The only real problem is that people forgot how to be nice to each other, to respect everyone for who they are and what they can do, not berate them for what they’re not and can’t do.

Was there? As far I as can remember, most of the people agreed that GW2 needed more challenging content. Even when the raids were announced people welcomed the news. Only WHEN the raids came out, some people realised that they are not really like some of those ‘casuals’ have originaly envisioned.

Yes, some people may have shared their concerns earlier, but you can’t really compare those few to the posters against raids coming and going for a half a year or more. That’s why I used the key phrase ‘one of the biggest’. And before you ask me to prove my statements, yes, I only base them on my personal observations.

I’m not asking for proof. We all perceive what we perceive. Personally I have seen responses and complaints about Raids in GW2 the moment they announced it would be a feature of HoT, and not a few either. Because the term Raid is kind of a loaded term, and what it usually implies is not something a lot of people in GW2 like, because the game is/was (debatable, but not here) oriented to casuals. But it depends on where you look what you see.

But yes, the division has been there longer. It was the same in the old dungeon days. Speed clears and “elitist” runs against pugging, playing how you like and just having fun. With neither side realizing that fun is subjective and one shouldn’t force one’s own perception of what’s fun on someone else, who has his/her own perception of it. Perhaps Raids have made that clash more visible than the dungeon meta did, because Raids actually do have prerequisites which you have to meet our you will fail. Dungeons don’t have that. Whatever you take inside will eventually clear that dungeon, but that’s not the case with Raids. The fact that there’s story involved and the casual players don’t get to see that incites them even more, understandably. ANet’s reassurance that they will not be left out and LS3 will fill in any gaps for people who have never set foot in the Forsaken Thicket doesn’t seem to help. The fact that it has rewards only obtainable by successfully clearing the Raid also doesn’t help. There are plenty of rewards in GW2 tied to specific content, but as long as it’s within reach of the majority it’s all fine.

And this is a logical response from a community of a casual oriented game. But MMO’s attract more than just those kinds of people and for it to be successful it has to cater to all people. And with that you’ll have to accept that not everything they do will be of your liking. But that’s only because not everything is meant for everyone. I don’t see that being any different in any other MMO. And then comes out the argument that ANet wants to be innovative and do things their own way, not the traditional way, and so shouldn’t do things like Raids and gate specific rewards behind it.

So yes, in general terms I do feel this debate has been going on for years now. The content focused on is different, but the same arguments are being used by the same general groups of people. And it’s the Internet, so they can throw in any attitude they want because, “Whatever”. Raids will not destroy the GW2 community. And it didn’t create a divide, it only inflammated an already existing one. That is what I have perceived.

Gift of Battle Feedback [merged]

in WvW

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

The gift of battle reward track forces PvE players who want legendaries to be in WvW for a period of time to FARM the thing.

I had to go spend hours upon hours in PvE land trying to get my gift of exploration and I am a WvW player who hates to do PvE. PvE players should be forced to play my game mode just like I am forced to play theirs if they want legendaries like I did. I think ANet put the gift of battle perfectly in line with how much of a pain it is to do PvE for WvW players like myself.

With petty people like you running around in WvW, who in their right mind would even want to go there? Wishing your own discomfort on others is just a sign that you’re not over it. And think about this: disgruntled PvE players in WvW can do a lot more damage than disgruntled WvW players in PvE. I’m not one of them, but if you’ve kept up to date on this discussion, you know there are plenty out there thinking about it, and probably plenty also doing it. But enjoy your WvW, if you even still do in its current state.

WvWers tend to have a low tolerance for people who want things given to them.

Threatening to be disruptive and “do a lot more damage” is against the ToS and likely will lose you not only your legendary, but your entire account. Because we have had years of trolls in WvW, most are exceptionally good at documenting with videos and logs, so god love the one who tries.

If you just stand there, you’ll just get ganked. Go participate, you might find you actually enjoy it.

Been there, done that. Don’t enjoy it. Which is why I don’t go back.

Gift of Battle Feedback [merged]

in WvW

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

The gift of battle reward track forces PvE players who want legendaries to be in WvW for a period of time to FARM the thing.

I had to go spend hours upon hours in PvE land trying to get my gift of exploration and I am a WvW player who hates to do PvE. PvE players should be forced to play my game mode just like I am forced to play theirs if they want legendaries like I did. I think ANet put the gift of battle perfectly in line with how much of a pain it is to do PvE for WvW players like myself.

With petty people like you running around in WvW, who in their right mind would even want to go there? Wishing your own discomfort on others is just a sign that you’re not over it. And think about this: disgruntled PvE players in WvW can do a lot more damage than disgruntled WvW players in PvE. I’m not one of them, but if you’ve kept up to date on this discussion, you know there are plenty out there thinking about it, and probably plenty also doing it. But enjoy your WvW, if you even still do in its current state.

WvW has had to deal with spies/sabotage since release. You will be a mere inconvenience to the mode at the current state it’s in. Your only detriment would be to have enough show up and que the maps.

There is no incentive to win, most want fights. The longer you just hang out doing nothing makes your track time longer. Just get in there and kill or die. You get participation either way.

Repairs are free

Oh, don’t worry, I won’t be going to WvW. I’ve taken a cue from ANet and indefinitely suspended work on legendaries. xD

Gift of Battle Feedback [merged]

in WvW

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

The gift of battle reward track forces PvE players who want legendaries to be in WvW for a period of time to FARM the thing.

I had to go spend hours upon hours in PvE land trying to get my gift of exploration and I am a WvW player who hates to do PvE. PvE players should be forced to play my game mode just like I am forced to play theirs if they want legendaries like I did. I think ANet put the gift of battle perfectly in line with how much of a pain it is to do PvE for WvW players like myself.

With petty people like you running around in WvW, who in their right mind would even want to go there? Wishing your own discomfort on others is just a sign that you’re not over it. And think about this: disgruntled PvE players in WvW can do a lot more damage than disgruntled WvW players in PvE. I’m not one of them, but if you’ve kept up to date on this discussion, you know there are plenty out there thinking about it, and probably plenty also doing it. But enjoy your WvW, if you even still do in its current state.

A Personal Opinion and Rant

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Doesn’t matter if you are pro or against raids, right or wrong, you have to admit that they created one of the biggest community divide in GW2 history.

Nope. Just nope. That division has been there for a very long time already. The problem isn’t Raids, it’s the lack of sympathy and empathy from one group (the so-called elitists) to the other (the so-called casuals). People who Raid are glad that GW2 now also offers some content that challenges their skills. People who don’t Raid feel left out and that’s never a good feeling. But this game has so much to offer, and all the “casual” content is still there. I don’t where this feeling of entitlement comes from, but it’s misguided. No, you don’t have to do everything that’s in the game. Nobody is entitled to any and all parts of the game being catered to their specific needs. If you don’t like Raids or don’t have the skill to do it, then don’t. LS3 will fill in the story gaps and besides that there is plenty in the game that is suitable for the “I play however I want” way. ANet is not making this game for any one person. They’re making it for all of us, so they have to keep as many of us happy as they can. About 10 to 15% of the game’s population plays Raids, which is a hell of a lot more than any other MMO Raids. These people would’ve been gone. And while some people might have been happy about that, they don’t see how that can come back and bite them in the kitten . Be glad ANet also caters to the more hardcore players. The bigger the community, the better. The only real problem is that people forgot how to be nice to each other, to respect everyone for who they are and what they can do, not berate them for what they’re not and can’t do.

I can tell you exactly where the feeling comes from. It’s not that raids and PvP seasons are in the game. It’s that the raids and PvP seasons are in our face….up on the event bar. I can’t remove them, I don’t know about you.

Yet to get content I enjoy, I have to wait. I’ve waited through three raid wings and two PvP seasons so far, and I still haven’t had anything I feel like I can sink my teeth into.

While it’s true we did get a revamp of the new zones, and that helped some. by the time that came out, I’d already done most of what I wanted to do the hard away anyway.

So yeah, three raid wings, three PvP seasons and very little for my play style.

First, give me the ability to get this annoucement off my front page. Secondly give me something to play other than say a bandit bounty every day. If we’d had other content, and this stuff wasn’t being pushed so hard (and it certainly feels like it’s being pushed) there’d be a lot less of a problem.

So basically your problem is marketing, that notice you can’t remove and will always be confronted with. The problem is not the notice, but the perceiver. I haven’t PvP’ed in ages, certainly not since HoT was released, because it doesn’t really capture my interest. But those notices do nothing to me. The same goes for the tournament notices that pop in loading screens. I just don’t care about them (the notices). I see it, but that’s it. If that gets under your skin, or if you feel you are left out because you are constantly reminded of something through a notice, is that really because of the notice? It’s like commercials on TV. They’re so inconsequential that I won’t even let them influence me when I see them. It’s the same for this. Just don’t put any energy into it.

Content drought, that’s an argument I can understand a lot better. I felt the same way in the time between HoT’s announcement and the day it was released. But ANet has given us communication updates in the meantime, and a rough idea about what they are planning for the future. MMO’s, by their very nature, have to play the long game. That means it takes time to implement quality. I know many of today’s youth are not very strong in the patience department, but then again, you (and I, being 39) are not part of today’s youth anymore. I have no problems waiting while other people get their preferred content in the meantime. Your posts are a lot more mature than most who criticize this current situation, but it does all come down to the same thing. They can’t please everyone at once and produce quality content at the same time. And their new quarterly release schedule basically guarantees that everyone has to have patience at some time while this game goes on. I’ll have to wait for any more new challenging content, but I don’t mind. Luckily I am one of those people who enjoys more than one thing in this game (very much looking forward to LS3 and the continuation of the story) and even though I am an avid Raider in this game I don’t look down on the more casual, open world content. That is Tyria, the world I’ve come to love, and anything PvE related will be anxiously awaited by me.

What I’m trying to say is, it’s up to each individual person how they deal with it. I don’t see the notices as a problem because marketing in general doesn’t have much impact on me. I know what I like and don’t like. But when part of the community berates the other because they get their preferred content and the others don’t, that’s just childish behavior, in my honest opinion. I’m not saying that you are childish, just to be clear; this is a general statement, not a personal one. I’ve been reading your posts for a while now on this Forum and you’re always eloquent and concise, polite and open-minded. I get that marketing can be annoying at times, but it’s up to us how much attention we pay to it.

A fix for the huge mapping problem

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Unknown territory is supposed to be difficult to navigate at first. Have you ever been in an actual jungle? Tangled Depths is exactly how it’s supposed to be. And if you go there often enough, you will know exactly where to go and how to get there. It just requires a bit more effort than the vanilla maps, but they were just flat lands anyway (never mind the mountains; there is absolutely no challenge in crossing vanilla maps).

Did you read the part where I said “After a character has been through a passage, from then on …”?

Yes, I did. Which makes me wonder, why do you need the minimap if you already know the way? And if you don’t know the way, you probably need a few more traversals of the map. Just because map design and traversal was more than easy before HoT, doesn’t mean that HoT maps are difficult. A little bit more effort, that’s all it takes. If they’d made jungle maps as easy and straightforward to traverse as the vanilla maps, I would be highly disappointed, because jungles are anything but easy and straightforward. In fact, it could be even harder because in a real jungle, the way you took last week might be completely changed or overgrown and not look like it used to. As it is, the HoT maps are static; they remain the same at all times.

A Personal Opinion and Rant

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Doesn’t matter if you are pro or against raids, right or wrong, you have to admit that they created one of the biggest community divide in GW2 history.

Nope. Just nope. That division has been there for a very long time already. The problem isn’t Raids, it’s the lack of sympathy and empathy from one group (the so-called elitists) to the other (the so-called casuals). People who Raid are glad that GW2 now also offers some content that challenges their skills. People who don’t Raid feel left out and that’s never a good feeling. But this game has so much to offer, and all the “casual” content is still there. I don’t where this feeling of entitlement comes from, but it’s misguided. No, you don’t have to do everything that’s in the game. Nobody is entitled to any and all parts of the game being catered to their specific needs. If you don’t like Raids or don’t have the skill to do it, then don’t. LS3 will fill in the story gaps and besides that there is plenty in the game that is suitable for the “I play however I want” way. ANet is not making this game for any one person. They’re making it for all of us, so they have to keep as many of us happy as they can. About 10 to 15% of the game’s population plays Raids, which is a hell of a lot more than any other MMO Raids. These people would’ve been gone. And while some people might have been happy about that, they don’t see how that can come back and bite them in the kitten . Be glad ANet also caters to the more hardcore players. The bigger the community, the better. The only real problem is that people forgot how to be nice to each other, to respect everyone for who they are and what they can do, not berate them for what they’re not and can’t do.

A Personal Opinion and Rant

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Holy, dude… take a chill pill. You could have invested your time instead of writing this to a raid boss and mastering your class. It’s not that hard and if you don’t like it, don’t do it. There’s enough content for everyone.

When Anet introduces new lore ONLY accessible in raids, that is definitely something to complain about.

Correction: Anet indroduced new lore accessible in raid instances. That is not something worth complaining about, because anyone can gain access to a cleared raid instance — without even having to fight anything. That is about as close to casual as one can get; you can experience the entirety of the raid storyline as a point-n-click adventure. It’s even easier than the personal story.

I wasn’t aware that I could just access a cleared raid instance whenever I wanted. Please tell me how I can do this.

You already had an explanation for this, but there is more to it. ANet confirmed that the lore behind the Raids is not only limited to Raid instances. If you’ve paid attention you have found that the White Mantle storyline has found its way into open world PvE as well, through the Current Events updates (the bandit champions in Krytan maps, the Executioner, the ley line events in Snowden Drifts, Mount Maelstrom and Blazeridge Steppes). ANet does not want pivotal parts of the story to be limited to Raids only. Wait for LS3 and you’ll see that you won’t be missing much of the White Mantle storyline.

People are getting impatient, that is the only legitimate concern I can think of. But this is an MMO. Updates won’t be there every week, or every month even. They need to work on it, balance it, test it before they release it. And they’ve confirmed long ago that the sizeable updates will now only come on a 3 month basis. MMO’s play the long game, but in this day and age people want instant gratification more and more. They don’t want it tomorrow, not even today, they wanted it yesterday. Just do other stuff in the meantime, take a break from the game even. You won’t lose anything over it. Come back when open world PvE stuff is released, or LS3 is starting. ANet has had to deal with some internal issues, but now that they’re dealt with they’re working hard on future content. Or do you want them to rush it and deliver subpar content?

Why is everything so unfriendly to melee?

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I can understand OP’s sentiments too. But they speak of a singular way to play the game, instead of adapting to circumstances. Life is the same way. If you refuse to adapt but instead do it the way you want it to, it won’t always succeed. HoT was a smack in the face first time I entered Verdant Brink. I adapted and now it’s a walk in the park (so to speak). If you are adamant about sticking to a certain way of playing the game and that no longer works, don’t blame the game. Blame your inflexibility. There are still a few dozen other maps for which this style of playing works perfectly.

And for good measure, I mostly avoid ranged weapons, even in HoT, because of the decreased dps. And somehow, I still managed to complete all 4 HoT on 2 rather squishy classes (Mesmer and Elementalist), I finished the HoT story on 7 or 8 classes. I adapted to it and it became a lot easier. I now know I shouldn’t deal with Mordrem the way I dealt with the enemies in core GW2 maps. Part of the game evolved, I evolved with it. It’s as simple as that.

Overall, yup.

I’m really wishing we had build templates, because of HoT’s demands. I run double-melee, and that shouldn’t be excluded just because, sometimes, I “need” a bow to handle a particular mob. Swapping weapons means swapping builds/talents, which is slightly troublesome right now, so I can see why players don’t want to bother.

Though, it does make the request for build templates very salient, so that players can be much more flexible in how they roam in open world. Would have to be handled differently in wvw/pvp, but that’s not a discussion for this thread.

A very big YES to this. Personally I find it illogical that in a game like GW2 you have to manually reset everything if you want to change tactics. Build templates seem like the obvious thing to do. Here’s to hoping we will get it soon!

Scribing wish list - new & existing items

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I am completely for the buff to world boss pieces. Not only do you need twice as many compared to Raid bosses, but they are also not a guaranteed drop (Raid boss pieces are guaranteed) and they only drop in single number (you can get up to 5 from Raid bosses). My guild has a trophy room, our own Rogues’ Gallery, so to speak. It’s disheartening to look at our gold Raid trophies and realize it’s going to take so very much longer to add the gold world boss trophies.

And agreed on the rare flower seeds. When I saw the amount needed and the cost of it, for one single flower, it was disheartening. As it is, I’ve skipped on crafting that particular one, even though I’m quite curious what it will look like in our guild hall. I love the Maguuma Lilies and this orchid would be a great addition to the more tropical plantlife we can make.

All in all, though, I’m very happy with the changes they made to Scribing, especially the vastly reduced amount of linseed oil needed. It could use some tweaking here and there and I hope ANet will take OP’s suggestions (great suggestion, by the way!) into consideration.

Why is everything so unfriendly to melee?

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I can understand OP’s sentiments too. But they speak of a singular way to play the game, instead of adapting to circumstances. Life is the same way. If you refuse to adapt but instead do it the way you want it to, it won’t always succeed. HoT was a smack in the face first time I entered Verdant Brink. I adapted and now it’s a walk in the park (so to speak). If you are adamant about sticking to a certain way of playing the game and that no longer works, don’t blame the game. Blame your inflexibility. There are still a few dozen other maps for which this style of playing works perfectly.

And for good measure, I mostly avoid ranged weapons, even in HoT, because of the decreased dps. And somehow, I still managed to complete all 4 HoT on 2 rather squishy classes (Mesmer and Elementalist), I finished the HoT story on 7 or 8 classes. I adapted to it and it became a lot easier. I now know I shouldn’t deal with Mordrem the way I dealt with the enemies in core GW2 maps. Part of the game evolved, I evolved with it. It’s as simple as that.

A Personal Opinion and Rant

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

The problem here is not that GW2 doesn’t have the content the so-called casuals (whatever the definition of that might be to some) are asking for. All that content is still in the game, and more has been added through the years. The problem is that the so-called casuals want access to all aspects of the game, even when that content is not designed for their demographic. The problem is people want the rewards but don’t want to do the content it requires. Some goals are long term, some require more effort, and that can mean that “casuals” have limited access to it. So be it. I don’t see that as a problem. Access is there for every single one of us. After that, all it comes down to is choice. And every choice has a consequence.

ANet has to cater to their entire player base. That’s sPvP players, WvW players and PvE players, both casual and hardcore and everything in between. The consequence is that some content is less accessible to some people. I have to do WvW to get any legendary weapon, but I strongly dislike WvW. So I don’t make legendary weapons. I’m fine with that. Raids are no different. It’s all a matter of how much do you want what said content gives you, and what are you willing to give/sacrifice for that. If you choose not to do specific content, don’t complain that the game doesn’t cater to your needs. Everyting casuals want is still in the game, and more will be added in the future. It’s not like Raids or Fractals are taking away your precious content. It’s there to cater to other kinds of players. Sure, they upped the difficulty with HoT, but that’s not saying much as core GW2 is beyond easy. Some people don’t like playing against AI, so they do sPvP and/or WvW, ignoring the core of the game. That’s fine too. The game caters to all of those people. It always has and it still does, and I believe it will continue to do so. Just because you play a certain game doesn’t mean that every single drop of content has to cater to your wishes.

Toxicity and elitism also are not problems created by ANet. They are problems created by people with certain personalities. Don’t hold ANet accountable for the actions of other people. They are also not enabling said conduct. Plenty of Raiders do not share those personality traits (speaking from personal experience and looking at my Raid group). And more people Raid in GW2 compared to any other MMO, which says something about the relative accessibility of GW2 Raids. As with anything, it’s about finding the right people with the right mindset. Elitists also aren’t my thing, so I avoid them too. Yet I still Raid and do Fractals and enjoy the harder content. Without that, GW2 would lose players just as well. Not introducing content with increased difficulty is actually more harmful. Casual content is there, always has been, always will be. So for casual players their content is there for them to enjoy whenever they want. Keeping challenging content out of the game is sure to result in the loss of community members because they don’t have any content they can play at any time they want. Now they also can. You won’t see them doing dynamic events in Queensdale or just exploring for the fun of it. And you won’t see casual players in Raids or spending the time on getting the appropriate gear for Fractals. We all have our preferences. The fact that ANet put it all in game is a good thing, not a bad thing.

(edited by TheNecrosanct.4028)

Why no Slayer achievements for HoT mobs?

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Risen/Zhaitan’s Bane is a bit of an anomaly. None of the other ‘corrupted’ dragon minions (ie not including Svanir) have slayer achievements either – no destroyer, branded or icebrood.

The Sons of Svanir are not dragon minions. They worship Jormag, but are not (yet) corrupted by him. Icebrood, now those are dragon minions. The Svanir are cultists, so to speak, and equal to Nightmare Court, Flame Legion, etc.

A fix for the huge mapping problem

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Unknown territory is supposed to be difficult to navigate at first. Have you ever been in an actual jungle? Tangled Depths is exactly how it’s supposed to be. And if you go there often enough, you will know exactly where to go and how to get there. It just requires a bit more effort than the vanilla maps, but they were just flat lands anyway (never mind the mountains; there is absolutely no challenge in crossing vanilla maps).

Fun > Balance

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

cater to your big populations, that’s casuals, WvW, and SPvP players.

And where do you have the statistics that these form the big populations?

You must also not have read the dev message that a higher percentage of players do Raids in GW2 compared to any other MMO with Raids. I don’t have a link ready at the moment, but if you look for it, you’ll find it. The Raid has been very successful, especially when you take into account the team that makes it consists only of 5 or 6 people out of more than a hundred in total.

ANet changed their update model. The big content updates will be centered around the Quarterly updates. They’re already building up to LS3 with the Current Events releases, incorporating story aspects that were previously only experienced in Raids, so the more casual players can get into that part of the story too (for clarification, the aspect I’m talking about is the White Mantle).

ANet needs to cater to their entire playerbase. And considering there hasn’t been any actually hardcore content in the game since Raids and the latest Fractals overhaul, I say casuals have been catered to most of all since launch. Now that there’s a short dryspell in that regard people start complaining. This game has multiple aspects. The less aspects you focus on, the higher the chance that you’ll feel your preferred game aspects are ignored. MMO’s are games you have to view in the long term. ANet wants to focus on quality over quantity. Whether they’re succeeding at that is another discussion, but before HoT they wanted to do everything all at once, and that clearly didn’t work out so well.

Make Gift of Exploration a PvE Track

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

You might think my argument is flawed, but you are only focusing on the actual making aspect of legendaries. I take the bigger picture into account. Sure, there are players who do the actual WvW and put their legendary on the TP to earn gold. But in this day and age most people don’t care how they get something, just that they get it. Having to play WvW for the GoB does not indicate mastery at the game mode, nor does obtaining 2 GoE’s indicate mastery at PvE (because map completion is straightforward and easy as baby cats). All it says is that you spent time in said game mode. And it’s naive of ANet to think that they can get people to like all 3 game modes, and force participation by putting it on the path to obtaining something that isn’t specifically tied to the game mode at all.

Having to use the badges for what they’re actually meant for? Buying stuff, among which was the GoB. The fact that you don’t agree they should be obtainable from a vendor with BoH’s doesn’t mean it wasn’t intended. There are a lot of people who saved up BoH’s. That’s all rendered useless now. And PvE players that don’t like WvW don’t give a rat’s kitten about what you can buy with BoH’s for the use of WvW. They are only there for one reason: to farm for the Gift. Maybe I’ll do the WvW part, maybe I won’t. I know my current BoH’s are completely useless to me now, because I don’t need or desire anything else WvW vendors have to offer. And there are a lot of WvW players as well whose BoH’s are useless now. Not my judgement, but their own. And it’s not up to anyone to say they are “wrong”, or that they are supposed to use them for other stuff. Options do not equal necessity.

It’s all rather simple, really. Everything here is based on the choices people make. ANet wants us to do WvW for legendaries? To be honest, their attempts at that are poor. You only have to get 1 tiny item from WvW, compared to all the other stuff that is not tied to one particular game mode. With the exception of GoE’s and GoB’s everything has alternatives; even the dungeon gifts don’t require you to do any PvE at all. In my opinion there should be alternatives for GoE’s and GoB’s as well. Or remove the dungeon reward tracks from sPvP and force people to actually do the PvE content. There is no single strategy from ANet when it comes to legendaries. They’re all over the map, changing it every once in a while, but still remain all over the map. There is no strategy here, and it certainly has nothing to do with legendaries, but everything with the poor state WvW is still in to this day. It’s a poorly thought out change communicated in the worst possible way. And it’s going to bring back a lot of the problems PvE and WvW players had when those 4 maps were still part of world completion. If ANet wants people to do WvW, this is not the way to go about it.

(edited by TheNecrosanct.4028)

Make Gift of Exploration a PvE Track

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

But Gift of Battle moving from badges to track doesn’t change the basic premise of how ANet wants players to earn it. They want players to play WvW to get the Gift of Battle and rightfully so. It’s to make a Legendary weapon. So they did it in such a way to make it so players do have to play WvW to get it. Before this change, you could with enough AP and laurels, buy your way out of playing WvW.

And you still can. 21 of the 25 available legendaries in the game are fully available on the TP. Technically it doesn’t even require you to play any part of the game. If you have the real life money, you could get them all without playing anything. This whole “it’s a legendary so you need to play every game mode” argument is getting old. Besides, no one talks about sPvP and it not being necessary to make a legendary. This argument doesn’t have the slightest foundation to stand on.

Yes it does. I said MAKE a legendary. I realize you can buy them. Fully aware of that fact. But I wasn’t referring to that path to getting a legendary. I was referring to the path of you making one yourself.

The core legendaries were made before you could take the skin of a legendary weapon into PvP so the fact that it does not require PvP is logical when you look at how the game was set up when the process was developed. Now that you can take PvE skins into PvP and there is no longer a difference between PvP and PvE skins, ANet has put PvP aspects into the precursor collection, though it has yet to force players to do so as you can buy the items off of the TP (Tears of Glory, I believe is the name?).

So maybe my argument has more a foundation than you realized.

No, it doesn’t. If ANet wanted players to have to do WvW to get a legendary, those skins wouldn’t be available on the TP. And if they wanted players to have to do sPvP, they wouldn’t have made the Shards of Glory tradeable. Nowhere does ANet show that they want people to play other game modes. This is only the case for the 4 new legendaries, and it has always been the case for GoE and GoB. They removed WvW from world completion, they lowered the required rank to buy GoB’s, they added BoH’s to achievement chests. All of that goes to show that they do not force people into WvW but give them alternatives. I haven’t played WvW in years but I would’t be surprised if farming 500 BoH’s is a lot faster than finishing 1 reward track. Even then, farming BoH’s didn’t require a certain level of participation.

As it is, I’m still for alternative options for both GoE and GoB. Incorporate the first into WvW; reward tracks are perfect for that, unless they really want to stick to the theme of exploration. And if theme is the issue here, PvE requires battle too. That’s not just WvW’s purview.

So, with the exception of the 4 HoT legendaries, your argument still goes out the window. Nothing is forced, not even playing the game. Actually making a legendary instead of buying it is still just an option, not a necessity. If it were a necessity, then I’d see the point of your argument.

Make Gift of Exploration a PvE Track

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

But Gift of Battle moving from badges to track doesn’t change the basic premise of how ANet wants players to earn it. They want players to play WvW to get the Gift of Battle and rightfully so. It’s to make a Legendary weapon. So they did it in such a way to make it so players do have to play WvW to get it. Before this change, you could with enough AP and laurels, buy your way out of playing WvW.

And you still can. 21 of the 25 available legendaries in the game are fully available on the TP. Technically it doesn’t even require you to play any part of the game. If you have the real life money, you could get them all without playing anything. This whole “it’s a legendary so you need to play every game mode” argument is getting old. Besides, no one talks about sPvP and it not being necessary to make a legendary. This argument doesn’t have the slightest foundation to stand on.

[EU] Endgame PvE guild lf new members

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

bump/ 15 char

More cultural armors?

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Well, if they do introduce more cultural armor sets (which I hope they do at some time), let’s at least make it of exotic lvl 80 quality, perhaps even with selectable stats. But at least lvl 80 exotics. Considering the price it seems like such a waste to salvage it immediately after buying it (or selling it again to regain a bit of that gold spent).

But a big YES to more Sylvari/plant-themed armor. I have 4 Sylvari characters and all are clad in cultural armor (or TA armor), because to me “normal” armor just looks odd on them.

Request with respect to Legendary Weapons

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

PvE players are just as entitled as WvW players. The latter complain about having to do PvE world completion. The first complain about having to do a WvW reward track. Both groups feel they deserve alternatives that don’t “force” them into other game modes they do not prefer. Neither complaint gets offered a solution so the problem stands. I really don’t see the difference here.

If you mean, PvE players always get what they want, then you’re wrong too. We get negatively impacted by a lot of PvP balancing, to name one example. The nerf to dungeon rewards is another example.

Truth is, PvE is the core of the game, whether you like it or not. The main focus will always be on that part, because without PvE there would be no GW 2. That doesn’t mean the additional 2 game modes should be left by the wayside. But they will never be the main focus of this game’s development.

Request with respect to Legendary Weapons

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Legendary weapons are something you have to work for. If you want them then work for them, they shouldn’t be handed out to people just because they don’t want to do the work required to get them. If you really hate PvE that much then get the gold and buy the weapons from the TP.

That’s funny because I remember a time when pve players had to get wvw map completion as part of their work for a legendary….

I fail to see how that is relevant, in fact it supports my argument. WvW map completion being required forced players to participate in WvW (or wait for possibly months on end if you kept getting the same 2 colors for the matches) in order to get all of those vistas and POI. That forced players to do different game modes, which is exactly what OP is complaining about now. He wants to not have to do PvE in order to get legendary weapons

So it’s okay for WvW players to be forced into PvE but not vice versa?
okay.

No, it’s not. I fully support a Gift of Exploration reward track, so WvW players can actually enjoy getting it. And I would like a Gift of Battle recipe for the Mystic Forge, like all the other gift recipes there are, so PvE players can also enjoy getting it. Sounds to me like a solution that would leave a lot more people happy, for a variety of reasons. Sadly ANet didn’t think of this.

Gift of Battle Feedback [merged]

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TheNecrosanct.4028

I still stand by my earlier proposal: a reward track for the Gift of Exploration (as a second, non-PvE way to get it) and a Mystic Forge recipe from Miyani for the Gift of Battle (as a second, non-WvW to get that). A Gift of Exploration reward track would’ve made much more sense in the first place. And Miyani already sells recipes for the other gifts required for legendaries, so adding one for the Gift of Battle also makes perfect sense. This solves all potential problems, I think. No one has to “suffer”. Contrary to all the claims of the so-called fairness of PvE players having to do WvW now, the recipe and reward track would be a truly fair solution for all.

I don’t think a single reward track would be a fair compromise for a gift of exploration. Before this change both WvW players and PvE players had to do the same amount of work to get a gift of battle. And right now they still have to do the same amount of work to get a gift of battle. But a single reward track is much faster to complete than world completion, which would mean that WvW players would now have to put less work into getting the gifts needed to make a legendary. It should be equal effort regardless of your preferred playstyle.

According to most people’s calculations here it takes around 8 hours to finish a reward track. Keep in mind that world completion grants 2 Gifts of Exploration. The reward track would only give 1. So doing the track twice would take around 16 hours. World completion takes about the same time. So yes, I do think it’s a fair compromise.

Gift of Battle Feedback [merged]

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

I still stand by my earlier proposal: a reward track for the Gift of Exploration (as a second, non-PvE way to get it) and a Mystic Forge recipe from Miyani for the Gift of Battle (as a second, non-WvW to get that). A Gift of Exploration reward track would’ve made much more sense in the first place. And Miyani already sells recipes for the other gifts required for legendaries, so adding one for the Gift of Battle also makes perfect sense. This solves all potential problems, I think. No one has to “suffer”. Contrary to all the claims of the so-called fairness of PvE players having to do WvW now, the recipe and reward track would be a truly fair solution for all.

Gift of Battle Feedback [merged]

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

A reward track in WvW for the Gift of Exploration. A Mystic Forge recipe from Miyani for the Gift of Battle. WvW players don’t have to PvE anymore. PvE players don’t have to WvW anymore. Problem solved for everyone. Except the people who saved up their Badges of Honor; bring back the vendor for a limited time for these people. I think these solutions will garner far fewer complaints than the current change.

Gift of Battle Feedback [merged]

in WvW

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

You have the time to get world completion, but spending a few hours in WvW is too much?

It’s not about time spent. It’s about what people like and don’t like. I don’t like WvW, so I don’t play it. And if anyone thinks this will pull people into WvW, perhaps. Statistically speaking there will a percentage of people who will suffer time in WvW to get the GoB. I, for one, won’t. I don’t like WvW and this change won’t make me like it either. You can literally get every single piece of material you need in PvE. Since shards of glory and battle are tradeable, you really don’t need to do the additional game modes; everything you need can be obtained by playing the core game. I spent the time to gain the appropriate rank to be able to buy GoB’s and then left WvW for good. I spent enough time in there to know I don’t like it. BoH’s come to you in due time, so no need to play WvW for that either.

Just make it a craftable item in PvE. Make a recipe that Miyani can sell, like she does for the other gifts, in addition to this reward track system you’ve forced onto it now. I wouldn’t mind having to spend more materials to make an additional gift. I do mind being “forced” into an additional game mode I never play for one single item only, and a fraction of the total requirements for a legendary. And I say “forced” because it’s really my own decision whether I play along or not. And as it is, I’m not playing along with this game. Just like ANet I’ve indefinitely postponed work on legendaries.

Gift of Battle Feedback [merged]

in WvW

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

HoT removed the only obstacle in my way for obtaining legendaries: the RNG aspect/insane gold farming aspect. With a guaranteed way to receive the precursor you want, without the necessity of spending weeks or months farming gold for it (to shut up those who say the TP was always the guaranteed way to get the precursor of your choice), I was all ready to start my legendary journeys (I unlocked about a dozen of the precursor collections, for the legendaries I like).
As it stands now, I’ll finish my precursor collections, and that’s it. One obstacle gone, another one put up. I had already gained the appropriate rank to buy GoB’s and the BoH’s I get from my achievement chests. There was no need for me to go back into an additional game mode that holds absolutely no interest for me, and I’ve played enough of it to know it’s not my cup of tea. And since I play games for enjoyment, that means no legendaries for me. I’ll be kitten ed if I spend hours doing something I dislike, for something as insubstantial as weapon skins in a computer game.

Why not incorporate a way to obtain GoB’s in PvE? Every other thing you need for a legendary is obtainable through PvE, or can be bought on the TP (shards of glory and battle). Just this one item, that’s only a fraction of everything you need to make a legendary, and have it rewarded only in an additional game mode instead of the core of the game, it doesn’t make sense. But I took it for granted because obtaining the prerequisites was relatively easy and you only had to do it once (reach the appropriate rank; BoH’s come to you whether you play WvW or not). Now you not only have to spend hours in a non-preferred game mode, but you have to spend that time every single time you want to create a legendary.

With all due respect, ANet, this is not going to get me play WvW, let alone like it. It just made me drop all legendary aspirations alltogether. And putting a single sentence in patch notes the length of a Harry Potter book does not count as a notice in advance. Especially not when you put that sentence in the chapter for a game mode I’m not interested in. I’m sure I’m not the only PvE player who doesn’t read WvW patch notes. And there’s no reason to if the game mode holds nothing of interest to you. But this change didn’t have much to do with WvW. It’s a change that transcends any single game mode and therefore should’ve been mentioned in another, more general, chapter. Or it should’ve been highlighted so it would pop out among the rest of the text.

I don’t know why they changed this. It’s not the way to lure people into WvW, and certainly not the way to get them to like it. Some people who hate WvW will still do it to get the GoB’s, because legendaries are that important to them. But you won’t be providing them with a good time. You’ve only semi-forced them into doing something they don’t like to get something they do like. And I say semi-forced, because it is still every single player’s own decision to do it or not.

So, for the love of the Six, Quaggans and all things awesome in the game (of which there are a lot in my opinion; can’t wait to try out Raid wing 3!) reverse this decision or add an additional way to obtain GoB’s through PvE, the content that gives you the other 99% of items you need to make a legendary as well. That makes sense. This doesn’t.

(edited by TheNecrosanct.4028)

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

bump/ 15 char