o and its funny that half of these whiners are probably people who play overpowered classes such as Necro , warrior and mesmer.
LOL as always bad players whining about thieves because they simply refuse to learn how to play. you can’t kill a thief? either he is a better player than you or you are simply bad although i main a thief i also 1 of each classes including 3 warriors and 2 engis .
I kill thieves on each and everyone of my classes ( easiest ones to do it being engi , necro , warrior and mesmer ) heck i do so even on my longbow ranger because ….well i have a brain and have adapted to thieves in the 2 years the game has been out.
But of course most of you whiners wouldn’t bother to adapt you’d rather whine on forums so Anet ( who unfortunately has been listening to you ) would hold your hands and nerf whatever class you’re struggling against so they can be free bags for ya.
Btw ASP’s trick made the game work for me. tx man
I am getting so sick of this game and its freaking issues , i’ve tried deleting the GW2 folder in App Support , nothing happened.
As for the instructions by ASP i have no clue where to even start with that.
i honestly doubt a group of 5 thieves would kill a group of 5 warriors ( unless the warriors are bad ) , 1 v 1 is a different story though .
Anyways the OP’s idea is a horrible one, this nerf suggestion of his isn’t and shouldn’t even be considered by the dev team and i say this as someone who find fighting D/P thieves super annoying.
If other weapon sets of the thief are weak compared to d/p then you buff said sets instead of nerfing down the stronger set to the weaker ones’ level.
Engies are a tough match up , esp for the build you run , if you invested at least 10 in shadow arts for shadow’s embrace then you should be able to beat them.
Look at the comp you are engaging then use your head :-) , There is no point in engaging a group of 3 that are all guardians is there ?
Just pick your fights as other have said , what i like to do sometimes is engaging the group to see just how good/bad the players are, if they are good/decent and have 2 more than you then you don’t want to stay in that fight but if they are terribad then by all means get your loots.
I fought that warrior that Amon lost to and he is as good a warrior as Aldix is a guardian.
Fighting that type of warrior is as much a challenge in SPVP ( not WvW ) as it is with fighting a burst guardian.
And Nex is right there isn’t a thief that’s currently better than Kronos.
Shadow Arts this , shadow art that , not every thief wants to play Yolo 1 shot backstab builds , some of us actually give a kitten about sustaining ourselves , condi removals and such.
It might be fine for you spvpers but in WvW you won’t be able to do any serious roaming without SA , given that 1 out of 2 people you run into is condi heavy ( Terrormancers , perplexity thieves or engis , PU mesmers etc..).
he doesn’t , if anything most of those “pro” spvp thieves are overhyped , none of the ones i’ve came across have blown my mind , caed included.
WvW is where the best thieves are , period.
I think it’s funny that tons of these ‘superior’ thieves are just letting Caed farm all the money and gems in the game. He’s won over 24,000 gems in the weekly 2v2 tourney and $2,500 through the PAX tourney and also won the flight + VIP treatment at PAX.
So if there are clearly tons of better thieves why let him have all the glory? Rotations are extremely easy for thieves to learn. Caed rarely team fights so that’s sort of a moot point too. Are all of these wvw thieves just too busy to farm the high end prizes in GW2?
Start winning thief tournaments or any sort of tournament or money or gems and perhaps you’ll have more ground to talk.
Are you caed’s agent? if not wow.
Reminiscent Valkyrie.3109:]LAST EDIT! SUCCESS! WE LOVE YOU ANET! Newest blog post here regarding account bound legendaries instead. https://www.guildwars2.com/en/news/account-bound-wxp-legendaries-and-ascended-gear/
Quite frankly your reaction to this is kinda pathetic , why would this make you happy? i could understand your dual wield concerns but to want to have legendaries completely removed from the wardrobe is…….erm whats the word I’m looking for here …..someone fills in the dots.
The system would not break if they just had a limit to how many dual wield skins you can apply according to how many of that legendary you have. So you can only get one bolt per character from the transmutation charge system. If you have two bolts, they they would let you dual wield the bolt skins, be it both exotic, on all characters.
As many people innocently pointed out, you don’t have more legendaries than you have, you just have it spanned all across your account, in exotic form. But the fact that when you make one bolt and can dual wield when you only made one, that is broken, and unjustifiable by any reasons above, if anet wants to create a game like SRO where everything keeps getting more and more unfair (despite it being in bot form), then it really is a “let players leave GW2” tactic.
The minority will leave the majority will stay , i will in fact say that this could potentially even bring more people to the game.
All I see in this thread are people whining and wanting to cash in. None of you has a valid argument. You obviously thought it was worth making two items exactly the same. You still have them. Nothing has changed except now you can use it MORE. Oh noooooeeeeesss!!!! Pu-lease. I feel the salivation dripping from those just waiting for all their legendaries to get unbound so they can make a killing by selling them.
You are losing nothing. The change costs you nothing. Your argument is invalid in every way.
Don’t make posts like this. It contributes nothing and if you start a flame war the thread will be closed.
I’m fine with that. People in the forums seem to always want COMPENSATION for some unreasonable, wholly made-up ANet infraction on their ever-so-precious time and effort.
My point stands. They made something. They still have exactly that something. Not one thing is being taken from them. For what exactly should they be compensated?
Oh hey, I made Sunrise a few months back and if I had known that 6 months later this was gonna happen I never would have sold it for 2000 gold. I want my legendary back, cuz I feel cheated. Does NO ONE see the irony here?? Seriously???
You made the 2nd legendary by your own choice. You still have it. There is nothing to complain about.
Very well said , this is a good change on all accounts.
As someone said above this will encourage more and more people to go for legendaries, i know a lot of people who don’t want to go for an incinerator right now because they feel if they go for one they have to get the second which they deemed to be too much work with this change they will go for it.
Current and future legendaries will be more sought after thanx to this patch.
(edited by TheThiefMaster.3812)
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
Your signature is “That one Blue Hair thief with Bolt and Incinerator.” You obviously understand the prestige and work associated with dual wielding legendaries. You chose to make two unique skins, whereas we chose to make two identical ones. Now, because of that choice, we will visually be identical to any single Incinerator thief or elementalist despite putting in twice as much time and effort.
I don’t understand why your tone is so snarky. I have two legendaries: both are Incinerators, and I would like that to remain unique as it is the goal I worked for. You chose to make five unique legendaries. The situation is different.
i don’t care for dual wielding my inci or bolt , all i care about is being able to use my legendaries on all my toons , to be honest legendaries should have been account bound from the get go, they take a lot of work.
I think this will make people want to get legendaries even more.
People who play multiple toons may be discouraged from making a legendary because it takes up truckloads of resources, and they won’t even be using it much. So this change might get those people to want legendaries.
Exactly , i hardly ever play my warrior atm because i got sick of transmuting my sunrise back and forth between him and my guardian , with this patch however that’ll change.
The majority of players will welcome this change which is all that matters really.
I have a bolt , inci, sunrise and minstrel , working on the juggernaut needless to say i have spent a lot of hrs crafting them so there is no reason i should NOT be able to enjoy them on all my toons , absolutely none.
Not all of us have the time to do 10 map completions just to make duplicates for our different toons ( some of us do have jobs and a life as crazy as that must sound ) so great stuff Anet you’re making 99% of your community happy with this upcoming change.
It’s like a punishment for people like me, i have made 7 legendaries, have dual incinerators and dual quips, all the hard works are in vain.
And, Oh! I’d take the refund over stats change anydays.
How is your handwork in vain? you act like second inci and quip are going to be taken away from you get a grip.
You just don’t want to see other people dual wielding them as well so you could feel special thats the issue here.[p
funny seeing people QQ about this , i have 4 legendaries ( working on a 5th its exhausting )but i welcome this change .
There should be no reason that someone with a sunrise has to make it multiple times if he wants it on different toons so good on you Anet for making this happen.
They should just use whatever code they use for withdraw , make it instant cast but not usable when stunned, as it stands its too clunky .
We can’t combo it with anything like we used to since the skill goes on a queue which makes the set less fun as it takes a lot of the skillful play out it.
For the life of me i can’t figure out how this idea made it out of the gate, some balance team they got, i bet they actually didn’t test it.
d/p higher skill floor than sword , this is too funny.
and perma stealth d/p kills plenty , they still do as much dmg ( or close to ) as the trickery build.
It is, I find the 3 Spam to be cheap , nothing skillful about it which is why lol’ed when you asked me to learn to short bow .
You must also believe that 2 spam actually works…
No i don’t , i don’t spam anything is the point.
Not interested in spamming 3, hopefully that gets nerfed too :-)
The option is there, but you choose not to take it. It seems like a player issue more than an issue with the build.
It is, I find the 3 Spam to be cheap , nothing skillful about it which is why lol’ed when you asked me to learn to short bow .
d/p is cheese no matter what build you run with it :-)
The shadow art hate makes me lol so much , some of these spvpers ………eh
Try roaming without condi removal in WvW only way you won’t be back at your spawn every 5 min is if all you face are scrubs , you simply aren’t going to kill a good necro, condi warrior , PU mesmer (heck even eles are running mostly condi now ) without SA.
Learn to shortbow.
Not interested in spamming 3, hopefully that gets nerfed too :-)
d/p is cheese no matter what build you run with it :-)
The shadow art hate makes me lol so much , some of these spvpers ………eh
Try roaming without condi removal in WvW only way you won’t be back at your spawn every 5 min is if all you face are scrubs , you simply aren’t going to kill a good necro, condi warrior , PU mesmer (heck even eles are running mostly condi now ) without SA.
Even though i main a thief , i can’t wait until the 3 on the short bow is nerfed , the spam is just painful.
if you lose a 5 v 1 against a thief ( or any class for that matter ) then you need to uninstall as you are just a terrible player so are the 4 other people with you .
You invest 30 points to get regen (which I heard the most hardcore PVP players don’t even do)
have you ever thought about why this is the case?
l2p my friend , every class has the option of going “tanky” , SA is pretty much the thief version of that , try doing group fights in WvW without that trait line and see how much hit your survivability takes.
The class is one of the squishiest and has one of the lowest Hp pool in the game but thats not enough for you is it?
I wish mods would delete these QQ threads as soon as they were posted.
I’d say Triggeless , the guy is a beast , he reads the game like none i have came across so far and ,…….well he doesn’t play dagger pistol ( which lets face it if you main it you shouldn’t lose to any other thief that’s not p/d or d/p himself as the access to perma blind you get with the black powder gives you an automatic advantage against other melee classes ).
UGH I wanna get matched with BG already. wanna duel so many people on that durn server.
O lol what server are you from? You could just transfer to one of JQ or SOr then you’d be guaranteed to face us
Hey I run that too Thief
Great minds think alike :-)
I’ve recently gone back to D/D ( due to recent nerf to S/D ) , I’d say the set is still very much viable as I’ve been having a lot of success with it in both wvw and spvp.
I’m running the old school 10/30/30 with both blind on stealth and Condi removal in stealth , the latter is especial useful in the current meta.
(edited by TheThiefMaster.3812)
Why are people even responding to threads like these still?
Unfortunately i don’t see the “blobbing” in the new area stopping yet , at least not for the next couple of days , especially when you consider how hard its been for us BGers to find enemies to fight , people are bored out of their minds which means they’d go anywhere they know people would be.
As Veretta pointed out the other day , i would love to be on Mag or SOS right now just because of the fact that there are so many people from Blackgate to kill out there but then again most of you do not like being outnumbered in a fight.
(edited by TheThiefMaster.3812)
Two weeks of Blackgate, and all I have to show for it is videos of BG running away consistently.
But, I’m glad Magumma is back! You guys have the best roamers to fight, the T1 guys are just downright awful sometimes.
That’s funny because we have yet to run into any " good" SOS roamer, never have i won as much 1 v 3 or more than I have against SOS.
Breadgate 2013!!!!!!!!!!!!!!!!!!!!!!!!
I miss you all already cries Enjoy the fights that you all stumble across in your bread induced haze….
And be nice in here, don’t make me come back and snuggle you all fiercely!
<3 <3 <3
How about you just come back home Cuddle:-) then you can keep a close eye on us and make sure we don’t misbehave:D
Btw you had more than 8 against 3 oPP( 2 on toons they hardly ever play i might add) and some pugs but why am i expecting you of all people to be honest.
I thought I remembered reading about OPP and how they were a roaming group. Expected to find them something along the lines of AoN. What I did see however was a group of 10 with some pugs thrown in (cant really blame you for the pugs) building siege in north camp against 5 or so of us.
It is what it is, but please dont blow smoke about being outnumbered and such.
When we do build siege at north camp we don’t do so to defend ourselves with it we do so in order to pull you out of your gate.
People have the tendency to try to destroy an almost finished ballista or Ac no matter the cost , call it …… Erm trolling :-)
Btw it was 2 of us and a pug at north camp for a few good minutes against 4 of Mag and 1 guardian that wouldn’t leave the Ballista no matter what the we had more oPp show up latter on , you outnumbered us for most of the fights so please …….let’s not fabricate stuff.
And no we are not like AON , we are however a roaming guild in the sense that we …..well roam ( solo or in group).
(edited by TheThiefMaster.3812)
Even number then you cower in that invul spot at your spawn for god knows how long , only push when you got more.
oPP so sick at roaming. Only spawn camp and push out when they outnumber the enemy. Not to mention the continuous retreats to their tower, and running to cannon range.
yea i agree we are total trash for not pushing out against 6/7 VR and some kitten with our 3 guys. :-)
and ahem whats with this perplexity thing Mag got going , even the mobs around spawn got that rune , don’t trust yourself to be good enough without the help of overpowered runes?
Lol. Well, at least now I know not to bother looking for oPP. If getting owned and making up excuses is all you can do, there are better fights out there.
Btw you had more than 8 against 3 oPP( 2 on toons they hardly ever play i might add) and some pugs but why am i expecting you of all people to be honest.
Would you look at that, an excuse why you couldn’t deal with a mixed Mag group with your mixed group.
Your delusion is a sight to behold , you had all VR and kitten while , save for 3 oPP , none the guys we had were in the same guilds and you outnumbered us ( the part you seem to ignore or understand).
Btw you had more than 8 against 3 oPP( 2 on toons they hardly ever play i might add) and some pugs but why am i expecting you of all people to be honest.
The one fight we had where you didn’t gank me with your iLL condi ele buddy, or the 7k mid-fight backstab I caught during the second, you turned around and bolted with 30% hp and reset.
Lol who are you? I’m not sure you’re thinking of the right ele.
You’re the tagless, black-clad human Ele running D/D with 30 arcana and Avatar of Melandru, yeah?
I’m the Engi you insist is a poor representation of oPP – only much you can do when outnumbered or ganked.
Wait what? How in the world did you convince yourself you got outnumbered? The early fights were 2v2s, and then I killed you 2-3 times completely solo, even when you had help from a mesmer. Like when you tried to 1v2 me and I left and you /laughed, then you followed me south a bit, and as soon as the second guy left I turned around and flawless ko’ed you. Did I have help there too?
Fuzzy memory you seem to have. That, or selective, anyhow. The “2v2” you speak of I jumped in on to help out a warrior you were gangbanging with the iLL ele, and he was downed as soon as I entered the fight – in case you weren’t aware, a 2v1 into a second 2v1 doesn’t constitute a 2v2.
The times you killed me “solo” were:
1 – Beat me by the drakes. That was your fight, fair and square – as I would expect, considering this is the first day I’ve been roaming with this build.
2 – I was backstabbed for 7k mid-fight by a Mag thief.
3 – By the eagle raptors, I unloaded on you and dodged your immob + earthquake, you ran away towards the rock at 30% hp using blink + RTL to break combat, reset, and then came back and beat me with my cooldowns having been burnt. Classy.Lol. Sounds like a bunch of excuses for getting beaten until you wouldn’t take a step out of cannon range. Any running away I did from you was because you were hugging the kitten out of your tower and getting constant reinforcements and siege backup. Like that fight by the rock, the one where I ran away at 30%? You seem to be leaving out the mesmer add.
It was a high traffic area, there were adds on both sides, but at the end of the day, you got kitten on harder than a German porn star after Oktoberfest.
I’m up for a duel or two , going to SOR’s BL right now , whisper me in game.
Jon , you sir underestimate just how crucial infiltrator return is to an S/D thief’s survivability, if you didn’t you guys would not even consider nerfing it by adding a cast time to it.
The only thing you’ll accomplish with this change is make people quit sword ( i for sure will ) , i already know a lot of thieves that are practicing pistol dagger or that plan on rolling a different class.
How your team think this nerf is a good idea is mind boggling, if you took your thief out in WvW or SPvP regularly you’d see why we are outraged.
I couldn’t find a thread to place this in. Here is a summary of what I have seen discussed on the thief changes and some more clarity into what our initial thoughts were and where we stand currently.
Initiative changes
We believe this is one of the most controversial but important changes this patch. The important thing to understand is that we have been and will playtest this a lot more before we push this change. The default rate of initiative regeneration was simply to low and was causing players to either take traits to suppliment it, or to have their effectiveness suffer. This is something that has to change. What these changes intend to do is to increase the power of every single thief build that is not running these traits, and to ever so slightly reduce the maximum amount of initiative you can have per second if you min/max those traits. I know its easy to theorycraft what is going to happen here and there is a lot of danger in that. It is hard to get a sense of this change without playing it, and believe me if I could I would let everyone test a change of this magnitude and gather some more empirical and data driven feedback, but currently our resources are limited, but we still believe that this is a change whose time has come. We will monitor it very carefully when we do release it to make sure it is working as intended.Infiltrator’s Return
The thing I have heard the second most discussion regarding. This is a big change to this skill, but we beleive it is a necessary one. In many cases this is not going to matter. There are only 2 situations where this is a truly impactful change.
1) It stops you from using this skill while stunned, which puts more burden on Sword/Dagger thieves saving their stun breakers. This is the kind of gameplay we want to encourage because it puts more risk in using a rewarding skill like Infiltrator’s Strike.
2) Mostly in PvP, this skill can no longer be used by S/D thieves to teleport stomp someone. This is actually the more impactful moment as it occurs more often, but I think it puts the burden on these players to run a second weapon set that can help them in these situations (OH pistol for instance.)Jon
Dear Jon I don’t think you understand just how crucial this skill is to sword/dagger thieves such as myself who are always involved in group fights in WvW.
Its the only ability along with shadow step utility that allows us to go balls deep and have somewhat of an escape should we get CCed , feared etc…. you’re probably thinking "well thats the point , we don’t want you to be able to escape those " well then you sir tell me whats the point of playing this weapon set if not for the survablity it provides?
We don’t play sword because its dmg output ( we have daggers for that ), we play it because of the ability to get out of tricky situations it provides us, you want to take that away ? and give us what back exactly ? This will kill the set.
Removing the stun break from sword was justified but also making it that we can’t port away when stunned is simply a bad idea , a very bad one. It probably wouldn’t affect us much in terms of 1 v 1 fights but for players like me ,who play this game to roam with his guildies to get into group fights , this simply kills it for me.
Don’t get me wrong , i know that whatever changes you guys make you do it thinking about the best for your game , you don’t make these changes to annoy us but you seriously need to reconsider this one.
(edited by TheThiefMaster.3812)
This cast time on infiltrator strike return is basically the last straw for me as a thief , I’m retiring the class for sure if that change does indeed go through , I see no point in dedicating as much time as I have to a class that is just going to be left with no viable build overtime ( nerfed hard every patch).
I’m not one of those thieves that would stealth forever and wait to prey on people with low health, I go as deep into a fight as my warrior guld mates would and since I can’t possibly tank hits like they do ( as we are a squishy class ) I’ll let you guess what skill allowed me to not just melt when I got CC’ed , feared or immobilized right away…..that’s right an infiltrator return without a cast time.
At least if you’re going to nerf us hard with each and every patch give us something worthwhile back, for example you nerf evade here you give thieves access to protection buffs such as aegis or increase the base toughness or health of the class.
Anyways you truly ought to reconsider these changes because you’re effectively destroying any enjoyment there is to be had with this class by nerfing it to the ground.
Hmm. well, this patch is good for the game because it reduces the easymode perma stealth scrub build simplicity. If you truly were a thief master this patch wouldnt bother you.
The nerf to perma stealth is warranted , it actually should have been nerfed a long time ago as dropping a black powder and heart seeking through it 3 times to get 9 secs of stealth whenever you feel like it is broken.
I you actually read my post though you’d see that my issue was never with that, it’s the the cast time on the shadow return on sword I have issues with it destroys any survability thieves that don’t rely on stealth that much such as myself have.
Thieves Are slowly but surely on their way to becoming a mediocre class " balanced" patch after " balanced patch" while other classes get shown a lot of love and get nice buffs, even masters have their limit :-) can’t expect a man that brings a knife to a gun fight to do well.
This cast time on infiltrator strike return is basically the last straw for me as a thief , I’m retiring the class for sure if that change does indeed go through , I see no point in dedicating as much time as I have to a class that is just going to be left with no viable build overtime ( nerfed hard every patch).
I’m not one of those thieves that would stealth forever and wait to prey on people with low health, I go as deep into a fight as my warrior guld mates would and since I can’t possibly tank hits like they do ( as we are a squishy class ) I’ll let you guess what skill allowed me to not just melt when I got CC’ed , feared or immobilized right away…..that’s right an infiltrator return without a cast time.
At least if you’re going to nerf us hard with each and every patch give us something worthwhile back, for example you nerf evade here you give thieves access to protection buffs such as aegis or increase the base toughness or health of the class.
Anyways you truly ought to reconsider these changes because you’re effectively destroying any enjoyment there is to be had with this class by nerfing it to the ground.
I can’t even remember the last time oPP ran with 10 man in WvW , perhaps when I’m offline , usually its 4-5 of us then you’ll have the occasional pug follow.
Though starscream if you want to duel whisper me in game when I’m on
Could have sworn some one from oPP said you had 10 men? Its earlier in the thread and too lazy to search for it.
Yeah would love to duel you, my healing / boon duration guild spec’d guardian lives for duels. If you can be bothered to scroll back for that comment about oPP having 10 men, also take a look at the zerg vs roamers discussion as well.
I offered to duel you since you were the one trying to set something up with our members :-) …in any case its not really important to me.
As for the running with 10 part , you must have read misread the post. Are you sure they didn’t say that the MOST we run with is 10 as opposed to us regularly running with 10?
I can’t even remember the last time oPP ran with 10 man in WvW , perhaps when I’m offline , usually its 4-5 of us then you’ll have the occasional pug follow.
Though starscream if you want to duel whisper me in game when I’m on
Catch dat mesmer http://www.youtube.com/watch?v=R4jXqhSdB1Y
Sorry to anyone who fell victim to this now fixed bug btw NOT me in the vid
This is funny as hell haha .
As for the people QQing , lighten up geez , some people are way too uptight.
Acting as if someone’s been murdered.
