Personally, I find it a bit insulting that somethign as minor as Scarlet can succeed in destroying Lion’s Arch when other dangers couldn’t. So I was wondering: what did you think was the most dangerous thing that ever happened to Lion’s Arch?
Personally, I think either the Mursaat or the undead. At least they felt actually dangerous without pulling unbelievable things out of thin air.
Well, technically the Mursaat did but not in an unrealistic way.
With everything coming together, it is actually getting worse rather than better. And the sole reason for that is that the cram Scarlet down our throat all the time.
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: ThiBash.5634
This interview: http://massively.joystiq.com/2014/02/11/prepare-to-escape-from-lions-arch-in-guild-wars-2s-next-conten/
They basically stated that all services that were important are being moved to the vigil keep and PS story entrances will be done through a new entrance.
You missed a spot in the interview…
All essential services that are unique to Lion’s Arch will be redirected to Vigil Keep for the time being, including Asura gates to other cities, Fractals of the Mists, and incarcerated cactus-faced troublemakers.
“For the time being”= temporary change
You gotta be joking…after all Lion’s Arch has been through, it’s an INSULT to have it destroyed by such a minor and poorly written character as Scarlet.
That’s it…time to find a new MMO.
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: ThiBash.5634
She is the only one that we know that was accepted by the colleges (and by all of them). Out of all of her seemingly impossible feats, this is the one that I find the hardest to accept. There is absolutely no character in the entire game as talented and skillful as her, not even close, and that annoys be a bit. It feels unrealistic for the game standards.
It was the first thing that annoyed me about her, and instead of turning it into a rumor, they decided to stick with it.
Scarlet in general reminds me of the background stories 10-yeard old wrote on the roleplaying server in another MMO I played. It’s flashy, heroic and makes the character overly important to the world. But there’s nothing fun or original about them.
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: ThiBash.5634
I’ve largely stopped playing Fractals after Scarlet made her appearance there…so it depends…does ArenaNet wanna keep their players?
LA's demise may break NPC text & heart mail
in Battle for Lion’s Arch - Aftermath
Posted by: ThiBash.5634
Don’t worry. Lion’s Arch has survived the Charr, the White Mantle, the Mursaat, the Undead, the Karka and the Elder Dragons. All of those were more of a threat than Scarlet ever was (even written as poorly as Angel McCoy did, Scarlet’s still a minor villan).
Why wouldn’t they survive a poorly written pot plant? It would be an insult to all guild wars lore.
My guess is that level isn’t an actual representation of strength, but rather a relative representation of strength.
We, the players, change level all the time when rezoning. Why can’t we assume NPCs ‘downlevel’ too when the move from Gandarran Fields to Queensdale?
So it basically comes down to this: we don’t know why Scarlet’s 3 factions work together.
The game automatically changed finisher moves for me. This is not just annoying because I worked hard to get a specific finisher, only to have it not work when I use it. It’s especially annoying that I wasted my limited time finishers because of this.
This is getting pretty annoying and pretty expensive too.
Assuming this is not a trick to get us to buy more gems to get the limited time finishers, please fix asap.
Ok, so Scarlet got unlikely allies working together in pairs. But how did she manage to have them work together with the other factions as well? How come the dredge, flame legion, pirates, inquest, nightmare court and krait work together? The only ones I can find an explanation for are the watchknights…because they have no say in it.
Kuro Zetsumei.1397sorry but I’m really getting tired of these posts made for nothing but trying to sprout negativity, you really lack facts and common knowledge if this is how you actually see things.
Excuse me? You accuse me of not having knowledge when you can’t even read my post straight.
1. you confuse game mechanics for actual writing, it wouldn’t be fun to fight a battle with the Marionette when there’s 300 players and 20 clockwork contraptions trying to make their way to the portals now would it? think before you post.
I started my post saying just that: I understand there must be more enemies than would be realistic due to the number of players. My argument is with the fact that these factions (lorewise there should only be a few dozen Aetherblades given that they’re a pirate crew). keep appearing week after week long after their reduction in number makes it viable for them to appear in force.
2. I dont recall the story arch finishing yet? or are you one of those people that can predict the future.. you know like that guy.. what was his name again.. oh yeah! Micheal mac doesn’t exist.
Scarlet having another hundred of facilities appear out of nowhere would actually fit the character’s poor backstory.
3. we shutdown the alliances? WHEN!? I don’t recall beating factions in a battle now also magically makes them disband!
We effectively shut down the Molten Alliance when we destroyed the majority of their hidden bases. They were a splinter faction to begin with, so it doesn’t make sense for them to have many more bases than the main factions they came from.
We effectively shut down the Aetherblades when we invaded 3 of their bases. They stole the airships and unless we’re totally incompetent and let the remaining few take off in their stolen ships, or they have a hidden factory where they can produce hundreds of new ones (we destroyed that factory actually), they should at some point cease to exist. They’re a pirate band in origin, not a huge army, so their numbers were even more limited than the Molten Alliance.
We effectively shut down the Toxic Alliance when the huge plant was destroyed. This removed the only way for Krait ‘to get their prophets’, meaning they effectively lost any plausible reason to remain in their alliance.
And remember, they were splinter factions to begin with. They surely can be made more numerous in player encounters to scale with the number of people playing. What I’m pointing at is the fact that they keep re-appearing in the story long after their credibility has run out.
Sure Scarlet isn’t the most amazing character, but that doesn’t automatically mean the rest is also poorly done, let alone people seeming to be unaware of this being an MMO.
True. Destiny’s edge 2.0 is very well done. However, anything related to Scarlet is blown way out of proportions and that really hurts the story. It all started going wrong when they made her not smart, but ‘smarter than any Asura that ever lived’. It went downhill from there.
And my final point: it’s not just unrealistic that the factions working together 2 at a time, they also have no issues working alongside the other factions with no explanation given.
I can work around the fact that there have to be way more enemies than is realistic because of the number of players.
However, we raided no less than 3(!) aetherblade refuges, we shut down the molten alliance and we took down that big tree of hers. And we’ve been destroying watchwork for months. And yet she spews out enemies as if we never hit anything.
Where are all the other facilities then hmm?
Scarlet is SUCH a mary sue, and despite Anet’s promises that we would end up liking the story…it’s still a moronic character.
It’s true that most of our issues in terms of balance, build variety and PvP viability would be solved by increasing our health to 15k.
Apart from dodging well and using protection boon/heals…
….the Earth Elemental elite summon. It tanks like a pro, gathers aggro like it offended their mothers and can take more hits than current day music charts.
What I’m curious about is why people are so keen on greatsword wielding eles…I mean, why greatsword? Is it just because the mesmer has one?
It’s one of the reasons why I use Zephyr’s Boon on my staff ele. Makes my ice blast combo that much more useful.
1. Elementalist (please only balance and no mechanics changes)
2. Warrior (for nerfs)
3. Thief (stealth needs changing)
I’m glad GW2 is doing well. Just love the game.
It would also be nice if players weren’t punished for trying to communicate with ArenaNet by the forum moderators.
what about letting us put minstrell + new harp + 250 bloodstone shard + 250 dragonite ore in mystic forge to give minstrell the playable effect?
A mystic forge recipe would be great…and it would oncorporate the ‘pay xx gems’ suggestion at the same time.
Is ANet ever going to add an important character that isn’t white?
Check out Guild Wars 1…it features two whole expansions about non-western humans. Current day Kryta’s humans were white-skinned in GW1 too, so it makes sense that the majority is white-skinned now. But if Cantha or Elona are ever re-released…be prepared to be amazed.
So don’t go around accusing people to be racist when you just don’t got your facts straight!
Will you extend the mechanics for the new harp musical instrument item to The Minstrel? I’d gladly pay gems for that!
Ah, thanks for the link.
No it’s a legendary focus weapon. Not an instrument. My bell skin doesn’t play bell notes. And all other instruments in the game with the exception of the bell are 800 gems.
This would be a great opertunity to add some value to those items! The Minstrel may be a weapon, but it’s also a musical instrument. And with the playing mechanics already in the game, adding the functionality would be as simple as adding another option to the inventory menu.
But if it’s the gems…I’d gladly pay 800 gems to make my Minstrel playable.
I could be wrong but it seems like you feel like you were cheated out of something and I don’t understand why you feel this way.
When it comes to animations, the Minstrel barely has any. A lot of non-legendaries even outclass it. This is a great opertunity to add that ‘something special’ to the legendary and make it a true legendary.
This post uses an example to show a point about devs communicating to players.
Not sure if this is the correct place but since it’s a feedback thread I figured I’d post it here.
About 2 days ago, there was a post on the elementalist forums about Meteor Shower not showing circles. I am genuinely surprised at the quick response from a Dev stating it’ll get fixed straight away.
You may be aware that elementalist players have been calling for changes and buffs for months, with few (if any) replies. Yet when some random joe calls for a nerf, it gets adressed and fixed asap. (I know it’s technically a bug, but it’ll still be a nerf in practice).
The problem isn’t the issue itself. The point is: if you want players to feel heard, reply with equal swiftness to buffs and nerfs alike. Because when the only elementalist-balance requests from non-elementalists are considered, it can make people feel ignored and cause them to get frustrated. Which will lead to raging and in thelong run, won’t help anyone.
I would remove the cricle from Meteor Shower.
Any chance the new harp instrument’s mechanics will be made available for use on The Minstrel as well? Because that would be so cool, it being an epic harp too and all. Wouldn’t mind paying gems for it either.
Why not make a food item which gives a 25% speed bosst instead? That would solve the issues with mesmers/guardians and keeping in line with game balance. They could get their speed but it’s more costly than for example eles (which don’t have to trait/skill for it but get lower bases stats as a compromise).
Glyph work fairly well for staff eles in PvP. Between the elemental summons and GoEP, you get enough snares to make sure you hit a lot more often. On demand weakness is also pretty neat. And the heal is good too, obviously.
Increasing the base health would probably fix most if not all issues. What I would certainly not do is huge mechanics overhauls…there are plenty of those in the other professions…keep the ele unique please.
Could it be Eir? When you first meet Braham, he asks why Eir doesn’t do anything and Eir says she has her reasons but doesn’t go into it. She’s also a person that’s deeply concerned with saving the world (which made her form Destiny’s Edge in the first place) and it seems that as a ranger/hunter, she has the skills and posture to grab and hold Marjory. Also, being a Norn…she’d likely have a low voice. Lower than a human in any case.
My main issue with the whole arcane skill build is that too many of the required skills are in the same trait line, which also happens to contain the most powerful traits. This means that Arcane Mastery and Arcane Retribution have to compete with Elemental Attunement and Renewing Stamina. That makes the build clunky to say the least.
Maybe if they changed the 25pt grandmaster trait to have a small chance (10%?) to fire an Arcane Blast at the target on every attack or so, it’d be something I’d use in my build. Just needs a few more ways to activate imho.
What cheese said. Also, the benefit of this is that you can, with a little luck, trigger the condition on every target hit by your aoe. Not just the first one. It’s quite decent for staff eles to make sure they hit stuff more reliably. Of course, you’ll need to compliment it with other snares like those from the weapon itself and/or the elemental summons. But if you do, it works well both in small and large fights.
You play for 2 days and you already dismiss the ele because you didn’t encounter a powerful one in sPvP? I’m sorry, but I don’t get the issue…do you enjoy playing casters or do you enjoy playing powerful easymode characters? Because if you’re picking ele for power’s sake, you’ll be disappointed.
However, if you enjoy the profession, then you can learn to work with its complexity. With practice, you can become quite a force to be reckoned with. But for the easy way out…pick a warrior.
For me, just fixing Deployable Turrets so turrets would benefit from Rifled Turret Barrels when thrown as well, would be a huge buff. At the moment I’m more or less forced to ignore the trait just so my turrets can actually get their damage and range boost.
Do like how the Supply Drop turrets also get Accelerant Packed though….
As the poster a few posts above this one said, ArenaNet could give the turrets and kits different looks based on race. Kinda what they did with totems in WoW.
I’m not sure I understand you correctly. What has the topic title to do with the actual post? Are you concerned the thief’s damage relative to the elementalist will be higher?
If that is the case, I can reassure you. Berserker staff eles were and always will be thief food. Non-berserker eles however, have less critical damage than full zerker thieves. If they have less critical damage, then a nerf to critical damage will affect them less than a player that stacks it. This means that it’ll actually be a little easier to survive them. Considering that thieves need to burn their initiative to get the burst to work, they may actually run out of initiative if the fight lasts too long so overall, you’ll have it easier. At least in theory anyway.
As for being able to dps as a staff ele, you can do so with the proper fire traits. But that requires you to hide behind your team for maximum effect, which has been the case for mage-type classes in MMOs for years.
ErazorZIm talking about PLAYING a staff elementalist, not WATCH it do damage. (aka attunement dancing etc)
No, you’re talking about setting up the situation just right so your rediculous claims of ‘eles can’t deal dps’ becomes valid.
What you really mean to say is: “To me, eles do not deal enough damage in small fights for me to play them that way.”
I do love the elitism of some people on these forums, So because i think Conjures are rubbish, with FGS being the exception mostly thanks to its high damage yet i see it used more to ESCAPE than to attack means nothing.
The only reason it looks so “good” is because just how average all our elites are…
Which is pretty much the same thing as you’re doing when it comes to glyphs.
The thing is, you have to look at skills in combination with traits and other skills to see their true value. You call signets actives and passives weak individually, yet there is a trait that allows eles to have both at the same time. You say conjures only have 15 charges, but you get 2 weapons and can trait them to have 25 each. You call glyphs weak because you look at their individual effects, but being able to cater your effects to specific opponents is very useful.
Each player has their own preferences and there is nothing wrong with that. However, you shouldn’t go around trying to make your opinion law and then call out when others do the same.
My first advice would be to unlock the skill Glyph of Lesser Elementals. The earth variant is a nice little tank that makes survival a lot easier. You can reduce it’s recharge with the 10 point Air Magic trait Quick Glyphs (which reduces your first healing skills’s recharge as well). By the time you get ready for an elite, you can get Glyph of Elementals for an elite earth elemental that can tank pretty much anything in the game.
This should allow you to get past the tougher stuff while you learn how the profession works. Enjoy!
@ErazorZ: Am I correct in assuming that you’re the type of player that measures WvW effectiveness by how well a profession can duel 1v1? Because I’ve no shortage on damage while fighting in the zerg. In fact, I believe the current ‘to beat’ is 20k per meteor in a Meteor Shower (that can hit 5 players per meteor, thus effectively going over the 5-man cap as well). I’ve yet to see a warrior (or warmachine) that can beat that.
That is true but going by “best” as in the skill only the elite version has would mean it would be them skills. I am pretty sure that Air swiftness doesn’t work outside combat. The clear difference would be the fact that EVERYONE would get to choose WHEN to use the skills.
Be it something that amazing to them, or just something that is useful. You saying that Auramancers don’t care about the heal at all? The problem is the fact that all the different builds wouldn’t be able to say “yes that skill” as it would be different for many of them so either have useful skills for some, while amazing for others or have zero control over the skills at all.
The only way i could see it being good for everyone would be for example combining the Ice field with the heal but having to have both weakened to counter that – would people want that? Personally, i don’t think they would.
Agreed on that. There quite a few things to consider if this change is to be implemented and in the end there would be no optimal solution. What must be considered is the purpose of the skill…I feel like it was meant as a fire-and-forget ally, which you have little control over but at the same time, requires 0 build investment to function. The activated abilities would force it to act around builds more, which each build having their obvious ‘best choice’. So rather than a flexible solution to many problems, you’d get an inflexible must-use-with. As you can probably tell, I prefer the former. But I suppose we’ll let ArenaNet have the final say on this matter.
A long while back someone from Anet mentioned they were thinking of making an equipment set swap function, rather than just an ooc weapon swap for eles and engineers. Haven’t heard anything about that ever since but that would sound like a neat function in general, which would solve this issue at the same time.
By “Best” skill i mean the one that is exclusive to the Elite version of the elementals, the Ice field one the lesser elemental has. They could go both way and make it so that both the Elite and Lesser Glyph of Elementals has the “active” use and of course the skills would be different.
But wheter that’d be more useful is debatable. For the Ice Elemental, having the ice field as a trigger would be far more desirable to auramancers. Yet healing orientated eles would want the heal. The air elemental’s swiftness would be preferable out of combat, the stun in combat. And yet others would want the fire elemental’s might buff on demand rather than just the attack. So just picking the ability that the lesser version doesn’t have isn’t going to work. You would end up with pretty much the same discussion we’re having now. Some players would say it’s great, others say Anet picked the wrong skill and it should be changed.
Rather annoying that i can’t seem to find the cool down for Fire, Air and Earth skills…
As far as I know, the cooldown for the air stun is somewhere in the 10-15 seconds range. I believe the same goes for most of the other abilities, though I’ve never actually sat downed and timed them exactly. Guess I should probably do that some day.
However, when it comes to the Ice Elemental, I think I’d rather have the ice field on call than the heal. It makes for some great combos, escpecially the blast (AoE armor of frost).
Mesmer is a LOT easier to play compared to Ele. I have both, and have played both extensively. Ele is my Main, Mesmer is my second most used character.
But which one is more fun?
I’m guessing that your ele is more fun, given that it’s your main.
Those turrets are actually quite strong if you don’t use the throwable turret skill for them…that kind of bugs them out, unfortunately.
The weakness spam on Stoning can be useful at times. Whenever I’m in a team that I knwo will have trouble handling the big hits, I tend to spam a bit more stoning to get perma-weakness up on the boss. And that usually helps a lot.
But I agree, the auto attacks are a little…clunky compared to Fireball. Especially the Air auto attack, which is kinda pointless ever since Fireball’s AoE got buffed.
The water elemental heal might need a tiny nerf if it could be triggered.
If the flesh golem is any indication, it’ll recieve a HUGE nerf (double cast time at least).