Thoth Divine – Power Necro
I Hope You Die – Burst Berserker
(edited by Thoth Divine.8642)
Maybe it’s because I’m more of a casual-competitive style, but I really think that the system should be simple and effective. Not going to lie, I like the current system’s simplicity a lot. What I personally would like to see:
12 week seasons
first week: balance patch, placement/adjustement week
10 weeks (with hotfixes during if needed)
last week: tournaments for the top 10 teams/guilds or so
I personally like the idea of being able to play with whoever one likes right away. Which is why perhaps guild teams could be encouraged? Instead of forcing people to play with a certain pre-formed team, one could perhaps be encouraged to play with a certain guild. Then the top 10 guilds would be selected for a season-end tournament.
The issue I see with this is that it could punish guilds with several great PvPers, so perhaps have the rewards be guild-wise? As long as a player has, say 10 games, played with their at least 75% of the team being guild, one would be eligible to earn said reward. Thus even if you didn’t participate in the final tournament, you still earn “rep” for that guild. Just an idea…
EDIT: Hmmm, I can see how it would be problematic if rewards are very valuable, so perhaps have the whole guild earn a certain “feature” reward (ie: title/achievement/skin/etc) while the players that did participate earn something more like gems, cash or whatever.
(edited by Thoth Divine.8642)
Colin,
Thank you for taking the time to step in and add a meaningful dialogue to the thread.
I would argue that armor and weapons skins alone would be a terrible way to reward PVPers. Such a reward system for any league or ladder would be to similar to what we used to have before the December update and would be a major step backwards in terms of trying to grow the community.
Keep rewards strictly at Gold, Kharma, and Gems. Add vendors to the mists where people can buy the PVP skins or PVE gear or Tomes etc. that they want.
That way, the player chooses how they want to be rewarded. You just award the currency for them to do so.
I also agree with this. However, I would like to add that it would be nice if the PvP daily/monthly didn’t award Laurels but a certain other currency where people can purchase ascended-equivalent items or mats to work towards legendaries, etc. Basically, skins unique to PvP.
Allie, could you also kindly clarify whether or not we will have any additional rewards after the March 18th patch? From my current understanding, starting from March 18th we would get absolutely no rewards for playing PvP, since even though we would get more rank points, we wouldn’t accumulate any Glory to purchase new items nor the Rank Vendors would still be present.
That would be very much appreciated, thanks.
The new reward system is down the road, with no real ETA given at this stage.
The discussion is about how ladders/seasons can be implemented effectively and provide sufficient rewards for everyone. Not about the entire new reward system in pvp.
Still, that means we are not getting any new rewards until this new reward system is implemented, which judging from how slowly ANet usually implements stuff for PvP could be anywhere from 3 to 6 months (if not more)…
Q: Will we be able to sell PvP materials to npc vendors similar to tournament tickets?
A: These materials are not being removed as part of the maintenance build. In this update we are only removing glory and making an adjustment to the amount of rank points earned.
In this update we are only removing glory and making an adjustment to the amount of rank points earned.
I was under the impression we’d get some kind of new rewards but it seems all we’ll get is more rank points… but getting higher ranks won’t award us anything since we won’t be getting any glory and all the rank vendors will go. So this means no new rewards until the devs decide to add a new system which discussions have only started…
We will not be able to get any new rewards from PvP until those new rewards are added “sometime down the road”.
Correct?
Well that sounds fun…
What type of structure would you find interesting for leagues and ladders?
- Solo Q 5v5
- Team Q 5v5
- Team Q 2v2 and/or 3v3
Team Q’s can ONLY be joined by full teams
- Different game modes randomly chosen on each game, forcing people not to play gimmicky builds focusing on a single task (ie: full bunk for flag carry or decap engi).
How long should a season last?
3 months.
What would motivate you to play in one?
Rewards !!!
- Titles & achievements
- Progress
- Items/skins
What types of rewards would you like to see?
- Titles as is already the case (more titles though – similar to WvW)
- Unique items representing some sort of achievement. Not just random drops in a chest.
- Gems, gold and mats to make certain items would be nice as well.
How would a player earn these rewards?
-By attaining higher rating
-By completing certain objectives (ie: win 50 matches on Khylo)
-By being in a certain top rating at the end of season, unique to each season. (ie: top 10 GG weapon set, top 100 GG armor set, top 500 Pwnage Weapon set, top 1000 Pwnage armor set)
-Gems, gold and/or mats for winning each game/tournament.
How would you encourage players of all skill levels to participate?
I like the idea of different tiers. However, the major problem with this is when teaming with people of a different tier than yours.
Solution: give each individual both a Solo (for Solo Q) and a Team rating. Thus:
< 1500 : Copper
1500 – 1750: Silver
1750 – 2000: Gold
>2000: Platinum
The average of all the player’s individual Team Ratings would decide the Team’s tier. Also: allow one player to be able to see their own rating. Though perhaps not on the public Leaderboards page.
Yeah this system is pretty broken. Good they are getting rid of it.
Why do some people assume that because someone complain about a certain build/mechanic it automatically means that they have trouble with it? I win most of my 1v1s, especially against AI builds because of these AoE you mentioned. It still doesn’t stop me from thinking they are cheesy and small-risk-high-rewards builds. It’s not because the class I play counters a certain build that I am not concerned by other classes having trouble with it…
I think the only way I could agree to some spirit weapon buffs is if they were immune to damage, had a very short duration (5-8 secs), then went on to the 20-30s cooldown.
The main issue I had with those “leaked” patch notes & spirit weapons was that they would become like normal minions (except ofc with added cooldown). Most minion builds, the most common example being Necros, require very little skill to actually pull off well and I certainly wouldn’t want to see a similar situation with Guardian Spirit Weapons.
You guys can’t be serious. Sure there are some nice changes (focus/torch/writ of debilitation) but honestly those Spirit Weapon buffs are kittening kittened. As a sPvPer there is already way too much focus on AI and it needs to be toned DOWN, not buffed in every single possible way. It’s a ridiculously cheesy gameplay, where one doesn’t actually need to do anything to achieve great success.
I think most of you have noticed that the Symbols traits are pretty crowded in the Honor trait line. This create two issues: if you want to really focus on improving your symbols (since when fully traited they are pretty kitten good) you have to sacrifice a lot of very useful utilities, either it be improving shouts, 20% 2h skill reduce, etc. I think it is legitimate that we have to sacrifice in some areas, since that causes us to carefully chose our traits but in this case I think it is a little frustrating, especially since in 90% of the cases nobody puts more than 5 points into Zeal or Radiance. I believe there is room for improvement.
My suggestion is very simple:
1) Put Writ of Persistence in the Zeal Adept tier (maybe switch with Protector’s Impact). This would allow someone to chose between longer symbols and larger symbols very early in the game. In addition, it would free up space for either 20% 2h reduce or Writ of the Merciful at only 20 pts in Honor (freeing up 10 points).
2) Make Smite a symbol. I think it’s frustrating that all 2h weapons have symbols while only 1 out of 3 1h weapons has one (Mace). Maybe that sounds boring but I believe Smite could also use some improvement, it’s damage component is fine but since most Guardian abilities have both an offensive and defensive effect (and no Scepter ability does), I believe adding a buff to Smite in the target area would make much sense. Perhaps Might or Fury, making Scepter more offensive-oriented.
This would especially allow one to fully trait their symbols without sacrificing 20% 2h reduce with dual 1h weapons, allowing for Meditation DPS builds to add support to their team – something which it currently lacks, which makes this build very unattractive for teamplay. It would also allow for a more control-oriented bunker to go Mace/Shield + Scepter/Focus, focusing on point-based control and support (through symbols).
Thoughts? Comments? Suggestions?
From my understanding, you will still keep your Glory points after the patch until they implement their new system. So I doubt it’s a silly move since there won’t be any new rewards to get from glory.
Again people, the only thing that would be needed to stop the spam is to fix Black Powder to stop the D/P stealth combo. There, the only way to spam stealth then would be through Cloak and Dagger, which is high risk high reward, considering you HAVE to hit something in melee range to activate the stealth on it. Since the thief would most likely be staying in close range for backstab as well, this makes them VERY easy to counter.
I like this idea, I think as some have mentioned, Stealth needs to be something that you can’t just spam your way to victory. I think that’s my biggest gripe, how Thieves can reset the fight how many times they want, leave combat, gain full hp (usually much faster than their opponent) and get at it again constantly, with very little risk.
I definitely don’t think Thieves are overpowered, simply that Stealth is a broken and cheesy mechanic that needs to be reworked. I agree maybe any damage breaking stealth would be a little bit stupid in this current state of the game, however I can see taking 15-20% damage under stealth applying “Reveal” definitely be a step in the right direction.
Another thread by someone who can’t beat a thief, nor will take the time to learn.
There are literally dozens of these topics recently. Instead of starting a new thread on an old topic, try an existing one.
You didn’t read the thread. I can beat Thieves 1v1 pretty often. I also seem to think you didn’t read the title since I said BUFF Thieves and change stealth. Thieves are not overpowered in my opinion – they shine in some areas and have their weak spots. Stealth, however, has no weak points nor any clear counterplay.
Although I certainly agree with this post to a degree, I think it’s definitely blown out of proportion. All classes, except Eles, are extremely useful in different situations and definitely have their own niches. Necromancers also counter warriors pretty kitten good if specced properly (condi). Engineers are unrivaled at keeping players off points (and generally annoyed), Guardians are the uncontested support ally (while still being able to do either DPS or Bunker depending on spec), Mesmers have portals and from my experience are masters at creating chaos on the battlefield (and are kitten difficult to beat in 1v1 I find) and Rangers are extremely potent as well, I find they are very similar to Warriors in many ways, but are more oriented towards range which gives them a great advantage.
However, it’s certain that Thieves are unrivaled at burst and sneaky dps (though they are BY FAR the worst point defenders) and Warriors are just all-around godkitten good.
Honestly, I think the meta isn’t as unbalanced as some people make it out to be. In any usual game, out of 10 players, there will be 5-6 classes total, sometimes even more – rarely less.
Ok so here is the real question. Whatever they have coming next….will the glory we accumulate now somehow become whatever is next? My point being should I save as much as I can, or will it be more like the tournament tickets, and the only way to spend them will be at the one vendor.
I would like to hope that the glory points would go toward rank points. that would be great.
Highly doubt it. My advice would be to spend Glory on whatever you think you might need most. You can collect armor sets, level characters up or get a bunch of 20 slot bags…
I haven’t replied much because this topic was moved from sPvP forum (where it was originally created) to this one and the responses have been pretty overwhelming. So far I’m quite glad to have spawned such discussion and I think there have been some great ideas so far. I stay with my original thought that making Stealth break on damage while compensating in other areas esp. for Thieves would be the best for the game. It would still keep a great use, although definitely more situational. However, I admit it’s unlikely to happen and would be difficult to implement at this stage of the game
Nevertheless, there definitely should be some kind of counter to it other than blind AoE, and blocked/missed/evaded attacks need to reveal the stealthed player.
I was puzzled as well at first but I think the wording is pretty clear if you read it attentively.
Basically, on March 18th:
- All Rank vendors will be removed
- Glory vendor (added dec 10) will stay but the “Mystery Chest” will be removed.
- Starting then, wins will reward you no glory nor “Tournament Chest Reward” but only rank points.
- They will also add on this date “updated rank rewards”.
Until then, you still can accumulate glory and can spend in however you want. You will be able to spend it until the Glory Rewards Vendor is removed, when their full system is in place. When that will be? Time will tell…
Yeap, same here. We were winning 350-250 then all our players dc at same time (except me who couldn’t do kitten for some reason) they grabbed all points and won 390-500 lololol
“we have also decided to release updated rank point rewards early so players can start earning increased rewards at the time that glory is removed.”
Now as to what those will be… who knows…
No I’m not stupid. I’m also not un-necessarily rude when I’m informed that I’m not as good at the game as I should be. I know there’s a lot I (as a player) intend to improve on; the sooner you recognise that you need to as well, the better for you, and whoever else you decide to call stupid next.
I have politely agreed with you that thieves need work in other areas to boost their diversity options, but stealth, the mechanic must remain untouched. Yes this includes individual stealth causing SKILLS. The stealth mechanic should not and absolutely will not take such a hit. People have learned to deal with this.
It sounds like you need to take a break from playing for a while.
Sorry if my response was rude, I admit that was uncalled for. Maybe somewhat due to my usual temper, since I am not really kittened or anything at this specific issue. Like I said, I don’t have a real problem with Thieves themselves, more the mechanic itself that I think could be changed for the better of the game overall – Thieves included (by compensating in other areas with various buffs).
Since you’re talking about virtues, I’m going to assume you play a guardian (dps)
A dps guardian is THE hard counter to a thief if you play it properly. A thief’s worst nightmares are blinds, blocks, retaliation and burning, all of which a guardian has plenty access to. You are just not timing things at the right time.
No thief is running and coming back 5-8 seconds later at full HP. The most common heal is Hide in Shadows and that is a 30s CD. Withdraw is on 15s, but it’s not a stealth heal nor does it cure burning. Besides, why would you let the thief just leave? Must you stand on point if you know that he is around? He can’t cap in stealth…chase his kitten down and don’t let him roam free.
Come duel my DPS guardian on a thief and I’ll show you how fast I can kill one. Again, it’s a l2p issue unfortunately.
Don’t worry, it’s not a l2p issue. I know what I’m doing. However the fact that you bring up that I should “chase him down” when we’re discussing about Stealth seriously makes me wonder in what world you are living in… (also I’ve indeed had many Thiefs at 20% get back on me 5-8 seconds later at full HP).
Honestly, I don’t see any problem with Spirit Watch.
Sure, there are some classes that are better at carrying the orb (perhaps the fact that I am playing such classes make me biased) but in ANY CTF game you will have such restrictions. I played WoW for a while and sure people complained that WSG was stupid when the other team was using a fully decked Prot warrior, but nobody ever asked for the map to be changed… It’s part of the design of the game – you have a few classes better at carrying the flag while others are better at capturing points, roaming, supporting or killing enemy carrier. What’s the big deal? It’s called team play…
Allie started posting 6 days ago
gf left me coz of ladderboard was locked 6 days agoIs all vain?
This thread should’ve been stickied. What the hell !!!
I’m not sure I follow, why every skill you have would be on CD at any point when engaging a thief. I know it can be frantic but there’s no reason to blow through every one of your skills on (both?) a weapon set. I absolutely despise the term ‘L2P’ and I won’t use it.
I won’t. But. Ah! :S
Are you stupid? I’m talking about longer CD like heals or elite skills, virtues, etc. that might be off c/d because I had to use them to bring the Thief to low HP. He then runs away, fully heals up and 5-8 seconds later comes back and finishes the job easily. Sometimes they can even do this 2-3 times without any problem. Obviously, to counter this I try to save a big burst for when they reach 30-40% hp but it doesn’t always work. Again, I don’t think I should be winning against Thieves 100% of the time, but you can’t agree that this isn’t a ridiculous mechanic.
Stealth breaking on damage would make it way to easy.
However i’d like to see some slight nerfs to group stealth durations/or something else.Actually, missing/getting blocked/invuled etc when trying to backstab or a phantasm doing damage for example should break stealth. Else it’s fine
This is not already the case?!? I guess that would be a good start…
if thief doesn’t stand around, you won anyway as you get free point
How about this then: I am defending home, a Thief comes in, I get him low but he manages to escape in Stealth. He leaves combat, fully heals (while I am still in combat for some reason) and comes to finish me off while my cooldowns are out.
This has happened to me many times more than I can count.
Anyway, thanks Amaterasu and Tronjeremy for the feedback, I will definitely keep it in mind. As others have said however, I do believe that while AoE is a good strategy, it needs a more direct counter somehow.
I have a suggestion for Allie:
Play 100 skyhammer matches in Solo Q, ask in Map Chat : “Hey this map is great isn’kitten” Count the # of pros vs cons. If after 100 Skyhammer games in a row you’re not already convinced that this is the worst map that could’ve ever been designed for competitive play, I’m sure the % of players asked will.
Indeed.. I keep hearing about all these multiple ways to counter stealth and yet no single example has been given… Enlighten me: the only counter I know of stealth (other than obviously to prevent it through cc/stun/daze) is to AoE damage like a kitten in the hopes that the Thief is stupid enough to stay around and die to your blind AoE.
I absolutely agree that sPvP is not very noob-friendly. Some kind of proper tutorial (like Jerry Attrick suggested) would be optimal but also rank requirement on Tournament would be amazing. Rank 10 would probably be adequate.
Instant kill trigger for falling off skyhammer. Finding a worm to kill you is absurd and slow.
I’ve never fallen off Skyhammer without dying…
Otherwise, 100% agree with OP.
But you forgot to improve 4v5. Ready button or whatever… it’s really weird because I think I’ve only gotten 2-3 total 4v5’s in Team Q, whereas in Solo Q it’s like 50% of games…
I wouldn’t go as far to call it cheesy.
Again you’re ignoring the fact that structured PvP (You know I’m going to base this discussion around that because if this is coming from the WvW standpoint then it has absolutely no basis for consideration) has a buttload of AoE to cover points, and as previously stated stealth does not contribute to point capture….what the hell would be the point of this change?
It would entirely slaughter stealth. Have you seen the amount of cleave alone in matches?
Thieves do need some help in various weapon sets to help boost/encourage diversity but this stealth change won’t happen.
Absolutely it’s from a sPvP point of view. I do agree that it is highly unlikely that this change will happen, but I also believe that there needs to be some way for stealth to be countered. It’s an extremely frustrating mechanic to play against (esp. since it’s possible to apply it as AoE) and I think it seriously bottlenecks Thiefs in PvP. They are pretty much forced to abuse this mechanic to be viable since otherwise they are seriously lacking in many other areas. At the same time, it makes them extremely strong (if not overpowered) at rapidly killing targets without them being able to do much against it…
Like I said, just a suggestion, would be curious to hear what others think about this.
As for buffs: definitely improve their surviability and ability to evade damage without being forced to abuse Stealth. Maybe for ex. have Stealth break on damage, but have certain abilities Stealth you and make you invulnerable to damage for ~2-3 seconds?
(edited by Thoth Divine.8642)
Guard because someone has to do it. No, but seriously Guard has always been my favorite. Been playing it since launch and I love it. It’s just so well balanced, and a joy to play. Bunker, dps, or hybrid. They’re all viable, and play differently. Only thing missing is a good condition spec!
Yep I agree, played a Necro for most of my time since launch but having a blast recently with my Guardian. So many specs, so much fun ! I like trying and tweaking out builds just for the hell of it and see how well they all work, really made me a better player understanding the different roles. I find Guardian is also a high risk class, if you screw up on your cooldowns you can definitely get easily punished for it (well, if you’re not full bunker of course…)
Stealth is both a huge advantage as well as a huge disadvantage, depending on the circumstance. I also do agree that in a TDM Thiefs would be extremely high risk/high reward but I think they would definitely their place to shine. The point is that since Thieves are extremely dependent on such a cheesy mechanic, they would definitely need some kind of buff. I think the change I am proposing here would solve the problem you are describing, Cynz – making Thieves a viable class without being forced to constantly hide behind their broken Stealth mechanic.
What do you think?
(edited by Thoth Divine.8642)
Title says it all. Stealth is a great mechanic in this game, but the fact that it is absolutely impossible to prevent or counter is ridiculous. Thieves rely on this skill a great lot which is fine, but in my opinion it’s a broken and cheesy mechanic. I think Thieves would be in a much better place if they didn’t rely so much on it and were compensated in other ways to make up for this.
Thoughts?
lololol so in order to defend skyhammer you wanted to prove that polls are not representative by getting 300 people to vote no to the best map in the game.
http://businessatwsis.net/wp-content/uploads/2013/11/doglady.jpeg
From my understanding, it’s the complete opposite. He wanted to prove that polls were representative.
Nope, it’s much, much higher than that. We have real metrics to observe these things.
edit: I’ve talked to a lot of people personally, and the feelings are mixed. I’d say it’s actually close to 50/50. Regardless, talking to random people is not a real metric for the consensus of the playerbase.
Look, we know how passionate some of you feel about this, which is why I’m talking to you about it and why we’re looking into options for what we can do.
Thank you for speaking to us about this issue. I am really hoping that you’ll find a way to solve this issue in the best possible way. By the way, there are many haters & naysayers about this game but personally, I kittening love the PvP. There are just a few things which make the experience frustrating at times: skyhammer and 4v5s being in the top. Some classes/abilities need fixing but I think there is nothing absolutely overwhelming like other games I’ve played have had.
I want to see “Legendary ________” for wins while in the top ~500 or so of leaderboards, probably just team arena. Champ means nothing but that you have played a lot.
I like that a lot ! I see so many high ranks / avengers, ransackers etc. that are still horribly bad… that kind of title would mean something without requiring to win season tournaments.
Welcome back, Allie. Since you’re still catching up on forum stuff that took place during your hiatus, I want to share with you the single most pivotal thread this forum has seen, or is ever likely to see. This thread has defined the Zeitgeist of our PvP existence, moved us in ways we dare not admit and given voice to our collective suffering. Post-modern poetry and a love story to rival Twilight, this thread delivers it all. I’m speaking, of course, of this:
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/first
All you need to read, really.
Of highest importance.
#allisvain
As for skyhammer in solo arena, we’re kicking around some ideas (definitely not ignoring you guys, just fyi). As of right now, we have no plans to remove it. We’re not quite convinced yet that the majority of our pvp population want it gone, so we’re trying to get metrics on that before we make any changes.
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-Community-Speaks/first#post3591497
Here’s something to help change your mind.
Skyhammer needs to be removed from the SoloQ rotation. It’s a fun map, but it’s not a competitive map. Some builds are grossly overpowered in it and most of the fighting there doesn’t resolve around beating your opponent, but punting him out of the map. It’s a ridiculous design for any serious PvP game. Stop trying to make up claims that it has its reason to stay there. Admit you kittened up and take it OUT.
Thanks.
Am I the only one who likes Conquest? I liked death match style in WoW arena but they were much smaller places. Idk, I played Arathi Basin for 3-4 years and now this and I’ve yet to become bored of the style… Esp. since in my opinion maps are much more fun/better than any WoW PvP map.
I hope there’s some way to chose which mode you want to play tbh.
Condition damge builds!
Perma hide sin and mesmers!
lack of ele balance
Lack of ranger balance
Lack of mobility on guardian
Warrior is jack of everything bad at non atmThese are a good place to start, they we can work on rewarding small scale fight instead of massive kitten y zergs. WB allie you have 1 shot to make it right.
Stealth is kittening overpowered.
Ele need more support/surv builds, atm burst is strong but need other options.
Rangers aren’t that bad.
Guardian mobility is fine.
Warrior is indeed op…
Personally:
- Why is Skyhammer still in this game?
- We need small fixes more often, every 2 week or so. The heal signet nerf needed (and still needs) to be put live MUCH sooner. Ridiculously overpowred abilities need to be fixed in smaller patches, not waited on for 3 months like it is now. Warriors got nerfed last patch but it wasn’t enough. Now is the time to act.
I do agree to some extend that bunker builds are a little frustrating because they promote stalling and are extremely boring to face, but I think in a team game it’s normal to have one tanky class that can hold points while others focus on another point. Also, bunker Guardians can easily be shut down with 2-3 people and will still die incredibly fast if you CC them well enough. Also, I believe Warriors are better bunkers, though of course they don’t offer the overwhelming support Guardians do.
However, I think the main problem with the Guardians being so over-used in team comps is mostly that they offer unrivaled support. I would actually love to see other classes/specs offer such strong support – I think Staff Ele’s Water Attunement would be a good place to start. If other classes could offer similar support to what Guardians do, I think we would naturally see a change, because all in all, Guardians are definitely not overpowered by any means. They simply offer something very valuable which others do not.
100% agreed. Some changes definitely do not need 2-3 months of testing to implement. Would also be much easier to do like you said, minor fixes here & there and bigger changes every 2-3 months. Totally agreed.
If you haven’t read the (2 months old) new, yes, they are moving away from a rank-based system and going for a ladder-based system. We’ll still keep our ranks though, but they won’t be as meaningful as they are now.
In this case, I agree 100% with you. I do like this idea of an equivalent of Laurels for PvP. However, it seems that the devs are currently moving away from a separation betwen PvE and PvP (removing Glory, making item skins for both PvP and PvE, allowing PvPers to buy Tomes of Knowledge to level up, etc.)
I guess that if item skins can be used for both PvP and PvE, then Laurels could eventually have some use for PvP as well…?
I don’t understand the complaints for this suggestion, what would be wrong with pvp players getting legendary or ascended graphics with their laurels? It is not like the stats would be better.
Because putting too much time-gated content all on 1 account-wide currency is very bad. It’s bad enough as it is, making it worse would be VERY BAD. Change PvP gained Laurels to something else, then sure, but this game literally doesn’t need more laurel time-gating, which already makes alting a huge pain in the butt, especially for people who don’t play 24/7.
So, you suggest that PvPers don’t get to do kitten with Laurels because then you wouldn’t be able to get everything for PvE and PvP? Well, that makes sense…
I think it should be fair to let players spend Laurels on whatever the hell they want, especially since in PvP it’s just skins…
Well, I’ll be kitten ed. Thanks, totally skipped over this topic.
Maybe this has been suggested before, but I am currently wondering why there is no Laurel vendor in PvP. Since you get Laurels from PvP dailies, it would be nice to be able to spend them towards this as well. I have 126 Laurels and no clue what the hell to do with them… seems completely useless for me as I pretty much only do sPvP (I got bored of the zergfest that is WvW…)
Thoughts?
Hmmmm… Might be just me but I actually prefer it the way it is right now. Seems kills still matter but main focus is definitely on keeping points, which is what I thought was the point of this gamemode…
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