Well, The use of DS changes from player to player. Some use it for damage, other use it as support/Sorb. Well to be honset i play a power necro, and im tired of people trashing it. Yeah a thief has burst. yea a warrior has burst. So does a power necro, But our burst not only just does dmg. If running for ex my build. I Get rid of boons on well use. And its not 1 boon every 1 pulse. is multiple. Im not much of WvW player myself, More of a Tpvper. People haveto understand that thiefs can get Shutdown in said “burst”, and warriors can be shutdown with the miss of Frenzy Hundred blades. Lets just make that clear, For my burst. IM never going to use it until i have secure Full 7 second burst. Since im not a warrior, i dont have to rush in and guess a chance if they have a stun break/etc. I just immobilize, Which can only be removed by removing conditions from said class.
Now back to OP, Death Shroud should be used for such said examples. We will start by skills #1-#4 in that order
1- Mainly used for dmg. Very good in 1v1 with low health against another low health player. Also can be used in teamfights, Preferably used against multiple targets, if traited right to pierce. And stacking vulnerabilty and Might. (if traited in such ways)
2- Great utility skill. Fighting someone but hes bursting you to fast, Simple Gap close to chill roll away continue what you were doing. Another example for Power builds is, They roll away and snare you, Gap close to kill. Another Good example of this spell, is in a outnumbered fight. Simply fear off the farthest target, make sure you have a clear shot, Gap close on Feared target, And roll away. Though you might not live. You sure do buy time.
3- This is where the true skill shows. This isnt wow, you cant just fear spam. You have a 20 sec cooldown fear. Use it right. For examples stopping burst, kicking heals, and simply to just push some one off point. KEY TO THIS MOVE (for spvp, and Tpvp) Your fear makes people run directly away from you. So on elevated points just Position yourself correctly and fear of node/point/Cliff.
4- As for life transfer, Well there’s a whole bunch. Life transfer if traited right, is great for teamfights. In addition it is great in team fights versing mesmers and thieves and just big numbers of enemies. For 1v1 cases, its a good move to take damage till cds are up. As well as fighting mesmers and Engineers. Mesmers use there clones, Simply life transfer and Spam #1 away to destroy clones/illusions ( For most mesmer builds this is probably there number outsource of damage. Engineers, when they drop there supply crate Just Ds to life transfer to spamming #1, turrents gone. In other words, just an all out great skill that we necros were given.
AS for DS itself. Yes we do start with none… If you do not know what your doing you will lose your first fight because you havent gained any life force. THAT is your fault. NOT THE NECRO OR THE BUILD. If you do not know what skills build life force than you shouldnt be complaining about starting with none. "but but… i get owned by burst* Did you know theres a skill that grants protection and 3% LF each time when hit. L2P is all i have to say to that Quote. This Implement of DS is also a great way to wait for Cds to come back up as said in thread earlier.
Under Water DS- Pretty op. Aoe fear, Poison, and a transfer ally conditions on to self. If thats not Good then i dont know what is.
As for comment above me. Power builds wont get buffed. People just dont know how to utilize it properly yet. Just wait people will master the class 1 by 1, and then the complaints will go down 1 by 1.
(edited by Tony.2150)