(edited by Truga.5897)
What armour set is that? :P
3. Turn on “Fast Cast ground-targeting”.
I’d personally advise against doing this. Having an indicator where the spell will land is great. If you are holding the right mouse button, it will show the indicator where your mouse was when you clicked, and you can just press the spell’s hotkey again to trigger it, since left click doesn’t work when holding right click.
D/D isn’t very good at aoe shocker @Kreit
I mean really, D/D has worst AoE the ele has. And even D/D is very good, stack some condition damage on your gear and dragon’s breath + churning earth melts everything.
Switch to S/D and suddenly everything dies before you even have to switch out of fire, and the combo has a 15 second cooldown or something close to that.
And staff is hilariously good when you need long range, large AoE or combo fields.
If this is not the case for you, you’re doing it wrong.
@OP, my elementalist tanks better than any warrior I’ve ever seen. Are you sure we’re playing the same game?
Cabalist set looks awesome on necros IMO.
For my Ele, I’ll probably buy the Sorcerer’s set. There’s not many good looking cloth armours, but the human cultural isn’t bad.
I already switched from wasd to esdf (well I tried to do it before gw, but ele made me commit to it). Makes my little finger that bit more useful.
By the way, earth element is unlocked when reaching a certain level (I think it’s something like 7 or 10), and not when unlocking the other elements.
Attunements are an elementalist class mechanic, and they unlock gradually similarly to utility skills. You start with the first two, then gain the other two as you gain the first couple of levels.
Also, the earthy stone thing you chose at the beginning doesn’t really matter, as you’ll probably get a better item before even leaving the starter hearts area. I don’t really know what the point of that choice is, yet.
PLEASE- fix this BUG- Sigil of Superior Energy doeas not work on attunnment swaping!! This is very important sice it is disadvantage for us, as we dont have weapons swaps! Please fix Sigils on Attunmennt Swaps!
EDIT: Sigil of Superior Battle does not work too! No Stacks of Might for me!Testing this today on PvP, and my endurance didnt changed.
Sigils work but they all require you to be in combat for some reason.
I just have one suggestion. When selecting an elementalist, open an pop-up warning:
This class is the explorable mode dungeon of classes. Use only if you really know what you’re doing.
Or something along those lines. Tears are delicious for a while, but the arguments in this subforum are getting old :P
I think Rodgort’s Invocation would be great as an elite skill. That thing rocked kittens in GW1.
Yes, please. Make this happen, this is awesome.
Funny, I had enough cash to get tailoring to 400, craft myself a full set of carrion masquerade, buy a full set of carrion jewels, buy a full set of carrion weapons (2 daggers, staff, focus, scepter), and I still had silver left over for a bunch of teleports and some nomnomberry bars, so I’m only missing the armour runes right now.
What have you been spending your coin on, OP?
What? There are many bugs in the elementalist.
Lol. Not saying there aren’t some annoying bugs but… 2 posts of minor bugs in our forum as opposed to:
3/4 of that class is broken. It just doesn’t work right. You should check the other forums a bit before claiming the world is ending.
It’s simple.
“Earth” is a planet.
“earth” is a synonym for dirt/soil.
Note the capitalization difference.
I use +MF.
Make the most out of that pile of bags! :P
Kyros, you can confirm your youtube account (it’ll send you an SMS with a code you need to put in), and then you can upload videos up to 10h long, rather than just 15 minutes.
Do eet.
Just so you know I was gladiator in wow
Last time I checked, this was still gw2.com, so your “credentials” mean nothing here.
OP, you’re doing it wrong.
All there is to it.
He’s right though. Elementalists are fine. They’re on the strong side of classes, if anything. And that’s saying a lot, seeing how our elites are pretty bad.
Yes, GW2 has a design philosophy of being accessible to everyone… Except explorable mode dungeons. And apparently elementalists. No-one’s forcing you to do either though, so it’s fine, 100% completion is achievable without either of those.
And yes, explorable modes aren’t accessible either:
As for the question about PuG’s for explorable dungeons, we’ve said all along that explorable dungeons are intended for highly organized/skilled groups of players. That is absolutely the case
https://forum-en.gw2archive.eu/forum/game/dungeons/Do-NOT-nerf-please/first#post126835
(edited by Truga.5897)
Yep I do that in WvWvW, in-between meteor storms. Heal up damage from those pesky ranger barrages.
That was removed in one of the betas. Probably added again before release. I also remember flame burst not being a blast finisher at some point in time.
The thing I most noticed since BWE2 my signet doesn’t restore like 2/3rds of my HP any more. That was pretty broken when combined with water fields + eruption/arcane wave.
Why are ppl that dislike pvp or bad at it forced to do wvw to get all the vistas/skill points and poi’s?
You’re not forced to get all vistas, skill points and PoIs. So there.
Staff works in 8v8 if you have people to support, but that hardly ever happens because there’s no way to join a team your mates are on, since you’ll just get autobalanced back after 5 minutes even if you do manage to switch eventually. :P
In tpvp, there’s not enough people for the large AoEs to matter, because most fights are 1v1 and 2v2 skirmishes.
People keep bringing on this “effort”. Is pressing 4 keys instead of two really that much more effort? I think you should get into shape if you have to stop to catch your breath after playing an Elementalist. I’m pretty out of shape and fat and all that and even I only run out of breath after 20 keypresses, which is plenty for Eles.
Yep, I kept mixing them up, and then go "where is my blast finisher when I’m pressing q, oh wait, I loaded up Arcane Blast again…
Healing Rain has been nerfed heavily since BWE2, I guess the tooltips aren’t catching up yet. :P
Churning Earth : tooltip states that it is a hold & release skill => obviously not the case. The cast is really long (longest of the game !?) and therefore making it difficult to land.
Fire Grab : I have a lot of “miss” with this skill, maybe because I hold RMB when casting to be able to face the target. Really annoying though, cd is pretty long.
For churning earth, use it in combination with lightning flash. Start channelling, then just before it’s done proceed to jump into 5 enemies and impale them onto spikes.
Fire grab is almost a melee skill, and I think also needs line of sight at the same time. As in, you need to be looking at your enemy to hit with it, unlike with some other skills that are castable on the run. Same problem as with dagger lightning autoattack. Lots of misses for apparently no reason.
Alright ANet. What exactly do you want to hear about this "Elementalist"
in Elementalist
Posted by: Truga.5897
Please, use steady weapons when doing theorycrafting.
Alright ANet. What exactly do you want to hear about this "Elementalist"
in Elementalist
Posted by: Truga.5897
The thing with meteors is, in WvW it’ll hit. It always does. There’s just so many people on sieges it’s impossible not to hit something, unless the enemy is moving, in which case it means you’ve successfully defended/driven them away from defending. Sure, not every single one will hit, but I wouldn’t be surprised if over half do hit.
Ed: You’re basically a walking trebuchet in WvW.
Alright ANet. What exactly do you want to hear about this "Elementalist"
in Elementalist
Posted by: Truga.5897
My take on this whole business is:
I’m nowhere near as good as I could be if I played like I should (quit work, train like a madman etc), but I’m already faring pretty well in both pve and spvp. It’s not anything spectacular, but I can cope with dying because I keep screwing up my stuff.
And in WvW it’s just kill everything with meteor while amping up might to 20-30 anyway and wearing power/precision gear. And yes, having might stacked up that high is literally well above double normal damage, 5k+ per meteor isn’t even rare. Alas, you can’t do stacks that high solo. :<
That said, I’ve been dying less and less, and as I level up and get better traits, getting used to comboing, etc, PVE is getting easier, rather than more challenging, and sPVP is becoming more fun the longer I play. And the longer I’m playing, the more I’m loving it. I really hope ANet doesn’t change elementalist play style, because yeah, I’ll give you that. It’s really hard to play right. I certainly won’t mind buffs though!
Alright ANet. What exactly do you want to hear about this "Elementalist"
in Elementalist
Posted by: Truga.5897
That is not the case. I played 30 games of PvP today so far, and in 24 of them I was the ONLY elementalist.
Why would I go sPVP with my elementalist, where I can only kill 8 nubbins at a time, when can go WvWvW and kill 800?
What food do you like to eat so I can put out request for people to stop feeding it to you?
Babies. Cooked is great, but raw is fine too.
Alright ANet. What exactly do you want to hear about this "Elementalist"
in Elementalist
Posted by: Truga.5897
That is not the case. I played 30 games of PvP today so far, and in 24 of them I was the ONLY elementalist.
Why would I go sPVP with my elementalist, where I can only kill 8 nubbins at a time, when can go WvWvW and kill 800?
But you chose a profession that can do a ton of things at the same time. Are you seriously thinking that by being as good as everyone else without actually putting in more effort, and at the same time have the ability to switch roles without as much as swapping a utility skill is balanced? Yeah, sure it’s balanced, because you’ll see Eles and Eles only in high level pvp. That’d be pretty balanced indeed.
But if we get anything more out of pushing more buttons we’ll be pretty bloody OP.
Ele is the only class that can do practically everything without even as much as swapping a utility skill. Jack of all trades, master of none and all that.
Use the utility you were given. Stack 12+ stacks of might, and suddenly you have double damage. Stack even more when friendlies with fire fields are about for quad damage. Heal/remove conditions just by switching to water. Obsidian flesh is 3 seconds of complete invulnerability. Staff area chill is sickening when you then swap to earth and just autoattack, comboing your own chill field for several seconds.
If you manage to land churning earth (use a snare cantrip), the skill alone will do close to 8k in bleeding if you stacked might like you’re supposed to. Jump over chasms with your ride the lightning, then turn around and apply bleeds unto things that can’t follow you while laughing at things that fall down.
And so on.
I don’t think any other class can do that. Sure some can do more DPS. Some can even achieve a higher burst (though I’m not so sure about this one), and some (well, most) can take more punches into the face.
If we’re able to do all these kinds of things AND do it as well as everyone else can, I don’t think you’ll ever see anything that isn’t Ele in a competitive match.
Why does it need to change? Why does every class have to play the same way?
I don’t get arcane blast, personally. Wave is awesome for exploding your combo fields (aoe might or heal is insane from this), but blast is a projectile. Dubious value at best, especially since switching to earth gives you a spammable projectile finisher.
If elementalist isn’t viable for you you’re doing it wrong. It might be a bit lacking in some places, maybe. I won’t judge that yet, not after only 3 weeks of playing.
Not viable, though? Far from it.
i dont think its worth the amount of effort you need on the class, having to switch over 4 attunements landing every dmg skill still does less dmg then another class that presses 2-3 skills.
You find having to switch attunements effort. I find it fun. If you don’t find the class fun, why not play something else?
I am the 99%. lol
Anet just has to make it so the average player can do well in it and compete against the other classes.
No. No they don’t have to. Elementalist is heaps and heaps of fun to play. If they make it better, it’ll be OP. If they change it it won’t be the same. I love how it plays and I don’t want them to change it.
-2 is very good if you have some range… explode it before it hits for more damage
This is wrong. You need to explode it just after it passes through the enemy so it does both the projectile and the explosion damage. Makes it much much more effective (takes as much as half HP off some enemies).
In before Pinkerton comes in this thread and says underwater elementalist skills are completely fine, maybe a little OP even, you just need to learn to play better and change attunements, because some top skilled elementalists can solo 3 champion sharks, while selling items on the TP.
Since he’s apparently sleeping, I’ll be the one to say it. Ele underwater is fine. It’s weak on the damage side, just as staff is weak on the damage side (unless you go fire only anyway), but it sports so much utility that you’ll be invaluable if you play with someone else. This isn’t a single player game after all.
(edited by Truga.5897)

