Works fine for me, both with S/D and D/D. That said, I do use a full berserker set with a 30/20/0/0/20 build, so things generally die before I even throw down all the fire skills, therefore having no reason to swap out of fire. If there’s no veterans/champions, changing attunement isn’t needed, and depending on your trait setup often not even desired in simple pve.
@Pandemoniac: Actually forced grouping also used to be something that’d create an opportunity for social interaction.
Remember the old MMOs, where casters (all of them, but most importantly, healers) had huge downtimes when they had to regenerate their spell point/mana pools? That’s where the social part happened in the games. Since you had nothing to do while support was sitting down, you’d talk to people. It’s as simple as that.
Now, in these new games, there’s no downtime between fights. You go from fight to fight, without ever tiring out, killing things as fast as you can. Either like in GW (we don’t have a resource to use), like in SWTOR (they have a skill that fills you up when out of combat) or like in WOW (mages conjure up food that refills you quickly).
Question is, do we really want to go back to a time where every 20 minutes there’d be a 10 minute break in gameplay because a crucial party member ran out of juice? :P
Ed: This was most apparent in Lineage 2 of all the games I’ve played. Downtimes were silly long in that game at higher levels.
Sojou, that’s all great, but my experience is that S/D takes care of mobs faster, because you don’t even need to swap attunements. 4 → Arcane wave → 2 → 3 takes care of pretty much anything you will ever run into, whether it’s a solo mob or 5 mobs, and the stacks of might you just filled will make short work of the next group you run into, whatever you choose to do with them. After that cooldowns are up and it’s free fire again.
With staff you kinda need to swap around to kill fast, since staff in fire is more about sustained DPS than burst, while sceptre brings quite a lot of burst in fire alone.
If you get 2 shot you’re running a glass cannon build against glass cannons. 2shot them back.
Lower the camera sensitivity, problem solved.
Skyrim were two recent releases that were sickening with their default FOV settings.
First thing I did when I got skyrim was set the FoV to 90…
Wait but.. How can you say you’ve been there and done that if… You haven’t been there and done that? I don’t get it.
You know when a game is balanced well when all the class forums are whining about their class being bad.
Can we get an option to turn off Camera Smoothing?
This is all I need.
Staff is annoying when solo. S/D or D/D works better in my experience, no matter what the build you’re running is (I’m currently running all out glass cannon and it works fine in pve, just have to be extra careful).
I don’t really mind people saying “crap, we have an ele, let’s get someone else”. Just means we’ll get buffed sooner. Unless, of course, Anet has a clue (which apparently it does, they’ve actually nerfed some stuff).
I don’t really share much of your experience though. Yes, meteor storm and is great for choke points. It’s also even more awesome when flanking, when “backstabbing” and when defending. Basically at any time you can channel the entire cast time before people figure out where you are, and what’s going on. Couple it with the AoE chill from water and the lightning field and it’s really hard to avoid getting hit for at least 10k of damage. The fact that our autoattack works at like 2000 or something range when on a higher ground and crits for 2-3k makes finishing off people that got hit bad by the snares+storm a real pie, too.
Though, I do have to say running my usual build (i.e. carrion) in WvW and just owning everything with S/D or D/D is more fun. Since I’m mobile, I don’t care about zergs, I can just run away and move onto other things to capture, rather than be a part of the zerg and keep doing the same thing MS thing over and over.
You obviously haven’t read any of my previous posts. This is a build that I use for zergs and zergs only. You know, for the times when all you need to do is dish out DPS, because you aren’t getting hit anyway. And for those times, an all out dps/zerker build works best, no matter what others try to tell you. If you get focused by 50, you will die, 10k hp or 100k hp doesn’t even matter. Might as well bring something to the table that will actually help, like, say, huge aoe damage, chills and cripples that will kill every kitten and their dog around without as much as a sweat, while lolling at the enemies trying to build siege weapons, when all you have to do is drop one or two spells to take them down. All this while the plebs… err, meatshield.. err, other classes try to act relevant.
Siege weapons don’t ever work in actual sieges from my experience, if the people you’re fighting are at least half competent. They simply don’t have the HP to survive anything, and they’re immobile so they can’t dodge the AoE the enemy is spamming at you. The most I ever got out of a siege weapon/arrow cart was when defending, not attacking. And even then, you need a spotter, because if you’re somewhere where you can see the enemy they’ll just destroy you first. Which makes arrow carts pretty bad in a lot of cases, because they’re harder to hide well because you need LoS.
Fortunately, most enemies are dumb, and don’t use siege weapons when defending, and arrow carts are a joke 95% of the time. One meteor storm with enough might stack will take down both the operator and the arrow cart by the time you’ve finished channeling it, if they’re just sitting there on the wall, trying to kill you. The fact that you can’t move arrow carts really hurts, otherwise I’d probably bother using them more.
Oh, and, I can cast meteor showers without even a LoS to the enemy because it’s AoE is so huge with blasting staff trait. It’ll be a bit (say 10-20%) less effective but with 3k+ per meteor, I’m really not bothered.
What idiots are going to stand in a lava font or meteor storm for that long? Wow, what great up time, except for the fact everyone moves away from it and really only gets one or two ticks of damage out of it.
Cool, that means they’re not actually fighting 80% of the time but just sitting there watching my AoEs go by, hogging spots for people in queue that might actually do something. Mission accomplished. See my point about actually committing to combat a few posts up.
(edited by Truga.5897)
Well, you show me a build that works better when in a zerg then. Oh wait, yes. Yes, you can’t, because DPS is the only thing you should be doing in a zerg, and DPS is the one thing an ele does better than any other class when it comes to AoE.
Not to mention if you time your lightning field correctly, they won’t even be able to roll out of your lava font in time, much less the meteor storm, unless they use their stun breaks… Which means they won’t have them cooled down on the next push.
Oh and, meteor storm has a 24 second cooldown and lasts 15 seconds. That is a 62.5% uptime. Lava font is even better at 66%. What cooldowns are we talking about again? Oh yeah, just enough cooldown for the enemy to try and use their battering rams on the gate again, this time with their escape mechanisms on CD.
Kills in wvw with the staff build depend a lot on luck and whether the enemy commits to a battle or not. For example, yesterday I only got like 30 kills in a whole hour of play, but 20 of those were in the course of a minute, when the enemy actually committed to attacking the gate (and thus ate the full meteor storm+lava font they were standing in, and all of the ones that didn’t roll out in the first 5 seconds died).
Ed: When battles happen on choke points (bridges/valleys), you’ll also be able to get loads of kills if you time your meteors correctly.
(edited by Truga.5897)
So, still nothing new on this since the “because this is art” post?
It works with everything except condition damage.
Hi, OP.
Ele is amazing. Anyone telling you otherwise is either bad or didn’t do their homework.
I currently roll two builds. First one is for general solo PvE. Full “Carrion” armour and jewellery set, along with carrion weapons. The set gives condition damage > power = vitality. Traits are 0/0/10/30/30. I usually run earth’s embrace for earth trait, cleansing wave, cantrip mastery, cleansing water for water traits, and elemental attunement and evasive arcana for arcane traits. For the second arcane trait, select the weapon you have equipped (windborne dagger/vigorous scepter/blasting staff).
With ~20k HP, PvE is easy peasy, you can take plenty of hits, same in small scale pvp (wvw roaming or spvp). You will be permanently dealing upwards of 1000 dps in condition damage alone (if the enemy is removing them, you’re on a much shorter cooldown), with some extra damage from all the power on your gear. D/D and S/D is great in this build, but fire staff DPS is a bit lacking, due to not enough burning effects, but in a good group that uses the fields you put down, it’s still not bad at all. The amount of healing and condition removal you can do in dungeons is great, too, thanks to water fields + evasive arcana. Rolling into a water field while attuned to water should heal for ~3k+ from the blast and evasive arcana effect alone.
The second build I use is strictly for group PvE/dynamic events and large scale WvW battles. It’s a 30/20/0/0/20 build with a full set of (lol blue) berserker gear. Traits are pretty simplistic, more damage, even more damage against people under 25%, free might stacks every fire spell you cast, blasting staff, etc. I don’t remember all of them right now.
It deals insane amounts of damage in fire with any weapon set, but is very squishy. Not that it matters, you have plebs… err non-elementalists to act as meat shield. 1200 range should mean you don’t even get shot at in zergs, and meteor shower can extend this range ever further, thanks to it’s huge aoe. Combine the range with frozen ground from water and the crippling line thingy from earth for ultimate lols.
Staff auto-attacks and lava font will crit for ~2k+, meteors will hit for 3k+, clearing any and every enemy you come across in short order. Just stand inside your team’s zerg and spam meteors and lavafonts, while autoattacking during cooldowns. Infinite kills for free. Use fire signet for more crit, mist form for escaping tight spots and arcane wave as a blast finisher for stacking even more might with your eruption+lava font combo.
These are two, pretty straightforward builds. They’re both very easy to use, and work very well in their intended roles.
Why is terrible 1v1 damage a problem when you a pick a weapon that’s all duration based aoe damage? The only thing terrible about it is people trying to use it for something it’s not intended for.
Because in W3 in a full berserker gear with a 30/20/0/0/20 build, I do upwards of 3k+ crits per meteor. I can reach 5k+ if I bother stacking might. You need something like 3 trebuchets to expend that kind of DPS.
Buffing staff any further so it’d be more useful in 1v1s would completely break it as a crowd control weapon. I can already single-handedly destroy zergs trying to take down gates. What exactly are these people suggesting to do to the staff to fix it? I am already a walking trebuchet in WvW (too bad I can’t deal damage to walls :<).
Ed: Not to mention all the combo fields for dungeons.
(edited by Truga.5897)
OP, you really don’t need to apologise. PVP Balance needs to exist at the top level, otherwise any sort of real competition goes out the window.
For all those that complain about elementalist being Underpowered
in Elementalist
Posted by: Truga.5897
Phoenix does projectile damage, blast damage, and then returning projectile damage. This is basics when doing close combat with scepter, come on.
Yep, steady weapons are great when theorycrafting, because you don’t have to include randomness of the damage in your calculations.
With rawinput patch gw2 works really nicely on wine.
Only problem is there’s no gem store or trading post. So if they could make a way to have this for us, OR let us buy stuff on the gem store / trading post on a website online, outside of the game, that would help a lot.
There’s an awesomium patch floating around in one of the bug threads attached to GW2’s winehq page. With that the store/TP work great for me.
You need to find a waypoint to teleport to it, therefore people still have to run around the world.
There is no “server” with gold, trading post is global.
Also, why are you mining mithril in orr, you should be looking for orihalcon, omnomberries and other tier 6 materials.
If you need to buy gold with gems rather than gems with gold, you’re doing something wrong.
Hello OP. Have you ever tried selling any of your loot?
I find that I make roughly 1 gold per full inventory (and I only have 12 slot bags), which happens quite fast when actively playing. 1 gold is more or less enough for teleporting left and right all day unless you’re on SSD, and enough to repair several sets of armour.
I support this product and/or service.
No, just press 4. Once or more times, it doesn’t matter. But don’t press the other numbers, it’ll interrupt your heal, which will then go on cooldown and you’ll die.
You are aware that the 4 skill on your downed bar heals you slowly while it channels, right? :P
I don’t get what you’re trying to say at all OP. Alphanumeric keys for chat? It’s how it currently works, no?
I wouldn’t mind this, but it goes against a-net’s policy of being able to tell roughly what that baddie running towards you will do to you and your dead body by looking at his weapon and clothes.
This is the same reason blizzard used in warcraft 3/starcraft 2 to force people into an extreme zoom mode while playing (try playing those games on a huge screen). Something about “having the player position the camera correctly so that’s an acquired skill too”. Sorry, but that’s just playing the UI. I’m pretty sure I saw a “play the game, not the UI” in one of ANet’s blogs this year. Seeing this excuse come up has me confused now.
I just carry two of each tool. When one of them runs out, equip the second one and hit the first NPC that sells them to replace the used one. Works pretty much everywhere, I haven’t had an area yet where the NPCs selling these would be farther apart than at most 20 uses of a tool (less for sickle).
they ignited this anger.
I was just gonna bump these topics every now and then, but with the amount of ignorance in the dev’s post, I’m not going to stop until I either quit the game (not any time soon) or we get a fov slider, no matter how many posts the devs make, excusing themselves from this mess they’ve just pulled themselves into.
As has been pointed out in the video I posted above; this issue is quite possibly more important than colour blindness options. No, I’m not saying that dev time for that should go into this, I’m saying this is equally or more important than that, as it affects more people (including colour blind ones), and as such should also be given enough attention.
It’s one slider ANet. You already have the capability to do it, people have already proven that larger fov works fine (see: window stretching, boss events, even hacks for kitten’s sake). One slider and the whole problem goes away, just like a whole problem went away with the colour blind tickbox.
Also, I know a colourblind person. She says that low fov is worse than not having colour blind options. That, IMO, says quite a bit about this whole thing.
Edit: Also, people on reddit have been saying they’ve had successful refunds after requesting them, and specifying the reason as being unable to play the game without feeling sick due to FoV.
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If three silver is a problem for you, you’re really doing it wrong. At level 80, 30 minutes in orr can net you upwards of 1 gold just from npcing junk and raw silver pulls from mobs. 1 gold is enough to keep teleporting all day unless you’re on a SSD.
I wouldn’t mind a sub either. Already have an airship in DDO. :P
Another video ANet should watch.
I agree on this. I’m against lowering any of the gold sinks, even though I teleport left and right lately, but I still use the mists → LA train, just because I can, and all it does is add two more load screens.
BTW, if you have long loading times like me (my hard drives are old), running north, jumping off the bridge and swimming close enough to the portals will skip the loading screen for the portal waypoint (because you’re already there, just down in the water), saving you a couple seconds.
On an i3, at least half of that FPS drop is probably still due to the CPU, rather than the GPU. So yeah, i3 might be pushing it for big events. :P
I remember when I started quake 2. I’d play with my fps capped to 28 (because the game ran better that way, no idea why), but the p75 with no accelerated graphics could barely manage 25 at best, and that’s at 320×240. In a game like quake, that’s… yeah. Most would call it “unplayable”. I owned like a boss anyway. You simply get used to it, to the point that people just won’t know and think you’re just the next person that’s owning them. Now that I have a job and all that fluff in my life, I’d just get a new PC, but back then, I just got used to it. It’s easy, you don’t even have to try, you just play the thing and it happens after a couple weeks. People don’t know about it, because they usually never experience it, or just buy a better PC quickly.
Le bump, because I still think this is the best solution to the fov problem. Like I explained in the discussion thread, different setups behave differently and need different fov settings. My 13" laptop works fine. My 30" desktop, on the other hand, does not.
As someone with a 3 monitor setup, 3x BenQ XL2420T’s on a GTX 690…there is a significant performance difference at 5760×1080 vs 1920×1080 without altering the quality. Just felt that needed to be clarified.
This is due to the huge hop in resolution. The extra fov gives maybe a 5-10% hit, if that. Everything else is the graphics card trying to draw them pixels. I know what I’m talking about here, I keep having slowdowns on my 30" screen in the more graphically demanding games, because
I get like 5fps on that fight thanks to the sheer number of people that show up… Do you actually get more than 1 or 2 on an integrated gpu?
He’s probably getting practically the same amount of FPS as everywhere else, because the game is CPU bottlenecked. HD3000 is standard in i5/i7 afaik.
I get terribad performance on my HD6950, because I have an old core2duo, even though it’s overclocked by almost 50%. My friend has great performance on his old HD4870, because he has an i7. My GPU runs at 20% in wvw, his runs at 100%. I drop down to like 15 fps, he runs at 30-40+. GPU makes much less difference. In non-wvw content we both run at a steady 60 fps vsync.
We’ve been subscribing to a completely different school of thought in the PC Gaming world for several decades, and ANet’s stance goes against what we know from prior experience.
What I just can’t take is that they’re trying to shove console style fov (hi there, mass effect :argh:) down our throats in a PC game.
The “advantage” excuse is exactly that, an excuse. If they believed that it would hurt their E-Sporting they would have locked the FOV and not made it so easily changed in windowed mode.
I have a 30" screen, and I’m correctly positioned 60 cm (2 feet) away from it. All the corners of my screen are deep in peripheral vision. If FoV would be a balance issue, this is it. I can’t see as much on my screen as someone on a 13" laptop, because they have all the details nicely clumped together. 13" screens are OP. FoV is OP. Give us more FoV on large screens. Or something, I dunno.
This is how ridiculous the “pvp advantage”/“for the art” claim is. Different setups have different requirements/behaviours.
Ed: And yes, the game is actually a bit less annoying on my 13" laptop. If only the performance in wine wasn’t so appalling, I’d probably play on my laptop. 60cm from 13" feels just right in this game. Le sigh.
(edited by Truga.5897)
When I was playing Q games, 90 was the standard. Now it’s less in most games, which is bad. Saying it used to be less is false, because most games from the 4:3 age had 90. Probably due to the fact that everyone ran id’s engines and Carmack actually knows his business.
Apparently, roughly 15% of the population is playing elementalists. We’re one of the more popular classes.
21:32 Truga | http://udba.org/gw2/gw059.jpg
21:33 Truga | http://udba.org/gw2/gw060.jpg
21:33 Truga | http://udba.org/gw2/gw061.jpg
Basically, this is my problem. Screenshot 1 and 2 are ok. They’re both like looking through a line in my large screen. The full screen one is like I’d have to sit ~10 feet away. No go. This isn’t a bloody console.
Please, please ANET, watch these two vids. This is common knowledge for most enthusiast gamers these days, but some developers are oblivious to it.
For the player that has their screen set up right (60 cm/2 feet away), they will not see any distortion at 90 and often even at 100 fov. Really, please go watch those vids, if you haven’t yet. It’s really important stuff, especially for us people that have 30" screens.
I personally don’t get nauseous anymore. I used to get headaches back in AQ2 days, when I’d run around in permanent 2x zoom with the sniper rifle, but I played like that for so long I got used to it. But it still feels very disorienting/claustrophobic/annoying due to the low fov coupled with a large (who am I kidding, 24" is standard nowdays) screen.
Anlyon, the problem I have with dagger is that the only high instant damage aoe (i.e. not condition damage), fire grab, is on a ridiculously long cooldown. With a S/D, I just walk around and spam 4 3 2 every 15 seconds or whatever the cooldown is. If they don’t die from direct damage, they’ll die to burning from ring of fire/dragon’s tooth in a second or two.
Yes, D/D is amazing damage. I’m carrying a full carrion set atm (20k hp, yum), just two dragon breaths down anything that isn’t veteran/champion, and all the dps skills are on short CD. But apart from fire grab, practically all of it is condition damage, rather than instant, which can be seriously annoying at times, when just trying to farm PVE.
Everyone is entiled to their opinon it is 2012
I understand that you’re entitled to an opinion (don’t know what 2012 has to do with it), but your opinion is still wrong. Here’s why:
As has been stated, for fast movement, there’s waypoints. They are faster than mounts could ever be, therefore mounts aren’t needed from a gameplay perspective.
Mounts in a game with cheap waypoint travel are fluff at best in PVE then. Cosmetic fluff in GW2 is minis, armour and weapons (legendaries, etc) and, of course, tonics (and probably more I left out). So since there’s plenty of fluff, more isn’t needed right now. Not until more important issues are fixed. Get a mini pet instead. They’re less intrusive than mounts, too.
The world is also scaled so that it can be traversed at a decently fast pace on foot, the combat is balanced so that on foot you can be caught by some mobs, in WvW, etc. Mounts therefore cannot provide speed boost. Balance and all that. Again, makes them nothing more but larger mini-pets. Except they’re more intrusive. So, again, no to mounts.
I think every MMO out there should just rip off LOTRO as far as outfitting is concerned. Make the outfit panels gem-bought and priced accordingly so the gem cost is still there, but really LOTRO has the best system out there.