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Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

Well from most of these comments, I can tell there are some who share some of the same feelings I do, and some who do not (which is perfectly fine). Someone said it best however, Guild Wars 2 tries to cater to everyone’s need instead of just one need the most. This could be a good thing, and a bad thing. As they move left or right they will step on someone’s toes, and so far they have proven to be a company to take risk which at times have managed to pull things off.

However, maybe this just means that the game is evolving more than I am as a player. And honestly, I know they want this to be a “living world” to immerse us into their world, but what is a living world without the people who play it? and what happens when you ignore one part of the community for another? or you just ignore everything and move at your own drum beat?

Too many questions to be answered, but I think I have decided to stop playing for a while and take a break to enjoy other games that fit my needs better. Hopefully GW2 will find a balance and figure out how to cater to both audiences without leaving one part of their community out in the cold. And once that happens, just maybe I can return and enjoy what I hoped GW2 to be since playing GW1.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Will You Be Playing GW2 Less Post Patch ?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

Currently looking into playing different games. May return back to LoL or even give ESO a go now that GW2 has made it easier for me to decide.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

After looking at my stable of characters (alt-aholic) and seeing what it would cost to equip them with decent runes just to try a build, I shrugged and logged out, and don’t see much of a cause to come back.

Anet can talk about swapping traits round on the fly all they like, but the sheer cost of having a good time exploring my options for various playstyles and uses across all my characters just makes it not a viable option (multiple armour sets is obviously a more sane choice than swapping runes back and forth, but it is still a HUGE investment for something I may not enjoy and may only play for an evening – I would just like to try by playing, is that not the point?).

And I am disinclined to be fodder for speculators – my leisure time is for my entertainment, not their edification.

It’s not what I consider fun and it’s not what I suppose Anet intended when they revamped the trait system.

I’m sure some will say the x6 sets are not necessary – but I’d quite like to find out for myself, and paying 1/10th of my gold to equip just one of my stable with a full set of six of what is probably the most viable and useful runes? Not happening, no way and NOT fun.

I most certainly can relate to this. Once being a HS student who had nothing but time on his hands to play GW1 and other time consuming games, just is not the same case for me as I am a senior in college now. There have been arguments though saying that this is just something that casuals have to suck up and face. And even though this may be a problem that only a few people are going through as far as time constraints, Anet does not seem to notice that there are indeed some people that are being affect by this.

However, im more interested in knowing if they know of these issues. I have been on the forums countless of times during the LS content and I can not count how many threads of people complaining about the content going too fast or someone not having time, due to outside obligations, to play.

Then as we take a look at today, we see even more huge constraints put on fun factors that are suppose to be enjoyed by everyone (whether your casual or not). So my thing is, those who really benefit are just those who have more time, and as time goes on, I too am realizing that this game is becoming less (or more rather) of what I am able to keep up with.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Save our spawns!<3 GW2community

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

I even consider this a problem for any body who may not have the time to meet each of these time constraints now that the world bosses sit on. So I definitely agree and would like to see these changes made!

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

I really think the question players should be asking is, “Is this game for ME?”

If it is, great. If it isn’t, stop playing and find something that IS for you.

Great question and it is seemingly the same question I have asked myself many times these past few months as I hold on to hope for GW2.

However, with an establish love for this game and the company as a whole, because I love Anet’s creativity, leaving to find a different game doesn’t seems to be an answer that I would like to look at. As everyone has stated before, when this game was first advertised it was known to be something that would be DIFFERENT. It would not only take what works in MMO’s now but it would take these things and change those aspects and even add on a twist.

There is a reason I do not play WoW or any vertical progression game now because I just do not have the time to grind out the time in order to be good for other parts of those games. Luckily though, with the bringing of Guild Wars 2 this should not be a problem, or so I thought.

The problem probably started with the “non casual” players (Ill use this term instead of hardcore) speeding through content to hit lvl 80 only to find out there isnt anything at the end. In fact, the game is made for you to enjoy at lvl 1 as if you were 80. So they had to come up with something to keep these players coming back. And now we have the situation that we are in now.

As far as casual and non casual goes, this game is probably less casual than you think. Yea, its quite easy to do majority of the content in this game but if you want to see the real extent of what GW2 has to offer at the end, you better have some time, and I do mean a lot of time, on your hands to do so.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

The game is very casual for 90% of the content. If you want the last 10% you have to be hardcore. It also helps if you have a high tolerance for repetition.

I agree, this game can be picked up by most as 90% of the casual content is just the surface to this game. The problem however is that the last 10% is what we look at as the endgame. Fractals, temple Runs, farming for legendaries, WvW, world bosses. The problem with this is that not everyone who may be casual can participate in these activities due to obligations outside the game, and the 10% seems to be the beef of what takes place Post 80.

Now I cant critique without giving a possible solution but honestly I don’t know of one, I just would at last like to see them consider their other players who dont have time to take part in the last 10%. Leaving casual players out in the cold for the last 10% is not a good way to approach things.

Edit: And although this is not the topic but I guess what makes someone casual/hardcore?… I think all of our definitions of that are different.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

(edited by Uriel.6310)

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

As I first can recall back in 2012, Guild Wars 2 was meant to be a game that could be played by either the casual or the hardcore audience. But lets take a look forward, or in the present shall I say, and you’ll notice that things have changed from their original philosophy for this game.

This is not going to be a “QQ” thread but I would simply like to start a discussiion on how Arenanet’s new content is starting to pigeon hole some of its players. What do I mean by this? Well for starters, this game was never meant to be the grindfest that it is now, but it has become the popular method of horizontal progression in their books. And although that’s not the real problem, but what about those who do not have that much time to really play and grind.

Along with that, we now also have the World Bosses which are put on a set timer and can only be done at these certain times. This now limits the chances of who really gets to see this content or have a chance at their loot. The new change seems structured, but once again, what about those who do not have time or have to work outside of these times?

Another part of the game that seems to be an issue is the LS. The living story content is pretty decent, that is not my problem. In fact, it had got better as it went on even though much of the content involved some type of grinding with it. What the problem is though is the fact that if you aren’t able to be on every time or to stay consistent every 2 weeks then you lose out on playing the main content of this game now.

So who exactly is GW2 for? I thought the whole reason they simplified this game was to cater to the casual/new players but yet still have challenge for your hardcore. It seems like with each change though they limit this game for one audience over the other.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

What happens after the patch?

in Guild Wars 2 Discussion

Posted by: Uriel.6310

Uriel.6310

I first would like to say that I love Anet’s creativity and their courage to try something different. However, I know they have said before that they listen to our feedback but when patches drop they never reflect as this or they has some negative twist to it.

Lets be honest, the changes in this feature patch were changes that should have been in the game from the get go. These changes are some of what us players have requested for some time now. Along with that also came changes that we didn’t ask for. So my question is, after everyone is done being so kitten happy over the simple changes like the wardrobe, (Because who doesn’t like shineys? I bet Skritts do) then what do we have to fall back on?

Not only did this patch bring in features that should have been in the game but it has also limited pve farm, caused more lag for those with low end computers due to the mega server, changing of world bosses so that each one are on set timers (say goodbye to world bosses for those who live a life outside of this game), warriors are still the best tier class (this is more of a personal problem for me), the new traits which were subpar and did not push the envelope to create more diverse builds THAT WORK, and more importantly we now must pay money for any type of armor change.

And with that being said I would like to touch on the last point as this bothers me the most probably, but I do understand that with GW2 being free to play AFTER you buy, then they need income from somewhere. But, to take notice in what players loved doing (collecting skins to mix match) then to claim to make it easier for us to do but slap a price on it? Really though Anet?

Anywho, my biggest question is, after the dust from the new changes has settled and people notice what they really got out of this “Feature Patch”, then what exactly will keep GW2 afloat? More 2 week Living story content? More grind fest? Back to Fractals/Dungeon/Temple farms? WvW Zerging?

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Odd Spawn Teq-A-Thon A Community event by TTS

in In-game Events

Posted by: Uriel.6310

Uriel.6310

Will definitely be supporting this as once the change come I’ll likely never be able to do it.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

The we can't help you this time

in Necromancer

Posted by: Uriel.6310

Uriel.6310

Necro Community- “We want healing in Death Shroud, more attrition, better sustain, more group support!”

Anet- “Ok, let’s try this out then and see how it works.”

Necro’s- “Omg why do you hate us this all sucks qq qq qq.”

Anet- “But you haven’t even tried all the changes yet to see how they play out. O.o”

Necro’s- “So what? We’re sure it all sucks, otherwise we’ll have nothing to qq about.”

Logic at its finest.

Lighten up will you? I must admit that there is a lot of whining going on, but that can be said about most post in other class forums going on right now. Lets just face it, this post was made for humor, the intentions were not to make some long paragraph post explaining why the changes implemented will suck.

It is fact however that of all the classes, the necros have been neglected the most, so it is quite understable why some people may be frustrated and not have much faith in the new changes. I do have faith and enjoy this class, but please understand that I do not think this post was really made for “qqing”.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

The we can't help you this time

in Necromancer

Posted by: Uriel.6310

Uriel.6310

We’re gonna buff you guys by turning you into turtles and kittens, but after the incoming nerfs…

yea.. we cant help you this time.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Drastic decisions

in Battle for Lion’s Arch - Aftermath

Posted by: Uriel.6310

Uriel.6310

So after seeing how the rates of transfers will be going up when WvW tournaments are implemented, I find it very important to consider switching from my current server to a more eligible one before this happens. Why may you ask? Because the scarlet event, which has been quite fun might I add, is too confusing and because of the population problems within my server, I have only seen scarlet TWICE (which was before the update). We can never seem to even get all 3 knights down, and due to the recent change in the patch, it has made things even more difficult.

I hope someone out there at Arenanet is taking into consideration of this because the issue may seem very small but I do feel that this game was made to be accessible to all who may want to play it (casual or advance players). And one factor that has really burdened me is with how often the living story content updates. The reason this is a burden is because since my server can not even kill the knights I may not even see the intended content on my own. I also currently do not have the time to sit at the desk every hour hoping that the next hour will be the one where we will down all 3 knights and hopefully kill scarlet.

I would love to see the living story content take into more consideration with people who may have time constraints as we all have jobs or are in school. I really do love GuildWars 2 but I can not seem to keep up with the fast updates and now the server limitations to certain events such as this one (and others in the past). I highly suggest that maybe increase the time before you guys send out newer content (more than 2 weeks) but also add more quality content so that it satisfies players that do finish it before 1 or 2 weeks.

Thanks.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

Necromancer: my opinion

in Necromancer

Posted by: Uriel.6310

Uriel.6310

I hope arenanet see this post. It is very well put together, has valid points, and it’s positive feed back. I understand that Arenanet wants to step out of the box with this game and show that they are an innovative company with the many different ideas that they have brought into this game, however, if the players aren’t enjoying something I do definitely think they should listen to the players. Necromancer is definitely not what it used to be and in some cases this can be good or a bad thing. There are just some mechanics about it that doesn’t make the class click or put it on par with some of the other classes.

+1 rep from me. Good post OP.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.