Showing Posts For Valheru Baal.9456:
This is Piken you’re talking about, we never double team, only our enemies double team us.
I was an eye witness of a massive PS, and VS blob standing next to ea other in SM and did not engage in combat. After defeating SFR blob one of them capped the other left, still not fighting each other. Never say never mate!
Simple as that Troma made better community than all those brain dead GvG guilds did as result Vizunah was and is best EU server. Yes they ddos yes they spy on ts and in game yes they manipulated mindless monkeys for double teaming. But there is saying anything works during war now go tell stories about honor and all other funky stuff. Nobody prevented u from doing the same what Vizunah did
Big respect to Troma and whole GCA hope this will bring positive changes to my beloved SFR
Cheers
Champion of Khorne
Is this for real? War? DDoS? Honestly I highly recommend you to visit a doctor ASAP. You have clearly no idea about wars, and DDoS must not be a tool to win a GAME. All those included should be permanently banned.
Spying on ts? Meh if you want to, its just lame as hell, but you could hear how much of a good time the other server is having while you are sitting in your chair all tense and grinding your teeth to grab some virtual points.
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The difference is there are almost no more Viz forum warriors, while SFR brings us plenty more every other matchup.
I am not trying to say Viz is the white knight, but there’s no denying our attitude on these forums is overall way better than it used to be.
I’m sorry i can’t say the same about SFR and i mean it. (and because i said sorry doesn’t mean i’m Canadian)
First of all who decided that Viz attitude on forums got better? I do not see any changes whatsoever. Also is there a point to this conversation? Is it just me or does it seem completely pointless to fight over something like which server has more forum trolls? Whatever if you want to you can talk about it, but I don’t think its constructive in any way.
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Okay, so let me start with that I am an SFR player and I would like to share my thoughts about what I’ve experienced during the first 6 weeks.
First week, was a bad week for all populated servers due to Meta achievements. WvW guilds, commannders stayed in queue while other player were running around hunting setnries, dolyaks, placing random siege, wasting supplies in SM to repair walls, etc. SFR could not withstand the double focus/ double team (they are not the same, I could explain if anyone needs it) they got from VIZ and PS. Our server was stuck at the third place with 10-20k difference from Piken. This was followed by some trolls from PS cheering that THEY have beaten SFR, and that PS showed how srtonger they are compared to SFR. I’ve no doubt there were SFR trolls who reacted poorly at the same time, but in the end all that matters is that we lost and was planning to show our dominance in the following weeks.
SFR took 1st place every single week without any problems, while PS had some struggles. Sometimes placing 3rd on day 3 and then worked they way back to first place during the rest of the week. By that time it was clear for every vigilant WvW players that not only PS is not in the top 2 WvW servers, but they have difficulties to get in the top 3 as well.
This week JS gets the same focus from ER and SFR, that PS got from Riverside and SFR, yet they are holding up much better than PS did. So far the best fights SFR got this whole season was from either BB or JS. Hats off the those servers and leaders.
This week’s statistics show what PS is really made of and how they leaders act http://gw2wvw.org/?region=2&tier=2. They full focus (80%, the rest 20% is basicly taking back the things VS took from them) on the weakest link of the gold league. Even AR focuses VS more than PS does. And that is just sad.
No matter what happens the last week I rally hope that either BB or JS takes place 3, because they deserve it more than PS who always took the easy path. I do NOT hate PS players (I have friends over there) but I do not agree with the methods of their leaders/community. I really hope that will change in the future and good fights can occur between SFR and PS more than it did this season.
The only one very odd thing in your post you claim that there is no rank 3000 players
However i am pretty sure Mr. Funny Sunny Bunny from SFR is already
6,445 Diamond Invader
He is just under 2,800 rank points, so nearly…
BIG THANKS for this, a lot of players have wanted account bound wxp for some time now. Me and my 8 alts thank you…
You mean She is……
Thanks for listening to the community! Awesome work. Cant wait to wipe the dust from my alts and start playing WvW with them!!!!!
Warrior, Guardian, Necro, or bust is the name of the game.
Yet Ppl complain about how useless, weak, lacking necromancers are in every part of the game.
Everyone complains is the name of the game.
Epidemic is limited to 5 enemies.
I’ve edited my post to be more clear on that matter. I am not a native English speaker as you can tell, but I try my best to express myself as much as I can. I’ve failed this time I admit it and thank you for pointing it out.
Firstly, Anet seems to want everybody to play melee, but has only given guardian and warrior the trait setups and skills to play melee.
Everybody else is underpowered.
Everybody.
So, you are asking for trouble claiming that anybody who is not heavy is the strongest.
As for the casters, elementalist is a post-nerf joke right now. High skill cap and underwhelming. Useful in Wvw for dragon tooth to destroy siege behind walls, but even that often needs a zoom hack or camera workaround. Elementalist is getting a buff. After the buff, elementalist will have a hard counter to easily win against Necromancers.
As for Mesmer, the Mesmer brings OP utility at the expense of base damage. Feedback is the strongest defense and strongest offense in the game. Add the rest of the reflects, spam able focus pull, great, in combat mobility, invulnability skill with low cooldown, group stability, and you have a class that will always be wanted.
Necromancer plays like a second rate engineer or second rate elementalist with more survivability, but no/little team utility. And the survivability is kind of a mirage. With no healing in shroud and bad access to boons like stability, protection, and regeneration, and no vigor or invulnerabilities, you can survive a bad play with your death shroud, but can’t heal up or escape either so the end effect is that you die anyways. Properly played by skilled players, the necromancer may be the least survivable class in the game.
If necromancers are that weak, why do top 100 spvp players play or even enter 2v2, 5v5 tournaments with it? Why do top tier WvW guilds recruit and use them instead of engineers or rangers? Necros are wanted in both SPvP, and WvW. Ppl say they have multiple weaknesses in PVE due to condition cap, but I think Epidemic makes up for it. You can deal the highest constant AOE dps with necro in this game. With Epidemic used on your target it spreads conditions to +5 more targets (total number 6), and you can bring down mupltiple veteran mobs with huge Hp within seconds.
No team utility? In WvW you can put 6 seconds of protection on everebody in your zerg with a well placed Spectral Wall (not to mention fear on enemies without stability).
Least survivable class? With my current build I play in WvW I have 3k armor 20k DS, 27K base Hp, and when I use plague I have 46k Hp. with 20 secs of stability. All this without applied fortitude and consumables.
Simply saying a class is weak or mediocare is not enough. If they are that bad howcome hardcore players still play it often?
And about mesmers lets just say that most of things you said its true, but they lack AOE dmg really bad! A well placed Feedback can make up for it, but you need a target for it, and if the enemy is not stupid it is not that effective. At the same time with a necro its child’s play to tag everyone in teamfights. And their AOE is far superior to mesmers.
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I didn’t get to start until February because of funding issues. I have 1.5k hours across all characters, my necromancer being my highest played. mesmer and Guardian about tied for second. My engineer being right behind them.
I wouldn’t say someone with less then 100 hours doesn’t have anything useful to say about the necromancer. Because that is just ignorance. Someone who has never played the game or the profession after a good amount of research into the game could function at a higher capacity then both of us combine because of a deeper understanding of how games work. I use my experience with other games that seem like they are unrelated to improve my abilities in this game as well as others. You think Magic the gathering or Pokemon has little or nothing in common with GW2 in terms of mechanics? You might be surprised.
And fine, I missed something you said. I can’t spend 24 hours on the forums. I have work and family to deal with.
I’ve already known that you have a lot of gaming experience the first time you replied without any explanation required. Yet again, I have never said anything about palyers with less then 100 hours not being able to say anything useful. Though I belive if anyone wants to be constructive and give a useful perspective they may have to spend more time in game aside from research.
I think everyone, just like me or you, uses their past gaming experience taken out from playing other games to be better in their next one. So no, I might not be surprised since it is not anything new to me. You keep assuming things I might think, but actually never said or thought. There is nothing wrong that you have missed something I have written. It can happen to anybody (I have studies, family, friends to be with as well, so I think I know what you mean). I was simply just pointing it out that what you said is not much different from what I had said.
Since we are getting off topic with our little conversation, let me share with the OP my leveling and map completion experience that happened the first week after release.
I’ve been playing MM necro at that time, which might not have been the best, or fastest way to level up, but I had absolutely no difficulties breezing through maps (I mean full completion). I was able to solo weaker champions while others had difficulties fighting veterans for skill points. Ppl had a hard time with Ele back then in PVE, mesmers were fine but still they felt to be slow (my guilds experience). This was even more significant the time everyone reached Orr. Due to high mob density eles, and mesmers just couldn’t catch a break while I was able to stand in one place go to the toilet and when I came back there were 7 dead bodies around me from which I’ve looted 1 rare item (it was a big deal back then). All this done in 60-70 blue green stuff while I was already lvl 80.
I could probably fill pages of why do I recommend playing necro, or what I think about different builds, but lets just not get carried away.
When I’ve read the OP’s post and saw the picture, I thought of looking for something weird and write a joke about it. Then I’ve started reading the comments. Man I laughed so hard an gave up. I wonder if ppl could find even more stuff thats wrong about this picture.
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If the OP wants to get better with necromancer or wants to learn its secrets. I can recommend whatching streams of highly ranked players palying pvp with necro, necromancer commanders on higher tier WvW servers, and necromancers playing on high lvl of fractals. An other option is to hunt down and ask necromancer players in game they trust and know to have experience with it (more than 100 hours of gameplay).
And I would recommend playing the profession themselves. Perhaps experimenting with Rare armor at level 80 to find the right build for them before spending the good chunk of change to get exotic to see if they really like it. Sure, watching people can give you somewhat of an idea. But the problem is playing their preferred profession is almost second nature for them and can never give them an accurate look into how it might work for them. Personal experience is what I would say is the best way to go.
Now, I’m not knocking your way. I would say do that as well. I am saying that it wont be enough to just to that. The necromancer has a few good builds that can be chosen from and each of them play rather differently.
Oh and I have 777 hours on my necromancer for GW2 and about 3,000 hours on my necromancer from GW1.
“In the end what I can recommend is that you play the toon you are most comfortable with. Your personal experience already is positive about necromancers and I can assure you it wont change in the future if you keep an open mind.”
“I would not recommend the OP to ask questions like this on forums because there are lots of casuals, trolls, incompetent palyers who gives you false information.”
“If the OP wants to get better with necromancer or wants to learn its secrets. I can recommend whatching streams of highly ranked players palying pvp with necro, necromancer commanders on higher tier WvW servers, and necromancers playing on high lvl of fractals. An other option is to hunt down and ask necromancer players in game they trust and know to have experience with it (more than 100 hours of gameplay).”
These are my quotes from this topic in this order. As you can read (again) above I said personal experience will be the way to go in the end. Since I discouraged the OP from using GW2 forums to get an other person’s opinion about this matter. I have provided some alternatives instead which I think could lead to better understanding and improvement, nothing more.
Btw my GW1 necromancer hours are almost exactly the same as yours, but my GW2 necro hours are a lot more (not proud of it at all). I’ve spent almost all my time playing my necromancer, though I’ve played guardian, mesmer,thief, engineer also (both pvp, pve) but much less. Almost nothing compared to my Necro, just to get a basic understanding of their mechanicns.
Lol Btw all I gotta say is that Nemesis was just saying that since condition transfer is such a necro staple that fighting another necro can be an opportunity if you play your skills right.
…You could explain why necro with build A beats necro build B, but a general statement “necro>necro” is either false or off topic.
I’m just talking personal experience, I have had so many fights that I could have won but they choose to run away. And we cannot chase and for me that makes another necro the one I win the most against. If we had more escape or chase it could be different. And oh yes I am talking WvW 1-1 not pure pvp.
Exactly my point…
That’s what i keep saying… necro’s easiest target is another necro… highest number of wins will be vs another necromancer, since you will not have a draw…
Vs any other class you may lose… or you may draw, but rarely win… unless they are bad, then you win because you are better…. good players force a draw by running… that doesn’t count as a win, not in my book at least.
If we observe this question from the side of other classes not being able to run away from you, I would say necros are best against Necros, Guardians, Rangers, Engineers (although the last two can build to be pretty evasive with great escape mechanics). Warriors , mesmers, thieves and eles, has so many escape skills, that if they decide not to fight you they will just run away (Usually its a too late call and they ll die before they could do that, except from thieves. Its almost never too late to escape with a thief).
The OP is not about WvW only, so being able to chase someone away in sPvP for example counts as a win. And some earlier comments took it into account while you did not. I dont blame you for it since the OP’s quiestion is not specified and it is impossible to give a correct answer.
I disagree with your comment about the highest number of wins will be against necros. Because the reality is that the highest number of wins will be against warriors, and guardians. There are tons of players playing those 2 classes and most of them sucks with it hard both in SPvP and WvW. I think if I could show a statistic about how many other classes I ve killed 1v1 those numbers would be way higher than others due to their popularity.
What I love about necromancer is that you can build to be extremly useful against large numbers while also being able to be a duel god. Since its kind of a rock paper scissor game there is no good answer for the OP’s question.
+1 to OP. Really hope a dev reads this!
I would not recommend the OP to ask questions like this on forums because there are lots of casuals, trolls, incompetent palyers who gives you false information.
This is the kinda of thing I don’t personally like to see on the forums. Discrediting everyone else in this insane idea that one way is the right way to play. Its elitism, and leaves no room for improvement or open to other people’s opinions on the matter. I’m not going to say everything everyone says is completely right or accurate. But each person’s experience and opinion should be taken into account when trying to make a decision. They ask because they haven’t had the experience and they want to hear what we think.
When I first started GW2, I had all the Necromancer Traits and Skills memories months in advance and I still struggled with the profession up until they gave us a buff. And by that point I had figured out how to cope for Their crippling weaknesses. The Addition of Dhuumfire and Torment just made it so I could have stable damage while I build up my bleeds to keep combat quick and smooth.
I never said everyone else is a moron and that there is only one right way, but the forums are filled with inaccurate, false informations and content free comments. You can find 1 comment in every 50 (or even worse ratio) thats has some merits to it where the author seems to be experienced in the topic.
You could say that the Golden Gate is the nicest bridge in the world, and thats your opinion. My opinion is that it is the nicest dog in the world. Should you respect my opinion? Does my opinion gives room for improvement? No it certainly does not.
A good example is our discussion where we both admit that necros, and mesmers has the best boon control yet we think otherwise in the case of which one is better. I still prefer well of corruption over null field since it is converting boons and not only removes them while also dealing AOE dmg (NF does not deal dmg). In PVE you can easily use it on mobs that were pulled together chill them and they wont leave it. In PVP you place it on the capping point and the enemy can either decide to leave the circle and let you cap it or withsand it. In WvW its yet another great skill to tag multiple enemies while bringing some utility into zergfights. I will not say I am right and you are wrong because it is my preference. This leaves the question open for other palyers to decide what do they like more based on their OWN experience.
If the OP wants to get better with necromancer or wants to learn its secrets. I can recommend whatching streams of highly ranked players palying pvp with necro, necromancer commanders on higher tier WvW servers, and necromancers playing on high lvl of fractals. An other option is to hunt down and ask necromancer players in game they trust and know to have experience with it (more than 100 hours of gameplay).
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In no way, are they the strongest in anything.
Well, maybe looks.
I think they are the strongest in condition and boon control. Do you disagree?
In terms of condition “Control” yes they would be the strongest if you consider converting and sending condition and not raw removal. The Guardian is actually at least as good if not better then the necromancer for removal, especially in group settings.
Boon control? No. They play second best to the Mesmer. The mesmer has a far easier time dealing with boons then the necromancer does. This isn’t to say they are bad at it. Just that the mesmer does it quicker and better.
I said condition control because removing, converting, transferring are all part of controlling those condition. And its pretty clear necromancer excel at this. Multiple transfer and convert skills what makes necros deadly. It a nice thing to remove some conditions but its amazing to turn them into boons or send them back to its source. Not to mention EPIDEMIC which is simply one of the best skills in game right now, and one of the reasons why conditionmancers are extremly strong, and useful in dungeons. Especially in Fractals against large number of veterans with enormous amount of hp.
The same thing I could say about boon removal. You state its second to mesmer though you seem to forget necros do not simply remove boons they also punish the enemies for it most of the time.
Necro:
Spinal Shivers 3 boons insta ripped from enemy more dmg depending how many boons were removed. (also can be found in traits, Chill of Death)
Corrupt Boon insta converts up to 5 boons into conditions. Come on really? Mesmers can do better? You turn Aegis into burning and stability into fear, not to mention all the other converts.
Well of Corruption, and yet again converting boons 1 at a time for 5 seconds, but its AOE and unblockable.
Necromatic Corruption Minions removeing boons on hit (10% chance), definitely not my favourite but its ok.
Mesmer:
Mind stab weaker version of Unholy Feast (axe 3) overall, shorter radius, slightly better dmg, no criple on enemies, no retallion on caster, slightly better cd.
Null Field= Grim Specter on necromancer but I have to admit it has much lower cd because GS a Lich Form skill, so NF is definitelly better. (Null Field is one of my favourite mesmer skill)
Phantasmal Disenchanter really nice mesmer skill but dies extremly fast.
Arcane Thievery on mesmer is awesome but I dont think it could compete with corrupt boon since its less predictable, base longer cd and shorter range. Boons steal is nice but as I said you never know what you could steal, assuming you can at all. (I usually dont stack up boons on my necro)
Shattered Concentration yet again another amazing mesmer stuff but it is still remove only, and not convert.
Mind Spike 3rd skill on sword for mesmer almost never getting to use it. (removes one up to 3 foes)
I have to admit mesmer is a really good competitor when it comes to boon control, but I prefer convert over raw removal. Saying which one is better is quite subjective so everyone can pick their side.
Necromancers are a really strong class in every part of the game. WvW, PvP, and yes even PVE. Condition cap was never a problem because of Epidemic is just awesome. The highest AOE dps can be done by necromancers. (I just love to spread 25 stacks of bleed, poison, torment, burning, confusion, vulnerability and all the good stuff on 25 dredges in Fractal. Thats a sight you ll never forget) Necromancers have tons of AOE dmg skills in generel (even with low cd) so when it comes to farming (both in PVE or in WvW)you can tag almost every enemy quite easily.
I would not recommend the OP to ask questions like this on forums because there are lots of casuals, trolls, incompetent palyers who gives you false information. For the first 6 months there was nothing else on necro forums but how weak necromancers are in PvP, PVE yet the number 1 NA with the most qualifying points in SPvP was a necromancer. Since then necromancers got lots of buffs so yeah, they are pretty strong. Yet some ppl still complain. I just hope Anet will listen to these nonsense and we can get even more buffs. Unfortunately the next SPvP patch almost only contains nerfs so it seems Anet devs disagree with the opinion of some palyers. In the end what I can recommend is that you play the toon you are most comfortable with. Your personal experience already is positive about necromancers and I can assure you it wont change in the future if you keep an open mind.
In no way, are they the strongest in anything.
Well, maybe looks.
I think they are the strongest in condition and boon control. Do you disagree?
Though I am perfectly fine with Guard Leech, Applied Fortitude being a part of WvW. I have to say they do not realy fit in the wvw policy.
Every WvW trait focuses on Getting more dmg on sieges, less dmg from sieges, more dmg against guard, less dmg from guards, bringing more supplies, etc. All these stuff has nothing to do with hand to hand combat which is also a great part of WvW. Before these newer additions you could not really get an advantage by distributing WXP points.
At begining of the game upscaled players had more chance to be a useful part of wvw. Now, due to ascended weapons, trinkets, armors, Guard Leech, Applied Fortitude, consumables. Its getting much easier to win fights with lower numbers if your zerg/team is Buffed up enough with all these stuff.
Is a it a good or bad thing? I don’t know, I always seem to find a way to work with what I got.
Command from the rear. A dead commander is no help to anyone.
I ve never ever seen anyone commanding from the rear. You must be playing on a lower tier server. How do they do it exactly? " Okay, now move to that spot of grass next to that riverdrake, and moving back to that huge rock that looks like Barbra Streisand."
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@ Valhero Baal:
You should leave the blob from time to time. It might offer a whole new experience of play to you. It´s called pvp afaik…
Where did you read that I do not? I simply responded to someone who said something incorrect about necros not being able to survive in teamfights. For the matter I really like trebbing but you dont really need a specific class to do that. I ve spent a fair share of my time in SPvP, even got some Qualifying points (for those who knows what they are) but SPvP is not in a state I could spend thousands of hours playing with. In WvW pvp is much easier I often fight and win 1v2, 1v3.
Go necro if you like to play ranged and warrior if you like to play melee.
Necro got most likely the best survival skills in zerg fights among the ranged classes with DS and plague and do both great dmg and aoe blinds, boon strip and chill (chill on blind).
Necro is also very forgiving to play with both it’s high base hp and survival skills.sorry for raining on your parade, but anything with light armor and next to zero stability does NOT possess survivability in a zerg.
You clearly know close to nothing about necros, yet you are so eager to correct others and spread false information.
My necro has cloth armor, but I still have 27k Hp, and 2,8k armor while running travelers rune (could go tankier). My DS gives me another 19K health pool which replenishes almost instantly in huge blob fights due to the many deaths around me. Plague gives me 46k health and 20 seconds of stability, +AOE blind (next to zero stability, get out of here). Necro has the best condition and boon control in the game.
Transforming boons on enemies into condition, transforming condition on your allies into boons+another stability, Spectral wall (amazing aoe fear+protection on allies). Staff marks!
5 points in power trait (parasitic bonds 5 sec internal cd) gives 980 Hp after kill+sup sigil of restoration 670 Hp after ea kill + omnomberry compote ~1000Hp after kill =2650 after kills every 5 seconds (and 1700 in the meantime). Since you are tagging almsot every member of the Blob with necro, you ll probably never die, if you zerg does its job. With consume condition you can heal 13k on yourself depending how many conditions you have had on you.
I could go on how insanely strong necro is right now, but yeah you could say necromancers do not have many great escape skills. Its mainly because necromancers dont need them. If you are playing on a WvW server that specialise on running away from fight (there are a lot fo them) then you might wanna look for another class. Probably ele if you prefer to keep your distance.
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This thread should be locked because you are making a duplicate of a thread they locked and gave reasons for locking. Just wait until this new info comes out instead of risking an infraction for breaking the code of conduct
Usually when I read a locked thread like the OP’s previous one, and its locked with reasons like “its been discussed before” and “we’ve already responded to this question” ,there is a link where you can backtrack what they ve said. I ve totally missed it this time. I hope if they close this one there will be a link.
I think what most players find confusing about the current WXP system is that, as the name states (World vs World experience), it has nothing to do with classes or characters. One spends his/her time in WvWvW following commanders, scouting, zerging, using sieges etc. and becomes more experienced in these stuff. Do you use a treb, catapult, ac, ballista, cannon, ram, oil differently on each class? I don’t think so.
Every ability you can use in WvW is completely unrelated to classes/characters, they are about about your experience and the time you’ve invested in playing this part of the game. That is basically why it should be acccount and not character bound.
I’ve always wanted to know why its not account bound and had not found a straight answer from any developer yet. It’s good to hear they will gives us some more info about it in the future because as it is right now it doesn’t make any sense.
Completely disagree, you have probably forgotten about players who only play WvW. Do you wanna force them to do pve to lvl up? It is highly possible that those commanders that wait in line lvled up all their toons in WvW as well. Your idea wouldnt solve a thing. Try again bud.
I really enjoy “downable” foes. I think if they keep it to humanoids (I just don’t see Moas res-ing eachother.), it would be a great edition to the game. GW1 had enemies that could res each other and it added a nice dynamic to the fight, making sure your enemies stayed dead as you thinned the herd.
A lot of the mobs and mechanics in the first game were geared to making players learn the ins and outs of pvp, and that’s an aspect I find missing in GW2. Making foes more dynamic (res-ing allies, dodging, better skill usage, downing players, etc.) means they can rely on things besides giving then more hp/strength to create challenge. I’m all for it.
Edit: And turn about is fair play, let the enemies spike us as well. Gotta keep people on their toes.
It’s an interesting mechanic that would lend itself better to dungeon runs than open world PVE. It could open up some interesting gameplay mechanics depending on enemy downed abilities.
These two comments basicly sums up all there is to know.
I think its time we encounter inteligent enemies. When I first saw this new extra I thought of GW1 right away. In GW1 as said before fights were more dynamic, and skill based compared to GW2. You had to have a good teamcomp,you had to pay a lot of attention interrupting the mobs healing, and rez skills. Mobs had way more skills, and used them much more efficient than in this game. They interrupted your rez and heals as well, it was annoying sometimes but tons of fun at the same.
In this game pve is all about smashing buttons and using skills on recharge in zergs trying to hit as many enemies as you can to get more loot. In dungeons they give elites huge amounts of hp to keep you occupied and bored enough, alright sometimes they have some burst skills so you have to pay a little attention between two snores. It would be such an epic addition to the game to see some organized, and intelligent mob packs in dungeons, personal stories. They could dodge, res each other, rally, finish downed players, heal in area, interrupt players etc. No need to give them huge hp pool when you can give a real challange to players otherwise. I just really hope one day this will all come true.
That being said I have to admit that this mechanic in the open world PVE, is less effective,since players do quests solo and it just basicly wastes your time not doing anything else. They are not in packs and dont really fight back from downed state, so there is just no point for them to be downed at the first place.
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Im very lost in this Halloween festival, I just started gw2 six weeks ago, so it is still fairly new to me, and I was extremely psyched when I found out about the Halloween festival. But, now what.
I got my candy corn, I put him in the box, Why is it so hard to find out what to do next, I have had to search the forums, and wiki, and elsewhere on the internet to figure out where to go.
So, I pull out my golem, and he still is saying the same thing. Should I have been able to do " mad king says", and since its Halloween, shouldn’t we be able to kill the mad king?
When I am doing a quest, shouldn’t the next step be in the quest tracker, I spent to much time trying to figure out where everything is, I still haven’t figured out where the “reapers rumble” is, and when and where is this “mad king says”, and where do I need to go to do the mad king instance where you get to defeat him?
Can anyone help me by telling me where I am supposed to go to do the last of the “Blood and Madness” quest line?
Dear Scar,
Your confusion is quite understandable. I have been playing this game since release and to be honest the quality of this years Halloween event is nothing compared to last years taking into account that it had many recycled elements from last years. 2012 Halloween had 4 acts. The first 2 act was about racing around Tyria taking part in a scavanger hunt to get the Mad Memoires. It was a lot of fun and the story was great. And then came the 3rd part, man it was awesome!! http://www.youtube.com/watch?v=H_MfatuRKYw I ll remember this scene my whole life I am sure of it. Entering the Mad Kings realm (dungeon) was awesome. It was creative and fun, with a chance to get some good loot. The last act was the Mad King says part just like this year. Last time we had another mini game so called Reapers Rumble, will not know why did they have taken it out this year.
Basicly what they’ve chaged from last year is that they’ve updated Mad Kings tower for the better I must say, there were quite a lot of problems with it back then. Updated Mad Kings Labirynth I liked the dialoges between Eddrick and his father, but thats it. Brought us some new Halloween skins. And the 2 new insatnces with the Bloody Prince.
To be honest I had expected much more from them. Some more storytelling would ve been nice. IE:
Phase 1: Bloody prince getting out of the box doing nasty things all across Tyria, you have to stop him however you can!
Phase 2: You go on a scavanger hunt to find out how to put him back in his box.
Phase 3: You put him back, but you know it wont last for long.
Phase 4: He breaks out again, and you have to enter the Bloody Prince’s realm and defeat him there! (new dungeon)
Just some ideas and it did not take me 4 mins to come up with them. It would ve required Anet to do some work with it, but it seems they dont take Halloween as serious as other Living Story events. And why would they? Not like people have holidays and tons of freetime this time around to play some MMO.
I must admit, they are doing a great job turning away great numbers of players from the game at once. If they keep on doing things like this I might not have anybody left to play with. I ve been waiting for this years Halloween , and Wintersday with excitement, now I just afraid of Wintersday taking a downfall as well.
Excited about this release and enjoyed the single player story mode entrance into the zone, however there was some serious mouth sync issues and even in parts I think the NPC mouths weren’t even scripted to move at all? Disappointing. Doubt this will be fixed, but hoping it can be looked into and not overlooked for future releases.
When that specific scene started I thought of mouth sync error as well, but then the context and the outzoom made it clear for me its a flashback. Could ve been much clearer, but I suppose its one downside of the “must produce new content every 2 week” thingy. Anet has to realise at some point that quality work takes time!!
the threshold is a bit high in my opinion
The threshold is less than 1% of the gate’s total health. If you can’t meet that threshold, you can hardly claim credit for tearing it down.
The only problem with your statement is that lets say the threshold is 5K dmg. You are in a 50 men zerg and you got 1 ram hitting the door, the other 49 ppl barehand dps the door. Just assume for a second that all those 49 players hit for 4,5k dmg during the time the gate falls. That means none of you are worthy enough (except the ramming guy) to get reward for taking down the gate, though all that dmg adding up really did contribute to taking down that gate. Thats why ppl are saying the threshold is too high.
That being said, I play a conditionmancer (low dps on inanimate objects) and even I was able to get 22/30 without using rams, catas or anything else in 3 active wvw days, so I dont think it would be that insanely hard to get this achievement. My thief,warrior, berserk mesmer friends got it in 1 day just by barehanding doors.
Another reason, why they should lower the threshold or either remove this achievement for the next season, is because it does more harm than good for your server. People with no ram masteries trying to get in rams to get the achievement thus slowing down the process of capturing a tower/keep/castle. Another way of them getting it is placing their own ram and wasting other players supplies in the zerg.
You could say the same about the sentry cap achievement (half of the zerg is lost during an attack/defend due to capping sentries), but lets not get carried away from topic.
If you are speed farming you wont get 18 Bauble Bubbles from the chests per hour, you will get 30BB at least. I have 7 toons I do the first two zones with every day. I am done in an hour and I have 28 BB from the 14 chests I and 2 BB from the little bubbles I collect. I am not even sure if I am doing the most efficient way of farming still 30bb per hour means 63k karma or 18 skillpoint in philo stones. It is just ridiculous!
Eu server, Seafarer’s Rest!
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Oh please. This thread, and those who lurk within, are all about belitting people who criticize necro, because that’s all they have.
I think lot of people who favor playing necro gets belittled just because of that fact. But you can find it on any other thread so its not much of a big deal. Even necros disagree about some questions and that arguement often result in belittling each other.
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Do you think “just because you want a I-win button” is a reasonable or logical criticism? No. It’s merely belittling the other person. Telling people that their negative posts are the reason people flee necro?
I dont know whoever said people flee necro, because other player say its weak, but thats certainly amusing and ridiculous at the same time.
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More belittling. L2P? The whole reason for that phrase to exist is to belittle others while keeping your own posts safely content-free.
This thread is about warning people to keep an open mind and may be get other perspective about playing necro. I agree there are lots of comments content-free, but here and there you can find some usefull information which you can learn from. The “L2P” can be interpreted as an offensive statement, but I think its true. You have to L2P, your own class, other classes, everything. Even after hundreds of hours you can find new ways to play a certain class.
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That’s far from a comprehensive list, because this thread’s main contribution to the necro discussion is to belittle people who have the “wrong” opinions.
Its not about having wrong or right opinion, as I said before. Play the class you are comfortable with, and have success with it. You can never know what will be the new meta. You have to be innovative, and perceptive.
Still a ton of walls of text from casuals saying the class is fine.
My win rate in Tpvp pure puging is 30% higher on my mes then on my necro, thats a large gap and im still fairly new to mes while I have hundreds of games under by belt as a necro along with WvW farming, yet I’m doing much better on mes in tpvp.
Why? Its simple Mes has game changing power that wins maps I wont go into theory crafting detail what the mes and other classes bring that wins games because i dont think any of you casuals care about the details in tpvp. I will again say there is a reason Necro is so underplayed in Tpvp and its a low percentage of top teams setup.
Show a few hundred games on another class in a screen shot because right now I dont think all you saying Necros are fine have played other classes in Tpvp or Spvp much.
Well there might be a few misunderstanding on your part sir. You state that I am casual though I mentioned how much time I ve put (sometimes feels like wasted) into gaming. I ve always been following pro gamers, watched their streams, learned from then. I ve never took part in Esports team, but to do that you have to be dedicated not to mention you need lots of support. I know how tournament works in Guild Wars 2. Since this is a topic about people saying necromancer is weak in general I ve replied to it accordingly. For example the mesmer which you hold so dearly is unable to farm in pve/WvW.
You state that your win rate is higher with mesmer than with necromancer. Its the opposit for me and for many other players I am sure of it. Sometimes people cant play certain things just because its not their style or either they dont know how to play it the best and they dont even want to know. But not being able to master a class doesn’t mean its useless or weak. If I have a bad win ratio with guardian does it make guardian a weak class? Saying that you have a low win ratio with Necro does not prove anything at all. Necromancer has gamechanging powers as well but people dont know how to use it in general, and thats the reason many think that its weak. I know I ll have hundreds even thousands of games with other classes in the future but till I feel happy to play a necromancer and I have succes with it, I dont really care people calling me casual or noob.
So after reading many posts on this specific topic, I’ve decided to speak up. After playing necro more than 800 hours I can say that I know this class very well. I know its weaknesses, I know its bugs and strengths. I’ve played GW1 for 7 years, and LOL for 4years, so I am not really new to PVP.
When people say necro is weak, up, broken I’m wondering what are they talking about. PVE,SPVP, WVW? Each class has to be played differently in each of these gametypes. There is not one build that is perfect for every dungeon or for every team composition. If you lack creativity and patience to test different builds, then you have chosen the wrong game. As in Guild Wars 1 you have to be able to adept to changes, situations, teammates and enemies. But let me be more specific.
Basics:
I will talk about pvp since I’ve come to realise that people like to compare classes to each other and whats a better place for that than SPVP. When I first looked at necro’s weapon skills, utility skills, healing skills and elite skills. The first thing that came to my mind was WOW necro has so much conditon and condition CONTROL!!!! I guess everyone knows by now that condition damage can not be reduced by stacking armor. It can only be removed, transferred or endured (can easily result in death). Well lets take a look which class can remove or transferr them the best. Oh wait its the necro! So wtf are we still talking about? The trait distribution is great in my opinoin. Curses gives you Precision and Condition dmg, Spite gives you power and condition duration? Are you kidding me? What more could a necro wish for? Crit dmg? I think its pretty clear that necro is not meant to be build for power. It can be built but I’m pretty sure its not the best way, since there are other classes for it with different trait setups, and utilities. Talking about traits, I’m sure everyone knows that necro has the biggest basic hp pool, which means you can trait full offensive. As a result of this with a well chosen gear, you can have around 19k hp 2700 armor over 50% crit really high attack power (depending on your build) and tremendous condition dmg. Traits like Target the weak and Furious demise bring these numbers up even more, not to mention your choice of utility skills.
Skills, Traits:
I am sure of it, that every class has its skills or traits that players consider to be OP. An example for necro is Putrid Mark on staff. To this day I think this is one the biggest OP bullkittenkill in this game. To be able to deal massive aoe dmg which is unblockable (death magic trait on 10, its a must!!!) and transfer all your and your teammates condition to the enemy is huge. Not to mention its a combo blast finisher which if used properly deal massive aeo weakness. People dont realise how important weakness is and it is one the necros biggest strength. Many aeo weakness! Half endurance regen, half dmg what more can you ask for. All in one skill. Consume condition as a heal skill is ridiculous. To be able to control that much condition and heal yourself over 13k is just way too funny. Another powerhouse of the necro is BIP. You have to first learn how to use that skill to its fullest. You can use the self bleed you get with your heal to get more heal, or transfer it to your enemy and give him 4 stacks of bleed instantly. You can do all this while earning 10 stacks of might which gives you both power and condition dmg, not to mention it also increases the DOT dmg you applied to your foe before this skill. If you dont have a target for this skill then you just get the might buffs. For elite skill I can highly recommend Plague. Its range is perfect for SPVP capping. Stability helps you stay in and not get knocked out. Huge HP boost and either tremendous aoe bleed, perma blind or even stacking up 20 secs of weakness to you foes in the area all this accompanied with some base dmg and perma poison. In general wells and marks are amazing while caping you can cover the whole place even from a huge distance (with marks of course). Necro has so many ways to infect the enemy with poison (even AOE) which reduce their heal effectiveness, and has so many utlities it can bring to a team I can hardly consider this class to be weak.
Anyway I am glad that I play necro and also that I have success with it both in PVE and PVP. I’ve never ever heard that a team does not need a necro, but one day I might. Till then I hope even more people missjudge thiss class, call it weak leading to it gettting even more buffs. Its a win-win situation for me, so keep the negative comments flood. The ones who mastered this class will benefit from it in the end, the others will still be kitten with it.

