For the recorded, I decided to play this game becuase ArenaNet said they were going to innovate the MMO genre. I haven’t played any other MMOs other than this franchise, so I’m not familiar with the loot mindset, but I certainly tell you that if that’s what makes the MMO genre… then that’s BULL kitten!
IMO, this mindset is an infection and needs to be destroyed.
Yep, it’s all about loot in most MMOs….it’s destroyed the whole concept of an RPG. MMORPGs focus more heavily on the MMO part than the RPG part. That’s why I haven’t found one I can stomach for any length of time.
Relying on sites like pvxwiki was one of the easiest way to get owned in PvP. It usually took skilled players just a a couple of seconds to recognize if someone was using a build from pvxwiki and counter it. In PvE it didn’t matter. If you wanted to use seven hero support that was fine but still the beauty of the original game was that you could create so many versatile builds and test them. That alone provided for a huge amount of fun time spent playing GW1.
Sure…that’s what makes a game great. PWNing noobs who don’t know better. I’m not sure I miss that crowd at all.
I’m talking about PvE because it’s all I’m “qualified” to talk about.
Take the drops from specific creatures. Do you have any idea how many times I ran Bogroot Growths with the hope of getting a Frog scepter. I can’t count them…and I never got one. That’s some how fun? That’s somehow not grind? Anet took that out because it bugged the hell out of some people. To some degree now they’ve put it back in anyway, with Tequatl if nothing else.
Which is exactly how it’s supposed to work. It might sound cruel but not everyone is supposed to have everything just because he or she wishes for it. In reality if you don’t want things to lose on their value or prestige you have to make them rare and unobtainable for some people. That’s what made GW1 very special – you could go casual if you wanted to but on the other hand you could also try your luck in obtaining the “unobtainable” things which made you feel really special if you managed to succeed.
As far as Tequatl goes it would have been a prime example of that original value system transferred from GW1 to GW2. However given that the event is plagued by some design decisions which make the success of the event more dependent upon others than yourself in the end it is a poor candidate for what I am talking about. If Tequatl was instanced and fully adapted for the standard five man party (or even better a couple of parties) and had a high chance of dropping a weapon (or weaponset) highly specific for that event then that would be exactly what I am talking about.
BTW, elite skills were unobtainable from the shop, just the basic sets for all four campaigns (expansions).
Elite skills weren’t unattainable from the shop. You just couldn’t use them unless they were unlocked on your account…but every single one of your heroes could. And if you had an elite tome (which you could buy with gold or get from doing Zaishen Missions every day, you could use that to get the elite skill without ever capping it).
And there are other examples of weapons and such in Guild Wars 2 besides Zhaitan. Final Rest, for example is only available from the Shadow Behemoth.
But you know, the problem is, I didn’t find it fun. You think running that dungeon a lot and not getting that scepter is a good thing and I think it’s a terrible thing. It’s like when people try to get a precusor through the mystic forge and can’t do it.
It’s simply not fun.
no.no.Definitely no.Move on nothing to see in this game its terrible.
It’s good enough for you to keep posting on the forums instead of playing another game.
It’s obviously a matter of opinion. Some people like to state their opinions like they’re hard core facts, but the only way to tell is to judge for yourself.
Ummm there’s just something about someone with 2080 gold asking for money that sounds really, really weird to me. I assume you realize you have more gold than 99% of the people in the game? lol
This thread shouldn’t die because Anet has NEVER lived up to what they promised and they continue to get farther and farther away from it.
This thread shouldn’t die because the more people that see it, the more people realize how ridiculous it is to bring up 3 year old videos that have been supplanted time and time again by new information that players have completely ignored.
This “new information” states that they’ve completely abandoned their principals and decided to create a completely different game? Please, share this revelation.
The new information shows exactly what a dynamic event was, and exactly what the personal story was, long before launch. People still try to use the manifesto like they didn’t know all roads led to Zhaitan or something, which is just crap.
There’s plenty of new information. Yes, Anet did change their stance on vertical progression…but since vertical progression was not mentioned in the manifesto at all, I can only assume you haven’t seen it.
So, you got nothing. I figured as much, but it’s cleaner when you say it.
Way to miss a point. Seems intentional to me. Let’s try this one more time.
Anet makes a manifesto, a series of ideals. There is precisely one line people can legitimately complain about, and that’s “everything you love about Guild Wars 1”. As I’ve already pointed out, here and elsewhere different people like different things. So you have to be pretty naive to take a line like that at face value…but some people are.
The rest of the video is still true to this day and the stuff people bring up to say its not is the sort of stuff that was explained afterwards.
Simple example is Ree saying “the boss you killed spawned ten minutes later”. Three days after the manifesto, Anet published a clarification that said she was talking about the personal story, not the persistent world. Do people still bring this up, regardless of the fact that Anet took the time to explain it? Sure they do.
And then there’s the line about “we don’t want people to grind in Guild Wars 2”…a line continually and consistently taken out of context. When taken with all the lines around it, the entire paragraph, there’s not one mention of grind or gear grind. And when you look up grind in something like wikipedia, the first and prime defintion is killing mobs over and over again to level. He was talking about combat and making combat interested, instead of this “boring grind” which he already referred to.
The fact is, the manifesto, from the art to the personal story to the dynamic event system is all in the game. People who think otherwise simply aren’t paying attention.
This thread shouldn’t die because Anet has NEVER lived up to what they promised and they continue to get farther and farther away from it.
This thread shouldn’t die because the more people that see it, the more people realize how ridiculous it is to bring up 3 year old videos that have been supplanted time and time again by new information that players have completely ignored.
This “new information” states that they’ve completely abandoned their principals and decided to create a completely different game? Please, share this revelation.
The new information shows exactly what a dynamic event was, and exactly what the personal story was, long before launch. People still try to use the manifesto like they didn’t know all roads led to Zhaitan or something, which is just crap.
There’s plenty of new information. Yes, Anet did change their stance on vertical progression…but since vertical progression was not mentioned in the manifesto at all, I can only assume you haven’t seen it.
You can “move on” while retaining stuff that actually made the original so distinct from other games.
Elite skill capping (so I can actually make effort to get the elite I want not just pick it up from my hero panel), highly specific boss weapons (yes Rotscale I am looking at you), “on the fly” attribute changes which didn’t cost a dime, Guild halls (how hard is it to create one instance that can be reused by all guilds!?), hard mode (so you can choose how hard you want your content to be and be rewarded appropriately), faction points which felt way more useful from glory (why wouldn’t Asura be able to represent different colleges in sPvP, Charr different legions or even better make a factions separation based on the order players joined – Vigil, Order of Whispers and Durmand Priory?)…
I could go on for days about this topic because for me personally “move on and forget about the original” is simply not a valid argument for something that is actually supposed to continue the legacy of a game that was loved by so many people because it was so specific. In the end it is not about whether the developers can implement stuff that was specific for the original, just if they want to.
Sure you could go on for days, but you make a fundamental error in your logic. You’re assuming the things you listed were welcome by everyone or even most people. And really, do you know?
Take the drops from specific creatures. Do you have any idea how many times I ran Bogroot Growths with the hope of getting a Frog scepter. I can’t count them…and I never got one. That’s some how fun? That’s somehow not grind? Anet took that out because it bugged the hell out of some people. To some degree now they’ve put it back in anyway, with Tequatl if nothing else.
And then there’s the skill capture. It was okay. Not great, but okay. You could also buy for cash from the cash shop a skill unlock pack so all your heroes had access to those skills, which many considered pay to win and there was some discussion about that at the time.
But nothing annoyed me more than running out of an outpost in the Southern Shiverpeakes, trying to find the right boss to cap a skill from. It wasn’t fun for me. It was a stupid, cheap mechanic to me. It wasn’t playing the game. It was unnecessary busy work.
So yeah, they could have put that in, but I’d much rather not have to do it.
The reason we have so many weapons and so little armor is the effort made in making the armor.
You make a weapon it’s pretty much the same for every race.
You make a armor and you need heavy, medium and light, in six different pieces for five different races.
The amount of effort and time it takes to make new armor is multiple times longer than it takes to make new weapons.
Which doesn’t mean Anet isn’t working on new armor. It means that many weapons can come out in the time it takes to make new armor sets.
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
When I ask people to tell me what they loved about GW1 it usually the awesome classes, the awesome skills and builds they used, the awesome times pvping, the builds they used to beat certain dungeons and get rewards they were proud of. WHERE THE kitten IS ANY OF THAT? All I got on my PC is WOW jr with an Aion grind and dodging.
We must have played with different people. While I was the only “build guy” in my guild, I’m pretty sure most people went to PvX wiki, got a build and never thought twice about it.
The guys who loved to build are few and far between and generally far more attached to Guild Wars 1 than the average casual player. It’s like theorycrafters in other games. Min/maxers. They’re never the majority…for a reason. You have to have that mindset and be pretty intelligent. Most games are of average intelligence and don’t delve that deeply into the game. So you talk to the top 15, maybe 20 percent and sure. They loved it.
What about the other percentage that just logs in and plays and pretty much takes things at face value?
Guild Wars 1 was called build wars for a reason, and those builds were both the strength and the downfall of the game. Anet changed it for a reason and the reason they changed it is valid…in my opinion.
Is it as much fun, build-wise? No.
But they were very up front with exactly what builds in this game would be like long before launch.
I still don’t know why people don’t join casual guilds if they have this problem.
Snip
Yes it is the money what they want and WOW is making money.
Okay this post is misleading because much of this stuff was known..and well know pre launch. It wasn’t or shouldn’t have come as a surprise to anyone because Anet said directly what they were doing. Let’s look at the list.
- B2P sustaining itself mainly through the release of new campaigns. No.
Anet said prior to launch that the cash shop would play a larger role in supporting this game.
- GvG? No.
Anet said all along there would be no GvG.
- Guild halls. No.
Anet didn’t say their would be no guild halls, only no guild halls at launch. It’s still on the feature list and still being worked on.
- Guild capes. No.
Really? Guild capes are a major feature of the game? Right.
- UW? FoW? Alliance battle? No.
Anet said straight out that the only type of SPvP in the game at launch would be conquest and they explained why. You shouldn’t have bought the game if you wanted alliance battles (not that SPvP as all that different from alliance battles anyway).
- Focus on Horizontal progression? No.
Fair comment.
- Secondary profession? No.
We knew there would be no secondary profession years before launch. Give me a break.
- Region free servers? No.
We knew that servers would have regions well over a year before launch as well.
- Alliance system? No.
Fair comment.
- Skills capturing? No.
We knew there would be no skill capping well before launch.
- Heroes? No.
We knew there would be no heroes well before launch.
- Low and persisting level cap? No.
We knew there would be a higher level cap well before launch it was even in the Guild Wars 2 FAQ.
- Hard Mode? No.
Possibly a fair comment.
- Costumes? No.
We have town clothes, not costumes. It’s not handled the same way, but there’s no way you can say we don’t have costumes.
- Dances differentiated by profession and gender. No.
Again, not a major selling point for most people.
- Lore. Are you serious?
There’s plenty of nods to Guild Wars 1 veterans in this game.
This poster is being completely disingenuous. He’s listed a bunch of things Anet was very clear about not being in the game (for almost all of them) and then tries to say that Anet didn’t put them in the game. Well yeah…they said they weren’t going to put them in the game.
Coming after the launch and saying something isn’t in the game that Anet said pre-launch wasn’t in the game just shows a lack of homework on the part of the poster.
This is like when you have an argument with your wife and she brings up everything you’ve ever done wrong. Most of it isn’t pertinent to the current argument.
I’m guessing one of the dev teams is working on a cosmetics storage locker of some kind and they aren’t adding cosmetic armors very fast to the gem store until that’s released.
Its called Story Missions.
Lol story missions…..Try soloing Zhaitan alone.
So what you’re saying is out of well over 100 story missions, only one can’t be soloed? I’d say that’s a pretty good percentage.
Not all that content is temporary. The Not So Secret jumping puzzle is pretty cool. The Tequatl battle if you can get in with a good group is fantastic, Scarlet’s invasions are fun for some people (and decent farming for others), and the new dungeon path is permanent and I quite like it.
There are also a couple of minigames that weren’t around back then, set on a rotation…Crab Toss, Sanctum Sprint (a sort of Guild Wars 2 version of super mario kart), and Southsun Survival.
The moa races (which I could care less about) are new too. The Karka Queen event is new.
Many of the world bosses have been made harder, and you can actually die and fail them.
And there’s WxP so you can specialize in WvW, plus a new PvP map for SPvP with a pretty kitten good observer mode and a solo queue for tournament play, so you don’t have to face premades.
These are all changes some people might see as positive.
Then there are plenty of quality of life changes. The end to culling, the account wallet, the ability to aoe loot, hell even the ability to preview weapons on the trading post. There were many quality of life updates no one even thinks about, but they’re still in the game.
Edit: Probably shouldn’t forget guild missions either, because I really enjoy some of those.
(edited by Vayne.8563)
My guild at GW2 launch was mostly from our GW Alliance. There were maybe 50 people playing the game in the guild. Now, there are only two of us left playing, and I only play when the other one wants to. Most of them left because they thought GW2 PvP was poor by comparison to what they could get elsewhere. The last one to stop playing left because of Ascended.
There may be a lot of GW1 players who like GW2, but you cannot prove it by me.
The thing is, my experience isn’t with Guild Wars 1 PvPers it’s with Guild Wars 1 PvE’ers. And that’s a whole different boat.
I’ve said repeatedly that Guild Wars 2 must be a big letdown for the PvP players. I’ve also said repeatedly that as Guild Wars 1 progressed, the focus shifted away from PvP and toward PvE. There are far more PvE achievements in Guild Wars 1 and the last two expansions didn’t add any PvP. The game switched focus.
In fact, many PvPers left Guild Wars 1 in disgust as the game got more and more PvE focused.
Which means for the last few years, Guild Wars 1 would have likely fielded more PvE’ers than PvPer’s. Take also into account the fact that Guild Wars 1 PvP was notoriously hard to get into for newcomers to the game. The community often wasn’t welcoming, the metas were quite complicated and if you came to the party late, you may very well have been discouraged.
I completely agree many Guild Wars 1 PvPers probably don’t like Guild Wars 2. I never, however, claimed to talk for PvPers.
I think it’s because most of the Devs that worked on gw1 have left
Source? From my count there are still many who worked on Guild Wars 1 still working in the company.
What you have instead, rather than having so many left, is you have 250 more devs than in Guild Wars 1’s time. That means only a small percentage of devs working on the game worked on Guild Wars 1, even if they stayed.
The game is meant to be played how you want to play the game. That’s how it was meant to be played.
In ANY MMO, there are more and less efficient ways to play. That’s why everyone in every profession basically ends up with the same build.
Here, however, it’s a bit different. Because I don’t go full DPS and yes it takes me longer to clear content and I don’t care. Furthermore, I play with other people who don’t care. Ergo, I can play with any weapons I feel like playing…any armor.
We clear content. We get through everything. And we’re not farmers making runs again and again and again for profit, so efficiency doesn’t trump fun.
The moment you let efficiency trump fun, you’re no longer “playing”.
I know that the AC weapons are always in their night phase in dungeons.
I got a group together one day for AC when I was level 40ish. Everyone else was level 80. They all said they wanted to kick me, but did nothing about it. Everything went perfectly fine in AC, everything was going smooth and I never died, but everyone else in my party got downed at least twice. 2 minutes later, I get a kick and a nice whisper saying, “Don’t come back until you’re level 80”. I sent them a nice message saying, “L2P”. Needless to say, I added them to my friends list so I could plan revenge one day.
I leveled to 80, got a commander title, world completion, and I made a build that let me farm CoF extremely quickly, so quickly in fact, that I actually had people lining up in a queue to join my party for CoF farm runs. So I’m farming one day, and lo and behold, 2 guys that kicked me from AC showed up begging for a run. I let them in. I whisper the other members of the party explaining what happened to me and I tell them my plan. We get to the final boss, and I vote to kick them both when the boss was at 10% health. I got some pretty mean whispers, but all I said was, “Remember me? Now don’t kick lowbies or they may own your life one day”.
The Count of Monte Christo has nothing on you.
There are people who solo dungeons in this game. It’s not easy but it can be done.
Here’s the challenge:
On the livestream, I would really like one of the devs to go through the Troll’s End jumping puzzle in LA, preferably on a Norn, then look directly at the camera and tell us that they don’t think there’s anything wrong with the in-game camera.
I don’t believe it would be possible to do with a straight face.
I’d be happy if they could explain in detail what is so kitten ed hard about adjusting what is likely about 4 vertices on the end of the visual plank to match the actual platform structure that the characters stand on.
Nothing is particularly hard about changing one jump. Nothing is particularly hard about changing an engineer’s backpack. Nothing is particularly hard about added extra filters to the TP. Nothing is particularly hard about fixing certain spelling mistakes.
When you have a list of 10,000 things that aren’t that hard, it still takes time to do them. Some of the landscape designers are working on longer term projects, like new areas. They’re not prioritizing an old jumping puzzles. Why? Because anyone can take a cheap tonic and do the puzzle. It’s not a priority.
There are literally thousands of things I could do to fix up my house and not any of them are “that hard”. But I only have time to do a handful.
Ooooh, Vayne getting mad again rofl
Truth hurts….some people rofl
vayne doesnt really get mad….
I do get mad. I don’t get mad at strangers on the forum. To get mad, I pretty much have to know you in real life. My wife can make me mad, for example. My sons can make me mad.
People on the forums….not so much. lol
A lot of MMOs realize that people want solo content and are providing it. There was a stat released that said about 60%+ of MMO players play solo. So it definitely needs to be done.
Source?
This is from Jeremy Gaffney. Founder of Turbine and now working on WildStar. He was also one of the executives in NCSoft.
“And solo players are tragically underserved in most MMOs – something like 65% of players tend to play largely solo (Massively Single-player, as it were). So we can use that same tech to give them frequent updates of new solo story content for the cap frequently – advancing our world story and giving you more to do than daily quests or reputation grinds.”
I’ve been saying this for a long time and everyone tries to call me on it. Not the exact percentages, but that a huge percentage of the playerbase does play solo.
I’ve heard Scott Hartsman of Rift talk about it, but didn’t save the quote. I’m glad there’s one now to back up my comments.
Some thing it’s improved and some thing it hasn’t. There have definitely been changes. If the changes are to your taste, it’s improved. If the changes aren’t it hasn’t. lol
You’re a bit late to this party.
The original jumping puzzles, the first ones, were designed with the old camera system in place.
They changed the camera system in beta. They didn’t redo the old jumping puzzles.
The devs are quite aware that there are jumping puzzles that are harder for norns and charr, and all the new jumping puzzles take that into account…but the old ones…before the change do not. So there’s no reason to challenge a dev to something they said was flawed.
That said, any charr or norn can take any humanoid tonic and you’ll still be allowed to jump. Therefore you can get tonics and get through the older puzzles, usually for a few coppers.
Not exactly worth the development time to redo older JPs.
Just stop playing it. I used to do PvP dailies every day for points and I stopped. I’m much happier for it. Nor do I do the WvW achievements.
I genuinely enjoy the minigames and play them all, though I’m happiest when Sanctum Sprint and Southsun survival are up. I can play many games in a row of both of them, long after I have my daily.
But I don’t do the dailies I don’t enjoy. Achievement points aren’t a race, unless you care about the leaderboards.
Otherwise, what’s the difference if you get the next chest in a week, or two weeks?
Did you try making a group yourself? I’ve made about three groups since the looking for group tool started. Two were off hours.
I didn’t wait two minutes for the groups to fill at any time. One was for a fractal run.
I have a feeling that you two have been at it for quite some time. I guess I’ll leave you to it, then.
Oh, and Mika,
Get a better hobby.
I’m more on your side of the equation. I genuinely like the game, even if I don’t like all the decision Anet makes. I’m just aware that I’m not going to like every decision.
If Anet makes enough decisions I don’t like, I’ll leave the game, as I have left other games in the past. What I won’t do is hang around on the forums and bag the game, because it’s counter productive.
I thought we established that Guild Wars playstyle and fans were irrelevant in Guild Wars 2 back in November 2012…
Actually we established Guild Wars 1 players who share your play style don’t seem to be happy. I, however, play this game much the same way I played Guild Wars 1 and I can’t do that with almost any other MMO.
Clearly you represent all of us, then. I stand corrected.
What was it you said, last week, about my posts?
In your post here, you clearly state that Guild Wars 1 playstyle and fans are irrelevant…there’s no qualifier at all and there’s no way you can mean anything but what that sounds like it says.
This directly affects me, since I had a Guild Wars 1 playstyle and I consider myself a Guild Wars 1 fan.
If you’re going to talk for me, I’m going to respond.
Aaaaaand there’s my #1 fan.
That’s me!
Yep no problem.Just that sometimes people just a lil bit sensitive and emotional cause their lil hearts could not accept some hurt.
I don’t like your take on how people should interact with each other… it makes me feel that you are just a bully who wants to downplay his actions.
I really don’t believe Xephire is a bully. A smart-alec comes closer (not necessarily in the negative sense of the word either). Everything is a joke to some people and if you read what they write that way you see it’s not personal.
We should really get back on topic please,this thread is not about me being a smart-alec or a bully or thread will derail again.Yet again,character assassination not healthy for the game.
I wasn’t assassinating your character at all. I don’t see anything wrong with being a smart-alec, whether you are or not. But I agree, we should get back on topic…we were talking about trolls.
You had to know the "everything you love about guild wars 1 " line was campaign promise . I mean who honestly expected that to be true ? I doubt anyone , its just used as an excuse .
I believed it 100%, you know why, because ANet was a respectable gaming company during GW1 and we had their backs as loyal customers. There is a reason GW2 was so hyped, they had that backing and confidence in them and no one doubted that the legendary arena net was going to make an epic guild wars sequel.
That is until they betrayed pretty much every GW1 vet and ignore every one of their plea’s. Like above poster said, they wish we would just roll over and die and stop complaining because it’s all about money now not the players. Oh and not only did they betray us, but everyone else when they said NO GRIND (lol) and all this crap but everything changes when you get money in hand apparently.
$$$ is evil, but I’d much prefer to spend more if they would listen to their players.
Betrayed “pretty much every GW1 vet”…there are some Guild Wars vets in this thread alone that don’t feel betrayed. There are Guild Wars 1 vets in my Guild who don’t feel betrayed.
Why not stop trying to sound like you have some kind of vast majority. It doesn’t add to your point. You feel betrayed. Some people feel betrayed. Almost all Guild Wars 1 vets? That’s a bit of a stretch.
the TP search has been barely functional since release, much worse than what plenty other F2P games out there have
they promised they’d come up with more options and much better filters… a year agotbh, noone expects them to hold on to their promises anymore, considering what they did to their own manifesto
Strange, I don’t remember seeing that promise. Source?
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
However GW2 has no need for them anyway as, what, 95% of the content is soloable?
GW1 wasn’t soloable unless you played a boring 55Monk or similar
Actually that’s not really the reason you don’t need them. In Guild Wars 1, you had zero chance of finding another player in the open world. If you didn’t invite people with you, you were screwed. There are times here when I’m sort of in trouble and a random passerby ends up helping me finish something I might not have been able to do on my own.
In an open world, heroes aren’t necessary. In an instanced game, you’d be alone if you didn’t enter with a group from an outpost.
Ill bet itll stay this way for another 2 years.
How much?
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
I thought we established that Guild Wars playstyle and fans were irrelevant in Guild Wars 2 back in November 2012…
Actually we established Guild Wars 1 players who share your play style don’t seem to be happy. I, however, play this game much the same way I played Guild Wars 1 and I can’t do that with almost any other MMO.
Yep no problem.Just that sometimes people just a lil bit sensitive and emotional cause their lil hearts could not accept some hurt.
I don’t like your take on how people should interact with each other… it makes me feel that you are just a bully who wants to downplay his actions.
I really don’t believe Xephire is a bully. A smart-alec comes closer (not necessarily in the negative sense of the word either). Everything is a joke to some people and if you read what they write that way you see it’s not personal.
I seem to remember gauntlets and shoulders you can get from achievement points, gauntlets from flame and frost, shoulders from the Scarlet invasion, and armor in the cash shop.
So not zero.
I played Guild Wars 1 for five full years, on the PvE side. I did everything there was to do in that game. Got my GWAMM and my 50/50 in the HoM…but you know…a game can be good and not be Guild Wars 1 as well.
Sort of what I’ve been trying to say all along.
Usually I am on your side all the way Vayne, and I even get your point above. That being said, I think there is a lot of the lore aspect of GW1 that many GW1 players are missing. I know I am.
As much as I love GW2, I was really hoping that all the great stories and world changing things we did in GW1 would have a huge and lasting impact on GW2. The evidence of those impacts would be glaring. We would have more to do with things we had to deal with in GW1.
Many creatures have disappeared with no explanation. Many say extinction, yet that is pure speculation.
I just wish I could see more of GW1 evident in GW2. I really don’t care about the manifesto, but the things that really sucked me into the beautiful world in GW1 just seems to be missing in the game built upon its legacy.
Don’t get me wrong, I love GW2 the game, but I just would like to see more of the things I loved in GW1 incorporated into GW2 other than ruins of places I frequented.
I don’t disagree with this…but there is lore. It’s just not as much in game as I’d like it. Like I read the third Guild Wars 2 novel, Sea of Sorrows, and it was a good read. Probably my favorite of the three novels. And then there’s the tie in scavenger hunt (which if you don’t go to Dulfy is a fun way to spend some time).
There are plenty of little tidbits in the game, but I understand why the game also had to, to some degree, reinvent itself.
My perfect MMO would have no stats at all. You wouldn’t see numbers. You’d know if you were sorta strong, or not very smart, or extremely dextrous, because those are the kinds of things people know. Weapons wouldn’t have damage numbers on them. If you want to know how good you are at something, you try killing it and if you can kill the same type of things faster with another weapon, than that’s a better weapon for you.
You also wouldn’t always be limited to killing things as a way to progress in game. There would be puzzles to solve, adventure to be had, interaction with NPCs on a different level than currently exists in most games…and a whole lot less hand holding.
Three guys would play it and probably love it. Everyone else would hate it.
This is why I’m not a game developer. lol
There is actually no problem calling a dev lazy or incompetent because those are opinions. No one knows how hard they really work on content and usually people focus on certain aspects which have been left unfixed for months to back their frustration so you can understand from their point of view, their logic is correct. It’s when you use actual verbal abuse, like swearing at them directly which triggers alarms.
Without knowing their schedules, time tables or workloads, calling anyone lazy or incompetent isn’t logic. It’s just emotional venting and should be discouraged.
You can not like that something isn’t fixed and say you don’t like that it’s not fixed without becoming insulting and in some places, calling someone lazy or incompetent would be an insult.
they cant even fix their forum search box….so…..
What a coincidence! I was just talking about you.
I cannot believe I’m saying this, and I’m sure Vayne would smile at this comment but,
It’s time to move on from the GW1 days. They were great and I remember them fondly. (Frolicking through the Ascalonian daisys before the searing.. anyways), times have changed, and so has Tyria. Keep the spirit true and be thankful you took part in a niche community.
Cheers
You know…I have a lot of fond memories of Guild Wars 1 and I still go in there and bang around sometimes. It was a fun time. It had a lot of good stuff about it. It also had a lot of bad stuff about it.
My biggest issue with the pathing that didn’t let me really explore. It just felt too linear for my personal taste. I didn’t feel like I had the freedom to go anywhere…not till everything was unlocked and it was all done.
Guild Wars 2 feels more like a world to me. There are cities, actual real cities. Places where people live. After hearing about Lion’s Arch for a long time, I was massively disappointed when I got there (possibly because I’d been to Stormwind first).
Honestly, Guild Wars 1 was a great game for its time. I don’t try to malign the game…but it really is time to move on. And the more niche a game is, the more of a “cult” following a game has, the harder it will be to let go of it.
I played Guild Wars 1 for five full years, on the PvE side. I did everything there was to do in that game. Got my GWAMM and my 50/50 in the HoM…but you know…a game can be good and not be Guild Wars 1 as well.
Sort of what I’ve been trying to say all along.
In some ways it’s alt friendly and in some ways it’s not. So depending on how you play, it may or may not be alt friendly.
It’s alt friendly to me, because I don’t care about WvW, I’m not a major Fractal runner and I don’t care about BIS gear. Those are the ways the game is alt unfriendly.
Everything else seems to be fine.
Maybe the problem is that GW2 actually didn’t take anything at all from GW1 except some names both games share? It’s entirely different game, and the slogan “everything you loved about GW1” looks here… inappropriate i guess. But it was good marketing for them, to attract old GW1 fans. More appropriate slogan would be: “We made GW1 and you loved it, now we’re doing GW2, so you might love it as well”, i guess.
It’s not a slogan. It’s a single line from a “manifesto” which is nothing more than a statement of intent. Not a promise.
Not to mention that very simple fact that it’s impossible. Logically impossible. Anyone critiquely examining the line would KNOW that not everyone who played Guild Wars 1 liked the same stuff.
Supposed someone liked that you couldn’t jump. Supposed someone liked that there was no marketplace. Obviously they couldn’t take everything everyone liked because this game would be Guild Wars 1.
I think people need to stop with the hyperbole. It wasn’t a promise and it wasn’t a slogan.
It was a throwaway marketing line that was superceded by enough information for everyone to make an intelligent choice.
The valid complaints are about the change of direction regarding vertical progression and the amount of grind required for ascended weapons.
Quoting a three year old video, however, weakens any legitimate argument and does nothing to further any cause.
A troll isn’t someone who’s unhappy with stuff in the game. A troll is someone who doesn’t care about what happens in the game, and they’re just saying stuff specifically to get reactions out of people.
I believe we have both legitimate complainers on these forums and a very very few actual trolls…but count on it…those trolls are present.
And they should be banned. I’ve already seen one forum community fall victim to trolls. There’s just no reason for it.