lol, clipping issues/etc. isn’t why MOST people aren’t playing a Charr engineer.
So you managed to ask everyone who plays the game and is not playing a charr character how they feel on the subject?
Impressive.
I don’t know. I seem to remember reading stuff about humans in most MMOs being the most played race. I’m pretty sure that the further something diverges from a human, the less people play it.
I should try to find the references, but it’s late.
I think ANet have a very skewed view of fun since they dropped GW1.
Mindless grinding for example does not = fun.
I think Guild Wars 1 players have a very skewed view of fun. See how that works? What a silly comment.
Fun is subjective. I can almost guarantee the stuff that I found fun in Guild Wars 1 you didn’t and vice versa. You don’t get to have a monopoly definition on what fun is.
So you find mindless grinding fun.
Doesn’t really surprise me.
Nope, I don’t find mindless grinding fun. I neither grind, nor do I play mindlessly. I’ve posted many times that I refuse to grind. I just play and get what I need incidentally. I find hanging out with my guildies fun. I find Sanctum Sprint fun. I find Southsun Survival fun. I find jumping puzzles fun. I even find SAB fun.
Not grinding it…just beating it.
Who cares Vayne, get off my weeny.
I’m not quite sure how to respond to this post. I’m pretty sure though, I’m not breaking any rules by pointing out the logical flaws in some of your reasoning.
I think the fact that a major dungeon designer and GW1 enthusiast gets laid off because he didn’t want his final dungeon to be temporary content speaks for itself.
And that’s not all the devs that have left either, but I won’t go too much into it, the information is there, and it speaks volumes about ANet right now.
They don’t even listen to their own employee’s, doesn’t get much worse than that.
Ohh please thats not what happened. We dont even know if he was laid off or decided to leave himself. in any case all he said was that he wished his last work would be something that remained permanently which makes sense everyone wants stuff we do especially your last bit of work on a project to last forever. In no way shape or form did he say he left or was fired because he wanted his dungeon to be permanent.
I’m pretty sure was laid off, just look at his facebook or the twitter post.
Quite the sad story tbh.
You know what’s said to me? Someone posts something on his facebook page, and everyone believes it, with no verification whatsoever.
I once fired a cashier for stealing. She told everyone she was fired for completely different reasons. People always try to put stuff in the best light but no one knows the real story. Not unless they were there.
You dislike Anet so much, you’re willing to believe a complete stranger. And you know, it’s possible he’s telling the truth. It’s also possible he’s bending the truth to make himself look better, which is what most people do.
Many dungeons are annoying, hence the low frequency of them being run.
Yeah but that path really REALLY sucked. Particularly the end boss, which was pretty much broken by my standards. It could be beat, if you ran a specific meta and prayed to the old gods, but it wasn’t in any way fun.
I think ANet have a very skewed view of fun since they dropped GW1.
Mindless grinding for example does not = fun.
I think Guild Wars 1 players have a very skewed view of fun. See how that works? What a silly comment.
Fun is subjective. I can almost guarantee the stuff that I found fun in Guild Wars 1 you didn’t and vice versa. You don’t get to have a monopoly definition on what fun is.
@Galen Grey(I dont want to quote):
Whether or not it is a holy grail of MMOs remains to be seen. You sound like an arenanet employee posting on his personal account because that is exactly what they say.
Anyways, sure lots of content is good. GOOD content is good. Since living story has been introduced you can’t say that the story line and the combat-esq content is better than a well thought out, tested, PTR tested expansion/3-6 month content patch. How was flame and frost or skypirates better than a 3-6 month content patch where you get an entire new zone, new mobs, new dallies for new rewards, new raid, maybe a new dungeons, class adjustments..all in one patch. Sure, not everyone wants raids but the point is the amount and quality of things you get when you actually have time to develop them is far greater than what we are being fed.
For me, there is no comparison between even Queen’s Jubilee vs what Blizzard has been doing with WoW this most recent expansion. I think MoP is the most controversial expansion to date with many people hating it and the changes coming to late, but they’ve added new zones and gaming systems/features/activities at a 3-6 month rate..and its quality. Zerging your tail off in the gauntlet is…quality?
I wish people would sit down and really compare line for line that of a 3-6 month content patch vs a 2week LS patch.
But WoW’s most recent expansion is a paid for game. not a free content patch. The question is how much new content has WoW put into that patch SINCE the new expansion, because that’s what you’d have to compare it to.
Yeah, I played GW1 for 7 years bro and still do. At least you can salvage mods off of ‘grapes’ or rares, get a title for IDing, and even use the weapon regardless of your class.
Learn to play hard mode if your drops suck, never once had a bad loot experience in GW1. I always got something out of a mission with or without other players.
You can’t tell me you ever left DoA/FoW/UW/SE without something worth while. Yeah GW2 drops more loot, but that loot is pure garbage.
Even in pvp a few matches yielded you a zkey which you can try your luck on the zaishen chest or simply sell it for 5 plat. Tell me an equal easy way to obtain wealth in GW2 without having to grind events 24/7. GW1 was the least amount of grind for the best amount of wealth vs effort in any game I’ve ever played.
Ectos dropped off regular elites btw so it was especially worth it to kill ‘trash’ in dungeons.
Are you kidding me? The drops in Guild Wars 1 sucked badly. It got to the point where most drops had zero interest for me. If it wasn’t a black dye or a white dye or a lockpick, or a ruby or sapphire or ecto, it was like okay. Very nice. I’ll add that gold to my stack of other unused gold. The only real question was to sell it unidentified or go for the wisdom title….take about grind in Guild Wars 1.
Drops in Guild Wars 1 sucked badly, unless you were solo farming the underworld with a rit, or solo farming vatteirs, or solo farming undead outside Bergen Hot Springs.
Just playing the game…the drops sucked…it’s good that I wasn’t playing for loot.
A lot of the newer content isn’t temporary, though. Tequatl is here. The new dungeon path coming is permanent too. And some of the stuff, like SAB is recurring like a festival.
I wonder how many festivel and themed patches there have been vs permanent stuff added to the game? By permanent, I mean I can log in any day at any time of the year and see it. Meaning…this excludes SAB. I wonder how many mini games(albeit some temporary) have been added to the game vs dungeon paths. Or Mini games vs new zones. Or mini games vs dungeon revamps. Look at the pattern!
Yep. And how many people, by percentage, are dungeon runners. Do you know? Anet puts their effort into where most people are playing. If everyone played dungeons, Anet would focus on dungeons.
There was nothing I read during the lead up to this game that led me to believe dungeons would be the focus of this game. Anet said straight out the focus was dynamic events and a living, breathing world.
If you’re playing just for dungeons…that’s fine. But don’t expect the devs to stop programming stuff more people do for stuff less people do.
Erm…. so as long as only like 5-10% of the players have issues with this game it’s ok if ANET doesn’t fix it?
Whoever uses this argument, I wish sth happens with characters you play and ANET doesn’t fix them EVER. How can you be such kittens? You all should request ANET to fix EVERY issue, not only the ones that affect majority of people. When Collin says “we have no intention of adding&+/fixing sth cause our statistics says there are only 15% of the players that use that race/class” there should be a bunch of "BOOOOO"s from the audience, not bunch of head nods in a sign of approval.
No one said it’s okay for them not to fix problems that don’t affect everyone. They’re simply not going to be as high a priority to fix. There might be one team that slowly deals with low priority stuff, and five teams that deal with high priority. There’s a list. They cross something off the list, they go to the next thing on the list. That’s how it works.
You can’t work on everything. There isn’t enough time or resources for that.
I don’t believe you.
Praising what the game was about and all the potential it still had was easy months and months ago. If you’re wearing out, then it’s because the whole process is running out of road to reverse itself and get better on. For you to praise anything and retain credibility while doing it, there actually has to be lots of tangible examples to point TO. …Those examples are getting few and far between and we both know it. (b/c I cited the ones that used to exist myself whenever I could … So did Erasculio… and a few others here you probably dismiss for the same strong bias that they dismiss you for)
So you didn’t like the Tequatl battle, but I did. You may not like SAB, but I do …actually I didnt’ like it for a while but I’ve been playing it to help out my wife and suddenly it got fun. There’s some ingenious stuff in SAB. You may not have liked The Bazarre of the Four Winds but I did. You may not like Sanctum Sprint and South Sun Survival, but I do.
I didn’t like the Aetherblade dungeon (but many people did). I did like the Aetherblade jumping puzzle though.
I like the changes to the world bosses, even if they’re minor.
Then there’s ascended weapons. I don’t like those. Fortunately, nothing in the game requires me to have them.
Too many Skills confuse people.. Anet said so.
You know more than 10 skills and people get confused, its kinda scary for them, their brains esplode from having to press so many keys..
More like Anet is afraid of their own heads exploding from having to do things like balance a healthy skill pool.
I’d be afraid of Dante too. Just sayin’
Harpoon GUNS are ranged weapons and one type of combat. Spears and harpoons are melee weapons and another type of combat.
It is possible to think too deeply about stuff like this.
It’s a severe flaw of most MMORPG’s today.
At least this game doesn’t have quest text. I’d rather read short stories online rather than quest text about why I have to kill 10 rabbits.
And the difference is…… ?
Here it’s like :
NPC : “Hey! Someone help! Bad things are attacking over there! Stop them!”
Oh ok, who are they and why are they doing that though?
NPC : “They’re bad people doing bad things and stuff! Stop them!”
Umm, ok.
Kills bad things
NPC : “Mmm I wish he would give me a quilt!”
What?
Atleast quest text (if you choose to read it) tells you nearly everything you need to know.
Most quest texts in most games are abyssal and they’re recycled as well. I need wolf pelts because I’m cold is pretty much all you need to know. What I need to know is why, if I’m out saving the world, do I have to set aside my heroic mission so this guy can stay warm. Can’t he go sheer a sheep or something?
Quest text is the excuse devs give you to go do something. Since you need hundreds of quests for a single game, there are precious few that make any difference at all. I almost always read every drop of text in every game I play, but playing Rift, by the time I was halfway to max level I stopped. The quests were the same from zone to zone, with almost nothing to distinguish them. Pick these flowers so I can cure this, kill this animal, so I can have this.
Not exactly mind warping stuff.
I still don’t like the time limit, but that’s just the way it is sadly.
Conspiracy theory: The time limit is there to force players to use 3rd party guides to be able to complete it in time.
We could try to play a game, Ill hide somewhere in Tyria and you and your guild try to find me in 20 min. Lets see how easy that is without any hints at all.
Third party guides don’t really help that much. I mean it’s convenient to know so you dont’ have to wait several missions to learn the stuff yourself, but why would Anet be interested in driving people to third party sites anyway?
I pains me to say this, but I hope it blows up in their face. If the quality of content we’re getting in the Living Story is the future of this game, I’d rather fail spectacularly. I’m hoping the players will send ArenaNet the clear message that quality, not quantity, is what matters when it comes to content. But as of now I don’t think enough players share my opinion on the Living Story. So I have to bide my time and hope that enough players jump ship to the AAA MMOs on the docket for next year so that change can be effected.
Wow, I used to like you.
So you’re saying you hope those happy with the game get screwed, because you don’t like it. That’s rough.
The programmers should be unemployeed and have to find new jobs, because you don’t like it.
That’s just wrong on so many levels.
You might want to re-read my post AFTER you’ve had your morning coffee. I in no way said I wanted the game to fail or anyone to be out of work. I said I wanted to Living Story to fail and the direction of the game to change. It stands to reason those changes can’t happen if the game is shut down or the developers are laid off.
I’m not sure where your indignation is stemming from. You yourself rightly said, “And because people are logging in and playing, they’re giving feedback just by doing that.” So if I’m unhappy with the Living Story, then obviously I have a rooting interest that people stop logging in and playing it in sufficient numbers that ArenaNet reconsiders the way they’re adding content to the game. That’s a far cry from wishing the game would tank or anyone get laid off, wouldn’t you agree?
Ah my bad. I apologize.
Mind you, I really like the living story, you’re still hoping something I really like to fail…but at least no one will be out of a job over it. lol
It is all about sales. Less people interested in the LS? Less people buying LS fluff off the store. Sales include the ingame store.
Less people logging in, less potential buyers for fluff in general.Hey and if you believe everything people say, we would have gotten an update worth an expansion earlier this year…
Because every MMO makes an expansion during their first year.
Worst guide and worst advice ever. The OP is assuming everyone who plays those other games plays the way he does and likes what he likes. I can assure him that’s not the case.
If they are to remove fractals and add new ones, I think Uncategorized and Aquatic Ruins are on the top of the list.
The former is a bit buggy, harpies going invulnerable, or you get knocked to death and goes back to where you shouldn’t be, or wiping at Old Tom and it creates a barrier that won’t let you go inside until… idk, until it want to open lol
Underwater is just idiot. There’s no love for underwater combat, and that makes it not good
When the barrier goes up, there’s a small device you can interact with right outside that teleports you in.
Guild Rushes and puzzles are by far my favorite guild content in the game. Rushes take some getting used to. You really cant’ rush through them it’s more like a guild mosey because you have to keep stopping to scan for traps…but it’s fun content.
I meant show me the stats of how often rares exotics and precursors drop from random mobs.
I bought the game to skip the story and to play the dungeons. In the dungeons i like to skip the mobs that are easy and boring as kitten. The only mobs not easy to kill are the trash in arah however in p2 the trash is actually easier to kill then to run by. Anyways its just different styles of gameplay. The problem is when anet forces one over the other.
If you bought this game just to play dungeons, you’ve probably bought the wrong game. I’m not sure that it was ever implied that instances would be the main focus of Guild Wars 2. It was all about the open world and a living breathing world. That’s what they kept saying.
So yeah…sorry you bought a game to just run through dungeons over and over. One would think there were better options available for that play style.
ANet is running a fair risk with the LS, they wouldn’t adapt it if it wasn’t directly related to lower sales.
I pains me to say this, but I hope it blows up in their face. If the quality of content we’re getting in the Living Story is the future of this game, I’d rather fail spectacularly. I’m hoping the players will send ArenaNet the clear message that quality, not quantity, is what matters when it comes to content. But as of now I don’t think enough players share my opinion on the Living Story. So I have to bide my time and hope that enough players jump ship to the AAA MMOs on the docket for next year so that change can be effected.
Wow, I used to like you.
So you’re saying you hope those happy with the game get screwed, because you don’t like it. That’s rough.
The programmers should be unemployeed and have to find new jobs, because you don’t like it.
That’s just wrong on so many levels.
If you don’t see the difference between quality-of-life changes and a grand strategy for a game that struggels to seperate itself from all others, you are delusional.
ANet is running a fair risk with the LS, they wouldn’t adapt it if it wasn’t directly related to lower sales.
Actually this isn’t true.
It’s not lower sales that Anet is adapting to, but concurrency numbers. Most games will sell most copies in the first 90 days of their life. After that, it’s a trickle that comes in. Anet is supporting itself on the cash shop and for that it needs players. It’s not going to get a million new players until it launches in China. Most people interested would have bought the game a year ago. A year later, the interested people have already purchased it. Why would sales figure into it at all?
But concurrency numbers seem to be the only way to judge how the game is doing. How many people are logging in and for how long. And of course how many people are spending money in the shop.
When Anet sees a drop off, they make changes. When they see an increase, they adjust the game in the direction that sees the most profit for them. It’s a sound business strategy.
So if the Living Story creates concurrency on update days and keeps up for several days after, and during those days they make gem store sales (which you can tell is happening from the higher gold to gem prices at those times), then Anet will keep doing what they’re doing.
Because as a business, it makes sense to do that.
And because people are logging in and playing, they’re giving feedback just by doing that.
The small percentage of people on the forums complaining is just that….a small percentage.
How do I know? Because if Anet was actually losing concurrency they would change the plan, instead of increasing it. That’s just simple logic.
Percentage of players who play charr and engineers combined. My guess is less than 25%.
Percentage of players who use hair. 100%
I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.
You do realize that’s why their usage is so low right? Because Anet doesn’t fix them, Very Few uses them…
Most players in my guild, and even most players I know, do not even know about the Charr clipping issues. I myself wouldn’t know if I didn’t visit the forums. Make all the excuses you wish, Arenanet failed to make the Charr race appealing to the average player and that’s all there is to it.
Many of the Guild Wars 1 players refuse to use charr because of what they did to Ascalon. I know it sounds silly but seriously, there’s a group of players who decided before the game ever launched they’d never play a charr.
Honestly, I don’t know nor is there any way it could be proven, but I really do not believe the majority of GW1 players would fall in that category, especially not enough to be a significant factor in the Charr’s unpopularity. That’s just taking the story way more personally than I believe the average person ever would.
I just remember there being threads about it on Guru back in the day before launch, and a lot of people agreeing with it.
Being that many people only have one or two characters, playing your enemy might not appeal to everyone. It’s certainly a sentiment a few people have said publicly.
It sucks i was planning on finally trying out those paths tomorrow and now one will be gone.
If it makes you feel any better, most people hate that path. I do.
Most people hate hotw 2 and 3, se 2, ac 2 and cof 3. Hopefully Anet doesn’t just delete them as well. I’d rather they fix them – lower boss HP would be a great start.
I agree. It should have been fixed. However, what I find with TA is that too much of the paths are repeated anyway for my taste. No matter what path I was running it felt basically like the same thing.
So I welcome the diversity the new path will bring.
Which doesn’t mean the old path should have been removed.
Percentage of players who play charr and engineers combined. My guess is less than 25%.
Percentage of players who use hair. 100%
I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.
You do realize that’s why their usage is so low right? Because Anet doesn’t fix them, Very Few uses them…
Most players in my guild, and even most players I know, do not even know about the Charr clipping issues. I myself wouldn’t know if I didn’t visit the forums. Make all the excuses you wish, Arenanet failed to make the Charr race appealing to the average player and that’s all there is to it.
Many of the Guild Wars 1 players refuse to use charr because of what they did to Ascalon. I know it sounds silly but seriously, there’s a group of players who decided before the game ever launched they’d never play a charr.
But I do get rares and exotics, particularly as your MF goes up. It’s not relevant to me that you personally like running dungeons as fast as humanly possible…but not everyone does and the use of trash mobs as a term, was coined to denote mobs that drop only trash, ie grays.
Calling every mob trash mob because you’re impatient doesn’t make them trash mobs.
Ok fine theyre not trash mobs because you got rares and exotics (citation please). However making them unskippable is forcing us to play the way devs want us to. The number 1 reason to skip trash mobs is to finish the path quickly. the number 2 reason is because pug groups suck and im not wasting my time dealing with people who cant pull mobs. So far they have seemed fine with skipping, even robert hrouda said it was fine and they understood it (although they canned him for his reasonable personality) however now they seem to be forcing their ways upon me. I want to skip to finish dungeons as fast as possible because even though i have gotten one or two rares off of trash mobs i dont care enough to try and kill every single one of them in dungeons for a chance at something worth what? 20s? Im sorry i like to finish content quickly go ahead and burn me at a stake.
also trash mob is not a trash mob because of its capacity to drop loot its also called trash for the time vs reward. If you go into arah and kill every trash mob you will waste so much time whereas you could have finished arah and done a couple other dungeons in that time. For example in a good group filled with people who want to finish quickly you can get arah done in 20-30 min tops and then you can go and finish every path of ac in the remaining 30 min and get nearly 10g. If you spend an hour doing arah by trying to kill every trash mob and probably wiping a couple of times and taking it slow because you like that you will only make 3g + maybe an exotic worth 1-2g.
i dont do dungeons for the gold or the loot but for the fun this is just experiences i have had and some explanation i gave evaluating the worth of trash mobs (and yes i have joined a run that said no skipping to see what it was like and left an hour into it because we had just reached lupi and it wasnt worth it).
You really need a citation for something that well known. Any mob can drop pretty much anything. People have gotten precusors from the most ridiculous non-vet creatures. Being most of these “trash” mobs are veterans, are you seriously suggesting you need a citation to tell you you can get a yellow, exotic or precusor from a vet? Give me a break.
My guild blows through most of those mobs anyway. It’s the difference between the reward focused gamers (who probably don’t like this game that much) and people who actually enjoy content. I don’t personally mind killing trash mobs, I do get some nice drops from them, and it’s part of the game.
Why buy a game to skip most of it?
It sucks i was planning on finally trying out those paths tomorrow and now one will be gone.
If it makes you feel any better, most people hate that path. I do.
Beside that, forums like these are mostly visited by whiners. No matter what ArenaNet does they will find something to whine about.
And sadly, anyone who comes in to the forums with anything that even looks like praise is mostly shouted down by all the self-entitled complainers.
Let’s face it. The grousers and complainers gain traction because of the simple fact that there are so few voices of reason to counter them. I hate to admit it, but it’s one of the main reasons why I post so little here. Why should I – or for that matter, any reasonable person – subject themselves to the abuse of a crowd of self-important gloryhounds? I left that drama behind in high school, or so I thought. I’m working on changing that, though. If we want the forums to be anything other than a gripefest, those of us with good things to say need to post more.
The levels of abuse heaped on anyone with anything nice to say about the game, the development team, or any other positivity about the experience we do have is patently absurd; I commend those who dwell here, especially the devteam who must constantly be bombarded with so much negative nonsense around the work – yes, WORK – they’ve put into this that they must constantly battle walking on their morale.
Yeah where the hell is that Vayne guy when you need him!
Seriously though, I"m getting to the same point. I still like the game. I still play and enjoy the game. But why subject myself the the abuse of people who clearly are posting just to disagree with me, when I could be playing.
While I feel for Engineers since one of my mains is one.
People have been literally begging for new hair since last year.
I think it is awesome that Anet just snuck it in on us.
One of my mains is an engineer with a legendary rifle. Shrugs.
It’s just not that important to me. I don’t really care about it. I do understand that some people do but if you think that 10% of the game is engineers….how many of them actually have legendaries….because that’s one of the main gripes we’re talking about.
Anet will probably make each hairstyle a separate gemstore purchase.
Bet me. lol
We do guild missions twice a week, and I really enjoy them. In fact, we do two to three guild missions, and then often we do stuff as a team.
When Tequatl came out, we had one guy who had gotten on the main Tarnished Coast server sitting out the guild mission just to wait there. When we were done we all partied with him, and slowly began migrating people to the main server. Then like half our guild was there for the kill and most of us got most of our achievements then.
It was amazing.
Often afterwards, we break into groups for dungeons or fractals or whatever personal story thing people need. It’s more like a group event day than just a guild mission day. People people start off coming for their guild commendations.
It’s brilliant.
I agree 100% OP. Content should never be removed without warning. It’s the wrong thing to do.
I hated Twilight Arbor forward up (over all TA is one of my least favorite dungeons), but I think people need to know when something is being removed.
I can sort of see why Anet plays their cards close to their chest. The forums are like a cesspool of blind hate for all changes, so why should they say stuff, but in spite of that, I think they just have to make these announcements earlier and give people a chance to digest them.
new patch, new way to get you in their ripoff store. whats new?
You mean the new dungeon path? Right.
Percentage of players who play charr and engineers combined. My guess is less than 25%.
Percentage of players who use hair. 100%
I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.
Actually according to Arena Net’s only released numbers at the end of “year one” it is 23%, not accounting for possible overlap. Engineers are listed as 10%, with charr only being 13%. Hence why Arena Net has all but admitted that they feel comfortable completely ignoring us. Or at least that they can get away with deprioritizing us in favor of “wider reaching issues.” This of course creates an endless cycle of crap.
*Players don’t play certain characters because of the problems.
*Arena Net puts less time into fixing those problems because of how few people play those characters.
*So fewer players play those characters.
*So Arena Net puts less time into fixing those problems.
*So fewer people play those characters.And so on and so forth…sooner or later the charr/engineer population will drop to zero; it is the only logical outcome. And the sad thing is Arena Net won’t even care.
I think you overestimate how many people aren’t charr for that reason. And I have and love my charr and don’t really notice the problems.
The percentage of people who think about or notice this stuff is pretty small….from personal experience.
Still no reason to just let it go. You’d think that Arena Net would have a little pride in their craft.
I do think Anet has pride in their craft. It’s a massive game with multiple avenues that they need to advance. You don’t think there was any effort put into the Tequatl encounter. People have been complaining about the ease of world bosses forever.
There are how many complaints on this forum. You think any development team could just fix them all with a wave of a magic wand? You don’t think the magic find fix and the wallet were quality of life updates people wanted.
Company has X number of things on their list to do, company has Y number of coders, artists and content designers.
I’m pretty sure that they have to prioritize. Saying these issues are more important than other issues is just wrong. Could they spare someone to work on those issues. I’m thinking probably not at this time.
I have different conversations with friends.
What’s new in the game. The living story. This week we’re fighting T’quatl. It’s a pretty epic dragon battle. Next week, there’s a new dungeon path coming into the game.
It’s not about what’s gone, it’s about what’s coming. You’re always two weeks away from something new…and you never know what it’s going to be.
To me that’s a selling point.
The Fact you have to try and sell the game to your friends to get them to play like you do above tells me the game has many issues.
If the game was fun in any way at all you wouldn’t need to “sell” or “justify” parts of the game to them, and they still missed out on a lot of content for which they will find out sooner or later..
Ummm no. I’m telling the truth. The truth is I’m enjoying the new content. People don’t have to sell the game to their friends, but if they don’t like the game,. why do they care if their friends come. In case you haven’t noticed, some people DO like this game. Those people are sharing what they LIKE about the game.
If that’s selling the game to your friends, I guess it is.
But people who go and say you missed everything are completely ignoring that fact that there’s always something new.
Percentage of players who play charr and engineers combined. My guess is less than 25%.
Percentage of players who use hair. 100%
I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.
Actually according to Arena Net’s only released numbers at the end of “year one” it is 23%, not accounting for possible overlap. Engineers are listed as 10%, with charr only being 13%. Hence why Arena Net has all but admitted that they feel comfortable completely ignoring us. Or at least that they can get away with deprioritizing us in favor of “wider reaching issues.” This of course creates an endless cycle of crap.
*Players don’t play certain characters because of the problems.
*Arena Net puts less time into fixing those problems because of how few people play those characters.
*So fewer players play those characters.
*So Arena Net puts less time into fixing those problems.
*So fewer people play those characters.And so on and so forth…sooner or later the charr/engineer population will drop to zero; it is the only logical outcome. And the sad thing is Arena Net won’t even care.
I think you overestimate how many people aren’t charr for that reason. And I have and love my charr and don’t really notice the problems.
The percentage of people who think about or notice this stuff is pretty small….from personal experience.
I agree. This lore should be present in the game. I should never have to go to the site to read the story.
In Guild Wars 1, in five years, I could count the times I heard trash mob used on one hand. No one called trash mobs trash in Guild Wars 1, because they could drop black and white dyes, or lockpicks in Eye of the North or anywhere in hard mode.
The idea that some mobs are trash and can’t reward you is ludicrous. It comes from games where that is literally not true. But you can get a rare, exotic or even a precursor from a trash mob.
People who skip trash mobs and complain about not getting drops at all make me laugh.
You can get a rare, exotic or even a precursor from every single mob in the game. That doesnt mean that you will get one. Isnt the chance to get a precursor from a chest higher than from a random mob. Also the time you waste on killing trash is not worth the measly chance you get of a precursor.
And this path was compared to arah by Dulfy / Devs (dufly is pretty much a pr person for gw2 ) and said that it was challenging and skipping was impossible. First off skipping is almost essential to completing arah in a fairly good time. You go and aggro every single risen in that room before lupi with a pug group and tell me how much fun it was and whether it was worth it. Do that 1000000 times and tell me how many precursors you got.
But I do get rares and exotics, particularly as your MF goes up. It’s not relevant to me that you personally like running dungeons as fast as humanly possible…but not everyone does and the use of trash mobs as a term, was coined to denote mobs that drop only trash, ie grays.
Calling every mob trash mob because you’re impatient doesn’t make them trash mobs.
You can just go to the trainer and select the option to redo your trait points. You only need a manual to unlock the tier.
It costs 3.5 silver at level 80 to reset all your traits.
Honestly speaking “Everything you loved about Guildwars”…..isn’t in Guildwars 2..
If you enjoyed WoW or time gated tread mill clones like WoW you probably will be ok in Guildwars 2.
I didn’t like WoW and I do like Guild Wars 2. The grind is completely different. Have you even played those other games you’re talking about?
Percentage of players who play charr and engineers combined. My guess is less than 25%.
Percentage of players who use hair. 100%
I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.
In Guild Wars 1, in five years, I could count the times I heard trash mob used on one hand. No one called trash mobs trash in Guild Wars 1, because they could drop black and white dyes, or lockpicks in Eye of the North or anywhere in hard mode.
The idea that some mobs are trash and can’t reward you is ludicrous. It comes from games where that is literally not true. But you can get a rare, exotic or even a precursor from a trash mob.
People who skip trash mobs and complain about not getting drops at all make me laugh.
A lot of the newer content isn’t temporary, though. Tequatl is here. The new dungeon path coming is permanent too. And some of the stuff, like SAB is recurring like a festival.
It seems the new dungeon path is replacing an old dungeon path. Most peculiar logic being employed there. Most peculiar, indeed.
Is it? Source?
Objectively and superficially GW2 is a great game.
Anyone who tested it for a month or more will have given it a great review. So the positive feedback isn’t completely unjustified.
It’s only once you really play this game for a while and in-depth that some of the flawed design-decisions begin to show their ugly face.
From the frustrating Overflow system during popular events.
To the shallow class-system
To the poor implementation of Ascended Gear.
To poor balance of WvW.
To questionable class balance.
To lack of evolution outside of Living Story Content.
To limitations imposed by the engine.
Etc.
You’d be complaining a lot less about the “frustrating overflow system” if you spent time early on in Rift or SWToR queues waiting to get into the game to play at all. I once waited 2 hours in a Rift queue in the early days. Two hours of my three hours I had to play in a queue. The overflow system was a solution to a major probably, however imperfect.
The evolution of content outside the Living Story? Really? How do most MMOs evolve content? Oh, expansions. The game is out barely over a year. A lot of games don’t have their first expansion pack till a year and a half to two years. It’s still a young game.
And content has evolved…and will continue to evolve.
The rest of it is pretty good though.
I spend so much time on these forums I now use kitten in real life. lol
I’m sure some of anet developers are sad as we all are. They wanted to make an epic mmo with esport but instead they are forced to create facebook games because metrics say so. Sadly.
Maybe they should start building a game for their players instead of stock holders.
Without stockholders there wouldn’t be a game at all.
Look at GW1, you can do both. And thank you sherlock.
Guild Wars 1 was made at a different time. A time with a lot less competition. All you need to do is look at the number of multiplayer fantasy games that were out when Guild Wars 1 came out that didn’t have a monthly subscription. There were none. Guild Wars 1 had no competition. There weren’t free MMOs everywhere you looked, with much more clout to get the name out there. No free Age of Conan, no free Lotro, no free Dungeons and Dragons Online, no free Superhero MMOs, no free Star Trek or Star Wars MMO.
I’m not sure why people don’t understand that Guild Wars 1 launched at a certain time and place, and frankly, it was far to intelligent a game to ever truly appeal to the masses. It doesn’t say much for the masses, mind you, but it’s what I believe.
It’s the WoW, EQ equation. EQ was probably the better game with the smaller audience. WoW made a lot of stuff accessible (read dumbed it down) and suddenly there were more players.
Guild Wars 1 was a great game. I won’t say otherwise.
But it was always going to be a niche game.
I have to disagree
First of all see this list. http://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_gamesAnd about free to play. Well GW1 was not F2P but B2P and how many games are now really B2P? GW1. GW2 could have gone for B2P and would still be pretty unique with there payment model.
Besides that, most of the games you name where games that started as P2P and failed with that having to turn to F2P. They don’t have very big playerbases and so aren’t very big competition. In fact since GW2 release the only big other releases are just now coming in. Other big players in the market are games like WoW and EvE but they already existed when GW1 was released if you would also look at other payment models.
Wow, you’re really stretching here.
Yes, there aren’t many buy to play games, but back then there weren’t any. Only Guild wars 1. Now there are FREE TO PLAY games. that’s the difference.
See Guild Wars 2, you have to spend money to get into it at all. The other free to play games draw people in buy being free to play.
When Guild Wars 1 came out there were no free to play MMOs. Everything has a subscription and it was the only buy to play game.
You use buy to play as different and it is, but when most people see the word free and most people see the word buy…well…most people, I believe would prefer free.
There are a handful of MMOs all up when Guild Wars 1 came out. I don’t think there were 10. Now there are a hundred.
I’m really not sure how you can even be having this discussion.
A lot of the newer content isn’t temporary, though. Tequatl is here. The new dungeon path coming is permanent too. And some of the stuff, like SAB is recurring like a festival.
I’ve spent more on this game than I would have on a sub, but I’ve subbed to many many games in the past and haven’t had nearly the enjoyment out of them. The only game that has held my interest for this long is Guild Wars 1.