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Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

And hearts are NOT standard questing. For one thing, hearts are only there to keep you in an area where dynamic events occur. That’s their sole function. You can fill in most hearts without doing them, but doing the dynamic events around them. You can also fill in hearts differently. Most hearts have a non-combat option. And then you don’t get the automatic quest reward that you don’t want from Guild Wars 1 or WoW. You get a currency to buy the quest reward you want from an unlocked heart

I’d agree that they’re different from “standard quests”, but I feel that the differences aren’t that profound. At the end of the day, they’re both asking you to fill a progress bar, be it in the form of a value (“do X thing Y times”) or an actual bar.

Having multiple ways to complete a quest is not a new concept in RPGs, neither is fulfilling the requirements of a quest before you receive it. Not having to talk to the questgiver at all is indeed something new and it’s cool that there’s the option to, but it’s also a bit nonsensical.

…And then you don’t get the automatic quest reward that you don’t want from Guild Wars 1 or WoW.

In WoW’s defense, there’s now a steady and nice gear progression from quests, with skins that are both hard to find and pretty decent looking. This has been since the Cata revamp.

Can’t comment too much on GW1’s quest rewards, it’s been a lot longer since I’ve done those.

So it took WoW five years to get to that revamp? Good deal. Guild Wars 2 is out a year. It’s far better than WoW was the first year, so just imagine how cool it’ll be in five.

The Guild Wars 1 quest rewards were insanely silly. You hardly ever got an upgrade from them. In fact, you hardly ever got anything you could use….except the occassional skill. Of course, many of those were useless too, but that’s another issue.

The quest rewards in Guild Wars 1 were a joke. Allowing people to choose their rewards via karma vendors is smart…and different from just questing in other games.

It doesn’t matter if it’s a huge difference or it’s a small difference…what matters is it’s different. It’s often nuances and subtle touches that make something better.

No one is going to design an MMO without quests, because quests are what you do. An MMO without quests, would be an MMO of basically grinding mobs. If you see a house on fire, being attacked by bandits, that’s a quest to stop the bandits.

However, without saying kill ten bandits…and actually driving the bandits off, what you end up with is something that’s more organic that what you find in a regular MMO. It’s an improvement. For some, it’s a huge improvement. I’m one of those.

I don’t think I could ever again play a game with standard questing. At the very least, the standard questing would have to be exceptional.

GW2 was not about RNG

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Posted by: Vayne.8563

Vayne.8563

I hate RNG as well, but I have to say, I don’t mind so much the fractal/ascended rings mechanic right now. I got lucky a number of times with them, I stored some and heyy, eventually when refining my alts build i can actually use some of those rings. Otherwise that pile of pristine relics would do just the trick.

Fractal weapons are a different matter. You have to go through ALL the stuff to see if u get a chance for it or not. I got 2 so far after countless running, but neither are the ones I really want. I got a focus, which a good friend of mine wanted but since these are account bound, i cant give it to him. Similiarly 2 guildies that ran with me got my one true fractal holy grail, the Fractal Rifle, and NEITHER of them really use rifles. They would have given it to me in a heart beat, if they could… but of course, account bound.This for me is the 2nd most annoying RNG in the game, and its quite close to the 1st.

Top spot for annoying RNG for me, by principle, were those karka/sclerite skins and those jade dragon skins. Not only were they temporary, but even their gemstore method of acquisition is RNG. on the gemstore. where real money could be involved.

See this game really is like Guild Wars 1.

Voltaic spear, frog scepter, celestial compass, mini yakkington, mini polarbear, zodiac weapons, hell even just ecto and lockpick drops. Black and white dyes.

People who play Guild Wars 1 say there’s nothing in Guild Wars 2 like Guild Wars 1. I submit that they’re wrong. lol

Incorrect Thinking

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Posted by: Vayne.8563

Vayne.8563

I’ve stumbled upon at least 10 different versions of the same issue on the forums. Berserker gear being the best gear for PvE and no other stats being viable at all. I’ve also stumbled onto some posts that basically said, “If you’re not a full berserker, you’re hurting your team and ruining the game for others”. What kind of thinking is that in an mmorpg?

An mmorpg is just that…. an rpg. When you pretty much have no choice in what gear you use, isn’t that taking away your freedom and the “rpg” part of an mmorpg? I play a tanky, support guardian, and I’ve had people kick me from parties, tell me to go full berserker or quit, and insult me not only in-game but on the forums as well. That thinking is so wrong that I could almost cry about it. Maybe berserker isn’t my playstyle and I want to support others with buffs. Shouldn’t I have that option?

I have also heard players say that I should “adapt” to whatever the current situation demands. That is also the worst argument I’ve ever heard. If your current build is lacking, you should adapt to a better version of that build, not adapt to using a completely different build that you hate using.

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.

If you really think about this, about that “RPG” meaning, you realize that RPG doesn’t mean anything about stats on equipment, because that three letters means Role-Playing-Game.
This genre in it’s pure form had no stats on equipment at all, armor was for armor (yeah, just for the armor value/movement restriction, no other values in there), weapons were just for combat values (damage, att. speed, parry chance/value, maybe some restrictions like regarding the length of the weapon etc.). But no STATs

Everything else was determined by the character class/skills. And that can be called as the part (yeah, just the part) of the RPG. Main part of this was the characters behaviour, personality, reaction to certain situation etc etc. And that was the Role-playing part of the game.

This has nothing to do with stats or traits….

Basically, there is no game which can be called a RPG for quite a long time, you know? And the last MMO which can be considered RPG was UO, no doubts about that.

Edit: I just remembered, the character behaviour in certain situations was usually expressed by a “value” which was called an alignment, that was used mainly in computer games, because this was the way how to represent the Role-playing of the character, that the character will act according to it’s beliefs and nature, not like player would want. If the character is evil, it wouldn’t help lost kids, most probably, right?

I’ve always hated what the RPG genre has become, because it’s completely strayed, as you’ve stated, from what it was.

I mean…how many times in Lord of the Rings did Gandalf upgrade his staff, or Boromir upgrade his armor?

Anyway, why would anyone want to be a coat rack for greatness.

Please make Ownership of dungeon transferable

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Posted by: Vayne.8563

Vayne.8563

Plus 1. It blows my mind that this is still an issue.

Is Guild Wars 2 Alt Friendly or Not?

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Posted by: Vayne.8563

Vayne.8563

Dyes are char bound. Very alt-unfriendly.

And try to keep more than one character up to date with all the new ascended stuff, good luck (and yeah, ascended armor is coming in a week)…

Not compared to Guild Wars 1, where each use of a dye consumed it and you needed a dye for each piece of armor.

By contrast, unlocking a dye for a character is far far better than it ever was in Guild Wars 1. It’s a major improvement.

But there were only like 10 different dyes then. Total.

Now there’s like 5 thousand. And all the “cool-looking” ones are comparative to buying 5 black dyes in GW1.

I disagree. All my characters look great. You’re trying to make it sound like 10 dyes is better than 400 dyes and unlocking a dye isn’t somehow better than having to always get another one.

I’m not sure that many people would agree the old system was better.

I have so many dyes on my alts, I never have trouble getting any of them to look good. I think I’ve bought three dyes since launch…and no expensive ones.

(edited by Vayne.8563)

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

Standard questing is the same in both games. There is rep you end up grinding in both Guild Wars 1 and WoW. There are far more skills in Guild Wars 1 and WoW. PvP types are more directly comparable. In WoW low level zones are meaningless once you’re a higher level and in Guild Wars 1 it’s basically the same. There are a lot of ways that they’re similar.

Guild Wars 2, on the other hand, doesn’t have required gear grind. That is to say, in WoW, do do the latest heroic raid, you must have that gear. And you get that gear by doing the specific raid before it. I’m really not sure how you can say these are the same.

You can’t compare the dailies, because Guild Wars 2 dailies are nothing like WoW dailies. Nothing at all.

You’re taking one tiny part of the game, that you have to “grind” for BIS gear, but even that grind is completely different.

You don’t need the gear. That’s the difference.

Standard Questing is in Guildwars 2 only renamed to Hearts, I never hated questing i liked it (but thats me personally).

Rep is Achievement points here..

PvP is the same in every game mmo or otherwise..

Why do you need to go to low level zones when you’re high level anyway? to show off… at them.. or just to help friends maybe occasionally. GW1 everyone was lvl 20 so high and low never really existed, which was great.

Guild Wars 2, on the other hand, doesn’t have required gear grind. you are deluding yourself if you believe that, and thats all i’ll say on that.
WoW, do do the latest heroic raid, you must have that gear. GW2, do the latest Fotm run, you must have Ascended, there is no difference other than GW2 is more limited in scope..

Grind is right through this game in one way or another, dailies are just the tip of the iceberg so to speak.
There is very little longevity here, GW1 Dual class builds and Skill captures and plethora of skills added to the game, the stories were better fleshed out, more PvP modes to do, that even casuals like me could enjoy and their was very little RNG, chasing money and higher numbers in GW1 (at least in 2006-07), EoTN may have ruined GW but im glad i wasn’t there to witness it.

We had Rep in Guild Wars 1, and it was far far more like Rep in WoW (based on races and such) than anything in Guild Wars 2. Achievement points are nothing like WoW rep at all.

And hearts are NOT standard questing. For one thing, hearts are only there to keep you in an area where dynamic events occur. That’s their sole function. You can fill in most hearts without doing them, but doing the dynamic events around them. You can also fill in hearts differently. Most hearts have a non-combat option. And then you don’t get the automatic quest reward that you don’t want from Guild Wars 1 or WoW. You get a currency to buy the quest reward you want from an unlocked heart vendor.

I mean anyone can say anything is the same. Look it has swords, must be a WOW clone. Look it has dwarves, but there not there anymore, must be a skyrim clone.

And I don’t use ascended weapons on most of my characters and can’t see a difference. You’re highly over-estimating how necessary ascended weapons are.

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

So why keep comparing this game to WoW, when it’s nothing like WoW?

Are you sure about that ? To be like something else does not mean to be identical. I’m pretty sure that it would not be difficult to come up with a list of similarities.

I could come up with similarities between anything. That doesn’t make something like it. The commentary that this game is like WoW is misleading in so many ways. People are taking one or two factors and due to the existence in those factors, suddenly this is a WoW clone…and it’s not. Not even close.

My particularly annoyance is someone claiming that I want it to be more like WoW, which is completely incorrect.

Living World vs Expanding World

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Posted by: Vayne.8563

Vayne.8563

keep servers for WvW purposes.

merge all PvE non cities explorable overflows together, introduce districts.

everyone is happy.

This really would be the best solution. I’m not sure how hard it would be to implement though.

Collateral Development

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Posted by: Vayne.8563

Vayne.8563

We see it all the time…too many people play for rewards. Only two of the events received any real attention, both because they had achievements associated with them (the skritt burgler and the event that triggered the portal to the Hidden Garden jumping puzzle).

Which creates, unfortunately, a terrible feedback cycle.

For at least the first six months of this game I had not interest in rewards at all, because they came to me pretty much no matter what I was doing. I leveled, I got enough gold to keep my gear up to date.

Then choices started being made to make the reward chasers have a longer chase. Unfortunately I, and others like me, started feeling more and more like we had to join the chase, or give up on ever getting rewards at all.

So the number of reward chasers in game increased. Which just makes it look like we need even more chases added to the game, and longer ones.

The problem is, people like you (and I suspect you’re sort of like me), are in the minority. There aren’t enough of us to fill the world. We’d need a much more modest game for our type.

So Anet needs to balance things for others as well. That’s the problem, of course. One person’s paradise is another’s hell.

Collateral Development

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Posted by: Vayne.8563

Vayne.8563

You don’t talk to a guy and get a quest and go do something, you see something happening and react to it. That’s really what the manifesto was trying to say. The world is alive.

No, you check a website for when the timed event starts (or just login around reset) and then follow a farm train around. …It’s actually worse than taking a laundry list of quests because there’s no variety in it at all. Atleast quests have a variety of outcomes & ways to do them besides Zerk-while-Zerging. (they also tend to have a story behind them)

Because there’s nothing in this game but zone wide events and dragon timers.

1500 events in the game, and you choose to comment on 30 of them. No wonder you’re dissatisfied with the game.

How many really care about personal story?

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Posted by: Vayne.8563

Vayne.8563

I doubt those were good literature.

I agree. Those weren’t good literature. Not really the point, because I don’t know anyone that plays a game rather than say reading a book for literature. Good literature comes from books. Games can have good stories, but I don’t know I’d call any of them literature.

I somewhat agree, but at the same time I would really enjoy it if they put more lore books laying around for us to read so we could further understand the world we’re playing. Iirc the only ones like that are in Ebonhawke. Also things like Scarlet’s story should have been more than just a story up on a webpage… at least put it in the game itself somehow.

I 100% agree. All lore should be in game somewhere. There are other books around besides the ones in Ebonhawke btw.

Fractal Loot: An Insult to Good Players

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Posted by: Vayne.8563

Vayne.8563

I think all the good players in this game should get a shiny gold badge above their heads that says I am a good player.

I think that would help.

Living World vs Expanding World

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Posted by: Vayne.8563

Vayne.8563

I agree with your assessment but not your conclusions.

For many people, maybe even most, the freedom to play how you want is not what they want. Most people seem to want to be led around by the nose. In fact, many of the complaints about this game is that it’s not more pathed.

I think that those who want to do whatever they want are a pretty small minority, and that most people can’t entertain themselves and end up losing interest. It’s possibly to do with the fact that there are so many other games, people will do what it’s obvious to do, believe they’re finished everything and move onto the next thing.

The problem is, since most people seem to play that way (that’s my opinion not a fact) but allowing the playerbase to divide further, those people won’t see people playing the game, won’t have the same things to do, and they’ll stop playing, much like happened back in November.

At which point, Anet doesn’t have the same money to keep developing stuff and the game eventually goes into a very slow long downward spiral because for a lot of people, a lot of people playing is mostly what matters.

You see it on the forums all the time. How many people are playing? Are there still players? And because MMOs for a lot of people are social, without those players, the game dies.

So yeah, I think Anet’s head is in the right place, even though it’s not perfect for players like you and me.

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

As a Guildwars fan and player i must agree with the OP.

This game is a pale example of what the Guildwars franchise brought to gamers, sure there are players like Vayne who always wanted more WoW in their Guildwars than Guildwars, but i believe as a whole the GW1 fan base has either moved on or just so depressed with what Guildwars 2 has become, its pretty saddening.

Really the only thing Guildwars and Guildwars 2 share is the name and some watered down lore, the rest has been totally ignored as a whole.

Way to completely misrepresent me, since I don’t like and have never liked WoW and can’t stomach the game, while I did like Guild Wars 1.

Remind me again, how long did you play WoW for? I can’t remember.

Mostly till 2006 -07 but on and off for 4 years in GW, never played WoW ever not even a trial i was in Anarchy Online when wow opened, the Graphics turned me off so i never touched it.

I have Played Korean clones of WoW, one of which Runes of Magic feels heavily like Guildwars 2 now to me, very similar values and mechanics too.

So why keep comparing this game to WoW, when it’s nothing like WoW?

Guild Wars 1 players are complaining it’s too much like WoW. People who like WoW are complaining it’s nothing like WoW.

In some ways, Guild Wars 1 is more like WoW than Guild Wars 2 is.

Because over the past year it is very much like WoW and its clones, i cannot see how you do not see the comparisons honestly. I even said its very Similar to RoM (which is a almost mirror of WoW only Asian owned)

Guildwars 1 players main gripes are Ascended treadmill/uneeded Vertical Progression, the lack of most GW1 mechanics added to GW2 and no permanent Content (or very little being added and nothing on the horizon either).

I’m not sure how Guildwars was like WoW in anyway at all, other than they had many players and were both online at the same time.. Honestly when i played GW so many new players that joined (at the time) used to bag Guildwars for being totally unlike WoW etc and the main reason i even joined Guildwars was because i didn’t want to play WoW or anything like it.

Standard questing is the same in both games. There is rep you end up grinding in both Guild Wars 1 and WoW. There are far more skills in Guild Wars 1 and WoW. PvP types are more directly comparable. In WoW low level zones are meaningless once you’re a higher level and in Guild Wars 1 it’s basically the same. There are a lot of ways that they’re similar.

Guild Wars 2, on the other hand, doesn’t have required gear grind. That is to say, in WoW, do do the latest heroic raid, you must have that gear. And you get that gear by doing the specific raid before it. I’m really not sure how you can say these are the same.

You can’t compare the dailies, because Guild Wars 2 dailies are nothing like WoW dailies. Nothing at all.

You’re taking one tiny part of the game, that you have to “grind” for BIS gear, but even that grind is completely different.

You don’t need the gear. That’s the difference.

How many really care about personal story?

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Posted by: Vayne.8563

Vayne.8563

I doubt those were good literature.

I agree. Those weren’t good literature. Not really the point, because I don’t know anyone that plays a game rather than say reading a book for literature. Good literature comes from books. Games can have good stories, but I don’t know I’d call any of them literature.

How many really care about personal story?

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Posted by: Vayne.8563

Vayne.8563

I don’t see why people talk about Trahearne taking over the personal story. In no Guild Wars game were you really the main hero in the world prior to this.

You didn’t lead the Shining Blade…you assisted them. You didn’t lead the Ebon Vanguard, you assisted them. You didn’t run Shing Jea Monstary, you ran around with Master Togo. You didn’t lead the Sunspears…Komir did.

You were the hero, other people ran their areas.

Trahearne always gives you credit. He’s in the position he’s in because all the orders know and trust him, but even so, his Wylde Hunt is to heal Orr. Your mission is to destroy Zhaitan. He’s not even there for that.

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

As a Guildwars fan and player i must agree with the OP.

This game is a pale example of what the Guildwars franchise brought to gamers, sure there are players like Vayne who always wanted more WoW in their Guildwars than Guildwars, but i believe as a whole the GW1 fan base has either moved on or just so depressed with what Guildwars 2 has become, its pretty saddening.

Really the only thing Guildwars and Guildwars 2 share is the name and some watered down lore, the rest has been totally ignored as a whole.

Way to completely misrepresent me, since I don’t like and have never liked WoW and can’t stomach the game, while I did like Guild Wars 1.

Remind me again, how long did you play WoW for? I can’t remember.

Mostly till 2006 -07 but on and off for 4 years in GW, never played WoW ever not even a trial i was in Anarchy Online when wow opened, the Graphics turned me off so i never touched it.

I have Played Korean clones of WoW, one of which Runes of Magic feels heavily like Guildwars 2 now to me, very similar values and mechanics too.

So why keep comparing this game to WoW, when it’s nothing like WoW?

Guild Wars 1 players are complaining it’s too much like WoW. People who like WoW are complaining it’s nothing like WoW.

In some ways, Guild Wars 1 is more like WoW than Guild Wars 2 is.

Incorrect Thinking

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Posted by: Vayne.8563

Vayne.8563

An mmorpg is just that…. an rpg. When you pretty much have no choice in what gear you use, isn’t that taking away your freedom and the “rpg” part of an mmorpg? I play a tanky, support guardian, and I’ve had people kick me from parties, tell me to go full berserker or quit, and insult me not only in-game but on the forums as well. That thinking is so wrong that I could almost cry about it. Maybe berserker isn’t my playstyle and I want to support others with buffs. Shouldn’t I have that option?

I have also heard players say that I should “adapt” to whatever the current situation demands. That is also the worst argument I’ve ever heard. If your current build is lacking, you should adapt to a better version of that build, not adapt to using a completely different build that you hate using.

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo.

You’re forgetting the people that think that guardians should only be support. A majority of people in my guild qq about how bad berserkers are that there always downed and blah blah blah blah….
Everyone thinks their build is best stop thinking its just berserker. Go ahead use your support build in dungeons but dont go around getting mad at people for expressing their opinions. I mean you should understand about opinions since you want to express yours

Shouldn’t I have an opinion

number two your build isnt lacky its kitten. When you have a kitten build you dont adapt to a better version cuz thats going to be kitten too or its going to be basically berserker.

Also dont report people for kicking you. Until they add “Elitist” to reporting offences dont do it just because someone is expressing their opinion. This game and the reporting system isnt meant for you to enforce your morality. Its meant to deal with people who actually do something wrong not just kick you because you would slow them down.

Edit: fine report them for kicking you in the middle, although i seriously doubt this happens alot……

No, that’s the entire reason I created this thread. I’ve been kicked in the middle of a dungeon so many times that I lost count after 32ish times and, still in a heated rage, I created this thread to express my displeasure. If they kick me before we start the dungeon, so be it… but when I have a limited amount of time to play and I get kicked in the middle of a dungeon repeatedly, you’d be angry too.

Well i dont get kicked. I also never join groups that say berserker only because thats just kittenty players usually. I join experienced groups and the only players i have ever seen be kicked talk kitten or suck kitten…..sooo…from my experience i would say you are either one of those two or you have exteremely bad luck.

Ummm… no, the thread is still about berserker gear and the elitists who kick anyone and everyone because they don’t run berserker gear. My argument is still relevant to zerkers and their elitist mentality.

arrrrggghhhh right when i think your just qqing you go back to that old casual mentality that only zerkers are elitists…..why is it so hard to explain to you that elitism exists in the casual non zerker world as well

Honestly, I’ve never seen a single support class that has stated, “Support only. No zerkers allowed”. It simply does not exist in this game. At this point in time, only zerkers have the capability to be elitist (unless someone is deliberately screwing people up). In other games, sure, elitism is everywhere… but here in GW2 that power lies with the zerkers.

In other games, elitists act other ways. It’s gear score. It’s something else. The point is every single game has elitists. Even Guild Wars 1 had them.

Incorrect Thinking

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Posted by: Vayne.8563

Vayne.8563

Galtrix…I know we don’t always see eye to eye, but I couldn’t agree with this post more. It was always the stated intention of this game that you could play the way you want to…and you can.

But you can’t change human nature either. If you pug dungeons, you’re going to run into people who really believe their way is the only way. That doesn’t make them right.

That’s why I tend to run dungeons with my guild. It’s far more fun for me. It’s not as efficient, but we always tell people to bring the character they think they’d have the most fun playing.

Because at the end of the day…Guild Wars 2 is a game. We should enjoy it.

Thank you, I appreciate that. I will try to run guild dungeons from now on, but I still wish people would become a little more open-minded about how people wish to play.

Just like they can’t tell us how to play…we can’t tell them how to play. It really is that simple.

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

As a Guildwars fan and player i must agree with the OP.

This game is a pale example of what the Guildwars franchise brought to gamers, sure there are players like Vayne who always wanted more WoW in their Guildwars than Guildwars, but i believe as a whole the GW1 fan base has either moved on or just so depressed with what Guildwars 2 has become, its pretty saddening.

Really the only thing Guildwars and Guildwars 2 share is the name and some watered down lore, the rest has been totally ignored as a whole.

Way to completely misrepresent me, since I don’t like and have never liked WoW and can’t stomach the game, while I did like Guild Wars 1.

Remind me again, how long did you play WoW for? I can’t remember.

Arenanet totally forgot GW1 fans?

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Vayne.8563

I’d probably be more sympathetic to your statement if Prophecies has anything that even remotely resembled a city in the first place…but it doesn’t.

I think the old Lion’s Arch looked more like an encampment than a city, and I was very disappointed when I first got there, after hearing about it.

Whatever you say Vayne

Oh and you ENTERED that area, or you saw it floating above you while you stood at a tent in LA. How many structures could you enter in LA…please provide a count. I don’t remember any structure in LA you could enter. Hell, with the exception of a fountain, I don’t even remember any structure in LA you can walk around…well except for tents.

Anyone who can begin to compare something like LA with something like Divinity’s Reach in Guild Wars 2 is being completely disingenuous.

Look everyone, it’s a painting you can look at but can’t enter.

Yeah….some city.

Things I don't like in GW2

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Posted by: Vayne.8563

Vayne.8563

The only one of the things you’ve written that I’d comment on OP, is the zone level scale. I mean armor is a matter of taste, I personally like mounts, but I’m not sure they’d fit in this game, and PvP I cant’ comment on because I don’t do it.

But of all the things that Guild Wars 2 has gotten right (and there’s been a few), downscaling is by far my favorite feature.

Some of us like to go play with guildies and new players without rolling alts. Some of us like a whole world to play instead of standing around in the highest level zone (or worse standing in cities waiting for dungeon queues to pop). Some of us like that the entire world is viable, even if it is easier.

In every other MMO I’ve played, I’ve had different alts to play with different people who level at a different speed.

I’m so glad I don’t have to do that here.

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Vayne.8563

Good Morning Chris,

It may be worth creating a separate thread (for each game mode) for people simply to list (no discussion) what they think are the issues atm or the aspects of the game they would appreciate develper feedback on. This one is all over the place.

I think that’s a good idea. Should we close this thread? And then i will create a new one in each forum area asking for folks to list the area they would most like to discuss?

I can then open a new thread about Polls on Monday on the main forum?

Chris

Yep, I think we should close the thread. It’s time too look forward, rather than back.

Arenanet totally forgot GW1 fans?

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Posted by: Vayne.8563

Vayne.8563

The best analogy I can make here is that GW2 will be like a Final Fantasy game. Shares same names, locations and concepts, but is fundamentally different than its predecessor(s) and it might even be unfair to expect a full sequel.

Seriously, after I adapted that thought model, I became much less jaded about GW2 failing to meet GW1 expections.

I think this is what we all must realize. GW1 is dead and is never coming back, GW2 is not a replacement. I always hoped that with every update they would ‘fix’ GW2 and add Heroes Ascent, GvG, Guild Halls, cosmetic grind only, and pretty much everything I LOVED about GW1. But I now realize that I must let this dream go.

R. I. P. in peace GW1, 2012. You will be missed.

GW2 is supposed to be a sequel. Supposed to expand on the lore already made and include returning elements.

All the connection we have are the ruins. Nothing else but ruins. I never want GW2 to be GW1, but if GW1 did something perfectly, had a perfectly working reward system in Pvp for example, why trash that and come up with something that is totally flawed? That’s what i will never understand.

I’m not sure how you can say we just have ruins. I mean…Ascalon was already in ruins in Guild Wars 1, wasn’kitten Ruins of Rin? Breeched Wall?

Orr was already sunken into the sea.

Most of the ruins we have is Lion’s Arch itself, because Beetletun and the Ascalon Settlement have both grown.

I’d probably be more sympathetic to your statement if Prophecies has anything that even remotely resembled a city in the first place…but it doesn’t.

I think the old Lion’s Arch looked more like an encampment than a city, and I was very disappointed when I first got there, after hearing about it.

Last three months: Anything cool happened?

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Posted by: Vayne.8563

Vayne.8563

New dungeon path…new tequatl encounter, new quality of life updates (including account wallet), balance pass coming out in a week, along with Halloween.

Anyone who says nothing permanent has been added is demonstrably wrong…but some of the stuff is geared toward more skilled players lately. They seem to be including more challenging stuff.

Incorrect Thinking

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Vayne.8563

Because at the end of the day…Guild Wars 2 is a game. We should enjoy it.

Being efficient can be fun, and for a lot of people is fun. I’m not going to try justify kicking people for not using the ‘best’ gear, I don’t bother with that personally. But it seems you’re insinuating that people who try to play efficiently, aren’t having fun.

I’m insinuating nothing. I’m saying that there’s nothing wrong with Galtrix playing as he is, and that he’s get more traction and have more fun joining a guild with like-minded people, instead of taking a chance with pugs who might think differently than he does.

If you want a speed run, advertise a speed run. If you want only berserker gear, advertise it. I’m sure If you don’t, don’t kick people for bringing a character they enjoy playing, because the fault would then be yours.

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Vayne.8563

From what I have seen personally, and from our guildies these are topics in need of discussion for each section:

General:
1. Guilds (General)
a) Guild
b) Guild Content is nearly nonexistant, all attempts so far have just been stop-gaps. Guild Missions were a great idea, but lacked sustainability (especially once maxed on merits).
c) Guild
d) Guild
e) Guild
f) Guild

2. Guilds
-snip-

Oh god no, please not more guild stuff. I hate that there is content which is doable for guilds only. Yeah, I can participate in a certain way, but won’t get the rewards.

I got away from games like WoW because I wanted to get away from this heavy organized playing on a schedule. No to large instanced group content, the open world direction is so much more fun to me than having to find a whole group of players who have the exact same timetable as I and actually the morale to stay a couple of hours in the game, just to complete content. I’m a family man now and can’t do this anymore. GW2 shouldn’t change it’s direction 180 now. Don’t make GW2 another Raid-game, there are enough others there already.

Tequatl was an awesome first step, there certainly are problems but I feel this is the direction that works for GW2.

I really wonder how many GW2 players are part of a larger guild because they want to, and not because they can only complete certain content that way for the rewards.

The problem is, if it weren’t for things like guilds, a lot of people wouldn’t be playing at all, and I might be one of them. The guild is what keeps me playing, certainly as much as I do.

I think not including things for guilds to do would not only hurt the game, but it would hurt your game…because there are a whole lot of people who play only to play with their guilds.

Incorrect Thinking

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Vayne.8563

Galtrix…I know we don’t always see eye to eye, but I couldn’t agree with this post more. It was always the stated intention of this game that you could play the way you want to…and you can.

But you can’t change human nature either. If you pug dungeons, you’re going to run into people who really believe their way is the only way. That doesn’t make them right.

That’s why I tend to run dungeons with my guild. It’s far more fun for me. It’s not as efficient, but we always tell people to bring the character they think they’d have the most fun playing.

Because at the end of the day…Guild Wars 2 is a game. We should enjoy it.

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Posted by: Vayne.8563

Vayne.8563

I think people are so focused on detail, they sometimes miss the point. The manifesto was about a living breathing world. A world where things happened based on what you did in a more organic way that happens in other MMOs.

You don’t talk to a guy and get a quest and go do something, you see something happening and react to it. That’s really what the manifesto was trying to say. The world is alive.

The problem, I think, is that throwing a bunch of dynamic events in the game doesn’t really give you the bang for the buck. Anet put 30 events in the game back in November and you never hear anyone talk about them. So the idea of making the world living with events was revisited and Anet came up with the living world.

They want to move the world forward. They want the world to change.

Now some people think this means drastic change every week…but that’s not how worlds change. If you visit an area and you come back a few months later, maybe a shop has changed. Maybe a person who lived in a house doesn’t live there anymore, maybe a house has been painted.

Anet is trying to use the living story to change the world. They built up houses on Southsun. The instance for Cragstead has changed several times. Little changes keep happening…but people are expecting like giant crazy changes.

I believe the sum total of all changes over time will evolve the world and I believe that’s what Anet has been trying to do. Little nips and tucks to change the world and make it feel more alive.

see the problem when they released that stuff in november i had maybe 10% of the world done so if i encountered them i didnt know if they were new or old actually i didnt realize the skritt burgler hadnt been in at release and the hidden gardens never came across that one or might have just dont know where it is(have to look it up). if they are going to put in new stuff at least let us know instead of stealth it in and hope people notice. there are still part of the world if they put new stuf in and i encounter it i might figured i missed it the first few times in cause im still finding new stuff i never found the first time.

anets bigest problem is communication something they said at the ama with chris the first time was they were going to do more of it but it seems to me to be less. i do love that they are passionate about the game and they ad new stuff. i think they could ad a bit of quality to the ls but its not bad just could have done a bit more on each chapter. they rushed us through it and made it so herky jerky. if they would have done more chapters filling out the molten alliance letting us explore why they were there more of an investigation finding more clues along the way as we try to bring them down then more chapters building up southsun and making more story behind it. thruthfully what they did in a year could have taken three or more to get us this far. i think they had good ideas behind it but rushed us through it instead of giving the time on the actual stuff. they could have had two chapter just researching the molten alliance there leaders and bases a couple where we hit a half dozen of their bases and maybe a chapter where we did damage to their head base to get info on who was behind them giving us earlier clues of scarlet which would have been better to build her up then se3veral chapters looking in to what groups she was related to instead of one asura sort of explaining what she was part of then having to go to a website to get her backstory. they slowly could have given her info out over several chapters while we were investigating. i personally would have loved 6 months of mystery hunting with a few thing mixed in besides

Patchnotes for the win. They did say these things were released, and I really can’t imagine why anyone wouldn’t read patch notes. If nothing else for skill changes and bug fixes.

The skritt burglar has four achievements attached to it, which is why many people did find out about it, but the whole idea of saying okay, here are 30 new events….how long do you think it will take people to experience them all and be done with it and just want more new dynamic events.

The work to produce a dynamic event isn’t going to be worth it for the number of people who’ll do it once or twice and never think about it again.

Is this game fixable?

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Posted by: Vayne.8563

Vayne.8563

Whats to fix?

The game is delivered as “promised” in the manifesto even though people seem to have read in a lot of stuff that wasnt covered by the manifesto in the first place.

The only real problem with this game is that there are to many individuals that expected something that wasnt promised and they seem to roam the forums posting “Is this game fixable” like threads.

Basically they cant change their expectations and seem to think that changing a wonderful game to suit their own agenda. I assume that people tend to do that rather than implicitly admit that they didn’t understand the concept in the first place.

Are there things to improve? definitely! Is the game in any need of a “fix” due to being broken? Absolutely not!

I’m not talking about what was promised and is the game following someones ideology. I’m asking if the broken structure/mechanics of the game can be fixed? I gave a lot of examples of content that is broken or dead.

Let me give you one more example of how AN tried to fix something and broke it even more. It’s about Tequatl. AN tried to create some really hard and epic battle into a game. Raid like content. But they’ve mixed their own sauce and created Raid like content but in the open world. And now this boss can be beaten by 2 or 3 servers(1-2% of players?). So they’ve broken that encounter instead of fixing it. And that’s why I’m asking is AN really able to fix the game.

I don’t consider Tequatl a broken encounter at all. What’s wrong with a single event that only 1-2% of the people can beat? It’s only one or two percent.

Where you see broken, I see fixed.

I considered it broken when it was meaningless.

Arenanet totally forgot GW1 fans?

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Vayne.8563

Vayne

Eh, 20 gold is a lot for me. It takes me weeks to get that much if I try. I’ve logged over 4k hours on this game since launch, and never been above 60g. Besides, why should wanting to play one aspect of the game mean I have to be poor?

I never said it had to be Abyss dye, don’t put words in my mouth. All I said was my selection was very limited because of the part of the game I chose to play. Had I been someone who actually likes mindless farming, that would be different. But I’m not.

Besides, you’re oversimplifying the issue to better serve your argument. There were a lot fewer armors available in GW1, each piece of armor could only take one color, and there were like 10 colors. If black wasn’t your color, they were all cheap. Even so, it took less relative money to dye a GW1 toon in black than it takes to buy a few top tier dyes here.

It’s not a 1:1 ratio; if black was the only high-end dye in GW1, and there were only like 10 total colors, then the top 10% of dyes in GW2 by price would be equal to that…not just one Abyss/Celestial/etc dye. The dyes vary in price because of how they look on your armor, it’s not just arbitrary.

Ofc I could use an off-shade of black, that’s fine. But like I said, this game is about aesthetics(not my choice) and the cooler dyes are hard to get.

“So what you’re saying is someone who has no gold and has not enough laurals and has tons of alts has more problem getting a few particular rare shades of dyes. Gotcha.”
Well…yes, that’s what I’m saying. Only add the amount of hours I’ve played the game, too. What’s wrong with that statement?

There are 400 dyes in Guild Wars 2 and most of them are dirt cheap. If you don’t care about black dye, your argument loses far more potency. I assumed you wanted black dye, because most dyes are a couple of silver on the trading post.

If you’re in WvW, even if you’re just gathering mats as you go and selling them on the marketplace, you’d have plenty of money for dyes. Have you even tried pricing them?

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Vayne.8563

Case in point – I didn’t even know the Hidden Garden portals were new, I assumed it had always been like that.

It is more interesting doing it that way than just going to the puzzle, especially when you have no idea that’s going to happen (as in my case). But until just now I had no idea that was new content added after launch.

It’s great that they do things like that because it does make the game better, but if that was all they did a lot of players (particularly those who don’t always read patch notes) would get the impression that hardly anything was being updated or added.

There were several things added, they got a bit of play…but people want “big”. They want dungeon paths and tequatl and scarlet invasions. And they want rewards.

I’m really not sure that Anet was prepared for the fact that other MMOs have so trained the public to be reward centric, that they had no real chance to do half the stuff they set out to do.

It’s a shame, too, because I’d rather have seen the game originally intended.

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Vayne.8563

(…) Anet put 30 events in the game back in November and you never hear anyone talk about them. (…)

30 events scattered all over the place that

a) most people never get to see
b) new people don’t know are new

Add a visible event chain with a nice story and people might just talk about it. The only thing I’ve stumbled upon on different maps is the skritt-burglar. Which is literally the same event every time I encountered it.

Again, the amount of events that would have to be designed to significantly change the world would be prohibitive and it won’t make a lick of difference, unless those events have different rewards.

We see it all the time…too many people play for rewards. Only two of the events received any real attention, both because they had achievements associated with them (the skritt burgler and the event that triggered the portal to the Hidden Garden jumping puzzle).

Beyond that, events are far too generic. If you create a chain, and people do the chain a day later it’s old news.

What’s the real benefit to the game world if it’s just another event chain. There are already 1500 of those.

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Posted by: Vayne.8563

Vayne.8563

I think people are so focused on detail, they sometimes miss the point. The manifesto was about a living breathing world. A world where things happened based on what you did in a more organic way that happens in other MMOs.

You don’t talk to a guy and get a quest and go do something, you see something happening and react to it. That’s really what the manifesto was trying to say. The world is alive.

The problem, I think, is that throwing a bunch of dynamic events in the game doesn’t really give you the bang for the buck. Anet put 30 events in the game back in November and you never hear anyone talk about them. So the idea of making the world living with events was revisited and Anet came up with the living world.

They want to move the world forward. They want the world to change.

Now some people think this means drastic change every week…but that’s not how worlds change. If you visit an area and you come back a few months later, maybe a shop has changed. Maybe a person who lived in a house doesn’t live there anymore, maybe a house has been painted.

Anet is trying to use the living story to change the world. They built up houses on Southsun. The instance for Cragstead has changed several times. Little changes keep happening…but people are expecting like giant crazy changes.

I believe the sum total of all changes over time will evolve the world and I believe that’s what Anet has been trying to do. Little nips and tucks to change the world and make it feel more alive.

Never make content too hard for Exotics.

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Vayne.8563

I’m not thinking that Simin is too good an example personally, of content that’s hard or not hard. That entire fight is 100% down to technique. I’ve not seen a party wipe on that fight. I’ve hardly seen people go down on that fight. The fight is a race to get the sparks in fast enough so she doesn’t heal.

Is it Fun? How ArenaNet Measures Success

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Vayne.8563

when you take the game for what it is

This was used for every failed game since WoW.

When i hear this phrase i know things have gone south.

“It was supposed to be a great game, but if you take it for what it is itll be fine”

And what it is? Medicore, not really good, not all bad, but yeah. And then they wonder why 90% of people quit the game in 1-3 months. Becasue, you know, “if you take it for what it is” lol

I’ve heard the very same thing said about every successful game when someone complained about it, including WoW.

I used to complain about WoW and my friend would say, take it for what it is. It’s such a natural response.

Are you suggesting that WoW is failing because someone said that about WoW?

Guild Wars 2 isn’t other games. It’s what it is. Some people like what it is. If ENOUGH people like what it is, it will be successful. Of course those people who like it are going to say take it as it is…not because it’s mediocre, but because they don’t want the changes you want.

Nope, “take it for what it is” is exuse for mediocrity rofl

“enough” people liked Vanguard also. so what? Its still a failed game just as any other failed game (even worse).

So when people say it about the game you think is the best, it doesn’t mean that, but when they say it about a game you don’t like they do?

Dragon Hugs of Death?

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Vayne.8563

Honestly, I killed Zhaitan a year ago and what is the result. Undeads are still everywhere. Orr is still Orr. Tequatl, Zhaitan’s champion grew 100 times stronger.

The best thing would be, leave the other dragons alone. Killing them only makes things worse…

Players were outraged at the removal of the forward, up path in Twilight Arbor. Imagine what would happen if they removed the Orr as it is.

Maybe ramming things is actually painful for dragons.

I think the percentage of people who are outraged over the removal of the Twilight Arbor F/U path is probably pretty small.

Hard core dungeon runner groups aren’t the majority of the player base in first place. And then of those, how many people even like to run TA (I’m guessing it’s not the most popular dungeon). And out of those how many liked that path?).

I think people are objecting to the principle of the removal of the dungeon, more than the actual dungeon path. I mean I’ve run that dungeon path a few times and personally, if I never ran it again, it would be too soon. I don’t particularly love TA anyway (except the new path which I quite like), so it didn’t matter to me. I’ve found precisely two people in my guild who are annoyed at the removal of this path out of the dozens I’ve spoken to.

And it’s a storm in a tea cup. You won’t even hear about it in a couple of months.

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Vayne.8563

I think you’re wrong about the usage being justified. Because you don’t really know how many people like something.

Assuming that people come to the forums to complain, you’re naturally going to see more complaints on the forum. It’s not an accurate indication of the entire player base…only a very vocal percentage of the playerbase.

Saying people are mad and that gives them the right to act badly is wrong anyway.

The same goes with you saying the exact opposite based only by what you see on your T1 server where “Overflow has overflows”.
He said “people”, not “all the people”, “most people”, “the vast majority of people”.

The implication is in the phrasing. Saying “people want something” implies most people, because if only a minority of people want it, there’s no much point bringing it up that way.

The entire post implies that there’s this huge group of people who want this. I submit that people don’t really know what the majority wants.

No you are reading way to much into one specific word. When I read “People want more sPvP modes”. I don’t read it as “most”. Why are we nitpicking words anyway?

People want “x”. Couple imply 20,000 people or 100% of the audience.

Could we also use PR speak and instead say “A huge chunk of the audience want more sPvP modes”? And not define what “huge chunk” means? I think we should do that instead. This way people won’t nitpick one word within an argument.

Except that the post I first replied to wasn’t talking just about SPvP modes which affects no one but PvPers. And therein lies the problem.

If someone says people want vertical progression, for example, I’d want to see the numbers before saying Anet should or shouldn’t commit to vertical progression. That’s about the size of it.

If someone had said people want a more stable game, you’d not hear a peep out of me. Sometimes context is everything.

Never make content too hard for Exotics.

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Vayne.8563

I second this. If you must have vertical progression in the game, keep it optional.

Returning to GW2

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Posted by: Vayne.8563

Vayne.8563

And I’m here..what more could you ask for? (grins)

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Posted by: Vayne.8563

Vayne.8563

I think you’re wrong about the usage being justified. Because you don’t really know how many people like something.

Assuming that people come to the forums to complain, you’re naturally going to see more complaints on the forum. It’s not an accurate indication of the entire player base…only a very vocal percentage of the playerbase.

Saying people are mad and that gives them the right to act badly is wrong anyway.

The same goes with you saying the exact opposite based only by what you see on your T1 server where “Overflow has overflows”.
He said “people”, not “all the people”, “most people”, “the vast majority of people”.

The implication is in the phrasing. Saying “people want something” implies most people, because if only a minority of people want it, there’s no much point bringing it up that way.

The entire post implies that there’s this huge group of people who want this. I submit that people don’t really know what the majority wants.

Returning to GW2

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Posted by: Vayne.8563

Vayne.8563

Welcome to the Coast…it’s a great server.

Appreciate all the new Events

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Vayne.8563

AFAIK the last time events were added to the game (except big stuff like Tequatl), was back in November. If we’re just noticing them ten months later…they’re probably not that effective in making people stand up and take notice.

Still I’m glad some people are enjoying them.

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Vayne.8563

Please forgive me for not believing in what you wrote. I have seen many a fantastic post go unnoticed and unheeded when it was a suggestion that could’ve improved the game immensely.

I have waited, waited, and waited for the suggestions, criticism, and helpful thoughts that other people give to you to be put into the game or fixed to a certain extent. I, myself, gave a few incredibly good solutions to issues that were never addressed, and it was never even looked at.

As such, I agree 100% with the first post. I will not believe it until I see it. I do hope I am proved wrong and that many suggestions are looked at thoroughly and given careful thought.

And yet…I wonder how many of those posts you would have thought would improve the game that others might have thought would destroy the game.

That’s the problem with people in general. They think they know what will make the game good or make the game bad.

Do you remember how many people wanted better loot drops and more loot and champions to drop stuff? And now we have champion trains. Is that better? Does it make a better game.

Some people clearly thinks so…I’m not one of them.

Who is right…them or me?

You see posts that you think are great suggestions…but that doesn’t mean everyone will think they’re great suggestions or even the majority will.

I thought I might see this come up. I agree with you. I may see a suggestion that I think is the most brilliant thing I’ve ever seen while someone else thinks it’s trash. All I can say is that the suggestions I saw would improve the game for the majority of the players, if not all. I remember there being a suggestion about magic find. Why not make it so that once you explore a certain zone, you would get bonus magic find for that zone only. (This was before the account mf patch). That was never looked at by Anet. A long time ago I saw an amazing suggestion about how to improve the Living World and it was basically flawless. I couldn’t foresee any future consequences, and I’m usually good at predicting things that will fail or change for the worse because of a new patch that is implemented. Unfortunately, that post was deleted for no reason at all. The OP was not rude, sarcastic, or insulting in the least. I wish I could remember his name, because I’ve never seen a good suggestion that flawless in my life.

Of course a lot of suggestions are made for personal gain to improve their playtime, which makes them not worth looking at, but Anet doesn’t have to ignore and delete the good ones too.

Okay I don’t like the zone magic find achievement. Exploring a zone is too easy and there’s no feeling of progression once you get it.

One of the big things about this game that people complain about at max level is not feeling that they’re making progress on anything. I like the progression the way it works on magic find. I like that it’ll take ages for me to get to it. I like that it’s not that bad if I don’t max it out ever.

So Anet didn’t listen to one suggestion by one guy…but they did change magic find. Just not with that suggestion.

Not every suggestion you like is the best way to handle something. There are more considerations than just each individual item…such as how it fits into everything else that’s going on.

You strike me as being a tree person. You see things in great detail and that makes you great at certain types of observations. I’ve never been a tree person. I’m a forest person. I’m never going to find every detail about something, but I thrive on seeing the way things come together.

Anet didn’t ignore the problem with magic find, they just used a different solution than one you particularly liked.

Does that show they’re listening or not listening?

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Vayne.8563

Said Excalibur that has already farmed his ascended stuff.
Btw let’s not derail even this thread in a flame war.

I farmed nothing. I had stuff in my inventory already and made an ascended weapon. I have 20 characters and an ascended weapon on one of them. I play all the other characters as much or more.

Getting something doesn’t mean you love it. But I didn’t grind for it either (and I won’t).

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Vayne.8563

Don’t worry Exalibur, the forum can’t be the only metric.
No one will steal your shiny vertical sword
Relax and enjoy this new experiment.

Just because someone doesn’t light a torch and take to the streets at the mention of vertical progression, doesn’t mean they’re in favor of it either.

I’m on record as saying I would personally prefer a game without vertical progression…and that if there is vertical progression in the game I don’t want the game balanced around it.

As long as I can do pretty much all the content in the game without the highest, grindiest tier, it doesn’t make much difference to me.

Then again, I don’t WvW much and if I did, I might feel differently.

Arenanet totally forgot GW1 fans?

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Vayne.8563

Vayne

Everyone hates dying. But the downed state just makes the PvE aspect easier overall. There’s very little “fear” of character death. Just another way the game is more casual than GW1.

The dyes…what’s not to understand? My main has got a few cool looking dyes over the past year, and I’ve opened every single one of them that dropped. No Abyss, 1 Celestial, no LS dyes. Can’t buy them with laurels because I need those for ascended trinkets. Can’t buy them with gold because I really only do W3 and I’m poor.

So, even though my main has a ton of dyes to choose from, it took a year.

My alts, on the other hand, even though 2 are 80, have very limited dyes to choose from. And again, opened every one they got as a drop. A few are neat, but nothing like the pricey ones that do make a difference in appearance. Those high-end dyes are expensive for a reason, they look awesome.

For a game that prides itself on aesthetics, I miss the boat on that. I don’t really care personally, that’s not why I play. But it’s a factor nontheless.

note: now if they made them purchasable with Karma…that would be ok.

So what you’re saying is someone who has no gold and has not enough laurals and has tons of alts has more problem getting a few particular rare shades of dyes. Gotcha.

But then, people who run dungeons have enough money to buy a dye once if they want to and then once on another character. You act as if the say 20 gold for that dye is a huge amount of money. It’s not.

And it can drop. I’ve had a couple of abyss dye drops since launch. One I put on a character, one I sold.

But the bottom line is in Guild Wars 1, you would have had to buy 5 black dyes or wait for six black dye drops. In Guild Wars 1 there was only one shade of dark/black-like dye.

Here there are many very close to black dyes you could get much cheaper.

And buying five black dyes in Guild Wars 1…if you change your armor, you have to buy them again.

So for what you say to be true, a couple of things have to be true.

1. You have to want abyss dye and no other. If you only want to dye your character black and you only want to dye every character black, I’m not sure the fault is with the system.

2. You have to have no money for dye because you only play one aspect of the game. It doesn’t take that long to make 20 gold. In fact, I can probably farm 20 gold in this game faster than I could farm enough to buy 5 black dyes in Guild Wars 1.

Sounds to me like you like one shade of dye and you don’t want to play parts of the game that makes money.

I’m not thinking this was better at all in Guild Wars 1 and it certainly wasn’t better for me. At least here there are other dark shades that are approaching black, without spending the money on abyss.

Collaborative Development

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Posted by: Vayne.8563

Vayne.8563

Please forgive me for not believing in what you wrote. I have seen many a fantastic post go unnoticed and unheeded when it was a suggestion that could’ve improved the game immensely.

I have waited, waited, and waited for the suggestions, criticism, and helpful thoughts that other people give to you to be put into the game or fixed to a certain extent. I, myself, gave a few incredibly good solutions to issues that were never addressed, and it was never even looked at.

As such, I agree 100% with the first post. I will not believe it until I see it. I do hope I am proved wrong and that many suggestions are looked at thoroughly and given careful thought.

And yet…I wonder how many of those posts you would have thought would improve the game that others might have thought would destroy the game.

That’s the problem with people in general. They think they know what will make the game good or make the game bad.

Do you remember how many people wanted better loot drops and more loot and champions to drop stuff? And now we have champion trains. Is that better? Does it make a better game.

Some people clearly thinks so…I’m not one of them.

Who is right…them or me?

You see posts that you think are great suggestions…but that doesn’t mean everyone will think they’re great suggestions or even the majority will.

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

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Concerning your own personal opinions:

  • I agree, Renown Hearts are a good thing
  • The downed state is a horrible design decision. The fact that any one of dozens of players/mobs that someone “tags” has the potential to revive you is beyond comprehension. A random moa going down halfway across the map can revive someone I’m about to spike? wth
  • I thought skill capping was brilliant. It encouraged both exploration and build diversity. Two things which are sorely lacking in this game.
  • Choices. I don’t know about you, but having more freedom to customize my character is better than having very little. Complexity is a good thing, it challenges you to really theory-craft your builds instead of the half a dozen choices we have now with each class.
  • The open world is better…although I don’t see why they can’t have both. Having solo or grouped instanced zones for vanquishing would be really easy to implement. Not to mention awesome.
  • The dye system now is better and worse. Better for your main toon, worse for your alts.
  • Crafting is better by default…since it didn’t exist in the first one.
  • Combat is better, although personally I think it plays a bit too much like an FPS console game. It’s very action-oriented, but they didn’t need to scrap real team strategy to do that.

Downed state in PvE, however, is one of my favorite things in this game. I hate dying generally and getting a chance to rally after being downed can be really excited and adds to the overall PvE experience.

As for dyes, I don’t understand your comment. How can it be better for your main and worse for your alts.

In Guild Wars 1, you’d need 5 black dyes to dye your armor back and another 5 black dyes to dye your alt’s armor black.

At worst, it’s the same. And because there are so many shades of near black and near white here that don’t cost a fortune, even for alts, the dye system is better in Guild Wars 2.

Collaborative Development

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Posted by: Vayne.8563

Vayne.8563

I think polls are important and a good idea. However, I worry about limiting polls to just the forum population. I think that might produce skewed results, due to the type of people that enjoy forums and the type of things those people enjoy.

I know from experience most people who read forums lurk and I know from experience most players never post on forums anyway.

The question is how do we get the most feedback from everyone, not just forum dwellers?