Colin Johanson (Game Director/Big Boss):
“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game."
What do I not see? What is there that is beyond my reading capabilities?
“We want everyone on an equal power base.”
Which is no longer true.
Nothing leaves ANets office without Colin giving it a go. Especially not a thing like the manifesto.
I’m talking about the text of the manifesto itself. That is the video that people are talking about and have quoted here. The actual text. Which is this.
“When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
No reference to gear. No reference to vertical progression.
Do you know when you look up grinding in Wikipedia the first and preferred definition is about killing mobs to level. And that’s pretty much how I took it.
After the manifesto came out, Colin said a whole bunch of times that most games you play one game while leveling, to get to the real game at the end. He doesn’t think the game should change at the end. It’s what he said. That is to say if you’re doing what you enjoy while leveling, you should be able to keep doing the same stuff.
It’s not level now, grind away, and then enjoy the game. That’s all he was talking about. The text supports what I’m saying he’s saying and stuff he said during the year after supports it as well.
You can believe what you like. It doesn’t change that the text says nothing about gear, or vertical progression.
Everyone wants new stuff every single event, and that’s just not reasonable.
I didn’t say anything about wanting new stuff every single event, so I don’t know why you even brought that up.
I’m not asking for new loot every year.
I’m just asking to be able to get the loot they happen to add during the event where they add it.
Is that really so wrong? Are you honestly going to tell me it’s wrong to want to be able to get stuff during the event where they add said stuff? Whether they add anything new or not?
Everyone who is loot-centered probably feels like you do. I’m sure glad my game isn’t centered around loot.
Well, in the case of holiday events, my game is centered around loot. Clearly in your eyes, that makes me an awful person. Otherwise you wouldn’t have bothered with such a snide quip. But I’ll humor you, anyway:
Halloween by it’s very nature is about the "phat lootz’! It’s about dressing up and going door to door to get candies and (in the case of mmos), tiny trinket toys and such!
Who would go trick or treating if at every door they were told “You don’t get anything this year, but wait til next year and you might just get something” ?
What would be fun about that?
Right, but if they bring out stuff this year, and everyone can get it, and then bring out nothing next year but the same stuff, you don’t think there’s been a kittenstorm about rehashed recycled stuff on the forums? Cause I do.
If a lead developer explains the game, that was promoted by the manifesto, one would expect him to know what the kitten is going on.
You act like the Manifesto was written by some stranger outside of ANet just for the sake of writing it.
We do not want grind that’s just not fun. It has been said. We have grind, and it is a necessity if you want to compete with BiS items.
And I would not say that Colin is just a small number in matters of GW2 who is just throwing around ideas out of the blue in an interview…
Believe what you want. Marketing departments, the kind of people who write stuff like the manifesto, are often not understood by developers. They don’t always see eye to eye. They don’t always communicate well.
If you can’t see there are communications problems in Anet, again, I don’t know what to say. Hell you’re assuming the guy who wrote it still even works there.
There were times at conventions and during panels when Colin did explain exactly what that meant. If you want to go trolling through old videos that appeared closer to the source (and were therefore more likely accurate) be my guest. I have better things to do.
And I don’t are if you don’t believe me. The language of the manifesto itself doesn’t support what you’re saying.
What the kitten, he is explaining what the Manifesto means, on what idea it was founded. The ideas on what the whole game was based on. The bloody concept.
But well, nothing is harder to see than the things you don’t want to see…
You seem to be laboring under the assumption that Colin wrote the manifesto or was instrumental in writing it. I’m not sure that’s the case. We don’t really know who wrote the manifesto. We know people spoke it, but not who wrote it.
The language of the manifesto is actually pretty clear. It’s saying “We don’t want people to grind in Guild Wars 2…we want to change the way people view combat.” Not gear. Combat.
I’m pretty sure that taking once sentence out of context, particularly when another actually defines the type of grind they’re talking about, isn’t the best way to interpret a document.
Lawyers and politicians go into specific documents and take out individual sentences and try to attach importance to them that was never intended. This isn’t a court of law. This isn’t a legal document.
But this whole pendantic, Anet said X in one document thing has reached the point of ridiculousness. Hell, in other threads people are still bringing up the manifesto.
Funny, because that’s how your posts tend to come across to some people. You take what has been said and try to read the most favorable possible interpretation you can into it in order to say it’s not what most people took it to mean due to pretty clear context and repetition.
I’m not sure why you brought up the manifesto. I didn’t reference it, and specifically contrasted the manifesto that GW2 defenders love to dismiss as being ancient and therefore outdated by pointing out that Coin’s statement was made only nine months ago.
If you want more dragonite ore in WvW say it. Don’t go find a sentence in a document and say, look Colin said so. Because that only ends up weakening arguments.
Why not just say, listen, this is unfair, because I want to play WvW and not PvE and I’m at a disadvantage if I do that. So I’m being forced to do something I don’t want to do.
That’s a stronger argument. Bringing up what people said and trying to say, well he said it does NOT make your argument stronger.
You have a valid point. Leave the quote at of it and just make the point.
I can’t disagree with you more on this point.
If this game needs anything, it’s not more people picking apart individual decisions and saying “I don’t like the way this armor looks” or “I needz mounts!” or “My profession gets nerfed the hardest”. Thousands of voices shouting their personal preferences are, in the end, just a bunch of noise.
What the game definitely needs is a clear identity. A vision from the developers stating the game they want to make, and feedback from the community on how well they are achieving that.
“WvW needs better rewards” is a meaningless, contextless statement.
But when the devs say, “Hey, this is the game we want to make”, that’s worth talking about. When they say it repeatedly (contrary to your assertion that people are picking out isolated comments from single documents) then it’s clear it’s one of their goals.
And when they change it for a different design principle, it’s time to talk about why, and whether or not it was a good change.
Actually I disagree with this. I think there are two sides to every story. When a dev wants to make something, it only works if the community can get behind what they want to make. And sometimes, really good ideas DO come from the community.
If someone says they feel they’re being driven to play parts of the game they don’t enjoy, that SHOULD be said…because devs need to know that’s the case. And if enough people feel that way, it should be fixed, because in the end, an MMO is entertainment, but it’s also a service (as discussed in another thread). Basically, if people aren’t happy, they should have a voice.
I don’t think it’s desirable to force people to play every area of a game whether they like it or not. Frankly, I don’t like vertical progression at all, and wish it wasn’t in the game. That would solve a lot of these problems, but possibly open up a whole bunch of different problems.
I think rewards should be increased so someone can, in around the same amount of time, make an ascended weapon without ever visiting PvE.
Source:
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview
Colin Johanson:
“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.”
That’s on what the Manifesto is based, read the rest. I really don’t care how you interpretate the Manifesto, I just take what the DEVs said about their goals, that’s good enough for me. And that Manifesto is dead.
Nope that came out after the manifesto.
I distinctly remember Colin saying that the idea of grind was that they wanted people to have fun things to do early in games, unlike other games. It’s why they put the Shadow Behemoth in a starter zone. They want people to have fun encounters, fun things to do up front. And that’s directly what he says in the manifesto.
In other words, the manifesto defines the grind they were talking about. Other convention panels and conversations further defied it. Now, years later, Colin says something to respond to people.
It’s much easier to say what he said than try to tell people they misinterpreted it, but face it. There’s NO MENTION of the word gear in the manifesto. There’s no mention of vertical progression at all. There’s only the mention of the word grind…but it’s mentioned twice.
As with any document the first time you mention a word defines the word and the second time refers to the first reference.
If you have pre-existing definitions of what grind is to you, of course you’re superimpose it over what’s going said. The words of the manifesto itself are against you.
I’m not claiming there’s not an imbalance in mats. I’ve never said that. I’m talking about looking at the forest instead of the trees.
Someone ONLY wants to play WvW and nothing else. Okay. I’m pretty sure that those rewards could be fixed so you could get dragonite playing WvW, but Anet has an entire game to balance.
Temple events are now populated. People are doing dungeons again. You may not care about that, but a lot of people do. Anet is making changes for the good of the game as a whole. Some people realize it, some people don’t.
And yes, some people won’t like the way certain things are changed and some people will.
Personally I think you should be able to get stuff faster in WvW anyway, but that’s another issue. It’s the continual quoting the play the way you want thing.
Do you know, rewards can NEVER be equal ever. It can’t happen. Because you can’t compare apples and oranges. It’s like class balances. It’ll NEVER be balanced. By the time you think it is, someone else thinks it isn’t.
Lawyers and politicians go into specific documents and take out individual sentences and try to attach importance to them that was never intended. This isn’t a court of law. This isn’t a legal document.
This is someone presenting an idea. The idea will probably evolve and things will be changed so that more dragonite Orr can be gotten by WvW. At least I hope that’s the case.
But this whole pendantic, Anet said X in one document thing has reached the point of ridiculousness. Hell, in other threads people are still bringing up the manifesto.
People talk casually. They answer questions. They write articles. They try to make the game like what they’re saying, but will every single instance of every single thing be perfectly fair. No.
If you want more dragonite ore in WvW say it. Don’t go find a sentence in a document and say, look Colin said so. Because that only ends up weakening arguments.
Why not just say, listen, this is unfair, because I want to play WvW and not PvE and I’m at a disadvantage if I do that. So I’m being forced to do something I don’t want to do.
That’s a stronger argument. Bringing up what people said and trying to say, well he said it does NOT make your argument stronger.
You have a valid point. Leave the quote at of it and just make the point.
Or you have years to farm it…it’s like the lucky title and 9 rings. It took years. So you save your candy corn and next year you get what you need, or the year after.
But that isn’t fun. Waiting isn’t fun. Farming for years isn’t fun. Grinding for years isn’t fun.
Why must everything have to be done now?
Why shouldn’t we be able to get the halloween items during THIS halloween?
Why should we have to wait til next year? What fun is that?
It isn’t.
Heck, the servers might not exist next year. And so instead of being able to enjoy those halloween items now, during this event, they’d never be able to be enjoyed.
I get some halloween items this year, I got some last year. Everyone wants new stuff every single event, and that’s just not reasonable.
Everyone who is loot-centered probably feels like you do. I’m sure glad my game isn’t centered around loot.
Stop beating the dead horse. The Manifesto is gone.
You spam autoattack. You press one, one and one again.
You grind your back of for BiS items.
Casuals won’t get stuff (ascended weapons anyone) and crafting is time gated.
You grind for everything btw.
Did I mention grind?They even stated officially, that the Manifesto is no longer valid. So why won’t you adapt the one or the other way. The game has to, down South…
I disagree with your interpretation and the manifesto and many others do as well. The type of grind being referred to is defined in the manifesto itself. If you really think the manifesto is talking about gear grind, I really don’t know what to tell you.
I agree….the closest target button should target the old way, not the new way.
The clarifications popped up 3 days after the video, once Anet saw that people were confused. And it was discussed endlessly. Unless you can gainsay this (and most of it is a matter of fact) there is ZERO to disagree with. That is to day, you can’t disagree that the clarification came out 3 days after the manifesto released. It did. You cant’ disagree there were pages and pages of discussions because it’s a matter of fact.
You can disagree, I suppose that it wasn’t enough. But at that time, there was no reason to further clarify because most people seemed to understand.
Anet didn’t have a crystal ball to think that 3 years later, people would bring it up ignoring the wealth of information they provided after.
^^^ Lagely irrelevant as the Manifesto was an advertisement (even you have claimed as much in previous posts) and did not include the “clarifications” you speak of. The manifesto remained front and center, promoted by Anet, while the “clarifications” were not. You claim to be or have been an editor. You should know that if one is editing a piece of work one does not promote and circulate the unedited version while burying the corrected version and expect the edited iteration to be the accepted version. If the subsequent comments were supposed to “clarify” the manifesto why were they not kept up while the manifesto was ? The advertisement kept front and center by Anet right up through pre-orders, pre-purchases, and launch included no clarifications.
If I am selling a product on my website, advertising it as X on that site, it is not a defense against claims of misleading advertisement to argue that I told someone in a conversation, not linked to the ad itself, that I meant something other than what was said in the posted advertisement.
The manifesto was promoted by Anet for a very brief period of time, after which other stuff was promoted by Anet. During the time the manifesto was promoted, the clarification was widely known and talked about. Anet stopped talking about it. They came out with new videos and talked about new things. By the time they stopped talking about the manifesto, and face it, they did, the manifesto clarification was still up and around and easy to find.
Now, three years later, of course it’s hard to find. It’s three year old info on a three year old video, about a game that changes every two weeks.
I have a great idea. Let’s stop everything Anet is doing, go back and fix everything in every document they ever made, instead of moving on and working on the game now.
Because in essence that’s what people are saying. This one five minute video was so good, so prevalent, so important, that it closed down everyone’s logical facility, twisted are arms, single-handledly made us by the game without another spec of researching, and now, a year after launch, you JUST realized bosses respawn.
Give me a break.
I call bullkitten on the nostalgia line. Nostalgia is something you remember fondly, not something you bring up to poke holes in it. Nostalgia is something positive, not something negative.
I fondly remember what the game was like before November 15th, 2012. That’s nostalgia. I fondly remember WoW during the BC era. That’s nostalgia. I fondly remember my HC raid Guild <RF> in EQ.
It’s not about poking holes into anything. Like I’ve said numerous times which you seem to skip over, why are those blog post clarifying what was said in the Manifesto not on the website alongside the video?
And again, 17 – 18 of the videos are showcases. You seem to not be reading that as well.
The only people who do so are people who have an ax to grind…and everyone else knows it.
I don’t have an axe* to grind with ANet. In fact, I’ve been a loyal supporter of ANet/NCSoft since I started playing Guild Wars since April of 2005. I’m not sure who everyone else is, but, there are many here who fall into the same category.
As for the teaser part, there are ~2 videos that are called teasers. Those are actually teasers. The manifesto actually talks about the game, not just a cinematic. Teasers are usually cinematics that show an aspect of the game, it doesn’t have developer commentary.
Keep trying. You’re falling short.
I’m not skipping over anything. You keep skipping over the fact that the manifesto is 3 years old and it was five minutes long and had 2 minutes of speech in it. Do you realize how disingenuous this makes you look?
Every MMO changes. Guild Wars 2 has had changes. No one denies they have changes. The lines you’re picking on in the MMO aren’t overly significant. The only one trying to make a big deal about them are people dissatisfied with the game FOR OTHER REASONS.
And that is nothing but poking holes. Because if you liked the game, the manifesto would never be brought up, even if it had holes. For example, the part you’re referring to that the clarification refers to, has nothing to do with grind or ascended weapons, or balance.
So if you weren’t upset with those issues, the manifesto would be a moot point. You ONLY bring it up because you’re dissatisfied.
That to me is the very definition of disingenuous.
the manifesto itself, which is only 1 video out of 24.
18 of the 24 videos are showcases.
There is a video in there that tells you specifically about the personal story and another video in there that specifically tells you about dynamic events. There are other videos that tell you about everything
It’s telling me how it’s different on GW2 from traditional MMOs, not actually telling me much aside from instilling in me that GW2 is different.
So what you’re saying is that anything that MIGHT be misintepreted from three years ago, in a single video should have it’s own page of corrections just in case someone might misunderstand it, because my understanding of some of those lines, even without the clarification was completely different.
No. I’m saying a link to where I can see it on the official GW2 website should be there. I shouldn’t have to go to some random website that saved it on their server from a post way back when. Someone at ANet wrote it, I don’t see why it’s on deleted blogs and not situated where I can see it without a Google search on the topic.
saying that this is something Anet has to rectify is just plain silly.
Why? Why is it silly to say ANet should go back and fix the Manifesto to reflect what they really meant? Because of time? Because of all the content that’s being worked on? They can spend hours doing live feeds, but can’t fix a video? It’s still their main marketing point. Do you see the almost daily threads on here about this topic? People are still viewing it.
Those who continually bring up the manifesto are living in the past, and any MMO player will tell you that’s not a good place to be.
It’s called nostalgia.
If the game had met your expectation in other ways, would you still be bringing up the manifesto? Would you even care about it?
I would. But I don’t base most of my comments off of the Manifesto. And so would others. Because there’s more that’s been reverted that’s outside of it. And before you tell me MMOs change and evolve and all that, I agree with you, that they do. But, they shouldn’t go in the total opposite direction over what was said. A small turn is alright, but going all the way around is not.
Maybe you understood everything that was said in the Manifesto in all your wide worldy wisdom. Others didn’t. In fact, I’d be willing to bet that maybe 20 people total understood what was actually being said in the whole video. Truth or not, the other 98% of the game’s population that saw it didn’t.
I call bullkitten on the nostalgia line. Nostalgia is something you remember fondly, not something you bring up to poke holes in it. Nostalgia is something positive, not something negative.
Anet has moved on. This is one video out of 24. People don’t need to see this one video, because there’s so much out there, not just on the website. And the website DOES explain the game.
This is a teaser. You’re critiquing a teaser that’s 3 years old. There is NO reason to revisit it. Zero. Zilch. None.
The only people who do so are people who have an ax to grind…and everyone else knows it.
Technically there as a timed regular jumping puzzle in the game but its’ timed in small segments and not that popular. If hundreds of people went to Specc’s lab, though, it would be a disaster.
this game is ruined by botters , they are everywhere, even in dungeon with 5 man group botting in HOTW, .i just saw it on other thread.
Name an MMO without botters and I’ll show you a complete dead MMO. Botters are a constant problem to all MMOs. I’ve played many MMOs where the botting situation is much much worse than it is here.
If botters are ruining this game for you, I’m not sure you can play any MMO.
I’ve never seen any other fan group that goes to three year old videos and tries to make an issue of it, while ignoring some of the other 23 videos sitting around it.
No other MMO has ever made sweeping judgements about itself and then done a 180 backflip a year later to my knowledge either.
Also what is stated in that video counters nearly every aspect in this game today, many of manifesto videos lines helped untold customers buy the game, which to a customer even three years later (i saw it much much later) is a big deal as they feel lied too, i know i do, very much so, clarifications or not.
I do not have an Axe to grind Anet can go in any direction they feel.. i just will watch on the sidelines, i just speak up how i feel when i perceive a company has lied to me, and let others know why i’m upset, even three years later.
It is about the only right i have, since i purchased the game, and would like to show my opinion on the direction they are taking the game is a very bad one, yes i’m one person but contrary to what you think or like to think its far from six players with so called axes to grind.
Actually how do you know this? I’ve seen some pretty big sweeping statements from other MMO developers and those things never eventuated. I bought Rift because of one of them, and it turned out to be complete untrue. Enough people apparently liked and enjoyed the game so that it didn’t matter, and I moved on, because staying on the forums of a game I don’t like is a waste of energy and time.
I think other games, and other MMOs have made big sweeping statements, and saying this is the only one that did is disingenuous.
And they didn’t do a 180 from the manifesto, because I disagree with your interpretation of a single line. They did do a 180 from other interviews and such that didn’t appear on their webpage however.
It just wasn’t in the manifesto.
I have an honest question for those who are still bringing up three lines of the manifesto…and think about this before you answer it.
If the game had met your expectation in other ways, would you still be bringing up the manifesto? Would you even care about it?
My opinion is that people who continually bring up the manifesto are looking for something to pick on. They’re looking to give their complaints about the game veracity. See, the manifesto said this. It didn’t happen. That’s why this game is bad.
If your complaints about the game are legitimate, you shouldn’t need to bring up the manifesto to prove something. If you found that the game was misrepresented, you had tons of time to ask for a refund. If you feel that the manifesto is so powerful, so compelling that every other scrap of information around (including gameplay videos and previews) can be ignored, because you decided to fixate on certain lines…well I’d say that’s your own lookout.
Three year old videos are almost never relevant to MMOs anymore and yet they remain on every MMO site.
I think people complain about the manifesto because they’re dissatisfied with other things in the game and it’s become sort of a rallying point for them.
But all it really does is distract from things in the game that are actually wrong and can be improved.
Or did you think Anet would stop respawning bosses, because you never saw the manifesto?
You’re still missing the point. There are 31 lines in the manifesto of which people have questioned 3 lines. That’s it. The manifesto isn’t the sole video you need to see to understand the game, and even if you misinterpreted ALL THREE LINES, it’s a tiny portion of the manifesto itself, which is only 1 video out of 24.
There is a video in there that tells you specifically about the personal story and another video in there that specifically tells you about dynamic events. There are other videos that tell you about everything.
So what you’re saying is that anything that MIGHT be misintepreted from three years ago, in a single video should have it’s own page of corrections just in case someone might misunderstand it, because my understanding of some of those lines, even without the clarification was completely different.
A teaser is a teaser. The purpose of publishing one is to get someone to go further and investigate more, not to provide every single bit of information that person would need.
Whether or not any individual clarification is in any individual video really isn’t the point at all. To simplify.
A video game out two years ago before the game came out, three years ago now. It had a set of intentions in it, some of which may or may not have been met. The video still is mostly correct, almost completely correct, even without the clarification of a single point.
If someone bought the game on that one single point, they had ages to request a refund.
No company goes back over every video, a video that’s pretty much ancient history, clarifies it to death, and keeps it going, because no company has the time or energy to do that. They’re working on the new information.
This is indeed on Anet’s website and it is indeed mostly true and there are, at this point, maybe a handful of people who have no idea that dynamic events get repeated, but saying that this is something Anet has to rectify is just plain silly.
They’re making new videos about new content that apply to now.
Those who continually bring up the manifesto are living in the past, and any MMO player will tell you that’s not a good place to be.
Hell in Guild Wars 1 right now you can get the Legendary Defender of Ascalon without death leveling. That’s a major, major change. Maybe they should take out an ad in a magazine about it.
You’ll essentially know playing Guild Wars 2 that events will repeat from the moment you start playing. If it’s that big a deal to you at that time, go ask for a refund.
I’m pretty sure most new players aren’t buying this game because of the manifesto, which has been around forever.
And the people who have bought it and played it for hundreds of hours have had plenty of time to complain years ago.
(edited by Vayne.8563)
What are the major changes to PvE, WvW and general balance?
P.S. I left right after the Shadow of the Mad King patch.Answer: The changes that occurred are of no relevance to you. They were temporary (very pathetic game design).
Really? No changes were made, say, to the necromancer which made it much more viable in all forms of the game? I had missed that. That wasn’t temporary. There’s no new dungeon paths? Tequtal and the Karka Queen and the new path of TA never happened? There are no new mini games. No one can play Southsun Survival or Sanctum Sprint or crab toss. There have been no quality of life updates, like the end to culling, the account wallet, the new targeting improvements.
Possibly the most disingenuous post I’ve read this year.
lol because clarified or not, all the stuff they talked about after the manifesto is hidden deep within the confines of the Internet like it’s a huge secret. Marketing ploys. Make it look good on the outside, once you hit it like a ram, you’ll find out it’s just air.
No the clarifications were front and center and talked about for over a year, before the short memory of the public buried it. When I first brought it up people accused me of lying about it, until someone was kind enough to find it for me.
But more to the point, every aspect of the manifesto was questioned endlessly by the fan base, and the information about it was anything but hidden. You’d have had to have been living in a paper bag to have not seen the hundreds of conversations and clarifications and discussions about the manifesto. Every forum had them. Articles and magazines talked about it. Ama’s on redit has questions about them. Convention panels and videos talked about them.
This stuff was SO clarified it beggar’s belief that anyone could claim in good faith this information was hidden.
It may be harder to find at this time, because this is the internet. Old information is usually supplanted pretty fast by new information. The game HAS changed, and the changes are documents and finding conversations about three year old videos is harder now than it was two, three years ago.
Which is probably why moving on makes more sense than focusing on it. There was no secret.
I’ll agree to disagree, you have your opinion i have mine.
The fact that the clarifications popped up after the Video aired does not justify what was said in the video and how untrue it appears, also why if they needed to clarify it didn’t they ever add fixes and a more up to date version of the manifesto video to help fix perceived mistakes people were having..
The clarifications popped up 3 days after the video, once Anet saw that people were confused. And it was discussed endlessly. Unless you can gainsay this (and most of it is a matter of fact) there is ZERO to disagree with. That is to day, you can’t disagree that the clarification came out 3 days after the manifesto released. It did. You cant’ disagree there were pages and pages of discussions because it’s a matter of fact.
You can disagree, I suppose that it wasn’t enough. But at that time, there was no reason to further clarify because most people seemed to understand.
Anet didn’t have a crystal ball to think that 3 years later, people would bring it up ignoring the wealth of information they provided after.
The Manifesto is still on the main website in all it’s glory. Where are the clarification topics that are supposed to accompany it? On other websites as of now.
Just because some people bookmarked the blog post to run to everytime they search “manifesto” on the forums for a defence mechanism doesn’t mean everyone else has it bookmarked as well.
And no, not everyone followed everything related to GW2 like a bloodhound prior to release as some people apparently did. For some, it’s the manifesto that sticks to memory. Why? Because that was the main marketing of the whole game. Not the blog post. Keep going.
As my reply i’ll quote Skan as this is my exact 100% correct response to you Vayne.
Why were these Clarifications never released to their website on day one of these perceived issues popped up so the customers that don’t follow GW2 100% 24/7 could be seen, and again why hasn’t the video ever been fixed or appended.
Because the specific clarification was supplanted by better clarifications. There’s a section on dynamic events. There’s a section on living story.
That’s the reason.
And Anet probably thought (as I do) that there’s so much information there, than having 3 lines out of one video questioned, and that’s what we’re talking about, 3 lines from a three year old video, doesn’t require an entire page.
I’m sure 99% of the population realized it’s ancient history and six guys with an ax to grind isn’t going to change that.
lol because clarified or not, all the stuff they talked about after the manifesto is hidden deep within the confines of the Internet like it’s a huge secret. Marketing ploys. Make it look good on the outside, once you hit it like a ram, you’ll find out it’s just air.
No the clarifications were front and center and talked about for over a year, before the short memory of the public buried it. When I first brought it up people accused me of lying about it, until someone was kind enough to find it for me.
But more to the point, every aspect of the manifesto was questioned endlessly by the fan base, and the information about it was anything but hidden. You’d have had to have been living in a paper bag to have not seen the hundreds of conversations and clarifications and discussions about the manifesto. Every forum had them. Articles and magazines talked about it. Ama’s on redit has questions about them. Convention panels and videos talked about them.
This stuff was SO clarified it beggar’s belief that anyone could claim in good faith this information was hidden.
It may be harder to find at this time, because this is the internet. Old information is usually supplanted pretty fast by new information. The game HAS changed, and the changes are documents and finding conversations about three year old videos is harder now than it was two, three years ago.
Which is probably why moving on makes more sense than focusing on it. There was no secret.
The Manifesto is still on the main website in all it’s glory. Where are the clarification topics that are supposed to accompany it? On other websites as of now.
Just because some people bookmarked the blog post to run to everytime they search “manifesto” on the forums for a defence mechanism doesn’t mean everyone else has it bookmarked as well.
And no, not everyone followed everything related to GW2 like a bloodhound prior to release as some people apparently did. For some, it’s the manifesto that sticks to memory. Why? Because that was the main marketing of the whole game. Not the blog post. Keep going.
Right, so go to the Guild Wars 2 main page and read the stuff about personal story and dynamic events that exist to this day. Instead of a video that is five minutes long, get some depth into your understanding. It’s a five minute video with two minutes of speech. How could anyone encapsulate an entire game in that time? What reasonable consumer would expect that to be all the information they needed. It was a teaser to get people to look more deeply and the more deeply doesn’t need a clarification because the game is out, videos are out, all the info on the website is there.
The manifesto IS still on the website. It’s one of 24 videos, and it’s the last of them. Most people would probably realize that that makes it the oldest (though maybe not. Some people may not have figured that out that newer videos are up top and older videos are at the bottom).
MMOs, unlike any other type of game change constantly. If they’re not changing they’ve been abandoned.
I’ve never seen any other fan group that goes to three year old videos and tries to make an issue of it, while ignoring some of the other 23 videos sitting around it.
lol because clarified or not, all the stuff they talked about after the manifesto is hidden deep within the confines of the Internet like it’s a huge secret. Marketing ploys. Make it look good on the outside, once you hit it like a ram, you’ll find out it’s just air.
No the clarifications were front and center and talked about for over a year, before the short memory of the public buried it. When I first brought it up people accused me of lying about it, until someone was kind enough to find it for me.
But more to the point, every aspect of the manifesto was questioned endlessly by the fan base, and the information about it was anything but hidden. You’d have had to have been living in a paper bag to have not seen the hundreds of conversations and clarifications and discussions about the manifesto. Every forum had them. Articles and magazines talked about it. Ama’s on redit has questions about them. Convention panels and videos talked about them.
This stuff was SO clarified it beggar’s belief that anyone could claim in good faith this information was hidden.
It may be harder to find at this time, because this is the internet. Old information is usually supplanted pretty fast by new information. The game HAS changed, and the changes are documents and finding conversations about three year old videos is harder now than it was two, three years ago.
Which is probably why moving on makes more sense than focusing on it. There was no secret.
I’ll agree to disagree, you have your opinion i have mine.
The fact that the clarifications popped up after the Video aired does not justify what was said in the video and how untrue it appears, also why if they needed to clarify it didn’t they ever add fixes and a more up to date version of the manifesto video to help fix perceived mistakes people were having..
The clarifications popped up 3 days after the video, once Anet saw that people were confused. And it was discussed endlessly. Unless you can gainsay this (and most of it is a matter of fact) there is ZERO to disagree with. That is to day, you can’t disagree that the clarification came out 3 days after the manifesto released. It did. You cant’ disagree there were pages and pages of discussions because it’s a matter of fact.
You can disagree, I suppose that it wasn’t enough. But at that time, there was no reason to further clarify because most people seemed to understand.
Anet didn’t have a crystal ball to think that 3 years later, people would bring it up ignoring the wealth of information they provided after.
Playing the game you want isn’t what you think it means. It doesn’t mean you can do anything and get EQUAL REWARDS. Because you can’t.
However, let’s pretend a person never wanted to leave Queensdale. They could level to 80 in Queensdale and they’ll never NEED a single ascended item to beat Queensdale. Never ever.
You will, however, need those ascended items to get to the highest level fractals. That’s a different story.
People who kick around the world and don’t do the highest level content (which is most of the game’s population in my opinion) do NOT need an ascended weapon. They just don’t.
Most of the complaints we see about the open world is that it’s too easy. An ascended weapon would just make it easier.
However, if you do the harder stuff, Anet is making it harder to get the top stuff. Many of my characters are still running the hardest content in rares.
You have an entire month to collect those items.
It is flat out impossible to collect those (i mean nougats, fangs and skulls – candy is theoretically a borderline case, as it drops more often) by even most extensive farming. You have 28 days to farm 10k objects. Just do the rest of the math yoursef.
Or you have years to farm it…it’s like the lucky title and 9 rings. It took years. So you save your candy corn and next year you get what you need, or the year after.
Why must everything have to be done now? What’s wrong with a long term goal….particualarly since there’s a candy corn node in my home instance now.
lol because clarified or not, all the stuff they talked about after the manifesto is hidden deep within the confines of the Internet like it’s a huge secret. Marketing ploys. Make it look good on the outside, once you hit it like a ram, you’ll find out it’s just air.
No the clarifications were front and center and talked about for over a year, before the short memory of the public buried it. When I first brought it up people accused me of lying about it, until someone was kind enough to find it for me.
But more to the point, every aspect of the manifesto was questioned endlessly by the fan base, and the information about it was anything but hidden. You’d have had to have been living in a paper bag to have not seen the hundreds of conversations and clarifications and discussions about the manifesto. Every forum had them. Articles and magazines talked about it. Ama’s on redit has questions about them. Convention panels and videos talked about them.
This stuff was SO clarified it beggar’s belief that anyone could claim in good faith this information was hidden.
It may be harder to find at this time, because this is the internet. Old information is usually supplanted pretty fast by new information. The game HAS changed, and the changes are documents and finding conversations about three year old videos is harder now than it was two, three years ago.
Which is probably why moving on makes more sense than focusing on it. There was no secret.
Anet has said straight out that they didn’t put chat into the game because there are so many good chat programs out there. Clearly using one is not a banning offense.
On topic: There is no voice chat mumble for overflows, because there are often multiple overflows and they’re not server specific, We’ve gone to Lion’s Arch my guild, in a party and had people in three different overflows. Obviously we joined each other, but it shows that an overflow voice chat would be next to useless.
You would think the Manifesto was the Holy Bible or something. Do people worship this thing and offer ritual sacrifices to it?
The manifesto listed Anet’s core ideals and intentions for the game. Many many people bought the game based on these words. To many people, Anet has gone back or even turned 180 degrees on many of those words — that’s why they feel betrayed. It’s as simple as that.
Point 1…Anet did NOT do a 180 degree turnaround on the manifesto and saying they did like it’s some kind of fact is simply, definitely wrong.
There is precisely one line in the manifesto that can be, in my opinion, legitimately argued…and that’s the line “everything we loved about Guild Wars 1”.
Now…since different people would love different things, it’s hardly possible to logically take that line literally.
The line about grind is large misunderstood, and often taken out of context and misrepresented.
Everything else in the manifesto is actually true.
If I were building a house and I laid out 100 things and 2 or 3 of them changes, no one would say I made a complete 180.
There are other quotes you can say that about. The manifesto doesn’t have it.
It would probably be better to drop the conversation, most people have already made up their mind about whether Anet changed their direction 180 degrees or not, and you’re not going to convince anyone that doesn’t already believe it.
Edit: Anyone who watch the manifesto 2 years before the game launched and did no other research, has only themselves to blame for getting the game…assuming the manifesto was the only thing they paid attention to. There was so much information out. I know I followed the progress of this game. I’m not sure why people would watch a five minute video, look at nothing else about a game, buy the game and then complain that it wasn’t what was in the five minute video.
Two years is a very long time in game development. Things change all the time.
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I’m happy to see more positive posts these days…and I agree…this game is like a breath of fresh air…even more than a year after launch.
It’s not perfect…but it’s a hell of a lot better than any other themepark MMO I’ve played.
I have a great idea. Let’s look at a three year old five minute video and learn everything we can learn about the game from it, and then, when it’s not 100% true, let’s say that the game isn’t what they said it would be.
A manifesto is a statement of intent. That’s the definition of the world. It’s not a promise of anything. That’s the first point.
As other’s pointed out, it was produced in such a way that was confusing, so three days after the manifesto was released, it was clarified.
But more important than any of this, Anet spent the next two years after the manifesto was released, going into great detail about exactly what a dynamic event was, with examples. They did that for personal story too.
I knew before this game launched that dynamic events would ping pong back along in a line and repeat. I knew long before this game launched that the personal story would be different in the beginning and funnel people towards Zhaitan, and even that around the middle of the game, all roads would lead to Lion’s Arch.
There was no secret. There was no guesswork. It was all right in the open.
And three years later, people are still bringing up this video regularly, not only misunderstanding certain aspects of it, but actually ignoring the myriad releases of information that have happened since then.
I’m not sure what the point of bringing up a five minute video three years later is.
There’s a completely different feeling to a jumping puzzle like this. A bit more camraderie.
People would try it and be standing there, with the same people time after time. Sometimes we’d start chatting between rounds and encourging each other, or laughing.
Admittedly not everyone’s cup of tea, but some people do play MMOs to be social. We have plenty of solo jumping puzzles. I’m not so worried about the holiday ones…the Christmas one is like this also.
It’s a community thing, and it’s not a bad thing…though it does have the disadvantage of taking more time.
The good news is, the further you get, the less time you have to wait…as you get better at it, you don’t wait nearly as much.
You have an entire month to collect those items.
Also, minipets aren’t BiS gear so who cares? If you really want them badly go farm, else don’t.
Nothing changes from a gameplay perspective.In GW1 the FoW armor had the same stats as Droks armor and it required bazillions of ectos and shards.
And you could get it over your entire GW1 lifespan. You weren’t required to do it in a selected few weeks. So, irrelevant comparison.
The polar bear from Christmas would like to speak to you.
I’m quite happy to see offensive people banned for being offensive. That has nothing to do with criticizing the game. If someone can’t be polite while offering their critique, they have no business posting.
Join a guild. Someone in the guild will likely be on the server. Group with the person, join him. Problem solved.
That’s how people in my guild handle stuff like that in Tarnished Coast.
If you were ranting about BiS gear I’d wholeheartedly agree but a Christmas Mini?
That’s as vain as vanity items go, it contributes nothing to the actual gameplay so truth be told I don’t see a problem silly items being hard to get.Going off your statement, BiS gear could be considered just as vain. Seeing as you don’t need Ascended Gear, and it hardly gives any advantage over Exotic gear.
So basically what you are saying, is as long as it doesn’t affect you. It doesn’t matter.
Welcome to the reason why EVERYONE is being screwed over by the latest changes.
Because “it doesn’t matter to me so I’m not going to bother standing up against it and let them steamroll through with crappy ideas.”
The reason why they are doing all of this, is because the community (our community, not theirs, because they aren’t even part of it, they are designing the game for themselves and “allowing us graciously” to play it) is so fragmented, that we can’t stand up as a community against atrocious issues.
There are some smaller issues, some normal issues. And then there are the issues where they are steam rolling all over the player-base just because they can. And people “don’t think it affects them.”
If it wasn’t needed than it shouldn’t have been implemented in the first place. Because let’s face it: The game has tons of issues that need attention over implementing the stuff that by your words “isn’t needed”.
Second I don’t agree that it doesn’t make a difference at all, the bonus DPS is estimated to be between 5 and 10%, not to mention it will only increase once Ascended Armour makes its tragic appearance. We are at a point where less skilled players can outperform simply because they’ve spent the time grinding / bought their way to Ascended equipment.Thirdly I disagree on your notion that every issue is equally important to the game. You can’t seriously tell me a minipet is equally important to problems with class balance, bugs, the state of conditions, content design etc. You can’t argue that all things are equally important to the game, yes, perhaps there should be something done about the materials necessary for the mini, but only after the true issues have been addressed.
And herein lies the problem. Nothing is “needed” per se, but there are things people want, and some things people want a lot.
Things aren’t implemented because you need them or I need them. They’re implemented for reasons. For example, keeping people playing the game is Anet’s reason for doing it.
See Anet created this game and thought this is a fun game, people will stay for the fun. But no amount of content is fun enough without new content to keep people logging in. Without people logging in, people say the game is dead and by word of mouth the game becomes dead.
So these not needed things to keep people playing are only not needed if you’re looking at the trees rather than the forest.
Does the game need to keep players logging in for the good of players who do like the game. I think the answer to that question is a resounding yes.
Sure some people will hate it and be lost along the way. That’s only natural. And those people will complain. That’s also natural and perfectly okay.
But is it needed. Unfortunately, it probably is.
The most they would do, if they do it, would be to make a supporter’s membership which would give you a certain number of gems a month, and maybe some shirt or title you can wear showing you’re a supporter.
My biggest issue with this game…and it’s a harder one probably to quantify, has been immersion. I’ve been looking for an immersive MMO for a long time, and in some ways this game does qualify but in many ways, there are things that break immersion all the time.
Immersion is something that can often be fixed quite easily, and without a lot of complaint…but it’s almost never something that’s looked at directly. Game mechanics always seem to go first.
Some things the break immersion are harder to cope with than others (particularly if they’re not done up front) but one example is the fact that everyone can rez everyone, but when one person gets killed in the story, it’s supposed to be this dramatic thing. And you ask yourself why doesn’t this NPC just rez (because others do).
Other things are quite easy to fix, but you have to think about them or they’ll never change.
If this game was more immersive, it would be a much better game for many people, I feel.
There are clearly other things that need work, but without immersion, I’m not sure how much the rest of it matters to me personally.
1. Immersion
I’m enjoying the game too. Thanks for posting this OP!
First of all, yes, there’s a lot of grind in this game. I don’t really have issues with what the OP is saying in regards to problems with rewards, and I’m not going to discuss that here.
I’ll say only this: I don’t care how bad you think a design decision is, that is completely 100% irrelevant to being rude or offensive. They’re not related. And it’s not acceptable. Even if they were related, two wrongs don’t make a right.
So devs put something in the game you don’t like…are you telling me there’s no way to let them know you don’t like it without being offensive?
By all means, express your dissatisfaction but do it in a civilized manner. Because being offensive is simply wrong.
Don’t worry buddy, give it some time and you’ll realize GW2 is as shallow as a Bahama beach. You’ll go back to single player games in no time. Trust me, I learned the hard way.
I like single player games too, but Guild Wars 2 provides stuff you can’t actually get in single player games. They’re not mutually exclusive.
If you don’t like the game that’s fair enough…assuming someone else will find what you find though is probably not so fair.
I think the point of this thread (and correct me if I’m wrong), is that the game has take a huge turn from what it was originally intended to be since beta.
It’s not a matter of just those skill videos, it is a matter of the game as a whole. People are disheartened because the game they were sold, is not the game we have today. And for some, that is a bad thing. They wanted what was advertised to them, what they were sold on, what they saw in the betas and release. Not what we have now.
And it makes them sad to see what has become of what they once enjoyed.
If that’s the point of this thread, linking those specific videos hasn’t served to make the point at all, and in fact, I believe most reasonable people would look at those videos and see nothing wrong with them, even as compared to how they’re in the game now.
What you see in these videos was talked about by Anet. They made it so you could see what the skills do. They used custom cameras and setting to demonstrate the skills. It was never meant to say that things would drop dead because you sneezed. If the game was like that, you’d play it for a week and you’d never come back, because ultimately it would be boring.
Those who have never been a position where they’ve had to create a video to demonstrate something that will later be in the real world are in error in thinking something made to show something off will 100% equal reality. It’s a skill demo, showing what skills look like and what they do. They’re in the game.
And every skill demo you see here is in the open world. Those who play rangers or engies…if you can’t cope with the open world, you’re probably not going to be very successful at MMOs in general.
Because the ranger is one of my favorite open world characters. And my engie with the bomb kit was one of my favorite farming characters.
All professions are viable in the open world. It’s the specific situations like dungeons that people complain the most about.
In fact, when I run around, I see tons of rangers in this game, no matter where I go. Someone must like them.
Uhm i was just saying that.You think too negatively it seems.
Yeah coz disliking portions of the game is called “tunnel-visioning”. GW2 is perfect, the best game ever. Even crappy mini-games like Keg Brawl is so popular!
Aside from the fact that some people really like Keg Brawl…a theme park MMO is just that… a theme park. That is to say it’s like Disneyworld.
If you go to Disneyworld and all you are about is rollercoasters, you’re going to be sorely disappointed. If you go to Disneyworld and all you want to see it shows, you’re going to likely run out of things to do relatively quickly.
The people who enjoy Disneyworld the most, are the people who are most open to the widest range of experience. Those who like the Hall of Presidents and Space Mountain so to speak.
There is nothing at all wrong with liking certain types of content and not liking others. There is very definitely something wrong with saying Disneyworld is a bad theme park because I prefer roller coasters. I would never go to Disneyworld and then say to someone, you haven’t missed anything, without knowing what it is that they like about theme parks. That’s the problem with how people relate to the forums.
This game is deeply flawed for my optimal play style. But my optimal play style would be shared by so few people, I can’t consider the game deeply flawed generally.
My problem with Guild Wars 2 is that it’s not immersive enough. For the most part, I’m always aware I’m playing a game.
Once I realized this was the case, I stopped expecting this game to have more roller coasters so to speak. It’s not what the devs have designed. It’s not what they’ve tried to design.
Would I prefer a more immersive MMO. Sure. It’s just that I accept that this isn’kitten
Personally I think you’ve actually come at the perfect time because for the most part the " lack of end game " as many call it may slowly begin to be stamped out if rumors of the next patch are true.
Very curious as to what these “rumors” are…care to share?
I just returned after nearly a year…I got a few toons up to the mid 20s and then left for MoP…now I’m back and my new toon is in the 40s and I am in love with this game like it’s beta all over again. Maybe it’s because I’ve put WoW behind me for good, and that I’m not rushing AT ALL to 80, are why I’m enjoying the game as much as I am.
I don’t get the negativity at all, it’s confusing. The game is better than when it launched, which was when everyone loved it. Maybe people need to take a break like I did!
If you missed some of the dungeons like Aetherblades and Molten Alliance, sorry you are NEVER going to play it again.
If I am not mistaken SAB will make its return soon for people Hoping for it.
So far since ascended weapon rollout I dont think I have missed anything fun, feel free to correct me.
I thought the new dungeon path in TA is the best dungeon path yet. I like it far far more than I like either the Molten Dungeon or the Aetherblade dungeon.
The Molten dungeon had the trap room which was cool and the last two bosses. The etherblade dungeon had a couple of decent bosses. This room has more rooms with more mechanics that actually require people to pay some attention, and know what they’re doing.
The new TA path, so far, is my favorite dungeon to date in Guild Wars 2. Mind you, I’ve never had to pug it. lol
Do you know that Mike O’Brien wasn’t responsible for the horizontal progression and leveling system in Guild Wars 1.
No, we don’t know what he was (or wasn’t) responsible for. The same for other devs. All we know is that Mike O’Brian had clearly stated several times since GW2 started that he considered GW1 horizontal progression and levelling systems to be bad, and that he prefers vertical progression. Hard to say whether those were his original thoughts, or if he changed his mind at some point after GW1.
And the idea that at least one of them has now moved to En Masse and Terra should tell you that at least one of the other two that left has nothing against vertical progression.
I honestly don’t think vertical progression was the “main focus” of the thoughts of the devs. I don’t think it was the central concept others seem to adopt.
Before the game the developers talked about a living breathing world, about dynamic events, about personal story. About WvW. That was the primary dialogue. This whole fanaticism about vertical progression, in my mind, is people reading importance into that the devs simply didn’t feel that strongly at any point.
I honestly believe they might have preferred a game without vertical progression, though. I just think they hit a wall and lost their nerve.
Which if you have that much invested into something can happen to anyone.
Well the 2 out of 3 founders that left were responsible for horizontal progression and leveling system in gw1.
And that is why TERA has horizontal progression and a low level cap system? (Patrick Wyatt is Chief Operations Officer for En Masse).
We will have to wait and see how the Zombie MMORPG for consoles from Jeff Strain works out. State of Decay a single player game is available for the Xbox360.
I’d forgotten about that. One of the Anet devs IS in one of the main guys at En Masse now. That’s pretty fun, when you look at some of the claims.
Well the 2 out of 3 founders that left were responsible for horizontal progression and leveling system in gw1.
Again evidence? Do you know that Mike O’Brien wasn’t responsible for the horizontal progression and leveling system in Guild Wars 1. Because he did work on both projects. So did Colin Johansan and Eric Flannum.
What evidence do you have of this? Because I’m a pretty hard core fan and I haven’t seen anything to back up what you say.
While I can sympathize with you, there are usually two patches, and the second patch is usually only around until the next one. It’s been like this for a long time.
You had SAB for a month, but the Boss week achievements didn’t stay around as long, during the SAB month. It’s been going on for a long time now.
I, at least, was aware of how long the achievements would be around for.
What Anet needs to do on temporary achievements, I think, is to have a countdown timer on the meta screen or something like that.
At least all the other achievements and the mini can still be attained.
Well the TA path would fit into being the 1st patch (even though Halloween is staying for 1 month instead).
Like you said countdown timer would be nice (though they cant be specific about when next patch hits).
Not in my way of thinking. The first patch usually occurs early in the month, the second later in the month. SAB was clearly the first patch…because boss week before that was the short one.
Drop your fanboyism for 1 minute and actually read what people are typing.
You missed the part where I said there should be a count down timer on events, so people wouldn’t have to go through this?
I thought so.
So you have finally actually looked at a calendar and figured out the date?
My short term memory definitely isn’t as good as my longer term memory. Sue me. I remembered it one way…and yep, I got it wrong.
That doesn’t make me a blind fan boi. Glass houses and stones and all. I can admit I got it wrong. Can you admit that I’m not a blind fan boi?
A couple of screen shots from just this minute
Which is the drop date of a holiday update.
Try harder.
People have posted other pictures from other times. You can’t have it both ways.
No one plays the game…it’s dead…except when new content comes out, which happens very two weeks. So every two weeks the game isn’t dead. Which means the game isn’t dead.
There are plenty of people playing the new content…that’s why Anet keeps making more new content. If people didn’t log in to play it…you’d see it go away pretty fast.
First, I never said it was dead. I said some servers were dead, not the game. I’m on a T1 server. When I see 5 people in LA on my server, that’s when I’ll say it’s dead.
Second, I said 2 – 3 days on average after a patch drops, the populations dwindle.
And third, ANet makes the content, but there’s an underlying cause to why. But that’s not the topic of this thread.
Keep trying.
I don’t have to try. I’ll take a picture in another week and it’ll look much the same. You don’t personally like the game. You’ve said so. You have something against the game. So you come here to make the game look worse than it is. The old expression is misery loves company.
Plain and simple, you’re filtering your perception through a viewpoint that surely most people must see what you see. I don’t think most people think deeply enough about their gaming experience to make the kinds of distinctions that you do…or that I do for that matter.
The game has lots of traffic a week after new content comes out…which is only week before new content comes out again.
And you’ve said that it’s one of the best MMO’s that you’ve played. So is that what you’re doing as well? Swaying perceptions to fit your view?
I won’t deny that I dislike the game. However I’m not misguiding people into thinking the same. It amuses me to no end that you, of all people, say that’s what I’m doing.
Quite a show if I do say so myself.
It is exactly what you’re doing. You have no idea if people like or don’t like the game in what numbers, because you can’t. And I can’t either. That’s because of guesting.
Guesting doesn’t really allow anyone to know how many people are playing. If a big percentage of people from other servers have learned to guest to busier servers, then there’s no way to know, really know, how well the game is doing. Anything said by anyone is pure speculation.
Edit: I did say this is the best MMO I’ve ever played…but I also find most MMOs absolutely dreadful. This game is decent, bordering on good…and it could become a lot better as time goes on. In many ways, this game is an unfulfilled potential…but at least I can see that potential. And I can’t with other MMOs.
(edited by Vayne.8563)