Warrior is by far the most common. Big swoard go booM! But in WvW I see a lot of Rangers now as well. Constant pet barrage. Need to be able to turn off pet nametags.
Necromancer is by far the least common but they are awesome, so not sure why. Scary skulls and demons keep the kids away I guess.
It’s not off. This game is skill based. When you see an enemy charging their heal, hit them with the Pistol Whip, and finish them off as the interrupt cooldown is ~5-6 seconds before their heal can be cast again – plenty of time to Pistol Whip them again. I.E. Shut them down until they die.
The healing is 3 seconds of stealth, which if you have the right skills and weapons, is the perfect opener for an escape. Stealth, and shadowstep away. 3 seconds with no one targeting you is days.
The Infiltrator’s Signet results in 10% faster initiative regeneration while in combat. Don’t see any problem with that, as it’s very useful for those who spec Trickery and have 13 initiative, and who need that extra point every now and then for another attack, evasive move, or whatever.
Just refine what you pick to fit your play style and you’ll be fine.
Tip: When you stealth heal, run into the enemy, past them. The camera is such where if you appear behind the enemy pack just a little bit, there’s a good chance you won’t be seen. Run the same direction you were running when you stealthed, and yeah, you’re dead.
(edited by Vexus.5423)
I love underwater battles, mainly because my group excels at them. But that’s for WvW; for PvE it is a little annoying because you don’t get any of the AOE you get on land. So you miss out on a lot of the combos and finishers that are so fun on land. I almost always avoid fighting underwater, unless there’s a group, because thankfully, underwater damage seems higher than on land. So you clean up mobs quickly.
Vote below:
1) OP is level 30-40
2) OP is from GW1 and wanted another expansion
3) OP is not sure about targeting settings under Options
4) All of the above
Can’t work for everyone but I think you are the far exception. I wasn’t going to play this game when I was at PAX Prime last year and the guy there said “NO GRIEFING!” and everyone cheeeered! What fun is in no griefing!? But my wife reminded me that I always find a way to grief people, and she was right. But it’s much less often than other games. I spend most of my time in game having tremendous fun even being a grief-minded player, and I really can’t imagine anyone not having fun unless they have no one to play with.
So if you need a group come to Jade Quarry and join WvW.
(edited by Vexus.5423)
I think it’s too early to see what is best. For WvW, I am pretty sure stacking vitality is going to be the way to go, as toughness comes on the gear. The health gets a substantial buff from orbs, and since we can often break out of combat for the out-of-combat regen, it just kind of makes sense.
But really there’s no balance yet, and unfortunately no dueling where we can test skills in a static manner. The dummy targets are ok but don’t take bleeds or certain other effects which do factor into DPS and survivability.
Pretty sure the focus was to deal away with all the turmoil you get from other MMOs and guilds etc. There’s going to be very little drama around guilds now because it’s not such a big deal and you can always meet new friends and guild with them as well. No need to struggle with the decision to leave your loyal but unproductive guild to join more active new friends. Do both!
Seems like you need to review your utility skills. Although I’m more set up for confusion, evasion, and retreat, I have been able to apply it equally well against multiple targets.
In most cases, the 2 people you are fighting is about to turn into 5 in WvW as friends and enemies come wandering by. So get a single kill and get out; let the 2nd guy chase you while you have half health for a moment, and then turn right around when a couple cooldowns are up and take him on as well. It’s not supposed to be slice-and-dice 2 people because you chose to be a Thief. There must be some decision making.
Seems like you wanted to roll the dice, did so, didn’t like the outcome, and blame the devs somehow. Left-leaning in politics? Hehe…
But really, yes there’s some things that I don’t think make sense. For example right now in WvW, I can buy a Ballista for 6 silver. Cheap! Or spend 6 Badges of Honor, which is ridiculous considering it’s rarity and randomness of dropping.
Yet, it kinda makes sense, when I have all the badge gear in <calculates rate of badges to date to future time> around 2 months, I will be able to spend badges instead of silver. Ah ha, so there is a point, that eventually we will be karma heavy, and badge heavy, and so on heavy because we don’t need those types of items anymore.
I swear they thought of everything.
The Story Mode quests do go above your level rather quickly. This is because they expect you to explore different zones and try new things. Otherwise, you’d be doing the Story Mode quests full time and miss out on everything else.
To simplify it a little, it seems you need ~20 events, gold completion, to level up if you’re the same level as the event. So if I’m level 15, and the event is level 15, I’d need 20 events to level up – excluding all kill experience and everything else. But you get experience from gathering, doing the daily, and so many other things, it’s a good idea to just do it all. And sometimes you do need to event hop, but I find that as you get higher in level, it’s much less about that, and more about just doing what you want to do.
Short version: Try not to focus on the story mode so much.
I’m not sure if this is what you’re looking for, but…
In your inventory at the top right is a gear icon. Click it and select Deposit all collectibles. This will put everything that is a crafting material into your bank without having to access the bank.
Then, from any crafting station which you can access, there is a bank tab, where you can access crafting materials from a tab on the left side as well.
Since you don’t need crafting materials in the field, and do need them when you’re at the crafting station, it’s working out great. Yes, you have excess items in the bank for certain crafting ‘ingredients’ which aren’t gathered materials, but that’s called ‘choice’ and is so nice that they include some downside to crafting besides making it pure ez-mode (it is, but… not 100% ez-mode). So you have to think if you want to make 500 of some item that will never get used in anything in the future, or if you want to choose what to make before actually crafting everything you have access to craft. It’s sweet. Choice is good.
A quick example of how useful this is:
A Thief with a short bow can shoot a Cluster Bomb which does does fairly high AOE damage.
He can also shoot Choking Gas, which is a poison cloud; it does no direct damage but applies poison damage-over-time to enemies within the area of effect.
Both are good on their own. However, if you shoot Choking Gas around your targets, and then shoot a Cluster Bomb into the Choking Gas, it applies Area Weakness, causing targets who get affected by it to regenerate endurance slowly, and turns all their non-critical hits into glancing blows.
And anyone else firing normal attacks into or through the Choking Gas will get a poison benefit applied to their attack. You can even quickly swap to daggers and do a whirl finisher to throw poison darts all around. It’s very diverse!
This complaint is just a phase you are going through as you withdraw from other MMOs. In the other MMOs, the bosses did 1 shot you, every-single-time, unless you were the tank. But because there was so much control over the boss, and because the boss was a scripted fight where you just needed good reading skills to learn what to do before going into the fight, you felt like he wouldn’t one shot you because all the fancy glitter kept you busy dodging fire.
It will pass, this thought of how it should be, and GW2 does it better.
Sometimes it’s hard to see the target – I will give everyone that fact. However, it’s not impossible to see who he’s attacking, or his ‘back’. You then have the option to switch to melee and go in and hit from the back, allowing almost all attacks to be inconsequential to your more damaging melee attacks. And then when he faces you, you have the ability to dodge away, switch to your ranged weapon, and position yourself better to get behind and melee again.
It’s not stand-still-and-tank or stand-still-and-dps. There are ways for you to improve beyond that stagnant gameplay. The current mechanic where you get 1 shot is, in almost every case, avoidable, and the only reason it doesn’t seem that way is because you haven’t learned that boss well enough yet. It will come in time, and you too will learn how to ‘get out of the fire’ GW2 style.
Mesmers release butterflies when they are stomped in PvP. Pretty much all I know about them.
Jade Quarry is packed with competitive PvPers. So if all you want is to join WvW, it’s going to have a long queue, with myself and my friends in it as well! And yes we wait 1-2 hours ourselves, and then play for 4-5 (8-10 during weekends? lol).
Answer: Yes, probably need to move servers to be able to play with your limited time frame.
Roxim, what do you feel your bottleneck is? CPU, RAM (1600?), or video card? I mean for WvW =) Awesome everywhere else I’m sure.
Level 80 endgame is finding out if you can actually pick up a mug in game. Because, I’ve yet to find it, and they said it would be there!
It is required to get the Master’s Training Manual before the Grandmaster’s Training Manual. You will have plenty of gold at higher levels, don’t worry.
I too would like to know if anyone is getting solid 60fps in large WvW battles, even on lowest settings is fine. My system is bottlenecked due to 2009 CPU, motherboard, and RAM, and some idea of what I need would be helpful.
I think it’s necessary to have more specifics. I rarely see Immune on players, except when they are going into the downed state. It could be something class specific, where for example maybe your class has a certain condition that is applied upon attacking, and for whatever reason that person might be immune to those effects from a skill they have.
Hmm, an interesting question, let’s take a look.
5 skills for main attacks.
1 profession skill (at least).
5 utility skills.
5 different skills on switching weapons.
4 skills when downed, although everyone has the healing, so it’s maybe 3 ‘unique’.
5 different skills for underwater attacks.
5 more for underwater switching weapons.
3 more for underwater down state – the heal is the same as above so doesn’t count.
3 skills for using a Ballista or Arrow Cart and other seige items in WvW.
1-5 random skills for different environment items or conjured items like Flaming Greatsword.
I don’t even want to add all that.
Short version:
16+ total available skills during combat with weapon swap.
Many more available skills if you know how to switch out utilities between combat.
SuperShort:
Yes, 5 weapon skills available maximum at any single moment.
Game’s so complex it’s easy!
I will point out that at 1-100 in Cooking, it gives a lot of experience and does it quickly. You can gain 2 levels easily using purchased materials and craft yourself a large supply of somewhat beneficial food.
All crafting is choice; there is so much supply out there, until it tapers off and there is a huge demand for certain high level items, right now it’s good to choose anything.
Tip: Don’t over-advance on your enemy. Good players note the back-and-forth of a fight. The problem is when you push too far, your forces spread thin, and the enemy pushes you back, killing off a few of your team. Try to ‘hold the line’ just in front of your Keep seige, and you will be much more effective at taking the Keep. More often than not, chasing down the enemy as they run away means a flanking force will come in behind you to clean up your seige crew bashing on the gate.
I believe the Necromancer is going to be the best overall in the long run. I have seen almost none in WvW, but the abilities they have when skillfully applied are very powerful. I don’t play a Necro, but I’ve seen it in action and seems the least squishy light armor class.
I played Asheron’s Call for a long time, and it did not have ‘raids’. It had open world stuff to do. Sometimes we’d delve into the heart of an … .. forgot those bug names, wow. lol It’s at the tip of my mind. Arathoi … no… lol.
Point being, open world stuff is fun. I would actually prefer they didn’t hand-hold with a circle on the map saying ‘something going on here!’
Raids? No, don’t think so. WvW is my endgame. And… start-game, as it turns out.