It does seem a little odd when you point it out.
I was in a good Tower defense the other day. It was the enemy spawn tower, so we were going to lose it. And they were using Trebs from their Keep to literally kill off both walls into the Tower. So both walls went down around the same time. A complete open tower ripe for the taking. Except for the fact that we had a good size force in there. A few enemies would run in, and someone would repair the wall, cutting off the enemy force. We’d kill all the Tower raider wannabes and the wall would fall again. More enemy would come in – wall repair – kill enemy. Repeat. It was good and we held that place for a long time doing it. All the while Trebs were raining down on the tower from above.
As it stands, any organized group can take a tower or Keep as soon as the wall drops. There’s very few stand-off moments. So I’ll keep the current mechanic even if it’s a little odd that 2 supply can construct unknown tons of rock wall instantly. Being able to hold off an enemy attack is fun.
Kill the wall instead of the gate. It takes you like 2hr to bash on the gate before it goes down.
If they would have taken the time to devise a better system for queues instead.
All the things they sat down and looked at and tried to fix, it seems WvW queues were completely overlooked. WoW did queues. Why doesn’t GW2 have a FFA zone that can only be entered into while waiting for the WvW queue? Or something in that regard, like Guild vs. Guild or some other form of world-ish combat that can keep players occupied waiting for WvW. Heck, even recycle the same maps like an overflow server, and make each tower worth only 1 point. Something to do, but when the ‘real’ queue pops, you join that server.
And join as a group! kittenitten I hate waiting for 1hr to get in, only to have a friend log on and now he has to wait 1hr to get in, and then by the time everyone is in game it’s time to log off.
Actually less of a rant than that, it’s been really good, but there needs to be some top-end polish which I know will come in time.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Vexus.5423
Nameplates guys. Show the darned nameplates.
The problem here people is ArenaNet forces you to receive all information regarding a character’s armor, dye, weapon, size, facial configuration, etc. before showing you the player. Until you get all the information for my character size, race, face design, dye colors, weapon choice, skills used, and so on, you will not see me. This is compounded with switching weapons and executing attacks during a zerg where the combat data is prioritized.
Think about these invisible Zergs. You still take damage at a normal rate. You can dodge and evade attacks normally. AOEs go down without lag spikes. The only single problem is that you don’t know what color the enemy’s armor is. So the game doesn’t show you the player. Because if they showed you a default model, you will then see armor pieces and weapons popping in during play as each piece gets updated, breaking immersion.
At the same time, we want to represent our special armor colors and guild tags to the enemy, so you can’t just go with a default model. You have to stream in that customization data to make it work correctly. But you don’t want to break immersion by armor and weapon pieces showing up randomly on the character models. The only fix for now would be to show the nameplates.
You do receive enemy positions in the zerg, and you do receive damage from them, and you can damage them as well. The issue is getting their fancy armor across to show up on your screen.
Tie the positions to a nameplate, and you fix a lot of the problem. It’s not a final fix, but will alleviate people running into a zerg dying instantly due to just not seeing the group.
Eventually, we should have the ability to turn on an option which shows default Invader model sets for enemy players, so they appear at whatever range. Right now, the PvE customization is what is ruining this aspect of WvW.
Title should be:
Skilled Thief Over Powered Me – QQ.
Welllll…
You as a Warrior have access to a huge range of weapons. Hammer is not the right one for Thieves. Rifle is pretty good at getting us to run away at least. Weapon switching to Greatsword and charging us the moment we turn is also how to do it.
Many Thieves are using both weapon sets all the time. I switch back and forth a lot. The 10 second cooldown is nothing. So I can hit at range while I’m moving in, and melee when I’m in, range when I’m back out.
How to kill us? Be aggressive. You cannot escape combat with a Thief unless you run into a keep or run near guards. So fight. Time your stun after the evades. If the Thief dodges, count – 2 dodges and he’s vulnerable for 10 seconds. Time stuns for after the Death Blossom attack.
For Dagger Storm, he can still be pulled or knocked down I think. Not sure what abilities you have, but you can interrupt it. Or just charge away for a moment as the range isn’t that large. Don’t just walk backwards. Or save your Shield for this attack – negating it. Learn the Thief elite skills by heart.
Save your own dodges is probably the key. When someone I attack dodges twice right away, I know he’s screwed. He can’t avoid any of my attacks for the next 20 seconds.
So much help… aggression is probably the most important lesson.
“4” Quick Getaway (5 Initative.)
300 Range
Instant Cast
Does little damage, applies 10 stacks of bleed and cripples for 10 seconds.
Gain Swiftness (33% Movement Speed for 60 seconds.)
(You pull out a dagger and stab the target as an animation, if you do not damage the target you only gain 30 seconds of swiftness.)
“5” Mark a Target (6 Initative.)
450-1950 Range (Cannot be Fired in Melee Range.)
Instant Cast, can be used while moving. Applies a vertical beam on the target that the target can see to know he’s about to die.
Applies x10 Stacks of Vulnerability. (15 Seconds.)
Your next attack does 250% damage. (15 Second boon.)
This attack does not do damage unless you mark a Wall, in which case the entire Keep/Tower/Castle’s defenses implode in a rain of fire. Your character’s profile will pop up on everyone’s screen showing everyone who is the kitten who just imploded the tower. Forum trolls gather at your feet and bow down to you with shiny grins. Elitist jerks praise you for coming up with the most overpowered weapon suggestions to date. You gain 100% critical chance for the next 10 attacks. Any critical hit after the effect adds one more attack. Removes enemy zerg phasing in/out. Increases range to infinite. Your next jump kills a random enemy player who is doing PvE in another world not in your server group. Any magic find you have is increased by 10% per second, up to 1000% magic find. All drops are exotic drops after using this ability. An ‘iwin’ button pops up at the bottom right of your screen. Clicking it wins the game, gain 1 mystic coin. Makes Heartseeker cost zero initiative. Turns Death Blossom into an Elite skill which is an infinite duration Dagger Storm but uses the Rifle Stealth Assassin’s Blast as projectiles which gains Fire Combo Field because you’re spinning so fast, upside down, and instantly shadowsteps you to any target alive within 2500 range instant killing them and causing their entire group to die instantly regardless of where they are in the game. Causes 100% durability loss to all players killed. Steals gold from all players killed, sent to your mailbox. Gold in mailbox automatically gets read/collected and added to your character screen. Killing Asura with this skill yields Gems instead of gold. All human NPCs wear no clothes and are seen in their birthday suits. Players who /bow while targeting you are saved from death for 2 seconds, interrupted upon death. Fire bellows from your mouth as you grow dragon wings and fly around the game. Removes all zone loading and all zone loading becomes seemless. Your computer turns into a Core-i7, GTX 690 powerhouse with a 50" LED screen. Upon creating a Panda in WoW’s next expansion, players are met with your likeness in game in the starter zone and are instantly killed. Steal all their WoW gold. Hot maids will bring you martini glasses filled with the frozen tears of gamers for you to feast on. Instantly become the MMA world champion. Tito Ortiz instantly appears at your doorstep and asks for lessons. Chuck Norris’s chin winks at you. Have intercourse in space with your favorite model, instantly. Your name is drawn on the moon in bright red and glow-paint so your name is shown to the world 24/7. Times Square becomes renamed to <Your Name> Square. Your secret admirer reveals themselves, instantly. Your bones turn to Adamantite Steel, you gain regeneration and everlasting life, you have Magneto’s power, and gain Jean Grey’s power, but stable. Can turn into a phoenix at any time. Mr. Manhattan appears before you and asks to be trained in your ways. You kill the Hulk, instantly. Batman does not return. The Joker does not laugh. FBI documents are released showing you stopped the alien invasion before it got off the ground. You survive the swirling vortex in the mayan temple and gain all knowledge of the universe. You stare at the ghosts coming out of the lost ark and they die, not you. Gain one free game of pool with God. Presidential votes are determined by you alone. Three thousand engineers work for 5 years to build you to fastest, most awesome car ever built. Gain a time machine to speed ahead 5 years. Get your car instantly. Gain 6 initiative.
Some fixes:
“1” Exploding Rifle Shot. (0 Initiative.)
1500 Range (this is basicly a regular rifle shot, which explodes hitting all targets around the same AOE range as Shortbow’s Cluster Bomb.)
Instant Cast Time
Does Damage with Blast Combo Finisher
Applies x5 Stacks of Vulnerability. (10 Seconds.)
“1” Assassin’s Blast (If stealthed.)
450-1950 Range (Cannot be Fired in Melee Range.)
Instantly downs the target, must be standing still to fire.
3 Second Cast time, if enemy goes into melee range, you are interrupted.
Applies x10 Stacks of Vulnerability to the downed target. (8 Seconds.)
“2” Weakening Shot. (3 Initiative.)
450-1950 Range (Cannot be Fired in Melee Range.)
Does Damage, cripples the target, and applies 1 stack of bleed. Must be standing still to fire.
1 Second Cast time, if enemy goes into melee range, you are interrupted.
Applies x10 Stacks of Vulnerability. (12 Seconds.)
“3” Sniper Shot. (4 Initiative.)
450-2500 Range (Cannot be Fired in Melee Range.)
2 Second Cast time, if enemy goes into melee range, you are interrupted.
AOE killshot, kills every player at impact, must be standing still to fire. One shots Trebuchets. 10 shots kill a wall.
Wish there was like…
A mandatory help thread that people HAVE to read before being able to post on the Thief forums.
The 25% movement speed increase from the signet you are talking about works in combat. Wait…
IT WORKS IN COMBAT
Maybe that will get it through to others.
Here’s the explanation if you have read this far:
Everyone’s speed slows down when they take damage or engage in combat!
Of this slow speed, with the signet the Thief can move 25% faster than the other slow people!
If you’re having trouble with Rangers, you need more skill.
I spec’d into this last night for the brief time I had online. With 267 Healing Power, Black Powder was giving me 499 health. Heartseeker gave 250 health. And any 4 initiative skill gave 333 health. Meaning, averaging 83.33 healing per initiative.
Now, 200 of my healing power came from traits. So my ‘base’ is 67. I still can’t tell how the math gets there either way. It’s definitely not Healing Power Per Point of Initiative as stated in the wiki. Now, this might be a bug because I changed spec inside WvW and maybe I needed to do a zone change or log in/out to see the full effect. But it was underwhelming at those numbers.
For a baseline, Signet of Malice gave me 120 health per attack, but the tooltip stated 113 health per attack.
I had one Orb, meaning I could have had more Healing Power than I thought or than what shows up in the tooltip in game.
If anyone has some other numbers to look at I’d appreciate it. If I’m just bugged, when I log on today I will find out. The poster above said he had 300 Healing Power and was healed for 392 with a 5 Initiative skill. Which is more Healing Power than myself, but less healing.
Thought of this one actually. It’s a good idea.
World vs. World is currently Overpopulated World vs. Underpopulated World.
The buffs for the ‘winning’ team are good. They make it so the cream rises to the top. Obviously only the good servers are going to come back from being down for a while. So give it time. I only wish there was a ‘reason’ to win, as in – you got the bonuses for the -next- 2 weeks, not 1% here and there, but rather huge 15% bonuses for the next 2 weeks -after- a win. Right now there’s nothing to rally against. What are the rewards for winning? Oh nothing?
But…
That would be…
Preparation…
Not…
Improvisation
Signet gives base speed + 25% movement speed in and out of combat.
Swiftness gives base speed + 33% movement speed in and out of combat.
Having the Signet on and gaining Swiftness means you’re now moving base speed + 33% movement speed in and out of combat.
AFAIK + 33% is the highest movement speed.
All numbers are calculated off the base movement speed.
The only reason it seems like the Dodge Swiftness in combat is ‘faster’ is because:
1. When you Dodge you move at full speed – a big difference between combat speed and full speed.
2. Any increase in speed when that slow is much more noticeable, so the extra 8% of base (25% to 33%) speed you get over the Signet just feels that much faster.
Damage vs. Survival.
Although you might not think the Crit is good, it does proc ‘of the Earth’ Sigils on your weapons, adding lots of additional Bleeds.
@Humorless
Thanks. Not so scared now =)
@Humorless
7 hits vs. 3 targets. Where are the other 2? Did one bomb branch off a bit and manage to get out of range of the AOE cap and hit the extra hit? Unless you have multiple cases of 2 mobs = 6 hits, and 3 mobs = 9 hits, then it’s nerfed.
I will definitely be testing this myself as soon as I can.
Hmm /rage on.
The second screenshot, there should be 3 hits per target with that close of a cluster bomb Detonate. Meaning, all the Centaurs should see 3x 251 damage. But there are only 5. Can you get the Combat log to just be 100% sure? Maybe it just displays 5 total. But if they all die at the same time it’s still ok.
@Humorless…
As explained, 5 normal hits, vs. potentially 15 Detonate hits.
@Humorless
Please go test instead of theorycraft. There have been stealth nerfs or bugs in these patches. Heartseeker never missed like it does now. If Cluster Bomb, as he is describing – the MINI blasts now hit a max of 5 targets – that is a nerf from yesterday.
The target cap for the non-Detonate is not in question. It’s the mini-bombs where, we all expect that each mini has it’s own target cap of 5 (meaning, potentially 15 people hit if you time it right).
Meaning, you Detonate, have 3 mini bombs, and the 3 together can only hit 5 times between them all. So if you’re fighting 2 mobs, one mob will get hit 3 times, the other only 2, totaling 5 mini hits, reducing total damage a bit (except for the bleeds).
Yesterday I was able to get 6+ ‘hits’ while making a perfectly timed Detonate against multiple mobs or players. I will test this today and rage if this is true where it’s capped at 5.
Sure. You have a trait which increases duration by 1 second, and a trait which makes stealth abilities heal. Instant upgrade!
I’ve had my fingers ache after playing. I haven’t had this in any game in a long time. Meaning, the Thief takes skill, it takes a lot of effort, and you have to know how to escape with your hide at the last moment.
I know that in WvW, the non-80 players who jump down to try and kill me, a geared Thief who has only played the Thief and will only play the Thief, and then get rolled like they just fell off a cliff, are the same ones coming to the forums to complain.
It doesn’t help that I /laugh and ROFL at them.
It’s pretty crappy right now. I’ve had a few critical moments where I needed it to land and it pops up with ‘Miss’ when I’m right next to the guy.
Does it make the -50% reduction happen only once?
I know for the Stealth effect, people could stack it over and over at the right spots, giving them a long time in stealth after falling. So I’d say it’s working as intended, as long as every other class’s fall abilities are the same way now.
The question is, can you combine Karma items in the Mystic Forge and get a salvageable item out? If so, is there something low-cost enough to make a profit on that? And if so, when will it be nerfed?
Gotta live with your choices. I know it’s tough in a game but I think there’s a reason behind it. You can, however, cancel casts. Cloak and Dagger, you can activate it and then hit ESC to cancel the attack and cancel the initiative loss.
Didn’t think of Steal vs. a Downed player. I’m going to have to do this every time now right before it lands (to factor in those who wait to the very last moment). The Mesmer, however, goes invisible I believe. Very nice though.
Hmm… yes Warriors are easy targets. The burst is easy to avoid, and they all use Greatsword, meaning it’s easy to learn how to counter them. Some guy using dual-axes whirlwinded me down a lot, stacking ~5.5k damage or so, and I had to run off. Didn’t expect it, now I have to check what weapon Warriors are using if they’re going to adapt!!! Please keep using Greatswords though, seriously. I like killing you guys.
Ah dodge ‘skills’. Yes, skills are queued up, so they are activated after the current skill. You can alleviate this by turning off auto-attack I think. Besides that, it seems balanced.
Lost me when you said you don’t think the AOE from Shortbow is useful enough… Doesn’t matter your build if you can’t see the diamond among the coals.
All I can tell you is I too died to those burst builds before I had all Power/Tough/Vitality gear. There’s a reason all the PvP gear has those stats. So you won’t complain about the burst. Now that as a Thief I have over 20k HP (with a single Orb) and I am still not fully geared, the incoming burst doesn’t have such an effect. I don’t insta-kill anyone, however that isn’t my goal in the first place. If it were, then I’d gear and spec like the guy who downs you in a couple hits.
If you don’t have over 20k HP, then I suggest you work on your gear. Plenty of Mesmers have at least made me run away. You are right that the Thief can run away almost always without any issue, while at the same time being able to catch anyone they want. Although I have seen people catch up to me more often, because really, almost every class has some kind of speed boost or way to catch someone, it’s just not as easily accessible as the Thief skills, which I assume are by design.
The only reason you can get away from 100 Blades now, and not the Thief backstab build, is practice. The fact that you started your comment with “I was stunned” left out the 20 seconds of prep that needed to happen to get you stunned to get the kill. And when someone is running from me, with his back open for me, it’s full on DPS. I suggest being aggressive with Thieves, it’s much more effective than thinking you can escape.
Dodge the moment you see him disappear from 20ft in front of you. He just used Steal/Stealth, and is about to Backstab you. Then go about your normal fighting mechanics. He can’t do this 2x in a row. Avoiding the ‘Initial hit’ has been critical going against all Stealth classes in almost every game. Being stunned… we only have a single stun on a 45 second cooldown which almost no one uses. Being stunned means you were probably going to die by the group of players regardless of the Thief.
(edited by Vexus.5423)
The ability in PvP is based on the class you are Stealing from. It’s reliable, meaning every Warrior will give you the Axe, etc. The best way is to mouse over the item while you have it – you can hold the item indefinitely (except from map changes) and use it only when the time is right. Warrior Axe, for example, is great against fellow Thieves, because of it’s evade and AOE. So don’t use it on the Warrior, use it later on against someone else.
Just mouse over the icon to find out what it does. I realize I need to go through and re-read them for the intricacies, even though I now know what they all do.
And no, you’re not stealing anything, just getting an environmental weapon from using the ability. The Steal ability does shadowstep you to the target and thus getting some item. There’s no other function to that part of the Steal ability. But note, you can use Steal while mid-channeling of something else, so for example, that Warrior Axe? You can use it, and when the guy is running away, you can Steal to shadowstep onto him again, dealing more damage. It’s very fun.
I’m not. The Developers are the end-all be-all on the Thief. And that’s what they made the Thief.
Baseline Bleed at L80 is 43 damage per tick. 5s Bleed does 215 damage.
Now add 1000 Condition Damage!
You now do 93 damage per tick. 5s Bleed does 465 damage.
Add 1000 Precision, get 50% crit.
Granted, Death Blossom does a ~11 second Bleed – 3 of them, meaning ~3500 damage Bleed per Death Blossom per target, not including white damage, if you have 1000 Condition Damage. 3 in a row is massive damage. It’s definitely viable. I’ll stick with my ~1350 per Death Blossom though with zero Condition Damage, and land some Crits, procing my weapon Sigils.
The Thief is primarily single-target. Not sure the complaint unless it’s, “I didn’t read the class description or understand how it’s meant to be played and it really bugs me underwater that we remain a single-target killer as intended by game design laid out for months before release.”
As a Thief I love underwater. We’re the only class that can easily break target underwater – Hide in Shadows – swim above our enemy, keep our target, and then rain attacks on him from above while he spends 10 seconds trying to find you and target you again.
We have a ranged cripple, a burst skill, an underwater shadowstep, a powerful bleed from stealth, an AOE poison and retreat, and our main attack hits multiple targets in a line with bleed. That’s just one weapon.
I think we’re fine.
Sounds like a troll post with Charr getting frisky with the pets.
If only L13, then really, just play the game. It’s meant to be played not theorycrafted so early on. I promise it will all come to you eventually. It’s been 22 days, I don’t think there is a perfect build for every player. Try everything out and see what works for you. Everything I use in WvW is nothing I used leveling, so go figure.
1. He’s a glass cannon.
2. Use your AOE and walls.
3. As soon as he ‘disappears’ from in front of you – dodge.
4. ‘Roll’ is not dodge. Tells us a lot of your skill level.
5. Dodge means gtfo and make his slow in-stealth movement hurt. He will appear in front of you soon enough.
6. Stealth first, you’re a Mesmer right? Or pop a clone as he gets in range so he hits the clone.
7. Get better gear, and don’t complain if you’re fighting a fully-geared player and he’s owning you in WvW. There IS a slight gear difference, enough to burst you down 100-0 in a couple seconds, compared to two fully geared players where the fight lasts a minute or so.
8. You said you were rooted and couldn’t roll, but initially said he just downed you instantly. So either you get magically rooted randomly, or you were engaged in a fight where the Thief saw you a stationary, easy to kill target, and made the most of the situation. You, without a stun breaker, sat there and died. Easy kills.
9. Get your phantasms out while he’s at range, and they will begin attacking the moment he un-stealths.
10. Skill based game is tailored to skilled players. It’s not easy to pull off those massive backstabs regardless of how overpowered you think it is. It’s a match of skill; someone is going to be on the losing side. Don’t believe me? Create a Thief and find out.
The let's help the Thief thread ( discussion about what is wrong and what isn't about the thief)
in Thief
Posted by: Vexus.5423
Suggestion forum elsewhere.
Black Powder makes all enemy attacks within it miss. So Warriors turn into flailing Wiffle -ball hitters. It also applies Projectile Blind to enemy targets outside the AOE, so you can cast it in the ‘back ranks’ and see friendly players apply blind to their target. It does not stop incoming ranged attacks, or AOE, unless of course the target is inside.
Honestly there is so much PvP, be it WvW or sPvP, that it really comes down to what feels right.
I wanted to try out Pistol/Dagger recently. I picked up a rare pistol and gave it a go in WvW using my current utility skills. It didn’t feel right. It actually gave me a false sense of security being at range from my enemies – but I had no inherent escape ability at range. Usually you’re only at range to pick away at the enemy until being able to move in for the kill. But, my ‘kill’ weapon set was now Pistol/Dagger. So it was weird. I got caught by a mob of players a couple times even though I know I could have escaped if I wasn’t feeling so ‘secure’ at range. And if I wasn’t dead tired.
There is a guy who posted a P/D video where he was owning complete groups of players with P/D and his utilities. I’m sure it’s good in some situations, but any AOE kind of ruins it IMO. So it all depends on how you play.
I may try Dagger/Pistol as the Daze is very useful in PvE and PvP. I see people healing all the time with no recourse. So maybe I’ll swap hands and give that a go. It all depends on preference and what feels right, however like someone else said, D/D just seems to feel the best. You get in, feel the risk, feel the enemy closing around you, and then shadowstep out to safety.
Hi,
Can’t use middle mouse, or Mouse3, to use the About Face ability on my Asura. I bound it to Middle Mouse, which it recognized as Mouse 3, as well as the End key, and the Mouse 3 didn’t work at all while End did.
Looking forward to seeing this fixed as it’s a good spot for that ability!
Heartseeker last night I confirmed with others was missing many attacks. It seems the final attack is somehow smaller than the autoattack radius. So when you use Heartseeker and land right at the target, it misses, but you can autoattack from the same spot and get hits in. I did this with Shadow Refuge on the target, while in stealth, so there was no movement on either side after the leap. It’s usually only the very first attack, but it misses at least half the time.
I often see a stagnant battle or one where we’re being slowly pushed back. I’ll run in there, toss some Choking Gas for the Poison, and Dagger Storm my way back to our lines. It usually disrupts the enemy and causes mayhem enough to break their ranks and our team moves forward.
And that’s just only 1 Thief doing it. So much room for coordination.
Well said. The nerf trolls got their way, however. No one really cares that I got them to 50% with a Shortbow. They just remember the Heartseeker as they run away with no utility, “OMG why dis guy always on me!”
The Basilisk Venom is designed for high level play. No one is really at that point yet. Even good groups doing sPvP are always being matched against pugs. I don’t use it in WvW because I don’t spec into Deadly Arts, however as my group gets larger, and now that I am finding I have 2-3 Warriors and 2-3 Thieves to run with nightly, I might spec into it to give a group-wide stunlock every 45 seconds. How is that bad? It’s only bad because you don’t want to change your spec.
Spreading Venoms can turn the tide, period. You can give your group Poison attacks to start the fight, Immobilization attacks as soon as you see the enemy break morale, and then Stun attacks anywhere in that mix to just push it over the top, and have another skill slot open for Shadow Refuge or Shadowstep should you need either.
I think in a Dungeon, if you have 4-5 Thieves speced the same way, you can keep a boss on permanent stone form. How is that not useful!? I am telling everyone I know to roll a Thief to do these kinds of things. Stealth to the boss and Stonelock him to death.
Basilisk is a group dynamic skill, and still works for backstab builds and other kinds of attacks. It’s the only stun we really have on a 45 second un-traited cooldown. You can switch to it in WvW when you know you’re going to see people running away. You can break combat and switch back to Thieves when you think you’ll need those. But saying it’s bad or needs work just means you need to look in the mirror when saying those things. It’s you who needs work. Not an attack on you at all, just want everyone to raise the skill bar a little.
Nearly everything you stated shows a lack of skill and understanding of your class and broader game mechanics. You should try reading this Thief forum more before posting. I just learned something new a minute ago.
Would it be possible to open up queueing for any world? So for example, my friends can group up and go to a ‘low rank’ server, boosting their organization and success, pushing them up in the ranks, but gaining no benefit from their perks. Just for fun. This would just spread out the skill, allow more people to play, and establish cross-server relations.
If you think any skill is bad, it’s because you are bad. This needs to be the motto of Guild Wars 2, which is a skill based game.
It’s also the mark of a lack of imagination.
The Basilisk Venom stacks duration. If you have the traits which add another attack to your venoms, you get 2s of a completely-100%-helpless player. Cool story bro!
But then you take the trait which applies your venoms to allies nearby. 5 people, with 2s of making a completely-100%-helpless player each. Pick any target, everyone attacks, and that person is locked down for 10 seconds, unable to do anything until they are dead.
But then you have another Thief with the same build on your team. He pops the same Venom after your first kill, and you move on to the next target, 10s stunlocking the next player. Around this time, with your traits, the Venom is almost done with it’s cooldown – and you pop it again! Take 3 Thieves like this, and you will literally wipe the floor with any team or group. Take 5 Thieves! See Basilik nerfed in a week.
Not entirely sure if the extra application shows to allies or not actually, but regardless it’s a great Elite with the right skill.
(edited by Vexus.5423)