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Ascended Rings?

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Posted by: Vornollo.5182

Vornollo.5182

Well, because you can’t have two of the same similar Ascended Rings (I unfortunatly made that mistake once) I now run with a Berserker Ring (offensive slot) and Berserker+Valkyrie Ring (offensive slot) and also with Berserker Earring (offensive slot) and Berserker+Valkyrie earring (offensive slot).

I got my ascended stuff through WvW, so that might’ve limited me a bit… I’m not sure as I’ve pretty much completely ditched the PvE side of this game :P

EDIT:
I just quckly glanced over that S/D build, you might want to switch the 5 in Deadly Arts to 4 (as S/D doesn’t rely on conditions), and use that point to get 4 in Acrobatics for the Vigorous Recovery Trait, it’s really quite amazing how many more dodges this gives (especially if you use ‘Withdraw’ to heal, which imo is more convenient and has more synergy with S/D, even while roaming)

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(edited by Vornollo.5182)

Any tips vs Rangers & Rapid Fire?

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Posted by: Vornollo.5182

Vornollo.5182

Having mained a Ranger before I played Thief (I switched when I noticed I played Ranger much like a Thief, using a Siamoth for unreliable Stealth…) I know the sound of Rapid Fire.
Now when I roam around on my THief, I immidiatly hit my #3 skill wether it’s on my S/D or on my Shortbow so that I get in an easy Evade as soon as I hear the Rapid Fire coming. Then when I see I’m being hit, I’ll follow up with anything I can to try and evade for ~2.5 seconds ending with ‘Withdraw’ to heal what Health I lost and as a starting Gap Closer, if possible.

After that, I’ll try find some form of cover asap and see if I can use Infiltrator’s strike from behind there (this will be the point where most ganking Rangers will whip out the Knockback). Depending on the ground that needs to be covered, I’ll go in for a Cloak and Dagger pre-cast and flick on Infiltrator’s Signet to get get on his back and give him a good scare. If they’re far away, I’ll go for the Infiltrator’s Signet -> CnD -> Steal during CND animation chain. Most Rangers who gank will really freak out if you close in on them and they can’t see you (they know you’re there so yeah…) and will indeed start dodging around or start wasting cooldowns for the same effect. Wait out that first few dodges of theirs because you’re just likely to waste initiative if you open on them during that phase. Hold back, but stay close for a new CnD when he’s stopped dodging (because you’re visible again).
While you’re waiting in stealth, cast Basilisk Venom so that he’ll be set up and ready for the next part, where you can go rampage on him.
Now you’ll have about 3 seconds left in which you can open up on him, so hit him with that second CnD when you’re visible again, get in position behind him and then hit him with the Sword Sneak Attack to blind and Daze him, and go in for Sword #3 (optionally twice).
With a bit of luck (you could probably go all hardcore and nextlevel and work it out precisely…) he’ll still be blinded and Dazed when he tries to use Rapid Fire on you again (Sword’s Sneak Attack is underappreciated) so you’ll be safe for the second burst and he’ll be all scared and in panic because he’s got nothing left but resorting to Signet of Stone. If Signet of stone is used, you can still CnD, if you got enough initiative for that, to prevent any attempt he might have left to put up a fight and you’re likely to have him down at this point, or he’ll be rotating through all his bullkitten skills to stay alive and will be nothing but an easy to handle kitten for you to play with.

Well, it doesn’t always pan out like that if the Ranger is good, but I’m yet to find more than 3 Rangers who this doesn’t work on (luckily for me, they’re on my side of WvW)
So for TL:DR…
- S/D is incredibly evasive and mobile, make clever use of it (several Evades through more but dodges, 3 different gap closers for a total of 2400 range, untraited)
- Don’t faceroll, play with a bit of insight (psychology is actually pretty important, but it sounds so heavy)
- Stick close to them, GS hits hard but the animations are big giveaways that will allow you plenty of time to get ready for an evade. Against other weapon sets, clever use of sword #2 is a good way to go.

ehm, I hope this helps!

EDIT: Oh yeah, if you got any blinding utilities, you can time it with when they’re likely to use RF (Even Shortbow can come in handy for this, rarely though)

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Am I the only one who doesn't want this?

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Posted by: Vornollo.5182

Vornollo.5182

I’m aboard the offhand Sword idea

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Infiltrator's Arrow upper ledge trick

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Posted by: Vornollo.5182

Vornollo.5182

All of those Borderland spots are still doable, just got to find the right angle.
Only one I’m not sure about is that last one to get inside the house, I’ll have to try it :P

I’m not sure, but I think it may have something to do with a form of ‘Occlusion Culling’, this is where 3D meshes that are not seen in a players view, are not rendered. This would explain certain inconsistencies, but well… I don’t know for sure, but it seems like a pretty decent reasoning :P

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