If getting undercut is a problem for you, you should set your prices lower so that it sells faster.
Or….if someone is willing to do that, why should the buyer be forced to pay you a higher price just because it is more convenient for you?
I doubt you’ve read the wall of texts if put up here, and i don’t blame you for it. But read them if you want to comment.
And if you have read the walls of texts, you clearly haven’t understood them.(no offence)
and i will also ask you this question:
Do you consider 1c to be a price change when we are talking about items that are worth more than 1g? ( it’s a price difference less then 0.01%)
I do not want the price that I sell my items for to be decided by some random person because he happened to sell one before me.
I’ll sell at whatever price I kitten well please tyvm.
:edit:
There’s a place to sell things for a pre-defined value.
They’re called vendors.
:edit2:
Or merchants… not sure which term they use in GW2. :P
Just a questions for you.
1. Do you consider 1c to be a price change when we are talking about items that are worth more than 1g? ( it’s a price difference less then 0.01%)
Also, nobody is deciding what you are selling your items at, I’m are only saying “well, if you don’t undercut by this much then I don’t recognize it to be an undercut.”
lets say that we find 1% to be a good number ( witch i think is reasonable, perhaps even lower) that means that we can do 1c undercuts all the way up to 1s.
and if you want to sell something at 1g you would have to undercut it by 1s. witch I consider to be a undercut. But if you want to sell an item at 1.9999g where the next is at 2g well then I’m pretty sure that you would have wanted the price 1,9998g if the next one was at 1,9999g at witch point you are actually not deciding the price yourself but rather looking at the market and saying " ok, that looks like a nice price, I’ll just go ahead and take that price but with -1c cause then I’ll sell before him" that’s what i don’t want you to say. I want you to either undercut with a good chunk or not undercut at all, meaning placing you in a line. If you want to decide the prices yourself, please do so, just don’t undercut with so little.
:edit:
i don’t really understand how the information about the merchants help this conversation, it’s just unnecessary…
:edit2:
…And stupid.
@Leyic
all though I probably didn’t understand you’re entire post, buuut i think i agree with you.
@Bogartan
I know how this works, and I’ve tried to be clear with this:
if we have fewer steps of undercutting (forcing people to undercut with 1s instead of 1c) it will take shorter time to reach that sweet spot when people stop undercutting.
@Lysico
I’m not sure if you’ve understood my post or its me who don’t understand yours.
but how does this reply contribute to the discussion?
@JK arrow
yes, indeed. and during the night I’ve come up with another solution that i think would solve the problem more smoothly. letting sellers re list there item and pay [insert appropriate number here]% of the reduced price it might be no fee at all, just make it possible to re list it somehow. this will also make it go faster for a item to find its sweet spot.
EDIT:
@NoOneShotU
i didn’t know they had those but it makes sense they have it.
(edited by Waraxx.4286)
@Kozai
Yes, I agree with you that I’ve been from a buyers point of view, I took that side because this mostly concern the buyer in how long time it takes to sell an item. If i was to defend my point from a buyer perspective, i would probably have the following as base reasons:
-lesser time to get things to its correct value, meaning that if something is ill-priced , it will more quickly turn into the correct price because there is lesser sell order “steps” instead of having to go through every coppar price it will only go through every 1% or so. a stable market is a happy market i think …
-easier to overview. sense there will be less steps there have to be more items on every step making it easier to overview the generall price. this is not a strong argument but an argument never the less.
but as i said this mainly concerns sellers , and who are the sellers? well, we all are.
and the solution i presented will not make a person have to buy the more expensive one but rather take away the option of making so small undercuts. and if you care so much about those 1c – 20c , you will get undercuts much lower than 1 – 20c.also i think we could have a more stable market, but as I said i might be wrong about things that concern economics.
hope this satisfied your need of a buyers point of view.
@Targren
well, the problem isn’t the undercutting part. let me give you an example:
you want to sell item X
Buying price atm is at a steady 1,6g
sell orders:
1 at 2,3g
1 at 2,1g
1 at 2,0g
so lets say that we know that the true value is 1,6 if you sell it now and the true price is about 2gold if you wait for it. from this point i have 2 strategic options:
A: undercut 2g by 1c hoping that ill get it sold before there is another seller.
B: undercut with so much so that I can be relative safe from being undercut.
if i choose A and there is another seller he will just sell it at my price minus 1c.
or if I choose B so he thinks the price is to low he will just undercut the next seller with 1c. why would he even consider anything between unless he also was trying to avoid this 1c undercut. (i doubt a lot of people have this awareness, i would probably agree with this system as it is now if people knew about the average price on everything, we don’t have to worry about this IRL because the companies that compete with each other take the prices to its correct level.)
why do I have to think of this 1c undercut of doom?! its the same price with an difference of 1c! that’s nothing. but the gain is huge
i want to see something like this:
3 at 2,3g
7 at 2,05g
1 at 1,80g
not this:
1 at 2.3g
1 at 2.2999g
1 at 2.2998g
1 at 2.05g
1 at 2.0499g
…
1 at 2.0494g
etc
that’s the opposite to FIFA ! witch is the one i would prefer to have if same item is priced at the same price. if there is an significant price difference like 2,3 to 2,05 then i can accept they get sold before. there is few items where you can see major differences, i mean hell even in the legendary there is an difference of 2s 16c!! when we are talking about 100s of gold even though its to an lesser extent.
i could probably argue that the buying list have the same problem , but it doesn’t cost anything to relist it so it’s not hat big of a deal if i get overbid.
I hope you see my problem now (if there is any)
@zander
I’ve given that a thought as well , but it makes really no sense why there should be the same limitations to a 10g price as to a 90g price, also i think it might have other problems .
(edited by Waraxx.4286)
OK, I’m no economic, so i might not have a clue about what I’m talking about. But hey, at least I’m aware of it.
I just wonder if this is how its supposed to work:
A player puts out a item on the tp, he puts it on a selling price cause he doesn’t really need the money right now. Its quite an expensive item and there are few sellers, so he expects it to take some time for it to get sold, however the next day he discover that there has been an undercut of his price by 1c and will therefore sold before his.
I understand that 1c can be a big deal when we are talking about materials that are bought / sold in mass quantities. but why should an item priced at i.e 2g be sold after an item that have been put out later and been priced at 1.9999g. in my eyes the 2g (even though its more expensive) should be sold first, aka FIFO. Because i suppose that if 2 items have the exact same price its FIFO, right?
well, u might say. why didn’t the player just put out the item at a lower price then? well the point of a free market is to find a items true value right ? I’m not sure but I think that’s one of the main ideas behind it. so, lets assume that he finds the true value in some magical way. even though the true value is X anyone that want to sell the item would just have put up the price at X-1c (assuming its not a mat) the overall price reduction is to small to be noticeable but the gain in time is significant.
I hope you get my point by now. i’m not very good at explaining in English.
what i think this does to the economy:
- it makes the item take longer time to reach its true value, due to everybody just selling at -1c ( not all )
well, thats about it, aswell as its unfair to the player that put it up there first.
possible solutions:
- have a minimal undercutting marginal make it 2,5% or 1% or something in that area i think is reasonable (if this can be done) this would make fewer “steps” from the current price to the true value and at some point people would actually start to line up. this obviously can’t be done with mats, and doesn’t need to be done there either because the “steps” are already small enough. Or there is so much of it that even if there is alot of steps it will find the right price anyway.
As i said I’m no economic so i don’t know what consequences this might have. and I’m not saying that this is a must for the economy to function, I’m just saying that the system could benefit from it (i think) and if I’m wrong i would love a quick read of why it doesn’t work from a real economic or someone that actually know what they are talking about (unlike me).
anyway, thats my 2 coppar, and please excuse my english.
have a nice day
I’ll just give you fast answers, sense you can find all the info on the forum anyway.
1: no, you can do the following to acquire a base for your legendary, 1. buy it from tp , 2. get it dropped for you (smaaaaal chance) 3. turn in 4 rare / exotic in lvl 70+ , ( the higher level and rarity the greater the chance is to get it)
2: i think the gifts are soul bound if i’m not mistaken. otherwise there is nothing stopping you, but i’m 99,9% sure they are account bound. or even soul bond.
3: they are account bound, so you con have more than 2 /char. but you cant have more then ( [amount of 100% completion charachters] * 2 ) legendarys
4: they are the same. all legendary share the same stats types.(power vit tough if i’m not mistaken)
basicly, all the info is true at this point, the only thing the wiki don’t know is droprates, and all the forge recipes.