Showing Posts For Xar.1387:

1-80lvl in 2 minutes after 2nd feature pack

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

You…
If there is an emotional rollercoaster where the emotions becomes high, then low then high… This. This is an Emotional waterfall. A freaking Emotional Niagara Falls.

That was the plan.
Sorry

~~
Anyway, guide is bad and incomplete. I totally forgot about the most important step which is… open the bag :|

http://Aiwe.eu
RolePlay/PvP/Raid

1-80lvl in 2 minutes after 2nd feature pack

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

lol – yep, what a waste of tomes.

Tomes are the smallest problem. Normally, it takes me longer to reflect which class/race i want to create next :P Than make new tomes. I used like… 250+ of them (on few characters ofc) and I still have some to use.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

1-80lvl in 2 minutes after 2nd feature pack

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

Shhh, i wanted to make a Charr more visibe ;D
He is a sweet hairy, fluffy Charr!

http://Aiwe.eu
RolePlay/PvP/Raid

1-80lvl in 2 minutes after 2nd feature pack

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

Many veterans in recent days complaining that leveling is hard, annoying, long drawn etc, etc… So I decided to show that you can do it otherwise.
Simply in 2 minutes

Here’s my guide:
https://www.youtube.com/watch?v=ZrpBwD_UuDs

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

CDI- Guilds- Logistics and QOL

in CDI

Posted by: Xar.1387

Xar.1387

  • Guild Calendar, where players can add their own events, and people can sign up for them.
  • Option to block chat, for some members. Guild Masters could create a rank, which does not allow these people to write. It would be very helpful, and not that hard to create i guess.
  • Guild Halls - cool stuff, but it definitely must be done wisely. Somehow encourage players to visit them etc… Even… It would be nice, when every guild mate after logging in to the game would be transferred to the guild hall It could be an interesting feeling. Who knows…
http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

LS delayed

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

Or unlocking the 1st weapon skill at lvl10 because it’s too confusing to hurt centaurs/hounds/golems while you are playing Care Bears Guild Wars 2.

Confusing for who? Dont u think, that they made it to encourage people, to get next, and next levels? Look at it this way

When you’re level 2 in any game, then u’re making next 4-5 levels and u feel cool, but after that many players are simply bored. IMO it’s important to motivate them. And now they can look, that on 10 lvl they’re going to unlock new skill! Wooow! And they’ve got it! But hey, when they’ll make some next lvls, then they’ll unlock new cool stuff, and next, finaly elite skill – wooo! Step by step they are willy-nilly discovering the game. Do you understand now?

The only problem is that we’ve got many people, who’s making alts. I think they no longer need the encouragement like this. This system is quite good for new players – noone else I guess. But who knows …

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

PvP Ladders and Seasons

in PvP

Posted by: Xar.1387

Xar.1387

Hey!
So, we had this news: https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/ in december, and since this time we’re still waiting for the final stage of these updates, which sounds:

Ladders and Seasons

The final stage of our rewards overhaul will be ladders. Players will be divided into divisions and will earn points for playing to work their way up the ladder. At the end of a season, players will earn PvP-specific rewards both for their ladder standings and for their level of participation. Ladders will replace existing leaderboards.

Once ladders are implemented, ranks will be retired. To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start. Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.

UPDATE: Due to overwhelming player response, we have decided to keep ranks in PvP. We will be looking at rebalancing later tiers to make them more achievable. Because we will be keeping the rank system, at this time we are no longer planning to move rank finishers to ladders, create alternate rank finishers, or award special legacy titles. Thank you to all the players who provided their feedback and came out in favor of keeping ranks.

Ladders are the final step on our rewards road trip, and as such, they are a long-term project. Infrastructure needs to be built, new rewards need to be created, and other pieces need to be in place before we get there.

I would like to ask about two things:
1. Is it still valid?
2. When can we expect it?

http://Aiwe.eu
RolePlay/PvP/Raid

[Mini-Event] What song is this? - 50g -

in In-game Events

Posted by: Xar.1387

Xar.1387

When?
April 13, 2014 at 05:30 PM GMT

Where?
Ganderran Fields – Vigil Keep
http://i.imgur.com/eQgsLB3.png

Which server?
Blacktide (People from other servers can guest ofc )

What’s going on?
One of the http://aiwe.eu members is going to play a song on his flute,
while people have to guess what is that song.

How to win?
You have to be first! :P
Just send the name of the song on /s

Who can participate?
Every GW2 player!
At the event are not welcome people from our http://aiwe.eu/czarnalista.html black list ;<!

Award:
50 gold

http://Aiwe.eu
RolePlay/PvP/Raid

How many guild mates to kill TEQ?

in Living World

Posted by: Xar.1387

Xar.1387

Sounds so sad :C

But its still cool, cause we will be possible to make karka, while right now it was really annoying, when random players was coming, and wipe us, cause they had to pull so many veterans and stuff :| What’s funny, we was able to do it alone – with our guild members, while these people wiped it, and even started gruble on /map chat ^^’
Finally … the end of it.

Anyway, I hope they’ll make someday any thing, that will allow smaller, and bigger guilds to make a tequatl – some scaling or smt.
I prefer smaller, more organized groups, than mass, while it looks like Guild Wars 2 has alot of cool activities, but these things are made only for large groups

http://Aiwe.eu
RolePlay/PvP/Raid

How many guild mates to kill TEQ?

in Living World

Posted by: Xar.1387

Xar.1387

Hey!

As we know, ArenaNet plans to introduce the possibility of doing guild events, which will allow us to kill even tequatl with our guild members, what’s cool, but I’m afraid of one thing: so this event is going to be only for mass guilds? Which have 200-300-500 people? And 100+ online? How about smaller groups? 15+/20+/30 online players?

http://Aiwe.eu
RolePlay/PvP/Raid

[Idea] Systematic letting players to join

in WvW

Posted by: Xar.1387

Xar.1387

As i can see u are from Tarnished Coast and this server is in the tier1 of WvWvW, so I’m sure this idea does not concern you, and ur server. Probably most of the time ur borders are full, and people have to wait – so why this idea sould be interesting for u? Or even curious?
Maybe u should change ur server, and then open ur eyes for any lower tiers?


BTW, I just gave a solution to fix some pathologies of WvW, and it depends of ArenaNet, how they’ll improve this idea Not mine. I’ve sent just a simple idea – their business what they do with it next. It’s their game, and their money.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

[Idea] Systematic letting players to join

in WvW

Posted by: Xar.1387

Xar.1387

what if one server decides to log off a map? should the other servers players be kicked out til it reaches the number you arbitrarily set up?

Ofc not. If people will log off a map, then its their fault. People from the server was let to join a border, then they can play there The most important is that the same inquiry to the number of full border will occur gradually. Nothing more. Its still better than see the situation, when 100+ people login, and smash 10/20

Also, when e.g. we’ve got 100vs100 on the border, and suppose that 100 is leaving this border, then 100 from this other server will stay there (noone want to kick them or smt) but I bet, that some of this 100 people will leave too Then slowly return to the starting point.

what about servers that can fill 2 maps at a certain time while another server can fill 1 map? youre going to deny the right to play for the other players on the 2nd map?

It makes pathologies, that some servers can’t even compare with other, cause of number of people. Why any server have to occupy 2 maps at a certain time, while they’ve got no enemies to play with? What is this game?
Pickup points without challenges is the goal? What is the point in taking the site when you do not meet with the difficulty of its acquisition, because there is no enemy who would protect her?

Also we’ve got server leaderboards, so servers of a similar strength hit each other,
therefore, it should not be a problem with this. Also people can join Edge of the Mists Than destroying a WvWvW mode by zerging, and jumping, and figting 160vs50

also there are 3 servers, server a might have 20 people, server b might have 10 people and server C zero, what will you do about that? kick everyone so nothing can get capped “unfairly”? how would any1 even get back in

This is how it would work:

Border 1 – past 5 minutes
server a: 0 people
server b: 0 people
server c: 0 people

Border 1 – past 10 minutes
server a: 5 people
server b: 0 people
server c: 10 people (max)

Border 1 – past 15 minutes
server a: 10 people (max)
server b: 0 people
server c: 10 people (max)

Border 1 – past 20 minutes
server a: 10 people (max)
server b: 5 people
server c: 10 people (max)

Border 1 – past 25 minutes
server a: 20 people (max)
server b: 10 people
server c: 15 people

Border 1 – past 30 minutes
server a: 20 people (max)
server b: 15 people
server c: 20 people (max)

etc etc… And also it can be that some1 left – yeah

Border 1 – past 60 minutes
server a: 160 people
server b: 150 people
server c: 155 people

BOOM

Border 1 – past 61 minutes
server a: 0 people
server b: 150 people
server c: 155 people

And now people from server A can join there to save their border, or just wait, till people from the hostile servers will slowly leave Trust me – they will slowly leave

Still better than this situation, what works for now:

Border 1 – past 5 minutes
server a: 5 people
server b: 15 people
server c: 20 people

Border 1 – past 10 minutes
server a: 120 people
server b: 15 people (smashed)
server c: 20 people (smashed)

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

[Idea] Systematic letting players to join

in WvW

Posted by: Xar.1387

Xar.1387

Hm, why? If I’ll leave a border, then I’ll make a slot for other people, and they can join :> That’s all. And yeah – if some people from server (a) will leave a border, while there will be still 50 of people from server (b), then it will be blocked for people from server (b), cause they’ve got alot of people on the border. Why system should let them join more people, while there’s no enough enemies? This is weird.

I’m writing here just about allow people to join a border gradually.
Then every border will be filled gradually, evenly on each server
While now 100+ people can join in a moment, and smash everything that moves (and after that jump on the next border…) :|
Regardless of how many people are on a hostile server.

A simple thing, and how much could it change.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

[Idea] Systematic letting players to join

in WvW

Posted by: Xar.1387

Xar.1387

Hello!
It looks like I’ve got another idea, which could improve our WvW.
As many of u know, We’ve got some people, who dont like when they’re smashed in WvWvW by big groups of people, e.g. when server (a) have 50 of people on border, but then server (b) comes with 100 – or even more – and smash them, and takes every each point on the border.

I am also one of those people. I’ll write here about the situation from a few days before:
Our – not that big – group was playing on the border, it was like… around 15 of people, and it was really great, but +- after 2 hours zerg came (3/4x more people than us), and sadly we could not do anything.

What is my solution to this problem?
Its simple! Why not reduce the amount of people on the border? I mean, when server (a) have 10 people on the border, then let server (b), and © to join only 15/20 of people (or smt like that) – not more! And then, when server (a) gain some people, then let other servers to join more too :> Just add a little lock, which lets people join WvW in the systematic way Equally on each border, which would be very fair, and IMO could improve a lot in WvWvW mode.

What do you think?

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Can you get badges of honor in PvP?

in PvP

Posted by: Xar.1387

Xar.1387

IMO WvW isnt that great, cause its something like… open mass pvp, which looks cool, and it’s possible to write about it really nice, but it would be better to have something like GvG, than open WvW. Open WvWvW makes this mode awful, and just next zerg farm mode.

GvG would be more balanced, while WvW is open, then if ur playing with ur friends in the team that has 10people, then u can be smashed by 50 people It makes no sense.
And most of people go there just to farm gold/achi… whats sucks.

GvG would have some guild leaderboards, and there would be some great prizes, while in WvW we’ve got whole server leaderboards (who cares about a whole server ;f), and no prizes, cause they cant surely reward the people of the entire server, if this server is good – it would be strange, cause they would reward some people for free Just for being on the best server – wow, how stupid. Because if they will, then every1 will change a server- simple :P

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Can you get badges of honor in PvP?

in PvP

Posted by: Xar.1387

Xar.1387

Nope.
WvWvW =/= PvP
These are two different modes.

http://Aiwe.eu
RolePlay/PvP/Raid

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: Xar.1387

Xar.1387

I love to heal people :|

http://Aiwe.eu
RolePlay/PvP/Raid

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

The reason there’s not as much emotion is the difference of challenge.
On your video, there was only a few players alive at the end of the fight. This fight was probably really hard, and they wiped numerous times before finally being able to down it.

On Gw2, we don’t have that kind of challenging content. The hardest fights we had was fractals lvl 80, but even that was not hard enough for good groups, who could do it without problem at all.

Yeah, i know the reason. This is simply the real difficulty, where people have to train it few/many times, and when they can finaly do it. I also played this game. However, this is precisely the problem: create a real hard content – not artificial difficulty.

And yeah, we dont have it in GW2, but that doesnt means we can’t – IMO its possible to do it here. I remember Liadri boss, where they’ve made it really well, but they simply just cant expand this even more, cause they’ve got no a clear division: normal, and hard pve content. And both groups will not be satisfied – even I like to see division in content. If I want to make something easy, and fun – then im going to make dungeon – I dont want to get excited there… When i want to do something hard, then I’ll go to do some raids – that’s simple. Let us choose what we want to go, and let us expect what we’re going exactly to meet there. And do not give us the main content once harder, and once easy as hell. Its weird. Separate normal PvE stuff (story,dungs,fractals bla bla) than hard content, as PvP, and WvWvW is separated.

BTW. AR boss (with these lasers) was really great! Anyway last, new dungeons like AR, Molten, etc was pretty good, and these bosses showed us, that ArenaNet is able to do good PvE here. But that’s still dungeons, that many of us want to make pretty easy, just have a fun there, know the story. When we want to make something hard, then we’ll choose raid mode. Like when i want to play PvP, then i go to the PvP browser – thats simple.

Also – when we’re talking about pve progress stuff, then we have to know one thing – people must have their Role.
When we’ve got no important role, then we dont feel that unique in this boss fight.
And even, i understand it as:
Raid : boss fights, almost nothing more.
Dungeon etc: bosses are just a part of it.

http://Aiwe.eu
RolePlay/PvP/Raid

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

What if there was vertical progression in the Fractals with gear that increased in stats but when outside of the fractals defaulted back to BiS numbers?

It is a way out, but in my opinion fractals are good, as they are right now.
Just let them be Fractals – an improved Dungeon.
People can to simply grind it, they’re not somehow constrained to progress it slow – that’s just normal rat race, not progressional mode. 30-50lvl in 1 day, right? To make some gold, and rewards that we can get in the other places too. Cool stuff for open world, where we’ve got dungs and stuff like that… But thats not Raid or solid PvE mode.

Do you think, that fractals cause such emotions in people like in this video below?
http://youtu.be/bMRAox_qCUU?t=11m43s
Nope.

Many people just simply want to see these emotions in GW2, and while we’ve got many good (and bad >;p) emotions in PvP, or WvWvW, then we’ve got no solid PvE at all. That’s why I give you an idea of ??how to do it – without affecting the entire game. Simply create PvE/Raid mode which has its own rules, and own map (as pvp have).
But do it once and properly, and dont change it severely. Think of it, and make it really well, and then just upgrade it and make better, and better.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

I don’t think it’s a question of casual vs hardcore, although it does somewhat depend on your definition of the terms. Some people define it as easy (casual) vs difficult (hardcore), but the game can have easy content and it can have hard content – that isn’t the problem, or wouldn’t be, if players could easily achieve a statistical level playing field and content difficulty was matched by skill instead of gear level.

The Raids you’re talking about are already in the game: fractals. The problem is that people that like vertical progression stat-wise want it in every content. People that dislike it don’t want it.

IMO player sometimes is casual, and the same player sometimes is hardcore one, cause people sometimes have more time to play, but sometimes less. And its great in GW2, that open world is free of hardcore stuff and typical rat race. This is healthy. We’ve got no situation here, where a player login, and this player is far behind the other players.
However note that in this open world of GW2 u’ve got PvP mode too, and there’s alot place for PvP hardcore players, but even if u want to play less, then u dont feel bad if u lose something there, cause its only one of GW2’s modes. In the main game ur still great. Same with WvWvW – u can play this mode like a hardcore one, but when u’ve got less time or desire, then u can do it more casual – then ur not going to make new ranks there, but hey – ur still welcome to the game, cause its only one modes of it – main game is free of these ranks, right?
Problem of many games was that, they pulled gear (or something similar) progres to the main game, which thing had an effect on main game. For example, you earn great armor (by raiding), and u can use it almost everywhere, and ur 3x better than people who dont have them. So u force every other player to gain these items too (start raiding) – its bad. Its better, when they can choose how they want to get it.

That’s why im talking about separate modes for every solid mode in this game. Like: PvP, WvWvW (these two we’ve got already), and PvE! We’ve got no professional PvE for this moment, guys. We’ve got so many cool PvE stuff, but i would like to see something really decent that is not constrained by main game. This mode should develop on their own unique way – as PvP, and WvWvW. Is the whole world talking about fractals as a challenge in the MMORPG world? NO. Noone is talking about it. That’s just a part of open world content – interesting pve stuff to do, like a dungeons, guild missions etc. We really miss professional approach.
Yeah, so many people can tell, that we’ve got fractals, and that’s something like raids, and ofc they’ve got some rights. Fractals are great, but that’s still a dungeon, not raid, or something like that. We’ve got guild missions too, whats a really great thing, but thats good one just for a “normal” content, that we love – but not solid, demanding, progressive pve.

Note that if u’ve got dungeon, fractal, or even mission – then they simply just cant reward, as many players want – and these things just give us a substitute of progression. And i understand that, cause then it would be like a WoW’s bad way – reward people by doing fractals with strong, progression items, while they prefer to play other stuff in this open world, right? Its not good, when people are forced to e.g play fractals to get much better, and better items, that they can use in other game places too. That’s why ArenaNet have to reward people with same rewards in many things. People can get exotic’s in many ways, and they feel enough strong by having them.
And all of it just limit devs, when they want to make a solid PvE content, that many people waits for. And that’s IMO best way is to simply create “PvE mode” like we’ve got PvP and WvWvW. Put there new builds for this mode, armors with stats, and widely understood progress! Which progress not adversely affect the entire game. There will be still other mode for PvP – with no-stats items. WvWvW, where we’ve got ranks, and maybe something more in the future. Open World, where every1 is not forcing to do some things (like raids) to be “good” Fractals are great, but do not get me wrong – fractals are still something like a dungeon, and fractals are in the main game, where gear progress shouldnt exist. Thats why im talking about separate mode.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

The main question you should ask yourselves (and then tell us the answer) is : what kind of customers do i want to appeal to? Because you can’t keep a foot in both camps (casuals and hardcore).

Yeah, it looks, like so many people think that its impossible to create a game for casuals, and hardcore players too. And I think people who’s talking about it are just wrong. Yes, its possible to make a MMORPG, where u can put content for casuals, hardcores, pvp, and pve players. And even if ArenaNet dont do it, then other companies will. Its simple.
Check this post.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

Now this ladies and gentlemen is a winning post. I’ve always dreamed of raids, but didn’t see them possible in GW2 and this guy comes and tells that you can have them simply as that When i think about it, it’s the same sPvP principle… I just can’t hold my excitement that the raids are really possible ^.^
Addressing the progression systems topic, I really like ones where you get something special to wield as a bonus to go deep in a tree (I guess FF XII is something similar).
For example:
Profession goes x points in a specific tree – BOOM ! You can now wield bazooka.
Prof. goes x in one tree and y in another – WHAM ! You mastered how to use nunchakus.
I think this would add more uniqueness to a play / player style.

You’re welcome!
It would be great to hear the opinion of game creators too.
I’m really curious what they think about it.
My first post is here

When I was writing it was 2:00 am, so I’m really sorry for some mistakes that i’ve made, but also atm I can tell something more about my idea.
Even WvWvW shouldnt be pressed into the “open world” and ive made a mistake by writing it. I just focused more on PvE stuff. But yeah, IMO when we really want a good modes in the mmorpg’s, then we’ve to separate them, and let them life of its own, and develop in different ways – this is the future. ArenaNet for now is making it a little bit, cause we’ve got separated PvP, and WvWvW. Maybe in WvWvW we’re using same armors (stats) like in the Open World, but hey – they’ve added ranks, and skills there – what’s really good progress for this mode, and it can be still developing. That’s good. Likewise, in pvp – they can still develop there so many things. But IMO for now this game miss so much a separate mode for PvE – to separate solid, PvE stuff from open world.

In sum:

Open World: Cool story, plot things, awesome world full of interesting things, living elements, bosses, guild missions, dungeons, fractals – and where every person is able to progress their character by: getting exotic/ascended/legendary armors/weapons – but IMO not more. IMO Exotic should be always something good in the open world content. Also people can get there cool skins, titles, minis, etc, etc…

WvWvW mode with their own progression system, where we’re able to get new ranks, skills – This all can be still developed in various ways.

PvP mode as i wrote. Every1 uses same stat items there, and people can finaly play real, balanced PvP in the mmorpg. We just need more maps, and maybe new modes like… 8v8 maps, 1v1, new rewards (but ArenaNet wrote something about it in the last days so… They know exactly what to do for this mode: better rewards, pvp seasons etc etc)

PvE mode as i wrote, if we want to talk about a real PvE mode in a game like that, IMO the best solution is to create separate mode for it – like its done for pvp. There would be a map with NPC’s. People would sign there for new raids, and for any practice or smt. U would add one, extensive, and demanding raid per 6 months or something like that, and let people progress it. Just focus on bosses, and advanced battle with them – not doing a “dungeon”, where boss is just a part of it. Separate builds, skills, vendors – professional mode, where each raid member has a role. Those who did any raid would get new items with stats, to be able to do next raids, and show others, that they did it. And lets give them titles too – cause people should be able to show that they did it in Open World too. Maybe lets create a “first world kill” or smt like that and leaderboards? After that PvE would have taken the professional nature.

In my opinion it would be a very healthy option for all players. Every player would find here (in this game) something for themselves, and also – then GW2 would be really top1 mmorpg.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

CDI- Character Progression- Vertical

in CDI

Posted by: Xar.1387

Xar.1387

GEAR PROGRESSION WITHOUT A GEAR PROGRESSION IN THE MAIN GAME
For now we’ve got Exotic Armors, what’s great, cause thats the basic, what every person should gain, if that person want to be pretty good, and able to do some PvE/WvWvW stuff easier. Its ok. We can gain it in the different ways, what’s cool, cause IMO exotics should be just a set, which allows u to do some ingame stuff. We can get it from dungeons, wvw, bla bla… OK. In time, you guys have added ascended gear too, and its a good addition to these exotics – we’ve got better stats, but that’s still similar. It’s fine. And people who have these exotics, or even ascended armors ofc should be able to enjoy the most of content. Like… They should be able to do some dungeons without a problem, fractals, guild missions, story, WvWvW, and this all kinds of normal, fun content.

And at the same time there should appear a gear progression. Yeah, do not be afraid of it. IMO well-done gear progress can be really successful.
Dont u think, that it would be enough, if u create a huge mode called “RAIDS”, and then you’ll make special armors, that people can gain, and wear just there? They would use these armors only in this mode – like in PvP we’re using other items. But in this PvE mode called Raids players would progres items which have better, and better stats. Players would progress first raids, gain these items, and then they would be able to get next, and next – and lets give them a reward for it (exept items… like… titles, leaderboards etc). Let them progress it.
And what’s more, all this will not affect the main game content If some people dont want to play it, then they’ll dont – like right now, not every1 is playing PvP. They will not feel deprived, cause entire game will be free of difference statistics, and gear progression. But ofc u can ask how about people who want to raid, but they just cant do it well. That’s simple – they’ll work on it – maybe slower, but hey! They’ve got a challenge!
But what’s important – when we’re talking about raids, then you have to know one important thing: People must have a role there. Clearly defined role and if they’ll fail, then all raid fails. This mode must be well made. And whats interesting – when its going to be a separate mode like pvp, then ur able to make some changes there – like add some special skills, traits or smt (just for this mode). And what’s interesting – imo these raids would be a content for guilds. And let every member of a guild join there – dont limit it for some players. Just make any scaling system or smt. Then guilds would appear on leaderboards.

Then you’ve got professional made PvP, and PvE mode in your game.
And at the same time we’ve got open, fantasy world too, where we’re able to do a lot of things I think it could work. Think about it too.

Open world: story, dungs, fractals, guild missions, puzzles, wvwvw, etc, etc…
PvP: like right now – separate mode, where every1 is using gear with the same stats, and people have to practice. Leaderboards, seasons, titles, etc, etc…
PvE: separate mode, where people have got raids, where they can progres their raid gear. Also there should be leaderboards for it, titles, etc etc…

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Custom Arena Time Tokens for Glory

in PvP

Posted by: Xar.1387

Xar.1387

IMO people should be able to buy these tokens for glory, while they have to buy Arena Starter for gems (1800), and that would be great. U’ve to buy arena once, and then pay for it by gems or glory – ur choice. One will play more, and use glory, one prefer to do it easier, by using gems. It’s healthy.

Hmph, but im almost sure, that u guys are going to let people pay for starter by gems, or glory, and then pay for time tokens only by gems, right :/? Ur probably sure, that more people will buy starter for glory, and then they’ll have to buy more gems to pay for it. That’s greedy. In the long run this will not work.

I hope there will appear reasonable, and fair option.

http://Aiwe.eu
RolePlay/PvP/Raid

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Xar.1387

Xar.1387

Its nice to hear, that there’s going to be better reward system in PvP. Would be really nice to see any PvP seasons, which would reward people who’s in top1000 in different ways. Including unique titles ;3

http://Aiwe.eu
RolePlay/PvP/Raid

Winter design

in Community Creations

Posted by: Xar.1387

Xar.1387

Hello!

Our guild likes Wintersday in the games, so we decided to change a guild page.
What do you think about this work?
I hope ur going to like it

WWW.GILDIA-ROLEPLAY.PL

(If you visited our website before,
u have to clear your browser,
cause it probably saved our old design )

http://Aiwe.eu
RolePlay/PvP/Raid

Hardcore Mode

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

Its to much compared to work to make that could rather go to improving the game for the whole playerbase it would be better if they added a hardcore version of each dungeon that each costed 5 gold to enter, rewarded 10 gold + 150 tokens if you die you get trown out and replaced downscaling diffukitteny to it become just as hard for 4 people kitten . and all bosses did high substained damage like 9000 damage on a 2000 armored target, and all bosses did that on like a 5 secs cooldown that would help out support and tank specs a lot. dungeons could do somthing like this:

AC

The dungeon could be about hunting and killing warmaster grast. (makes sense due to ghosts do reanimate).

CM

Finding proof and arresting Caudecus (Makes sense as he would easly get the proof destroyed and easly would talk him self out)

Stuff like that, and a 5 gold fee and 10 gold + 150 tokens + hard substained damage content and trowout on death

Nope. Challenge in PvE =/= More HP of boss or even loot. Just autoattacking boss is boring :| Bosses need different phases, and people have to adjust to them. Look at link, that i added in the post above. U think, that they was thinking about loot? No.
When u progres PvE stuff, then u think more about doing it, and finaly complete it in a group, and u feel awesome, cause ur guild made it! I remember, when my guild wasnt that good in raiding – we wasnt able to do some raids – but that was fine ;] Cause we had a motivation to play more, and finaly do it. We were not bored. We had a goal.

We need reall boss fights, not dungeons. I mean dungeons are great, but let them be dungeons, and make other thing – Raid, which focuses on the complex bosses.
Let guilds group once per week and give them fight, that they’ll remember in the next 2 years ;] Not a boring * which u can do while ur afk ;f

Raid even would be a guild mission ;] Like a… Raid Mission, hm.
Cause guild missions are fine, but still there’s no challenge mission, that encourages people to do it. “Challenge” mission isnt that challenge at all :P And u dont feel like… U’ve to progres it, learn to play it etc – idk :| It looks like u just need some people to do it – nothing else.
Everyone must have a role in raid, and feel fulfilled when perform it well.
No Role = No fun

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Hardcore Mode

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

Yeah, there’s no way, that in this game u will lose items or even characters xD
But I think, that we can still expect some real challenges in this game.
So many people would love to feel like in wow, when they killed a boss with a guild for the first time That’s possible to do it in GW2, and so many guilds are waiting for it.
http://www.youtube.com/watch?v=bMRAox_qCUU&feature=youtu.be&t=11m43s
Would be great, and we dont have to lose items, to have a PvE mode, that’s challenge
At this moment real PvE does not exist – do not kid yourself – running and killing monsters in a large group without thinking is not pve.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Hardcore Mode

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

In the old games was two, great thighs:
1) Player Killers
2) When u died, u lost some items. But u was able to gain some items from others too.

No risk = No fun
That’s simple :P

That’s problem of PvE mode for now (im not talking about pvp, cause there’s not that bad. Torumanents are fine. U can lose or win, and it requires a skill)
cause if we want to talk about real PvE mode, then we ofc need some story stuff, like we’ve got now, but people need a challenge too There’s no real challenge in PvE for now, cause all these “challenges” focus on running in large, boring groups :|
This game need raids or something like that, which people will be able to do with their guilds (once, per week or smt)
Every1 would have a role there.

What we’ve got in PvE now? Pretty good story every 2weeks, whats cool,
and boring farming – just join zerg and make all achievements one day, and wait 2 weeks for next update.
Of course sometimes appears any good dung, or something like Liadri boss, but that’s still not this, what many players and guilds want to see in PvE mode.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

The "Nightmare" of ... Lion's Arch! [CONTEST]

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

That’s not chars! Where do you see fur, or smt?
Just asura :P

http://Aiwe.eu
RolePlay/PvP/Raid

The "Nightmare" of ... Lion's Arch! [CONTEST]

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

That’s it! ^^
But when I walked through Lion’s Arch today, it looked so calm.
I think they have a hangover :P

http://Aiwe.eu
RolePlay/PvP/Raid

The "Nightmare" of ... Lion's Arch! [CONTEST]

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

Hehehe, yeah :P
It happens, when people choose mild councilors.

Lion’s Arch needs a strong, male, charr arm of Evon!

http://Aiwe.eu
RolePlay/PvP/Raid

The "Nightmare" of ... Lion's Arch! [CONTEST]

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

Its nice to hear it!
Also, rumor says thats fault of our new LA council called Captain Ellen Kiel!

http://Aiwe.eu
RolePlay/PvP/Raid

Just made my own teaser.

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

I like Kira’s laugh in the background :P

http://Aiwe.eu
RolePlay/PvP/Raid

The "Nightmare" of ... Lion's Arch! [CONTEST]

in The Nightmare Within

Posted by: Xar.1387

Xar.1387

In recent times everyone focused on problems in Kessex Hills, while in the cities there is a terror caused by junkies. Our children shouldn’t watch this, and even we can not pass indifferently by the destruction of public property! Let us fight against drug addiction and alcoholism developing in Lion’s Arch!


Guild Site
Facebook

http://Aiwe.eu
RolePlay/PvP/Raid

Poll: Would you wait for a better match?

in PvP

Posted by: Xar.1387

Xar.1387

I want a solo match without afkers, where i can really play.
I played 3 arenas today, and i’ve met 3 afkers there.
Ofc 3/3 have been lost and I meet with this every single day.
Its like… u’ve to be so lucky, to have 5/5 team, which team u can really play.

If I was a few days ago really highly ranked, then after 2 days im at the very end ;]
It looks, like i knew how to play PvP, but after 2 days i just became noob ;D
Nvm, Im going to play moar with afkers, its so… fun ;3

Eh.

http://Aiwe.eu
RolePlay/PvP/Raid

Collaborative Development Topic- Living World

in CDI

Posted by: Xar.1387

Xar.1387

PvE
We’ve got dungeons and fractals, whats nice thing to do for 5 players.
We’ve got guild missions, whats great, but really easy in the last days.
So we ofc need more cool dungeons and guild missions, but imo the game is missing a thing like raids. A good challenge for a guilds, and dont do it like… dungeons.
Give us a place with bosses, not champions and stuff like that…
We want to gather once a week in a guild group, discuss tactics and perform challenging fight with a demanding boss Also, please do not create raids for 20/25 players – no. Let every guild member go inside, let small guilds have a fun, and let big guilds have a fun too Of course, in this case scaling is important thing, and guilds need a pretty rewards, to encourage them to do it And let us to choose the level of difficulty, we will start from easier, and then play medium raids, and maybe hardcore… But encourage guilds to make more, and more difficult raids, cause if there’s no motivation, then people are going to skip this mode.

http://Aiwe.eu
RolePlay/PvP/Raid

Collaborative Development: World Population

in CDI

Posted by: Xar.1387

Xar.1387

WvWvW
Imo one bad thing in this mode is that if u want to play with ur guild -and for example u’ve got 15 willing players atm – then there’s no chance to met other similar group, and have a fun in balanced fight. E.g. We will get a keep, and then 50 of people is going to just smash us :P WvWvW is a really huge war and there’s two options: join zerg or create a mass WvWvW guild with a hundreds of players…

U could do it by creating much more, small borders with smaller amount of players, than less borders with full of zergs. We could have like a… 100 mini-borders, that one allows 20 vs 20, others 30v30 or 50v50 – depends on that for what these people are fighting towers, keeps, or castles) Even some borders would people to join puzzles Like… Puzzle-WvWvW, and disturb other servers in jumping etc :P
IMO it would be much better, than this big… something ‘.’

But ok, if u plan to have a huge, zerg mode like WvWvW, then we really need a mode, that allow our guilds to have a fun, and dont worry about that we’ve got 10 players, so we cant play, cause 30 will smash us, or we’ve got 20, and 80 will smash us :/
Something more balanced.
Maybe call it GvG, that so many players want?
And create a 10vs10, 15vs15, 20vs20 and even 50vs50 GvG fights? But there should be any rating, like in PvP, and leaderboards for GvG mby. System should select guilds that will fight each other.
Mode similar to WvWvW, but balanced. And then u can force people to group in smaller groups to win the battle

Also, I really like eternal’s puzzle- there’s no zergs, and also design of this puzzles is mastery. Traps are a good idea and it could be developed. U’ve got puzzle, but hey – its not that easy to complete it, cause other people can disturb u IMO you should go this way. The worst part is that people havent got any motivation to do this puzzles, and this map is empty so often :|
I would love to see a mode, that focus on WvWvW puzzles Just let people to join eternal puzzles easier (im sure so many people even dont know about them. Or just havent got any good motivation to back there :/), and would be nice to see much more puzzles, which let people fight there with other servers

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Collaborative Development Topic- Game Modes

in CDI

Posted by: Xar.1387

Xar.1387

PvP
For now we’ve got 5v5 arenas that we can play in our team or solo, and we’ve got leaderboards whats great. But without a doubt, we really need here something new.

  • 1v1 Tournaments. However, note that the current balance PvP is created for 5v5 fights, that need bunkers, supports etc. Thats why IMO 1v1 tournaments should have separate balance – maybe special PvP builds only for 1v1? Then we could create 1v1 PvP build and 5v5 Of course there sould be also a special leaderboard for this mode.
  • More maps for 5v5 with other mechanisms.
    Maybe typical ctf? 2 bases, 2 flags and teams have to def + gain second flag.
  • PvP Arenas – this thing costs quite a lot, but this is not a problem. The problem is that custom arenas does not give us many options. Its impossible, that one person (arena leader) will be online alltime, and set things for people. Custom Arenas really need moderation options. We need more commands too, to reset arena anytime we want, vote for maps to change (for people), change to any map when we want to (for leader and moderators),

If we’re talking about PvP, then we should think more about rewards too. IMO playing PvP tournaments should reward people with gold. Also people who’s in the top of any PvP leaderboard should get any special titles

Community

  • U know what’s important in mmorpg’s? Ofc leaderboards, but we need much more. Here should be something like “Armory” for every player, and everyone would have their own profile. People could find there some1’s: characters, items, guilds, leaderboards, actual player’s look, maybe any place to write their own text, achievements, etc, etc…
    People would put it in their signatures on forums. U must know that people like to show these things to the others – thats mmo, many players doing all this stuff, to show it to the others, and feel proud of characters, and achievement that they’ve made.
    Of course if some1 dont want to share these informations, then just give them any option, to set “private”
  • Guild Halls. I dream of sandbox map, which allow guilds to build their halls/castles etc there Just dont close guild halls only to the guild members. Let other players to see it, cause fully instantiated guild halls are boring as hell.
    Guild Halls would be a great place to use guild influ and merits there
http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

SAVE QUAGGANS!

in Community Creations

Posted by: Xar.1387

Xar.1387

This time we’ve created something simple, and speed.
Enjoy!

Save quaggans!
http://www.youtube.com/watch?v=4SGrsVr0AG0

http://Aiwe.eu
RolePlay/PvP/Raid

Bold idea to change WvWvW (!)

in WvW

Posted by: Xar.1387

Xar.1387

Anyway it often look like that there’s no people, while ur on huge map. If you give the division, it would be clear where people are. Also who knows, perhaps such a change would encourage people to play.

http://Aiwe.eu
RolePlay/PvP/Raid

Bold idea to change WvWvW (!)

in WvW

Posted by: Xar.1387

Xar.1387

Im playing on small server, and I was thinking about these too. IMO its better to group these all people from small servers on the one, small border, than share them all on the big zones, and they’ll probably dont find themselves.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Bold idea to change WvWvW (!)

in WvW

Posted by: Xar.1387

Xar.1387

Hello!

At the beginning I would like to highlight, that I’m not an expert on WvWvW, and I’m not active player of this mode. So my idea might not be good, but who knows.
I prefer more balanced games, and those which can be more predictable. RolePlay, PvP and sometimes PvE is enough for me, but hey, im sure, that if WvW would be done better – then I would play it too. And who knows? Maybe more, and more players would?
Let’s start with what is really WvWvW?
Its huge battle, isnt it? The concept is great, and I’m sure everyone will agree.
But IMO its Zerg War.
When I think it should be huge war – ofc! Where u can use ur PvE stuff etc – ofc!
But hey, why dont do it more like a Tactic Wars? And balanced with people? Dont let them everyone go to the 1 place and zerg, zerg, zerg with a big group of people. Of course we can encourage to run in small groups. But hey! When people CAN run in zergs, then they’ll probably do it alwas. IMO the best solution would be to simply block it. So many of people go to WvWvW just to zerg and farm :/ Its weird, when a team of 5 players is smashed by 50 of people – but no. Not on the castle or something, but in the camp ;_; Cause They can do it, so why dont?
Any No-Hardcore-WvWvW guild, who just want to play some wars can take 10/15 people, and want to play on WvW, so they will go on any tower, and its often, that they dont find any opponent, they will just take over half of border (meeting individual enemies), which isnt that cool to do, and then 100 of people will come and smash everything :P Of course, it is sometimes possible to create a good battle, but this is roulette. You never know who you will meet :/

Another problem is that – OK, its huge server wars but hey – servers imo gets points for nothing. Just take towers, camps, keeps etc and let them stay while people dont play WvWvW, and hey! U’ve got so many points!

~~
Now let’s move to the idea of ??change. I think it could improve the entire game, but I could be wrong. Just think about it.

Why there’s only 3 borders? Ofc its ok, that there’s 3 main borders, but why dont divide it on the smaller borders too? e.g.

Home border
#1
#2
#3
#4
etc, etc

Hostile border
#1
#2
#3
#4
etc, etc

Hostile border
#1
#2
#3
#4
etc, etc

And give a clear information, that which small part of border is made for what.
E.g. #1, #2, #3 etc can be fights for a camps, and towers. There would join e.g. +-20 people each server (not more), and fight in a balanced teams. You will not find that 50 is attacking 5…
Same with keeps. U could choose a border with keeps, camps, towers, and there allow 25/30 +- people to join.
And castles: +- 50 people.

People could choose which war they want, and they would see what number of players is on the border. I mean players from their server, and 2 hostile too.
E.g. fights for towers, when can join +-20 people, and u can see theres only 15, so people will probably join there to help. And they’ve got a clearly defined team.
Ofc some people would be typical leavers, ye? Just give them a penalty. 15/30min without being able to connect to the next war.

Guilds can just go to the empty borders, and let every guild player join.
Guild is big? Ok, they’ll join borders to fight for castles.
Small guild? They’ve got keep borders or just towers.
Ofc small guilds can just join on castle battles, and some randoms will join too, and hey, they’ve got it

But it would be important to give any waiting time, to let hostile servers collect enough people. It would be strange, to give people earn points when on the map is not a certain amount of enemies.

And what with borders that are empty? Just nothing. Every server would gain a points just there, where people fights. Empty servers would be inactive when it comes to scoring points.

~~
This is my suggestion. I know it would change the entire look of WvWvW.
But maybe it is worth?
Decide themselves!

http://Aiwe.eu
RolePlay/PvP/Raid

Guild bank [BUG]

in Bugs: Game, Forum, Website

Posted by: Xar.1387

Xar.1387

Hello there!

We’ve got a problem with our guild bank, cause although we’ve got all guild upgrades, we receive information that we dont have a guild bank. Noone can open it, cause NPC is still saying “Your guild hasnt any sort of storage yet […]”

I’ll put two screenshots below.

Attachments:

http://Aiwe.eu
RolePlay/PvP/Raid

[MOVIE] Chapter 1

in Community Creations

Posted by: Xar.1387

Xar.1387

Leth mori Aiwe – Chapter 1
http://www.youtube.com/watch?v=wm9S5OKhu1c

(!) Some of you can not understand this language, then they should use subtitle option, which is available on youtube.

Enjoy!

http://Aiwe.eu
RolePlay/PvP/Raid

The End of Culling.

in Clockwork Chaos

Posted by: Xar.1387

Xar.1387

Sometimes when i’ll look on the player, then I can see him, but when I’ll change my screen view, then player disappears. Does End of Culling mean that now we will be able to always see these players? No matter from what perspective we ’re looking?

http://Aiwe.eu
RolePlay/PvP/Raid

Reset arena, changing a map and moderators

in PvP

Posted by: Xar.1387

Xar.1387

Hello!

I’ve got a question, that sounds:
Is ArenaNet going to add these few options, whos IMO really important and in principle basic.

Im talking about options like:

-Moderators, who can ban/kick players, changing their teams, throw them into spec. Moderators should can changing options like: password, team size, match time, score points etc, etc… Almost everything, cause its really bad, when only one person can changing it. By the way its never like that one person is making a tournament or something, so why only one person has to administer arena? Also its often, that all guilds buy these arenas.

-Always when we want to play with some guild or a team – fun match, or something serious – or just training with a guild. Why we cant reset our arena? Change map when we want to change it, reset and start again etc, etc… Arena Admins should be able to change it, and normal users would have a system, that allows them to vote (once for a few minutes)

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Did ANET think about Upscaled chars?

in Queen's Jubilee

Posted by: Xar.1387

Xar.1387

You’re right, Dextra. Im casual, and I think ArenaNet should stop making updates for next one month, cause Im going to take a break! I dont want to miss a content, so I understand, that these over milion players will wait, cause everyone should be able to do these events, and all this stuff, right?

Also I’m casual, and i have no time to lvl up to the 80, but i want to run Arah explo. Lvl should scale up to the 80 at 1lvl, so anyway – who need lvling up? Gave 80 for everyone, and make everything easy, cause all people want to play, right? I want a legendary weapon too.

Wooo! I’ve got a better option, lets just dont play Cause for what? We’ve got everything for nothing

</sarcasm>

~~
Btw i still dont understand a main fact, that if some1 dont want to play some stuff in the game, then why they feel like some1 is forcing them to do it? O.o U’ve got so many things to do in this game, and here’s no a “rat race”, what forces u to chase others… O.o Even here’s no one path, that calls u “U need to make this, this, and this” NO! Ur doint what u want to do

U dont like something in the game? Dont do it.
U cant do it? Try, or pass and just dont do it.
Here’s nothing wrong, that some stuff will miss u.

There was some challenges in the game, that gave better or worse rewards, and i missed some of them, and im still playing a game, and do that, what I want. Why u guys want to kill a big boss, while u still have a goal? E.g. max lvl ur, E.g. get exotic items, etc etc – u’ve got goals, and then, when u’ll reach them, then ArenaNet will still updating their game, and gaving u next, and next goals. U understand it? Dont think about a final goal, cause then ur destroying all fun. Focus on closer things. Its like.. Ur making a character and u want to go and kill dragons <.< Thats ur story, man, and your character – make a hero, and dont think, that u can have it all since begining.

IMO ArenaNet care about that, to make GW2 a game, where u havent got a “rat race” And It really worked. But that doesnt mean, that people cant have here a challenges, and stuff…

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Did ANET think about Upscaled chars?

in Queen's Jubilee

Posted by: Xar.1387

Xar.1387

Hm, so ur talking about that these players, who dont want a challenge should gain these achiv’s and items, titles etc etc
Cause now they’re excluded by game or something like that.

But maybe u should look at the other side. On the player’s who want to play a game – have any challenge here, not just run somewhere, get achiv, and quit a game for next 2 weeks. Dont u think, that this group is important too?

What about the fact that you dont need to get a mini-pet, or a title, or any item etc etc. Why do u want evenrything, while ur not playing much? No one is forcing you to get it, and look – thats not kind of items, that allows u to still playing a game. U can easily play a game without these items. I guarantees u, that people will take u to the CoF p1, while u havent got a super title, or mini-pet…

And following your logic – maybe ArenaNet should stop with updating a game, when ur offline or u’ve got a break, cause these all events, achivs, items, titles, pets and stuff will miss u! :O U want everything, but u dont want to play, so…

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

Liadri is imbalanced

in Queen's Jubilee

Posted by: Xar.1387

Xar.1387

Boss is ok. Casual’s who cant beat it or havent got enough time to do it, can just skip this challenge. Who forces them to do it? Theres tactic for this boss, whats cool, and IMO ArenaNet should think more about challenges like that, or similar, who require master ur skills. IMO they’re really close to make cool raids for small groups (+-8people), where every person need to know a tactic etc, but ofc reward must be encouraging.

When i killed Liadri, i felt similar to old times in World of Warcraft, when we was fighting with a really hard boss, and when we finally did it! Everyone was so happy. Here was similar, but i was fighting alone – would be great to do hard bosses together, with my guildies

However, I’ll repeat – reward must be really good, and encouraging, to spend time on it And i hope tactic from Liadri isnt end of possibilities, and i hope next bosses surprise us, and we will see other, requiring systems.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)