Showing Posts For Xaragon.3520:
There are alot of great forums about the necro which i hope arena net look at frequenlty, however i think it might be wise to do a 3 wishes type thing for the class as a forum in the main section for pvp got alot of positive praise from arena net.
Hopefully this could result in them changing things with the class sooner.
Mine would be
1. Make greater marks default( at the minium at least the size)
2. Increase the casting speed of staff and ds 1.
3. Allow us to receive healing in ds either to the ds shroud or our normal selves
I just wanted to make the point that there are so many different people busting their nuts to make esports works and i see you making good changes here and there.
But the class balance is probably one of the most neglected and frustrating things from my perspective certain classes complain for a long time months and months and nothing gets fixed.
I have read and watched you say you are concerned about over buffing the classes and yet some classes are so far behind the others it seems a little bit of an easy way out to me.
Surely you can take some suggestions from the various class forums and make some minor tweeks and see how that goes rather then do nothing for x amount of months.
Its not hard to work out what classes need work we have been telling you for months and if you are still not sure watch one of the tournaments.
So please tell us what we need to do to get something actually done regulary about this please.
Ingame name: Aku Bile
Main Class / Potential Classes Necromancer( predominatley wellomnacer) can play other specs.
Region: US or Eu have separate accounts
Practice Times: 8-5 weekdays on eu gmt time which translates to midnight to 9 am for pdt.- can play outside this if required but as a rough guide
Experience: rank 43 500 or so rating
Have been part of a few teams that did very well back in the day beating a few of the top teams, I mainly play a power wellomancer build which is devastating in team fights.
Im looking for a team that can grow and progress up the ladder and see how far we can take it and mainly looking for something consistent.
Ingame name: Aku Bile
Main Class / Potential Classes Necromancer( predominatley wellomnacer) can play other specs.
Region: US or Eu have separate accounts
Practice Times: 8-5 weekdays on eu gmt time which translates to midnight to 9 am for pdt.- can play outside this if required but as a rough guide
Experience: rank 43 500 or so rating
Have been part of a few teams that did very well back in the day beating a few of the top teams, I mainly play a power wellomancer build which is devastating in team fights.
Im looking for a team that can grow and progress up the ladder and see how far we can take it and mainly looking for something consistent.
I think it depends on what he is using them for if its spvp or tpvp, you cant not take closer to death.
You need to take greater marks.
So you can go into curses and pick up targeted wells which by the way are awesome the only problem with that is once you drop all your wells you have a hell of a long time inbetween.
I have gone into blood magic to get reduction in well cooldown which has resulted in me not taking ground targeting- i could but i would lose greater marks.
So pretty much makes running knights amulet manditory.
If they ever change greater marks to standard i would go, 30-20-0-20-0
But until that time its either have ground targetted wells or faster recharge on wells.
We need a power based weapon which actually fills the roll of close combat dps effectively. Similar to the spear underwater would be perfect. Dagger has decent single target dps but i consider it more of a life siphon sustain weapon. Its used on power builds because its the only weapon with a decent auto attack. So would like something better.
- - Auto attack that generates lifeforce and then applies poison and strips a boon on the final attack of the chain.
- - Reapers Wrath – Burst aoe cleave skill that grants lifeforce per hit.
- - Deathly Chill – Summons a deathly cloud around the player which damages nearby foes every second and applies chill and vulnerability.
- - Vampiric Gaze – Deals damage in a cone infront of the player. Damage dealt also heals the player for a small amount and grants 2s of vigor for each enemy hit.
- - Unholy Grasp – Send out grasping hands that damage and pull foes to the necro and apply blindness.
The idea is to base it on the guardians greatsword. Guardians are the opposite of necro’s, they use boons to support the team, whereas necros use conditions and debuffs. Necro’s can actually fill the same role pretty well, they just lack the reflects and sometimes boons are far more useful. But if we had a decent weapon for debuffing, control and damage we could replace them on certain dungeons. It would also give us a decent weapon in pvp for power builds.
I like the idea of being an evil counter the guardian, I would go with hammer as oppose to greatsword mainly because the hammer is slower and dagger is extremely fast.( i actually love hammer)
1. a chain ability that is slow and powerful and on the last strike does an aoe ability that converts 1 boon into a condition.
2. Skull cleaver
the necro throws the greataxe and teleports to it causing daze? and does large amounts of damage
3. Lick of death-
the necro licks the greataxe spewing up blood. Any one in range of this is chilled and has vulnerability cast on them
4. silience of the lambs
aoe whirl attack that causes blindness
5. Slice of life
The necromancer cuts himself with the blade and every hit over the next x amount of seconds restores life
This has just started apologize if it has been brought up before i cant see any of my party members and i cant see anyone in my guild anymore and my friends list as well.
It says they are all offline when they are not.
Alot of peoples suggestions to fix the class relate to 1 specific spec the necromancer has to offer and not the class as a whole which i think is a little short sighted.
Personally i feel some of the buffs should come in the form of deathshroud buffs that way all specs have access to them.
In the spec i run which is a power well spec i feel i have to sacrifice alot to get what i dont have access to mainly stability and mobility.
I have to run warhorn to have any sort of movement buff in between points..
So i have to run 30 into power to get closer to death- i have to run 10 in death magic to get greater marks and then i have to run 30 into soul reaping to get 3 seconds of stability.
I would love to take at least 20 into curses to get ground targetted wells and fury upon ds and different variations which i have done in the past.
There are some generalizations that you can make about necromancer tournament play.
1. You have to take a staff- and by doing so you have to take greater marks.
2. You have to take signet of undeath.
So basically i have 2 utilites i can use which are both wells, i would love to take spectral walk or bone minions or something else but i just cant.( if you are a condimancer you generally take epi and corrupt boon)
I guess my point is that we are a little tied down in what we have to take and we have to take certain things to make up for what we as a class dont have readily availiable access too.
IGN: aku bile
Main Profession: necromancer
Alternate Professions:
Account name: xaragon.3520
Practice Availablity: Day, times, time Zone gmt during the day
Current PvP rank (Not Leaderboard): 42
Level of Desire: get a good team work my way up the leaderboard and see what happens, hopefully enter some tournaments.
NA or EU: eu
Highest i have gotten is 400 although I have gotten 395 multiple times. But there is an art to farming points and there are useful tricks thar are not helpful when playing Tpvp.
Just re read I kind of sound like an kitten you can score a lot of points with necro because of the aoe.
And I generally use a power or minion build if I want to farm points which I don’t anymore.
That’s awesome man good job.
What the most amount of points you have scored in hotjoin with your Mesmer because I reckon I’ll have more on my necro.
a power dagger build , who’s dagger traits are not in the power tree meaning shouldnt it not be a power weapon based on your logic?
These are my thoughts
Change necros downed state fear to an aoe ability.
Healing gear applies to life siphon builds and traits that affect life stealing
Reduce minion summoning times by 20%
—————————————————————————————————————————————————————
Death shroud
Healing either applies to normal state or applies to life force in death shroud
Death shroud grants 3 seconds of stability
Remove both the 50% reduction death shroud trait and the stability trait.
Leaving death shroud grants 5 seconds of swiftness
Death shroud 1- increase the cast speed by 15-25%.
Death shroud 2- change this to a shadow step like teleport with aoe chill.
Ok so this would solve alot of our problems technically and would be available to all builds, there would be a dramatic increase in mobility
having 5 seconds of swiftness and a teleport would be a great option as well as having 3 seconds of stability as a norm would be great.
On initial inspections this might seem too powerful and perhaps it is maybe increasing the cool down on deathshourd to 12 seconds might be needed option
but it is highly unlikely that you will be able to go in and out of death shroud every 10 secs mainly due to the life force it requires and while other classes can push a utility at any time and bam stability you would either need to manage your death shroud more effectively so you can time the stability or miss out on it when you need it.
and the other point is while it may be accessed theoretically more often then other classes the stability they have often last 8-10 seconds which is plenty of time for ressing or stomping 3 seconds is not.
Swiftness is again a short duration other classes often have longer durations.
And then there is the teleport option, but could be used to close and gain distances great for mobility and would sync well with the swiftness once you leave ds.
—————————————————————————————————————————————————————
*Staff *
Staff 1 ability- increase the speed of casting by 20-30%
Remove the trait greater marks this becomes standard
Axe
Axe 1- increase the damage/ add random condition/cleave or bounce
War horn
remove the cool down trait and make this default
Utilities
spectral armour- reduce cool down to 45- grants x amount of seconds of vigour as well as protection
signet of spite- remove conditions associated with it, instead adds a de buff that increases damage from all sources by x %
corrosive poison cloud- rework this
This is the basic stuff they could do that would improve the class a lot.
This is where I start talking out loud.
Come to the realization axe is not a power weapon dagger has taken that mantle.
Switch daggers chain with axe’s chain ability
Move all trait abilities to do with daggers to spite and all axe abilities to blood magic.(axe training becomes tier 2)
All of a sudden spite is not full of useless talents.
And it kind of makes more sense builds that want to survive( minions and life siphon- will have a weapons that cripple and causes retaliation, steals life and if you take my advice from above applies a random condition.
I think the above opens up a lot of different build options, power necro’s have access to better movement and cool downs for dagger if they decide to take them, and minion life steal builds have better options as well.
I could go on but ill leave it there
Just reiterating my interest currently 821 on the eu boards.
Team Paradigm are talking about it now on their channel.. They are saying necro is the weakest because he cant disengage and other classes can do the same if not better condi damage.
Also they mention lack of vigor.
First, if you are getting suspended, its probably because you are going about asking for changes in a toxic way. I’ve seen a lot of the posts made by people who complain of being suspended, and they are widely abusive and vulgar. Cut out the needless aggression and you could get your point across without being punished.
Obviously I don’t want anyone to get suspended. But maybe we should try and draw their attention to this rather big problem. I can’t see any reason why anyone would want to play a minion master at this point, since the minions don’t attack when you need them to. What we have now, is a nice skillbar full of mini pets.
I’ve mained MM since BWEs, and I’ve had a lot of success. Not to say their AI is perfect because it isn’t, I’ve had Flesh Golem sit around plenty of times which makes me lose out on DPS, and they need to fix it. But honestly I can work with their AI if they are fixing other things to make Necros more viable in PvP. I think the first change they need to make is to increase Flesh Wurm’s teleport to a much higher range (5000? bring it in line with portal), and make it able to port to that location regardless of where you are, but then make it placed at your feet to avoid abuse (unless they can manage to avoid abuse without it).
MMs aren’t used at a high level in large part due to the need to be mobile to off-point defend (which is where they are best), and their huge weakness in team fights to AoE.
I am upset about alot of things i think you can see by the last tournament where not one team ran a Necro just where things are with the class at the moment.
They need to fix the lack of
-Stability
-Mobility
-Minion AiThis is not even taking into consideration traits and the like, They make a big deal about Necromancer has a lot of different specs that can be played and yet you only really see one viable build in tournament play(conditionmancer) and you don even see that because teams would rather take something else.
Its pretty kitten really.
The real problem at high level play is that there are so few people the meta is incredibly stale. There aren’t hundreds of Necros, there are like 10 at most, and almost all of them play Condi. That means people aren’t looking at MM builds, power builds, hybrid builds, etc. they are just seeing a bunch of condi necros. In EU condi necros are in trouble because all the necros there (to my knowledge) have essentially the same playstyle, and right now that playstyle is hard-countered by the condi removal meta.
It has nothing to do with how necros could actually perform, but how they are seen as performing, and the complete lack of people playing to change that opinion.
I have to disagree, You have had top level players on your show disagreeing.
Personally i play power and i love it but to say any of the issues are not key issues is just wrong .
Its just other classes have more to offer at this moment in time and necro’s need to catch up in certain area’s
I like minion builds as well but the pets are unreliable.
I am upset about alot of things i think you can see by the last tournament where not one team ran a Necro just where things are with the class at the moment.
They need to fix the lack of
-Stability
-Mobility
-Minion Ai
This is not even taking into consideration traits and the like, They make a big deal about Necromancer has a lot of different specs that can be played and yet you only really see one viable build in tournament play(conditionmancer) and you don even see that because teams would rather take something else.
Its pretty kitten really.
Im Happy to volunteer, I usually play aoe power wellomancer build which is devastating in team fights.
I think the necro’s are going to have to think outside the box because i assume that most teams will try and bring alot of condition removal as seen by the warriors choices and perhaps not having alot of necro’s speccing that way will give us the advantage.
As a general statement i would say due to lack of mobility you would pretty much want to try and hold 2 points rather then try and roam amoungst the 3.
I would suggest perhaps something based along the lines of
-Bunker, Running multiple wells and plague form and just abuse our ability to put down decent amounts of blind.
2 other necros- running power based well builds(ground targeted)-with signet of undeath and well of blood as their heal.
perhaps one or both of them run the blinding wells.
Have them sit above keep( using forest as an example) spamming blind on enemies attacking the bunkers as well as dropping aoe well heals for him and then once he goes down there is dual res signet, This comined with the raw damage from well of suffereing and or Corruption as well as 2 lich forms should be more then enough to clean up anything in a team fight.
The 4th person should probably be an off point bunker good one on one so i would suggest some sort of minion build.
That leaves one more which you could use as a straight condi or a roamer.
At least one person will probably have to spec into some stability( how ridiculous does that sound) or rely or raw damage to get kills because as you are all aware stomps can be problematic.
Yeah that is just my thoughts about it, Also Khalifa would be a good addition.
I would love to be part of the necromancer team let me know if a spot becomes avialable
We are Eu!! yeah the slightly better then average is a little bit of a joke i guess.
Hi i have created a Tpvp guild, The main aim of this guild is to have a group of semi skilled to skilled players to do tpvp matches with and improve peoples ranking.
The Idea is to have a decent amount of people on that can fill whatever roles the team requires at that time.
Its going to follow a simple format.
Members will be divided into roles they can play, at this stage probably something along the lines of
Bunker
Dps/Roamer
Off point bunker/support
Willing to change these if someone has a better suggestion. This way when you log on you will have an idea who can play what so you dont have to spam everyone looking for someone to fill the group.
Requirements of guild
-Ideally we will look at people around rank 40 or above that.( not set in stone just a guideline)
-All members will need to be able to communicate and listen to instruction.( If you cannot do this, Well that’s a problem)
-Representation if you wish to play( if you do not we will assume you are having a break from tpvp.)
-No ego’s, No Trash Talking one another.
-Have to be able to play your class to a good standard.
Following the plan and letting someone know if you are doing something different.
The General goal will be to hold 2 points at all times during games having a bunker or off bunker on each point and have 3 people roaming between points when required.
All of the above is not set in stone you or your group do not have to follow it to a tee if you all agree to do something different that’s fine its just a rough guideline to get people thinking a similar thought process then having 5 people doing totally different things.
If this sounds appealing to anyone hit me up for an invite, Im not sure what voice communication we will use atm still working on it.
Ingame name: Aku Bile
Main Class / Potential Classes (Incase team requires): main is necro and can play a few different roles
Region: EU
Practice Times: during the day
Experience: Im Rank 42 played against some good team previously, I can communicate effectively and understand teamwork and instructions.
Just looking to improve ranking and play with some skilled people that dont take it over the top seriously.
Signet of undeath is a frustrating one: when it works it’s a gamechanger, but then there’ll be entire matches where you won’t get the chance to use it once! Arguably if he’s bunkering he’ll be on his own a lot so he won’t get a chance to use it. OTOH if he’s bunkering it’s not like he needs a speed boost either…
Regarding the 20% minion cooldown I would seriously urge that you try it out too, in a protracted fight (which you’ll be getting a lot of since you’re quite durable) it makes the difference between dying and being able to resummon that bone fiend and immobilising that thief that was about to kill you. You already have pretty high retaliation uptime so it probably won’t make much of a difference.
There’s a lot of engineers and eles throwing aoe around these days, are your minions surviving long enough?
Yeah generally they are there will be times where i lose them but as i said in the video having two of them ranged helps a great deal.
As it stands now i can generally survive long enough to get my pets back up against most classes and that happened a couple of times in the video.
I just want to note i dont really classify this as 100% bunker its just every time i solo queue i do that because it increases the chances of me winning the game, I would love to be part of a team again and see how it fairs in team fights and roaming both of which it does really well in spvp.
Awesome work on the video, but there are a few points that I think need a bit of work
1) Your video is too long. 15 minutes per video if it’s just music and you playing or at least give us more songs to listen to during the game. Right about the 15 minute point I had seen enough to figure out what your video was about, but there was nothing worth listening too on the rest. If it’s a tutorial with constant tips or strategy than going over 15 minutes is fine, but if it’s music plus gameplay than keep it 15 minutes and under
1) Your bunker skills are quite impressive. I came away with an even better idea as to how to work certain aspects into my gameplay
2). Signet of the Locust is pretty weak outside of wvwvw and hotjoin. Signet of Undeath is as close to mandatory as you can get for tournament play.
3). Don’t use Axe 2 if you are within 15 percent of capping LF you waste the Life Force. You need to flash more often and never allow your LF to go below 50 percent with you in it unless damage pushes it under it. You took a lot of boost traits, but didn’t use them for axe 2 like you could have. Flash into DS to pickup Fury and then flash out hit Axe 2 boom!
4) Other than that and the fact that picking up the 20 percent reduced CD for minions I like the bunker version. I know bhawb will love the bunker version
Have you tried doing dumping minions and going with more of a 30 in Soul Reaping for Stability to do a more DS type damage build?
Thanks for checking it out Bas appreciate it, Thanks for the tips this is literally the second video i have ever made.
Damage is a secondary focus of this build the 1st is survival and while i take your note about axe 2, its just not all that feasable( and fury talent is 15 points in i think) because ideally you are trying to pop out of death shroud every time its of cooldown to get the retaliation bonus( which is hard to do).
If you want to increase the damage of the build then i would trait it differently but the survivability would drop considerably.
Signet of the locust is actually surprisingly good, the movement speed helps with kiting and roaming and your statement about Signet of undeath is valid but honestly i find it to be hit and miss but in a top team its as you said mandatory.
Picking up the 20% minion bonus is hard because you have to either drop unblockable marks which you cant really do, minion health which again you cant do or retaliation on heal which for this build you cant do.
For this build you cant really drop the minions they are just too effective the healing and utility they provide is just too great and one of the biggest problems necromancers have is lack of stability and its not fair making us spend 30 points in a tree to get it.
thanks fixed it, Im not so hot with this technology stuff
More then just minions…
I have to say this is the best build i have played in tpvp or spvp since i have played necro since day 1, In saying that it might not be what you
like or what your team needs so take that under advisement.
Its a hard build to define because i feel it has many strengths it falls into a category of being really hard to kill to good in team fights and excellent one on one however you are not going to drop people in secs but you will outlast most other people. I think i explain it better in the video anyway.
http://gw2skills.net/editor/?fQAQNAW3djMaJ7ta+a07JApHPzL1TK4GcIF7KNA-ToAA1EOpcy5kxJpTWnGhsCZDB
I have created a video tutorial as well as some spvp and tpvp footage.
Whats good about the build?
Lots, You have good movement due to signet of the locust( a choice i made when thinking about wvw) and one which has surprised me how good it is, Excellent control due to lots of sources of chill and cripple.
Your minions do alot of damage and also heal you for alot as well Your power is in between 3.2k and 3.4k depending on what weapon you have equipped and you can maintain a high retaliation uptime if played correctly.
You are really hard to kill due to high hp/toughness and escapes( flesh wurm and runes of vampirism.
Retaliation( 3 sources)
Unholy feast(3.75 per enemy) combined with spiteful spirit(3 secs per ds) and spiteful vigor(5 seconds per heal) depending on the number of enemies can result in a very high uptime of retailaiton.
Cripple( 3 sources)
Unholy feast( 6 secs) bone fiend( 2.5 secs) fesh golem(1.25 secs)
Chill( 3 sources)
Spinal shivers(6 seconds)Chillbains(4.75 seconds)dark path( 6 secs)
Minion Healing and trait heals
Bone fiend (114 per attack x2)
flesh golem and flesh wurm (114)
38 per attack( bloodthrist)
weapon swap steals health(975),
and after heal attack steals health(975ish)
regen through staff 2 and reapers touch(169 per tick)
and 5% chance to steal health.
Other abilities to note
Really nice vulnerability stacking with reapers mark and rendering claws (2 sources,) 2 fears through ds 3 and staff 5.h
Sounds interesting always willing to try different things.
I liked it was a good listen, i would like to find a necro who is in a good team that doesnt play condition spec.
Build description
http://gw2skills.net/editor/?fQAQNAndWjMaV6ZaSbM8JApCPD94WddO6ByDzMA;TsAg0CnoQygkAJLSOkkItsYYxECA
The talents are as follows
30 spite (1,7,12)
30 curses (5,9,12)
10 death magic (2)
staff sigil of fire
axe sigil of fire focus, bloodlust
amulet berserkers
6x runes of the ogre
Overview
This is a hard spec to play but one I find really rewarding I don’t like to play condition specs even though that’s what brought me to necromancer in the 1st place pretty much because I like to try my own thing and I enjoy power builds too much.
In team fights regardless of numbers this build excels as it puts out a lot of aoe damage and I often find that im able to down multiple people quite easily. I have had situations in the past where our team has been outnumbered and we are able to win basically due to the fact we drop them so quickly.
Its also great at putting pressure on people trying to res or stomp due to fact that they will eat a lot of well/mark damage if and when they try, a lot of the problems people have with wells it seems is that they say they can easily be avoided and while that’s true when assaulting or defending a point they have to commit to try to take or hold the point which is where it works very effectively
Also the wells are not the only forms of aoe this has, You deal a lot of damage though your marks, aoe retaliation, life transfer and aoe fireblast from sigils.
Strengths
High damage
Great in team fights
Great aoe
Great for pressuring ressing/stomping
Point assault/holding
Weaknesses
Weak one on one
Low survivability
Additional Points
While I concede that dagger is a better damage weapon the axe, axe allows you to stay at range and has a high damage aoe retaliation and are the 2 reasons why I chose it over daggers also the channel ability can do quite a lot of damage.
I am using 6 rune of the ogre after someone suggested it I have tried runes of the thief and divinity and im unsure which is better
The last utility is a preference I like flesh worm purely for the escape spectral walk is also good, as well as blood is power and signet of undeath.
I have also used started using 30 in curses mainly to try and see how well withering precision will work in an aoe capacity.
Conculsions
I hope someone finds this useful and if anyone has any way trait or runes/sigils choices to make it better without compromising the build ill be happy to listen.
It would also be good if we had a place where people could put there videos and build so we didn’t lose them…
Don’t fall into the trap that a class has to be played a certain way innovation comes from trying different things.
Also this is my 1st video be gentle.
Aka Bile.
edit removed talent link as it was a bad link
(edited by Xaragon.3520)
Hello I am looking to join a tpvp guild, My main is a rank 34 condition necro specifically the same build as mwiff runs which i find is excellent for aoe bleed/poision sharing providing great team support.
I play well with others, have the ability to communicate well and i am over 18.
Ideally just looking for a group of players that play somewhat often and are trying to get better at tpvp.
Thanks.
Can anyone confirm if the retaliation from spiteful spirit in the power tree is working properly? I have tested it on a thief autoattack and he said there was no damage at all taken from retaliation.
Also have switched straight in ds with a 100 blades warriors and out again, with the retaliation buff visable and have been killed instantly.