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[Vid] Testing Curses Power Nec - 3k special

in Necromancer

Posted by: Xaragon.3520

Xaragon.3520

I’m testing a might/ power well build atm, using curses as the 3rd trait. There is a post about in the forums should give it a try and see what you think.

That’s the link there

https://forum-en.gw2archive.eu/forum/professions/necromancer/Mighty-Wells-spvp-Feedback-Testers/first#post5312088

I enjoy your video’s.

(edited by Xaragon.3520)

Mighty Wells spvp- Feedback/Testers

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Posted by: Xaragon.3520

Xaragon.3520

Power is too low in my opinion, for a power build. I would recommend at least 2400-2500 power base. You also have a high vitality/hp pool, while sacrificing crit damage. In my opinion power builds should reach near 200% crit damage so when you crit, you have a bigger pop.

Also if you are going for a Wells build, you should really take Blood Magic for reduced cd on wells. Otherwise the cd on wells are just too long for a build with Curses. You’ll find that the siphons you get from Blood Magic will be worth taking, allowing you to sacrifice your vitality for more power/crit damage.

Just some suggestions.

With might stacking you have 2825 power, If you wanted to all out dps you could go berserkers amulet( which would give 3125 power and 209% crit) but would lose a lot of survivability.

I’m not sold one the wells reduction atm, I find the curses line more useful.

Edit* Its hilarious with berserkers

(edited by Xaragon.3520)

Mighty Wells spvp- Feedback/Testers

in Necromancer

Posted by: Xaragon.3520

Xaragon.3520

Hello,

I have been playing all kinds of different builds since the big patch and just thought I would share one I quite like.

I just want to say I’m not a theory crafter and I’m sure there are ways for the build to be improved- so be constructive with your feedback please.

It’s essentially a might stacking well build with good survivability and good damage output.

Positives
- Easy to reach maximum might stacks and maintain them.
- Excellent power and crit chance.
- Large life pool 31,212 and death shroud pool 24,767.
- Good life force generation.
- Excellent damage.
- Good condition management.
- 20 sec heal, 120 sec plague.
- Excellent finisher

http://gw2skills.net/editor/?vRAQNBmQDbkjGapxaawnG4vxBuQBbzAoFibdH8B00oNeWA-TZhFwANOCADuIAAeAAj2fwaZAA

How to Play Really basic guide.

Ideally you start at some sort of range and cycle through your staff marks and auto attack building life force. If you are in a situation that warrants it place your wells down doing obscene damage.

Switch into ds making use of your improved crit change for your wells, pepper your enemy with damaging life blasts.

when ready assuming you are at close range drop out of ds, switch to dagger and proc quickness and kill your enemy( use warhorn 4 to interrupt heal if needed)

You can then use plague for a stomp- If needed.

Trees

Spite- Is essential for the might stacking, Reapers Might and Siphoned Power. Close to Death adds 20% extra damage under 50% health.

Soul Reaping- I tried running the build without soul reaping and the life force generation is just not there without it.

Curses- This is probably where people are going to disagree and you can switch out this tree with blood magic if you prefer.

What curses brings you over blood is a quicker heal/plague and better condition management through plague sending, As well as crits causing weakness.

Sigils/Amulet/Runes

I am using the seemingly unpopular barbarians am for the power/prec/vital- I do wonder how if the build would be improved with celestial or maruders.

Sigils

I’m using sigils of strength on both weapons for the quicker might stacking- I wonder if this is something that could be changed for a better option.

I don’t see this often anymore but sigil of rage on the dagger, logically you are in dagger range hopefully when your enemy is at less then 50% health.

Once this procs it turns your dagger into a shredder.

Runes of strength for the might duration.

Note- I can go in more depth for the build if required.

Thanks. Xara

(Eu) Looking for a large pvp guild

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Posted by: Xaragon.3520

Xaragon.3520

Hello,

I am looking for a large group of people that play pvp, the kind of guild where I can log on and go " hey anyone wanna do some pvp?" and someone goes “yeah sure I’ll do some”

We then join unranked and don’t suck because we have a clue what we are doing.

What is happening?

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Posted by: Xaragon.3520

Xaragon.3520

All I would like them to do is come into the thread and advise us on how the want the necro to play- so we can tailor our suggestions to suit and when they will work on the changes.

Some feedback is better then none.

Can we discuss M/M builds?

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Posted by: Xaragon.3520

Xaragon.3520

Hello,

I have always main’ed a necro, usually favouring power builds but always trying M/M here and there.

I just want to have a discussion where we talk about different builds and things we have tried.

This is what I have been running http://gw2skills.net/editor/?vRAQNBIhZ6kGRopGsrGwtGg9GcsMUyJoCq2ZPHAXLdIOicA-TJxHABPXGQgHBwJ7PAwZAAA

The above build is what I see as the super hard to kill build, If there is a harder to kill version I would be interested.

There are a lot of different options, You could drop soul reaping for one of the other trait trees, I have tried both power and curses.

Personally I enjoy soul reaping the most I think it’s the most beneficial.

What do you think of the other tree’s?

Death Magic- I enjoy death nova, I think it adds more of any element of offence and team play but for defence unholy sanctuary.

Blood Magic- I have been using Banshee’s wail is Vampiric presence a better option?

Soul reaping- I prefer soul marks over speed of shadows and foot in the grave for stability.

Runes and Amulets and Sigils

As I said I have been using sentinel- I have tried clerics, and celestial.

Runes have been melandru- Open to suggestions

I have tried multiple sigils, yet find myself with energy and leeching.

So tell me your thoughts, what you agree or disagree with what I should try.
I would love to see full offense version and somewhere inbetween the two version.

Good idea? Bad idea?

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Posted by: Xaragon.3520

Xaragon.3520

Your first idea would be great for us but it is so OP we could never get it. 2sec Invun every 10 seconds is really powerful. Invun skill cooldowns are all 50+ seconds. A block and stability and let us trait a reduced recharge might be possible

I like the DS1 pull but traited only as some people want to stay back. Also it won’t work with Reaper Shroud because of the melee range. I’d love to see a pull on Warhorn 4. Daze and pull cone.

Yeah perhaps a block is a better option.

Good idea? Bad idea?

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Posted by: Xaragon.3520

Xaragon.3520

More stability would be good for QoL but I don’t see stability as an issue since the change that occured on stability itself.

Add 2 secs of stability and damage immunity to death shroud on use. Remove the talent foot in the grave and the other talent thst reduces the cool down on death shroud.

Traits are here to give new dimension in your game experience. Making things like these baseline would be fool. So, it’s just a no for this idea I don’t want to see pointless trait inclued In game because “great traits should be baseline”. ATM FiG is in a place that make him an healthy choice on whether you want to chose some defensive ability or not.

Beside your idea of 2 second damage immunity make spectrals even more OP when cleverly used.

For your second idea, the answer is really simple. The only thing they gotta do is making dark path a teleport skill with a cast time instead of a lame slow projectile skill with a cast time. Just removing the projectile thingy would make dark path incredibly better and probably releviate a lot of our feeling that we lack tools to catch up to our opponent.

Yeah I see it differently then you do which is fine, I don’t think we as a class should have to spec into a grandmaster trait to gain stability.

Yeah I would love a teleport but from everything I have read in the past I don’t think it’s something that is going to happen.

(edited by Xaragon.3520)

Good idea? Bad idea?

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Posted by: Xaragon.3520

Xaragon.3520

As everyone knows one of the necromancer ’ s biggest problems is a lack of stability and and a lack of damage resist.

This is a really simple solution and perhaps it maybe too powerful a change but I will try and convince you otherwise.

Add 2 secs of stability and damage immunity to death shroud on use. Remove the talent foot in the grave and the other talent thst reduces the cool down on death shroud.

Now before dismissing this as overpowered think about it for a second.

Theoretically every 10 seconds you have access to 2 seconds of damage immunity however it never really works this way does it? The good players will be using when needed to avoid that burst. The mesmerising shatters the hundred blades ect ect.

It won’t benefit the builds that like to stay in death shroud, only those that flash in and flash out.

I don’t think you should have to take one specific trait line to gain stability.

What do you think?

The 2nd problem necromancer has is a lack of mobility. They are not going to give us teleports or dash ’ s or anything like that.

They seem interested in making it hard for things to get away from us.

There are a couple of ways to do this.

1. Add a pull to deathshroud 1. Nothing over the top something small like 300 yards, so if someone is 1200 away 4 life blasts could pull him into you.

This would force your opponent to use a multitude of tricks to try and get away. Dodges, teleports, ect ect.

I would like to see a pull added to Wells similar the life blast idea in the fact it pulls to the middle of the well.

This could be pulsating or a on use.

What is your favorite skill in the game?

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Posted by: Xaragon.3520

Xaragon.3520

Spectral walk is hilarious, Nothing funnier then being chased by a group of people with them right on your heels and then porting and running the other way.

Sure there is. Jumping off a cliff, then seeing how many idiots think they can survive the same drop.

That does sound awesome.

What is your favorite skill in the game?

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Posted by: Xaragon.3520

Xaragon.3520

Spectral walk is hilarious, Nothing funnier then being chased by a group of people with them right on your heels and then porting and running the other way.

Spectral stuff [PvP]

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Posted by: Xaragon.3520

Xaragon.3520

Had a read through, I like the idea i like any ideas that are different in terms of builds.

From a power building perspective it doesn’t work and in general you have very little choice when it comes to power builds, you really need to pick up close to death.

And as much as i would like to pick up stability 50% crit in ds is really strong.

Condi and power share the following problem with the 2nd tier skill in soul reaping where their is plenty of good traits- soul marks, master of terror, and unyielding blast.

So with that out of the way as i said i like the idea i think the main concern is what are you going to be able to offer your team damage wise?

You are not going to have the power for direct damage and taking your suggestions it will reduce your condi output significantly.

Ill try a few power builds out see how well or not well they work.

Skyhammer

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Posted by: Xaragon.3520

Xaragon.3520

What would be sick is if they replaced all the glass floors with fire pits so you take burning damage and then surrounded the whole in a electric dome- like the underdome.

you take electric damage if you are forced into it.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

I’m just throwing this out there, but developers could you also please consider giving us a more reliable/consistent way to apply weakness to foes more often.

More weakness would be a good and fitting way to improve necromancer survivability.

http://poll.pollcode.com/73368454_result?v

just to be sure that “maybe” someone from ANET will see the results of what they proposed..

Being honest I’m not sure Anet really cares about the poll. What is more effective is discussion that supports our unhappiness, instead of just saying we’re unhappy with these changes.

I edited the OP again to try to explain the thread better.

I dont think having the poll in there is a bad thing(unless you have been told otherwise).

We have made numerous threads, from helpful suggestions to rant threads and everything in between.

Having the poll documents how everyone feels with the class and im not sure about you but having 25% of people considering leaving the game would make me do more then a rant thread.

+1

You’d probably see similar poll results from thieves and warriors. All the poll means is “We didn’t get what we wanted.” Which is not meaningful.

That’s why I changed the OP and left the links to many of the big necro discussions that took place in the months before that post, to show that there are still many concerns and themes that were unaddressed with the changes announced last Friday.

The discussion should focus on "Necromancer was a mid to lower tier class that still has issues like being very strong in 1v1s, and this is how we can improve the Necro for the Necro mains and the rest of the player base, " which again is what I tried to do with this thread to begin with.

I think sometimes Necro-main players have a habit of making points that from certain perspectives sound like whiny, make me OP posts, which they aren’t. For example, in WvW (where life force is plentiful. condition duration is longer, bleeds weren’t nerfed, etc.), or from the perspective of a new player where Lich form and death shroud seem like too much to overcome, buffing the class is insanity. But from high tier PvP and PVE perspectives, the class needs desperate help. So we need to do better at making points that don’t make us OP to a newbie or in WvW, for example.

I dont agree, but i dont want to turn this into a pointless argument.

I think there has been some good suggestions which you wouldnt think would be too difficult to change ie mainly the weapons cast times ect.

The suggestions by bhwab and flumek about the regen and traits in deathshroud might be more complicated but would be a good step in the right direction.

The more substantial changes will take alot of time, The 1st point about the weapons they could do now and would be a simple way to make us slightly more viable.

Anyway props for you trying to keep all in the one place. good job.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

I’m just throwing this out there, but developers could you also please consider giving us a more reliable/consistent way to apply weakness to foes more often.

More weakness would be a good and fitting way to improve necromancer survivability.

http://poll.pollcode.com/73368454_result?v

just to be sure that “maybe” someone from ANET will see the results of what they proposed..

Being honest I’m not sure Anet really cares about the poll. What is more effective is discussion that supports our unhappiness, instead of just saying we’re unhappy with these changes.

I edited the OP again to try to explain the thread better.

I dont think having the poll in there is a bad thing(unless you have been told otherwise).

We have made numerous threads, from helpful suggestions to rant threads and everything in between.

Having the poll documents how everyone feels with the class and im not sure about you but having 25% of people considering leaving the game would make me do more then a rant thread.

What to do when 80

in Players Helping Players

Posted by: Xaragon.3520

Xaragon.3520

Hello i have a level 80 necro and have just come back to the game

could someone point me towards what to do at the end game, i have pretty have just pvp’ed my entire time and i have no idea what I’m doing in pve.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

I had an idea regarding stability what if dark path actually stole stability from the said target?

This allows counter play and is not op considering the length of stability you would steal would not be substantial in most cases- i.e. pop into ds, cast dark path wait for it to travel and successfully land and then you have the stability.

Also i question for the short term how we can survive significant focus/burst without some sort of invuln, doesn’t have to be long something similar to endure pain.

Just for the short term until they sort out all this supposed self sustain.

Apart from flesh wurm teleport there is not many ways to survive 2 opposing players bursting the crap out of you.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

1) all necromancer traits + regen heal your actual HP while in DS . without outside direct healing for start
2) faster cast/channel animations: dagger#2, axe#2, focus#5, focus#4, dagger#3, axe#3 in order

Flumek posted this in the 3 changes you would make to necro, i think he is spot on.

Fixing Necromancer- 3 Changes You Would Make?

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Posted by: Xaragon.3520

Xaragon.3520

1) all necromancer traits + regen heal your actual HP while in DS . without outside direct healing for start

2) faster cast/channel animations: dagger#2, axe#2, focus#5, focus#4, dagger#3, axe#3 in order

3) nigtmare rune nerf , revert of lost dumbfire bleeds

I think the 1st 2 are spot on.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

255 votes cast so far.

Is it too much to expect someone from arena net to at least acknowledge the communities feedback?

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

If you haven’t already voted in the poll please do so, it currently stands that 25% of people are thinking of leaving the game a pretty interesting statistic in its self.

Addressing Necro Issues [Merged]

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Posted by: Xaragon.3520

Xaragon.3520

There is a poll in the necromancer forum- please use it.

Fixing Necromancer- 3 Changes You Would Make?

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Posted by: Xaragon.3520

Xaragon.3520

1) never going to happen, that is a ranger class mechanic exclusive.

2) would be cool, but it looks like the idea anet has on the subject is “you want heal in DS you get the trait that does it”, at best we might see a tweak to that someday.

3) might happen in 6 months or so, but why only dagger? necro has plenty of way-too-long animations/channels.

3/ agreed these are my suggestions- list your own ill compile a big list at the end and hope we get some feedback.

Fixing Necromancer- 3 Changes You Would Make?

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Posted by: Xaragon.3520

Xaragon.3520

I operate under the hope that arena net do actually read these forums and are interested in our feedback.

I would love someone from arena net to actually post in one of these forums just to let us know that they are listening and care about what we say.

In saying the above it appears to me that they are more likely to make small changes to the class rather then anything significant( this may come later during an expac- hopefully)

So following the above guidelines and following the layout below, list 3 things 1 or 2 sentences to keep it simple and easy to read.

1. Add an attack/follow and stop functions to minions.

2. Allow a % of healing to work in death shroud

3. Reduce the cast times of dagger 2 and 3.

IF you want to add more detail do so after listing your 3 changes. Try not to make it groundbreaking because it won’t happen.

As i said maybe just maybe if we keep this clean organised and with little changes they might listen.

Necromancer Patch note poll

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Posted by: Xaragon.3520

Xaragon.3520

50 out of 58 votes consider this underwhelming or worse.

You guys are too sour [Skill Bar]

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Posted by: Xaragon.3520

Xaragon.3520

I think the major problem is we since release have had only 1 viable spec-condi. The problems with the necromancer in pvp in general are the fact we dont have access to damage mitagation at all( interms of avoidance/invuln/block ect).

Nor do we stability we have been told that they dont want us to work that way, i dont really agree why have one class that cant do what every other class can do.

So the solution was improve our sustain which they havent done, its not so much this patch is a failure its more a failure of the what have done with the class in x amount of years.

There has been so much feedback on this and yet nothing really changes.

Necromancer Patch note poll

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Posted by: Xaragon.3520

Xaragon.3520

Sorry needs to be done we have limited time to express our feelings about the patch notes.

There are 5 options to choose from.

http://vote.pollcode.com/73368454

The necro changes in two words

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Posted by: Xaragon.3520

Xaragon.3520

Correct me if im wrong but they actually said they were going to improve our sustain. Like actually do something.

A way outside of all the normal options that they dont want us to have and they have done nothing.

The necro changes in two words

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Posted by: Xaragon.3520

Xaragon.3520

Why do I like this class too much to switch to a warrior… -.-

Yeah im the same its the only class i enjoy playing.

The necro changes in two words

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Posted by: Xaragon.3520

Xaragon.3520

So we can res and stomp in ds now thats nice, but basically nothing else of note.

minor axe buff

Axe is the most underrated weapon in the Necro’s cache. Seriously, one good combo and you can 100 to 0 people sometimes.

And how can you not love the Rez and Stomp in DS? That’s game changing stuff (for PvP that is).

Its nice dont get me wrong having ds to res will help alot, stomping will be the same problems- no stability.

The necro changes in two words

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Posted by: Xaragon.3520

Xaragon.3520

So we can res and stomp in ds now thats nice, but basically nothing else of note.

minor axe buff
minor spectral armor buff

no stability, vigor, aegis, invuln, damage avoidance, or sustain

or did i miss something

Remove Skyhammer from the game

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Posted by: Xaragon.3520

Xaragon.3520

it comes down to whoever has the most engi’s wins. just remove it from solo queue.

How do I carry in solo queue?

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Posted by: Xaragon.3520

Xaragon.3520

1. Communicate at the beginning of the match state what you are going to do, this does a couple of things it tells your team what you are doing, it gives people encouragement that you know what you are doing and that you intend to win and most importantly it encourages other people to talk and state what they are going to do.

So you have a basis of a plan from the get go.

2. Take responsibility
- Its a really simple game if you manage to hold 2 points the entire game you are going to win.

There are 5 of you, if one person says they are going to hold home, then hold home its your job.

If another person says they will hold middle then hold middle, that leaves 3 people to support both nodes.

if you are getting attacked by 2 people at home say so- people will tend to come help you if they understand the situation.

3. Understand how the decisions you make will affect the rest of the team.

example 1 person says ill push their point and stop them capping it- awesome as long as they do that , thats great.

But if they go there and die, suddenly your a player down with their team outnumbering you on the middle point and most likely you will lose.

4. Understand your class and your team mates classes what they can do and what they can’t.

Sounds simple its not really, I play a power necro i have been doing it since launch with a bit of a break in the middle.

I don’t have stability, i don’t have many escapes i rely on good positioning and experience not to die.

Don’t expect me to be able to come in and res you when your getting cleaved by multiple enemies in down state- believe me i would love to.

On the same token I’m like one of the worst classes to get a stomp, if you have access to stability or some other form of getting a stomp then do so.

Seriously do it.

if you are not stomping make sure you are hurting the downed player, ensure they don’t get a res before the stomp goes off. interrupt the person trying to revive the downed player.

5. Dont trash talk your team,
yes we all get terrible players once in a while but this doesn’t help anyone, i played a game with a top 20 solo queue player the other day who basically for the entire game told everyone how crap they were( I’m not going to name names)

on a side note i played with sizer the other day seemed like a nice guy communicated throughout the game and supported the team.

There are 2 ways to act the right way and the wrong way.

My Necromancer Suggestions

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Posted by: Xaragon.3520

Xaragon.3520

Nerf burning overall by like 33%.

Deathshroud

I think they need to change they way it works completley, a necromancer with 100% lf is op a necro with none is dead its pretty much that simple.

I like the theory of popping in out and out of deathshroud and using what ever abilities are needed instead of staying in deathshroud forever and i think this is their intent but it just doesnt work they way it should.

This is me just thinking out loud and not putting any in depth thinking about the numbers..

make necros start with 100% lf
and double the current amount of lf gain

BUT
have it decay in and out of combat and in and out of death shroud.

So this would stop people just using their ds as a second life force bar and sitting in it( which they shouldnt be doing anyway)

And would promote the use of ds for short sharp bursts, and would remove the 100% lf =op necro and the no life force = dead necro( maybe the decay can stop at 30% or maybe not)

This allows for quick lf generation but doesnt let you just sit there with 100% lf.

The numbers just suggest the idea dont go crazy about the numbers.

Sikari's Push to Revive the MM Necro!

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Posted by: Xaragon.3520

Xaragon.3520

Im loving the posion from minions personally

Redefining the glass cannon (updated build)

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Posted by: Xaragon.3520

Xaragon.3520

how would you modify this for tpvp? im interested in testing it as i am testing alot of builds atm

The Mighty Altroll's Mighty Metas

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Posted by: Xaragon.3520

Xaragon.3520

When i originally posted i was not sure how the community would react i was scared i would be the only one and i would get flamed to death.

Its funny how things turn out.

Necro compendium and Tips(Tpvp)

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Posted by: Xaragon.3520

Xaragon.3520

Hello Im putting together a guide for tpvp for necros I have the powermancer side of things covered by myself and condi covered by zombify.

So i was just wondering if anyone who plays minion or a hybrid at a high level would like to give their input.

Also feel free to leave any tips you have with playing the class below and ill add them in.

The Mighty Altroll's Mighty Metas

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Posted by: Xaragon.3520

Xaragon.3520

There’s alot of uncalled for backlash. The guy made a thread which has many very use-able builds for people to try out and experiment with, and if I were a new necro I’d find this thread to be a great starting point to learn a variety of builds post-patch. He’s even taking the time to answer questions that people are posting, so there’s no reason for others to look to discredit him.

Does he sound slightly arrogant? Yes.
Did he say a few things regarding top necro players, that he probably shouldn’t have? Yes.
Is he sounding like a know it all in certain posts? prolly
But he’s actually taking the time to help in his own way, and instead people are flaming him about his leaderboard rank. Leaderboard rank means nothing except for how good your team is and how often you decide to destroy your rank by doing solo queue. I’ve been in and out of the top 50 and yet I do think he’s quite knowledgeable about the class.

Either way, lighten up and let him help in his own way, rather than continually flaming someone when they’re doing far more to help the necro community than others are. If the way he carries himself in his posts bother you, then why not just leave the thread?

edit: some of these posts about qualifications and such are so silly. Just because at one point I was 26 on pvp leaderboard somehow make me some guru that all should listen to? No, your rank or ‘qualifications’ aren’t a huge deal when you’re trying to help new players with very use-able builds.

You make an excellent point about helping new players, however that is not the situation. He is claiming his builds are the meta builds. The word meta has a very specific definition and claiming your build is a meta build without having reached the top of competitive play is flat-out lying.

I think you articulate yourself more efficiently then i could hope to, To the poster above you he may very well have some knowledge about the class but he also insults top players, their builds, makes statements like they are facts, hands out bad information and and does all this while being arrogant and elitist and for whatever reason he cannot get in the top 95% of players.

You say he gives helpful information personally i worry about the information he hands out.

Sikari's Push to Revive the MM Necro!

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Posted by: Xaragon.3520

Xaragon.3520

Good thread when i run minion master i run something similar to your vampiric build.

personally i have found consume conditions alot more useful pretty much purely based on the fact if your minions specifically blood fiend dies you are pretty much dead.

Have you tried it yourself?

Xoms supper ego boost self named builds

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Posted by: Xaragon.3520

Xaragon.3520

NO no i understand im talking about alt roll

Xoms supper ego boost self named builds

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Posted by: Xaragon.3520

Xaragon.3520

I honestly dont know if he is straight up trolling or if he just lives on another planet.

He goes on about helping the necro community where in fact he is actually hurting it.

Now there is a whole thread from alot of different necro’s and he still thinks we dont know what we are talking about.

Good job

in PvP

Posted by: Xaragon.3520

Xaragon.3520

omg Phaeton- ill be back soon- Bile.

The Mighty Altroll's Mighty Metas

in Necromancer

Posted by: Xaragon.3520

Xaragon.3520

The statement thakittens the best burster build available isnt true.[/quote]

It is true. I have used all of the known meta builds, and theory crafted numerous combinations. This is by far the best overall. It’s even better than other classes best meta burst builds.

You will do more damage if you spec points from blood magic into soul reaping, you will lose your ability to do damage more often but you will do more damage.

No you won’t. Damage more often is better, it’s also survivability. Well of Darkness is the best damage mitigation we have save Plague Form.

Yes you will, you mathematically will do more damage and thats my point its not about survivability or anything else the point was you said its the best burst spec it is not. I have no issue with you saying this is a an awesome burst spec ect ect but saying its the best when its not true irritates me.

Also Running bone minions will give you more burst then the other options listed same with blood is power.

No it will not, it’s also inconsistent. 4k damage from exploding two bone fiends does not equal the sheer amount of damage and utility you gain from 5 seconds of wells, plus a dagger burst.

1st of it can hit for harder then 4k and the only well that will harder then that generally is suffering you can also still do you dagger burst while using your bone minions.

Im not saying the changes are good changes but they will give you more burst making your statement not true.

No they will not, I have tested running 20 in Soul Reaping, the burst is slightly higher, but not as effective. I could make a build that hits for 30,000 damage, but it won’t do any good if I die in a single hit, or have to wait 10 years, or my damage is suddenly taken away, or is as inconsistent as might stacking.

again proves my point.

not running staff is a choice that probably 95% of tpvp necro’s would disagree with you about and also not running signet of undeath as well, some people/teams will require it others will not.

Staff has amazing utility does great damage applies chill has a fear and all of it is a oe.
If you cannot see the benefits of what staff brings then i cannot hope to tell you.

I just dont want new players to fall into the trap of reading what you have said and thinking oh wow this guy is 100% right and im going to do everything he says.

The same gibbly you have rubbished in previous posts? you are not unbiased, i woild rather run staff then axe for a power build i dont think you get it, it allows you stay ranged until such time as it is safe to close the gap it has great control and appliction of conditions putrid mark can crit for 3-4k is a blast finisher and stakitten is a fear.

if you cant see the benefit in it then i cant help you .

I just wanted to say that the statement that all these builds can be effective in the highest levels of tpvp is a bit much i mean how do you know have you tested them at the highest levels of pvp? because last time i checked you were not in the top 1000.

If you actually look at Leaderboards for your information/skill findings, you are sadly, and dearly mistaken. I have used the meta builds all the other Necromancers think are best for high level tPvP, and guess what, they’re significantly worse.

This doesnt even make sense on the grand scheme of things what would i look at to get an idea on who knows what they are doing, some random guy who says his builds are the best thign ever or someone in the top 100? i mean seriously

Surely if your builds were better you would be able to solo queue to a respectable amount? I mean i was able to get to the top 400 with my own build so you should have no problem.

So please keep doing what you are doing because more theory crafters are always good maybe just turn it down a little.

I take your post as an indirect insult to me. I also take Zombie’s post as an insult to himself. I doubt either of you have tried the builds I have listed, or even know how to use them effectively.[/quote]

I have been running power builds from the start of necromancer i have a little bit of an idea what im doing and here is a tip if you want to run berserkers amulet on a necromancer then you better be a really good player because when you get up higher levels of pvp then you will just get kitten d.

Dont take my word for it maybe khalifa’s he doest and guess what he runs staff too but he must not know what he is doing i guess.

You say i offend you? you offend every player better then yourself by trashing their builds without backing it up.

Are necros op now?

in Necromancer

Posted by: Xaragon.3520

Xaragon.3520

Go to tpvp play someone in there where the gear is the same level and then see how you go no use making outlandish statements about people being op when the gear isnt the same.

The Mighty Altroll's Mighty Metas

in Necromancer

Posted by: Xaragon.3520

Xaragon.3520

I hate to be this guy and i dont mean to put you or your builds down personally and im not going to go through them individually and pick out what is good or not so good.

You make broad statements some of which i just dont agree with looking at your potentate build a few glaring things stand out to me.

The statement thakittens the best burster build available isnt true.

You will do more damage if you spec points from blood magic into soul reaping, you will lose your ability to do damage more often but you will do more damage.

Also Running bone minions will give you more burst then the other options listed same with blood is power.

Im not saying the changes are good changes but they will give you more burst making your statement not true.

not running staff is a choice that probably 95% of tpvp necro’s would disagree with you about and also not running signet of undeath as well, some people/teams will require it others will not.

I just dont want new players to fall into the trap of reading what you have said and thinking oh wow this guy is 100% right and im going to do everything he says.

I just wanted to say that the statement that all these builds can be effective in the highest levels of tpvp is a bit much i mean how do you know have you tested them at the highest levels of pvp? because last time i checked you were not in the top 1000.

So please keep doing what you are doing because more theory crafters are always good maybe just turn it down a little.

Lag in tournaments-Am i the only one

in Account & Technical Support

Posted by: Xaragon.3520

Xaragon.3520

For no reason i have massive lag in tournaments it doesnt happen all the time just sometimes.

Is anyone else having this problem?

Tournament chests and transferring between server regions

in Bugs: Game, Forum, Website

Posted by: Xaragon.3520

Xaragon.3520

Yeah by the time I get chests again I will have had to grind out close to 300 hundred wins, So I assume that’s 300 or so chests and experience I won’t receive but the worst part is I missed out on certain unique pvp items I would have no doubt gotten through chests during the period where I didn’t receive any.

If they had said anything about this when I decided to transfer I wouldn’t have transferred in the 1st place.

But of Corpse: July 25th - Live at Five PST

in Community Creations

Posted by: Xaragon.3520

Xaragon.3520

What is khalifa’s secret, tell me please!

Does anyone use a build like this?

in Thief

Posted by: Xaragon.3520

Xaragon.3520

opps sorry taken executioner rather then the crit in stealth one