Showing Posts For ZachAttack.3957:

Tangled Roots Meta event is way too hard

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

LOL, your complaining about a Meta, wait for Raid’s to come online then you can start complaining about being to hard.

Raids are supposed to be hard.

Open world meta events are supposed to be doable with a random batch of players, not your hand selected leet crew.

But are they though? Think of this like another TT.

Tangled Roots Meta event is way too hard

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

Doesn’t that prove my point that Nuhoch lane needs more people to push up the bonus level?

More people won’t add anything to SCAR lane. The bonus level goes up at a fixed pace.

Also, you’ve been mentioning this for a while now: But does the bonus level actually increase DPS? Can you describe how you were able to figure this out?

It does, because for every bonus level you achieve the boss gets 5 stacks of vulnerability put on him, capping at 25 (so any more than 5 bonus levels will help you not at all).

Thoughts & Opinions on No Mask Left Behind

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Posted by: ZachAttack.3957

ZachAttack.3957

Yeah, it’s definitely one of the better achievement paths out there, well set-up, well communicated, the more of these the better, really. My only minor issue was with ones that are very out of the way, perhaps needing more obvious directions., but what they had was certainly better than nothing. I hate needle/haystack situations. It’d also be nice if they could show a true “X out of Y” display when you collect one, rather than the current “X out of X+1” display (ie 3/25 instead of 3/4 when there are actually 25), but I imagine that’s a necessary evil due to how the achievements are coded if they want to display the clues and such.

I agree with you. For some of the masks you had to get, the way to get to them started miles away, or were so convoluted that you had to look up how to get there, else you would be stuck for hours trying to figure it out. Overall I think it was fairly well done though.

(edited by ZachAttack.3957)

Thoughts & Opinions on No Mask Left Behind

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Posted by: ZachAttack.3957

ZachAttack.3957

Just thought I’d see what people think of this, since I haven’t seen any posts on it. The collection itself, while being frustrating at times, was actually a blast to work through, and it felt really nice to be rewarded with the Aurillium node at the end. So, is this the kind of achievement standard you guys would like to see? What do you think of it?

HoT seems more a DLC than true Expansion

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Posted by: ZachAttack.3957

ZachAttack.3957

Personally I’m pretty happy with HoT. Auric Basin alone is by far my favourite map, and I’ll bet you anything if you go there enough times you’ll see me commanding. The exalted mask collection, while frustrating at times, was awesome as well!

How do map rewards work?!

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Posted by: ZachAttack.3957

ZachAttack.3957

Glad I could be of service

Shark Fin? Nighfury crafting?

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Posted by: ZachAttack.3957

ZachAttack.3957

I was running between personal story instances on my new revenant, and killed a shark in kessex hills who was attacking me. It dropped a rare item named “Shark Fin”, and the note at the bottom said it was an “ingredient”. With the devs giving “How to Train Your Dragon” as a hint to the crafting of night fury, and knowing that the main dragon, toothless, was a dragon who lost a tail “fin”, is it possible that this could be a component in another mystic forge recipe to craft the final piece that goes into the final slot needed for the shoulderpiece, or perhaps the final ingredient itself? Or could it be a crafting component used to craft something to throw into the mystic forge as the final item? Just some thoughts.

Precursor crafting - lover, need help

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Posted by: ZachAttack.3957

ZachAttack.3957

Trust me, you don’t want to see what you need to craft the other parts of the weapon.

How do map rewards work?!

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Posted by: ZachAttack.3957

ZachAttack.3957

DR is diminishing returns. Basically it means if you do something long enough you start to get less rewards for doing it. Take dungeons – first time you run a path you get a certain amount of XP and gold. Every subsequent run of that path you get less and less. It works the same way with grinding mobs- it you grind the same mobs in the same area long enough, DR will hit and hit HARD. You will start to get almost nothing in terms of drops. What this means for map bonuses is that it will start to take more and more events to get the next reward.

Precursor crafting worth it ?

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Posted by: ZachAttack.3957

ZachAttack.3957

You shouldn’t be looking at it like it costs 900-1000g compared to the pre which is maybe 800g

There is a massive difference between 800g right now, and 900-1000g spread out over several months,

The ONLY reason its so expensive atm is because some people are racing to be the first to do it, and with this, its pushing up the demand for certain items/materials.

If you are planning on using the pre crafting and trying to push it in under a week, then its cheaper to buy the pre right out from the TP, if you are planning to doing it slowly say over a month or so, then its cheaper to do the crafting.

Like I said, 800g in 1 day is not the same as 800g over a month or 2.

In the end it’s still the same gold amount, plus a massive time investment. Think about it- you could just save up gold bit by bit in the same way you build up a precursor bit by bit, and eventually just buy it, which is way less of a hassle than spending almost the same amount of gold, grinding masteries, and filling collections.

How do map rewards work?!

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Posted by: ZachAttack.3957

ZachAttack.3957

I’ve only really been doing this in the core tyria maps, notably mount maelstrom. Keep in mind you will receive no notification when you receive a reward- it will pop right into your inventory like a drop from a mob upon pressing “F”. Also remember that DR kicks in after just about an hour and lasts for the next like 4 hours at the least, and it starts to take 5+ events to get one reward.

Precursor crafting worth it ?

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Posted by: ZachAttack.3957

ZachAttack.3957

Based on what people are saying, if the precursor is going for less than like 900-1000 gold, it is not worth it to craft it. You pay almost the same amount (you end up needing to craft a kitten load of ascended crafting materials, so it starts to rack up a massive gold cost), along with a massive time investment (especially if you decide to craft the ascended materials vs buy them). If it’s 1000 gold+, I think it’s worth it to craft. Hard to say at this point though, as very few people have gotten very far into the system.

How do map rewards work?!

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Posted by: ZachAttack.3957

ZachAttack.3957

I am assuming you are talking about the map bonuses system. The way you get these is by doing about 1.8 events/jumping puzzles/mini dungeons (assuming DR hasn’t kicked in). There is a primary reward for each zone, which is the first reward you will ever receive in the zone. After doing the 1.8 events/etc (again, assuming DR hasn’t kicked in) you will get whatever is listed as the “next reward”, and then another item is selected from the list of possible rewards and put in as the next reward (this can be the primary reward again as well). Whether the process is by random selection or not is unclear; however, upon getting a reward other than the primary reward, it will always cycle back to the primary reward and slot it back in as your next reward. After getting (I think) 10 rewards you will have 10x of the primary reward slotted in as the next reward. Keep in mind that if you do enough events, you will receive all the rewards on the list (it will usually take about 45 minutes – 1 hour to cycle through all the possible rewards).

I’m not sure if the function is bugged for VB, or if you need to have map completion to receive them, so if you have been doing events I’m not sure why you haven’t gotten any.

(edited by ZachAttack.3957)

Giant Eye and new map bonuses

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Posted by: ZachAttack.3957

ZachAttack.3957

After you receive that reward, the system will randomly pick an item from the list of potential rewards, with the higher up items having a higher chance of being selected.

There’s no randomness in the Map Rewards, it’s set up exactly like a PvP Reward Track, except only the next reward is ever visible in the game. There are forty rewards available in each map. Larger prizes await at the 20th and 40th reward, which will each be 10x the primary reward. So using Straits of Devastation as an example, your 20th Map Reward will be 10x Vicious Claws. By the time you’ve reached that reward, you will also have received 3 Charged Cores and 2 Charged Lodestones as earlier rewards.

Proceeding onwards from there, the 21st to 40th Map Reward, Charged Cores get dropped entirely from the reward lists, instead with 5 Charged Lodestones taking their place.

The only thing I’m not sure of still is exactly how the rotation on the maps will work. Will your progress be saved for eight weeks later when the original rewards return on a given map? Or will you carry over your position to the newly rotated reward track once it comes in? We’ll find out when a rotation happens, I guess!

I have been doing this for a while, and I am almost 100% sure there is an element of randomness to it. I’ve done a run in mount maelstrom where I got venom sac > core > venom sac > core > venom sac > core > venom sac > venom sac > eye. I will do a study to confirm, and will come back and tell you. As for the comparison to PvP reward tracks- would they not have made the same UI as PvP reward tracks if it was the same? I’m quite sure it would not have been that hard.

(edited by ZachAttack.3957)

What happened my precursor recipes?

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Posted by: ZachAttack.3957

ZachAttack.3957

The rest of the recipes are unlocked on that character, but you will not be given the option to craft the rest of the staff pieces if that character is not an artificer.

Giant Eye and new map bonuses

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Posted by: ZachAttack.3957

ZachAttack.3957

I still don’t completely understand how the map rewards work. I wish there was a visible track you could see (like the pvp track) that shows your progress and where you are and what you need to do in order to get the reward you’re after. After spending way too long in Snowden Drifts….I managed to get a single silver doubloon. The map reward system is very unclear (to me) and it needs some tweaking in the old maps.

Completing hearts should count toward your map bonus as should getting hero points and other map completion items. You can only do the map completion items once so it shouldn’t be deemed a way to exploit the map rewards. There are no map bonuses in the starter zones so this isn’t something you could make a character, do the map, delete repeat. It would make mapping the zones more enticing rather than skipping past it to do events.

The way they put it in was a little confusing, but here’s roughly how it works: The “next reward” is what you will get after doing about 1.8 events/mini dungeons/jumping puzzles (pretty sure the rate is the same between all 3). After you receive that reward, the system will randomly pick an item from the list of potential rewards, with the higher up items having a higher chance of being selected. After an item that is not the primary reward item of the zone (the item at the top of the list) is received, from what I’ve seen the next “next reward” is the primary item. After every 10 rewards given (I think) you’ll get 10 of the primary item of the zone. Be warned though- DR hits after maybe 45 minutes, leaving you having to farm upwards of 4 events for one reward. That’s why I go for one rare item per day (like a giant eye).

(edited by ZachAttack.3957)

Giant Eye and new map bonuses

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Posted by: ZachAttack.3957

ZachAttack.3957

From what I’ve seen, after introducing giant eyes and unidentified dyes into the map bonuses system, the price only seems to have dropped because of people panic selling after seeing those items in the drop tables. But after going to mount maelstrom to farm giant eyes (I just go for about 1 per day, maybe 30-45 minutes in the zone) there is hardly ANYONE farming there. Most of the time it’s just me. I think people zoned it, did a few events and had it not come up, and then said “Eh, this is taking too long” and jumped ship.

Imminent economy crash? Good thing? P2skin?

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Posted by: ZachAttack.3957

ZachAttack.3957

I would expect a mild spurt of deflation from the change to dungeon rewards. This would occur slowly, as the change in the gold inputs has to work its way through trading post fees and grinding price shifts before it moves to gold supply. This is probably already happening.

This effect is certainly being drowned out by the upheaval of the expansion, the new goods that it introduced, and the big velocity effects that come with it (idle savings get tapped to buy new items from the expansion). At least in the short run this would drown out the deflationary effect of the dungeon gold nerf. We wouldn’t expect to see the deflation from that until this rush has passed.

What you’re seeing with the dip in legacy prices is people dumping those items to raise cash to buy new items, which is exactly what you would expect to see. Outside of shifts due to changes in production (stuff related to precursors with the new materials, armor crafting patches, etc), those should be transitory and those markets would be expected to recover after the rush.

I see a temporary spurt of deflation in game as healthy. Without capital markets, debt, or contracts, you don’t have any of the real stickiness problems of a real economy, and increasing the real value of gold rewards, and people’s savings, is probably a good thing.

While i agree with most of your post, i dont know really know what you mean by the highlighted paragraph.
If you mean Legendary Weapons, their prices have been pretty stable and you cant really see a significant price drop before or after HoT.

Precursors went down a bit in the last weeks before launch but already recovered over the weekend. Today, the cheapest dusk on the tp was listed at 1500g, i sold one for 1300g today. And that is despite forging costs (mithril/elder wood/t5 fine mats or rare weapons) losing over 50% of value in the last few weeks.

I believe he’s referring to the things I was talking about- very rare items that can sell for upwards of 100 gold, like farming nodes, ascended recipes, etc. And if I’m right in thinking that that is what he’s referring to, than it makes sense.

farming nodes and asc recipes got new a rush of supply from opened chests after launch last week and the recipes got new faucets from the karma vendors. Their price didnt drop because there is less gold in the economy, its added supply.

While that may be true, you can also say the price fell even further due to people who have been holding onto these items selling in order to afford new shinies as well.

Imminent economy crash? Good thing? P2skin?

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Posted by: ZachAttack.3957

ZachAttack.3957

I would expect a mild spurt of deflation from the change to dungeon rewards. This would occur slowly, as the change in the gold inputs has to work its way through trading post fees and grinding price shifts before it moves to gold supply. This is probably already happening.

This effect is certainly being drowned out by the upheaval of the expansion, the new goods that it introduced, and the big velocity effects that come with it (idle savings get tapped to buy new items from the expansion). At least in the short run this would drown out the deflationary effect of the dungeon gold nerf. We wouldn’t expect to see the deflation from that until this rush has passed.

What you’re seeing with the dip in legacy prices is people dumping those items to raise cash to buy new items, which is exactly what you would expect to see. Outside of shifts due to changes in production (stuff related to precursors with the new materials, armor crafting patches, etc), those should be transitory and those markets would be expected to recover after the rush.

I see a temporary spurt of deflation in game as healthy. Without capital markets, debt, or contracts, you don’t have any of the real stickiness problems of a real economy, and increasing the real value of gold rewards, and people’s savings, is probably a good thing.

While i agree with most of your post, i dont know really know what you mean by the highlighted paragraph.
If you mean Legendary Weapons, their prices have been pretty stable and you cant really see a significant price drop before or after HoT.

Precursors went down a bit in the last weeks before launch but already recovered over the weekend. Today, the cheapest dusk on the tp was listed at 1500g, i sold one for 1300g today. And that is despite forging costs (mithril/elder wood/t5 fine mats or rare weapons) losing over 50% of value in the last few weeks.

I believe he’s referring to the things I was talking about- very rare items that can sell for upwards of 100 gold, like farming nodes, ascended recipes, etc. And if I’m right in thinking that that is what he’s referring to, than it makes sense.

EU vs NA: farming trains and others

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Posted by: ZachAttack.3957

ZachAttack.3957

I’ve seen plenty of cursed shore farming trains, even before masteries. But I’ve never seen a coiled watch farming train unless I’m the one who hosts it.

Imminent economy crash? Good thing? P2skin?

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Posted by: ZachAttack.3957

ZachAttack.3957

And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.

Imminent economy crash? Good thing? P2skin?

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Posted by: ZachAttack.3957

ZachAttack.3957

I’m having a hard time understanding how some of you guys made money off the mass economy change since the release of HoT. All I’ve seen is a major crash in all my items of value. Charged lodestones have dropped by almost a gold a piece (which I had been farming for a long time), my light of Dwayna recipe went from 150 gold to 110, and my lotus farming node went from 80 to 48 gold. All of my rare items are tanking HARD.

(edited by ZachAttack.3957)

Trading Post Will Not Load?

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Posted by: ZachAttack.3957

ZachAttack.3957

It’s just a glitch that comes up on occasion. I’ve had it happen to me before as well, and normally I log off and close the guild wars screen, and reload the program. I believe that fixed the problem.

The Battle of Claw Island Bug!

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Posted by: ZachAttack.3957

ZachAttack.3957

Hey guys, Zach here. I just wanted to share a little bug I found whilst trying to complete the story mission called “The Battle of Claw Island” with the Order of Whispers along with my friend. It was my friend’s storyline, not mine, and what happened was pretty weird. It happened about a month ago. So we got into the story, and I started jumping around aimlessly while my friend was tasked with talking to Tybalt. However, when she walked up to him and pressed “F” to talk, he didn’t bring up the proper dialogue. He just stood there and gave the normal responses appearing in a chat bubble above his head, such as “What do you need?”, or “Need something?”. This prevented us from getting any farther, since you NEED to talk to him to activate the next part in the story. We exited and came back in multiple times, and the same thing happened. Later on, however, another person suggested for me not to move when I got into the instance, since it was my friend’s instance. So, we exited the instance and rejoined it. When we got back in, I didn’t move until she had talked to Tybalt. Sure enough, it worked. The dialogue appeared like it was supposed to and we could progress with the story. I have no idea what caused this bug or how to reproduce it, and I don’t have any pictures since I just thought of posting it now. Tell me in the comments if anyone’s ever had this happen before.

Thanks,
-Zach

Do longtime players get free items too? (Wizard Hat; Merged)

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Posted by: ZachAttack.3957

ZachAttack.3957

Is there any way we can talk to the game developers and ask them about the hat?