Showing Posts For ZachAttack.3957:

Please Add a Solo Mode to Dungeons

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

I’ll repeat, since many of you seem to have missed it:

Rewards should be EXACTLY the same! If 5 people go in, each receives some number of tokens. The total number of tokens is 5 times the base per-person number. Therefore, the base per-person loot pile does not need to change at all.

All that needs to change is the scaling. Which, after 3 years they should have a handle on by now.

And I will repeat myself. The challenges are diminished by making the content soloable, so rewards should be diminished to ensure grouping is still a viable and worthwhile option.

Agreed. Content requiring coordination from multiple players (in most cases) is much harder than content that can be completed solo.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

F2P is not a bad policy. It’s amazing when done right, and I think ANet has done better than most. However, keep in mind that they are far from perfect. Also, you have to realize that the $50 for the expansion is how much the actual expansion costs. The free core game is just tacked on as an added bonus- it is in no way part of the price you payed. The issue that we have is that it was not communicated very well, so people started complaining about being charged for something they already had. Unfortunately, this probably means that anytime ANet tries to be nice to one group of people the other group will go berserk with complaints. I, for one, think that the expansion is a fine price for the thousands of hours I’d put in before that without paying any more than the original box price.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

In the end we all have to realize that this is an MMO. Massively-Multiplayer-Online. I’m sure there’s plenty of games where you can have a great time and be able to do everything with 2-3 people. In the end there’s nothing ANet can do. Scaling won’t work well with a guild hall because it’s too easy to get around- lower mats required for a guild with less people? Sure, everyone leave the guild, wait a few days, and rejoin. The reality is that people will complain no matter what they do. You can not make everyone happy. And I don’t see how this is no longer casual friendly because of these few changes. This is hardly even 5% of the game, and nothing in the core world has really changed.

That is such a weak response… being that it is an MMO, why would you have any solo content what so ever? Guessing you didn’t play EQ/EQ2 with group required gating content? The scale at which you need others even in an “MMO” is obviously varied per-implementation regardless of what you seem to think it is.

I personally do not like large guilds and will not contribute to this misguided attempt to build social ties and keep people invested. The sad part is that you really should focus on smaller tight knit groups to build those social bonds. The large mc’guilds will not make people feel personally attached enough to achieve their goals.

Yes, I definitely said you should not be able to do ANYTHING solo. Totally. I said you should not expect to do EVERYTHING solo. Hence the name of the genre.

Of course I would like it if small guilds could keep up with large ones. But therein lies the issue. If you try to cater to smaller guilds larger guilds will take advantage of the system and get just as far in comparison to the smaller guilds as they do now. It’s a very delicate balance. Until I see someone with an amazing system that large guilds can NOT take advantage of in ANY way, I stand by my point.

You are missing my point. Just because a game is an “MMO” does not require, though it may imply, group content. I was being facetious. Obviously you did not indicate it should be all solo or group content, but to say that an MMO requires group content is also in my opinion invalid. GW2 really only had 5 man content prior to HoT and yet it was still an “MMO”. How exactly is 5 people massive multiplayer? Is it the open world zones that made it massive muliplayer?

Basically the extent of “Massively” is decided by the game. In this case the staple seems to be 5 players at least. Which I do think is a little small, and the raid size seems to be more fitting. But the whole point of an MMO is allowing people to do things outside the extent of single player and co-op. It SHOULD imply group content if it is an MMO. If all you want is a social environment, play skyrim while Skyping five people. Following this nature, I believe that not everything should be able to be soloed. That’s my opinion at least, and you indicate that you think otherwise, which is fine. Tying this back to the discussion on the guild hall, I do think it would be nice for a guild of 2-3 to be able to build it up relatively well without requiring hundreds of gold. But at the same time I don’t think that if that is not the case, it qualifies GW2 as no longer casual friendly and no longer a refuge.

Please Add a Solo Mode to Dungeons

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

As for soloing dungeons… I don’t know. If we start making all group content soloable this will turn from “Guild Wars 2” to “Solo Duels 2”.

Please Add a Solo Mode to Dungeons

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

This is something I been somewhat anxious about… I only been in a fractal once upon a time, years ago… Then RL happened and I only recently came back.

Looking at the LFG thing, I know I’d probably be auto rejected because I don’t have ‘gear’..

I’d love a way to solo dungeons/fractals. So what if it takes twice a long or longer to complete by yourself, that should be the price for soloing. My biggest anxiety in group activities is 1. I’m super shy, 2. I’m new to most of the game’s instanced features and from many posts.. I don’t think anyone would be really compassionate or patient of someone new..

In reality the GW2 community is a lot nicer than most communities out there. I’ve run a LOT of fractals since HoT (compared to before), and the extent of “gear-checking” is just having your character walk into a little orb in the waiting room to see if you could survive the level of agony in the fractal. And if you’re in a level of fractal that you cannot survive the agony in than that’s your fault and not anyone else’s. And I only had that happen once in all of my 175 fractal runs since HoT. Other than that, I’ve had one instance where a group I was in had two idiots that started shpieling toxicity at me after a casual comment. So overall those are pretty good statistics. Most of the time, you join a group and the conversation never passes a “hello”, so you should be fine.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

Of course I would like it if small guilds could keep up with large ones. But therein lies the issue. If you try to cater to smaller guilds larger guilds will take advantage of the system and get just as far in comparison to the smaller guilds as they do now. It’s a very delicate balance. Until I see someone with an amazing system that large guilds can NOT take advantage of in ANY way, I stand by my point.

I’m not really convinced that cutting out small guilds just so large guilds can’t gain any advantage is a very good trade-off. Sometimes, preventing “exploits” is more damaging than the alternative.

As aforementioned, I would like to see it to. I would like both smaller guilds and larger guilds to be able to take full advantage of this pretty awesome feature. As for the trade-off… That all depends on the way they implement the new system. And it’s a very hard thing to speculate on, whether the exploit prevention is better than the alternative. Unfortunately it’s very risky to try and see.

I’ve seen some other posts about people losing everything they had worked for (small guilds mainly), and I do think that that should be addressed.

Grind Wars 2 - Heart of Thorns

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Posted by: ZachAttack.3957

ZachAttack.3957

-You can start playing your elite spec from the first trait point you put into it- you don’t need to fully unlock everything

Yeah, but to be fair, you’re not going to have much of an elite spec if all you have is the weapon unlocked and don’t have any of the traits or utlities that go along with them. lol

Oh of course, I agree with that. My point there was that it wasn’t completely gated until you unlocked everything. Like I had a lot of fun with my scrapper still not having everything unlocked. I guess it’s possible that it’s different between people, and maybe between classes as well (with how much you need the utilities and elites).

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

In the end we all have to realize that this is an MMO. Massively-Multiplayer-Online. I’m sure there’s plenty of games where you can have a great time and be able to do everything with 2-3 people. In the end there’s nothing ANet can do. Scaling won’t work well with a guild hall because it’s too easy to get around- lower mats required for a guild with less people? Sure, everyone leave the guild, wait a few days, and rejoin. The reality is that people will complain no matter what they do. You can not make everyone happy. And I don’t see how this is no longer casual friendly because of these few changes. This is hardly even 5% of the game, and nothing in the core world has really changed.

That is such a weak response… being that it is an MMO, why would you have any solo content what so ever? Guessing you didn’t play EQ/EQ2 with group required gating content? The scale at which you need others even in an “MMO” is obviously varied per-implementation regardless of what you seem to think it is.

I personally do not like large guilds and will not contribute to this misguided attempt to build social ties and keep people invested. The sad part is that you really should focus on smaller tight knit groups to build those social bonds. The large mc’guilds will not make people feel personally attached enough to achieve their goals.

Yes, I definitely said you should not be able to do ANYTHING solo. Totally. I said you should not expect to do EVERYTHING solo. Hence the name of the genre.

Of course I would like it if small guilds could keep up with large ones. But therein lies the issue. If you try to cater to smaller guilds larger guilds will take advantage of the system and get just as far in comparison to the smaller guilds as they do now. It’s a very delicate balance. Until I see someone with an amazing system that large guilds can NOT take advantage of in ANY way, I stand by my point.

SABetha the SABoteur

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Posted by: ZachAttack.3957

ZachAttack.3957

Or maybe a raid IN the super adventure box. Now THAT would be epic.

Grind Wars 2 - Heart of Thorns

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Posted by: ZachAttack.3957

ZachAttack.3957

Grind? Don’t make me laugh! How on earth you give meaningfull progression without a bit of of work? Don’t mistake progression with grind….I see too much of this mistake around…

Exactly this, Thank you for saying this, time consuming=/= grind. People have no idea what actual grind is.

Grind is a pretty relative term as well. Everyone seems to have their own definition of what they think a grind is.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

In the end we all have to realize that this is an MMO. Massively-Multiplayer-Online. I’m sure there’s plenty of games where you can have a great time and be able to do everything with 2-3 people. In the end there’s nothing ANet can do. Scaling won’t work well with a guild hall because it’s too easy to get around- lower mats required for a guild with less people? Sure, everyone leave the guild, wait a few days, and rejoin. The reality is that people will complain no matter what they do. You can not make everyone happy. And I don’t see how this is no longer casual friendly because of these few changes. This is hardly even 5% of the game, and nothing in the core world has really changed.

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

“Will I prepurchase the next expansion?”

Yes.

Grind Wars 2 - Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

And apparently a huge portion of HoT players don’t think it is fun… hence the empty maps and endless complaints.

A huge portion of the players do think it’s fun. See how easy that is. I get on full maps. Not sure what your problem is. And I’m not grinding. I’m having fun. Yes, I enjoy the events on the maps. I enjoy some of the adventures. I enjoy protecting camps from Modrem. I enjoy gliding and trying to discover stuff in the canopy. I enjoy playing story missions. I enjoy learning how to use different character’s in the jungle.

So yeah, HoT is fun FOR me. Now how much exactly is a huge portion? Because frankly I think that, while there are people who hate hot, there are plenty of people having fun in game.

Exactly. This so called “huge portion” is everyone that feels they need to post some complaint on the forums. The people that are having fun are actually in-game having fun, so why bother posting on the forums? Therefore we get the false perception that “so many people” are not having fun and hate HoT.

" The people that are having fun are actually in-game having fun, "

so you agree that MANY people not heaving fun

because majority of the maps are almost empty
and its getting worst…..

Way to put words in my mouth man.

Grind Wars 2 - Heart of Thorns

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Posted by: ZachAttack.3957

ZachAttack.3957

And apparently a huge portion of HoT players don’t think it is fun… hence the empty maps and endless complaints.

A huge portion of the players do think it’s fun. See how easy that is. I get on full maps. Not sure what your problem is. And I’m not grinding. I’m having fun. Yes, I enjoy the events on the maps. I enjoy some of the adventures. I enjoy protecting camps from Modrem. I enjoy gliding and trying to discover stuff in the canopy. I enjoy playing story missions. I enjoy learning how to use different character’s in the jungle.

So yeah, HoT is fun FOR me. Now how much exactly is a huge portion? Because frankly I think that, while there are people who hate hot, there are plenty of people having fun in game.

Exactly. This so called “huge portion” is everyone that feels they need to post some complaint on the forums. The people that are having fun are actually in-game having fun, so why bother posting on the forums? Therefore we get the false perception that “so many people” are not having fun and hate HoT.

Grind Wars 2 - Heart of Thorns

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Posted by: ZachAttack.3957

ZachAttack.3957

/quote:You can start playing your elite spec from the first trait point you put into it- you don’t need to fully unlock everything

If that is the best defence you can come up with, then we don’t need to say any more.

Anyone who changes to their elite spec with just the first trait opened is playing a kitten character, basically asking others to let them leech.

It’s a big time gated/meta gated grindfest. Add in content that is locked behind reliance on being online and lucky enough to get in to a meta that actually succeeds so you can explore that map and it’s frustrating as well. And to top it off, completion of the new maps is mandatory if you ever want to craft your precursor for the gifts.

Having less than 5% on a toon is easy- just play wvw.

If he was a mainly WvW player he would not have bought the expansion, and he would have mentioned something about it in his post (since plenty of people seem to dislike the new stuff). And lol man, it is NOT that hard to unlock most if not all of your elite spec. After spending like half an hour in the new maps (and not even focusing specifically on hero points the whole time – meta’s got to me) I got like 4-5 hero challenges done. That’s not that long. And if you remember, they used to be 400 points.

Also take into conserideration the fact that you get the full spec in pvp. And considering he is not interested in the new maps, which are PvE, as well as only having 5% map completion, he’s probably into PvP.

And I’ve been having plenty of fun on my scrapper who is not fully unlocked. It’s PvE dude. Who bloody well cares if you don’t have the full spec? If you go into raids, sure, but he’s not even into the new maps, let alone raids.

No one doing dungeons anymore?

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

So i’m pretty new to the game and now just started to do dungeons and collect dungeon armor but no one does dungeons anymore. LFG is always empty.

What dungeon are you playing, and are you on a different time zone than most on your server? Because aside from Crucible of Eternity, I’ll usually see a few groups open looking for more people. And to the other posters comment about fractals.. Have you even checked LFG? There’s TONS of groups still running it, they are definitely NOT dead.

Grind Wars 2 - Heart of Thorns

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Posted by: ZachAttack.3957

ZachAttack.3957

It’s all about the mindset. If you go in thinking, “Ugh I have to grind out 1.25 mil exp and go do events and crap I don’t even want to do to unlock this stuff, grumble grrr grumble” than you’re not going to have fun. Or you could just go into the new zones, explore, see an event that looks interesting and participate in it. The exp will come. I may not be a high mastery level, but I have a lot more fun doing what I want to do even if the levels come more slowly. And if you’re complaining about empty maps (not you OP), throw a tag up on a fresh one and start taxiing people in see tons of people doing this, so why you can’t do the same is beyond me (in reality you don’t even need a tag). As for the how the heck you have less than 5% on any of your characters is beyond me (unless you’re an INSANE casual). If you just go out and explore the zones of the world you’ll get more than that. To address your other complaints:

-Fractals are being fixed
-Taking liquid gold out of dungeons does not “ruin” them – they still offer quite a good amount of rewards for the time they can be completed in nowadays
-You can start playing your elite spec from the first trait point you put into it- you don’t need to fully unlock everything (and if you wanted to, hero challenges in maguuma offer 10 points per completion, and most of the ones in VB are just communes lol)
-Why the heck you would buy the expansion of you are not interested in the new zones is BEYOND me (considering that that includes the story as well, that’s like more than 50% of the expansion)

Honestly man, just change your mindset. If we didn’t spend so much time grumbling about things on the forums we’d actually be getting stuff done.

(edited by ZachAttack.3957)

Raids are the best!!!

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

First I would like to start out by saying ANET did a wonderful job. I love that there exists something in this game that is hard now. It also is not too hard for 10 people who are all doing their best.

That brings me to my second point. Ignore the tears ANET for once. If players want easy face roll content tell them no. Make sure they understand this raid is not that. If they want to beat it they need to try harder and quit complaining. Thanks

Wasn’t this what people doing high level fractals said, how did that work out?

I’m pretty sure the people running high level fractals were fine with the difficulty?

Raid's and the majority

in Fractals, Dungeons & Raids

Posted by: ZachAttack.3957

ZachAttack.3957

Raid’s aren’t the only part of the game. They’re a very small fraction of the game. I wouldn’t even say the rewards are that high when even the best groups with teamspeak take so many hours trying to beat each raid boss. And regardless how good you become at the raid, you can still only reap the rewards once a week. And that takes a great deal of time and dedication in the first place.

Yada Yada ………………, heard it all before in GW1 when the Deep and Urgoz first opened, first couple of run’s took well over 12 hours with 12 players in well organized guild groups, a month later Pug’s did it in less than 4 hours. All it takes is practice, wipe out after wipe out until you get it.
But the stupid notion that only a very small percentage of the players should be able to do Raid’s needs to stop.

Ehm… The reason that raids were made were for the 1-2% who craved a real challenge. If you tune them down, that challenge will be all but gone.

does DR affect map bonuses?

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Posted by: ZachAttack.3957

ZachAttack.3957

i was getting 1 bonus for every 2 or so events, after DR hit, it was taking about 4 or 5 events per reward

is this normal?

Unfortunately, yes. It prevents farming of the map rewards… which seems a little counter-intuitive, since I though that the point of the map bonuses were to give reliable ways to farm rare items :P

Who wants to see new fractals?

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Posted by: ZachAttack.3957

ZachAttack.3957

I would like to see the wintersday dungeon put into a fractal xP

Writs of Experience Drop Rate

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Posted by: ZachAttack.3957

ZachAttack.3957

You probably get more exp from whatever you need to do to complete the dailies than what the writs give you. Useless!

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

So, I ran the raids for the first time last night. Yeah, they are dang challenging. There’s so many things you have to pay attention to- lightning orbs, seekers and pushing them a way, teleports, pumping out continual DPS, phases, cooldowns, rezzing, etc. It’s crazy, and takes a lot of getting used to. But it is dang fun! I think ANet did quite a good job with it

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

They haven’t got rid of the old maps. They are on a rotation with the new ones. Although I wouldn’t consider new borderlands “ignoring” you guys. They tried to bring new and exciting content, and it’s trying that means they were not ignoring you. The success of their endeavour is another matter entirely.

I’d say it’s the difference between ignoring the mode, and ignoring the players.

You could say that. I don’t know though… The new maps LOOKED like a blast. I thought most people shared that point of view :P

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

Were raids success?

Depends what you might call a success. Most players at least tried it. Most players also failed at first boss. As the wipes continue, I expect most people lose interest and return to whatever they were doing before raid release. I suppose the really dedicated players will spend long time in raid(s) and eventually master all of them but it will be very small group of overall players. Most people will quickly get bored and ignore it.

Should Anet throw so much time and money on developing something only few players enjoy? Not really. Should they instead improve for example wvw, played by many more people and ignored for so long? Yes.

But can you really say they’ve ignored wvw? I mean you guys just got a whole new borderland. Even if you don’t like it, you can’t really say you’ve been ignored.

Actually the new borderland proves that the WvW community has been ignored.

How so? You gonna support your claim, or just make it?

Difficult to move, bad places for apropiate big groups fights, cant use much rotating strategies because its difficult to move.

Its more like a roamers set of maps that give exceltn palces to fight enemies, without them retreatring also., witch isnt bad.

Problem its that they eliminated the old borderlands and it seems theres less roamers than big groups.

Thank you, it’s nice to see actual explanations lol. I have not experienced the new BL maps much, but they seem at the same time far too spacious and far too crowded. If Anet’s goal was to incentivize actually staying on plots of land instead of the rotating karma trains of olde, they succeeded but only by making it difficult to actually move around.

In terms of eliminating the old borderlands, I’m sure we all remember how empty they got after EotM was released. More maps does not equal better play quality. I think getting rid of the old maps was the right choice (assuming of course they needed to make the new ones) though I wish they’d gone more along the lines of shrinking the old ones rather than simply rehauling them. That or increased mobility significantly

They haven’t got rid of the old maps. They are on a rotation with the new ones. Although I wouldn’t consider new borderlands “ignoring” you guys. They tried to bring new and exciting content, and it’s trying that means they were not ignoring you. The success of their endeavour is another matter entirely.

(edited by ZachAttack.3957)

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

I’m really surprised at the level of vitriol being posted here and in other threads regarding raids. It’s been an invigorating experience for me and my guild, and has been a refreshing challenge for players who have for so long grown complacent in the face of the easy Dungeons and Fractals of yesteryear. It has been a resounding success in my eyes, and is really driving a lot of casual players I know to get good in order to beat it. This is the content GW2 has always needed, and I’m glad it’s finally here. I can’t wait for more.

Saying they were a success would, IMO, be an understatement of how good they are. Wing 1 is absolutely amazing; it’s well-designed and well-tuned raid encounters paired with GW2’s fantastic combat system. It’s very tough (but appropriately tough), and very rewarding. That feeling you get when you progress further in the raid is pretty great.

This is the best quote I can make to reflect my feelings appropriately. Seriously, ANet, you did great here.

I agree with you. I haven’t run it, but based on the streams I’ve watched and the discussions regarding it raids seem like a pretty good success.

What will happen to dungeons now?

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Posted by: ZachAttack.3957

ZachAttack.3957

Well, unforunately the only thing the majority of this community seems to be concerned about, is loot. Any aspect of the game is measured in the amount and value of loot you get out of it. Doesn’t matter where you look: PvP, WvW, Dungeons, Fractals, it’s all about loot. Which is weird, because gear progression after level 80 is next to nothing in GW2. For good reason.

However, I just want to say: For me it’s not only about loot. I want strategic gameplay when I go PvP and WvW. And I want to be demanded when I go into a dungeon or a raid.

Since I play my Ele as Tempest, dungeons are a boring easy mode. And they were nerfed more and more over the years, not just yet. ArenaNet stated dungeons shall be challenging when GW2 was released. Look what we got today. The new classes at level 80 are completely overpowered in the old content.
You want to know how you get dungeons where farming is not overpowered? Make them difficult, as they should be! That eliminates cheap speedrun farming.

Hell, there would be so many ways to do it, but just nerf them and make them boring is the worst you can do:
No new player will find a group for any dungeon now. No highlevel player will help new players to get their story mode dungeons done. Dungeons will become the boring part of the personal story.

I bet, that is what you get if you don’t rework them. I want a rework, this nerf can not be the solution.

Well, I’ve played the game for 3 years and helped four new payers through AC yesterday night, three of which were below level fifty :s Don’t know if you can say “No high level players”. And don’t forget we have guilds dedicated to helping and teaching players the dungeons.

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

Were raids success?

Depends what you might call a success. Most players at least tried it. Most players also failed at first boss. As the wipes continue, I expect most people lose interest and return to whatever they were doing before raid release. I suppose the really dedicated players will spend long time in raid(s) and eventually master all of them but it will be very small group of overall players. Most people will quickly get bored and ignore it.

Should Anet throw so much time and money on developing something only few players enjoy? Not really. Should they instead improve for example wvw, played by many more people and ignored for so long? Yes.

But can you really say they’ve ignored wvw? I mean you guys just got a whole new borderland. Even if you don’t like it, you can’t really say you’ve been ignored.

So... Were Raids a Success?

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Posted by: ZachAttack.3957

ZachAttack.3957

Hey guys. Since quite a few people have had the chance to try out raids this far, I’d like to ask the question- were they what you were expecting? Too easy? Too hard? Just right? I’ve been watching quite a few streams and groups are going for hours without beating the first boss, so it seems in a pretty solid place… For now.

More Zerker Meta... thanks for nothing Anet

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Posted by: ZachAttack.3957

ZachAttack.3957

Ooh, BRILLIANT! Your one experience on the opening day of raids TOTALLY disproves any action that anet has done! Especially when that experience was with other players who most likely haven’t even tried the raid yet, and certainly haven’t beaten it. Please, regale us with even more tales of your tiny sample size and how they utterly disprove literally everything.

LOL.

how far did you get

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Posted by: ZachAttack.3957

ZachAttack.3957

~35% vale guardian before timer ran out, with a group of pugs i invited at the entrance. mishmash of a bunch of different classes/builds (i think we had at least one of each class) I was running celestial druid myself.

this is turning out to be remarkably easier than i expected (ESPECIALLY since timer running out only buffs his damage by 200%, which isn’t really that big of a deal). i guess that’s a-net for you

I don’t think this is “remarkably easier than expected”. I’ve seen plenty of guilds going at it for hours and not beating it. You must have had some amazing coordination :P

Visual nerfs [Merged]

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Posted by: ZachAttack.3957

ZachAttack.3957

Much smaller…

Maybe that’s a little too much… But you could say the same for the F5 on he mortar kit. It’s this little dinky stick now xP

Why did they make Maguma so hard?

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

Why did they make it so hard? Because you haven’t adapted yet. Consider changing some gear, traits, and utilities.

“And if everything was as face roll easy as the original game open world, it would be extremely boring (which is not really what veteran players of the game want). If you want face roll easy, core game stuff is for you.”

The thing is however our experience with the content combined with at least full exotics, and usually mostly ascended too skews our perception of the difficulty. It’s easy to say something is easy when we mastered it, then we must master something else, even if that something else assumes you’re in exotics at least (so anything less would feel underpowered even if it’s level 80 gear.)

Not even. If you’ve watched WP, you’ve heard of his hardcore challenge. On a charr guardian with no gear other than what he got as drops, as well as the exact same level as the story instance, he beat a veteran molten effigy “boss” in less than ten seconds.

And it’s not very hard to get full exotic- if you have like 25 gold, that’s full exotics and runed and trinkets. So yeah, the core game is pretty easy.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: ZachAttack.3957

ZachAttack.3957

ANet please return the animation for elementalist fire staff one to the ‘old’ animation. I am not a fan of the new ‘small’ fire balls.

They are doing things like this to cut down on clutter. When you watch people fight in this game having not played it before, you can hardly see anything due to all of the massive flashy animations. Even as a veteran player, think about raids. I mean I would like for my engineer bomb kit #2 to still be a mushroom cloud and the F5 on the mortar kit to still be a massive beam from the sky, but when you have ten people with massive flashy animations it’s almost impossible to see important mob “tells” or things of the like.

Fractals need NEW content.

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Posted by: ZachAttack.3957

ZachAttack.3957

Absolutely, it’s hugely disappointing we’ve not seen anything new in 2 years and 2 ‘reworks’.

As much as I agree and support the idea of new fractals, I think this statement kind of sums up the “no new content” debacle. ANet has a history of smoothing out their underlying systems before releasing new content, and the fact that fractals are still not where they want them to be fundamentally, is likely the reason they’re holding off on any new ones. Just what I think, don’t burn me

Anyway, here’s what I’d like to see, in regards to new instances:

Abaddon (as revealed during Evon/Kiel campaign).

The Trek to Kryta – possibly a gauntlet-style fractal that has players running from the Ruins of Ascalon across the Shiverpeaks.

Some of the adventures detailed in the Guild Wars novels would be very cool, such as the fall of Snaff.

Birthing of the Firstborn

The Cataclysm – Rise of Orr

Arah in its glory

Edit: I want to add that all of OP’s points are awesome.

Agree with you completely. It’s why people think the expansion is content light- systems first, content after.

Retaliation in high level fractals

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Posted by: ZachAttack.3957

ZachAttack.3957

I actually enjoy the instability for the very reason of having to think outside the box. Though what sucks about the instability is that it’s for 10 levels. It’d be better if we have the older instability system where we just had to put up with it for one level and have a new challenge on the next.

This.

Relax folks , this is only the beginning :)

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

Lol. I have plenty of experience with forums, and all I’m doing is agreeing with the OP that, as some of you have said, this funnel of hatred can be further condensed to individual POSTS. We don’t need five posts with similar titles to “Precursor crafting is terrible”, or “2MuchGrind4Masteries/Elite Specs (before change)”. I’m sure I wouldn’t want to be a forum mod if every time I open up a forum page it’s all complaints. Yes, feedback is nice, but I know if all I see are complaints I know I’m not going to be excited to go to work :P All I’m saying is that we can tone it down a bit. But I suppose there’s no use in talking about it here, because people actually reading this topic and thinking about this issue are not the same people that we are talking about.

Forum mod is a form of public interface position. If one is going to be interfacing with the public in any way, shape or form, one is best served not to be the sort of person who gets bummed out by negativity. This is the nature of the beast. Just ask anyone who works retail. At least forum mods don’t have to deal with people getting in their personal space, and threatening to tell the store’s corporate masters how unhappy they, the aggrieved customer, are with the associate.

Fact is, the forums are reasonably civil most of the time, too some degree because of the forum rules that those mods enforce. The consequence is small, but at least there is one. Consequence is all that keeps some folks from venting their spleens.

As to multiple threads with the same topic… this could be addressed to some degree if the forum search tool worked. Sure, it would not prevent some doubling up, but it would stop some. Case in point, this is the second thread I’ve seen since last Saturday with the TS complaining about people complaining.

Which is nice, because two threads complaining about one topic is better than five. Progress, people.

Suggestion: Fractals Revemp

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Posted by: ZachAttack.3957

ZachAttack.3957

How will they implement the part where if you die in game you die in real life?

Obviously they would make your compter self-destruct in your face.

Prediction for raids

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Posted by: ZachAttack.3957

ZachAttack.3957

I doubt that. The zerker meta is never going to change.

For raids it’s looking like it will.

Technically yes. But I think people are interchanging zerker with glass cannon to include viper/sinister too ;-)

Edit: been predicting a tear tsunami since trying raids in beta. Unless it’s been nerfed to faceroll, which would be a darn shame.

I don’t think they will have nerfed it. From the actual hardcore audience who wanted these raids, at least from watching WP’s videos, it seems like the overall difficulty is a resounding success!

Prediction for raids

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Posted by: ZachAttack.3957

ZachAttack.3957

I doubt that. The zerker meta is never going to change.

For raids it’s looking like it will.

Why did they make Maguma so hard?

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Posted by: ZachAttack.3957

ZachAttack.3957

It’s not hard….

Also, who would have thought an MMORPG would have co-operative elements in its open world ? It’s almost like they want you to play with other people in their themepark MMO.

Since GW2 wasn’t like that before HOT (world bosses excepted) why are you here if you like 1990s group-or-die MMOs?

It’s honestly only like that if you’re trying to solo hero points. Other than that (and trying to solo meta events- please, if you’re doing that and complaining…), it’s not actually that hard. You just can’t go in to HoT with the “1 Spam” mentality. You have to be aware, and you may have to slot in skills other than your (most likely berserkers) build. You get used to it, just give it time and practice. And if everything was as face roll easy as the original game open world, it would be extremely boring (which is not really what veteran players of the game want). If you want face roll easy, core game stuff is for you.

(edited by ZachAttack.3957)

Gold Farming After Dungeon nerf

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Posted by: ZachAttack.3957

ZachAttack.3957

If RAIDs aren’t MORE profitable than dungeons USED to be – I will likely be leaving this game… Forever. There’s NO way I’m sticking around a game where they leave dungeons as profitable as they did, for as long as they did (read: allow SOME players to get filthy rich off it) – to have them turn around and literally f*** us who didn’t. Because if I wanted to be one of those “dungeon [gold] farmers” – now I can’t even if I wanted to. Quite simply, this isn’t fair, given they’ve allowed other players to do so – AND for so long! Don’t want to be fair ANET, that’s fine – I’ll find another company who actually cares about ALL of their customers! I’m surely not going to stick around where a company’s stance is “well, we allowed players AB and C to ‘gold farm’ @ high rates for over 2 years, but we’re gonna change it up now, so players DE and F cannot do the same”.

As others have said, “there is no real good way” any longer to “gather gold”. I hope, for your sake ANET, that you’ve made these pending RAIDs REALLY lucrative!

Goodbye man, remember to send me your gold :p On a more serious note, as Nike pointed out, dungeon runners have less gold than before, but casuals farming open world have more. The rewards have finally been evened out (except for WvW), which in itself is very good as we can now stop worrying about gold per hour and simply focus on what content we love doing. Which for me translates into drinking coffee and looking at the TP GUI.

Sounds very exciting

Relax folks , this is only the beginning :)

in Guild Wars 2: Heart of Thorns

Posted by: ZachAttack.3957

ZachAttack.3957

Lol. I have plenty of experience with forums, and all I’m doing is agreeing with the OP that, as some of you have said, this funnel of hatred can be further condensed to individual POSTS. We don’t need five posts with similar titles to “Precursor crafting is terrible”, or “2MuchGrind4Masteries/Elite Specs (before change)”. I’m sure I wouldn’t want to be a forum mod if every time I open up a forum page it’s all complaints. Yes, feedback is nice, but I know if all I see are complaints I know I’m not going to be excited to go to work :P All I’m saying is that we can tone it down a bit. But I suppose there’s no use in talking about it here, because people actually reading this topic and thinking about this issue are not the same people that we are talking about.

Relax folks , this is only the beginning :)

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Posted by: ZachAttack.3957

ZachAttack.3957

Well its everyones right to voice their opinions, and if people feel passionate about the failures of HoT, then so be it. Not everyone is satisfied with their experience and some people are upset/disappointed so far. Now if you really like HoT or are just tired of reading it, then just take note of it and move on. Considering that right now, there are many game modes that are almost dead or completely dead (dungeons and wvw), its going to make more people outspoken.

Besides, if you don’t let Anet or moderators know you’re disappointed, changes will never be made to make it better and they’ll just assume they’re going in the right direction.

Yes, a few threads of this are fine, but there is absolutely no need to spam threads with the same complaints. People are so pessimistic, it seems that no one notices what ANet has done right, and instead bash on what was not done right over and over again. It seems they can’t put one thing in the game without SOMEone complaining about SOMEthing. Human nature I suppose.

What each class feels like in GW2!

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Posted by: ZachAttack.3957

ZachAttack.3957

My paint skill XD

For some reason I can’t shake the feeling that your main character is an elementalist…

Suggestion: Additional Agony Types

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Posted by: ZachAttack.3957

ZachAttack.3957

This is actually a very interesting idea, because, as you said, it would encourage other builds and playstyles. Of course however, the ratios could should not be so high as to prohibit people from running those builds. What would happen if agony dealt damage based on power/precision at like a level 85+ fractal? They’re already a pretty huge grind fest (hitting the mob over and over again due to insane toughness and vitality), and pretty much invalidating power and precision would mean no one would ever want to run those fractals (assuming the type of agony switches between fractals). I think adding different agony though would be very interesting, it would just require a lot of texting and foresight.

The Fractal Spoon

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Posted by: ZachAttack.3957

ZachAttack.3957

But SINCE broken spoons came out, I still ran tons of fractals and got 0 fractal spoons and 0 bone spoons from teq. They really nerfed the droprate for me.

In case you weren’t joking that’s intended. The drop rate for special spoons is literally zero after you’ve gotten it once.

Broken spoons fall under the “sell junk” category. It’s a QoL change.

edit: unless you liked hoarding garbage I guess.

Near zero? That seems a little overboard. I got one ages ago, and last night I got 3 from a level 31 fractal.

Gold Farming After Dungeon nerf

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Posted by: ZachAttack.3957

ZachAttack.3957

Does SW still work?

You won’t find any chest trains, but running the meta a few times can net you a lot of rares, especially if you open the masterwork bags of loot and mystic forge the masterwork gear. From there you can salvage for ectos. You can make even more if you get lucky, but that’s the basis of where you’ll make your money.

Upcoming Fractal Changes

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Posted by: ZachAttack.3957

ZachAttack.3957

And so, fractal encryption box prices increased by 150%… Too bad I wasn’t able to access GW when I read about this ;-;

Fractals need to change!

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Posted by: ZachAttack.3957

ZachAttack.3957

This is a good step in the right direction. Now only daily, diversity, and difficulty have to change

Completely agree! Hats off to the devs for listening to feedback and implementing those changes!