@Dusk did you play at GW2 launch? Zones were packed to the max people were everywhere. Fast forward to today and your lucky to get a hand full of people to show up to events in the 1 to 70 zones.
I played from headstart. Zones were packed because everyone was just starting the game. These people eventually spread out. If you really think that you were going to constantly get stuck in overflows forever and seeing countless super-zergs per event forever, you’re daft.
The game isn’t empty. I see other players constantly. Every event I’ve done, every single one, at least one person has been there with me. Just because you want to believe so badly that the game is bad and dead because of it simply because you don’t like it doesn’t make it so. You’re deluding yourself. People are in the game right now, in the tens of thousands, possibly over 100k, enjoying the game. Deal with it.
Dusk puff your chest out and beat the war drums its not going to change anything. The game has peaked and people are leaving. And its a very serious problem that all zones are not packed 5 weeks after release.
I played FFXI from 2004~2010 which was one of the most successful mmorpg’s in history. And from 2004 to 2007 every zone I ever visited was packed to the max 24/7. Often players were forced to camp on top of each other.
All you’re doing is saying it peaked. You seem pretty convinced, but have no proof at all.
It goes both ways! Show me the zones are packed thread and a net announcing selling 3~4million copies and all of the new servers they added.
I would have had to claim anything first.
There is nothing to claim my 4 year old nice can tell you that there are less players in the 1 to 70 zones then when I first started. That sad fact as many people on this forum have said many of the lower level zones are a ghost town. If this game was gaining and not losing players there would be people playing in those zones.
That’s a pretty cool story. Still waiting on that proof.
@Dusk did you play at GW2 launch? Zones were packed to the max people were everywhere. Fast forward to today and your lucky to get a hand full of people to show up to events in the 1 to 70 zones.
I played from headstart. Zones were packed because everyone was just starting the game. These people eventually spread out. If you really think that you were going to constantly get stuck in overflows forever and seeing countless super-zergs per event forever, you’re daft.
The game isn’t empty. I see other players constantly. Every event I’ve done, every single one, at least one person has been there with me. Just because you want to believe so badly that the game is bad and dead because of it simply because you don’t like it doesn’t make it so. You’re deluding yourself. People are in the game right now, in the tens of thousands, possibly over 100k, enjoying the game. Deal with it.
Dusk puff your chest out and beat the war drums its not going to change anything. The game has peaked and people are leaving. And its a very serious problem that all zones are not packed 5 weeks after release.
I played FFXI from 2004~2010 which was one of the most successful mmorpg’s in history. And from 2004 to 2007 every zone I ever visited was packed to the max 24/7. Often players were forced to camp on top of each other.
All you’re doing is saying it peaked. You seem pretty convinced, but have no proof at all.
It goes both ways! Show me the zones are packed thread and a net announcing selling 3~4million copies and all of the new servers they added.
I would have had to claim anything first.
@Dusk did you play at GW2 launch? Zones were packed to the max people were everywhere. Fast forward to today and your lucky to get a hand full of people to show up to events in the 1 to 70 zones.
I played from headstart. Zones were packed because everyone was just starting the game. These people eventually spread out. If you really think that you were going to constantly get stuck in overflows forever and seeing countless super-zergs per event forever, you’re daft.
The game isn’t empty. I see other players constantly. Every event I’ve done, every single one, at least one person has been there with me. Just because you want to believe so badly that the game is bad and dead because of it simply because you don’t like it doesn’t make it so. You’re deluding yourself. People are in the game right now, in the tens of thousands, possibly over 100k, enjoying the game. Deal with it.
Dusk puff your chest out and beat the war drums its not going to change anything. The game has peaked and people are leaving. And its a very serious problem that all zones are not packed 5 weeks after release.
I played FFXI from 2004~2010 which was one of the most successful mmorpg’s in history. And from 2004 to 2007 every zone I ever visited was packed to the max 24/7. Often players were forced to camp on top of each other.
All you’re doing is saying it peaked. You seem pretty convinced, but have no proof at all.
New Race – Kodan
New Zone – Far Shiverpeaks, Blood Legion Homelands
Boss – Jormag
New Level Cap – 90
Name – Fog of Kodanria
The only MMO I’ve played that was smoother than GW2 at launch was Rift. I got bored of Rift but the point is it was really polished. Honestly, GW2 is already very successful, it’s gonna take awhile to iron out the bugs and I can wait. It’s not like I’m paying a sub or something.
WoW is like McDonald’s.
Trash food with happy smiles on it and tons of viral marketing.GW2 is like Osteria Francescana.
Best restaurant in Italy, #5 in world’s top restaurants, top quality food, yet it does more word of mouth than marketing.
+1 For great justice!
inb4 topic lock
I would love to see a video of the devs actually doing this section correctly how they intend for us to play it. Do you want us to stand and fight? Show us how you did it! Your dungeon mechanics are poor. I like the game, but I’m put off dungeons because…well… they suck. Twilight Arbor is terrible, 90% of the time the blossoms can’t be killed by rifle users. Not to mention the insta pwn you get from the four knights. Actually get a team of you devs record some footage of you guys doing the dungeon how YOU intended it to be played and I’ll eat my words.
Don’t quote me but I remember one of the devs stating that they don’t do that because people would accuse them of having OP dev gear. I think it was Robert Hrouda, but I can’t find the original quote so I don’t wanna commit to it. Either way, it’s a convenient excuse.
There are numerous ways they could make this work much better. They could reduce the spawn rate to only one silver at a time. Or they could could spawn a mob pack and have only one of them as silver. Or even just spawn enormous waves of non-silvers. But fast waves of multiple silvers are not possible to fight head on. It’s sad ArenaNet will not admit this and it’s the reason people exploit the encounter.
Could you actually add exotic level 80 back items and aqua breathers?
in Suggestions
Posted by: Zale.9645
They pretty much don’t exist unless you count the PvP Water Filter and whatever the back piece is. I mean, why wouldn’t you make any PvE ones that are exotic? It’s annoying having two slots you can’t push above masterwork/rare.
2 reasons
Gem to Gold conversion
And soon the actual Tokens will be for sale at the Gem store if not the Tokens the actual skin for each dungeon
Baseless accusations.
ArenaNet implemented the diminishing returns system to limit exploitation in dungeons without necessarily having to deal with the exploits on a case to case basis. Their thought process is that dungeon content should take around an hour or more to complete.
The flaw in their logic is that how long they think dungeons should take to complete and how long they actually take can be very different. The fact is that some dungeon content does not take an hour to complete or even close. Their DR system is fundamentally flawed because it does harm to legitimate players.
Let me present an example. If I were a cop, saw a man with a tattoo, and decided to arrest him just on the possibility he had committed a crime, even if I was right I would deserve to be fired because I could have been wrong.
The sad truth is that ArenaNet is essentially doing the same thing. They’re casting an indiscriminate net to catch their prey. But the DR system is a reflection of ArenaNet’s own flawed dungeon design. It will hamper exploiters, but in doing harm to legitimate players it makes the player pay the price for ArenaNet’s own mess ups.
(edited by Zale.9645)
I was in Queensdale and attacked by wolf puppies. I don’t want to hurt wolf puppies! ArenaNet made me kill them!
4. Won’t happen. The whole reason behind this DR bs is because Anet feels the dungeons reward too much already, apparently tokens included.
My point is that it should happen. ArenaNet has bluntly implemented a bad system and needs to own up to that.
A couple of things PVE could really use.
1. Cross-server dungeon matchmaking.
2. Diminishing returns nerf. Make DR only happen the second time and then stay consistent till the next day.
3. Server wide scoreboard. Add a scoreboard for guild runs that shows which guild runs have the least deaths, fastest times, etc.
4. Better loot. Explorable dungeons should never reward anything less than level 80 rares to a level 80 player.
5. Tokens used as a currency for something else. Exchange it for karma, skill points, crafting materials, something besides armor and weapons.
6. Hardcore Mode. A premade group are thrown into an explorable dungeon at random and forced to take a path not of their choosing. They cannot resurrect at a waypoint during boss encounters and if at any time they are all dead, they fail. If they succeed, they get a gold, karma, and a token of Balthazaar—or something—that they can exchange for a bunch of tokens from any dungeon they want. The token of Balthazaar would be a once a day thing.
(edited by Zale.9645)
The token costs for a two-handed weapon is 390. For a one-handed weapon it’s 300. I’m a guy that likes to use two axes, but I’m being penalized for dual-wielding over using a two-hander. Colin, Jon, Robert, come on guys. Make one-handed weapons half the cost of a two-handed weapon.
Thanks for that. I took a hiatus from that dungeon because of my tiny asuran friend’s less friendly habits and I’d really like to return and get my weapons.
Please fix the magmacyte and bomb planting parts of route 2, Robert. We can’t kill that many silver mobs that fast and Magg has no regard for his own life.
People will always find loopholes and convenient methods for reaching their goals. Nothing will ever change that. No matter what ArenaNet does, people will exploit and speed run and all sorts of other things. If they chose to ban or punish everyone who did, they would lose a great deal of their playerbase and they know that. The only thing that will happen for sure is that the well known exploits will be patched. Hopefully they also fix the Magg path while they’re at it because it’s god awful.
Light armor shoulders for Sorrow’s Embrace are marked as Medium Armor.
Downscaling to the zone is exactly what they did right.
In order to increase the playing of other dungeons there should be daily dungeons where 1 path of 1 dungeon gives a special reward for the day.
Light armor shoulders for Sorrow’s Embrace are marked as Medium Armor.
One thing I really liked about WoW was that the bosses would say things throughout the fight. I’ll give you an example. Let’s say you’re fighting the prison warden from CoF.
Aggro –
More workers for the mine!
Knockback –
Kneel, whelp!
Kills player –
More meat for my devourers!
Summons Scorpion -
Meet my enforcer!
Dies –
You’ll never…escape…alive…
The token costs for a two-handed weapon is 390. For a one-handed weapon it’s 300. I’m a guy that likes to use two axes, but I’m being penalized for dual-wielding over using a two-hander. Colin, Jon, Robert, come on guys. Make one-handed weapons half the cost of a two-handed weapon.