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Semantics and Ascension

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Posted by: Zefiris.8297

Zefiris.8297

It IS a threadmill. I was happy with my exotic set. Now there is a new gear tier that is 10% better that was added in a patch.

I was happy in my rares, remove exotics.

I was happy in my whites, remove masterwork.

GW2 would be a, objectively better game without gear tiers, actually. So yes, do that.

Geargrinding for statboni only helps people that can’t get the feeling of success and progress elsewhere in their life. After all, Guild Wars 1 already showed that statgrind is not needed to begin with.

Everyone said “it’s such a small difference”
“It’ll be totally optional”
“just let the grinders have their goals to grind for”

I remember you from back then. I agreed with you then, and I agree with you know.

This additional buff for ascended simply proves the people right that pointed out that Ascended was a bad move.

No amount of handwringing over “it’s not threadmill!!11” changes the fact that originally, GW2 was advertized to simply not have this element. It was a core part of the marketing.

By the way, due to fractals, my character is in full ascended. And I still want this gone. It’s harmful for the game. This change is absolutely terrible. And it never ends. People said it’d “just be once, just 5%!” back then. Now it’s 10%, with gear that has much higher stats.

It doesn’t end. The difference is huge, and if people weren’t being dishonest, they’d admit it. I mean, in other forums, people argue that a 3% nerf to a damage trait is huge.

If so, how come a 10% in gear stats is not? The people arguing that the difference doesn’t matter are lying through their teeth. It does matter – else they’d not defend it. If the difference didn’t matter, nobody would care if it existed. And people desperate to keep their advantage wouldn’t defend it so vehemently.

(edited by Zefiris.8297)

Hate against min-maxing in gw2

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

As someone playing in full zerk gear, the replies in this thread bashing “filthy casuals” and “special snowflakes” are pretty much why the majority of players in the game think zerkonly players are jerks.

Going by this thread, who’d blame them? I sure can’t.

We’d have a better community without the circlejerk about eeeevil non-zerkplayers. Then we’d have less hostility all around. Which would make it much easier for people to accept GOOD advice on how to improve their play – such as improving the usage of dodge and using zerk/assassin gear.

The people waxing on and on about the eeevil casuals? Not helping – all they are doing is failing at trying to boost their fragile egos.
To be honest, I rather have a sword/shield warrior in soldier gear along than a person who goes on about wrongclass/necros/nonzerk gear the entire run. I can carry the former easily, while the latter just makes the run annoying.

New Party Kicking Mechanic is Unfair!

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Posted by: Zefiris.8297

Zefiris.8297

Strange how these arguing for having “instance owners” all seem to have a similarly bad grasp on English…

If you PUG, you will need to deal with the fact that it’s a PUG, not a premade. Want a premade? Advertize it in chat or guild and discuss your requirements. Entirely possible.

The option is there. And even then, you shouldn’t have the ability to randomly kick people if the majority of the party is against it. We already know why, because we saw how things were with the old system.

People like OP used PUGs to run paths, then kicked them to sell the spots. It didn’t work, and was changed. Overall, other than path sellers, people are more happy with the way things are now.

And to be honest, in the last 2 months I pugged high fractals daily and ran many dungeons (including lots of Arah), and had to kick people only twice.
If you have constantly “need” to kick people, the issue probably is with you.

No Holy Trinity = Boring?

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Posted by: Zefiris.8297

Zefiris.8297

No trinity isn’t boring, it’s the best thing this game did, design wise. Trinity is what is boring.

The mere fact people are still around with this little additional difficult content proves this.

In a trinity statgrind game, people would have gotten utterly bored at this point…and left. It keeps the fights still SOMEWHAT fresh compared to a trinity game.

I sure had to work harder at dungeon fights in this game than in endgame WoW. Trinity isn’t something that makes fight complicated, it’s something that dumbs them down.

(That said, skipping mobs is something that should be fixed. Simple way, have all pre-boss mobs aggro once you aggro the boss)

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Zefiris.8297

Zefiris.8297

First. Please, I beg you, please, do not waste your time with Anita Sarkeesian’s video series. While we should be discussing gender issues in the media, these videos are cherry-picked, bias, inaccurate, and very damaging to the conversation.

Nah, Sarkeesian’s videos are pretty accurate – it has a reason nearly every single “counter video” has laughably bad arguments and tends to meander around itself. Even the better ones tend to drown in sexist arguments.

The damaging part is the guys who are so angry that a woman DARES to criticize media, and consequently sent her thousands of death/rape threats.

And you guys keep damaging the conversation with your meaningless rage about her. You know why she got 150k money? Because you people kept attacking her with such absurd fury that most of the sane gamers figured that the mere fact the angry people were this mad proved that Sarkeesian had a point Otherwise you lot wouldn’t have stooped so low to to kitten /death threat on this extent.

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: Zefiris.8297

Zefiris.8297

Ah yes, I am sure people would love them spending months on doing a second version of 3 maps instead of actually releasing new maps

If the second version is permanent and different enough, then yes, people would love it.

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: Zefiris.8297

Zefiris.8297

I think this is a bad move overall, and doesn’t even make sense for your plans.

You don’t want this to be temporary. You want it permanent. You want to add leaderboards, too. Who did it the fastest, who survived the longest (yeah, really, you should drop the 2minute time limit, while you’re at it – the game is too focused on Berserkers or bust as it is), all this seperated by class.

Make the leader boards server based and permanent.

BAM. Players now have a reason to keep beating this. The difficulty is not just in the kind of enemy, but also in beating the times of other players. Being at the top of the list doesn’t need (nor should get) any rewards other than being on the list. No achievement.

The prestige of that alone will make people redo this content a lot in the years to come, especially when you diversify the leader boards by class, and give different objectives that can be leaderboarded.

It even fits with the original design philosophy of prestige as rewards. Since the boards are permanent, good players have a chance to get their name permanently in the game.

It’d be such a cheap, but effective way to add lasting appeal for a section of the playerbase. By contrast, I see no benefit whatsoever to make it temporary. Not even for you.

Sure, you get a 2week event you can repeat in the future, but… this event really isn’t a good fit for that.

Thank you for the Free Content Updates!

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Posted by: Zefiris.8297

Zefiris.8297

And what if ANet had included this tier in the actualk release. Would there still be a problem

If it’s hard to reach, yes.

if not, then not. IT’s about the gear plateau. If they change the plateau, their promise is broken. If the gear plateau is hard to reach – promise broken.

As simple as that. Many in the core fanbase bought this game precisely because the gear plateau was supposed to be easy to reach right away, with further progression being cosmetic only.

That’s not the case anymore, which is what breaks it and why people legitimately ask for refunds or changes (which, by the way, people are getting – should tell you something, evidently the people at NCsoft realize that core promises are being broken).

Nobody dislikes new content as such, but additional stats just aren’t content.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Yes, but it isn’t even a -huge- stat gap. Not to mention they are going to release it in stages and not all at once.

The complaints about it were -mostly- based around the fact that people -thought- it would result in a gear treadmill. That isn’t the case, as they have pointed out.

As pointed out, it’s exactly the case. No official statement so far contradicts it, in fact they directly stated there will now be stat progression, which is what a gear threadmill refers to.

That’s what the complaints are about: What Chris stated is exactly what people don’t want.

Now if you’re going to make that big of a deal over a tiny stat difference then -wow-, just -wow-.

20% of an item isn’t tiny. Are you really that bad at math to forget that Magic Find is the primary stat here? The item is nearly 20% stronger than the exotic, entirely ignoring the infusion slot (which may also add stats). You get over 30 statpoints in the primary stat per item.

I guess math-challenged people like you are why they picked the Yakkington ring to show the difference it, as opposed to the Berserker-based one, where you’d immediately see how huge the difference is.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

For the complainers, have a little dignity. Don’t beg Anet to get rid of these changes, which I highly doubt they’ll do since it seems like the system has been in the works for a long time. Why even waste your time continuing to drone on all the evils of these changes? Just leave.

As opposed to addicted statgrind-nerds, who were screaming about this to be changed for nearly two months straight, right? Where were you when they kept doing it?

Let me guess: Screaming alongside them. I guess asking for things to be changed is only okay in your eyes if it’s a change in your direction

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

You have no idea really.

Thing is: It doesn’t matter. We were promised an easy to reach gear plateau.

They are now doing a180 on it and add a different level on top of it, mostly to appease addicted statgrinders who “have no goals” and apparently can’t have fun without getting stat boni somewhere.

Quite simply, another level of gear, regardless how easy to reach it is, is already breaking this.

Even if it’s totally super easy to reach. If that were the case, it would a)defeat the point (statgrind-nerds would get it within one day, and then the same problem exists why ascended items were introduced) and b)only be a cashgrab for transmutation stones.

It breaks the premise regardless how easy to reach it is, just in different ways.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

ETC. Then everyone is happy.

No, since we want no stat increase after the plateau. That is what we were advertized and why many of us even bought the game.

1. There is no stat increase !!!!!! they took away the upgrade slot and put the points that you would have gotten from the upgrade slot into the main stats of the item!
that is right Ascended armor is worse then exotic as it is not as customizable as normal armor!

You just failed basic math. After adding in the gem, the ascended item has an advantage of 47 stat points over an exotic, in other words, it’s nearly 20% better.

Simple math, dude.

Here:
Advantage of the yakkington over a normal: 3% magic find, 5 power, 5 precision
3% magic find comes down to 12,4 points per percent. 3*12,4=37,2. Total: 47

is hard to get is less useful as real exotic gear outside of this dungeon.

20% more stats is not less useful.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

So who wants to take a list of all the people who are quitting Friday if they appear in game anytime over the weekend harasses them for being a hypocrite?

Please feel free to add me. Without a change, I will indeed be gone friday. Haven’t logged in since.

Have fun waiting.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

g. In the end the MMO that has more to do lasts

Gw1 lasted longer than most of the ones that follow your model COMBINED.

Oops.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

This is a prime example of what has happened to the MMO community. It is no longer about playing the game. It is about the PHAT LOOTZ SON that you get at the end. It really doesn’t matter to these type of people what that content is, as long as they’re properly rewarded for it.

I am truly saddened by this. It’s why MMOs are steadily going down the drain by going along the grain. All clones.

I truly had hopes for GW2 being different, it’s why I came back to a MMO after years of not playing any ever since I quit WoW during TBC, after a long time in MMOs such as Ragnarok Online, Ultima Online, or some silly D&D one wayyyyyy back.

Guess that’s it. Back to Retro games for me, when games were still about fun and actual gameplay, not about rewards to appease the addicts.

(edited by Zefiris.8297)

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

So now I’m equated to a crack addict because I like the idea of having a new tier of equipment with a major content release?

Yes, you are like one, since you can only have fun when imaginary numbers go up and the game becomes about it. This is because you are so used to the skinner box that you start confusing it with actual fun.

Hence crack: It’s the perfect comparison.

You said it yourself, really. I am simply point out what this says about you.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

If the only thing you get from new sets and new gear in new content updates is a new look, what the hell is the point in doing the new content other than “Oh wow I have all these pretty USELESS sets”?

Fun. Challenge.

You know, the reason you play games. Remember those singleplayer games you bought and finished?

Where was the point in that? It sure didn’t give you stats somewhere, no?

The new gamer generation is so pathetic, always demanding rewards and seeing those as the only important thing. Crack addicts, nothing more. No wonder so many older players are so annoyed about this change.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

I find it absolutely hilarious that people are crying over this new tier of items when it adds +2 to stats over Exotics. Yes people that is +2 in stats!

I find your failure at basic math more hilarious.

It’s actually 50 points, 5 in the secondary stats and ~40 in the main stat.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Did you REALLY expect them to not add any additional sets/armors/weapons/etc. to the game EVER?

Additional sets/weapons? Sure. We expected to get plenty of them.

As long as they didn’t have better stats.

See, the playerbase that was upset here is the core GW1 playerbase. Gw1 is a game that suceeded with this very model, and never upgraded gear stats. This is why many people did pick GW2, as opposed to your generic statgrind MMO.

And this is the base that is now being alienated.

It remains to be seen if the statgrind locusts will be able to generate more revenue than players like me dropping. May so, maybe not.

If you never add better equipment with better stats and new upgrades then new dungeons and monsters and events would be no harder to complete other than new mechanics.

You have no idea what challenge means. You are so used to MMOs and so blind to actual gamedesign that it’s downright sad.

Seriously, you really think that challenge comes from adding numbers? That’s downright pathetic.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Anyone know where players stand legally regarding refunds of the game fee and more importantly gems?

This relates to how the product was sold and then changed, maybe its covered in some type of consumer trading act’s etc…

In Europe, you can still demand a refund legally for more than two months, or the company risks harsh fines.

Likely, if you ask for one, you will get one: MMO companies usually only deny them right before they explode. Go for it, if you want one.

I personally will just quit and not ask for them since I did get my money’s worth, but it’s definitely within your legal rights to ask for one if you are European like myself.

A history lesson

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Posted by: Zefiris.8297

Zefiris.8297

*The stat boost from Ascended gear looks to be offset by their total lack of customization options.

That’s actually not the case, because no amount of customization is better than 50 points of a stat, which is what the difference boils down to. (total difference fully gemmed: 3% magic find, 5 precision, 5 power, and since magic find is worth 14 statpoints, the total result is 52, an increase in power of over 20% of an exotic)

Why do you keep lying about it :o

Will ascended gear with it’s baked in stats ever give you 15% increased swiftness duration? Hmm? What was that…oh right…no.

That’s the thing: It doesn’t need to. The overall difference in power is bigger than 15% swiftness duration could ever hope to be. It’s not even close, in fact

(edited by Zefiris.8297)

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Ok, seriously, are those complaining also in favor of welfare IRL?

I habe a better question: Why are you for spreading hard drugs? Gear Threadmills manipulate your brain, akin to a skinner box. You aren’t actually having fun when playing them, you’re like a rat bashing a button, hoping for more.

GW2 was stated not to have this, it was supposed to be a non-crack based game. Why do you want to make it into a crack based one?

Are you in favor of hard drugs IRL? You sound like a drug dealer that supports mexican cartels to me :o

See how easy that was?

A history lesson

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Posted by: Zefiris.8297

Zefiris.8297

Nah, OP, your math is way off.

See, these new items are way better than exotics.
The yakkington ring, for example, has +5 in two stats more after adding the stats of the gem, and 3% more magic find, the main stat.

The later translates into an additional 42 points (because, as we’ve established, 1% magic find translates into roughly 14 points of a stat). The superiority of a new item (which comes in a variety of stats, as confirmed) over a fully gemmed exotic is, in other words, 52 points of a stat. Over 20% of the total stat budget of the exotic item.

That’s pretty kitten big.

The guild wars greens were not better than yellows. In fact, they had the exact same stats. No difference there.

Hence, you fail history. If the greens had been 20% better, the complaints back then would have had merit.

I see posts complaining about no end game

Yeah, a minority was crying loudly over it. Arenanet did not notice that most customers were happy, and caved to this minority.

What is going on now is the majority noticing this, and predictably disagreeing with the change.

Think of it as a restaurant. Most patrons eat happily. But suddenly, one person jumps up, and DEMANDS that all dishes are to be replaced with McDonalds hamburgers.

If the restaurant agrees, then predictably, the other patrons that were happy are going to complain. Loudly. And are going to leave.

Exactly what is happening here. The people crying about endgame, and the people pointing out that what just happened removed the reason they bought this game ae different people.

Shocking, I know.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

“Go play WoW” = “I have no further argument.”

No, more like “there’s plenty of arguments, but since the thread is filled with them already, you should read them”.

The poster has no obligation to sum them up again, since you can just use the scroll button and move up

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

so they gave everyone something to do…

We love things to do, just not things that raise the power plateau

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

did not intisapate people getting Exotic gear so fast

That’d be silly of them, considering I was half exotic the moment I hit 80, thanks to crafting using my own mats. They should know their own game enough to realize how easy it was to get exotics.

One point everyone is skipping in that blog post was that we the players have gone through content extremely quickly, far more quicker than Arenanet had planned.

How to fix it? You don’t. You can’t. It’s not possible to keep up with nolifers. They will burn through any content superfast if it’s reasonable to achieve. In a week, they will have full ascended. Tops. I’d not be surprised if it’d not be 1-2 days.

And then? Then what?

Then the “problem” still exists. You’ll be here again, asking for new, better stats.

People burning through content isn’t a problem and never was. The problem is trying to cater to people that burn through content so fast. It kills MMOs that aren’t WoW, and WoW only handles it because it’s too big to fail – social ties keep people in.

And why does it kill them? BEcause it’s impossible to keep up. It ALWAYS takes longer to develope, test and push out new content. Unless all your content is really is adding “+2” to an item. That is, indeed, quick. edit: OR unless your droprate is 0,1% or lower.

It’s not actually content, though. It’s crappy game design from the early 2000s.

(edited by Zefiris.8297)

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

LF2M AC, link all Exotic gear or NO INVITE.

See what I did there?

The current gear plateau is fine and expected (and, well, I had leveled the last 20 levels of my mesmer simply by doing explorable dungeons, so it’s not actually a thing people ask for atm)

Agony, on the other hand, IS a mechanic you need this gear for. It’s the entire point of the mechanic, silly.

It is a premise that has no basis in fact.

Other than Arenanet stating so, that is. But other than them saying so, yes, there’s no basis. I mean, aside of them saying so.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Here’s the problem… You aren’t demonstrating that there is no power plateau… Because you can’t. There isn’t sufficient data to claim otherwise.

The plateau is now Ascended,

A power plateau is something that doesn’t change. That’s what power plateau means. The moment you say “the power plateau is NOW…”, it’s not a power plateau anymore.

Words have meanings.

The childish rants

Arnath.2319, I agree that you rant childishly, but why point it out in your first sentence? That seems a bit self defeating.

We dont even exactly know how this ascended gear works

Actually, we know exactly that they are better, statwise – about 29% better, in fact (remember, it’s a magic find mainstat item, each% being 13 statpoints). Look at the yakkington ring.

That’s enough to judge the system, since that is the problem people have.

We also know that they will add more of this gear in the future, the rest of the armor, since they said so.

Both are enough to have a problem with this.

(edited by Zefiris.8297)

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

Why are people getting so mad?

No idea, why are you angry?

It’s just more content.

Nobody dislikes the new content. People only dislike that the power plateau is no power plateau anymore. I have not seen a single complaint about the actual content.

Additional stats are not content. They are just numbers. They make you think you are achieving something when you really aren’t.

http://www.youtube.com/verify_age?next_url=/watch%3Fv%3DAip2aIt0ROM

This video explains it very, very well. Just watch it and you’ll understand. It’s for an entirely different game, castlevania in this case, but the thing on avatar strength is precisely why people don’t like it and wanted the gear plateau instead.

Warning, the video guy curses a bit. He’s a bit crass, but his points on these are good.

Essentially, those of us that dislike ascended gear don’t want mcdonalds, we wanted our high-class dessert.

Thoughts on Ascended Gear? [Merged threads]

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Zefiris.8297

Doesn’t make any sense

If you watch the video, it does. Higher tiered gear is the very thing the GW core audience has always wanted to avoid. It was one of the main appeals of the game to not have it, and instead have a power plateau at the top that does not get changed.

Thoughts on Ascended Gear? [Merged threads]

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Zefiris.8297

The ceiling has been raised a bit in terms of gear.

That’s the issue. A huge part of the audience specifically went for GW2 because the ceiling wasn’t going to be raised.

See, if it’s raised once, it will be raised again. We know this, because the blog post specifically mentions that the other slots will follow. That isn’t what we want, and why we are dropping the game over this.

Not a big deal, really. You can handle seeing some mature gamers go, since you have people like Jabronee.9465 to make up for it. Just hope people like him offset the revenue lost due to people like myself dropping.

It’s not a logical fallacy when it’s already mentioned to happen.

Thoughts on Ascended Gear? [Merged threads]

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Zefiris.8297

Alright, I read the blogpost.

My verdict: Disappointed. I have been a supporter of this game, not a original GW1 player, but I came since a friend advertized me. The manifesto, and what it contained, were why I bought the game. I hate statcreep, you see.

This is statcreep, with an addition of resistance gear. Feels like Ahn Qiraji, back in the days when I played World of Warcraft. Having to farm the nature dragons to fight Huhuran on progression wasn’t fun.

This was precisely what I wanted to avoid in a game. I even told my friend that it would turn out like this, but she assured me it wouldn’t. I do, kind of, feel betrayed. But it’s just a game, and at the end of the day, you always end up moving on from a game for one reason or another. This is my reason to move on from GW2.

I truly hoped for one game that would break from the statgrind formula. It seems I have to keep waiting for another MMO to do so.

So far, I bought 60$ of gems or so, buying at least 800 gems/months to show support, more when I liked content (such as the halloween one). I hope the additional money from the people that love statgrind will be enough to offset the loss of revenue from people like myself.

I wish you the best, Arenanet, and I definitely got my money’s worth – definitely more playtime spent than two skyrims so far! You did a spectacular game! The jumping puzzles were awesome, and I liked the direction you seemed to be taking the game into. Until now.

Take care, folks, and goodluck with the game.

Unlike raiders and statgrind fans, I feel no need to stick around and keep complaing. All I am doing is leaving, as of this posting. -1 fangirl.

(edited by Zefiris.8297)

Thoughts on Ascended Gear? [Merged threads]

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Zefiris.8297

“Whelp, anet lied. Time to quit. GG guys, later.” don’t help anyone.

I agree. That’s why I, for example, just said my opinion on it, and also pointed out that my opinion was only for the – hopefully wrong – case of the worst worries being true.

I sure am not quitting now, in fact, I was just finishing my last jumping puzzle. I only will if the game continues into a way I don’t like.

Which makes sense. I mean, at the end of the day, it’s a game, and people shouldn’t play things they don’t like for whatever reason.

Thoughts on Ascended Gear? [Merged threads]

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Zefiris.8297

@souldonkey
And thats what we hope for, that they are, indeed, not more powerful. If, for example, they had the same stats, but made them variable (ie: You being able to use this to get stat combinations currently unavailable or even change them on the fly) I’d have no issue with it.

People really are waiting for a)what this is and b)are telling anet exactly what their opinions are if it’s a stat progression.

Which people SHOULD do. If you ever worked in a company, you’ll notice that the HARDEST thing is getting to know what your customers actually want. It’s really hard! That’s why giving feedback is actually really important.

It’d be pretty terrible if industry newssites fail so badly at basic reading standards!

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Zefiris.8297

Zefiris.8297

GW2 is an MMO and if it wants to stay competitive it needs some form of progression.

[Citation needed]

This is actually not the case. Stat progression is only needed to appease a certain kind of addicted player happy, who wants to be able to beat additional challenge by gaining additional avatar strength and is afraid of content that gets more difficult without being able to make it easier by additional stats.

Essentially, your argument is that Simons Quest is a better game than the original Castlevania, because progresssion.

I, and many other people, say nope.
Stat MMOs are simply one particular model, popularized by WoW. They are not the only model. Monocultures are bad.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zefiris.8297

Zefiris.8297

evil and game breaking

Why are you flipping out over my statement? Why so angry that you don’t even properly read it? Am I offending you? If so, I apologize, it wasn’t my intention. I really don’t know what in my posting could have incited you so, though. :S

The logic is explained one further post above. In this case, it’s about the max stat gear. Like GW1. It’s a design decision that has a lot of impact, and was why people a)liked GW1 in particular and b)flocked to GW2.

A small steps of increase here does break this. It’s like a diet. If you suddenly start chugging down diet coke, it’s all for naught.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zefiris.8297

Zefiris.8297

The sad part is that these people are turning on them for something that has been in the game since launch.

Did none of you notice the different tiers of gear before this?

Did you play Guild Wars 1? That had it too.

See, it’s not about tiers existing in general. It’s about the MAXIMUM level of gear not changing.

You are, essentially, missing the point. Come on, some more reading comprehension, please. It’s not hard.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zefiris.8297

Zefiris.8297

gear treadmill in the game right now.

Nope, there isn’t. I never needed to get greens or yellows at 80, it was straight to full exotics for me.

But hey, you’re right. It’s nothing to be angry over, which is why I’m not angry. It’s just a reason to pick a different game. No big deal at all, after all, I picked a different game after skyrim as well.

Games aren’t religions, if one stops being fun, you pick another. Unless it’s Valkyrie Profile, of course, that game DOES count as religion

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zefiris.8297

Zefiris.8297

Why did you play the game at all then? you do know that there are items with better stats then blues right? why didn’t you quit the game the first time a green item dropped for you?

It’s about max stats, obviously. The important part is a)they don’t change and b)are easy to reach.

Exotics fulfilled that.

If they change it, I’m simply out. Not a big deal, all it means no more reason for me to buy from the cash shop here. The money will go to good old games instead.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zefiris.8297

Zefiris.8297

If there are new items with better stats (I don’t know yet), a main reason I gave this game a chance is gone. Therefore, I would quit.

Not angry, though. I got my money’s worth, I simply would cease business with this game. Which’d be a shame, but in my case, I simply value “no statgrind” above any other issue in this game.

As much as I love jumping puzzles and the exploration love. This would be a dealbreaker.

Kits go against ANET's vision of progression

in Engineer

Posted by: Zefiris.8297

Zefiris.8297

The hunter does change how grenades look.

Heard the predator does too.

What about other kits?

Anyway, this is one suggestion I definitely agree with. We should have options there.

Advice on improving in Arah exp

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

I have done Arah with 3 engineers and 2 mesmers (who are handycapped at this boss in p1).

See, you aren’t actually requiring a guardian. Anywhere. I have yet to see a dungeon where a guardian would have been more useful than any other profession. Really, guardians aren’t required, and in many cases I’d pick a mesmer or necromancer over one (if I cared for professions, that is: In reality, smart people just pick five people that sound intelligent, that works out fine. Nobody forms groups based on professions, because that’d be stupid)

At lupicus, you are not supposed to take hits. This is the main issue. You do not tank him. What you do is avoid him.

In phase 1, you do so by being at maximum range in a group. If you die in phase 1, your group is doing something horribly wrong, likely not killing the locusts. 1-2 people should focus on them.

Phase 2 should not be tanked. Again you avoid, by spreading. No player next to another. Just move out of the circles. If he moves at you, dodge or use a stunbreaker.

Phase 3 should not be tanked. Again, avoid. Run away from him if he goes for you, attack him from range (as far away as humanly possible) if he doesn’t. This means spreading out is, once again, beneficial.

I genuinely don’t see how this fight would be easier with a guardian. If people are able to dodge (which they should), a guardian brings nothing to the table that someone else couldn’t do equally as good.

And if people can’t dodge, it’ll be a deathfest anyway, guardian or not.

So yeah, focus on dodging, ways to help up downed allies, and ranged attacks. You’ll do fine then, just remember that the circles are an estimate, you can still be hit slightly outside of them as the attacks bounce.

Dungeons and trinity

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

No, the trinity should never be in this game. It’s lazy design from the past.

My opinion of the Dungeons in GW2.

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

2) They removed the tank, DPS, support from the game. Probably the stupidest move I have ever seen happen.

More like best move. Casuals like me do the dungeons fine, without having to wait for X player with Y role.

The only people hurt by this are raiders, who are so used to being coddled by the trinity system that they can’t be bothered to even check their own positioning.

This system is good for any gamer that isn’t just a mindless MMO-drone. It turns GW2 more into an action game, it feels quite a bit like Demon’s Souls, and the like (another game you shouldn’t try, because you won’t get past the first stage).

and the only way to get passed them is rez – zerg…

No encounter in the entire game is “rez-zerg”. Every encounter can be beaten differently if you don’t suck.

Your problem is that you use no strategy. You are using easymode. See, that’s what rez-zerg really is: An expensive easymode for people that suck at a boss.

You have to pay 10s to beat them. We casuals that don’t suck beat the encounter without ever dying.

Good system, and as it should be. People that suck at playing the game can still complete things, while being appropriately punished until they learn.

I still find it hilarious that casuals like me (I even click some abilities) have an easier time than people that consider themselves skilled.

Diminishing return on dungeon tokens since Nov, 10

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

Who the hell in their right mind thought this was a good idea?

I do. And so do most other people. You aren’t punished, you get slightly less tokens.

Which is REALLY not a big deal. Unless you’re one of the people that farm mindlessly and don’t actually enjoy playing, in which case this is the game telling you that what you are doing is stupid.

Good, really.

The truth is, dungeons are unbalanced.

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

Your post is actually an example that dungeons are too easy or are mostly just right.

All your examples of things being “too hard”? Actually are you failing at teamwork or you just failing by yourself.

Take deadeyes. If you die to them, you or your team sucks utterly. They are an idiot check. You can ALWAYS sneak up on them. If you do so, you use an ability that causes BLIND or a knockdown. Bzam, the enemy is now safe to approach even by slowpokes.

Their knockbacks aren’t an issue, because it doesn’t knock you into instant kill range. If SOMEHOW one of you fails and still gets knocked into instand death range, use knockdowns or blinds. BZAM issue solved. There really is no excuse to dying to them if you know what they do.

The point of dungeons is not to zerg them down without thought. Deadeyes exist to remind you of this. Put in an iota of thinking, and you will not have a problem with them. You certainly won’t die over and over. You won’t even die once.

Take the spiders. Those are pretty much harmless if you approach them intelligently. That’s where the teamwork lies. If your group has issues with them, you really, really fail. Hardcore. That’s just sad.

This really is why you should stop just thinking it’s all about DPS DPS DPS DPS. It’s not.

In my view, Dungeons are not fun and not rewarding

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

It is next to impossible to avoid grave-yard zerging content.

I find it funny that self-professed raiders fail so bad at content that isn’t even that hard.

Spoiler: It is not actually impossible. Casual players like me manage this “impossible” feat every day we do dungeons.

Oh, and the “tank” thing? That’s just awful. The lack of tanks is one of the best things this game offers. Not every game needs nobrain-encounters like you are used to. That mobs follow a tank while ignoring healers is completely stupid, and I am glad more and more games are forgoing this outdated, cheap and boring mechanic. Threat is literally the worst mechanic ever concieved in a MMO.

Finally, on rewards, it’s as it should be.All that could be changed is maybe more gold or possible legendary indrigents. Dungeons should NEVER give better stats than you can craft yourself. This is GW2, not your usual statgrind game. For that, Blizzards titles are a MUCH better choice.

I die so many times that i can’t count..

In…Arah story?

-how did it take you more than an hour? We did it in an hour with inexperienced people in a pug
-how did you die that often? I died 3 times in total, including falling through the airship once.

A good example of dungeon loot options would be rift for example where gear dropped in each difficulty of the zone and you were constantly upgrading your stats on your character and always a need or want to get to the higher difficulty of dungeon / raid because you could actually improve your toon.

That would be a bad thing to happen. Go play Blizzard or Diablo for that.
What you want is not a good example, it’s a bad example. A major selling point of GW2 is not having that nonsense, after all.

. No boss phases

You have not visited Arah, I take it. That has phases.

Too hard for you, probably. I mean, we casuals manage to pug it, but raiders can’t do it XD

(edited by Zefiris.8297)

AC Scavengers

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

I have never been one-shot by a scavenger, and I’m a casual. Just saying.

Warr and Thief moseying by to say /salute

in Engineer

Posted by: Zefiris.8297

Zefiris.8297

why you don`t need any of this.

After doing runs without engineers in Arah, it’s obvious to anyone with a clue that having an engineer along always improves a run a LOT and makes it much faster.

You do not NEED this, yes. Just like you need no guardians. My smoothest and fastest Arah explorable runs had 0 guardians.

See, you don’t actually need guardians, either :>

(edited by Zefiris.8297)

Skipping Mobs in Dungeons...

in Fractals, Dungeons & Raids

Posted by: Zefiris.8297

Zefiris.8297

It takes ~ 1 hour to do a dungeon if you kill all the mobs.
It takes ~20 minutes if you skip stuff

No, in pugs it takes 30 minutes to do the run, 28minutes with skipping, and 40 minutes because half the group died/is still fighting while the other half ran ahead and is now waiting there while the rest fights. It’s the skippers that waste time.

A few days ago someone would always run ahead without saying a word, then wait after the skip point, fully knowing that two people had never done the dungeon before and didn’t know how to skip.

THAT is the problem. Skipping works in groups that know each other. In pugs, skippers are usually selfish and terrible players that wouldn’t know what teamplay was if you slapped them with a book on teamplay in the face. That’s why people dislike skipping.