Zaine Trufar, Thief
Yak’s Bend, Knights and Heroes Guild [Beer]
Agreed rhonyn. But logic is a tough sell to some.
This same game engine issue is argued with mesmer portal bombing. The issue of the amount of people that can port aside, it’s the culling that people have a probelm with. I don’t mind dying but I would really appreciate seeing my foe(s) prior to my death, not in a downed state.
I don’t see a problem with the thief stealth build, I don’t have a problem with the mesmer portal bomb. Anet has a problem with culling. And with that said the skills should be designed around the game engines limitations.
How does that not make sense?
I understand your point Cifu, I don’t have an issue with the build or the stealthing. It is the combination of the stealthing with the game rendering issues that people are upset with.
The stealth build relies on the poor rendering of the game engine, end of story. A few people who play a thief will admit that is what is occurring.
But when a majority of thieves say L2P, it ignores the issue at hand. And at the same time you are insulting many people who are quite competent video game players.
Your right Cifu. I’ve dusted mydelf a dozen times now. And I studied what happened. A stealth thief jumped out of stealth, hit me really hard, stealthed, hit me again while stealthed and put me down, then finished me while stealthed.
He then held off 10-15 people for 3-4 minuted from capping a supply point then ran off when he was finally flushed out.
The stealth build that is taking advantage of the game engine rendering issues has nothing to with it…at all. The alpha gamers have taught the rest of us we need to “L2P”.
Thanks for the heads up man.
I have a i7 920@ 3.6GHz, SSD’s and xFire 5850’s. Rendering issue is a problem not just for large groups, but single stealth thieves whose build is based around the rendering problem.
Orbs being removed was a good thing. At least how they had it set up anyway.
100% agree.
All servers have them. But what I find funny are the stealth thieves abusing the rendering issue, then when you do get them down they Alt+F4.
Stealth Thief: “Can’t see me, can’t hit me, I’ma pawn you…oh…ouch…awe man..son of b**tch..Alt+F4”
Real classy.
I know what you mean. I just think this would turn the pug from zerg offensive into pug defensive. Would altar the meta game. I kinda like where it is now.
Just afraid of pushing the fickle pug mentality into the defensive arena. Then the pugs just start pulling more supply out of keeps and towers. That’s what I’m afraid of. Pugs are bad enough about pulling supplies out of marginally fortified objectives as it is.
I don’t hate the idea but removes the strategy from the game in some sense.
As it stands now, pugs normally don’t upgrade. Or do do sporadically.
The reason there is no “carrot” is the commanders are the stick. No commander, then no stick. No stick then no strategy.
I prefer the aspect of individual humans playing a game of strategy rather than a game providing incentives to what should have been common sense in the first place.
Agreed Jois. It looks like just a few prime time guilds would make a dramatic imrpovement to CD. You night crew has remained strong.
What?
Yea you know what sucks about America (And I live there) The more money you have the easier it is to make more. It’s a game where when you win it makes it much easier to win again and when you loose it becomes a downward spiral. Not fun.
Who really just wants to stomp the opposition without resistance? Why should a game get easier as you play?
It’s not that the game is easier to play, it’s your team is not doing their job. Your teams population, lack of willpower, skill and organization is making the game harder to play.
And about your statement. I was poor in my early 20’s. I worked very hard to get where I am today. Apply yourself to the fullest and work hard to achieve your goals.
Ok, I’m older and when we were growing up there were winners and there were losers. You didn’t get an award for being there, or just showing up, or just being in the area with a pulse.
You won or you lost. You learned from your mistakes and improved. You worked harder. You tried harder. You organized better.
You win or you lose. That was the American philosophy. Now everyone wants something, even when they lose.
Knockin’ yo’ campers off dat puzzle.
Nothing against you Crystal Deserters as a whole, but those who camp the puzzle? A finger-wag on you, sirs and ladies! I shan’t hesitate to bump you off again, should I find yet another such display of ungentlemanly conduct.
Yeah… I walked in there (I am from CD) and saw the STUPID amount of people camping there, with siege and all… it’s kind of depressing, actually. With the amount of people we had in there at one point, we could have actually been (gasp) ATTACKING SOMETHING. Otherwise this matchup was fun. We’re getting kicked back into T4 for a week, but we’ll be back. Hopefully (ahem) without the puzzle campers.
Not sure what happened to CD since our match a couple of weeks ago. Feel bad for the CD players that are trying to put some points on the board. Either we got a lot more organized or you guys regressed.
Wish the JP conversation was taken to a JP thread. But, if your server or any server wants to hang out in a JP, go ahead. Far less people for us to deal with when we are trying to win a match.
Considering how unbalanced the tiers are right now you may be back in a Tier 3 match in a couple of weeks. Hope you become better organized in that time frame. Good luck.
Same thing that’s been happening since the start of this game. CD was a tier 2 server, we ended up in tier 3 from transfers. Now we will be in tier 4, maybe it will stop once we reach tier 5 or 6.
Really? I hope not. You guys hit us really hard in the previous match with some very skilled players. You looked like you were on the way up especially with your non-prime time crew. Quality opponets are what makes Wv3 great.
Are we seeing the effects of orb removal? Were the orbs maginifying the inconsistent player coverage? I think the game is better without them and hope they are not returned to the game with the previous mechanics.
I do know that next weeks match is going to be intense. FA will bring the numbers and tactics as well. TC is going to have a more difficult time and I believe no one should assume a first or second place finish. It’s going to be all out from all three servers.
Knockin’ yo’ campers off dat puzzle.
Nothing against you Crystal Deserters as a whole, but those who camp the puzzle? A finger-wag on you, sirs and ladies! I shan’t hesitate to bump you off again, should I find yet another such display of ungentlemanly conduct.
Yeah… I walked in there (I am from CD) and saw the STUPID amount of people camping there, with siege and all… it’s kind of depressing, actually. With the amount of people we had in there at one point, we could have actually been (gasp) ATTACKING SOMETHING. Otherwise this matchup was fun. We’re getting kicked back into T4 for a week, but we’ll be back. Hopefully (ahem) without the puzzle campers.
Not sure what happened to CD since our match a couple of weeks ago. Feel bad for the CD players that are trying to put some points on the board. Either we got a lot more organized or you guys regressed.
Wish the JP conversation was taken to a JP thread. But, if your server or any server wants to hang out in a JP, go ahead. Far less people for us to deal with when we are trying to win a match.
Considering how unbalanced the tiers are right now you may be back in a Tier 3 match in a couple of weeks. Hope you become better organized in that time frame. Good luck.
Good stuff Talset.
What you are describing is indeed just player scouts. Every server should have them. If you don’t that is your reason that your server is struggling with organisation. How can you organize if you don’t know what is going on?
I personally think radars would mess up strategies and you will get zerged even more, because they know exactly where you are and with how many.
I concur. Its not a failing in the game mechanics but a failure to organise. That may sound harsh but I’m pretty sure we’ve all fallen short in this department at times, and I include myself in this.
Stop trying to make sense with all that fancy logic
Apart from the fact that I think capping should work (once the important NPC is down) so that the team with more players inside the circle should cap it (as it works in GW 1) you’re not really trying an efficient counter.
The thief CANNOT remain invisible endlessly without Cloak and Dagger (D/D, P/D) or the #5 #2 with D/P. Even if skilled so that stealing makes him invisible and given the chance he finds something while stealing to grant him another stealth for free … stealing, etc. has cooldown so that sooner or later the thief MUST attack to regain stealth.
If you have 20+ people you’re helping him if you clump together in the middle. Everyone with a low power computer will have culling issues and thus will prolong the stealth artificially.
Have everyone but 2 people move out of the circle. Those two (Elementalist work well) will stand together and spam blindness, cripple, bleed if they can and lay AoE on themselves.
The thief now has two options when he has to attack. He can go for the targets in the circle and risk being hit by the AoE or (worse) blinded and have his attack miss or he can attack one of the targets outside of the circle.
When he opts for the 2nd plan he will leave the circle and your capping will progress a bit before the thief returns. Eventually you will cap (hopefully before the NPCs respawn).
With most of the team out of the circle range (anyone not able to provide AoE should not be even near it) culling issues will be significantly better and the thief will render pretty quickly once his stealth time is over.
This from a thief who had this tactic used against him ^^
If a group of people have to do what you have suggested to counter one playable class, you don’t see this as a problem?
Really?
I also play a thief and zergs that actually know what they are doing will kill you within 30 seconds every single time.
Really? Needing a small zerg just to kill ONE thief trolling a cap point doesn’t sound ridiculous to you?
Evidently not. As they keep saying, “learn to play and AoE”, it’s not an issue at all. We are all just bad players who don’t know how count or to tab a target with culling issues.
As a memsmer I agree the portal is an issue due to the culling problem. Line of sight is an issue with iBezerker. Oh wait, no they aren’t, learn to play and quit complaining.
Oh well, time to level my thief and join in on exploiting the culling and capping issue.
I also play a thief and zergs that actually know what they are doing will kill you within 30 seconds every single time.
Ok, how does a 5-10 man group counter this? Forget the zerg argument.
Stacking up won’t help when you have NPC’s and other targets in the cap area.
I’m a mesmser, portals are not balanced at this point.
30 people and you can’t take out one perma stealthing thief? He isn’t totally perma stealthed. Either he has to CnD someone or you’ll see random ‘splosions. That’s the queue for AoEs, pulls of all types, knockbacks(mesmer is the best for this). I can’t see how you didn’t get him with 30 people. Either you are overexaggerating or you guys really had no clue how to counter.
Although it is sort of game breaking and Anet will probably address it at some point. I just can’t see how 30 people can’t figure out how to counter this. Ten, perhaps, but 30? Should have been a walk in the park.
Should be but it isn’t when played by a good player. It is a broken mechanic of the game.
Ever see two or three of them working together? Not bad players, but really skilled players? It’s ridiculous.
Now it takes 10+ man teams 5-10 minute to cap a supply point because of one class, a perma stealthed thief? Does this sound balanced? What if it was a guardian that could buff out and hold off 10 people for 5-10 minutes? Would people say it’s a balance issue for that class?
One slightly annoying thing that YB people are doing now more and more as opposed to two weeks ago is logging out.
I have had 10 people who were about to die just log out to avoid death in this matchup. Very disappointing.
And we have seen people over the last two weeks doing it, every server we have played against.
I don’t do it. Most people don’t do it.
Some people do it regardless of server. So why feel the need to point out YB or any server for that matter? People on your server do it, also very dissapointing.
As an avid CD World defender…
CD made a tactical decision to fight TC because we see them as the strongest server in this group. YB was not aware of that because they thought from two weeks ago that we are their main rival.
This has been a pretty even fight. Now that the server rankings are evening out the 3 way fight leads to much more balanced fights.
I think it may have seemed like we were double teaming CD because one of our most competent commanders ended up on your borderlands at the start of the match. The other two borderlands were full. It’s all perception.
For us it just depends on how many people are logged. We continue to have very low que times on our own borderlands and basically zero que times on all other maps. So we are limited in what we can accomplish. It is purely a matter of perception relative to population.
We felt like the underdogs coming into this match and were probably viewed as such considering our very close match with FA last week and our loss to CD the week before. We also knew we had to come out of the gate swinging hard against both TC and CD to even have a chance at second place.
The greater majority of coordinated players have been on YBBL trying to keep control of our own server, let alone TC or CD borderlands. Players have come into the YBBL mumble channel and begged for help on other maps with some note of frustration in their voice. Believe me, if we could have grabbed more of TC’s or CD’s borderland over the weekend we would have.
Overall the battles this week have been truly fantastic and we thank TC and CD. We have nothing but respect for both servers. We have learned a lot from you both. Looking forward to the rest of this great match. I’m so sleep deprived and it’s only Monday :P
Also, I am incredibly proud of the people on the Yak’s Bend server. We are incredibly lucky to have several very good commanders. Even in defeat we discuss how a battle or match was lost and what we have learned from the experience. It’s a great group of mature and calm indivduals working together to become a team. Each week we improve in some aspect of gameplay due to the great competition we have had the pleasure to be matched against. In my opinion, we continue to play above our numbers. Keep it up Yaks!
The battle of commanders last night on YBBL was just incredible. Hats off to both YB and TC commanders for that truly epic engagement.
It is a lot of badges. I’m on the fence about the drop rates. Agreed they can be hard to get in all aspects of the game other tahn direct player killing.
Just not sure if I want to see everyone running around in max gear so soon after the games release.
It’s hard to fight the rendering bug (uh, I mean thieves, yeah, that’s it….) with scepter as most of your attacks require a target or are insanely slow animated GTAoE. Even though I like scepter a lot for the extra blast finishers and range, I’ve switched to mostly D/D these days to help deal with rendering jive.
Funny though that condition P/D is getting more popular. That was the build I came up with just screwing around back in beta and it’s surprisingly effective, but I get bored playing anything which has an optimal rotation that doesn’t use most of the available skillset (yay, I can press 5>1 over and over and over and over and over no matter who I’m fighting!).
To those suggesting aoe spam, yeah, that kinda works. Any good player will just walk away while you burn most of your big cooldowns though. Auto-attack spam? Yeah, there’s that, and there’s the thief dancing around somewhere at 900 range shooting you while you randomly run around hitting air. Trying to deal damage to something in an unknown location somewhere within a circle of 1800 diameter by spamming skills is basically relying on luck. “I can counter thieves with luck or if they are stupid enough to face-tank my most obvious aoes” is not a statement that indicates class balance working as intended.
This is the truth of the build. A good player is almost untouchable.
Yeah, he’s pretty sick. Most people can’t pull it off. I don’t think I could.
We got a taste of it last week.
Sounds about right. I have ~350 badges with around 2,000 kills.
Just because someone has a commander icon doesn’t mean you follow them. Just sayin’. On Yak’s server we know who the commanders are and who’s a pretender.
The fighting has been intense all weekend. Great WvWvW and it’s everything Anet would like to see in every match. Great respect for CD and TC.
I was on YBBL for most of the day and believe it was a TC group of five that continually killed the supply coming out of the east and west supply camps. It appeared to be a group with a guardian, thief, ele and two hammer warriors(?) I think. This was by far the most coordinated and impressive group our server has seen in GW2 Wv3! Fantastic group build and you guys played it with absolute skill and precision. It took 10-20 of us to take out the 5 of you! The way you guys knocked people down then pulled them in and AoE’d was top notch. The talk on Yak’s mumble server was the utmost respect for your group.
Now with that said, and I have never complained about the balance of the game I do have one complaint. And I understand culling issues and have a nice computer. This is not a culling issue, it’s a class skill issue. I’m sure someone who plays a thief can explain the skills required that make this possible.
There is a female thief on TC that tends to run pretty much solo. Hangs around battle areas but also ninja’s supply camps/dolyaks solo. No problem with that whatsoever. The problem I do have is when a class that can remain stealthed almost indefinitely. Throw out the caltrops and every 10-20 seconds he popped out of stealth, attack/condition and was immediately back in stealth. And he was killing people easily.
Playing any class to it’s fullest extent is what we all strive for. But to be able to keep a supply camp from being capped after the all NPC’s have been killed is a bit game breaking. You can run around with AoE’s trying to get the stealthed thief out but a cap area that large is hard to AoE with a small raid group of 5-10 people.
I had a ballista on the stairs at the north supply on our borderlands map. This thief could literally be stealthed, pop out and hit the ballista and regain stealth with impunity even when it was placed next to an NPC.
I know I’ll get flamed for that rant but until you see how this person plays that build, you may not appreciate how hard it is to counter. I’ve played against all types of thief builds and most are not a problem. I’ve seen the best and worst. But this build is over the top.
Looking for 4 more thiefs to run this build as a party in Wv3
(edited by Zilm.8459)
Sausage speaks the truth.
And with that FA would be the one moving up to T3 while YB stays T4. Huh.
Absolutely, which is why my last sentence above started with “If we do go up…”. Whichever of YB or FA goes up, the rank difference between CD, FA and YB will be quite small, so whoever loses in tier 3 next week will likely swap with the winner of tier 4 so long as there is no upset in tier 4.
Given the rumours of transfers to FA, I’d say they have a much better chance than YB of staying in tier 3 in the long run, though that might take a few weeks to stabilize.
Absolutely. If we did move to Tier 3 it probably won’t end to well for us. A test yes, but the outcome is alomost certain considering our match against them two weeks ago.
Honestly, FA would probably perform better than we would in Tier 3. Nothing against the people in our server, but this game is about population and participation. Right now FA has the edge imo, even more so with the guilds that will be joining them. If you do move up, good luck FA. You are worthy opponents for CD.
I’m looking forward to a rematch with CD, but I would rather see improved 24/7 coverage on our server before fighting them again. If we do move up, we will fight tooth and nail for every inch of the maps.
Good luck to all. We shall see one another again in the very near future. FA has my respect due to the intense battles against you. While we did not have the coverage to compete against CD, they did not fight with the same intensity and skill that your server is capable of.
@Vorpal,
I hope you do not believe the comments of a few would speak for the server as a whole. There have been just a few Yak’s people that have done a tremendous amount of QQing in this thread and they do sound ridiculous. We do not have these types of conversations in Yak’s server mumble.
Again, please don’t judge a server population by the remarks of just a few people.
I for one have enjoyed this match since day one. And it will be hard fought until the very last second the match ends. Good luck to all!
You are correct Chris. And I apologize for the few people from Yak’s complaining, they are in the very small minority.
Again, we had ques times over the weekend, now we don’t. Simple as that, and that says it all.
A few Yak’s may be crying, but the majority of us know FA has done a great job this match.
Again, I’m disappointed with many of responses and tone of this thread from both FA and Yak’s.
The battles have been great every time I log on and I thank FA for the relentless effort they have provided. Their tenacity is what makes Wv3 enjoyable.
It has been unfortunate that ET was on the decline at this point. Good luck on rebuilding ET, keep up the fight.
I hate seeing the “you have hackers” accusations in match threads. As a pc gaming community we all know every game has them. It’s a sad fact but true. I do not believe any server caters to or actively them. Let’s not derail match threads with hacusations. Proof of hacking players is always appreciated so a guild can remove them, but baseless claims should be deterred.
I’ve also seen complaints of FA using the culling issues to their benefit. If you think only FA does this your mistaken. I have not been in Tier 1 or 2 matches but I bet they take advantage of the culling issues as well. If you strive to move up as a server do not think your competition will not use every aspect of the game mechanics to provide an edge. What you may consider fair gameplay may not be what wins a battle. Highly competetive guilds/servers will take advantage of everything the game will give them. Complaining will not change the circumstances. Adapt and learn or suffer the consequences.
As far as recruiting and population changes during matches, no one likes to see a match outcome changed due to an influx of server population. But it happens and will continue until Anet finds or establishes a solution to the issue.
I’ve seen a lot of Yak’s players complain about FA gaining population and complaining about it. Let’s not forget that Yak’s has posted recruitment threads during this match as well. Don’t complain when the server you are currently figthing was successful at recuitment while we were not. If the shoe were on the other foot, the comments would be reversed, but the comment should not have been made at all. FA and Yak’s were actively recruiting at the same time, FA was successful. Get over it and do something about it Yak’s, don’t complain about like a bunch of pansies. Fight harder, recruit harder.
Posts have stated the reduction in Yak’s participation through the week and they are true. The first couple of days after the match reset there was a que time on Yak’s, now there is not. What may seem like an influx of FA players is also proportional to the reduced Yak’s player participation.
Again, the fights have been great with FA. It is a shame that this thread has created a negative tone to an extremely hard fought match by both FA and Yak’s. This match should have brought nothing but positive comments about the battle as this is what Wv3 tries to achieve.
I for one applaud FA. You have done what you need to do as a server to climb the tier rankings and good luck to your server.
As for Yak’s, we continually fight above our numbers. As a server we have extremely skilled palyers and I enjoy gaming with them. We also have strong and well organized leadership. Our best days as a competetive server are ahead of us. So let’s prove ourselves where it matters, in game. Let’s not have a war of words as it doesn’t provide a single point for our sever during the match. Let our skill and decication show this community what Yak’s Bend is all about!
Good luck to you Kratic and ET,keep up the fight.
YB folk less chit chat and more pew pew, regardless of FA deny’ing xfers in or just having guilds stay up til 4-5 in the morning on weekdays, their presences in OC time slot has increased.. Care factor of that is ZERO. lets just get our hind parts out on the battlefield and continue to kick butt, or attempt to kick butt.
Great fights are still be had in this match up, just pointless fighting them with text on a forum, when we can kill their pixelated bodies on the battle field!!
YAKYAKYAKYAK!
On and Pro, look forward to finding you again tonight, since we both had the same ideas last night which for the most part kept us seperated
This.
I wish the few FA and Yaks posters would take their bickering to PM’s. It’s getting ridiculous and petty from both sides. Enough.
I have had nothing but intense battles with FA this week. Thank you for the great experience your server brings to World vs World.
If Yak’s squeeze out a victory this week, we will get smacked down next week. It is a game of player numbers. We fight with conviction and pride, no matter the score. It’s a great server with very good commanders. We don’t yet have the numbers to be competetive in the higher tiers, but our coordianted play and quick response times have allowed us to battle effectively above our numbers.
We are a great server with a bright future in World vs World vs World.
I was on Yak’s BL last night. FA was organized and fought extremely well. Total respect for the skill you guys have. We learned a lot from you last night.
FA portal bombed very effectively on more than one occasion and your use of seige was the best we have been up against so far, really outstanding. You came out so fast at reset and rocked us on our heels when you took garrison.
I hope your server ignores the score and continues to battle during primetime as impressively as you did at reset. You have some very talented and skilled players.
To Yak’s, I was pleased how well we stood up to the intense pressure FA applied. Our commanders did exceptionally well. Spetrix was directing the strategy YBBl and remained calm the entire evening. Great work and thanks for taking the reins of leadership so competently. And thanks to the skilled players on Yaks! Great group of guys!
For Yaks players, I would hope we learned from FA. They could place and build seige in almost any location instantly. They placed offensive and defensive seige in great locations. And they could do this because it seemed thier players always had supply. One of our worst issues is the casual WvW player that doesn’t carry supply, or takes it from the towers and keeps. Always carry supply and get it from camps please.
I would like to see 0 rewards please. All this would encourage are fair-weathered players hopping to winning servers.
Do you know how often it takes only 1 day to determine a winner?
I agree on not having a physical reward like an exotic item. That just encourages people to move to winning servers. But having non-winning-dependent achievement-like goals would be nice such as “revive x players”, or “plant x siege” or “help build x siege” or even “get x kills”. And then a Hall, maybe in homeland borderlands’ Citadel, with statues that say “Most Kills”, “Most Revives”, “Longest Playing Time”, “Most Money Spent on Upgrades”, etc for that last week and whoever wins those should be able to open up a chest of rewards that gives random loot, but better chances for rares and exotics (maybe even make it just like the puzzle chests in Wv3)
This is a great idea. Everyone enjoys name recognition. And the top five players for the week should have a statue not only in thier home borderland, but they should be in Lions Arch as well.
I didn’t know Gunny played Guild Wars2!
Really…
I don’t even know what to say to this…
You came across 7 very bad players.
Is all that Halloween PvE stuff worth it? Did I miss an item essential to my character for WvWvW?
One day would be fine when this happens, but for the most part two days would be too short. We got rolled by SoR last match, it sucked but I have totally enjoyed the current match and the one two weeks ago, seven days was perfect.
This inbalance isn’t about match length, it’s about server match up.
Man, that’s really sad ianervan…just sad.
If you have no penalty to armor repair you can do anything with no risk/reward. You never risk anything.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Neilsie-mesmer-Solo-McM-Vid-o/first#post596275
Although largely solo he does get into 1v2’s as well as players on the outer edges of zergs.
He’s totally geared but you have to admit his shatter build is extremely powerful and well played.
I’m goint to have to try this build out.
Anyone have the time to give us a score update?
I’m not hot about the debuff ideas as there would be no incentive to hold orbs at all, unless it was changed to a risk reward system. More importantly, orbs shouldn’t have anything to do with the score whatsoever. Scoring should be determined solely by the servers fighting it out.
We all know getting the high end gear takes some time to get with karma and badges, so why not provide an incentive to get that gear, but with a catch.
For Example;
For each orb you hold karma/badge drop is increased by X% amount while at the same time it decreases your servers vitality and power by X%.
An idea with this type of risk reward would be something to fight over, but at the same time dangerous to hold, especialy three of them.
Just an idea, but the current system adds to the lopsided battles.
I’m pretty sure they just Alt-F4 out of the game. If it so then it has to stop. Just today it happen like 10+ times.
It’s all about armor repair costs, that’s why people are doing it.
Other games have suffered from this cowardly use of ALT-F4. Not sure if Anet can determine if it’s a forced disconnect or loss of internet. You should not be penalized for a failed connection.
But you should be penealized with a 50% increase in armor repair cost for being a kitten.
considering that the biggest advantage of those particular jump puzzles in WvW is more equipment for WvW (siege, badges) most people who do participate in the fighting do those puzzles.
If that’s your only reason for it, against the fact that it brutalizes the ranking system creating weeks of unfair, boring and utterly pointless matches, destroys any kind of server community building except from a select few, when the majority can just leave at will as soon as they have a bad week, and allows people to switch mid-week and ruin close matches between other servers, then i would gladly disagree with you.
+1, and then some!
Agreed, no worries Skynet.
Really fun battles last night at Stonemist! Can’t wait to get out of work!
Some are suggesting an alliance against CD, not true. It’s just playing smart I would hope. I’ve never understood why the second place team would try to bury the third place team in fairly close battles. Keep the pressure on the first place team and it keeps the match competetive. You never know who might come out on top.
Two out of the last three match-ups in Wv3 have been great as a Yak with great battles from the community. I would hope all servers are so lucky to get the full experience this game has to offer.
Keep up the fight Yak’s!
Spetrix is a respected commander on Yak’s and I couldn’t agree more with his post. The lack of large guilds and the associated egos that come with them are not currently an issue. We as players have come to recognize individual people’s names, not just Guild tags.
Yak’s is a great place for WvWvW because of our improving team work!
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