a Dungeon in GW2 is the same as it was in GW1 it’s another Area it’s just full of special mobs
At the heart of everything GW2 is the second book of GW
Currently we’re playing in Ch 1 when they expand it’ll be Ch 2 much like when Nightfall hit GW
You people linking that video DO Realize that’s an infraction on the forums to post to Exploits
Just letting you know before the Mods step in and smack you with a ruler
Oh lord yes the Krait
Out of the water Haha Cakewalk
in the Water More than one and you are DEAD so annoying
I’m thinking really the Underwater weaponry is not hitting as hard as it says it is
I can’t even login
And you lvl 80s who raced through everything to get your kitten as big as possible only to go Holy crap there’s nothing to do
How’s it feel to blast through everything with near exploitable means having paid $$$ to shoot through a whole game in under a week or so?
Sweet merciful heavens my guildies convinced me to run AC with them…ugh
That place is very good at what it implies, it’s GREAT for Story but ugh anything else Ugh just UGH! That’s how horrid it is
Being my highest character is only 50 How BIG are these 80 Zones if there is only 2?
Ok so a craftable Summons stone seems intriguing
How about we reduce costs on the WPs if you’ve already taken the time to 100% explore the zone?
I don’t think it’s a craftable sorta thing but if you want the stats you can always Transmute it to something you crafted with heavier armor
http://wiki.guildwars2.com/wiki/King_Jalis's_Refuge
It comes from there as loot
I’m going with Tradewind on this one
Just because you were lvl 80 in the top zones don’t expect that just cause you run back to Kessex Hills you get to be the lvl 80 uber kitten dropping champs like butter
You still have to strategize and think the bonus is you’re slightly more powerful than what the lvl of the zone has you at because of your equipment and traits
Don’t expect to pull 5 or 6 mobs in the area and live unscathed
Okay so right now as it stands first off ANet they’re only a luxury if it doesn’t seem like a part of the game world. The WPs look like most of the architecture of an Asuran city so in MY Mind and maybe others I’m sure they’ll agree if they see it the same way
These Asurans not ONLY made the Gate system but also the WP Systems
On to the mechanics
- WP to WP Travel Per Zone Per Distance, Free in Racial area to Race Capital city
- Discount (up to you) for 100% Zone completion when using WP System
The issue could be nothing more than a math bug (due to the introduction of a more “free” 3D travel).
This^ is likely the case
GW2 is one the true 3D games that’s using some new MMO mechanics
this tends to go awry when you have not only X&Y but also add in Z
Tying travel costs to player level is very unusual and illogical. Others have posted the idea(s) that cost should be zone specific, free when standing at a point and traveling to another one (thus only costing when out roaming) and overall lower.
These are all good suggestions in my opinion.
So then I think we’re all approaching the same sentiment
Travel changes needed
- If I’m right under a Waypoint and I want to go to another one in the same zone then much like the Asura Gates I should be able to pop over for Free or reduced costs, Otherwise if I’m out roaming about and need to get back quick to either sit somewhere safe for a bit and craft or chat or do whatever I darn well want then yes Per Zone Per Distance costs should apply
- Remove the stupid Player X level pays X amount to travel and instead implement Per Zone Per Distance Costs
I’m not one of the wakadoos in favor of Free travel
No such thing IRL
Shouldn’t be a such thing IGL
However here’s your comparison to push a point that is glaringly obvious
Say IRL
You’re younger and I’m older more experienced
We both take a trip on a plane
Your ticket for the same area on the plane is $200 less than mine because I’m older even though we’re going to the same place in the same plane with the same travel system Just because I’m older I have to pay more to travel the same distance
That’s messed up
like I said Per Zone Per Distance
I don’t care if you’re 8 or 80
Metrica Province for example shouldn’t cost a player lvl 8 3c and the lvl 80 4s just to go to Point B which is where their friend is at needing help who IS lvl 8
So if both players are at the start of the zone both have a far Waypoint Point D
Would both pay the same amount? nope the higher lvl player who is not necessarily richer by comparison pays significantly more
So while Player A lvl 8 pays maybe 10c to get there Player B lvl 80 forks out nearly 5s to get to the same point
Am I the only one seeing the error in this?
Lvl 80 Player isn’t getting anything out of this zone except the satisfaction of helping his friend out So why are they punished monetarily for being social when That’s what GUILD WARS IS a Social MMORPG
Tons of other games are pretty much Yeah go solo here there and everywhere ignore the previous content if someone wants help tell em to go find someone else to help
But I recall GW1 being plenty of players more than willing to go to earlier content and assist for little to no reward because it wasn’t a bankrolling issue to get back to where they originated from
We need the WPs to be Per Zone Per Distance based costs
Well here’s what I’ve found over the years playing numerous MMOs
The ones with a ton of gold feel everything is Easy sauce and can’t see why others who are saying they’re struggling can’t make big bank, they fail to see that not everyone plays umpteen hours a day or goes grinding farming for every mat in the universe only to sell it
Also when you put a HIGH value on Earnable Tradeable currency you invite the Gold Farmer Plague in droves as we’re also seeing now, The only way to truly combat this evil is to have greater rewards crafted or earned via whatever means other than dropping 1000g and going hey I has epix or in our case Yo I gots legendaries
Game is still young we get that but somehow I feel I’ve entered into the ANet flavor of MMOs and not the next great innovation in MMOs as was the case when they came out with GW1
If it’s in-game it can be tied to in-game it’s there YOU can see it and the fact that it’s in the midst of the towns and populated areas means that its part of the game world at least to me
So the fact everyone is saying it’s a luxury or frivolity are just plain insane and yet these are PROBABLY the same folks who will buy gems only to make themselves look more epic in the long run as far as appearance goes
Here’s the deal on the table
Would you like the Waypoint system being Per Zone Per Distance based instead of flat % on Level as I can pretty much guarantee you not all Lvl 20s are forged equal
I like the idea of scaling the costs based on zone level rather than player level. I think that would pretty much fix it.
This seems like a good suggestion, if the dynamic events have their awards shifted to compensate.
I’ve tried doing some lower level events on my currently level 70 character. Sure I get more exp than I did at lower levels (2000+ for lowest level events) but that is a very small amount of experience for a level 70 character. I can get that amount of experience by hitting a few gather points in a 60-70 zone. The rewards actually don’t scale that well for low level events. I don’t think it would need a change.
What I meant was if costs are being shifted to higher level zones that were once had by going to any zone, the higher level zones may need their currency generating content shifted upward to compensate for the increased costs for traveling to and within those zones, and the lower level zones may need their currency generating rewards lowered. This ensures that it isn’t prohibitive to explore any zone at any level.
Maybe they should honestly
I see on the Forums and in-game so much that the top level zones are no fun and are extremely hard with little to no gains whatsoever
Yes but the Zergers are defeated by the Diminishing Returns scripts ANet has running
The problem aren’t puzzles, it’s everything that takes effort in this game. It doesn’t matter how rewarding a game is, but the more effort, the more reward. That makes sense to me.
I don’t know how hard puzzles are, I haven’t found any yet and I have a lvl 62,25,22 and 14. But from what I read, they are for sure harder than killing wolves in a forrest. So, it should be more rewarding than that. You don’t need it to be rewarding? Ok, it sure won’t harm you, and it will benefit lots of players.
Explore my friend explore, Some in LA are ridiculously hard to even get into much less finish
Honestly, gold is not hard to make. There are guides all over the internet for Orichalcum farms that take at the most 30 minutes a day. That alone will net you ~1g. Factor in if you do events along the way that’s another 5-20 silver. If you get super lucky with Orb hits on Orichalcum veins then that’s another 15s per Ruby Orb as well.
Not everybody wants to spend their time farming!!!!
THANK YOU!!! lol
Everyone’s answer is Well go farm Go Grind Go blah blah
Everything but Play the game as it lay out before you without hitting up every resource node in the zone everytime it regenerates
@Khristophoros
Sorry I can’t quote you directly, but my reply button disappeared. I agree there are many things they could do, but not so sure many are better. What did you have in mind?
Let’s assume the economy is set up in a way that they like it and that the gold sinks are in the proper proportions and affecting people in an equitable way, meaning the gold sinks aren’t hitting the crafters too hard, those that use the trading post, or even those who haven’t learned to dodge roll yet (i.e., those who have to repair their gear more frequently). Equity is kind of a nice feature for gold sinks in the economy because it doesn’t make it prohibitive to participate in certain activities. One of the benefits of having waypoints have a gold sink is it hits everyone, as it’s an activity that we all have to do. Well, you don’t have to, but I suspect the community that never uses waypoints is virtually non-existent.
So, suppose waypoint costs are removed or lowered. Where should we add these costs to keep inflation in control while retaining the equity of those costs? We don’t have to keep the equity mind you, but without it it kind of makes it seem like you’re trying to pass the costs onto another segment of the population so you don’t have those costs. For example, you could say make crafting goods higher, because you don’t craft. Or make armor repairs higher, since you’re a pro and don’t die. Add a fee to dungeon entry, as you don’t do those. Add postage to mail, as you don’t use mail. You get the point.
So, what is your suggestion on passing the costs? Who should have these costs placed on them if it isn’t those who use waypoints?
I like the idea of scaling the costs based on zone level rather than player level. I think that would pretty much fix it.
I’ll agree on this one
The fact of the matter is that at 50(pretty much there) if I got to the 40+ zones and it costs me a silver or two to WP somewhere Ok that’s fine cause the crap the mobs are gonna drop when I’m doing Hearts and events will refresh the depletion
HOWEVER
If I retract to say Metrica Province to assist a guildie or a friend and the WPs are STILL costing me a Silver or two to go between so that i can follow my guildie around who’s only paying a measely few copper and the zone mobs aren’t going to give me much of a return for Helping not to mention it’s a crap shoot if you expect to get anything your level drop to sell
You tell me which you prefer the ever escalating cost per level
or Per Zone Per Distance Cost?
My take on this:
1. The costs need to be based on the zone level and not the player level, which makes sense for those who are going back to lower-level areas. Right now going back to clear out lower levels can result in waypoint fees that cost more than the rewards for 6 quests.
2. The costs should be flat-rate across a zone, which would result in an increase for short distances and a decrease for long distances as compared to what they are now. This would encourage people to simply walk short distances and thus run into more dynamic events.
3. Traveling from the vicinity of one waypoint to another (within 600 yards) should grant a 50% discount. Again, this encourages people to walk somewhere instead of just “mapping over” so that they run into more dynamic events. It would also allow people to be more frugal if they are willing to spend a bit of time to return to a “home base”.
Precisely
precisely
From everything I ever heard or read or understood GW2 was going to be like GW1 where it took the basic concept of MMOs and rewrote the script
But currently it seems like if I go kill Mobs my level for a while and participate in a couple of events out in Who knows where I get better rewards from Drops rather than if I manage to find out the secret of something
Truthfully so far in my experiences GW2 is seemingly no different than other MMOs out there.
You say But Dynamic Events….uh ok Those are few and far between and last I checked had no DRASTIC effects on my gameplay in that zone…which was also said to be happening via the GW2 folks
SO I dunno what went wrong where but it seems someone needs to take a look at what’s going on and implement some strategy as to what to do
Oh and You SERIOUSLY need to hire some folks as Game Managers (GMs) It’s needed and they need to swing the mighty BanHammer down on some neer do wells
What economy? the one you dungeon speed runners 100% mat selling jokers have invented or the one that actual exists and is on shaky ground at best
I’m not seeing the point to build the economy from Trade because it doesn’t make that much
I also have ENOUGH of a moneysink already with crafting since making boxes or whipping up something edible pretty much Mugs me
Agreed Kal and that doesn’t break from the MMO Norm which I THOUGHT GW2 was SUPPOSED to be doing
I mean if I just ran through a maze after not falling to my doom earlier and make it past x number of deadly traps and didn’t fall to my doom again only to get 2s 100 Karma and some craptastic blues I can’t even USE or give away it kinda just kicks you right in the kitten
You put words on my screen
Did I say I wanted things handed to me? All I want to do is play a nice game without Stressing In-Game about money
Do I expect to have 10000000000s of G tossed at me NO So don’t even expect that
Do I expect to work towards having some Money Sure
But when I have everything in the world taking it away it’s kinda hard to see the light at the end of the tunnel
Dunno on this one
Honestly, gold is not hard to make. There are guides all over the internet for Orichalcum farms that take at the most 30 minutes a day. That alone will net you ~1g. Factor in if you do events along the way that’s another 5-20 silver. If you get super lucky with Orb hits on Orichalcum veins then that’s another 15s per Ruby Orb as well.
So you’re saying the Solution is to Farm to Grind
To sell everything useable Kitten other people that are probably in your guild that could use them. It’s all about you It’s all about how fat you can make your wallet and if someone else is having a bad time Kitten them too
Yeah that just SCREAMS Breaking from the Norm MMORPG mold…
I’m not an expert on economies, but it’s clear this is meant to help control higher inflation of the market by taking gold out of it. In the long run it’s better to control rampant inflation, because it means you can buy more with your in game income than you could otherwise. Perhaps a post by John Smith would help shine a spotlight on gold sinks and their effects on inflation.
Whoa mate, slow down. It’s an MMO game not an RTS and most definetly not Civ5…
So? It still has an economy. It still needs to be kept under control.
And it will and it is
We’re not saying Down with the establishment we’re just saying we need some mediation towards the costs of things
I think that they should just make the Lion’s Arch waypoint free and save us all the silly PvP trips etc.
Lv 80 characters get higher waypoint costs because you also earn much more Gold at lv80 than at lv 10.
However I think that the costs should scale down when traveling around low lv areas to make up for the less valuable loot and smaller Gold rewards in those zones.
Encourage us to visit lower lv zones!
At current I don’t know a whole lot of people that are cruising around 80 with more than a couple gold pieces
What bothers me most about this, is the cost increase.
Say from point A to point B. The exact start and finish waypoint for each level.
At level 10, it is a few coppers to go from A to B. At level 50, it is probably a silver or more to go from A to B. At level 80, it is around three silver to go from A to B.
Why? Why is the price going up the higher level I go? It is the exact same path no matter what level I am, so why are you charging me more and more the more I progress? It makes absolutely no sense at all.
It needs to be based on Zone not level
I mean if you’re in Orr sure a couple silver to pop from A – D is ok it’s a Max level zone
But If I’m lvl 50 in the Starter Sylvari zone and it costs me 3s to go from Point A to Point C to help someone because I’m lvl 50? What if my FUNDS (which you’re slowly removing just so you know Anet nor have you even addressed the issue of how poor the econ is right now) are so low that 3s near breaks me it ruins the game imho
It should be changed that if you’re under a waypoint Directly you can jump to another one at Free (if within 1 or 2) or Reduced (If within 3 or 4 of target area)
Charging for everything under the sun reducing our funds down to nothing
Making Crafting so expensive is gives us migraines thinking about it
What
Do
YOU (ANet) Want us to do? How do we play YOUR game cause obviously YOUR Time is Now Dunno WHEN Our Time is…
I agree with the last statement If I make the effort to go to and stand DIRECTLY under a Waypoint then the asura should’ve been smart enough to make it so I can pop anywhere else at free or reduced charge…
Seriously I don’t understand how people are complaining about being broke. Run CM Story mode…..problem solved.
At level 80 you get 26 silver. With all explorer gear I net ~50-75 silver a run. 10 minutes a run is pretty normal, I have been able to do 8 minute runs with 2 80’s and 2 60’s so no telling how fast you could roll it with well geared 80’s. So I can make 3-4.50 gold an hour. I spent less than 6 hours farming CM and I have a full exotic set of gear from it.
I understand this is a game. But even in games you can’t “get something for nothing”. Having money requires a little work. I think they did a great job. Now that I have all my gear and dyes I only need to spend about an hour a week farming for cash. If there is something I want to buy I farm a little extra, not unlike every other MMO ever out there.
Stop whining about being broke.
Congrats on spoiling the game for the rest of us Bro
Go Exploit WoW or something
I have mine separated on Tabs
I played GW1 almost from the beginning and there were some patches that had a bigger impact and caused some people to leave.
The real reason it sort of died out, as already mentioned, is the fact that Anet focused on GW2 instead and didn’t bring out any major content updates anymore. They sold millions of copies there as well of the game, so I don’t think it was a flop at all.
That’s cause it wasn’t and it didn’t truly die out
Trust me I’ve seen MMOs DIE out (RIP Tabula Rasa)
GW1 suffered population wise the same reason GW2 will now.
If you do not enjoy PvP, either WvWvW or sPvP, then once you hit 80, the game isnt fun anymore. There is little reward and a lot of grind at 80.
They did accomplish removing the grind 1-80 though, its a fantastic journey up, and luckily I like PvP, but for those who love the PvE in the game and stay out of WvWvW and sPvP, at 80 there isnt much for them
GW1 w/o Expansions was pretty lackluster too for a while which is why you roll alts and experience another story
Join Borlis Pass
request to join CaSe Sensitive
If you chat in /g you’ll get responses
plus most of the server is fairly chatty
To get the explorer award there’s some NPCs in game you gotta visit to get it
As for the Been There, Done That acheivement it wants you to explore all the dungeons too
SWG shot itself in the chest
GW1 was still pretty popular Years even after it came out
Before GW2 was in Beta they had released a mega patch that bridged the Lore gaps in GW1 – GW2
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: aeonZgamer.5307
The game economy is stable? That’s the first I’ve heard of it being so
The most fundamental element of a RPG, weapon dmg, has been replaced by some bogus generic “weapon strength” factor.
Doesn’t this bother anyone else?I really thought I’d see some x-xx dmg starter weapons, and xx-xxx in end game tier.
Before I knew anything about gw2, I even thought they are going to have a awesome dynamic dmg system, with different type of dmg, slashing, cutting, bashing, dull, piercing, and different magic elemental types.
The hype was that big…But… no, they didn’t even give us basic physical dmg.
Just dmg calculated by some “weapon strength”.Couldn’t they just keep it working and mainstream?
It simply doesn’t feel right at all, doesn’t feel like anything.Arenanet thinks it’s too hip for classic RPG standards, feeling bit rebellious, hmm?
I can’t think of any MMORPG that has damage type or elemental damage type on weapons.
Elemental damage is generally done thru being a practitioner of that elemental school of magic.
To a degree ANet does buck the damage type trend in that the conditions your weapons apply seem to be flavored around weapon type, but it is dynamic (based around using the skill) as opposed to passive.
Introducing this is tough as you would have to include damage type immunities/vulnerabilities to mobs which would just become problematic.
ahem DDO? LOTRO? pretty much any Turbine game?
I’m thinking of doing an Asura Elementalist and Charr Thief
Already have Main (Norn Guardian) and Gatherer/Prime Alt (Sylvari Engineer) though his facial hair looks like he’s got a cactus for a head lol
Cameirus I know so difficult being a guardian sometimes
the Transforms need to make you 1.5x as powerful as your current stats
I have one that I got from a recipe when I did an underwater event from the Quaggan but since then I haven’t gotten a single one
I got some in the Sylvari start zone with an alt prior to lvl 8 he got 6 Vanilla Beans and then I never saw another one
Why don’t they just have em be able to be used at the MF with MC?
The pop on Borlis Pass (where I’m at) seems to be fairly chatty in Map but locally it’s hit an miss unless you rez someone
Anyways…Back on track
What servers are you all experiencing your Adventures on?