I think you just have to make it more rewarding if you do 95% of the damage as opposed to 5%. Consideration would have to be made for the effect of non-damaging conditions and healing in some way (for those that are supporting, rather than DPS).
This means you’re part in a zerg would likely be worth less than your part in a smaller group.
So you merge the ‘lower tier’ wvw servers. Next thing you know people are complaining about being kicked into overflow all the time (as those server were actually pve heavy, just light regarding wvw).
How about having any PPT ‘buffs’ apply up to the equal number of players on a given server?
Server X has 100 players
Server Y has 80 players
Server Z has 40 players
Buffs apply to the ‘first’ 40 players in the map per server.
maybe get the ball rolling by encouraging movement from T1 by offering some nice wvw finishers for players who move to one of the lower tiers.
PvP and PvE servers. Oh yeah, the good old days of ganking.
Been a while since I had a good gank
BG has the best cover by far. They should be in a tier all on their own.
Against all odds.. I thought SoR did well this week.
I still favour the ‘colour’ team solution. This could include a cap for each matchup, and a list highlighting the fill rate/average queue length.
With a list of the current battles your ‘team’ is fighting and the ability to jump into one that isn’t capped (or just queue for your own, with the queue favouring those on their own server).
The winning alliance of servers (i.e. ‘team’) would all receive the same rewards at the end of the current ‘round’.
Well Anet, EU and US (wvw) Servers has to only be accessable for continents or there has to be some kind of regulation, so the people transfer. Option (a) make night raid significantly less points lucrative (12 hr fight, lick wounds 12 h) (b) Other time zones / continents block / limit (extremely limited number of players at night) (c.) language tagged us or us/eu/world servers.
I mean just now it is 4 o’clok in the morning and vizu destroyed everything with tons of omegas against outnumbered…. And this will happen every day I guess. It is very frustating to build up everything again and again each day. It pretty much ruins the gamemode in every way.
Doesn’t make sense. NA servers are also the SEA servers. So making the game less appealing to non NA time zones would not be very helpful. There are long queues at what you may think of as ‘night time’, so don’t assume it’s just a handful of players.
Of solutions mentioned, I like:
- Implementing the ‘colour’ system. To create a flexible league environment, where you can guest to servers in your ‘team’ (allowing you to find a fight elsewhere should the current fight not appeal to you).
- Reworking the supply system, to create longer supply lines as more objectives are captured (meaning the more of the map you take, the more it takes to retain it).
- Reworking the reward system to favour some form of ‘alliance’ between 2nd and 3rd. Such as greater reward for capturing objectives from the 1st place server.
I think this would be a fantastic and fresh change for season 2:
Where instead of 3 servers fightin the servers are split by 3 colours and fight each other with WvW guesting allowed to servers within your colour.
this please. excellent refreshing concept. ++++++++++++
but if you ever want this to be a fair and competitive e-sport
I’m not interested in e-sport specifically, just good ‘balanced’ casual fun in primetime (2am-6am PST). Maybe I’m the minority, and WvW is only really for those who play for PPT.
On a side note, I’d like to see statues honoring achievements, like guild statues and player statues placed around the map for specific achievements from the ‘previous round’.
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The only relevance PPT score has from my point of view, is that it governs the numbers your server can muster.
The real game is the events that unfold as resources are captured and lost, over and over.
It all begins to fall down when your server cannot hold onto resources long enough to stop losing ground specifically due to a lack of numbers. These numbers ever dwindle and the whole experience becomes a lost cause.
Only while there is a sense of enjoyment and/or a sense of achievement, does the game continue being fun. Enjoyment and achievement mean different things to different people of course.
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IDEA: auto teamups of the two trailing teams
When leading team score > (2nd + 3rd) / modifier then 2nd and 3rd become automatically allied and/or gain bonuses for attacking the leading team.
I like this idea. Too often the 3rd place team drops off and has no effect on the game other than to stop the 2nd place team be competitive to the 1st place team.
Perhaps when as a ratio of players gets out of balance, simply reduce the number of available waypoints to the bigger team. Making them have to support from a greater distance.
Base server transfer cost on actual WvW queue length in a set time zone against your own median play time zone.
NPC bonuses based on current PPT tally order (1st/2nd/3rd): +0/50/100% increase to invulnerability duration, +0/2/4 level bonus
Outmanned bonuses: +10% Swiftness bonus, -10% condition duration (self), +100 defense bonus
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If you are oceanic or there abouts, SoR would welcome you with open arms. We are serious but have fun too.
safety in numbers eh.
Why is the game so unplayable?
dc, dc, dc, dc, reboot, dc, dc, reset IP, dc, dc, dc, quit game.. sucks.
From my experience (from an oceanic point of view), when fighting a thief, I spend most of my time chasing thin air. They only appear for less than a second before they vanish again.
Kinda reminds me of those games that are heavy on stuns where you are hanging around waiting to actually do something as you see your character melt.
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For so long we were outnumbered in SoR (oceanic pt), but we kept coming out fighting despite the overwhelming numbers.
For once, it’s a bit more even, and all we hear is whining from former ‘champions’.
Still there’s rarely a queue on SoR.
You do realize that all the best players roll thieves?
…with the knights armor you can survive for the next attack from stealth. :P
Stick with the zerg, or roll a thief for soloing – WvW golden rule.
Make a fool of yourself by defending this.
That was an average thief. He could have stomped the commander by using shadow step to avoid the aoes. That said, he is, in fact, op as the “zerg” ball were/are mindless/clueless (at the end of the video the thief was standing right in the center of them and still manages to get away) and therefore out classed. To the video’s author, well done dude. Next time hit “F” to start the stomp, shadow step away then just prior to finishing stomp, return.
Question @ Kabooky: Are you the commander or one of the clueless bunch?
I would guess that they wouldn’t have seen him as quickly as in the video. They would have got a very different prospective.
any thief that claims their class isn’t OP needs to L2P.
Teachers must not have given the kids any homework this weekend, the SoR blobs are bigger than normal.
…and this one cried wee, wee, wee, all the way home.
I agree, all PvP aspects should be restricted to sPvP.
They should have it as follows…
1. Red (3rd place) map has a heavily guarded garrison and camps/yaks when Red.
2. Blue (2nd place) map has a heavily guarded garrison when Blue, and heavily guarded camps/yaks when Blue or Red.
3. Green (1st place) map has heavily guarded camps/yaks when Blue or Red.
Of course, the rewards could be adjusted to take this into account.
^ I can kill them the fastest out of all the classes. they are fine. you see a red circle on the ground with a house above it, AOE that area. i dropped a few GC thiefs in 3 or so hits as a bunker guard. my uplevel mesmer can kill them just fine at lvl 30. i hate saying this but this is a learn to play against thiefs
You’re obviously in a zerg or fighting poor thieves. The ones I’ve seen have managed to perma-stealth, only coming out of the shadows after they double hit for 18k, before disappearing again. Only using the red circle as a last resort.
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Totally agree, the thief game mechanic is broken. Unable to target them for large parts of a fight, too much mobility, too much DPS. It’s a horror story, it really is.
From a melee prospective, it’s even worse, you rely on AoE.
Yes, I have played thief (level 80). They are great, just the stealth is overkill.
Thieves… they’re a bunch of criminals.
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OP: don’t talk wet.
It’s not night yet, it’s only just gone lunchtime.
It’s just an illusion
The king is dead, long live the king…
There is an agreement?
Don’t take this the wrong way, but anything that saves us from the walls of symbol text in chat is a plus in my opinion.
I don’t miss WM from my days on SBI either, especially when they spat the dummy out and bailed on us when the going got tough (I still don’t understand exactly why you bailed from T1 in the first place).
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Are there any updates to these files?
Not sure who was responsible for this, it wasn’t the player I had targeted but it was PRETTY obvious someone was using a zoom mod to kill siege in the tower. I sweeped the edge and there was no one around except the 50 or so at the gate. Someone was hitting way up inside the lords room!
I thought this might get put on the forums as i built and used the AC, so i took some screen shots of me using the ac to kill ur siege.
The first picture shows me getting numbers on the AC im shooting, but the smoke makes it hard to see. The second picture shows a little better the angle you can get which lets u aim at any siege not on the ground, and shooting up in the lords room was actually easiest from that spot if i looked a little more up
nice exploit ya found there.
Kinda like those places ya can climb up vertically.
It’s a server issue wherein the map’s server bottlenecks when enough skills are being fired off at the same time. That’s why it’s mostly a problem in T1 and T2 where large zergs are very common and come into contact with each other quite often.
Edit: Also, it’s ruining my desire to stay in either of these tiers at all.
Sounds like, if you avoid World v World, and play with Small v Small… you’ll be alright.
ANet perhaps should limit the number of players per map to 10. -.-
“If you are a NA guild, I suggest BG.
If you are a SEA guild, I suggest SoR.”
This
It this when SoR was outmanned in all but 1 map?
once a ganker, always a ganker. Nice move with the bow before backstabbing. :P
I guess it will cause a lot of Chinese guilds to migrate. Pity they couldn’t come up with a couple of SEA/Asia/Oceanic servers for this region.
From what I could pull from that link, it look like they are doing it to counter the threat of private servers (with better latency I guess).
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Is this rumour true, or will they be Chinese only?
I came from SBI, and can’t be happier with SoR. Such a nice and friendly community.
@Ross Biddle: those graphs are from September, they haven’t been updated.