I’m not sure i think they main problem that i have with it is that it still roots you if you have stability.
But it works as advertised…you are twisting your own post. You don’t have a trinity cos u don’t need it. And you basically are saying that when your group wipes your pve experience is miserable…that means you need to shape up and learn what you did wrong in order not to die.
No I didn’t. I said when bosses/mobs fixate on someone the entire course of a fight, forcing that individual to have to run around and be rendered useless except for trying to heal and run – it’s no longer fun or enjoyable.
Whether I’m doing the running or standing there casting while someone else is running from broken AI mechanics, it’s not what was advertised. Mobs were supposed to be more random. They weren’t supposed to randomly glitch out and pick 1 person and tunnel them, and if that person happens to die, they pick a new target until that person returns to the fight, then they fixate right back on them. It’s not fun.
If you enjoy the game then play it and get better at it don’t waste time on silly posts. If you don’t enjoy the game find a new one that you do enjoy and don’t waste time on these posts…The problem is that you have to adapt to the game…..the game does not have to adapt to you.
Without having ever seen you in a dungeon, I can promise you, I would run circles around you and whatever group you have around you. Don’t come into my thread when I’m discussing specific mechanics that aren’t working properly and try to tell me to get better, or adapt.
Work hard to have a deathless run and feel its reward. Much more satisfying than any loot.
We have tons of deathless runs through all varieties of explorable paths – that doesn’t change the fact that when bosses/mobs fixate on someone instead of bouncing around keeping everyone on their toes, it takes all the fun out of the encounters.
The AI is not broken, bosses tend to bounce around a lot, until they down someone. Once they down someone they tend to focus him more because it’s probably the weakest link. So they will focus on him until he is dead. Same goes for trash mobs. Once someone is downed the mobs focus that person until he dies. Same goes for ppl with low health. That’s actually good AI.
The moral is, don’t get downed
Dungeons are as classic as RPGs can get. What makes a repeatable, “enjoyable” dungeon is the proper balance of 3 factors:
1. Effort: how much time and mental agony is spent to accomplish the dungeon by the AVERAGE player
2. Risk: the possibility of death, and the costs that come with it
3. Reward: both guaranteed (tokens) and chance based (chest rewards)
Right now the problem that Dungeons in GW2 suffers heavily from is a imbalance where:
Effort > Reward
Risk > Reward
Effort + Risk >>> Reward
Many, if not most players come out of a dungeon with LESS money they when they entered it. Cost of repairs is not recuperated by the chest rewards. This simply cannot stand, it’s just bad, full stop.
A Dungeon takes usually 2 hours to complete for most players, PUGs etc. This amount of time just wandering world, not deliberately farming per se as a level 80 player is easily 50 silver. In a Dungeon it can be -10 or more. And this is ASSUMING you finish. If one player drops (which happens a lot in PUGs), all your efforts and silvers on repairs are for naught.
And this is not even factoring the EFFORT, which is the 2 hours of your life doing something quite repetitive. And with the bugs and poorly designed areas of Dungeons, the frustration is also quite severe.
If the player does not wish to get the Dungeon specific armor, the tokens are quite useless. And there are many nice Dungeons with TERRIBLE looking armors (Arah, Twilight Arbor, Crucible of Eternity, Sorrows, basically most of them).
From a purely logical perspective, there is NO practical reason for any standard MMO player who is motivated mainly by reward for his time and effort and frustrations to op to do a Dungeon.
How to fix this?
1. Anvil repairs should be either free or come at a 1/2 price
2. Better chest rewards, at least ONE Rare should be guaranteed per chest, and significant chance for an Exotic at the last chest
3. Some kind of feature to automatically “downgrade” enemy strength when players LEAVE a dungeon early.
No way, this post says die as much as you want and complete the dungeon = extremely good rewards. Don’t die and complete the dungeon = same rewards.
No just no, you wanna have your cake and eat it too….and no freakin way that is enjoyable.
Get better at the dungeons and you will start profitting from them, change your build, learn the mechanics, experiment. In other words have fun…otherwise go to the sticky for dungeon videos and watch others do the dungeon and repeat what they do but under no circumstances should they improve rewards. They just did, you get tons of tokens and rares in chests now.
A-net nerfed the dungeons and now there is a million more posts asking for more nerfs…it’s time to stop
You want easy bosses? go do dynamic events please.
Let me give you one friendly advice OP. Just as i and many others did, quit and find the game u like.
GW2 won’t change no matter how many posts you or any one else make. There will always ppl that rly like the game as it is who will disagree and nothing will change.
GW2 is pvp based game with PVE content that sux for most of guys that likes traditionaly PVE in other MMOs.
Cheers o/
Learn to read. I didn’t say I hated the game, I even specifically said when the PvE section works as advertised it’s very fun. When I falls apart (the majority of the time) it’s a miserable experience.
But it works as advertised…you are twisting your own post. You don’t have a trinity cos u don’t need it. And you basically are saying that when your group wipes your pve experience is miserable…that means you need to shape up and learn what you did wrong in order not to die.
If you enjoy the game then play it and get better at it don’t waste time on silly posts. If you don’t enjoy the game find a new one that you do enjoy and don’t waste time on these posts…The problem is that you have to adapt to the game…..the game does not have to adapt to you.
Work hard to have a deathless run and feel its reward. Much more satisfying than any loot.
the lack of trinity is a breath of fresh air. Keeps the fight interesting, keeps you engaged in the combat. Makes you think, makes you want to improve your build. There are many melee friendly bosses and many ranged friendly bosses. The fact that you can swap to ranged during fights in order to heal up is awesome.
Complaining about drops…that’s the most awful thing ever dungeon rewards are tokens, learning dungeon mechanics is its own reward.
Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: aleiro.8521
Short answer – no.
The reason is that we are working towards an esport based on skill. I realize some of you want your items to matter, and if you want that, WvW gives you that feeling.
But we feel it’s very important that you are on equal footing with your opponents when in sPvP. We want skill to be the single largest determinant in who wins in sPvP.
We may add more aesthetic choices down the road, and maybe the stats on the amulets can change, but overall we want to stay w/ the “no power grind” system that we have established.
Hope that makes sense!
Nais, give them bragging rights, all they want, just not difference in gear.
Great Answer Jonathan
No need, find a guild, there are no large scale raids in GW2 you won’t be forced to raid or lose your real life because of this game
Just find some guys you have fun playing with in a guild, and there goes your need for a dungeon finder.
Let me give you one friendly advice OP. Just as i and many others did, quit and find the game u like.
GW2 won’t change no matter how many posts you or any one else make. There will always ppl that rly like the game as it is who will disagree and nothing will change.
GW2 is pvp based game with PVE content that sux for most of guys that likes traditionaly PVE in other MMOs.
Cheers o/
Yup exactly, there are plenty of classic PVE games, why change guild wars into one of them?
Just find a game you guys like, stop posting this kind of messages please…
the reward is the arah armor
why do you want more tokens?
Before launch, the whole talk about watching over yourself, dodging attacks, etc… It sounded amazing.
In practice though, it’s a miserable experience at times. Too many bosses/mobs get fixated on a single person for seemingly the ENTIRE encounter rendering them useless because all they can do is run away and try to live.
There’s nothing enjoyable about filling that role. Much like there’s a lack of enjoyment for basically EVERY melee character I’ve come across on this game because so few boss fights have mechanics that melee can deal with.
On top of that, you have no way of knowing if a ranged mob/boss is going to attack you because there is no “target of target” feature.
Maybe I’m burned out, maybe I’m just irritated after a 1 hour run of doing nothing but being the target dummy for every encounter in the place – but it’s just not fun anymore. On the rare occasions where mobs cycle targets, it’s fun, but more often than not you either run for your life the whole time, or sit there going through your rotation while someone else runs the entire fight.
Maybe you can help that friend running for his life by CCing the mob. You clearly are not ready for this game. Find a way to make it enjoyable.
Moreover, you wanna know what is mindless?
4 DPS cycling rotation mindlessly while the tank is working to keep agro and a haler is trying to keep everyone alive…here all have to be aware of what’s going on, you can use those utility slots to put on skills to help your group. Try to do something in the game then come to the forums. This is just one of those “I don’t want to try” threads… bye bye.
What grind?, I pvp because I like to kick ppl in the butt….the cool looking items is just a bonus.
The sense of community needs to be made by yourself and others. You are asking ANET to make friends for you?
The sense of community comes by everyones desire to get better at PvP. Then people get toghether and share experiences.
Ask yourself what have YOU been doing to improve the sense of community in your server.
Pro tip, change your build and utilities to have CC and support. Ask your mates to do the same.
you just need aware players, I have never once used voice comms and only pugged. Some groups are bad but we finish…with a kitteny repair bill. Some are great and we finish without a repair bill. Some are terrible and I leave mid dungeon. If people are aware as to what is going on. Dungeon runs are a breeze and, most times, really fun! I got work and family as well and I don’t play more than 2 or 3 hours a day, maybe more on week-ends. I like hard dungeons makes people play better. The days when you could mindlessly dps are over now. All members have to be aware of what the hell is going on, evade, rez, support. It’s nice from my point of view. Before the only people really aware were the tank and the healer and they got blamed for wipes. I think the frustration of failing now comes from the fact that there is no-where to put the blame. We don’t know who is failing to do their job and who we have to blame for screwing up. Therefore we come to the forums and rant that the dungeons are too hard when in fact is a human error, not in coding but in playing that is making us fail. The error comes from our failure to try new builds and tactics on these month old dungeons that we just met.
I noticed as well that the new tokens don’t stack with the old… So if you have 100 of the old tokens and 80 of the new will you be able to buy a helm piece that costs 180 tokens?
Yes you will, I did it…
Another melee-feedback thread? The issue is the fact foes have defiant (Crowd Control immunity) and NOT that melee sucks
Also that you can’t see smaller enemies well enough at close range so it’s hard to dodge.
Melee itself is fine. What they need to do is give foes a colored outline and modify Defiant.
You have a point but they can’t really make bosses susceptible to CC, they would become too easy.
OP, your thinking a bit off the whole idea.
The real reasoning is: since all classes can have ranged or close quarters combat, there are bosses that are ranged friendly and melee friendly. It’s untrue that all bosses are melee haters. You do need faster reflexes if you are melee to avoid those killing blows. But that is it. Melee deals tons more damage than ranged and that’s why it has higher risk.
“Before anyone starts flaming me and saying I’m casual or a noob I want to specify I LOVE dungeons and raids. I was in a top 50 guild in Vanilla WoW for many years and greatly miss the old school grind of weeks or months to clear a raid. However, GW2 dungeons are completely unsatisfying and ridiculously painful.” From OP
This is your real problem. You got so used to the WoW system that think all the games should be like that. Please don’t try to change this game and make it into another copy of WoW. The combat system is different and therefore you and your guild should adapt to the new system. You said you loved the old school grind to finish dungeons…In this game they let you finish the dungeons by dying a lot so you still get the reward. The objective is to make the dungeon without dying for utmost profit. You can do that by toying around with different builds and team compositions.
Adapt or Perish…
“In the past, we’ve talked about how in Guild Wars 2 we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring, repetitive content to get to the occasional pockets of fun. With Guild Wars 2, we wanted the entire gameplay experience to be something that players enjoyed, regardless of how much time they could dedicate.” From guildwars2.com
You guys failed miserably in doing this, this has been the least fun of any MMO i have ever played with maybe the exception of D3 and thats a big maybe. The grinding in this game is 10x worse than that of wow, It takes hours upon hours of mindless grinding, either from farming consumables, running the most boring dungeons, or karma farm with a zerg to get one decent piece of gear.
I enjoy it a lot. Doing 3 dungeons a day is hardly a grind, it sounds to me like you are the one grinding it. Do what you want to do for fun not for getting some shiny gold medal. If you don’t like any part of the game, I suggest you take a break man. Take it easy for a couple of days. Maybe you will want to come back and do something in-game. You don’t NEED exotics right now, maybe you think you do and that’s why you grind and grind which killed the experience for you. Instead focus on doing what you WANT to do for fun not for items, but for fun. Maybe you will feel better then.
Mr.Lee that’s awesome they got it up and finally working. It is unfortunate they made the runs account wide however.
Run 3 paths on your main. Get full reward.
Run the same 3 on an Alt, DR is there.Oh well, people will play or they won’t.
Ye mate they made the 40 token daily bonus account wide, which makes sense in my opinion. Otherwise, you could have farmed tokens really fast with 1 or 2 alts for your main char. I wish I had known it was not account bound before :P
Not sure I understand what you mean Evil.
He asks what to do in order not to waste time in dungeons, A-NET has said repeatedly what to do in order not to be affected by DR.
Sadly with free 2 play games, you are subject to what the devs do and have little to no say about it. You have some kind of influence as they still make money with gems, but not nearly as much influence as you do when the game is on subscription. It is what it is. If I was having such a bad time as the OP seems to have you can be certain I would have stopped playing this game and look for a new one. I was just suggesting maybe that’s what he should do. And yes I edited because the post was a bit harsh and apparently you get deleted messages for posting your opinion.
They already told you what to do to avoid the DR system. Don’t do repeat paths one after the other. Don’t do dungeons faster than 2/hour.
Is that really so hard to understand?
Moreover, we are playing their game and they will modify it as they see fit. When we don’t like it we will move on. If you don’t like it maybe you should move on.
(edited by aleiro.8521)
It is possible to stay stealthed almost all the time, but you are not able to do much damage in the meantime as well. It would help to know what weapons your thief-attacker was using and how much damage he did. Also if it was in WvW or in sPVP – because apparently charecter culling issue affects stealthed players in WvW, making them appear later than they actually come out of stealth.
Not having played thief yet I am unsure, but I’m almost positive he was using dual daggers. As for damage I remember a couple of 5k crits. This was in WvW. I had about 1.4k toughness at the time. It was quite frustrating that he went so many times in stealth. I also noticed he had 2 sigils running, sigil of speed was one, but I dunno the other one so at least 2 utilities were used in sigils. It sounds more like what Geogaddie was posting. At least the fight played a lot like what he described.
" i tried it once and its basically just cloak and dagger wait 3 seconds cloak and dagger, just repeat till their half HP then cloak and dagger wait 2 1/2 seconds backstab cloak and dagger." (from Geogaddie)
Quite nasty in 1v1 xD
Just edited this to say that i am pretty sure it was not char culling it was only me and him for miles and I could see him coming before he went into stealth.
(edited by aleiro.8521)
Bolas/Longbow 5 are not working properly in WvW, This is maybe due to lag during intense fights but I’m not sure so I post it here.
Also a LOT of times when attacking gates, bosses or players in many intentse fights(PvE or PVP or WVW) I get the message that my projectile is “obstructed” even though there is nothing visible in the path of the projectile. The same happens with the rifle even if I have the “crackshot” trait equipped.
(edited by aleiro.8521)
there’s a build that lets you stealth in combat every 5-10 seconds or so isn’t there?
Fought a thief that went into stealth 4 or 5 times during our fight. Kinda un-balanced IMO but oh well.
I dunno, more than once I have been stuck with a team that can’t kill mobs fast enough and we end up dying. Not because of lack of support but because of lack of damage. You could change one of the signets for some good aoe CC, like stomp and make yourself a little more useful and carry shake it off with you. Yes you lose 80 prec but you help the team so much.
lol seriously who cares if someone is farming glory xD
The stats are always the same
Go play and leave the forums for something useful…
Has anybody Ran CM? I have ran it two days in a row now and got full rewards for the whole group.
I feel the build a bit over the place. I have not tried it…I just read through it. Maybe your shouts are healing for 1.1 k?
I feel you could have more cannon capabilities if you spend the last 10 points in tactics somewhere else, perhaps in power to get the adrenaline-damage bonus?
Perhaps in arms to increase condition damage even more?
You will not heal with shouts, but without stacking healing, healing shouts is not as effective. Other than that I like the weapon choices, the only thing that you miss here is CC other than that the build seems like it could turn into something great.
I made a similar thread before maybe you will find it interesting
I think in part is because of rewards and in part is because of previous mmo mentality.
The amount of money being made by speed running these dungeons was so big that the in game money devaluated to an insane amount. If you check the gem prices of 1 week ago it was 36 gems/10s now it is 25 gems/10s. That means that in game money devaluated about 30%. Regardless that it is fake money, excessive amounts of gold at this point will destroy the economy. Not to mention gold farmers for RMT companies were doing this….etc etc etc. They are keeping the game healthy for the rest of us so stop complaining!
No my friend, the amounts changed because anet made a stealth change to separate the two exchange rates, they where linked before (gold/gems) which they should be like in real currency pairs (USD/EUR) but to give them more control they disconnected them to make manipulation easier.
If they are connected then it’s dangerous to manipulate them because the amount of gems you get via gold would automatically change the amount of gold you get via gems and vice versa. It would always favour one side and that is not what anet wants.
Now they can freely change either to their liking and that is what we see right now. Not inflation.
I highly doubt your conspiracy theory…I’m far more inclined to think that people farming gold caused the rapid inflation.
I’m not a dungeon runner.. have only done 2 dungeons since headstart.. but this really irks me.. I really don’t get why this artifical barrier is needed. Seems a bit like the dungeon lockouts in other MMOs, which I also don’t get.
Good thing I’m not really that interested in doing dungeons all the time.. I just hope some of these weird mechanics don’t get added to WvW… “whoops sorry, you can’t attack this keep, since you attacked it 30 minutes ago!”
Not to mention the fact that it used to take people 3 days of speed running to get a full set of the best armor in the game. The fact that the runs were done using exploits.
The amount of money being made by speed running these dungeons was so big that the in game money devaluated to an insane amount. If you check the gem prices of 1 week ago it was 36 gems/10s now it is 25 gems/10s. That means that in game money devaluated about 30%. Regardless that it is fake money, excessive amounts of gold at this point will destroy the economy. Not to mention gold farmers for RMT companies were doing this….etc etc etc. They are keeping the game healthy for the rest of us so stop complaining!
I dunno if they corrected gear costs but gloves boots and helm cost 180 tokens, shoulders 210, legs 300 and chest 330….is that correct?
360 tokens if you don’t die in a run is waaay too much. However, you have a good idea it just needs some work.
DR is not that bad, plus it is not that easy to get DR if you don’t do repeat runs and if you don’t exploit to finish faster.
You can’t award tokens for each boss since the super smart people only farm the first boss because it is easier and faster than the rest of the dungeon.
Since people insisted on exploiting to get gear fast, everybody pays, DR system was implemented. In the end it is not that bad, you can still grind dungeons as long as you don’t repeat paths and don’t exploit to finish fast. The fact that you get an extra reward for the first run of the day is freaking awesome!With minimal effort it takes 6 days of only 3 runs to complete an entire set with the new system. Really, I don’t see the problem here. I think the rewards here are too high. I was speed clearing CM since day one and only got my full set two weeks later. Then I still had to craft my 80 exotics and replace the stats/skins. Be happy you don’t have to farm single dungeons permanently and you can work towards your second gear set as well as the first.
How is the change bad then? I am happy….they turned it from: grind all day to: grind a little every day. It’s like dungeon lockouts which are implemented in other games but without the lockout…you can still grind thekittendungeon if you want. I have no rush to get exotics since MW items still have good stats. You need a little over a week to finish a set if you run 3 paths a day religiously. I can run 2 paths a day at most and a lot of people are like me. People with more time can still grind if they want. People exploiting are being punished.
People should go play the game instead of coming here to whine…
“Disinformation mill at it again. Anyone here work for Fox News?”
No but I bet they are recruiting here
Before they add more weapons I’d really like to have “I will Avenge you” back…
I wonder if Taugrim has seen this thread
I am posting a build I use for Dungeons, it has a strong influence from Taugrim’s Cpt. Hammer build.
http://gw2skills.net/editor/en/?fIAQJASUngOk8YzDSBhDZABpoK4ijikIATPCD0INA;T0AgzCmoyyklILbWuskZtAZEyRkNEPRA
and with a few touches you can use that in wvw, like signet of rage and it works awesome. I stack healing, power and toughness on my equipment for this build.
Lol I feel a block will be inminent here
+1 for 2h axes
I dunno if they corrected gear costs but gloves boots and helm cost 180 tokens, shoulders 210, legs 300 and chest 330….is that correct?
360 tokens if you don’t die in a run is waaay too much. However, you have a good idea it just needs some work.
DR is not that bad, plus it is not that easy to get DR if you don’t do repeat runs and if you don’t exploit to finish faster.
You can’t award tokens for each boss since the super smart people only farm the first boss because it is easier and faster than the rest of the dungeon.
Since people insisted on exploiting to get gear fast, everybody pays, DR system was implemented. In the end it is not that bad, you can still grind dungeons as long as you don’t repeat paths and don’t exploit to finish fast. The fact that you get an extra reward for the first run of the day is freaking awesome!
(edited by aleiro.8521)
A-NET good job guys, I know you guys are constantly working on the game. DR system has worked fine for me, no bugs and full rewards until now. This will also keep the economy healthier, giving more value to in-game gold, which means you have done this at the expense of reducing your income through gems. I know a lot of people don’t see this but I did, and I think you guys are awesome for it.
Good that you are punishing people using exploits.
Good that you have reduced the total play time to get a full set by increasing the rewards for completing a dungeon. Now it feels like it will be a lot less of a grind to get.
Good that you are making people experience the whole game. I love it, and I know there are many others who also love it.
See you in-game!
Why don’t we just receive full sets of armor after completing the story mode just once, and we do the dungeons after that for “fun”? That would make the armor sets so unique and epic – seeing every guy running around in the same set like you do, knowing it took little to no effort to get it.
Hooray, customization. Not. Really? What’s the point of introducing REWARDS if they don’t feel like rewards, and anyone can get them in no time?
Logic missing here.
People got full armor sets in 2 or 3 days of constant grinding. Now you can do the same or just do it in one week just not constant grinding. They found a way to reduce the grind…you will still need time to get the set and it will still feel like a reward, at least to me.
Keeping all the people happy is impossible, you make people work to get a set and they call the game grindy, they increase the rewards and others come to say that the rewards are too easy to get…
With the latest patch you can do either. So if you want and like to grind you can do it (but you better get ready to finish the dungeon properly) and if you don’t want to grind dungeons all day, then you just take the daily rewards and take it easy. Everyone should be happy but they always find a way to complain.
(edited by aleiro.8521)
Don’t normally say much negative about this game but yeah… DR is dumb and people should be reworded more not less. at most each pice of gear should take like 2 or 3 runs…. at most.
the harder and longer dungeon the more you get. or something. this systom will not get people back for Expacts
You can get a piece of the set after 3 runs….only shoulders, chest and leggins take more than 3 runs
A-NET good job guys, I know you guys are constantly working on the game. DR system has worked fine for me, no bugs and full rewards until now. This will also keep the economy healthier, giving more value to in-game gold, which means you have done this at the expense of reducing your income through gems. I know a lot of people don’t see this but I did, and I think you guys are awesome for it.
Good that you are punishing people using exploits.
Good that you have reduced the total play time to get a full set by increasing the rewards for completing a dungeon. Now it feels like it will be a lot less of a grind to get.
Good that you are making people experience the whole game. I love it, and I know there are many others who also love it.
See you in-game!
do you even know that you have utility skills?
report name infraction and period
dreaming on guys , good players can kill thief really easy , it’s not meant as an offend no, but u really need to l2p , stealth detection is not needed , brain is
Skilled players can fight against a thief easily and win and make him run away. But if the thief decides to bail there is almost no way to stop him and kill him….depends too much on your class. Hence why we want to have stealth detection.
Dude stealth is way OP :P
stealth detection should be included
Im just farming dungeon gear cause of the looks. I really dont get your post you are complaining because people dont play like you?
Stats of armors dont really make that big difference but in the end it gives a slight edge but if u are a skilled player that difference doesnt exist cause the differnece is minimum, anyway now that changes were made we will fast runners omplaining too because they cant farm the way they want anymore? At very least they have that right too since everyone should be alowed to play the way they want no? ^^
I’m not complaining about anything. I just felt a trend in the forums towards whining about A-NET’s decisions to reduce speed runs and single path farming. So I tried to give the people complaining a way to gain insight as to why themselves are doing these things. The exotic armor in the game is the best armor in the game and it should take a while to get, or a lot of work at least. But when I grind like nuts because I feel I must have those items right away, the game (at least for me) turns into a chore, I stop having fun and it just makes me want to stop gaming.
I just thought, maybe the people are complaining about “Grindiness” because they feel compelled to have that exotic gear, even when they are not really compelled to get it right away in order to have fun. Since the same thing happened to me when I hit 80, I thought (wow I will have to spend all my hours in the day doing dungeons to get the armor I want) because I thought I needed it to be good, but I don’t really need it. Exotics have about 50-100 more armor and about 10+ stats than the masterwork items (those are green items). And I realised, I am quite good right now, I will still do dungeons when I feel like it, so that I can get that armor I want, but I won’t grind myself stupid because it will turn me off the game.
Since I thought some of those guys complaining may be in the same situation I was, I made this post.
(edited by aleiro.8521)
Thing is you dont want hammer warrior cause guardian and engi do it better.
imho i think warriors are overshadowed by greatsword atm its pretty much noobstomper spec(so they qq about it), once you bind dodge on your keyboard you are good to go. axe/mace mace/shield is not that bad but thats all we can run now the other weapons is just like kittening yourself.
But maybe im blind or i missed something and im just one of those who defends his own class(personally i would put it in crap tier unless you are agienst new plyers) cant say much about other classes as i dont have +200 tournament games xp with.
Have you run with Hammer/mace-mace? and add a build that heals with shouts. Go into sPvP with that build and 1 you can kill, but are not op in damage terms. But you are a freaking stun wall that just does not go down. You will make your team better and heal them as well. healing an average of 5k every 25 seconds only with shouts plus your own 8k self heal.
Can you tell me what you expected?
The game’s not even been out a month.The game should be perfect, dude, when it was released. Or 2 days later at least. Because to wait some time to get the balancing right, the bugs worked out and pvp structures activated is obviously to much for the peoples nowadays. I mean, look at the other games… they all are perfect at the release day.
Are you serious? what games are you talking about because even XBOX games come out flawed as hell nowadays….
They have designed abilities based on GW1 but the mechanics are different than in GW1. Since they made a new game with different mechanics, I think they can’t implement similar pvp modes right away. They have no metrics that can give a clue about class balance. Once the game is a little older, they will have a better idea of where the class balance stands and will be able to tweak classes. Once the classes are tweaked they will be able to release more pvp games, which will lead to even more data that they can use to keep trying to balance all the classes.
I don’t think I would have wanted another GW1 expansion. I really like the game we actually have now and it has tons of potential. If they stay true to tweaking and improving it constantly, then we will end up with a really good game. It will just take some patience.