Showing Posts For aleiro.8521:

Guild Wars 2 is bad.

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Posted by: aleiro.8521

aleiro.8521

I’m sorry I find your post hard to understand…I don’t really know what to answer. Could you make a short concise statement of what you mean?

Dungeon Rewards are Incorrect.

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

sounds like they implemented the new system but forgot to repair or remove the old broken diminishing returns system? just an idea….

A look at how each class performs in the psuedo trinity.

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Posted by: aleiro.8521

aleiro.8521

Someone needs to play warrior more. Dude Warrior can do all three perfectly fine. I can’t comment on other classes. Warrior can even do support and control at the same time and a finekittenjob at it too. Please research before making wild allegations…

I feel cheated!

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

Allow me to direct you to my “Why are you farming?” thread
https://forum-en.gw2archive.eu/forum/game/dungeons/What-is-the-reason-for-speed-running-all-day/first#post245132
Dungeon farming is not the only thing you can do….

Killing 1c undercutting

in Black Lion Trading Co

Posted by: aleiro.8521

aleiro.8521

I agree with OP, make undercutting possible only if the undercut is equal to aproximately 20% of the item’s current sale price. This can be tweaked but that sounds more or less like a good margin to my ears.
This allows for 20% profits on sales which is really good in my opinion. Not only will this allow 20% profit margins but it will punish under cutters by making them earn 0 profit.

(edited by aleiro.8521)

We got some LOOOVE in the the patch!

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Posted by: aleiro.8521

aleiro.8521

look at how much they fixed mate, take it easy

What is the reason for speed-running all day?

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Posted by: aleiro.8521

aleiro.8521

My point is that you are getting the best items in the game less than a month after release. After that, what is next? will you stay in the game for long?
I frankly doubt that.
Meanwhile, I see people complaining that the game is grindy because it’s being ground…and people complaining about the nerf on same path dungeon farming, because it will slow down their grind.
My point is, farming is not the only thing you can do in the game, and A-NET does not want you to only grind the same path of the same dungeon every day. Because once you have what you want you will leave and they will lose a potential customer.

In my opinion, the last patch is a step on the right direction since:

1) it will allow people that want to speed farm to speed farm as much as they want
2) it will have better rewards for not speed farming the same path in a dungeon

I hope you guys enjoy the game as much as I am and for as long as possible.

What is the reason for speed-running all day?

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Posted by: aleiro.8521

aleiro.8521

130 views and only one person has an opinion on this matter?
was my post too long..?

Structured PVP indeed...

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Posted by: aleiro.8521

aleiro.8521

I guess if people care that much for that stupid stat then yes they will leave…frankly I don’t so I only leave if my team is full ofkitten

Structured PVP indeed...

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Posted by: aleiro.8521

aleiro.8521

yes, the game keeps that count and no there’s no penalty for leaving. I hope there never is. Sometimes your team is hopeless, i.e. no team work, running around like chickens, etc. and in those cases I would bekitten if there was a penalty for leaving.

Only one reason for stunbreak

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Posted by: aleiro.8521

aleiro.8521

Could you please stop whining about 100 blades mate, it’s a melee ability and warriors that run that spec are extremely fragile. Stunbreaks are necessary because all the freaking classes in the game have CC not because some burst skill that can be used once every 48 seconds or so (cd for frenzy traited) maybe the warrior will get one kill. Once they notice his build he will get zerged down every time, end of story. it’s not op, and please this is getting old. It’s good that people die in pvp otherwise it would be completely stupid.
Anyone remember when they tried to make people invincible in RIFT?
it was completely pointless to do pvp then…

A frail warrior? Where can I find one.

MAke your own 100b warrior and tell me if you have any survivability…

Only one reason for stunbreak

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Posted by: aleiro.8521

aleiro.8521

But if you don’t have mobility you get owned by everything not just 100b…you need mobility in pvp….you can’t play like a freaking turret especially in GW2.

What is the reason for speed-running all day?

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

When I started playing guild wars I also wanted to get to max level ASAP and start doing endgame and whatnot. Because I thought, like in most MMOS, the game starts at max level…I realised as I leveled up extremely fast that I was having tons of fun…and when I checked stats difference among exotics and masterwork items I thought, maybe I don’t need to rush this. Let’s face it, what extreme advantages do you have once you have exotic dungeon armor? and most importantly WHERE ARE YOU GONNA SHOW THEM OFF?
At the most, you get a really cool looking skin of armor, but stat wise they don’t make you extremely better than a guy in full greens with the same runes.
And so I want to question your motives for trying to farm dungeons like crazy. Perhaps we are stuck in old MMO philosophy and think that, by having that equipment we will actually be extremely better than the next guy when (at least in my opinion) we are not.
If I fight a guy in WvW with full exotics and I am in full greens, he will not stomp me, unless he has my exact counter build. How often do you get a chance to 1v1 in WvW so that your equipment actually matters that much.
I understand that you want to get your equipment and be done with the game as fast as possible when you are paying monthly fees but, hey guys, there are NO monthly fees, so what is your rush?
Why are we so hell-bent on getting the best armor in the least amount of time and not just enjoy the beautiful world ANET has given to us. It’s almost like a chore, go into a new game farm the best armor, say something like “Ummm this game is NOT the next wow killer” and run back to WoW (just an example i guess not everyone plays this game, like me)
This is not a chore, it’s a game meant to be enjoyed, the reason people feel like the game is grindy is because PEOPLE ARE GRINDING IT, at least in my opinion that’s what’s happening. You don’t really NEED to grind it to be really useful.

I just want to say as a last sentence to please leave your opinion and tell us why do you think you need the best armor in the game right NOW…

Edited some punctuation.

(edited by aleiro.8521)

Only one reason for stunbreak

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Posted by: aleiro.8521

aleiro.8521

Could you please stop whining about 100 blades mate, it’s a melee ability and warriors that run that spec are extremely fragile. Stunbreaks are necessary because all the freaking classes in the game have CC not because some burst skill that can be used once every 48 seconds or so (cd for frenzy traited) maybe the warrior will get one kill. Once they notice his build he will get zerged down every time, end of story. it’s not op, and please this is getting old. It’s good that people die in pvp otherwise it would be completely stupid.
Anyone remember when they tried to make people invincible in RIFT?
it was completely pointless to do pvp then…

Why elitists need to chill

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

I’m not an elitist, I truly madly deeply believe that if I can finish all the dungeons that I have finished, so can you…if you try.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

did you ever wonder why the downed mechanic is in game?
it’s so your team mate can come and rez you when a boss stunlocks you to death…
a)equip a stun breaker, and other useful utilities (not just moar damages)
b)REVIVE downed players

If you do that you will find dungeons easy or doable at the very least.

Easing players into dungeons (AC story rant)

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

I understand your thoughts. However I did notice that the first playthrough is always the toughest one. This is mainly because all the players in the group come from lvl 30-35 or around that level where condition damage is SO good and the mobs you fight are like completely dumb and slow. Then you enter AC with the SAME build that has 0 defense stacked, condition damage, no CC, no condition removals and no support. When all the players are like that then you realize mobs hit hard….way harder than your group can manage. However, no one goes or changes the build. In my case, I realized it was a problem of which stats i was using. I guess my team mates did too because on my second try with a different group, the dungeon became so much easier and we finished it without much problems.
There are some things that I find annoying. For instance the natural idea that boss = tons of hp and crappy mechanics. Almost all the bosses I have fought have tons of hp, mediocre damage and some aoe and that’s it. The best example of this is SE story mode, that place is annoying as hell and the last boss is like a walk in the park. What is an annoying walk in the park is killing all the champions leading up to the last boss which just feels like a chore. I went to SE story because of my eagerness to explore, but after a couple of fights, I stayed and finished only to unlock explorable mode, fun died with the 2nd boss…..
There are some dungeons that need tweaking and ANET knows it, but it will take them some time to come up with good ideas and then implement them.

Something needs to be done about the in-game flamers in PvP

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Posted by: aleiro.8521

aleiro.8521

umm only thing I can say is, instead of replying put on ignore after their first attempt to flame you. It is that easy for me at least.

Dungeon Tokens Account Bound please ?

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Posted by: aleiro.8521

aleiro.8521

Maybe make a universal token system + dungeon cooldowns?
(and the cooldown can be applied to each of the 3 different runs a dungeon can have separately)
Dungeon cooldowns prevent speedruns and the universal token system allows you to play whichever dungeons you like more (or whichever you think is easier and faster) first, and if you want more tokens or have more time you can run the other dungeons in the game. Or just wait till the next day.

Perhaps this would need a correction in equipment prices or dungeon token payout.

Just an idea I’m throwing out there (hopefully someone already posted something like this) I don’t have the discipline to read all the posts so apologies in advance if I repeated someone else’s idea.
Edited to say: Instead of cooldowns, the current debuff could be applied for a certain dungeon once it has been ran that day. The debuff would end at midnight of the day in question

(edited by aleiro.8521)

ArenaNet Trolling us with these Dungeons?

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Posted by: aleiro.8521

aleiro.8521

They said they are working on it, patience is a virtue, it’s not like you are paying to play the game anyways so take it easy

That being said, the OP made me laugh a lot.

Oh nuh uh. Pvp is baaaaaaaaaad.

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Posted by: aleiro.8521

aleiro.8521

mmm I disagree about hot join being a zerg fest. Group pvp is quite good it’s just different than 5v5. If people stick toghether on both teams you have yourself some nice pvp.

Oh nuh uh. Pvp is baaaaaaaaaad.

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Posted by: aleiro.8521

aleiro.8521

you can, just not very common. *Anyways, as it is now, it’s about team play not duels.

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

I’m sorry I just don’t really feel the need for that to be implemented, if they do…then they do and it won’t bother me.
It sucks that we spent half the thread trying to understand your original post…From it, all I understood was that you wanted a key pressed that would automatically choose the mesmer for you among a mob of clones, or that you wanted that if the mesmer + 4 clones were attacking you the player would be autoselected. Hence all the misunderstanding leading to this point…

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

I’ve given you my opinion on it, and it obviously would destroy the Mesmer. They rely on their clones. If you can instantly target him without fail, then you could destroy them easily. Why implement something that would break the games mechanics?

Nothing I’ve suggested would change or defeat that class at all Target Last Enemy is already in the game and it allows you to re-aquire the mesmer the minute he makes a clone or re-invis’s from stealth so your arguement is invalid as you can already do what your saying would defeat that class. YEs you can already do what you said would offset balance for that class. You should probably learn how targeting works before you comment on it.

What i suggested was that when your being attacked for the first time and you have NO target you auto target the player attacking you. To make up for the problem with targeting in large group pvp and glitches in targeting nearest player and los and obstruction.

I went online just to see that there was a target last target. That would only work if you remove auto-target, so essentially if you want what you say you want, that’s probably your best bet then.

Try reading what I wrote because clearly you don’t understand how targeting even currently works nor what I’m stating when I say auto target ONLY WHEN YOU HAVE NO TARGET! IT DOES NOTHING WHEN YOU ALREADY HAVE A TARGET. My god how can you even tell someone to L2P when it becomes so clearly apparent you don’t even know how the game works and are nothing without these broken mechanics.

Your telling me it would outbalance the game WHEN TARGET LAST TARGET IS ALREADY IN THE GAME!

It would outbalance the game. And it’s 3:00 here, all it was, was a simple mistake. If you target the correct Mesmer, and he stealths, you would have to wait until he unstealths to click the target-last-target bind. That’s a good amount of time you could be spending on using skills if there are others. If you could by pass all the pets/clones while already having a target then that would be a game breaking mechanic. The fact that you have to have no target to use the feature already implemented is already a draw back to it. The game is fine as it is, target is fine. Finding the real Mesmer displays skill, using a one click Mesmer magnet doesn’t.

It’s already in the game everything you described is already in the game, Target last target IS ALREADY IN THE GAME!!!!

You can keep clicking and re-target the mesmer everytime he unstealths you can already do that! I have it hotkeyed and use it constantly because IT’S ALREADY IN THE GAME. You can even keep clicking it to cycle threw last targets so everything your saying would outbalance the game IS ALREADY IN THE GAME!

What i’m suggesting is you have no target someone attacks you and you target that player that’s it! It does nothing if you have someone already targeted and only targets a player when you don’t already have a target, please read what players are actually writing before you troll on posts.

Doesn’t the game target the last thing attacking you if you don’t have a target?

NO!

But it does target the closest thing in front of you if you swing a weapon if you don’t have a target

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

I’ve given you my opinion on it, and it obviously would destroy the Mesmer. They rely on their clones. If you can instantly target him without fail, then you could destroy them easily. Why implement something that would break the games mechanics?

Nothing I’ve suggested would change or defeat that class at all Target Last Enemy is already in the game and it allows you to re-aquire the mesmer the minute he makes a clone or re-invis’s from stealth so your arguement is invalid as you can already do what your saying would defeat that class. YEs you can already do what you said would offset balance for that class. You should probably learn how targeting works before you comment on it.

What i suggested was that when your being attacked for the first time and you have NO target you auto target the player attacking you. To make up for the problem with targeting in large group pvp and glitches in targeting nearest player and los and obstruction.

I went online just to see that there was a target last target. That would only work if you remove auto-target, so essentially if you want what you say you want, that’s probably your best bet then.

Try reading what I wrote because clearly you don’t understand how targeting even currently works nor what I’m stating when I say auto target ONLY WHEN YOU HAVE NO TARGET! IT DOES NOTHING WHEN YOU ALREADY HAVE A TARGET. My god how can you even tell someone to L2P when it becomes so clearly apparent you don’t even know how the game works and are nothing without these broken mechanics.

Your telling me it would outbalance the game WHEN TARGET LAST TARGET IS ALREADY IN THE GAME!

It would outbalance the game. And it’s 3:00 here, all it was, was a simple mistake. If you target the correct Mesmer, and he stealths, you would have to wait until he unstealths to click the target-last-target bind. That’s a good amount of time you could be spending on using skills if there are others. If you could by pass all the pets/clones while already having a target then that would be a game breaking mechanic. The fact that you have to have no target to use the feature already implemented is already a draw back to it. The game is fine as it is, target is fine. Finding the real Mesmer displays skill, using a one click Mesmer magnet doesn’t.

It’s already in the game everything you described is already in the game, Target last target IS ALREADY IN THE GAME!!!!

You can keep clicking and re-target the mesmer everytime he unstealths you can already do that! I have it hotkeyed and use it constantly because IT’S ALREADY IN THE GAME. You can even keep clicking it to cycle threw last targets so everything your saying would outbalance the game IS ALREADY IN THE GAME!

What i’m suggesting is you have no target someone attacks you and you target that player that’s it! It does nothing if you have someone already targeted and only targets a player when you don’t already have a target, please read what players are actually writing before you troll on posts.

Doesn’t the game target the last thing attacking you if you don’t have a target?

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

If it’s already in the game why are we arguing here? XD

mob mentality

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Posted by: aleiro.8521

aleiro.8521

My only hope is that ANET seems to not make changes lightly…yes they nerfed heartseeker, but (at least from what I read) they changed its target-hp vs. damage relationship. Which was not an extreme nerf. They also told everyone to stop whining about dungeon mechanics and toughen up which was pretty cool. I see them making changes, and frankly I’m quite happy with them so far. I will do like in every other game I have played. If they start going nuts on the nerf bat I will just stop playing.
Hopefully they will see that the amount of people playing the game is actually much much larger than the people complaining here. Also that there is no base for a lot of the hate brought up in pvp or general discussion forums.

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

If you place a target technique that automatically chooses a Mesmer, you are beating down its mechanics. They would have to greatly increase Mesmer damage to account for its loss in survival. The other multipet class is necro. It is really easy to notice the difference between a necro and its pets. If you are melee, you very rarely really need a target, just swing your weapon at whatever is close to you and you will hit it. If you are ranged then a lot of times you need a target. However, ranged has a lot more time to click-target, not to mention AoE abilities that can get rid of clones fairly easily.
Therefore, 1) you don’t really need auto-target on players, 2) the change would be way too destructive of one of the classes and would need even more work on it. 3) Thieves can have 1 skill which has pets and they look really different from the guy that summons them. No need to mention them in a targeting focused thread.
So there you go, no, we don’t need to implement “target nearest player”

What's wrong with PvP

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Posted by: aleiro.8521

aleiro.8521

Not to be sounding rude but you probably just need more experience if you can’t effectively take on thieves 1v1 and win majority of the time. I win every 1v1 thief fight and have absolutely no problem with Heartseeker or Pistol Whip. An easy tip to use is once the thief disappears, dodge, because most likely he would open with his stun. For safety measures you could do a double dodge. You’re forgetting one thing, these people using PW and HB are glass cannons. If you trap them you can burst them instantly.

Yea i know l2p we got it Mr theif, I’ve been top ranked in MMO’s for the past 15 years, and no bad players shouldn’t abuse a one button click to get kills sorry you should have to work for it like every skilled player already knows.

If you can be trapped with all your escapes why do you consider it impossible for players to get immbolized and traped with p.whip when there stun breaker is down?

Ummm cyreal you probably were top ranked in pvp by playing like crazy and getting improved gear. No gear curve here, sorry. Just skills and the ability to adapt to your enemies. Nerfing abilities leads to dull boring games. Challenges are fun, if you learn from your defeats you will eventually beat any pistolwhipping, hundred blading millioncloning enemy you encounter.
What I can guarantee you is that you won’t get better by writing in the forums.

Targeting Fixes

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Posted by: aleiro.8521

aleiro.8521

how is completely rendering useless the mesmer mechanics a good suggestion?

Easy 100 blades fix

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Posted by: aleiro.8521

aleiro.8521

Hey look another 100b victim .
Next one please.
Easiest skill to avoid for decent players , hardest for baddies .

Then it’s pretty much a worthless skill so you wouldn’t mind having it removed from the game since every player can just easily adapt from it. Right?

Stop Crying and learn to play

Easy 100 blades fix

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Posted by: aleiro.8521

aleiro.8521

enough with the hundred blades hate STACK TOUGHNESS….adapt, become better stop spamming in thekittenforums and learn to play the game…hundred blades roots you for the duration…how is that broken? you can interrupt it….you could roll away you could do so much stuff to counter it that saying it is broken is plain stupid…they already nerfed warrior so much from BWEs….

Sorrow's Embrace Fire Golem: Way Too Hard (story mode)

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Posted by: aleiro.8521

aleiro.8521

This boss is easy if you 1) use condition removals, 2) use ranged weaponry and 3) pay attention.
ALSO DON’T FORGET TO REVIVE YOUR TEAM MATES……
SE is quite easy, just long and boring and champion fights take too long….

(edited by aleiro.8521)

Easy 100 blades fix

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Posted by: aleiro.8521

aleiro.8521

Stop trying to change the game and adapt……

Story mode dungeons are for the 1%.....maybe 2%

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Posted by: aleiro.8521

aleiro.8521

Only problem with AC is people trying to do it in their solo builds, that’s just not gonna happen.

I take back what i said!

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Posted by: aleiro.8521

aleiro.8521

Yups, the group matters too much.
You don’t have roles now, so everyone has to pay attention. That being said I have had awful runs with people that just dont bother to look at the health of their companions…not to mention bringing cookie cutter builds to a dungeon…which you can’t do in gw2. Someone stated this in another thread and I am paraphrasing. All the members of the group need to fulfill three roles: Support, Control and Damage. If someone in the group is not running like this they will be a weak link and will slow down your progress. This is only gamewise…you also need smarts and awareness of what the hell is going on in the fight….if you have those you’ll realize the dungeons are easy really.

Complete dungeon too fast and get punished...Lol

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Posted by: aleiro.8521

aleiro.8521

Agreed Culgrim, as long as no exploits are being used, punishment for being good kinda sucks balls…

Itemization woes and the rise of burst DPS

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Posted by: aleiro.8521

aleiro.8521

ummm clerics amulet is quite good for healing. I agree with the variety of pvp items sucking though.
Perhaps you should make a decent thread where you actually suggest what to do. Not just whine like you did in this post…

How about a leaver penalty?

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Posted by: aleiro.8521

aleiro.8521

Your all strange.

If I get downed by something I straight away seek the player out again in order to have a rematch so I can work out what I did wrong and how I should play against it. Had one game where I hunted a thief around the map for 5 deaths till I worked it out, then he ran away every time he saw me.

Spoken like a true pvper

I do leave when I enter a game and our team is losing 50-300, or if I realize my team just is not working toghether. Not because I get killed…it’s pvp you’re gonna get killed

Which was your most boring story mode dungeon? (read the original post)

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Posted by: aleiro.8521

aleiro.8521

For me it has to be Sorrow’s Embrace
Too many champions. Boss fights are not hard, just inexplicably long and boring.

Which was your most boring story mode dungeon? (read the original post)

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Posted by: aleiro.8521

aleiro.8521

Please state what dungeon you felt was the most boring or tedious in story mode. Ideally you should have run through them all.
In one or two sentences write what about this dungeon made it so annoying.

Take into account that YOU SHOULD HAVE FINISHED SAID DUNGEON. (So as to avoid this dungeon was so difficult! types of comments)

The point of the thread is giving A-NET some input into what parts of their dungeon content could use some improvements.

PLEASE avoid trolling or commenting about other people’s opinions things like (how could you not like that dungeon??!!! it was freaking awesome!!) let’s try to keep this civil and clean
PLEASE keep your posts concise and short, no walls of text (unlike this post)

Help plz

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Posted by: aleiro.8521

aleiro.8521

you can just ask in chat…

Help plz

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Posted by: aleiro.8521

aleiro.8521

You seriously made a thread for this?

How about a leaver penalty?

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Posted by: aleiro.8521

aleiro.8521

Screw the leaver penalty, sometimes you find such a hopeless bunch of team mates that you just have to leave. I don’t want to be punished because my team can’t work as a team.

How about a leaver penalty?

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Posted by: aleiro.8521

aleiro.8521

I leave if the map is capricorn
I leave if I get downed in a fight that went from 1v1 to 1vMany
I leave if I get downed by heartseeker
I leave if I get downed by hundred-blades
I leave if I get downed by a mesmer in any situation

There are a lot of things that make me leave the match instantly without thinking and I’m hoping they impose some kind of penalty for this because the amount I rage quit has kept me on rank 21 for the past 2 weeks.

I can’t decide if you are being serious or sarcastic….If you’re serious you are a wuss. If you are being sarcastic, why even bother to put this post in here?

> (Closed) Improved Combat/Skill system.

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Posted by: aleiro.8521

aleiro.8521

I don’t know what to say about your post. I played GW1 and understand what you are talking about, yet the fact remains that when I played (as warrior) I never used some skills, moreover all the warriors I saw were using my same build. I can’t say I have the same feelings as you regarding GW2, I love it frankly. What i can mention is that the general mechanics of the game (lack of direct healing and such things) make your idea of having cookie cutter (high risk high reward) builds very incompatible. Therefore long cooldowns are needed so that you can’t go around bursting down anybody you meet. Maybe you can burst down someone, but then you have a period where you have to play it safe or smart because CDs are up. Pure classes are a thing of the past I think and you could do glass cannon specs but it won’t be as effective as before.
It all comes down to what I have been saying in many posts like this, adapting to a new game, not making the devs adapt the game to you. Do I think we still need more utility skills, why not? I miss I will avenge you! so much. They could implement them in the future, we will see. Still you only have 3 utility skills to choose, can’t use more than that. Even if they give you the 280+ skills to choose from you can use 3. I think maybe builds now are different than before since you always have a heal skill up. and there are so few elite skills. Frankly I’d be happy if they give us more choice on the elite skills, or just let us use the elite slot with whichever skill we want.

I still like GW2 combat a lot more than GW1, still things can always be improved without making this a GW1 copy.

An Elementalists View of the Current State

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Posted by: aleiro.8521

aleiro.8521

what is so broken about warrior downed state? and guardian for that matter?

Veteran pvper's problems in GW2

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Posted by: aleiro.8521

aleiro.8521

To copy the original post tldr….
TLDR
-Skills take forever to animate and cast, much down time.
-Little amount of skills, too much down time.
-No elites, no self-fulfilling satisfaction.
-We has variety! Lolz, jk.

I just wanna mention the following…
Skills are very responsive, the time that each skill takes to cast is a part of the game and it is intended, you have skills that are instacast without animation (e.g. shouts) and you have attack abilities that take time because there is no global cooldown in guild wars 2, something that most games normally have. The only times my skills have not been responsive is when there is latency…
Frankly I am happy that we can use 5 skills per weapon combination. This combines very well with gw2 fast paced combat. It also makes you think before you act since you want to make sure your skills hit the intended target. There is no real downtime since you always have 1 available. Plus weapon swapping is a part of the game and intended to let your skills cooldown in one set of weapons. Moreover, at least for the warrior there are traits that make your cooldowns faster for certain weapons, a must if you intend to dps with a certain set of weapons.
I take the warrior since it is what i know the most. My utility skills as a warrior are so good, it’s like a candy store, I can go into shouts and buff myself and allies, I can take frenzy, I can take stability, I could use banners but this is more for wvw or pve, I have endure pain, and I could combine it with a trait if I so wanted to become invincible. Combined with the right traits, the warrior (at least this class) can have a very different role depending on what you choose and your play style.
This last paragraph combines an argument that your last two conclusions are way off base…variety and hero-like abilities are in the game. The problem is that you have to spend more than 2 seconds thinking about your build. Pair it with the necessary runes and sigils and then play with that build like hell in order for you to start feeling like a wall that just won’t go down.

The main problem I see with people complaining about PvP in the forums is this:
People have now been playing video games for a LONG time. They come to guild wars 2 which is a new game and it has different concepts than its predecessors. They believe that they will bump into another copy of WoW, Rift, SWTOR, GW, or any other previous game they had pvpd in. That being said, they believe that the rules of GW2 should be the same as in the previous game. It is the players that must adapt to the game, not the other way around. What will happen if they devs turn GW2 into WoW?, interest will be lost in a second, because this would be the same game as before…

Please stop whining about stupid things and let this thread die already since it brings nothing more interesting than saying “I want to have WoW rules with GW2 art”

The unfairness of pet classes in this game (an opinion)

in PvP

Posted by: aleiro.8521

aleiro.8521

it’s annoying when you get 2 or 3 multipet classes fighting toghether at the same time. I guess it’s part of the game. I dunno if they could change that mechanic in pvp only but that would limit the builds for those classes….not sure what they could do to improve this, they did not think too much about what would happen if we have 2 necros and 3 mesmers in the same pvp team…all using an insane amount of pets.

500 vs 500. i lost?

in PvP

Posted by: aleiro.8521

aleiro.8521

Because the blue team had more thieves??

Who knows how ties are decided hehehe