Asura Thief/Ele
HoD
I just switched to p/d condi build after playing d/p and d/d since I got the game in December. P/d has been required more skill to pick up than d/p. I’m not denying that d/p might have a higher skill cap with timing your 4 skill and what not, but playing p/d with only cds as stealth has been more of a challenge than 5+2+1 spamming. I don’t find the majority of d/p users to be at all skillful. Your typical d/p has refuge/blinding powder/shadow step while your typical p/d runs 2 venoms and a signet. You have to be way more careful than running d/p and I think that translates to skill.
Also, do you really thinking 30 shadow arts to get rejuvenation is cheap? Freaking Yishis uses that.
Not easier to play than d/p lol.
It is “World” vs “World”, not roamer vs roamer. If you stay in a group, you get to accomplish more than just going off alone.
I think it’s fair to say that everyone enjoys different play styles and has a different idea of accomplishment.
In regards to the d/p nerf, I’m excited for it. Although that build is fun as hell, it’s super cheesy and I’ll be glad when there is one less thing for bads to complain about.
I switched to p/d this week after going d/d or d/p for about 8-9 months straight and I’m really liking the condi build. Once you “get it” it becomes really flowy and can pretty much down any class 1v1 except broken condi necros, really good mesmers, and good warriors/guardians who spec’d condi clear.
Dear MU sylvari mushroom head thief……that vanishing act you just pulled literally blew my mind.(i’m the sf mesmer you were fighting near my spawn) also come back im bored. :c
I like fighting him and the asuran MU Thief at the same time…Those two will keep you on your toes for sure.
Props to MU this week, you guys/gals seemed to have settled into what it means to be a “bronze leaguer”, good fights all around from everyone.
Let’s just have some fun this week eh people?
Yeah, you did a great job sustaining us. I think we only downed you once one of our eles jumped in the fight towards the end. I switched to a condi build this week so hopefully I run into you so I can test it against your skills.
Had fun in DR BL for the last part of the night. Great job DR for the good fights and fun.
Haha! So THAT’s what you were doing up there!
Photo opportunity! lol
And… My Name is Red (an Asuran thief from [MU]), I hope you find a duel (that doesn’t get interrupted) ;P
Thanks man, I can only dream. DR seems to have a 6th sense for finding me when I’m in a 1v1. That aside, roaming was a lot of fun tonight and you guys have some pretty good roamers.
p.s. Watch yourself Hardly
To the [MU] engineer that killed me while I was getting a Vista in my own BL. If I find you, I’m gonna break your hand.
Don’t be silly.
Forget the vista, fan your bloodthirst, use this, grow stronger, kill all the engineers!
Been noticing a bit of focus on my engineer… wondered why.
Also, if it takes 4+ of you to kill one glass staff Ele, you are terribly bad, and should spam /laugh to cover your shame.
I remember you! There were four of us there, but I don’t know how many of us it would take to down a glass ele. Come to HoD windmill tonight and we’ll see!
Is everyone as confused as I am? Here’s the story as I follow it: 4 HoD killing 1 HoD glass elementalist who is an engineer that I’m focusing down from work without having logged in because an engineer on my server did PvP by a vista in a PvP zone?
No you got it lol
To the [MU] engineer that killed me while I was getting a Vista in my own BL. If I find you, I’m gonna break your hand.
Don’t be silly.
Forget the vista, fan your bloodthirst, use this, grow stronger, kill all the engineers!
Been noticing a bit of focus on my engineer… wondered why.
Also, if it takes 4+ of you to kill one glass staff Ele, you are terribly bad, and should spam /laugh to cover your shame.
I remember you! There were four of us there, but I don’t know how many of us it would take to down a glass ele. Come to HoD windmill tonight and we’ll see!
We didnt spill into anywhere. We had a group of ~20-25 running with us as well as ~2-4 sentries letting us know where SF mobs were.
You’ve been in bronze league enough, I’m gonna do away with this misconception. You’re one of the biggest groups that any WvW guild in this league can field.
For example, if you see any group of 15+ on Gate of Madness, it’s a pick up group. If you see any guild that is 15+, it’s not even PvX, it’s a PvE guild.
From my experience, what you’re saying is untrue. [MU] feilds somewhere between 20 and 25. You will at times find another 5 running with us, but we run without a commander tag whenever possible to keep pugs from following and being rally bots for our foes. We are a tight group that play together as often as possible, and we value group play, build synergy, and communication at the highest level.
This is in sharp contrast to guild groups you will see on a nightly basis where the beliefe is that the number of players = winning side. I won’t name guilds but there are pleanty (on every server) you will see with this mentality that run with 50-60 when they are in WvW.
Barn, I think he’s saying there aren’t any other pure WvW guilds that can field the number of pure WvW players we can. In my experience, the 40+ zergs we’ve been seeing have been 60% guild members (usually CoSA) and 40% remoras, whereas our groups are usually 90% MU and 10% pick-up players. I think the confusing part about his statement is that he is saying that the groups we have come across that were all from one guild and had greater than or equal to our numbers were not pure WvW guilds. It’s not our fault for thinking otherwise. Don’t take offense, I don’t think Styx is claiming we’re winning based on our numbers.
As an avid thief user I have to say I am peeved. Royally peeved. The post game META, especially including but not limited to, warriors makes us appear as some kind of monolith. WE ARE NOT A MONOLITH. Thieves come in all shapes and sizes (give or take a couple human female T3 cultural short white haired variants). A whole slew of strategies implemented. You don’t see me complaining about the 3k with each swing axe warriors do followed by an eviscerate of at least 8k. They just see thief and automatically get the PRTSC button ready and the QQ on the forums.
I got this Key and Peele reference.
Does anyone else enjoy killing 2-3 MU with one Illusionary Wave off Devon’s ruins?
I didn’t see this, but you’re not a bad mesmer. Idk why you have to be such a troll though.
Look back at your 1-page of pictures taunting my friends.
Then you (MU) called out CoSA, which never flies around here.
Play nice, be respectable, and I will leave it alone, keep coming on here chest thumping and it only gets worse….Your call MU.
I can see how they could be misinterpreted, but from our side we were just having fun and posting those pictures to try and get fights (in game). We’re really not a troll guild. We’re new to Bronze League and the tier so we don’t really know who is who down here.
Does anyone else enjoy killing 2-3 MU with one Illusionary Wave off Devon’s ruins?
I didn’t see this, but you’re not a bad mesmer. Idk why you have to be such a troll though.
Our choice to move was a due to a confluence of factors, padding HoD was not one of them. The goal is for HoD to move up to Silver League so we can have more fights!
If you wanted fights at silver, why didn’t you moved to silver server in the first place?
All you high tier guilds do is come down here, faceroll the oposition (as its mostly composed by players that aren’t hardcore, after all, you don’t find ‘champions’ on the ‘losing’ servers), boost your egos, talk smack, and go away saying you are bored…
We do have our own “T1-cancer” on ET as we also had Agg down here before. It’s all the same crap as always…
I really don’t understand the need of doing that, but maybe it’s the nature of a on-line game. You need to be better than someone else to feel good yourself.
The answer is pretty simple. [MU] and [Dx] are sister guilds with some players being in both guilds. There was already a happy and healthy relationship with [Dx] which is (and has always been) a native HoD guild. The choice to move to HoD as opposed to another server had to do with some key players in [Dx]. Furthermore, just to clear it up, the [MU] players that transfered to HoD did so after the start of season one. As a result those players current reward is based on how well TC does and not how well HoD does in season one. The majority of [MU] (myself included) is now comprised of HoD natives.
That’s it. This is all Villenio Fox’s fault. Be sure to message him in game for the password to the MU channel in teamspeak.
@jkels, I lol’d when u said turn off commander tag…who uses tht? you got us 1 time? congratz? show the 10 other times and how that turned out, oh right you must have hit the insta delete button on those clips
. Stop making SBI’s community look bad and go back to TC alrdy. you def a forum warrior tho, gl in game. I look forward to fights.
Forum Warrior? He’s the best d/d ele I’ve ever played with.
If you wanted chest thumping worthy fights you transfered to the wrong server bros. But let’s be honest, was it really for that… Or was it just to pad that first place bronze league server? Maybe if you stick on HoD and they get bumped to silver you’ll whistle a different tune.
Much <3
Our choice to move was a due to a confluence of factors, padding HoD was not one of them. The goal is for HoD to move up to Silver League so we can have more fights!
As for chest-bump worthy fights, there is something to be said about fighting against even (give or take 10) numbers, it’s amazing. In TC the fights were almost always stacked against you or just massive skill-lag fests. Bronze League has been great and this match-up has been a dream. SF and GoM are really great competitors.
(edited by capmasterflash.5690)
Mmm, there were only a couple of rage points in there, but gg on that sweet joke.
All I saw of MU was them getting wiped by CoSA on SF BL all reset weekend…Chest thumping or “coaxing SF out” either way the result was the same (Like when you got ran off the cliff by Crag/Dawns).
Just another T1 Jabroni if you ask me, I didn’t see anything special, surely not in the forum warring either….You ladies better bring your A-game, this ain’t a T1 forum war.
I love T1’ers, they come down here thinking lower tier players are all bads, and then get wiped to Pug zergs….
Dude what are you smoking. The only information your posts contain is about how stupid their poster is. All your assumptions are baseless and MU getting wiped all weekend is factually wrong.
What actually happened on reset night was Gornok telling everybody to assume SF and GoM were going to bring their A-game and not to go into the weekend with a kitteny attitude.
Nobody in MU thinks SF and GoM is filled with bad players. That’s ridiculous. What we think is that their GvG, open-field groups need to learn a few more things to be more competitive. T1 does teach you those things…imagine being on a server with 5-6 MUs going against servers with same number of strong guilds…the normal person would learn from those encounters (you probably wouldn’t though since I can’t see you learning period).
I’m glad to know that you don’t speak for the majority of your server.
p.s. Great fights [ASH] we hope to see you some more throughout the week. We all respected your decision to fight us open-field and you put up a good showing.
Nice try seed.
My boy Back Stabbed! I’ve been loving seeing my picture in all the [MU] screenshots.
Great fights GoM and SF!
Also, nice post Blade. While I agree with everything you said, I don’t think SF’s WvW guilds require the same level of detail in build uniformity and group composition that some of the HoD WvW guilds do. Back in tier 1 and 2, you really had to looking to find somebody walking around w/ glass armor on. I find that in Bronze league there is a movable feast of squishy bads roaming about.
(edited by capmasterflash.5690)
I main a thief and alternate between d/d and d/p. I love the change. Soon people will run out of things to complain about when they get owned by a thief.
Additionally, thank you for acknowledging the state of necromancers right now. They were getting out of hand.
Recently rolled an engineer to counteract the thief blues I’ve been feeling lately.
To the purple-haired thief from [AZN], watch yourself. There will come a day when none of you teammates are around to bail you out, and I will have my vengeance for /laugh-ing at me. Also, it doesn’t make sense to /laugh when you beat someone who is outnumbered.
You’re right, something needs to be done….
Get those two thieves some medals!
I run 0/10/30/30/0 so I get the best of both worlds. Most fluid build I’ve had yet.
Godkitten this thread is good. I think some duels are in order!
Anyone want to duel tonight? Fight club?
Message me in game at: mynameisred
Props to all the [HIRE] guys (and gals) on SoR for the great duels all week! You have some really talented players. Looking at you Casey.
I used to play an ele (changed to a guardian after the dramatic nerf). A Thief gets an ele down in 1 sec.
Still I don’t care, since in group battles the thief can do less. I find it’s a necessary imbalance and that the thief is fine as it is. What they need to do is, boost other classes, for example they should remove AoE limit on Ele to compensate for the ridiculously low damage the staff does (and the very long cast times). That would also put an end to the ridiculous stacking.
False. An ele with decent toughness and skills can hold their own against a thief 1v1.
Fight Club going on right now.
PM me in game @ mynameisred
Dragon’s Breath Buns are far cheaper and have the same exact stats.
The fight club has moved…please whisper me: mynameisred to find out
FIGHT CLUB AT 6PM! SoS Bl windmill. Test your skills!
Come duel at 6pm est tonight at the windmill on SOS BL!
Distracting an SoR scout while we take SE tower.
It’s been discussed before. It’s a pipe dream but, it would be awesome if every server had a unique BL. The design would draw on elements of the zone corresponding to that server.
Good duels at sos bl windmill. Still going on!
Come duel on SOS Bl at the windmill right now!
We need some non-TCers!
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Sos seems to have a higher class of rangers than I’ve really seen from any of the other servers we’ve faced. I can’t say TC has better because I’ve never fought against TC.
To piggyback the flag idea, it would be great if commanders could ‘flag’ a target and put a number corresponding to people on each flag. Volunteers would then right click the flag to join that group. Once the group is full nobody else can join. This would make small groups play more organized and under the commander’s power.
It’s been a lot of fun watching agg and GODS fight at briar and ruins from the sidelines tonight.
I’m the the asura TSL thief that’s been messing with [TVB] for the past half hour out of boredom on DB.
lolol, this is ridiculous. I never come on here and rant/complain but, really 30 seconds?!? How long does it take to burst a thief?
So I’m now in search of some new power s/d builds. On the plus side, I will still own people with impunity with or without stealth. I have faith the rest of my thief brethren will too.
New slogan, “Next Nerf?”
Yeah, the whole patch was stupid. with all of the changes together it is not even possible to siege a keep anymore. We tried numerous times last night, funny enough we were trying in a relatively small group and it was the zerg that seems to have benefitted from these changes lol. We were not able to treb the walls down as they would just counter treb and because it only takes 3-4 treb shots to kill our trebs, our trebs were gone long before we could turn them to stop the counter treb. We were lucky to hit a wall 3-4 times before our trebs went down.
SO cata the walls you say. I say a traited AC now out ranges a cata and the catas are down in before they are built.
So use rams you say, lol, just lol at that. Basically there is no way to siege a keep anymore unless you have a large enough zerg to rush in and take out the enemy zerg to stop their couter siege.
Thanks Anet. WvW was near empty last night when it used to have a short queue most times. At least I can stand in a tower with an traited AC and get a few bags.
If you ball up in plain sight and wait for them to turn their treb before starting to build, that’s your problem. You only need to know where their treb is, then you can take it out with a treb built behind some obstacle where they don’t have vision or at the least built where their treb is not facing at the moment. Think strategically. They are inside, you are outside. They are confined in a tower, while you basically have the whole map to perform your movements. Just kill their siege, they need to rebuild, kill it again, their supply is gone.
I don’t see any reason to build catapults now, tho :>
Ruprect is a very good player and I’m sure he has tried many different approaches. To Ruprect, I’m not sure the lack of queue is entirely due to ACs as TC took a beating earlier this week before the patch which may have discouraged some from getting on. It is also finals week and the new dungeon may have stolen some of our pugs.
Just 2 of them are build if your going to make a straw man argument with a pic at least used a good one with what 5+ made. Any way all of the arrow carts there cant defind the wall just a bit way down so why go for a gate that well guarded when a wall you can hit with a treb or cata (mind you can hit it with cata and the door to the inner on hill).
I know its hard to understand but I put them there to show how many you can actually get and the wall that is to the left is also easy to defend with Acarts since its outside of the 1000 range. Even unbuilt arrowcarts count towards the siege limit so them not being built really doesnt matter.
Before you try and reply again, try to understand the game.
Ok for arrow carts there is an odd line of sight effect that comes into play you must be able to see where your going to shot. If you cant even if its in ranges of an arrow cart you cant hit it. Now there are programs that lets you zoom out and they brake the system so i suggested report the players who are using this in WvW because they are getting a great deal of an unfair adages in WvW.
All of those arrowcarts can hit the door, there is a small lip that you can see over on the ones on the outer wall to the most left and right, they can all hit.
So then you can use a cata to take that door with out that much problem you can also take out all the carts on the wall with nearly any class. At the same time that oil is more of a means to stop ppl from building rams right at the door. Also a lot of the back carts can only hit right on the door so there is room for rams to the very left or very right.
Cata’s are better on walls but ok, use a cata, they built a counter cata, you build a counter treb, they build a counter treb. Siege wars is not my idea of fun! Its boring as hell!
Um… then get out of WvW because it IS about siege.
World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!
Read that, that is what WvW is meant to be, not about siege but about players fighting!
“Players can band together to lay siege to castles”
“build mighty weapons of war like trebuchets and siege golems.”
“raid enemy supply caravans”
If you want to have gank wars play sPVP. WvW is about strategy and, yes, part of that (imo the most fun) is the massive battles but there wouldn’t be massive battles if it weren’t for a need to overcome sieged points.
I think I see the logic here. Dolyaks are it now guys because WPs are now invaluable. The only way to get WPs is dolyaks so you’ll need a team on each dolyak (both offensive and defensive). But, how do we stop people from saying “Eff dolyaks, I’m just going to take their keep before they get the WP up” or “Man these WPs are not worth it because my keep is just as easy to take as before, especially during off hours”; the answer is arrow carts. Arrow carts now make it much easier to defend against large zergs due to their high AOE limit and damage boost.
The death of the zerg. A good server is going to require a body manning an AC in each and every tower/keep/camp in addition to 3-4 3 man dolyak teams. Those are numbers coming off the zerg. These dolyak teams will be busy so you may also need a few people tracking their zergs movements by eye. Besides the fact that you won’t have the numbers to man a 70 person zerg without losing extremely important towers, the zerg itself is going to get owned by ACs. New “push squads” will emerge and they will be 10-15 in number. They will use trebs and catas and coordinate simultaneous attacks on towers in order to make the enemy choose.
This patch will up the ante. If you get something, hold it.
lol, you’re right FA wins every fight. We’ve never wiped FA; we try but…alas, you guys are just too good.
In reality, there are 3 guilds from FA that pose any threat to us.
This “good fights just to fight” jabber is pure nonsense. We at TC love our fights; we have, and will continue, to do fight many times with disregard for the points we net from it. It just so happens that places where you get points are also hotspots for activity. Would you rather us just let you take everything and then we can set up a designated area to have “fights for fun”? If we gave you what you wanted WvW would cease to be a challenge; the fun of it is that WvW is essentially a war simulation (with all that entails) and we want to win the war.
Also, there is some delusion (with an underhanded insult attached) that DB is pure like FA, in that, they don’t care about PPT. That’s also nonsense. T1 is all about PPT and DB’s renewed strength can be traced to its new imports.
The difference to me is that TC typically will stand in a keep/tower and shoot at you with arrowcarts, and from what I see the DB guilds will push out of a keep and fight you in front of it.
Tons of fun this weekend guys, seriously.
I can say with confidence that TSL will push out 90% of the time.
Very nice fights all weekend. I don’t think we’ve been no the same map too often.
great great great idea
This “good fights just to fight” jabber is pure nonsense. We at TC love our fights; we have, and will continue, to fight countless times with disregard for the points we net from it. It just so happens that places where you get points are also hotspots for activity. Would you rather us just let you take everything and then we can set up a designated area to have “fights for fun”? If we gave you what you wanted WvW would cease to be a challenge; the fun of it is that WvW is essentially a war simulation (with all that entails) and we want to win the war.
Also, there is some delusion (with an underhanded insult attached) that DB is pure like FA, in that, they don’t care about PPT. That’s also nonsense. T1 is all about PPT and DB’s renewed strength can be traced to its new imports.
We’ll be fixing the balance issues as soon as DB as comes up
I’m about 2 minutes into this video gnomez and I really like it man. This one is my favorite so far. You did an awesome job timing your damage spikes to the drop…also that asuran guardian at 1:40 was soo hawt (same with thief at 4:30).
Edit: You were pretty brutal in that SE camp fight.
(edited by capmasterflash.5690)
Good 5v5’s from ONI at the South Camp of Kain BL.
Try to be more gracious losers next time though, our commander was talking about how you were being bad sports about hard rezzing, then accusing us of beating 3 thieves comp with 2 guardians comp and how it is not impressive (even though for half the matches our second guardian left so I was the only one)
P.S.: We were all running Zerg v Zerg support builds, not ideal for skirmishes
This sounds like ONI. They must have taken a break from suiciding our guild golems (and one omega) to be losers somewhere else.
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