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So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I only take issue with the idea that you think it’s appropriate to be rude to other people here in the forum because you’re frustrated about something in a video game.

That’s the part you’re rationalizing, by the way.

Be rude? What? I’m supposed to kiss the ground you walk on, because you beat Liadri and I called you out on calling people “bad” who were unable/unwilling to complete it?

That’s a joke. I don’t respect you and I don’t respect anybody else who thinks that they deserve a pat on the back, happy ending and bejeweled crown for anything they have done in this game.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Then why write something so childish and passive aggressive? Were it not aimed at someone it would seem foolish to write it at all, especially in the context of something so meaningless. Don’t twist yourself up in rationalization over a boss in a video game.

You seem to take personal offense, so obviously you belong to that crowd.

I don’t need to rationalize anything. It’s a video game. Beating it is completely meaningless.

There were harder games released for many different consoles, you don’t see people in their 30’s-40’s bragging about it.

I don’t see any resumes with “I beat contra on one life” on them, because nobody cares.

The cruel reality of any soloplay, non-competitive video game is that the only person who cares about your success at it is you.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Find me a post like that. Nobody’s written one, near as I can tell. So who were you speaking to?

Well if that’s the case, then nobody has anything to worry about.

Toughness does nothing...

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Posted by: crestpiemangler.7631

crestpiemangler.7631

And for larger values of K? You did not specify that K was constant. (The game doesn’t either.)

… You can’t be serious.

The issue is that you assume ‘continuous’ and ‘large’ are mutually exclusive. This is objectively false.

… You can’t be serious, once again…. continuity is by definition measurability of open sets (of the image of the function in question) with respect to the topology of the real line (the domain)

In more simple terms continuity simply means that the preimage of an open image is also open, or from rudimentary calculus for every value e there exists a value y so that |x-z| < y implies |f(x)-f(z)| < e

The one-sided limit has nothing to do with that.

I dislike inaccurate theorycrafting being presented as facts for gameplay. It’s nothing personal. See my previous post for the correct interpretation of the effects of stacking toughness.

It is quite personal if you don’t understand by now, because it means your high school math teachers failed. Please give me their names and addresses, so I can make sure they never hold jobs again.

(edited by crestpiemangler.7631)

Toughness does nothing...

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Interestingly enough, the less toughness you have, the more valuable the marginal toughness you can get is in most cases (from a DPS reduction standpoint)

Interestingly enough, I’d like to see your math on this.

Function of damage dealt is of the form K/X, implying the derivative with respect to X is -K/(X^2) implying that the greater the value of X the smaller K/X will change at larger values of X.

Similarly you can take the second derivative for 2K/(X^3), which means that the slope of the damage rate decrease is increasing with respect to X.

It’s very, very obvious. Like I pointed out this is for a continuous rate and not for the large, discrete amounts of damage that end your life abruptly in most cases.

By the way, why the hostility?

(edited by crestpiemangler.7631)

Need help for beating the Ravenous crew

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I did this the first try on my necro by using lich form with mostly zerker gear, a full bar of life force helps as well.

Toughness does nothing...

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Well, a lot of toughness and healing power actually will let you survive through things that would outright kill you, e.g. Liadri, but given the time limit etc. it’s completely redundant.

If they removed the time limit people would probably consider some of the fights too easy, e.g. Strugar/Crew, but it would make toughness/healing a lot more viable.

Interestingly enough, the less toughness you have, the more valuable the marginal toughness you can get is in most cases (from a DPS reduction standpoint), unless you’re still going to die in one-hit anyway and that happens to be the case in these fights and most PvE fights in general.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

This is a completely vitriolic thing to say. I’m relatively successful outside of this game. Doesn’t mean I can’t look for a challenge in a game as well. Don’t try to tell others what their idea of fun should be either. I actually enjoy difficulty, as do many others. Try to realize not everyone thinks like you do.

Amazing how you took offense at something that only addressed people who were trying to claim that people who were unable/unwilling to complete the content were inferior in real life.

Are you one of those people? Do you think people who suffer from low fps/colorblindness are somehow less than you? If you don’t, then you shouldn’t even heed that statement, since it had nothing to do with you

If you do, then enjoy that swig of bitter reality.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

It’s selfish to exclude people from consideration who do have issues merely because you don’t have them.

Do you know what’s selfish? It’s when players who seek challenge are given 1 boss, and 2 Achievements, and then someone says: “This is an outrage! Take this away from them!”

That has absolutely nothing to do with people having technical issues with the fight and not being able/willing to complete it because of those issues.

I couldn’t care less if people were granted the in-game title of grandmaster emperor guru; those things do not affect me in the slightest, since I only play this game for my personal enjoyment.

I wouldn’t even care if somebody exploited the fight to get the achievement, since they will have only cheated themselves.

I do care about needlessly arrogant individuals downplaying the technical issues that surround the gauntlet to stroke their egos.

Childish writing

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

A bit of irony is in the very title of the game…

“Guild wars 2” sans the guild wars…

It should be titled "Aftermath of the Guild Wars: The New Republic "

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

If thats how you see it then don’t do it, plenty of people can complete it and embrace content that can be seen as challenging just because some can’t handle it doesn’t mean no one should be able to have it. If its not meant for you, don’t play it, there was plenty of other things added in this patch alone that have relatively no difficulty to them. As for lag, I haven’t played on your machine so I have no idea exactly what you deal with. Any sort of lag I’ve experienced has been manageable, not having a 0ping might have got me killed a few times more then I would have liked but nothing to cry over.

It’s selfish to exclude people from consideration who do have issues merely because you don’t have them.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

How is a thread that was started by someone complaining about being killed by the first enemy in the gauntlet almost at 300 replies?

If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.

I’ve been hit by the aoe due to server lag even after memorizing the pattern at a particular dome.

I’ve also been hit by it due to a sudden drop in FPS that only seems to occur in the pavillion and not even in WvW on the highest possible settings.

I’ve also had to deal with the culling, not even due to my video settings, of the clones, the ridiculously annoying camera angles and the invisible AoE (simple memorization).

If this were on a console on a game that was optimized, I could do it no problem.

Since this is in a poorly optimized MMO, I don’t have the inclination to weather all of the technical shortcomings to do it.

It’s analogous to somebody professing skill after learning how to dangle himself from a string from a 20 story building in the middle of a hurricane while wearing a straitjacket.

Why you would want to do all of those unpleasant things and for no “tangible” reward, nonetheless, is a mystery to me. Maybe you don’t have those issues.

To the colorblind those aoes are invisible as well, so in addition to memorizing the locational sequence they also have to estimate the affected area as well… that sure requires a lot of skill… not to mention fun

Childish writing

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

I hate those books now that I am older. It’s more obvious the more often you work with them how there’s an intended ending and a bunch of endings ranging from silly to “you die, start over”, and often you’d get choices which turned out to not be choices (For instance, “Go to page 26 if you turn left, go to page 56 if you turn right” Page 26: “You realized you forgot something and turn around, go to page 56”) . . .

Video game stories are best served when they work with the mechanics instead of defying them. Why can’t I use a Phoenix Down on her, I have 99 of them! How come I did the boss fight perfectly without getting hit but then he’s kicking my butt in the next cutscene like he was just toying with me? How come I sneak through the whole building without getting caught, then I have no chance to avoid a camera in the next room? “But thou must!” . . . why must I, princess? ARGH . . .

Well in all fairness, half of the fun was finding out how you would die.

I can agree with the mechanics part. Plot armor/poison really detracts from the game.

Of course you could argue it was the same way in Skyrim though due to invulnerable NPCs and I have to say that did annoy me to no end coming from Morrowind (Oblivion was mostly just shiny graphics)

Of course it is always necessary in a game like this where people would otherwise nuke the entire NPC population into oblivion, although WoW made it more interesting by adding rewards related to killing the opposing faction leaders, etc.

Proof that AP means nothing....

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I don’t mean to bash the game, but none of the instances really require skill.

As a first timer in Arah in an experienced group, I didn’t hold them back, partially because I had some raid experience in WoW where a lot more coordination was required in some instances.

Not to say that the challenges in WoW were based on individual skill, but getting the aggregate to do what was needed in the right amount of time. It always put the onus on one individual, who was usually quite petulant and abrasive, to coordinate everything, meaning that the brain work was left to him/her entirely while the rest of the raid merely functioned like ants and could have easily been replaced by bots.

The aforementioned coordination and research involved for the leader was the true skill in WoW, but as a percentage of population they were necessarily few and far.

I would have though that given GW2s mechanics that the elitism would have died out associated with achievements (still a relatively new construct that holds no meaning to a lot of older players) and “rank”, but… people are the same now as they were 10-20 years ago, or even 1000’s of years ago.

Childish writing

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I don’t have a solution for this, because clearly they can’t stay with you in the open world. This is one reason instancing is so much better to tell a story.

I think the inherent problem is the “telling” of a story in an online RPG where you’re supposed to be part of it and influencing it (or give you the illusion that you are).

I think failures like SWToR have proven that people don’t want to watch movies when playing MMOs, but to play games and I hope that in the future less resources are devoted to “private stories” than actual gameplay.

Look at games that are singleplayer, like Skyrim: did they have memorable stories? No, not really. Skyrim told you relatively little story, but let you partake in many adventures that you had to personally discover. There was a good books worth of lore, if you chose to read it, but the most interesting part was fighting the associated monster/gaining the legendary artifact etc.

The story served to advance the gameplay in most cases, not the other way around.

I don’t think story telling, or an interactive movie is a bad thing, it’s just that games like that, like movies, aren’t meant to be played ad nauseam, they’re supposed to be enjoyed for the story content then discarded, because nothing is left to glean from them.

Take “the last of us”. Not a badly written story, some of it was brilliantly done, some of it was prosaic crap, but in all it immersed you into the story… the actual game mechanics were just there to ensure you had something to do in the meantime .

“The walking dead” took this one step further by making it like those old books that were popular in the 80’s that let you choose alternate endings depending on the decisions you made…. those were some pretty awesome books for the time.

Well sorry for meandering around the topic, but that’s an old coots two pence.

Childish writing

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Only since post-‘98 man. Before Half-Life, you’d be hard pressed to find many FPS games that tried to have a story. You could argue Doom, but it’s really kinda weak about that. Same with Disruptor, for that matter. I’m sure there are more that others could think of, but stories in FPS are only a very recent trend in gaming.

As to MMOs with story, I can’t speak effectively for it since I missed out on it, but as I understand it, Everquest 1 (maybe 2 as well) had some decent backstory going for it. Not sure of the in-game story though. World of Warcraft also had a story that some spoke about with each other (many of the more well-versed with the original Warcraft story taking much issue with it, for that matter).

Of course, much of the discussion mostly remained with those that played the game, but that still qualifies as a “conversation with your buds,” I think.

I think doom had a great story, because it was hardly a story and more of a plot where you filled in the gaps.

It made no pretenses and wasn’t trying to be serious in any capacity. To me, that’s why it was great.

Half-life had a story, but it didn’t shove it down your throat to the point of you having to skip cutscenes etc.

I think WoW had a great story precisely for that reason: it didn’t force itself down your throat; it let you learn it of your own free will, sort of how they did it in the ES series.

Maybe I’m in the minority now, but I don’t like stories to be read to me while I’m playing an RPG, I like to make, influence and discover them.

So much stuff is spoon-fed nowadays that I can hardly play games, even if they do have good stories. If I wanted to watch a movie, I’d watch a movie and not play a video game.

(edited by crestpiemangler.7631)

Childish writing

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I suppose the writing is worse than in other games and while, as somebody who is well past his prime, it’s somewhat embarrassing to hear/read some of the dialogue, it’s understandable that they would cater it to the lower bound of the age restriction.

I don’t really play these games for the story though and I think for most people the personal story is a a bit redundant and mostly done for the skins/rewards/achievements.

Queen's Jubilee = Hyperinflation of Economy

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Posted by: crestpiemangler.7631

crestpiemangler.7631

No, not really. You do realize that every time you get gold from selling one of those items implies that those items will get cheaper over time?

It’s basically a shift in the supply curve, not a shift in money supply.

The raw amount of money you get from chests isn’t that impressive without the demand for the items inside.

Liadri alienates a lot of gw2 players

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Posted by: crestpiemangler.7631

crestpiemangler.7631

The fight is fun i enjoy the challenge… what i don’t enjoy is :

One shot mechanics in a fight that’s put above the most laggy zone in the game.

Buggy camera which makes it very annoying.

Semi transparent floor that makes the Aoe harder to see.

Bugged Rifts that get the obstruction bug.

Poorly balanced and favors certain professions/builds.

Resource cost+long corpse run to try again.

But yea.. other then all that it’s “fun” i guess.

Yeah, take Liadri and remove all of the little annoyances and it’d be fun… but then everybody would be able to do it and some people couldn’t have that at all.

The MMO part is really lacking here

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I’m glad people who want challenging solo content in an MMO were satisfied, but then it begs the question: why would you play an MMO to participate in a solo event?

Premise: People who play online RPGs should want to play with other people.

Corollary: People who play offline RPGs should want to play alone.

Therefore, anyone who plays GW2 should not play Skyrim, and vice versa.

Would you like to rephrase your question?

Non sequitur.

Might want to learn, for your own personal education, that corollaries typically follow theorems and not opinions.

The "I give up beating Liadri" Club

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Posted by: crestpiemangler.7631

crestpiemangler.7631

There’s a trait in the acrobatics tree for thieves called Fleet of Foot. Even if you get whacked by liadri’s lunge attack you can dodge to remove cripple and weakness.

Liadri with a thief is easy. You have no excuse for giving up.

Of course you do… if you don’t enjoy doing it. I’m pretty sure this is an online video game and not a test.

The MMO part is really lacking here

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crestpiemangler.7631

That doesn’t mean every single part of the living story is going to be group content. They’ve said multiple times that they’re trying to get a mix for those that enjoy the various types of content.

So far that mix is skewed in favor of solo players.

The "I give up beating Liadri" Club

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Posted by: crestpiemangler.7631

crestpiemangler.7631

this post make me rolf so hard.

You son of a shepherd.

Hah, good to see somebody who remembers Ed, Edd and Eddy.

Are there any changes coming to dagger ever?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

The survivability for 2 and enhancing traits don’t sustain you through PvE in many encounters, nor is the risk worth the reward, when the opportunity cost of nearly half your damage through lost berserker gear comes at the ability to sustain one more hit at best.

Since I don’t have much experience in SPvP, I can’t comment on it being viable, or not, but given that you have to be in very close range and have very little burst potential, I can’t see it being that useful, especially since you lose out on range.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.

Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).

This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.

Great posts. I have to agree here entirely; a lot of it is due to the combat mechanics that are somewhat trivial in favor of SPvP.

The MMO part is really lacking here

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Oh no…. 0.05% of the game is solo specific content. Whatever will we do?!?!?!

Honestly mate.

Living story is supposed to be the new content for all players. Most players have seen and done the old.

Ghastly Claws=50%+LF! :)

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Axe in SPvP is rather poor, since it relies on that heavily recognizable animation and 600 range to unreliably deal damage/generate life force.

The problem is that you’re not addressing that issue with your proposition, but creating an issue in WvW/PvE where it doesn’t really exist.

The MMO part is really lacking here

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crestpiemangler.7631

I find it very depressing in an MMO when most of the detail and actual depth was relegated to an instanced solo event.

Difficulty, bugs, etc. aside, where does the MMO part come in here? Is it the uninspired zerg events in the pavillion? The soloable Queen champions/aetherblade events in the open world?

I’m glad people who want challenging solo content in an MMO were satisfied, but then it begs the question: why would you play an MMO to participate in a solo event?

I can think of many current titles with comparable difficulty, but better performance and game play than this for single player.

I would like to think that the purpose of an MMO since the days of EQ hasn’t changed: it’s about coordinating many people to do something at the same time, fail at different times, but enjoy themselves en masse.

Granted the 5 player limitation hampers this, but a complete lack of encouragement to group at all, or interact with the community doesn’t really help.

What if the gauntlet was made playable by groups, but with scaling difficulty to compensate? What if you were somehow offered better rewards by grouping with people outside of your guild (only marginally better to make exploitation less desirable)?

So Being 1-Shot is meant to be a Challenge?

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crestpiemangler.7631

So you’re less-skilled than a chimp?

At Simon says? Certainly, I don’t have the patience for things I can readily see the solution to.

I’m an above average player, certainly not worth streaming about. I don’t come to the forums and kitten about how trivial and skill-less an event is that I can’t complete however.

People are complaining about technical issues with the game that make the event undesirable/impossible for them.

If it’s just a matter of memorization and takes no amount of skill whatsoever then it should be no problem for your greatness, the Nobel Prize winner with multiple PhD’s.

It is, when it isn’t fun due to low FPS, graphical glitches and lag that I have no control over.

You could have beaten her by now, but this seems to be a better use of your “valuable time.”

Beating her has no value to me. It isn’t a proof of anything resembling intellect and I don’t base my self-worth on how well I do in a game that is supposed to entertain me.

If it’s not fun, I don’t do it. Catering to people who have an elitist complex is the worst thing a game as casual as GW2 could do.

Anet has the numbers. If most people don’t enjoy it, then it ought to change. They would not be depriving humanity of its most brilliant assets if they were to suddenly revamp the fight, fix the low FPS issues, or make the fight more enjoyable/accessible by removing the ticket requirement.

Liadri is the Emerald Weapon of GW2

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crestpiemangler.7631

Emerald weapon was a joke in comparison, because you didn’t have to deal with server lag, low fps and obtuse camera angles.

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Well, you can turn in 15 Watchwork Sprockets and 20 silver for 5 tickets, so you don’t need to grind at all.

As to the second half of your post, I don’t even know what to say to that. I’m sorry you’re upset you can’t beat it, don’t draw completely irrelevant comparisons?

People who can beat her better than those who can’t in-game, not IRL.

The last part only addressed the elitist crowd who thinks that beating Liadri correlates with more success in real life and think that they are entitled to more than others who can’t.

Since you belong to the latter crowd, what are your qualifications in real life? Have you won a Nobel Prize? How many PhDs do you hold and in what area?

Dungeon Arah perm closed due to farmers

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Many people can’t, and I feel sympathy for those people because they can’t.

Same goes for Elementary school actually, but it was a bit less. Europe can be really racist when your dad is middle eastern and your last name is basically the n-word but for people from Northern Africa and the Middle east.

Now, my childhood aside, I still don’t think that equating a bunch of numbnuts in a zerg who are harassing you a little bit to bullying is correct. Because it’s exactly that: harassment, not bullying. Therefor, I have no sympathy for people who feel bullied by a zerg. Especially since there is a plethora of ways to get rid of it. Turn map chat off, switch servers, go do something else, etc.

Not saying the zergers who verbally abuse players for wanting to complete the event are right, I’m just saying that the people who complain about it aren’t right either, because they can be the bigger person and just ignore it. Running to Anet crying that their feelings got hurt is just pathetic tbh. Call it victim blaming all you want, I think both sides are equally immature.

This community is bad enough as it is. Games like LoL had to introduce drastic measures like the tribunal, because the average mob in any game online game nowadays is about as civil and intelligent as a mob of spider monkeys.

The only thing people understand is the jeopardy of their own interests.

I think these abominations that plague online games like GW2 and LoL need to have a culling of their own to force the adaptation of todays youth to some kind of moral standard, because it is obvious that they collectively have none.

Ever since the common man has entered the online arena, he has brought it down to his level. I have no sympathy for cowards who use their position to harm others for sadistic satisfaction.

Most people are bad. It’s why laws were created in the first place and why law enforcement is needed.

The Gauntlet is.....

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crestpiemangler.7631

Awesome post. Read it from start to finish and have to agree with 100% of it.

I’m glad you pointed out the time constraints that most people have that preclude them from even participating.

Graphical bugs/performance in Liadri fight

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I wonder what the Chinese market’s reaction is regarding performance after reading the “supposed” minimum spec.

And yes I agree, the instance is also a lag fest for me.
Mutually exclusive activities (as in we are only doing one or the other at any one time) in the same instance is genius.

The problem isn’t that they are mutually exclusive, but that their intersection is sometimes nonempty and you have slimes remaining, or even another boss without a chosen gambit that merely remains there after somebodys last failed attempt.

There are so many bugs, you’d have to be a masochist to complete this event with certain classes with certain specs on certain rigs.

I am not a masochist, unfortunately, so I am not inclined to do something that isn’t fun.

So Being 1-Shot is meant to be a Challenge?

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crestpiemangler.7631

Kind of ironic how a boss that requires on average 50+ tries for most people requires FARM to even attempt.

Most people have too much of a life to farm that many tickets, or lack the inclination to do the same thing over and over again like they would have to in other games.

I thought GW2 wasn’t about grinding, or catering to hardcores who do nothing but play the game 24/7. I was obviously wrong. Not to mention that the repair costs and gear/spec requirements cost a load for somebody who hasn’t been playing forever.

Not to mention that the last fight is impossible for somebody with high latency, or on a server that lags due to high traffic.

If you seriously think completing this event makes you a better person irl than somebody who lacked the inclination/capability of doing so, I challenge you to hand in your Liadri achievement(s) for a Nobel Prize/Fields Medal.

(edited by crestpiemangler.7631)

Graphical bugs/performance in Liadri fight

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Posted by: crestpiemangler.7631

crestpiemangler.7631

1. Lower FPS with lowest settings due to effects than in WvW on highest settings

2. Culling makes clones/aoe invisible (more annoyance than anything else)

3. Server lag makes dodging impossible at times

Fix those issues and I’d have no trouble beating her. I’ve beaten harder bosses in megaman titles growing up as a kid, but back then there was no lag of any kind.

It simply isn’t fun to attempt her anymore, even though I know how to beat her; the technical limitations make it outright impossible at times.

I realize this post is for naught, since the most important feedback is on your SK forums, but it’s fun to pretend.

Which condition class right now?

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crestpiemangler.7631

My friend would beg to differ – note the blue name in the middle of that kitten-storm. He stayed in there wreaking havoc for a significant amount of time and escaped to rejoin our front line.

I’ve done the same. WvW is a disorganized chaos as it is…

All it takes is one person to interrupt transfer, or one invisible AoE, or one fear from an enemy necro and you’re nothing but jello.

If you think a necro is survivable as a engineer, you’ve never seen a good engineer, not to mention that engineers have a condition immunity trait (although necros get that lovely removal/healing) .

Try to kill an engineer with the aforementioned alone as a condition spec necro and you will see what true survivability is.

Dungeon Arah perm closed due to farmers

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Posted by: crestpiemangler.7631

crestpiemangler.7631

The community is becoming very toxic.

While I share your view, I can’t help but cringe when I see psychological terminology introduced by LoL…

I think all of the waypoints for dungeons should be left uncontested. It’s an annoying restriction that screws people over who have real life time constraints and does absolutely nothing to bring the community together, but polarizes it even more.

Let people farm who wish to farm and let people enjoy the games content without the two clashing. Even without the farming, the events are just time sinks and are neither challenging, nor engaging.

Please, anet, remove them.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I have a real job. I work 9hrs a day, weekdays.

Problem?

Look, reality-wise, you know I am right. Most people are looking for efficiency. You’re not the only one affected by being late. There are other people too. This is a MMO – be mindful of the time of others – you could be wasting them.

Is your job not challenging enough that you have to carry over the same (if not greater) intensity into an online game with no monetary reward?

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Just put in your ads watching cut scenes. It’s pretty simple. Then people who don’t mind will party with you. I’m not seeing this as the end of the world. Some people don’t want to watch cut scenes and some people do. But I think the percentage isn’t as skewed as you think it is.

You’re missing the point: the point is to test the patience of your fellow group members in a testable setting.

I have no interest in cut scenes, but I am mindful when somebody is watching them for the first time. Not many others share this sentiment.

Step outside of your circle and prove me wrong.

Which condition class right now?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Try both out in SPvP, even if you don’t care for it, because it will give you an idea of what it’s going to be like before you do the grind to 80. (Not trying to insult you, but as a suggestion)

I personally prefer Necro over everything else for conditions. When it comes to AoE conditions that are not easily avoided (hard to beat instacast AoE torment as well as epidemic), Necro is your profession.

For raw condition damage from >= 900 range, Necro excels as well without any positional requirements.

Like others have stated, Necros are not very survivable due to innately low armor, a complete lack of vigor and the extreme nerf to DS. It is, however, satisfying to fear lock opponents and have at least two default interrupts/ccs. It is also a lot easier to play than the engineer.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Because time = money.
The quicker you get over a dungeon, the more things you can do, the more rewards you can get, thus the more productive your game time is..

If you follow that reasoning, then you should never play a game ever, because you miss out on the money you could be making in a real job.

What if the game is their job? I think I have unraveled the mystery, they are all secret Anet employees. Seriously though find yourself a good group of peeps you can play with and you will be much happier for it. Lot’s of guilds advertising right here on these very forums. Not all of them will be a good fit and so be it, nothing ventured nothing gained.

Ironically I’m in a super casual guild with people who are generally patient, but even there you still find a handful like the above.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Because time = money.
The quicker you get over a dungeon, the more things you can do, the more rewards you can get, thus the more productive your game time is..

If you follow that reasoning, then you should never play a game ever, because you miss out on the money you could be making in a real job.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

So my guild isn’t part of the community. There’s 115 people in my guild who don’t act like that. There’s a very VISIBLE percentage of the community that do and I still believe they’re the minority.

If you go onto LFG.com and put an add up for a casual dungeon group, you’ll get casual players. There are more of them than you think. If you join a casual guild, you’ll find casual players. Why does it seem there are so many speed runners?

Because these guys run dungeons over and over and over again, where as my guild runs this one once, that one once, the other one once. In other words, in the time these guys do 12 dungeon runs, we’ve done one or two. So it seems like there are a lot of them. But it’s the same few elitists over and over again, who by percentage don’t make up the bulk of the community.

In fact, it wouldn’t surprise me if more than half the players in this game have never done a dungeon.

a

Well the proof is in the pudding, I challenge you to try and watch all cutscenes in a group formed by Gw2lfg.com (I never watch them by the way) in 10 mutually independent groups, or go afk for 2 minutes, or be completely clueless in a fractal.

Don’t let it be your guildmates either, or the effect would be lost.

(edited by crestpiemangler.7631)

Are Stat Scalings Being Looked-At?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

]

IMO, I believe it’s a fail on the community’s part. They do not quite understand mathematical relationships to describe that things have such diminishing returns. Diminishing returns really only has true meaning with the compared measurement is inherently congruent. Comparing +500 toughness, -100 points of damage taken and -x% reduced damage aren’t inherently congruent because one is a ratio of two numbers while the other are summations of two numbers, one of which varies by other circumstances.

Diminishing Returns, with the context of RPG stats, at least to my perception, only occur with stats that are inherently percentile based. If we had a stat that lowered the chance of an enemy landing a hit by a %, there will be a point where adding more of that stat will lower the chance you are hit by a set % but the % damage mitigated will diminish as your chance to get his is reduced to 0.

Armor, as a function of % damage taken, isn’t in any danger of reaching 0, not when enemies can boost their damage and reduce your armor. So it isn’t to say Toughness’/Armor’s effect doesn’t diminish, but even within the context of Economics, it isn’t diminishing returns unless you keep damage received constant.

No, the community is actually correct. Diminishing marginal returns refers to the property of a negative first order derivative with respect to a particular input. In the context of MMOs this usually incorporates the opportunity cost.

View the sum of every marginal piece of gear as an optimization problem, where the utility is the rate at which you are able to complete a dungeon at.

The argument is that, due to the one-shot mechanics of a dungeon, the marginal utility for survivability, even after the nth piece is still low, because at best it grants you enough health to only permit one more mistake (if even that), while, under the assumption of perfect play, the the more DPS you have the more utility it yields, i.e. there is no diminishing marginal utility with respect to berserker gear, because utility is only increased as you add more.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Just be happy you can immediately zone in cof, and slack your way through. I don’t know why you are complaining about other people.

Well, I’m glad that I solved one glaring issue at least.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

is just a lazy person.

I sure are.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Don’t confuse the community’s patience with the patience of speed farmers. Speed runners represent a small portion of the community. You might think they’re prevalent if you run a lot of CoF, but there’s a big wide community out there that’s nothing like that.

It isn’t just CoF, it’s Arah, it’s TA, it’s fractals (you sure are kittened if you’re new), it’s anything and everything.

I am usually the only person who bothers to revive people during world boss fights when it’s feasible, or even in the gauntlet, or even in OS.

I used to think WoW had a bad community, but the people there are saints in comparison.

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

People have gotten so lazy

You do realize that it is ridiculous to call people lazy when complaining that they are choosing to actively do something rather than sit around waiting, right ?

……. a disinclination to a particular activity…

you people never cease to amaze me

What's up with the communitys impatience?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

People are so impatient now that the last CoFp1 I ran, I came exactly 1 minute late due to a slow HD from changing a couple zones (I even watched the clock), to find people having already gotten the first champion to half health.

I always went to fireheart rise before I even join a cof group. And I have a fast rig.

It have nothing to do with patient, and have everything to do with inconsideration.

Wow, so you’re saying that it is expected that you idle in the zone, saving at most 30-60 seconds of time, in a game without a LFG system where it usually takes over 5 minutes even for something in high demand (well before champion buff)?

Not to mention potentially finding an uncontested waypoint, or doing the local event to unlock it?

Whoever expects that must have eaten their fair share of paint chips as a kid and probably still does.